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ahGt&EfpzuY&KX"ahf=ah't&ah%h%h%ph%$h%h%h%h%Th%h%`h%lh%xh%|h%h%h%\h%h%h%h%h%h%Ph%hh%h%h%h%,h%h%Hh%h%Lh%h%Xh%h%dh% h%th%hU<$hÐPh@`px|~|lF    ffffJJJJYYYYrrrrhh0hhzDhDhhh1Eh6Ehhh\EhbEhhhPhKhKh h@hLNhhHVh0'hLhhxVh !hQhVhP=h@?hh h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h! !h" "h# #h$ $h% %h& &h' 'h( (h) )h* *h+ +h, ,h- -h. .h/ /h0 0h1 1h2 2h3 3h4 4h5 5h6 6h7 7h8 8h9 9h: :h; ;h< <h= =h> >h? ?h@ @hA AhB BhC ChD DhE EhF FhG GhH HhI IhJ JhK KhL LhM MhN NhO OhP PhQ QhR RhS ShT ThU UhV VhW WhX XhY YhZ Zh[ [h\ \h] ]h^ ^h_ _h` `ha ahb bhc chd dhe ehf fhg ghh hhi ihj jhk khl lhm mhn nho ohp phq qhr rhs sht thu uhv vhw whx xhy yhz zh{ {h| |h} }h~ ~h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h h 0h@hPh   0h@hPh       0h@hPh`h phhhhh h$h(h,0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O qhphphphXhXhh0h#[h*[hДhhhN@Dlibgcj-11.dll_Jv_RegisterClassesSDL_VIDEODRIVERSDL_AUDIODRIVER(null)%hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhOut of memoryError reading from datastreamError writing to datastreamError seeking in datastreamUnknown SDL error Audio device is already openedSDL_AUDIO_FREQUENCYSDL_AUDIO_FORMATMSBSDL_AUDIO_CHANNELS1 (mono) and 2 (stereo) channels supportedSDL_AUDIO_SAMPLESSDL_OpenAudio() passed a NULL callbackCouldn't create mixer lockCouldn't create audio threadNo available audio device hh0h@hNo buffer allocated for conversion?@@@SDL_MixAudio(): unknown audio format  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~Unrecognized file type (not WAVE)Complex WAVE files not supportedUnknown set of MS_ADPCM coefficientsMPEG Layer 3 data not supportedUnknown WAVE data format: 0x%.4xUnknown %d-bit PCM data formatIMA ADPCM decoder can only handle %d channels "%)-27<BIPXakv3Qs Vl$V LLT!%(,[1K6;ADH~OqW/`ibtCD-ROM not openedCD-ROM subsystem not initializedInvalid CD-ROM drive indexInvalid starting trackInvalid play lengthInvalid starting frame for track %dInvalid ending frame for track %dCouldn't lock event queueunknown keyqhph_ohphphphphphphphph_oh_ohqhkeyboard repeat value less than zeroSDL_DISABLE_LOCK_KEYSbackspacetabclearreturnpauseescapespace!"#$&'()*+,-./0123456789:;<=>?@[\]^_`abcdefghijklmnopqrstuvwxyzdeleteworld 0world 1world 2world 3world 4world 5world 6world 7world 8world 9world 10world 11world 12world 13world 14world 15world 16world 17world 18world 19world 20world 21world 22world 23world 24world 25world 26world 27world 28world 29world 30world 31world 32world 33world 34world 35world 36world 37world 38world 39world 40world 41world 42world 43world 44world 45world 46world 47world 48world 49world 50world 51world 52world 53world 54world 55world 56world 57world 58world 59world 60world 61world 62world 63world 64world 65world 66world 67world 68world 69world 70world 71world 72world 73world 74world 75world 76world 77world 78world 79world 80world 81world 82world 83world 84world 85world 86world 87world 88world 89world 90world 91world 92world 93world 94world 95[0][1][2][3][4][5][6][7][8][9][.][/][*][-][+]enterequalsupdownrightleftinserthomeendpage uppage downf1f2f3f4f5f6f7f8f9f10f11f12f13f14f15numlockcaps lockscroll lockright shiftleft shiftright ctrlleft ctrlright altleft altright metaleft metaleft superright superalt grcomposehelpprint screensys reqbreakmenupowereuroundoCan't write to read-only memoryUnknown value for 'whence'Unable to convert filename to UnicodeUTF8UCS2Couldn't open %swin32_file_seek: invalid context/file not openedwin32_file_seek: Unknown value for 'whence'SDL_RWFromFile(): No file or no mode specifiedASCIILC_ALLLC_CTYPELC_MESSAGESLANGChhthhhhhhdh0hhhȚhhhBhhȚhѝh`hȚh 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ba b )b 1b 9b Aj Jj Rj@ Zja bj jj sj {j s s s@ sa s s s s { { {@ {a { { { { @a )19AJ R@Zabjs{ @a @a @a )19AJ R@Zabjs{ @a @a @a Ł)š19AJ R@Zab́j͡s{ @aՁա @aށޡ @a )19AJ R@Zabjs{ @a @a @a )19AJ R@Zabjs{ @a @a  @ a  ) 1 9 A)J )R@)Za)b)j)s){)1 1@1a111119 9@9a99999A A@AaA A)A1A9AAJJ JR@JZaJbJjJsJ{JR R@RaRRRRRZ Z@ZaZZZZZ b b @b ab b) b1 b9 bA jJ jR @jZ ajb jj js j{ j s s @s as s s s s { { @{ a{ { { { { @a )1ƒ9AJ R@Zabjs‹{ @a” @aœ @a )1¤9AJ R@Zabjs¬{ @a´ @a½ @a )19AJ R@Zabjs{ @a @a @a )19AJ R@Zabjs{ @a @a @a )19AJ R@Zabjs{ @a @a   @ a ) 1 9 A)J) R)@Z)ab)j)s){)11 1@1a111199 9@9a9999AA A@Aa A)A1A9AAJJJ RJ@ZJabJjJsJ{JRR R@RaRRRRZZ Z@ZaZZZZ b b b@ ba b )b 1b 9b Aj Jj Rj@ Zja bj jj sj {j s s s@ sa s s s s { { {@ {a { { { { @a )19AJ R@Zabjs{ @a @a @a )19AJ R@Zabjs{ @a @a @a Ł)š19AJ R@Zab́j͡s{ @aՁա @aށޡ @a )19AJ R@Zabjs{ @a @a @a )19AJ R@Zabjs{ @a @a  @ a  ) 1 9 A)J )R@)Za)b)j)s){)1 1@1a111119 9@9a99999A A@AaA A)A1A9AAJJ JR@JZaJbJjJsJ{JR R@RaRRRRRZ Z@ZaZZZZZ b b @b ab b) b1 b9 bA jJ jR @jZ ajb jj js j{ j s s @s as s s s s { { @{ a{ { { { { @a )1ƒ9AJ R@Zabjs‹{ @a” @aœ @a )1¤9AJ R@Zabjs¬{ @a´ @a½ @a )19AJ R@Zabjs{ @a @a @a )19AJ R@Zabjs{ @a @aphhhЦh@h@hh|Ph@hBMFile is not a Windows BMP fileCompressed BMP files not supportedError reading from BMP%d bpp BMP files not supportedCouldn't convert image to 24 bppA video mode must be set before warping mouseCursor hot spot doesn't lie within cursorNo video mode has been setGamma ramp manipulation not supported?G;?p?Only works with same format surfacesInvalid source blit rectangleInvalid destination blit rectangleUnable to lock destination surfaceUnable to lock source surfaceSDL_UpperBlit: passed a NULL surfaceSurfaces must not be locked during blit1-bpp rect fill not yet implemented4-bpp rect fill not yet implementedFill rect on unsupported surface formatUnsupported surface alpha mask formatWidth or height is too largeEmpty destination paletteNo video mode has been setOpenGL active, use SDL_GL_SwapBuffers()Video subsystem has not been initializedNo dynamic GL support in video driverNo GL driver has been loadedUnknown OpenGL attribute@dhPdh`dhpdhdhdhdhdhdhdhdhdheheh eh'dh1dhGL_GetAttribute not supportedOpenGL video mode has not been setOS doesn't support threaded eventsNo available video deviceInvalid bits per pixel (range is {8...32})Invalid width or heightOpenGL not availableVideo mode smaller than requestedglBeginCouldn't load GL function %s: %s glBindTextureglBlendFuncglColor4fglDisableglEnableglEndglFlushglGenTexturesglGetStringglLoadIdentityglMatrixModeglOrthoglPixelStoreiglPopAttribglPopClientAttribglPopMatrixglPushAttribglPushClientAttribglPushMatrixglTexCoord2fglTexEnvfglTexImage2DglTexParameteriglTexSubImage2DglVertex2iglViewportGL_EXT_packed_pixelsCouldn't create shadow surfaceNo video mode large enough for %dx%dThh h;?YUV overlays are not supported in OpenGL modeSDL_VIDEO_YUV_DIRECTSDL_VIDEO_YUV_HWACCELPassed NULL overlayPassed NULL overlay or dstrectUnsupported YUV format in blitCan't use YUV data on non 16/24/32 bit surfacesUnsupported YUV formatɿ`-k?+P+X ֿ1@_?Joystick hasn't been opened yetThere are %d joysticks availableJoystick only has %d axesJoystick only has %d hatsJoystick only has %d ballsJoystick only has %d buttonsCouldn't allocate buffer for requested modeCouldn't allocate new pixel format for requested modeSDL_VIDEODRIVERdummySDL dummy video driverSDL_DISKAUDIODELAYsdlaudio.rawSDL_DISKAUDIOFILEwbWARNING: You are using the SDL disk writer audio driver! Writing to file [%s]. SDL_AUDIODRIVERdiskdirect-to-disk audioSDL_AUDIODRIVERdummySDL dummy audio driverzDdirectxwindibgapihhhhhhhhhh]hhSDL_appUTF-8Couldn't register application classUSER32.DLLTrackMouseEventOnly cursors of dimension (%dx%d) are allowedOut of memoryWindows couldn't create the requested cursordirectxWarning: Unexpected icon_256 characteristicsCouldn't create Win32 icon handleUTF-8UCS-2Application not compiled with SDL %d.%d wglGetExtensionsStringARBWGL_ARB_pixel_formatwglChoosePixelFormatARBUnable to make GL context currenthhhhhhh h0h@hPh`hphhh@hhbhhhhhhhhh>h2h&hhVhJhNhOPENGL32.DLLOpenGL context already createdCould not load OpenGL librarywglGetProcAddresswglCreateContextwglDeleteContextwglMakeCurrentwglSwapIntervalEXTwglGetSwapIntervalEXTCould not retrieve OpenGL functionsUnable to get DC for SDL_WindowNo matching GL pixel format availablewindibCouldn't create windowUnable to reset window for OpenGL contextUnable to set HDC pixel formatUnable to create GL contextwglGetPixelFormatAttribivARBglGetStringWGL_EXT_swap_controlhhhhhhhhhhhhhhhhhhhhhhhhphVhCh0hhhhhhhhhh@h@hhh@h@h@h@h@h@h@h@h@h@h@h@hh00000409SDL_WINDOWIDCouldn't get user specified windowCouldn't create windowSDL_VIDEO_ALLOW_SCREENSAVERSDL_VIDEO_WINDOW_POSSDL_VIDEO_CENTERED%d,%dcenterCouldn't create DIB sectionwindibWin95/98/NT/2000/CE GDIUndefined error!Your version of DirectInput needs upgradingInvalid parametersOut of memoryDevice not registeredInterface not supportedDevice not initialized%s: Unknown DirectInput error: 0x%x%s: %s%sIDirectInputDevice2::GetDeviceState"h+"h+"h+"h`"h+"h+"h+"h"h+"h+"h+"h!h!h!h!h!h!h!h!hmouseDirectInputDevice::SetCooperativeLevelSDL_WINDOWIDCouldn't get user specified windowCouldn't create windowDirectInputCreateDirectInput::CreateDeviceDirectInputDevice::QueryInterfaceDirectInputDevice::SetDataFormatDirectInputDevice::SetPropertyCouldn't create DirectInput eventDirectInputDevice::SetEventNotificationkeyboardDINPUT.DLLDDRAW.DLLDirectDrawCreateDirectInputCreateAUndefined error!Exception encounteredInvalid objectInvalid parametersObject not foundInvalid rectangleInvalid caps memberInvalid pixel formatOut of memoryOut of video memorySurface busySurface was lostDirectDraw is still drawingInvalid surface typeNot in exclusive access modeNo palette attachedNo palette hardwareNot 8-bit colorExclusive mode was already setWindow handle already setWindow handle is subclassedNo blit hardwareSurface was implicitly createdIncompatible primary surfaceNo cooperative level setNo DirectDraw hardwareNo emulation availableNo flip hardwareSurface not flippablePrimary surface already existsUnsupported modeSurface created in different modeOperation not supportedInterface not present%s: Unknown DirectDraw error: 0x%x%s: %s%sdirectxA video mode must be set for gamma correctionDirectDrawSurface3::QueryInterface(GAMMA)DirectDrawGammaControl::GetGammaRamp()DirectDrawGammaControl::SetGammaRamp()DirectDrawSurface3::FlipDirectDrawSurface3::LockIDirectDrawSurface3::SetColorKeyIDirectDrawSurface3::BltDirectDraw2::CreateSurfaceDirectDrawSurface::QueryInterfaceDirectDrawSurface3::GetCapsNo room in video memoryDirectDraw2::SetSurfaceDescDDraw didn't use SDL surface memoryDDraw created surface with wrong pitchDDraw didn't use SDL surface descriptionDDraw created surface with wrong sizeDirectDrawSurface3::GetAttachedSurfaceYou must set a non-GL video mode firstBlit surfaces were lost, reload themIDirectDrawSurface3::BltFastDirectDraw2::GetCapsSDL_VIDEO_WINDOW_POSSDL_VIDEO_CENTERED%d,%dcenterDirectDraw2::SetCooperativeLevelDirectDraw2::CreateSurface(PRIMARY)DirectDrawSurface::GetSurfaceDescPrimary DDRAW surface is not RGB formatDirectDraw2::CreatePaletteDirectDrawSurface3::SetPaletteDirectDraw2::CreateClipperDirectDrawClipper::SetHWndDirectDrawSurface3::SetClipperDirectDraw::QueryInterfaceDirectDraw2::EnumDisplayModeshh hP,@hWin95/98/2000 DirectXDirectDrawSurface3::BltDirectDrawSurface3::LockDirectDraw2::CreateSurfaceDirectDrawSurface::QueryInterfaceDDraw didn't use requested FourCC format%s: %sUnsupported audio formatwaveOutOpen()Couldn't create semaphoreOut of memorywaveOutPrepareHeader()waveoutWin95/98/NT/2000 WaveOutDSOUND.DLLDirectSoundCreateUnsupported interface -- Is DirectX 5.0 or later installed?Audio device in useUnsupported audio formatMixing buffer was lostControl requested is not availableInvalid call for the current stateInvalid parameterNo audio device foundOut of memoryCaller doesn't have priorityFunction not supported%s: Unknown DirectSound error: 0x%x%s: %s%sDirectSound GetCurrentPositionDirectSound LockSound buffer size must be between %d and %dDirectSound CreateSoundBufferDirectSoundCaptureCreatedsoundWin95/98/2000 DirectSoundCurrentJoystickSettingsSystem\CurrentControlSet\Control\MediaResources\Joystick%s\%s\%sOEMNameJoystick%d%sSystem\CurrentControlSet\Control\MediaProperties\PrivateProperties\Joystick\OEM%s\%sJoystick driver not presentInvalid parameter(s)Bad device IDJoystick not attachedCan't capture joystick inputjoyGetPosEx%s: Unknown Multimedia system error: 0x%x%s: %s%sGmciSendCommand() error: %s`hDh0hhh(h`h%c:\Couldn't create mutexPassed a NULL mutexCouldn't wait on mutexCouldn't release mutexCouldn't create semaphorePassed a NULL semWaitForSingleObject() failedReleaseSemaphore() failedNot enough resources to create threadPassed a NULL condition variableWarning: Can't set %d ms timer resolutiontimeSetEvent() failedInternal logic error: Win32 uses threaded timerFailed loading %s: %shMingw-w64 runtime failure: Address %p has no image-section VirtualQuery failed for %d bytes at address %p Unknown pseudo relocation protocol version %d. Unknown pseudo relocation bit size %d. hhmsvcrt.dll?ڐ?X?Rݛ?Z?𣂑?۠*B?s?;f?)TH?'*6ڿ?"4L?1 ?8bunz8?{Q}Y`/$?J~U?3n?k?mł?9B.?GMbP?@4D?@UUUUUU?@@UUUUUU?@? 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The system name ranges from "MiNT" over "FreeMiNT" # to the lowercase version "mint" (or "freemint"). Finally # the system name "TOS" denotes a system which is actually not # MiNT. 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) HP_ARCH=m68000 ;; 9000/[34]?? ) HP_ARCH=m68k ;; 9000/[678][0-9][0-9]) if [ -x /usr/bin/getconf ]; then sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` case "${sc_cpu_version}" in 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 532) # CPU_PA_RISC2_0 case "${sc_kernel_bits}" in 32) HP_ARCH="hppa2.0n" ;; 64) HP_ARCH="hppa2.0w" ;; '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 esac ;; esac fi if [ "${HP_ARCH}" = "" ]; then eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #define _HPUX_SOURCE #include #include int main () { #if defined(_SC_KERNEL_BITS) long bits = sysconf(_SC_KERNEL_BITS); #endif long cpu = sysconf (_SC_CPU_VERSION); switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0"); break; case CPU_PA_RISC1_1: puts ("hppa1.1"); break; case CPU_PA_RISC2_0: #if defined(_SC_KERNEL_BITS) switch (bits) { case 64: puts ("hppa2.0w"); break; case 32: puts ("hppa2.0n"); break; default: puts ("hppa2.0"); break; } break; #else /* !defined(_SC_KERNEL_BITS) */ puts ("hppa2.0"); break; #endif default: puts ("hppa1.0"); break; } exit (0); } EOF (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` test -z "$HP_ARCH" && HP_ARCH=hppa fi ;; esac if [ ${HP_ARCH} = "hppa2.0w" ] then eval $set_cc_for_build # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler # generating 64-bit code. GNU and HP use different nomenclature: # # $ CC_FOR_BUILD=cc ./config.guess # => hppa2.0w-hp-hpux11.23 # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess # => hppa64-hp-hpux11.23 if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | grep -q __LP64__ then HP_ARCH="hppa2.0w" else HP_ARCH="hppa64" fi fi echo ${HP_ARCH}-hp-hpux${HPUX_REV} exit ;; ia64:HP-UX:*:*) HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` echo ia64-hp-hpux${HPUX_REV} exit ;; 3050*:HI-UX:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include int main () { long cpu = sysconf (_SC_CPU_VERSION); /* The order matters, because CPU_IS_HP_MC68K erroneously returns true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct results, however. */ if (CPU_IS_PA_RISC (cpu)) { switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; default: puts ("hppa-hitachi-hiuxwe2"); break; } } else if (CPU_IS_HP_MC68K (cpu)) puts ("m68k-hitachi-hiuxwe2"); else puts ("unknown-hitachi-hiuxwe2"); exit (0); } EOF $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && { echo "$SYSTEM_NAME"; exit; } echo unknown-hitachi-hiuxwe2 exit ;; 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) echo hppa1.1-hp-bsd exit ;; 9000/8??:4.3bsd:*:*) echo hppa1.0-hp-bsd exit ;; *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) echo hppa1.0-hp-mpeix exit ;; hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) echo hppa1.1-hp-osf exit ;; hp8??:OSF1:*:*) echo hppa1.0-hp-osf exit ;; i*86:OSF1:*:*) if [ -x /usr/sbin/sysversion ] ; then echo ${UNAME_MACHINE}-unknown-osf1mk else echo ${UNAME_MACHINE}-unknown-osf1 fi exit ;; parisc*:Lites*:*:*) echo hppa1.1-hp-lites exit ;; C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) echo c1-convex-bsd exit ;; C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) if getsysinfo -f scalar_acc then echo c32-convex-bsd else echo c2-convex-bsd fi exit ;; C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) echo c34-convex-bsd exit ;; C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) echo c38-convex-bsd exit ;; C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) echo c4-convex-bsd exit ;; CRAY*Y-MP:*:*:*) echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*[A-Z]90:*:*:*) echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ -e 's/\.[^.]*$/.X/' exit ;; CRAY*TS:*:*:*) echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*T3E:*:*:*) echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*SV1:*:*:*) echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; *:UNICOS/mp:*:*) echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; 5000:UNIX_System_V:4.*:*) FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} exit ;; sparc*:BSD/OS:*:*) echo sparc-unknown-bsdi${UNAME_RELEASE} exit ;; *:BSD/OS:*:*) echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} exit ;; *:FreeBSD:*:*) case ${UNAME_MACHINE} in pc98) echo i386-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; amd64) echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; *) echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; esac exit ;; i*:CYGWIN*:*) echo ${UNAME_MACHINE}-pc-cygwin exit ;; *:MINGW*:*) echo ${UNAME_MACHINE}-pc-mingw32 exit ;; i*:windows32*:*) # uname -m includes "-pc" on this system. echo ${UNAME_MACHINE}-mingw32 exit ;; i*:PW*:*) echo ${UNAME_MACHINE}-pc-pw32 exit ;; *:Interix*:[3456]*) case ${UNAME_MACHINE} in x86) echo i586-pc-interix${UNAME_RELEASE} exit ;; EM64T | authenticamd | genuineintel) echo x86_64-unknown-interix${UNAME_RELEASE} exit ;; IA64) echo ia64-unknown-interix${UNAME_RELEASE} exit ;; esac ;; [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) echo i${UNAME_MACHINE}-pc-mks exit ;; 8664:Windows_NT:*) echo x86_64-pc-mks exit ;; i*:Windows_NT*:* | Pentium*:Windows_NT*:*) # How do we know it's Interix rather than the generic POSIX subsystem? # It also conflicts with pre-2.0 versions of AT&T UWIN. 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EV67) UNAME_MACHINE=alphaev67 ;; EV68*) UNAME_MACHINE=alphaev68 ;; esac objdump --private-headers /bin/sh | grep -q ld.so.1 if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC} exit ;; arm*:Linux:*:*) eval $set_cc_for_build if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \ | grep -q __ARM_EABI__ then echo ${UNAME_MACHINE}-unknown-linux-gnu else echo ${UNAME_MACHINE}-unknown-linux-gnueabi fi exit ;; avr32*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; cris:Linux:*:*) echo cris-axis-linux-gnu exit ;; crisv32:Linux:*:*) echo crisv32-axis-linux-gnu exit ;; frv:Linux:*:*) echo frv-unknown-linux-gnu exit ;; i*86:Linux:*:*) echo ${UNAME_MACHINE}-pc-linux-gnu exit ;; ia64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; m32r*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; m68*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; mips:Linux:*:* | mips64:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef ${UNAME_MACHINE} #undef ${UNAME_MACHINE}el #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=${UNAME_MACHINE}el #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=${UNAME_MACHINE} #else CPU= #endif #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^CPU/{ s: ::g p }'`" test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } ;; or32:Linux:*:*) echo or32-unknown-linux-gnu exit ;; padre:Linux:*:*) echo sparc-unknown-linux-gnu exit ;; parisc64:Linux:*:* | hppa64:Linux:*:*) echo hppa64-unknown-linux-gnu exit ;; parisc:Linux:*:* | hppa:Linux:*:*) # Look for CPU level case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in PA7*) echo hppa1.1-unknown-linux-gnu ;; PA8*) echo hppa2.0-unknown-linux-gnu ;; *) echo hppa-unknown-linux-gnu ;; esac exit ;; ppc64:Linux:*:*) echo powerpc64-unknown-linux-gnu exit ;; ppc:Linux:*:*) echo powerpc-unknown-linux-gnu exit ;; s390:Linux:*:* | s390x:Linux:*:*) echo ${UNAME_MACHINE}-ibm-linux exit ;; sh64*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; sh*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; sparc:Linux:*:* | sparc64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; vax:Linux:*:*) echo ${UNAME_MACHINE}-dec-linux-gnu exit ;; x86_64:Linux:*:*) echo x86_64-unknown-linux-gnu exit ;; xtensa*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; i*86:DYNIX/ptx:4*:*) # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. # earlier versions are messed up and put the nodename in both # sysname and nodename. echo i386-sequent-sysv4 exit ;; i*86:UNIX_SV:4.2MP:2.*) # Unixware is an offshoot of SVR4, but it has its own version # number series starting with 2... # I am not positive that other SVR4 systems won't match this, # I just have to hope. -- rms. # Use sysv4.2uw... so that sysv4* matches it. echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} exit ;; i*86:OS/2:*:*) # If we were able to find `uname', then EMX Unix compatibility # is probably installed. echo ${UNAME_MACHINE}-pc-os2-emx exit ;; i*86:XTS-300:*:STOP) echo ${UNAME_MACHINE}-unknown-stop exit ;; i*86:atheos:*:*) echo ${UNAME_MACHINE}-unknown-atheos exit ;; i*86:syllable:*:*) echo ${UNAME_MACHINE}-pc-syllable exit ;; i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.[02]*:*) echo i386-unknown-lynxos${UNAME_RELEASE} exit ;; i*86:*DOS:*:*) echo ${UNAME_MACHINE}-pc-msdosdjgpp exit ;; i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} else echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} fi exit ;; i*86:*:5:[678]*) # UnixWare 7.x, OpenUNIX and OpenServer 6. case `/bin/uname -X | grep "^Machine"` in *486*) UNAME_MACHINE=i486 ;; *Pentium) UNAME_MACHINE=i586 ;; *Pent*|*Celeron) UNAME_MACHINE=i686 ;; esac echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} exit ;; i*86:*:3.2:*) if test -f /usr/options/cb.name; then UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ && UNAME_MACHINE=i586 (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ && UNAME_MACHINE=i686 (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ && UNAME_MACHINE=i686 echo ${UNAME_MACHINE}-pc-sco$UNAME_REL else echo ${UNAME_MACHINE}-pc-sysv32 fi exit ;; pc:*:*:*) # Left here for compatibility: # uname -m prints for DJGPP always 'pc', but it prints nothing about # the processor, so we play safe by assuming i586. # Note: whatever this is, it MUST be the same as what config.sub # prints for the "djgpp" host, or else GDB configury will decide that # this is a cross-build. echo i586-pc-msdosdjgpp exit ;; Intel:Mach:3*:*) echo i386-pc-mach3 exit ;; paragon:*:*:*) echo i860-intel-osf1 exit ;; i860:*:4.*:*) # i860-SVR4 if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 else # Add other i860-SVR4 vendors below as they are discovered. echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 fi exit ;; mini*:CTIX:SYS*5:*) # "miniframe" echo m68010-convergent-sysv exit ;; mc68k:UNIX:SYSTEM5:3.51m) echo m68k-convergent-sysv exit ;; M680?0:D-NIX:5.3:*) echo m68k-diab-dnix exit ;; M68*:*:R3V[5678]*:*) test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) OS_REL='' test -r /etc/.relid \ && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4; exit; } ;; NCR*:*:4.2:* | MPRAS*:*:4.2:*) OS_REL='.3' test -r /etc/.relid \ && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep pteron >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) echo m68k-unknown-lynxos${UNAME_RELEASE} exit ;; mc68030:UNIX_System_V:4.*:*) echo m68k-atari-sysv4 exit ;; TSUNAMI:LynxOS:2.*:*) echo sparc-unknown-lynxos${UNAME_RELEASE} exit ;; rs6000:LynxOS:2.*:*) echo rs6000-unknown-lynxos${UNAME_RELEASE} exit ;; PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.[02]*:*) echo powerpc-unknown-lynxos${UNAME_RELEASE} exit ;; SM[BE]S:UNIX_SV:*:*) echo mips-dde-sysv${UNAME_RELEASE} exit ;; RM*:ReliantUNIX-*:*:*) echo mips-sni-sysv4 exit ;; RM*:SINIX-*:*:*) echo mips-sni-sysv4 exit ;; *:SINIX-*:*:*) if uname -p 2>/dev/null >/dev/null ; then UNAME_MACHINE=`(uname -p) 2>/dev/null` echo ${UNAME_MACHINE}-sni-sysv4 else echo ns32k-sni-sysv fi exit ;; PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort # says echo i586-unisys-sysv4 exit ;; *:UNIX_System_V:4*:FTX*) # From Gerald Hewes . # How about differentiating between stratus architectures? -djm echo hppa1.1-stratus-sysv4 exit ;; *:*:*:FTX*) # From seanf@swdc.stratus.com. echo i860-stratus-sysv4 exit ;; i*86:VOS:*:*) # From Paul.Green@stratus.com. echo ${UNAME_MACHINE}-stratus-vos exit ;; *:VOS:*:*) # From Paul.Green@stratus.com. echo hppa1.1-stratus-vos exit ;; mc68*:A/UX:*:*) echo m68k-apple-aux${UNAME_RELEASE} exit ;; news*:NEWS-OS:6*:*) echo mips-sony-newsos6 exit ;; R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) if [ -d /usr/nec ]; then echo mips-nec-sysv${UNAME_RELEASE} else echo mips-unknown-sysv${UNAME_RELEASE} fi exit ;; BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. echo powerpc-be-beos exit ;; BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. echo powerpc-apple-beos exit ;; BePC:BeOS:*:*) # BeOS running on Intel PC compatible. echo i586-pc-beos exit ;; BePC:Haiku:*:*) # Haiku running on Intel PC compatible. echo i586-pc-haiku exit ;; SX-4:SUPER-UX:*:*) echo sx4-nec-superux${UNAME_RELEASE} exit ;; SX-5:SUPER-UX:*:*) echo sx5-nec-superux${UNAME_RELEASE} exit ;; SX-6:SUPER-UX:*:*) echo sx6-nec-superux${UNAME_RELEASE} exit ;; SX-7:SUPER-UX:*:*) echo sx7-nec-superux${UNAME_RELEASE} exit ;; SX-8:SUPER-UX:*:*) echo sx8-nec-superux${UNAME_RELEASE} exit ;; SX-8R:SUPER-UX:*:*) echo sx8r-nec-superux${UNAME_RELEASE} exit ;; Power*:Rhapsody:*:*) echo powerpc-apple-rhapsody${UNAME_RELEASE} exit ;; *:Rhapsody:*:*) echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} exit ;; *:Darwin:*:*) UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown case $UNAME_PROCESSOR in i386) eval $set_cc_for_build if [ "$CC_FOR_BUILD" != 'no_compiler_found' ]; then if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \ (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | \ grep IS_64BIT_ARCH >/dev/null then UNAME_PROCESSOR="x86_64" fi fi ;; unknown) UNAME_PROCESSOR=powerpc ;; esac echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} exit ;; *:procnto*:*:* | *:QNX:[0123456789]*:*) UNAME_PROCESSOR=`uname -p` if test "$UNAME_PROCESSOR" = "x86"; then UNAME_PROCESSOR=i386 UNAME_MACHINE=pc fi echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} exit ;; *:QNX:*:4*) echo i386-pc-qnx exit ;; NSE-?:NONSTOP_KERNEL:*:*) echo nse-tandem-nsk${UNAME_RELEASE} exit ;; NSR-?:NONSTOP_KERNEL:*:*) echo nsr-tandem-nsk${UNAME_RELEASE} exit ;; *:NonStop-UX:*:*) echo mips-compaq-nonstopux exit ;; BS2000:POSIX*:*:*) echo bs2000-siemens-sysv exit ;; DS/*:UNIX_System_V:*:*) echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} exit ;; *:Plan9:*:*) # "uname -m" is not consistent, so use $cputype instead. 386 # is converted to i386 for consistency with other x86 # operating systems. if test "$cputype" = "386"; then UNAME_MACHINE=i386 else UNAME_MACHINE="$cputype" fi echo ${UNAME_MACHINE}-unknown-plan9 exit ;; *:TOPS-10:*:*) echo pdp10-unknown-tops10 exit ;; *:TENEX:*:*) echo pdp10-unknown-tenex exit ;; KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) echo pdp10-dec-tops20 exit ;; XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) echo pdp10-xkl-tops20 exit ;; *:TOPS-20:*:*) echo pdp10-unknown-tops20 exit ;; *:ITS:*:*) echo pdp10-unknown-its exit ;; SEI:*:*:SEIUX) echo mips-sei-seiux${UNAME_RELEASE} exit ;; *:DragonFly:*:*) echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` exit ;; *:*VMS:*:*) UNAME_MACHINE=`(uname -p) 2>/dev/null` case "${UNAME_MACHINE}" in A*) echo alpha-dec-vms ; exit ;; I*) echo ia64-dec-vms ; exit ;; V*) echo vax-dec-vms ; exit ;; esac ;; *:XENIX:*:SysV) echo i386-pc-xenix exit ;; i*86:skyos:*:*) echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//' exit ;; i*86:rdos:*:*) echo ${UNAME_MACHINE}-pc-rdos exit ;; i*86:AROS:*:*) echo ${UNAME_MACHINE}-pc-aros exit ;; esac #echo '(No uname command or uname output not recognized.)' 1>&2 #echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2 eval $set_cc_for_build cat >$dummy.c < # include #endif main () { #if defined (sony) #if defined (MIPSEB) /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, I don't know.... */ printf ("mips-sony-bsd\n"); exit (0); #else #include printf ("m68k-sony-newsos%s\n", #ifdef NEWSOS4 "4" #else "" #endif ); exit (0); #endif #endif #if defined (__arm) && defined (__acorn) && defined (__unix) printf ("arm-acorn-riscix\n"); exit (0); #endif #if defined (hp300) && !defined (hpux) printf ("m68k-hp-bsd\n"); exit (0); #endif #if defined (NeXT) #if !defined (__ARCHITECTURE__) #define __ARCHITECTURE__ "m68k" #endif int version; version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; if (version < 4) printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); else printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); exit (0); #endif #if defined (MULTIMAX) || defined (n16) #if defined (UMAXV) printf ("ns32k-encore-sysv\n"); exit (0); #else #if defined (CMU) printf ("ns32k-encore-mach\n"); exit (0); #else printf ("ns32k-encore-bsd\n"); exit (0); #endif #endif #endif #if defined (__386BSD__) printf ("i386-pc-bsd\n"); exit (0); #endif #if defined (sequent) #if defined (i386) printf ("i386-sequent-dynix\n"); exit (0); #endif #if defined (ns32000) printf ("ns32k-sequent-dynix\n"); exit (0); #endif #endif #if defined (_SEQUENT_) struct utsname un; uname(&un); if (strncmp(un.version, "V2", 2) == 0) { printf ("i386-sequent-ptx2\n"); exit (0); } if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ printf ("i386-sequent-ptx1\n"); exit (0); } printf ("i386-sequent-ptx\n"); exit (0); #endif #if defined (vax) # if !defined (ultrix) # include # if defined (BSD) # if BSD == 43 printf ("vax-dec-bsd4.3\n"); exit (0); # else # if BSD == 199006 printf ("vax-dec-bsd4.3reno\n"); exit (0); # else printf ("vax-dec-bsd\n"); exit (0); # endif # endif # else printf ("vax-dec-bsd\n"); exit (0); # endif # else printf ("vax-dec-ultrix\n"); exit (0); # endif #endif #if defined (alliant) && defined (i860) printf ("i860-alliant-bsd\n"); exit (0); #endif exit (1); } EOF $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` && { echo "$SYSTEM_NAME"; exit; } # Apollos put the system type in the environment. test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; } # Convex versions that predate uname can use getsysinfo(1) if [ -x /usr/convex/getsysinfo ] then case `getsysinfo -f cpu_type` in c1*) echo c1-convex-bsd exit ;; c2*) if getsysinfo -f scalar_acc then echo c32-convex-bsd else echo c2-convex-bsd fi exit ;; c34*) echo c34-convex-bsd exit ;; c38*) echo c38-convex-bsd exit ;; c4*) echo c4-convex-bsd exit ;; esac fi cat >&2 < in order to provide the needed information to handle your system. config.guess timestamp = $timestamp uname -m = `(uname -m) 2>/dev/null || echo unknown` uname -r = `(uname -r) 2>/dev/null || echo unknown` uname -s = `(uname -s) 2>/dev/null || echo unknown` uname -v = `(uname -v) 2>/dev/null || echo unknown` /usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` /bin/uname -X = `(/bin/uname -X) 2>/dev/null` hostinfo = `(hostinfo) 2>/dev/null` /bin/universe = `(/bin/universe) 2>/dev/null` /usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` /bin/arch = `(/bin/arch) 2>/dev/null` /usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` /usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` UNAME_MACHINE = ${UNAME_MACHINE} UNAME_RELEASE = ${UNAME_RELEASE} UNAME_SYSTEM = ${UNAME_SYSTEM} UNAME_VERSION = ${UNAME_VERSION} EOF exit 1 # Local variables: # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "timestamp='" # time-stamp-format: "%:y-%02m-%02d" # time-stamp-end: "'" # End: PK i$@c5"SDL-devel/build-scripts/config.sub#! /bin/sh # Configuration validation subroutine script. # Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, # 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 # Free Software Foundation, Inc. timestamp='2009-10-07' # This file is (in principle) common to ALL GNU software. # The presence of a machine in this file suggests that SOME GNU software # can handle that machine. It does not imply ALL GNU software can. # # This file is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA # 02110-1301, USA. # # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Please send patches to . Submit a context # diff and a properly formatted GNU ChangeLog entry. # # Configuration subroutine to validate and canonicalize a configuration type. # Supply the specified configuration type as an argument. # If it is invalid, we print an error message on stderr and exit with code 1. # Otherwise, we print the canonical config type on stdout and succeed. # You can get the latest version of this script from: # http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.sub;hb=HEAD # This file is supposed to be the same for all GNU packages # and recognize all the CPU types, system types and aliases # that are meaningful with *any* GNU software. # Each package is responsible for reporting which valid configurations # it does not support. The user should be able to distinguish # a failure to support a valid configuration from a meaningless # configuration. # The goal of this file is to map all the various variations of a given # machine specification into a single specification in the form: # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM # or in some cases, the newer four-part form: # CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM # It is wrong to echo any other type of specification. me=`echo "$0" | sed -e 's,.*/,,'` usage="\ Usage: $0 [OPTION] CPU-MFR-OPSYS $0 [OPTION] ALIAS Canonicalize a configuration name. Operation modes: -h, --help print this help, then exit -t, --time-stamp print date of last modification, then exit -v, --version print version number, then exit Report bugs and patches to ." version="\ GNU config.sub ($timestamp) Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." help=" Try \`$me --help' for more information." # Parse command line while test $# -gt 0 ; do case $1 in --time-stamp | --time* | -t ) echo "$timestamp" ; exit ;; --version | -v ) echo "$version" ; exit ;; --help | --h* | -h ) echo "$usage"; exit ;; -- ) # Stop option processing shift; break ;; - ) # Use stdin as input. break ;; -* ) echo "$me: invalid option $1$help" exit 1 ;; *local*) # First pass through any local machine types. echo $1 exit ;; * ) break ;; esac done case $# in 0) echo "$me: missing argument$help" >&2 exit 1;; 1) ;; *) echo "$me: too many arguments$help" >&2 exit 1;; esac # Separate what the user gave into CPU-COMPANY and OS or KERNEL-OS (if any). # Here we must recognize all the valid KERNEL-OS combinations. maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'` case $maybe_os in nto-qnx* | linux-gnu* | linux-dietlibc | linux-newlib* | linux-uclibc* | \ uclinux-uclibc* | uclinux-gnu* | kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* | \ kopensolaris*-gnu* | \ storm-chaos* | os2-emx* | rtmk-nova*) os=-$maybe_os basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'` ;; *) basic_machine=`echo $1 | sed 's/-[^-]*$//'` if [ $basic_machine != $1 ] then os=`echo $1 | sed 's/.*-/-/'` else os=; fi ;; esac ### Let's recognize common machines as not being operating systems so ### that things like config.sub decstation-3100 work. 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-sco5) os=-sco3.2v5 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco4) os=-sco3.2v4 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco3.2.[4-9]*) os=`echo $os | sed -e 's/sco3.2./sco3.2v/'` basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco3.2v[4-9]*) # Don't forget version if it is 3.2v4 or newer. basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco5v6*) # Don't forget version if it is 3.2v4 or newer. basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco*) os=-sco3.2v2 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -udk*) basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -isc) os=-isc2.2 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -clix*) basic_machine=clipper-intergraph ;; -isc*) basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -lynx*) os=-lynxos ;; -ptx*) basic_machine=`echo $1 | sed -e 's/86-.*/86-sequent/'` ;; -windowsnt*) os=`echo $os | sed -e 's/windowsnt/winnt/'` ;; -psos*) os=-psos ;; -mint | -mint[0-9]*) basic_machine=m68k-atari os=-mint ;; esac # Decode aliases for certain CPU-COMPANY combinations. case $basic_machine in # Recognize the basic CPU types without company name. # Some are omitted here because they have special meanings below. 1750a | 580 \ | a29k \ | alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \ | alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \ | am33_2.0 \ | arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr | avr32 \ | bfin \ | c4x | clipper \ | d10v | d30v | dlx | dsp16xx \ | fido | fr30 | frv \ | h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \ | i370 | i860 | i960 | ia64 \ | ip2k | iq2000 \ | lm32 \ | m32c | m32r | m32rle | m68000 | m68k | m88k \ | maxq | mb | microblaze | mcore | mep | metag \ | mips | mipsbe | mipseb | mipsel | mipsle \ | mips16 \ | mips64 | mips64el \ | mips64octeon | mips64octeonel \ | mips64orion | mips64orionel \ | mips64r5900 | mips64r5900el \ | mips64vr | mips64vrel \ | mips64vr4100 | mips64vr4100el \ | mips64vr4300 | mips64vr4300el \ | mips64vr5000 | mips64vr5000el \ | mips64vr5900 | mips64vr5900el \ | mipsisa32 | mipsisa32el \ | mipsisa32r2 | mipsisa32r2el \ | mipsisa64 | mipsisa64el \ | mipsisa64r2 | mipsisa64r2el \ | mipsisa64sb1 | mipsisa64sb1el \ | mipsisa64sr71k | mipsisa64sr71kel \ | mipstx39 | mipstx39el \ | mn10200 | mn10300 \ | moxie \ | mt \ | msp430 \ | nios | nios2 \ | ns16k | ns32k \ | or32 \ | pdp10 | pdp11 | pj | pjl \ | powerpc | powerpc64 | powerpc64le | powerpcle | ppcbe \ | pyramid \ | rx \ | score \ | sh | sh[1234] | sh[24]a | sh[24]aeb | sh[23]e | sh[34]eb | sheb | shbe | shle | sh[1234]le | sh3ele \ | sh64 | sh64le \ | sparc | sparc64 | sparc64b | sparc64v | sparc86x | sparclet | sparclite \ | sparcv8 | sparcv9 | sparcv9b | sparcv9v \ | spu | strongarm \ | tahoe | thumb | tic4x | tic80 | tron \ | v850 | v850e \ | we32k \ | x86 | xc16x | xscale | xscalee[bl] | xstormy16 | xtensa \ | z8k | z80) basic_machine=$basic_machine-unknown ;; m6811 | m68hc11 | m6812 | m68hc12 | picochip) # Motorola 68HC11/12. basic_machine=$basic_machine-unknown os=-none ;; m88110 | m680[12346]0 | m683?2 | m68360 | m5200 | v70 | w65 | z8k) ;; ms1) basic_machine=mt-unknown ;; # We use `pc' rather than `unknown' # because (1) that's what they normally are, and # (2) the word "unknown" tends to confuse beginning users. i*86 | x86_64) basic_machine=$basic_machine-pc ;; # Object if more than one company name word. *-*-*) echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 exit 1 ;; # Recognize the basic CPU types with company name. 580-* \ | a29k-* \ | alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \ | alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \ | alphapca5[67]-* | alpha64pca5[67]-* | arc-* \ | arm-* | armbe-* | armle-* | armeb-* | armv*-* \ | avr-* | avr32-* \ | bfin-* | bs2000-* \ | c[123]* | c30-* | [cjt]90-* | c4x-* | c54x-* | c55x-* | c6x-* \ | clipper-* | craynv-* | cydra-* \ | d10v-* | d30v-* | dlx-* \ | elxsi-* \ | f30[01]-* | f700-* | fido-* | fr30-* | frv-* | fx80-* \ | h8300-* | h8500-* \ | hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \ | i*86-* | i860-* | i960-* | ia64-* \ | ip2k-* | iq2000-* \ | lm32-* \ | m32c-* | m32r-* | m32rle-* \ | m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \ | m88110-* | m88k-* | maxq-* | mcore-* | metag-* | microblaze-* \ | mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \ | mips16-* \ | mips64-* | mips64el-* \ | mips64octeon-* | mips64octeonel-* \ | mips64orion-* | mips64orionel-* \ | mips64r5900-* | mips64r5900el-* \ | mips64vr-* | mips64vrel-* \ | mips64vr4100-* | mips64vr4100el-* \ | mips64vr4300-* | mips64vr4300el-* \ | mips64vr5000-* | mips64vr5000el-* \ | mips64vr5900-* | mips64vr5900el-* \ | mipsisa32-* | mipsisa32el-* \ | mipsisa32r2-* | mipsisa32r2el-* \ | mipsisa64-* | mipsisa64el-* \ | mipsisa64r2-* | mipsisa64r2el-* \ | mipsisa64sb1-* | mipsisa64sb1el-* \ | mipsisa64sr71k-* | mipsisa64sr71kel-* \ | mipstx39-* | mipstx39el-* \ | mmix-* \ | mt-* \ | msp430-* \ | nios-* | nios2-* \ | none-* | np1-* | ns16k-* | ns32k-* \ | orion-* \ | pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \ | powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* | ppcbe-* \ | pyramid-* \ | romp-* | rs6000-* | rx-* \ | sh-* | sh[1234]-* | sh[24]a-* | sh[24]aeb-* | sh[23]e-* | sh[34]eb-* | sheb-* | shbe-* \ | shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \ | sparc-* | sparc64-* | sparc64b-* | sparc64v-* | sparc86x-* | sparclet-* \ | sparclite-* \ | sparcv8-* | sparcv9-* | sparcv9b-* | sparcv9v-* | strongarm-* | sv1-* | sx?-* \ | tahoe-* | thumb-* \ | tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* | tile-* \ | tron-* \ | v850-* | v850e-* | vax-* \ | we32k-* \ | x86-* | x86_64-* | xc16x-* | xps100-* | xscale-* | xscalee[bl]-* \ | xstormy16-* | xtensa*-* \ | ymp-* \ | z8k-* | z80-*) ;; # Recognize the basic CPU types without company name, with glob match. xtensa*) basic_machine=$basic_machine-unknown ;; # Recognize the various machine names and aliases which stand # for a CPU type and a company and sometimes even an OS. 386bsd) basic_machine=i386-unknown os=-bsd ;; 3b1 | 7300 | 7300-att | att-7300 | pc7300 | safari | unixpc) basic_machine=m68000-att ;; 3b*) basic_machine=we32k-att ;; a29khif) basic_machine=a29k-amd os=-udi ;; abacus) basic_machine=abacus-unknown ;; adobe68k) basic_machine=m68010-adobe os=-scout ;; alliant | fx80) basic_machine=fx80-alliant ;; altos | altos3068) basic_machine=m68k-altos ;; am29k) basic_machine=a29k-none os=-bsd ;; amd64) basic_machine=x86_64-pc ;; amd64-*) basic_machine=x86_64-`echo $basic_machine | sed 's/^[^-]*-//'` ;; amdahl) basic_machine=580-amdahl os=-sysv ;; amiga | amiga-*) basic_machine=m68k-unknown ;; amigaos | amigados) basic_machine=m68k-unknown os=-amigaos ;; amigaunix | amix) basic_machine=m68k-unknown os=-sysv4 ;; apollo68) basic_machine=m68k-apollo os=-sysv ;; apollo68bsd) basic_machine=m68k-apollo os=-bsd ;; aros) basic_machine=i386-pc os=-aros ;; aux) basic_machine=m68k-apple os=-aux ;; balance) basic_machine=ns32k-sequent os=-dynix ;; blackfin) basic_machine=bfin-unknown os=-linux ;; blackfin-*) basic_machine=bfin-`echo $basic_machine | sed 's/^[^-]*-//'` os=-linux ;; bluegene*) basic_machine=powerpc-ibm os=-cnk ;; c90) basic_machine=c90-cray os=-unicos ;; cegcc) basic_machine=arm-unknown os=-cegcc ;; convex-c1) basic_machine=c1-convex os=-bsd ;; convex-c2) basic_machine=c2-convex os=-bsd ;; convex-c32) basic_machine=c32-convex os=-bsd ;; convex-c34) basic_machine=c34-convex os=-bsd ;; convex-c38) basic_machine=c38-convex os=-bsd ;; cray | j90) basic_machine=j90-cray os=-unicos ;; craynv) basic_machine=craynv-cray os=-unicosmp ;; cr16) basic_machine=cr16-unknown os=-elf ;; crds | unos) basic_machine=m68k-crds ;; crisv32 | crisv32-* | etraxfs*) basic_machine=crisv32-axis ;; cris | cris-* | etrax*) basic_machine=cris-axis ;; crx) basic_machine=crx-unknown os=-elf ;; da30 | da30-*) basic_machine=m68k-da30 ;; decstation | decstation-3100 | pmax | pmax-* | pmin | dec3100 | decstatn) basic_machine=mips-dec ;; decsystem10* | dec10*) basic_machine=pdp10-dec os=-tops10 ;; decsystem20* | dec20*) basic_machine=pdp10-dec os=-tops20 ;; delta | 3300 | motorola-3300 | motorola-delta \ | 3300-motorola | delta-motorola) basic_machine=m68k-motorola ;; delta88) basic_machine=m88k-motorola os=-sysv3 ;; dicos) basic_machine=i686-pc os=-dicos ;; djgpp) basic_machine=i586-pc os=-msdosdjgpp ;; dpx20 | dpx20-*) basic_machine=rs6000-bull os=-bosx ;; dpx2* | dpx2*-bull) basic_machine=m68k-bull os=-sysv3 ;; ebmon29k) basic_machine=a29k-amd os=-ebmon ;; elxsi) basic_machine=elxsi-elxsi os=-bsd ;; encore | umax | mmax) basic_machine=ns32k-encore ;; es1800 | OSE68k | ose68k | ose | OSE) basic_machine=m68k-ericsson os=-ose ;; fx2800) basic_machine=i860-alliant ;; genix) basic_machine=ns32k-ns ;; gmicro) basic_machine=tron-gmicro os=-sysv ;; go32) basic_machine=i386-pc os=-go32 ;; h3050r* | hiux*) basic_machine=hppa1.1-hitachi os=-hiuxwe2 ;; h8300hms) basic_machine=h8300-hitachi os=-hms ;; h8300xray) basic_machine=h8300-hitachi os=-xray ;; h8500hms) basic_machine=h8500-hitachi os=-hms ;; harris) basic_machine=m88k-harris os=-sysv3 ;; hp300-*) basic_machine=m68k-hp ;; hp300bsd) basic_machine=m68k-hp os=-bsd ;; hp300hpux) basic_machine=m68k-hp os=-hpux ;; hp3k9[0-9][0-9] | hp9[0-9][0-9]) basic_machine=hppa1.0-hp ;; hp9k2[0-9][0-9] | hp9k31[0-9]) basic_machine=m68000-hp ;; hp9k3[2-9][0-9]) basic_machine=m68k-hp ;; hp9k6[0-9][0-9] | hp6[0-9][0-9]) basic_machine=hppa1.0-hp ;; hp9k7[0-79][0-9] | hp7[0-79][0-9]) basic_machine=hppa1.1-hp ;; hp9k78[0-9] | hp78[0-9]) # FIXME: really hppa2.0-hp basic_machine=hppa1.1-hp ;; hp9k8[67]1 | hp8[67]1 | hp9k80[24] | hp80[24] | hp9k8[78]9 | hp8[78]9 | hp9k893 | hp893) # FIXME: really hppa2.0-hp basic_machine=hppa1.1-hp ;; hp9k8[0-9][13679] | hp8[0-9][13679]) basic_machine=hppa1.1-hp ;; hp9k8[0-9][0-9] | hp8[0-9][0-9]) basic_machine=hppa1.0-hp ;; hppa-next) os=-nextstep3 ;; hppaosf) basic_machine=hppa1.1-hp os=-osf ;; hppro) basic_machine=hppa1.1-hp os=-proelf ;; i370-ibm* | ibm*) basic_machine=i370-ibm ;; # I'm not sure what "Sysv32" means. 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*mint | -mint[0-9]* | *MiNT | *MiNT[0-9]*) basic_machine=m68k-atari os=-mint ;; mips3*-*) basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'` ;; mips3*) basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-unknown ;; monitor) basic_machine=m68k-rom68k os=-coff ;; morphos) basic_machine=powerpc-unknown os=-morphos ;; msdos) basic_machine=i386-pc os=-msdos ;; ms1-*) basic_machine=`echo $basic_machine | sed -e 's/ms1-/mt-/'` ;; mvs) basic_machine=i370-ibm os=-mvs ;; ncr3000) basic_machine=i486-ncr os=-sysv4 ;; netbsd386) basic_machine=i386-unknown os=-netbsd ;; netwinder) basic_machine=armv4l-rebel os=-linux ;; news | news700 | news800 | news900) basic_machine=m68k-sony os=-newsos ;; news1000) basic_machine=m68030-sony os=-newsos ;; news-3600 | risc-news) basic_machine=mips-sony os=-newsos ;; necv70) basic_machine=v70-nec os=-sysv ;; next | m*-next ) basic_machine=m68k-next case $os in -nextstep* ) ;; -ns2*) os=-nextstep2 ;; *) os=-nextstep3 ;; esac ;; nh3000) basic_machine=m68k-harris os=-cxux ;; nh[45]000) basic_machine=m88k-harris os=-cxux ;; nindy960) basic_machine=i960-intel os=-nindy ;; mon960) basic_machine=i960-intel os=-mon960 ;; nonstopux) basic_machine=mips-compaq os=-nonstopux ;; np1) basic_machine=np1-gould ;; nsr-tandem) basic_machine=nsr-tandem ;; op50n-* | op60c-*) basic_machine=hppa1.1-oki os=-proelf ;; openrisc | openrisc-*) basic_machine=or32-unknown ;; os400) basic_machine=powerpc-ibm os=-os400 ;; OSE68000 | ose68000) basic_machine=m68000-ericsson os=-ose ;; os68k) basic_machine=m68k-none os=-os68k ;; pa-hitachi) basic_machine=hppa1.1-hitachi os=-hiuxwe2 ;; paragon) basic_machine=i860-intel os=-osf ;; parisc) basic_machine=hppa-unknown os=-linux ;; parisc-*) basic_machine=hppa-`echo $basic_machine | sed 's/^[^-]*-//'` os=-linux ;; pbd) basic_machine=sparc-tti ;; pbb) basic_machine=m68k-tti ;; pc532 | pc532-*) basic_machine=ns32k-pc532 ;; pc98) basic_machine=i386-pc ;; pc98-*) basic_machine=i386-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentium | p5 | k5 | k6 | nexgen | viac3) basic_machine=i586-pc ;; pentiumpro | p6 | 6x86 | athlon | athlon_*) basic_machine=i686-pc ;; pentiumii | pentium2 | pentiumiii | pentium3) basic_machine=i686-pc ;; pentium4) basic_machine=i786-pc ;; pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*) basic_machine=i586-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentiumpro-* | p6-* | 6x86-* | athlon-*) basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*) basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentium4-*) basic_machine=i786-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pn) basic_machine=pn-gould ;; power) basic_machine=power-ibm ;; ppc) basic_machine=powerpc-unknown ;; ppc-*) basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ppcle | powerpclittle | ppc-le | powerpc-little) basic_machine=powerpcle-unknown ;; ppcle-* | powerpclittle-*) basic_machine=powerpcle-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ppc64) basic_machine=powerpc64-unknown ;; ppc64-*) basic_machine=powerpc64-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ppc64le | powerpc64little | ppc64-le | powerpc64-little) basic_machine=powerpc64le-unknown ;; ppc64le-* | powerpc64little-*) basic_machine=powerpc64le-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ps2) basic_machine=i386-ibm ;; pw32) basic_machine=i586-unknown os=-pw32 ;; rdos) basic_machine=i386-pc os=-rdos ;; rom68k) basic_machine=m68k-rom68k os=-coff ;; rm[46]00) basic_machine=mips-siemens ;; rtpc | rtpc-*) basic_machine=romp-ibm ;; s390 | s390-*) basic_machine=s390-ibm ;; s390x | s390x-*) basic_machine=s390x-ibm ;; sa29200) basic_machine=a29k-amd os=-udi ;; sb1) basic_machine=mipsisa64sb1-unknown ;; sb1el) basic_machine=mipsisa64sb1el-unknown ;; sde) basic_machine=mipsisa32-sde os=-elf ;; sei) basic_machine=mips-sei os=-seiux ;; sequent) basic_machine=i386-sequent ;; sh) basic_machine=sh-hitachi os=-hms ;; sh5el) basic_machine=sh5le-unknown ;; sh64) basic_machine=sh64-unknown ;; sparclite-wrs | simso-wrs) basic_machine=sparclite-wrs os=-vxworks ;; sps7) basic_machine=m68k-bull os=-sysv2 ;; spur) basic_machine=spur-unknown ;; st2000) basic_machine=m68k-tandem ;; stratus) basic_machine=i860-stratus os=-sysv4 ;; sun2) basic_machine=m68000-sun ;; sun2os3) basic_machine=m68000-sun os=-sunos3 ;; sun2os4) basic_machine=m68000-sun os=-sunos4 ;; sun3os3) basic_machine=m68k-sun os=-sunos3 ;; sun3os4) basic_machine=m68k-sun os=-sunos4 ;; sun4os3) basic_machine=sparc-sun os=-sunos3 ;; sun4os4) basic_machine=sparc-sun os=-sunos4 ;; sun4sol2) basic_machine=sparc-sun os=-solaris2 ;; sun3 | sun3-*) basic_machine=m68k-sun ;; sun4) basic_machine=sparc-sun ;; sun386 | sun386i | roadrunner) basic_machine=i386-sun ;; sv1) basic_machine=sv1-cray os=-unicos ;; symmetry) basic_machine=i386-sequent os=-dynix ;; t3e) basic_machine=alphaev5-cray os=-unicos ;; t90) basic_machine=t90-cray os=-unicos ;; tic54x | c54x*) basic_machine=tic54x-unknown os=-coff ;; tic55x | c55x*) basic_machine=tic55x-unknown os=-coff ;; tic6x | c6x*) basic_machine=tic6x-unknown os=-coff ;; tile*) basic_machine=tile-unknown os=-linux-gnu ;; tx39) basic_machine=mipstx39-unknown ;; tx39el) basic_machine=mipstx39el-unknown ;; toad1) basic_machine=pdp10-xkl os=-tops20 ;; tower | tower-32) basic_machine=m68k-ncr ;; tpf) basic_machine=s390x-ibm os=-tpf ;; udi29k) basic_machine=a29k-amd os=-udi ;; ultra3) basic_machine=a29k-nyu os=-sym1 ;; v810 | necv810) basic_machine=v810-nec os=-none ;; vaxv) basic_machine=vax-dec os=-sysv ;; vms) basic_machine=vax-dec os=-vms ;; vpp*|vx|vx-*) basic_machine=f301-fujitsu ;; vxworks960) basic_machine=i960-wrs os=-vxworks ;; vxworks68) basic_machine=m68k-wrs os=-vxworks ;; vxworks29k) basic_machine=a29k-wrs os=-vxworks ;; w65*) basic_machine=w65-wdc os=-none ;; w89k-*) basic_machine=hppa1.1-winbond os=-proelf ;; xbox) basic_machine=i686-pc os=-mingw32 ;; xps | xps100) basic_machine=xps100-honeywell ;; ymp) basic_machine=ymp-cray os=-unicos ;; z8k-*-coff) basic_machine=z8k-unknown os=-sim ;; z80-*-coff) basic_machine=z80-unknown os=-sim ;; none) basic_machine=none-none os=-none ;; # Here we handle the default manufacturer of certain CPU types. It is in # some cases the only manufacturer, in others, it is the most popular. w89k) basic_machine=hppa1.1-winbond ;; op50n) basic_machine=hppa1.1-oki ;; op60c) basic_machine=hppa1.1-oki ;; romp) basic_machine=romp-ibm ;; mmix) basic_machine=mmix-knuth ;; rs6000) basic_machine=rs6000-ibm ;; vax) basic_machine=vax-dec ;; pdp10) # there are many clones, so DEC is not a safe bet basic_machine=pdp10-unknown ;; pdp11) basic_machine=pdp11-dec ;; we32k) basic_machine=we32k-att ;; sh[1234] | sh[24]a | sh[24]aeb | sh[34]eb | sh[1234]le | sh[23]ele) basic_machine=sh-unknown ;; sparc | sparcv8 | sparcv9 | sparcv9b | sparcv9v) basic_machine=sparc-sun ;; cydra) basic_machine=cydra-cydrome ;; orion) basic_machine=orion-highlevel ;; orion105) basic_machine=clipper-highlevel ;; mac | mpw | mac-mpw) basic_machine=m68k-apple ;; pmac | pmac-mpw) basic_machine=powerpc-apple ;; *-unknown) # Make sure to match an already-canonicalized machine name. ;; *) echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 exit 1 ;; esac # Here we canonicalize certain aliases for manufacturers. case $basic_machine in *-digital*) basic_machine=`echo $basic_machine | sed 's/digital.*/dec/'` ;; *-commodore*) basic_machine=`echo $basic_machine | sed 's/commodore.*/cbm/'` ;; *) ;; esac # Decode manufacturer-specific aliases for certain operating systems. if [ x"$os" != x"" ] then case $os in # First match some system type aliases # that might get confused with valid system types. # -solaris* is a basic system type, with this one exception. -solaris1 | -solaris1.*) os=`echo $os | sed -e 's|solaris1|sunos4|'` ;; -solaris) os=-solaris2 ;; -svr4*) os=-sysv4 ;; -unixware*) os=-sysv4.2uw ;; -gnu/linux*) os=`echo $os | sed -e 's|gnu/linux|linux-gnu|'` ;; # First accept the basic system types. # The portable systems comes first. # Each alternative MUST END IN A *, to match a version number. # -sysv* is not here because it comes later, after sysvr4. -gnu* | -bsd* | -mach* | -minix* | -genix* | -ultrix* | -irix* \ | -*vms* | -sco* | -esix* | -isc* | -aix* | -cnk* | -sunos | -sunos[34]*\ | -hpux* | -unos* | -osf* | -luna* | -dgux* | -solaris* | -sym* \ | -kopensolaris* \ | -amigaos* | -amigados* | -msdos* | -newsos* | -unicos* | -aof* \ | -aos* | -aros* \ | -nindy* | -vxsim* | -vxworks* | -ebmon* | -hms* | -mvs* \ | -clix* | -riscos* | -uniplus* | -iris* | -rtu* | -xenix* \ | -hiux* | -386bsd* | -knetbsd* | -mirbsd* | -netbsd* \ | -openbsd* | -solidbsd* \ | -ekkobsd* | -kfreebsd* | -freebsd* | -riscix* | -lynxos* \ | -bosx* | -nextstep* | -cxux* | -aout* | -elf* | -oabi* \ | -ptx* | -coff* | -ecoff* | -winnt* | -domain* | -vsta* \ | -udi* | -eabi* | -lites* | -ieee* | -go32* | -aux* \ | -chorusos* | -chorusrdb* | -cegcc* \ | -cygwin* | -pe* | -psos* | -moss* | -proelf* | -rtems* \ | -mingw32* | -linux-gnu* | -linux-newlib* | -linux-uclibc* \ | -uxpv* | -beos* | -mpeix* | -udk* \ | -interix* | -uwin* | -mks* | -rhapsody* | -darwin* | -opened* \ | -openstep* | -oskit* | -conix* | -pw32* | -nonstopux* \ | -storm-chaos* | -tops10* | -tenex* | -tops20* | -its* \ | -os2* | -vos* | -palmos* | -uclinux* | -nucleus* \ | -morphos* | -superux* | -rtmk* | -rtmk-nova* | -windiss* \ | -powermax* | -dnix* | -nx6 | -nx7 | -sei* | -dragonfly* \ | -skyos* | -haiku* | -rdos* | -toppers* | -drops* | -es*) # Remember, each alternative MUST END IN *, to match a version number. ;; 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BASE_CONFIG_FLAGS="--build=`uname -p`-apple-darwin \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib" # PowerPC 32-bit compiler flags CONFIG_PPC="--host=powerpc-apple-darwin" CC_PPC="gcc-4.0" CXX_PPC="g++-4.0" BUILD_FLAGS_PPC="-arch ppc -mmacosx-version-min=10.4" # Intel 32-bit compiler flags CONFIG_X86="--host=i386-apple-darwin" CC_X86="gcc" CXX_X86="g++" BUILD_FLAGS_X86="-arch i386 -mmacosx-version-min=10.4" # Intel 64-bit compiler flags CONFIG_X64="--host=x86_64-apple-darwin" CC_X64="gcc" CXX_X64="g++" BUILD_FLAGS_X64="-arch x86_64 -mmacosx-version-min=10.6" # # Find the configure script # srcdir=`dirname $0`/.. auxdir=$srcdir/build-scripts cd $srcdir allow_ppc="yes" which gcc-4.0 >/dev/null 2>/dev/null if [ "x$?" = "x1" ]; then #echo "WARNING: Can't find gcc-4.0, which means you don't have Xcode 3." #echo "WARNING: Therefore, we can't do PowerPC support." allow_ppc="no" fi # # Figure out which phase to build: # all, # configure, configure-ppc, configure-x86, configure-x64 # make, make-ppc, make-x86, make-x64, merge # install # clean if test x"$1" = x; 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IN NO EVENT SHALL THE # X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC- # TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # # Except as contained in this notice, the name of the X Consortium shall not # be used in advertising or otherwise to promote the sale, use or other deal- # ings in this Software without prior written authorization from the X Consor- # tium. # # # FSF changes to this file are in the public domain. # # Calling this script install-sh is preferred over install.sh, to prevent # `make' implicit rules from creating a file called install from it # when there is no Makefile. # # This script is compatible with the BSD install script, but was written # from scratch. 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If # given, STRING is the basename for that directory. func_mktempdir () { my_template="${TMPDIR-/tmp}/${1-$progname}" if test "$opt_dry_run" = ":"; then # Return a directory name, but don't create it in dry-run mode my_tmpdir="${my_template}-$$" else # If mktemp works, use that first and foremost my_tmpdir=`mktemp -d "${my_template}-XXXXXXXX" 2>/dev/null` if test ! -d "$my_tmpdir"; then # Failing that, at least try and use $RANDOM to avoid a race my_tmpdir="${my_template}-${RANDOM-0}$$" save_mktempdir_umask=`umask` umask 0077 $MKDIR "$my_tmpdir" umask $save_mktempdir_umask fi # If we're not in dry-run mode, bomb out on failure test -d "$my_tmpdir" || \ func_fatal_error "cannot create temporary directory \`$my_tmpdir'" fi $ECHO "X$my_tmpdir" | $Xsed } # func_quote_for_eval arg # Aesthetically quote ARG to be evaled later. # This function returns two values: FUNC_QUOTE_FOR_EVAL_RESULT # is double-quoted, suitable for a subsequent eval, whereas # FUNC_QUOTE_FOR_EVAL_UNQUOTED_RESULT has merely all characters # which are still active within double quotes backslashified. func_quote_for_eval () { case $1 in *[\\\`\"\$]*) func_quote_for_eval_unquoted_result=`$ECHO "X$1" | $Xsed -e "$sed_quote_subst"` ;; *) func_quote_for_eval_unquoted_result="$1" ;; esac case $func_quote_for_eval_unquoted_result in # Double-quote args containing shell metacharacters to delay # word splitting, command substitution and and variable # expansion for a subsequent eval. # Many Bourne shells cannot handle close brackets correctly # in scan sets, so we specify it separately. *[\[\~\#\^\&\*\(\)\{\}\|\;\<\>\?\'\ \ ]*|*]*|"") func_quote_for_eval_result="\"$func_quote_for_eval_unquoted_result\"" ;; *) func_quote_for_eval_result="$func_quote_for_eval_unquoted_result" esac } # func_quote_for_expand arg # Aesthetically quote ARG to be evaled later; same as above, # but do not quote variable references. func_quote_for_expand () { case $1 in *[\\\`\"]*) my_arg=`$ECHO "X$1" | $Xsed \ -e "$double_quote_subst" -e "$sed_double_backslash"` ;; *) my_arg="$1" ;; esac case $my_arg in # Double-quote args containing shell metacharacters to delay # word splitting and command substitution for a subsequent eval. # Many Bourne shells cannot handle close brackets correctly # in scan sets, so we specify it separately. *[\[\~\#\^\&\*\(\)\{\}\|\;\<\>\?\'\ \ ]*|*]*|"") my_arg="\"$my_arg\"" ;; esac func_quote_for_expand_result="$my_arg" } # func_show_eval cmd [fail_exp] # Unless opt_silent is true, then output CMD. Then, if opt_dryrun is # not true, evaluate CMD. If the evaluation of CMD fails, and FAIL_EXP # is given, then evaluate it. func_show_eval () { my_cmd="$1" my_fail_exp="${2-:}" ${opt_silent-false} || { func_quote_for_expand "$my_cmd" eval "func_echo $func_quote_for_expand_result" } if ${opt_dry_run-false}; then :; else eval "$my_cmd" my_status=$? if test "$my_status" -eq 0; then :; else eval "(exit $my_status); $my_fail_exp" fi fi } # func_show_eval_locale cmd [fail_exp] # Unless opt_silent is true, then output CMD. Then, if opt_dryrun is # not true, evaluate CMD. If the evaluation of CMD fails, and FAIL_EXP # is given, then evaluate it. Use the saved locale for evaluation. func_show_eval_locale () { my_cmd="$1" my_fail_exp="${2-:}" ${opt_silent-false} || { func_quote_for_expand "$my_cmd" eval "func_echo $func_quote_for_expand_result" } if ${opt_dry_run-false}; then :; else eval "$lt_user_locale $my_cmd" my_status=$? eval "$lt_safe_locale" if test "$my_status" -eq 0; then :; else eval "(exit $my_status); $my_fail_exp" fi fi } # func_version # Echo version message to standard output and exit. func_version () { $SED -n '/^# '$PROGRAM' (GNU /,/# warranty; / { s/^# // s/^# *$// s/\((C)\)[ 0-9,-]*\( [1-9][0-9]*\)/\1\2/ p }' < "$progpath" exit $? } # func_usage # Echo short help message to standard output and exit. func_usage () { $SED -n '/^# Usage:/,/# -h/ { s/^# // s/^# *$// s/\$progname/'$progname'/ p }' < "$progpath" $ECHO $ECHO "run \`$progname --help | more' for full usage" exit $? } # func_help # Echo long help message to standard output and exit. func_help () { $SED -n '/^# Usage:/,/# Report bugs to/ { s/^# // s/^# *$// s*\$progname*'$progname'* s*\$host*'"$host"'* s*\$SHELL*'"$SHELL"'* s*\$LTCC*'"$LTCC"'* s*\$LTCFLAGS*'"$LTCFLAGS"'* s*\$LD*'"$LD"'* s/\$with_gnu_ld/'"$with_gnu_ld"'/ s/\$automake_version/'"`(automake --version) 2>/dev/null |$SED 1q`"'/ s/\$autoconf_version/'"`(autoconf --version) 2>/dev/null |$SED 1q`"'/ p }' < "$progpath" exit $? } # func_missing_arg argname # Echo program name prefixed message to standard error and set global # exit_cmd. func_missing_arg () { func_error "missing argument for $1" exit_cmd=exit } exit_cmd=: # Check that we have a working $ECHO. if test "X$1" = X--no-reexec; then # Discard the --no-reexec flag, and continue. shift elif test "X$1" = X--fallback-echo; then # Avoid inline document here, it may be left over : elif test "X`{ $ECHO '\t'; } 2>/dev/null`" = 'X\t'; then # Yippee, $ECHO works! : else # Restart under the correct shell, and then maybe $ECHO will work. exec $SHELL "$progpath" --no-reexec ${1+"$@"} fi if test "X$1" = X--fallback-echo; then # used as fallback echo shift cat </dev/null 2>&1; then taglist="$taglist $tagname" # Evaluate the configuration. Be careful to quote the path # and the sed script, to avoid splitting on whitespace, but # also don't use non-portable quotes within backquotes within # quotes we have to do it in 2 steps: extractedcf=`$SED -n -e "$sed_extractcf" < "$progpath"` eval "$extractedcf" else func_error "ignoring unknown tag $tagname" fi ;; esac } # Parse options once, thoroughly. This comes as soon as possible in # the script to make things like `libtool --version' happen quickly. { # Shorthand for --mode=foo, only valid as the first argument case $1 in clean|clea|cle|cl) shift; set dummy --mode clean ${1+"$@"}; shift ;; compile|compil|compi|comp|com|co|c) shift; set dummy --mode compile ${1+"$@"}; shift ;; execute|execut|execu|exec|exe|ex|e) shift; set dummy --mode execute ${1+"$@"}; shift ;; finish|finis|fini|fin|fi|f) shift; set dummy --mode finish ${1+"$@"}; shift ;; install|instal|insta|inst|ins|in|i) shift; set dummy --mode install ${1+"$@"}; shift ;; link|lin|li|l) shift; set dummy --mode link ${1+"$@"}; shift ;; uninstall|uninstal|uninsta|uninst|unins|unin|uni|un|u) shift; set dummy --mode uninstall ${1+"$@"}; shift ;; esac # Parse non-mode specific arguments: while test "$#" -gt 0; do opt="$1" shift case $opt in --config) func_config ;; --debug) preserve_args="$preserve_args $opt" func_echo "enabling shell trace mode" opt_debug='set -x' $opt_debug ;; -dlopen) test "$#" -eq 0 && func_missing_arg "$opt" && break execute_dlfiles="$execute_dlfiles $1" shift ;; --dry-run | -n) opt_dry_run=: ;; --features) func_features ;; --finish) mode="finish" ;; --mode) test "$#" -eq 0 && func_missing_arg "$opt" && break case $1 in # Valid mode arguments: clean) ;; compile) ;; execute) ;; finish) ;; install) ;; link) ;; relink) ;; uninstall) ;; # Catch anything else as an error *) func_error "invalid argument for $opt" exit_cmd=exit break ;; esac mode="$1" shift ;; --preserve-dup-deps) opt_duplicate_deps=: ;; --quiet|--silent) preserve_args="$preserve_args $opt" opt_silent=: ;; --verbose| -v) preserve_args="$preserve_args $opt" opt_silent=false ;; --tag) test "$#" -eq 0 && func_missing_arg "$opt" && break preserve_args="$preserve_args $opt $1" func_enable_tag "$1" # tagname is set here shift ;; # Separate optargs to long options: -dlopen=*|--mode=*|--tag=*) func_opt_split "$opt" set dummy "$func_opt_split_opt" "$func_opt_split_arg" ${1+"$@"} shift ;; -\?|-h) func_usage ;; --help) opt_help=: ;; --version) func_version ;; -*) func_fatal_help "unrecognized option \`$opt'" ;; *) nonopt="$opt" break ;; esac done case $host in *cygwin* | *mingw* | *pw32* | *cegcc*) # don't eliminate duplications in $postdeps and $predeps opt_duplicate_compiler_generated_deps=: ;; *) opt_duplicate_compiler_generated_deps=$opt_duplicate_deps ;; esac # Having warned about all mis-specified options, bail out if # anything was wrong. $exit_cmd $EXIT_FAILURE } # func_check_version_match # Ensure that we are using m4 macros, and libtool script from the same # release of libtool. func_check_version_match () { if test "$package_revision" != "$macro_revision"; then if test "$VERSION" != "$macro_version"; then if test -z "$macro_version"; then cat >&2 <<_LT_EOF $progname: Version mismatch error. This is $PACKAGE $VERSION, but the $progname: definition of this LT_INIT comes from an older release. $progname: You should recreate aclocal.m4 with macros from $PACKAGE $VERSION $progname: and run autoconf again. _LT_EOF else cat >&2 <<_LT_EOF $progname: Version mismatch error. This is $PACKAGE $VERSION, but the $progname: definition of this LT_INIT comes from $PACKAGE $macro_version. $progname: You should recreate aclocal.m4 with macros from $PACKAGE $VERSION $progname: and run autoconf again. _LT_EOF fi else cat >&2 <<_LT_EOF $progname: Version mismatch error. This is $PACKAGE $VERSION, revision $package_revision, $progname: but the definition of this LT_INIT comes from revision $macro_revision. $progname: You should recreate aclocal.m4 with macros from revision $package_revision $progname: of $PACKAGE $VERSION and run autoconf again. _LT_EOF fi exit $EXIT_MISMATCH fi } ## ----------- ## ## Main. ## ## ----------- ## $opt_help || { # Sanity checks first: func_check_version_match if test "$build_libtool_libs" != yes && test "$build_old_libs" != yes; then func_fatal_configuration "not configured to build any kind of library" fi test -z "$mode" && func_fatal_error "error: you must specify a MODE." # Darwin sucks eval std_shrext=\"$shrext_cmds\" # Only execute mode is allowed to have -dlopen flags. if test -n "$execute_dlfiles" && test "$mode" != execute; then func_error "unrecognized option \`-dlopen'" $ECHO "$help" 1>&2 exit $EXIT_FAILURE fi # Change the help message to a mode-specific one. generic_help="$help" help="Try \`$progname --help --mode=$mode' for more information." } # func_lalib_p file # True iff FILE is a libtool `.la' library or `.lo' object file. # This function is only a basic sanity check; it will hardly flush out # determined imposters. func_lalib_p () { test -f "$1" && $SED -e 4q "$1" 2>/dev/null \ | $GREP "^# Generated by .*$PACKAGE" > /dev/null 2>&1 } # func_lalib_unsafe_p file # True iff FILE is a libtool `.la' library or `.lo' object file. # This function implements the same check as func_lalib_p without # resorting to external programs. To this end, it redirects stdin and # closes it afterwards, without saving the original file descriptor. # As a safety measure, use it only where a negative result would be # fatal anyway. Works if `file' does not exist. func_lalib_unsafe_p () { lalib_p=no if test -f "$1" && test -r "$1" && exec 5<&0 <"$1"; then for lalib_p_l in 1 2 3 4 do read lalib_p_line case "$lalib_p_line" in \#\ Generated\ by\ *$PACKAGE* ) lalib_p=yes; break;; esac done exec 0<&5 5<&- fi test "$lalib_p" = yes } # func_ltwrapper_script_p file # True iff FILE is a libtool wrapper script # This function is only a basic sanity check; it will hardly flush out # determined imposters. func_ltwrapper_script_p () { func_lalib_p "$1" } # func_ltwrapper_executable_p file # True iff FILE is a libtool wrapper executable # This function is only a basic sanity check; it will hardly flush out # determined imposters. func_ltwrapper_executable_p () { func_ltwrapper_exec_suffix= case $1 in *.exe) ;; *) func_ltwrapper_exec_suffix=.exe ;; esac $GREP "$magic_exe" "$1$func_ltwrapper_exec_suffix" >/dev/null 2>&1 } # func_ltwrapper_scriptname file # Assumes file is an ltwrapper_executable # uses $file to determine the appropriate filename for a # temporary ltwrapper_script. func_ltwrapper_scriptname () { func_ltwrapper_scriptname_result="" if func_ltwrapper_executable_p "$1"; then func_dirname_and_basename "$1" "" "." func_stripname '' '.exe' "$func_basename_result" func_ltwrapper_scriptname_result="$func_dirname_result/$objdir/${func_stripname_result}_ltshwrapper" fi } # func_ltwrapper_p file # True iff FILE is a libtool wrapper script or wrapper executable # This function is only a basic sanity check; it will hardly flush out # determined imposters. func_ltwrapper_p () { func_ltwrapper_script_p "$1" || func_ltwrapper_executable_p "$1" } # func_execute_cmds commands fail_cmd # Execute tilde-delimited COMMANDS. # If FAIL_CMD is given, eval that upon failure. # FAIL_CMD may read-access the current command in variable CMD! func_execute_cmds () { $opt_debug save_ifs=$IFS; IFS='~' for cmd in $1; do IFS=$save_ifs eval cmd=\"$cmd\" func_show_eval "$cmd" "${2-:}" done IFS=$save_ifs } # func_source file # Source FILE, adding directory component if necessary. # Note that it is not necessary on cygwin/mingw to append a dot to # FILE even if both FILE and FILE.exe exist: automatic-append-.exe # behavior happens only for exec(3), not for open(2)! Also, sourcing # `FILE.' does not work on cygwin managed mounts. func_source () { $opt_debug case $1 in */* | *\\*) . "$1" ;; *) . "./$1" ;; esac } # func_infer_tag arg # Infer tagged configuration to use if any are available and # if one wasn't chosen via the "--tag" command line option. # Only attempt this if the compiler in the base compile # command doesn't match the default compiler. # arg is usually of the form 'gcc ...' func_infer_tag () { $opt_debug if test -n "$available_tags" && test -z "$tagname"; then CC_quoted= for arg in $CC; do func_quote_for_eval "$arg" CC_quoted="$CC_quoted $func_quote_for_eval_result" done case $@ in # Blanks in the command may have been stripped by the calling shell, # but not from the CC environment variable when configure was run. " $CC "* | "$CC "* | " `$ECHO $CC` "* | "`$ECHO $CC` "* | " $CC_quoted"* | "$CC_quoted "* | " `$ECHO $CC_quoted` "* | "`$ECHO $CC_quoted` "*) ;; # Blanks at the start of $base_compile will cause this to fail # if we don't check for them as well. *) for z in $available_tags; do if $GREP "^# ### BEGIN LIBTOOL TAG CONFIG: $z$" < "$progpath" > /dev/null; then # Evaluate the configuration. eval "`${SED} -n -e '/^# ### BEGIN LIBTOOL TAG CONFIG: '$z'$/,/^# ### END LIBTOOL TAG CONFIG: '$z'$/p' < $progpath`" CC_quoted= for arg in $CC; do # Double-quote args containing other shell metacharacters. func_quote_for_eval "$arg" CC_quoted="$CC_quoted $func_quote_for_eval_result" done case "$@ " in " $CC "* | "$CC "* | " `$ECHO $CC` "* | "`$ECHO $CC` "* | " $CC_quoted"* | "$CC_quoted "* | " `$ECHO $CC_quoted` "* | "`$ECHO $CC_quoted` "*) # The compiler in the base compile command matches # the one in the tagged configuration. # Assume this is the tagged configuration we want. tagname=$z break ;; esac fi done # If $tagname still isn't set, then no tagged configuration # was found and let the user know that the "--tag" command # line option must be used. if test -z "$tagname"; then func_echo "unable to infer tagged configuration" func_fatal_error "specify a tag with \`--tag'" # else # func_verbose "using $tagname tagged configuration" fi ;; esac fi } # func_write_libtool_object output_name pic_name nonpic_name # Create a libtool object file (analogous to a ".la" file), # but don't create it if we're doing a dry run. func_write_libtool_object () { write_libobj=${1} if test "$build_libtool_libs" = yes; then write_lobj=\'${2}\' else write_lobj=none fi if test "$build_old_libs" = yes; then write_oldobj=\'${3}\' else write_oldobj=none fi $opt_dry_run || { cat >${write_libobj}T <?"'"'"' &()|`$[]' \ && func_warning "libobj name \`$libobj' may not contain shell special characters." func_dirname_and_basename "$obj" "/" "" objname="$func_basename_result" xdir="$func_dirname_result" lobj=${xdir}$objdir/$objname test -z "$base_compile" && \ func_fatal_help "you must specify a compilation command" # Delete any leftover library objects. if test "$build_old_libs" = yes; then removelist="$obj $lobj $libobj ${libobj}T" else removelist="$lobj $libobj ${libobj}T" fi # On Cygwin there's no "real" PIC flag so we must build both object types case $host_os in cygwin* | mingw* | pw32* | os2* | cegcc*) pic_mode=default ;; esac if test "$pic_mode" = no && test "$deplibs_check_method" != pass_all; then # non-PIC code in shared libraries is not supported pic_mode=default fi # Calculate the filename of the output object if compiler does # not support -o with -c if test "$compiler_c_o" = no; then output_obj=`$ECHO "X$srcfile" | $Xsed -e 's%^.*/%%' -e 's%\.[^.]*$%%'`.${objext} lockfile="$output_obj.lock" else output_obj= need_locks=no lockfile= fi # Lock this critical section if it is needed # We use this script file to make the link, it avoids creating a new file if test "$need_locks" = yes; then until $opt_dry_run || ln "$progpath" "$lockfile" 2>/dev/null; do func_echo "Waiting for $lockfile to be removed" sleep 2 done elif test "$need_locks" = warn; then if test -f "$lockfile"; then $ECHO "\ *** ERROR, $lockfile exists and contains: `cat $lockfile 2>/dev/null` This indicates that another process is trying to use the same temporary object file, and libtool could not work around it because your compiler does not support \`-c' and \`-o' together. If you repeat this compilation, it may succeed, by chance, but you had better avoid parallel builds (make -j) in this platform, or get a better compiler." $opt_dry_run || $RM $removelist exit $EXIT_FAILURE fi removelist="$removelist $output_obj" $ECHO "$srcfile" > "$lockfile" fi $opt_dry_run || $RM $removelist removelist="$removelist $lockfile" trap '$opt_dry_run || $RM $removelist; exit $EXIT_FAILURE' 1 2 15 if test -n "$fix_srcfile_path"; then eval srcfile=\"$fix_srcfile_path\" fi func_quote_for_eval "$srcfile" qsrcfile=$func_quote_for_eval_result # Only build a PIC object if we are building libtool libraries. if test "$build_libtool_libs" = yes; then # Without this assignment, base_compile gets emptied. fbsd_hideous_sh_bug=$base_compile if test "$pic_mode" != no; then command="$base_compile $qsrcfile $pic_flag" else # Don't build PIC code command="$base_compile $qsrcfile" fi func_mkdir_p "$xdir$objdir" if test -z "$output_obj"; then # Place PIC objects in $objdir command="$command -o $lobj" fi func_show_eval_locale "$command" \ 'test -n "$output_obj" && $RM $removelist; exit $EXIT_FAILURE' if test "$need_locks" = warn && test "X`cat $lockfile 2>/dev/null`" != "X$srcfile"; then $ECHO "\ *** ERROR, $lockfile contains: `cat $lockfile 2>/dev/null` but it should contain: $srcfile This indicates that another process is trying to use the same temporary object file, and libtool could not work around it because your compiler does not support \`-c' and \`-o' together. If you repeat this compilation, it may succeed, by chance, but you had better avoid parallel builds (make -j) in this platform, or get a better compiler." $opt_dry_run || $RM $removelist exit $EXIT_FAILURE fi # Just move the object if needed, then go on to compile the next one if test -n "$output_obj" && test "X$output_obj" != "X$lobj"; then func_show_eval '$MV "$output_obj" "$lobj"' \ 'error=$?; $opt_dry_run || $RM $removelist; exit $error' fi # Allow error messages only from the first compilation. if test "$suppress_opt" = yes; then suppress_output=' >/dev/null 2>&1' fi fi # Only build a position-dependent object if we build old libraries. if test "$build_old_libs" = yes; then if test "$pic_mode" != yes; then # Don't build PIC code command="$base_compile $qsrcfile$pie_flag" else command="$base_compile $qsrcfile $pic_flag" fi if test "$compiler_c_o" = yes; then command="$command -o $obj" fi # Suppress compiler output if we already did a PIC compilation. command="$command$suppress_output" func_show_eval_locale "$command" \ '$opt_dry_run || $RM $removelist; exit $EXIT_FAILURE' if test "$need_locks" = warn && test "X`cat $lockfile 2>/dev/null`" != "X$srcfile"; then $ECHO "\ *** ERROR, $lockfile contains: `cat $lockfile 2>/dev/null` but it should contain: $srcfile This indicates that another process is trying to use the same temporary object file, and libtool could not work around it because your compiler does not support \`-c' and \`-o' together. If you repeat this compilation, it may succeed, by chance, but you had better avoid parallel builds (make -j) in this platform, or get a better compiler." $opt_dry_run || $RM $removelist exit $EXIT_FAILURE fi # Just move the object if needed if test -n "$output_obj" && test "X$output_obj" != "X$obj"; then func_show_eval '$MV "$output_obj" "$obj"' \ 'error=$?; $opt_dry_run || $RM $removelist; exit $error' fi fi $opt_dry_run || { func_write_libtool_object "$libobj" "$objdir/$objname" "$objname" # Unlock the critical section if it was locked if test "$need_locks" != no; then removelist=$lockfile $RM "$lockfile" fi } exit $EXIT_SUCCESS } $opt_help || { test "$mode" = compile && func_mode_compile ${1+"$@"} } func_mode_help () { # We need to display help for each of the modes. case $mode in "") # Generic help is extracted from the usage comments # at the start of this file. func_help ;; clean) $ECHO \ "Usage: $progname [OPTION]... --mode=clean RM [RM-OPTION]... FILE... Remove files from the build directory. RM is the name of the program to use to delete files associated with each FILE (typically \`/bin/rm'). RM-OPTIONS are options (such as \`-f') to be passed to RM. If FILE is a libtool library, object or program, all the files associated with it are deleted. Otherwise, only FILE itself is deleted using RM." ;; compile) $ECHO \ "Usage: $progname [OPTION]... --mode=compile COMPILE-COMMAND... SOURCEFILE Compile a source file into a libtool library object. This mode accepts the following additional options: -o OUTPUT-FILE set the output file name to OUTPUT-FILE -no-suppress do not suppress compiler output for multiple passes -prefer-pic try to building PIC objects only -prefer-non-pic try to building non-PIC objects only -shared do not build a \`.o' file suitable for static linking -static only build a \`.o' file suitable for static linking COMPILE-COMMAND is a command to be used in creating a \`standard' object file from the given SOURCEFILE. The output file name is determined by removing the directory component from SOURCEFILE, then substituting the C source code suffix \`.c' with the library object suffix, \`.lo'." ;; execute) $ECHO \ "Usage: $progname [OPTION]... --mode=execute COMMAND [ARGS]... Automatically set library path, then run a program. This mode accepts the following additional options: -dlopen FILE add the directory containing FILE to the library path This mode sets the library path environment variable according to \`-dlopen' flags. If any of the ARGS are libtool executable wrappers, then they are translated into their corresponding uninstalled binary, and any of their required library directories are added to the library path. Then, COMMAND is executed, with ARGS as arguments." ;; finish) $ECHO \ "Usage: $progname [OPTION]... --mode=finish [LIBDIR]... Complete the installation of libtool libraries. Each LIBDIR is a directory that contains libtool libraries. The commands that this mode executes may require superuser privileges. Use the \`--dry-run' option if you just want to see what would be executed." ;; install) $ECHO \ "Usage: $progname [OPTION]... --mode=install INSTALL-COMMAND... Install executables or libraries. INSTALL-COMMAND is the installation command. The first component should be either the \`install' or \`cp' program. The following components of INSTALL-COMMAND are treated specially: -inst-prefix PREFIX-DIR Use PREFIX-DIR as a staging area for installation The rest of the components are interpreted as arguments to that command (only BSD-compatible install options are recognized)." ;; link) $ECHO \ "Usage: $progname [OPTION]... --mode=link LINK-COMMAND... Link object files or libraries together to form another library, or to create an executable program. LINK-COMMAND is a command using the C compiler that you would use to create a program from several object files. The following components of LINK-COMMAND are treated specially: -all-static do not do any dynamic linking at all -avoid-version do not add a version suffix if possible -dlopen FILE \`-dlpreopen' FILE if it cannot be dlopened at runtime -dlpreopen FILE link in FILE and add its symbols to lt_preloaded_symbols -export-dynamic allow symbols from OUTPUT-FILE to be resolved with dlsym(3) -export-symbols SYMFILE try to export only the symbols listed in SYMFILE -export-symbols-regex REGEX try to export only the symbols matching REGEX -LLIBDIR search LIBDIR for required installed libraries -lNAME OUTPUT-FILE requires the installed library libNAME -module build a library that can dlopened -no-fast-install disable the fast-install mode -no-install link a not-installable executable -no-undefined declare that a library does not refer to external symbols -o OUTPUT-FILE create OUTPUT-FILE from the specified objects -objectlist FILE Use a list of object files found in FILE to specify objects -precious-files-regex REGEX don't remove output files matching REGEX -release RELEASE specify package release information -rpath LIBDIR the created library will eventually be installed in LIBDIR -R[ ]LIBDIR add LIBDIR to the runtime path of programs and libraries -shared only do dynamic linking of libtool libraries -shrext SUFFIX override the standard shared library file extension -static do not do any dynamic linking of uninstalled libtool libraries -static-libtool-libs do not do any dynamic linking of libtool libraries -version-info CURRENT[:REVISION[:AGE]] specify library version info [each variable defaults to 0] -weak LIBNAME declare that the target provides the LIBNAME interface All other options (arguments beginning with \`-') are ignored. Every other argument is treated as a filename. Files ending in \`.la' are treated as uninstalled libtool libraries, other files are standard or library object files. If the OUTPUT-FILE ends in \`.la', then a libtool library is created, only library objects (\`.lo' files) may be specified, and \`-rpath' is required, except when creating a convenience library. If OUTPUT-FILE ends in \`.a' or \`.lib', then a standard library is created using \`ar' and \`ranlib', or on Windows using \`lib'. If OUTPUT-FILE ends in \`.lo' or \`.${objext}', then a reloadable object file is created, otherwise an executable program is created." ;; uninstall) $ECHO \ "Usage: $progname [OPTION]... --mode=uninstall RM [RM-OPTION]... FILE... Remove libraries from an installation directory. RM is the name of the program to use to delete files associated with each FILE (typically \`/bin/rm'). RM-OPTIONS are options (such as \`-f') to be passed to RM. If FILE is a libtool library, all the files associated with it are deleted. Otherwise, only FILE itself is deleted using RM." ;; *) func_fatal_help "invalid operation mode \`$mode'" ;; esac $ECHO $ECHO "Try \`$progname --help' for more information about other modes." exit $? } # Now that we've collected a possible --mode arg, show help if necessary $opt_help && func_mode_help # func_mode_execute arg... func_mode_execute () { $opt_debug # The first argument is the command name. cmd="$nonopt" test -z "$cmd" && \ func_fatal_help "you must specify a COMMAND" # Handle -dlopen flags immediately. for file in $execute_dlfiles; do test -f "$file" \ || func_fatal_help "\`$file' is not a file" dir= case $file in *.la) # Check to see that this really is a libtool archive. func_lalib_unsafe_p "$file" \ || func_fatal_help "\`$lib' is not a valid libtool archive" # Read the libtool library. dlname= library_names= func_source "$file" # Skip this library if it cannot be dlopened. if test -z "$dlname"; then # Warn if it was a shared library. test -n "$library_names" && \ func_warning "\`$file' was not linked with \`-export-dynamic'" continue fi func_dirname "$file" "" "." dir="$func_dirname_result" if test -f "$dir/$objdir/$dlname"; then dir="$dir/$objdir" else if test ! -f "$dir/$dlname"; then func_fatal_error "cannot find \`$dlname' in \`$dir' or \`$dir/$objdir'" fi fi ;; *.lo) # Just add the directory containing the .lo file. func_dirname "$file" "" "." dir="$func_dirname_result" ;; *) func_warning "\`-dlopen' is ignored for non-libtool libraries and objects" continue ;; esac # Get the absolute pathname. absdir=`cd "$dir" && pwd` test -n "$absdir" && dir="$absdir" # Now add the directory to shlibpath_var. if eval "test -z \"\$$shlibpath_var\""; then eval "$shlibpath_var=\"\$dir\"" else eval "$shlibpath_var=\"\$dir:\$$shlibpath_var\"" fi done # This variable tells wrapper scripts just to set shlibpath_var # rather than running their programs. libtool_execute_magic="$magic" # Check if any of the arguments is a wrapper script. args= for file do case $file in -*) ;; *) # Do a test to see if this is really a libtool program. if func_ltwrapper_script_p "$file"; then func_source "$file" # Transform arg to wrapped name. file="$progdir/$program" elif func_ltwrapper_executable_p "$file"; then func_ltwrapper_scriptname "$file" func_source "$func_ltwrapper_scriptname_result" # Transform arg to wrapped name. file="$progdir/$program" fi ;; esac # Quote arguments (to preserve shell metacharacters). func_quote_for_eval "$file" args="$args $func_quote_for_eval_result" done if test "X$opt_dry_run" = Xfalse; then if test -n "$shlibpath_var"; then # Export the shlibpath_var. eval "export $shlibpath_var" fi # Restore saved environment variables for lt_var in LANG LANGUAGE LC_ALL LC_CTYPE LC_COLLATE LC_MESSAGES do eval "if test \"\${save_$lt_var+set}\" = set; then $lt_var=\$save_$lt_var; export $lt_var else $lt_unset $lt_var fi" done # Now prepare to actually exec the command. exec_cmd="\$cmd$args" else # Display what would be done. if test -n "$shlibpath_var"; then eval "\$ECHO \"\$shlibpath_var=\$$shlibpath_var\"" $ECHO "export $shlibpath_var" fi $ECHO "$cmd$args" exit $EXIT_SUCCESS fi } test "$mode" = execute && func_mode_execute ${1+"$@"} # func_mode_finish arg... func_mode_finish () { $opt_debug libdirs="$nonopt" admincmds= if test -n "$finish_cmds$finish_eval" && test -n "$libdirs"; then for dir do libdirs="$libdirs $dir" done for libdir in $libdirs; do if test -n "$finish_cmds"; then # Do each command in the finish commands. func_execute_cmds "$finish_cmds" 'admincmds="$admincmds '"$cmd"'"' fi if test -n "$finish_eval"; then # Do the single finish_eval. eval cmds=\"$finish_eval\" $opt_dry_run || eval "$cmds" || admincmds="$admincmds $cmds" fi done fi # Exit here if they wanted silent mode. $opt_silent && exit $EXIT_SUCCESS $ECHO "X----------------------------------------------------------------------" | $Xsed $ECHO "Libraries have been installed in:" for libdir in $libdirs; do $ECHO " $libdir" done $ECHO $ECHO "If you ever happen to want to link against installed libraries" $ECHO "in a given directory, LIBDIR, you must either use libtool, and" $ECHO "specify the full pathname of the library, or use the \`-LLIBDIR'" $ECHO "flag during linking and do at least one of the following:" if test -n "$shlibpath_var"; then $ECHO " - add LIBDIR to the \`$shlibpath_var' environment variable" $ECHO " during execution" fi if test -n "$runpath_var"; then $ECHO " - add LIBDIR to the \`$runpath_var' environment variable" $ECHO " during linking" fi if test -n "$hardcode_libdir_flag_spec"; then libdir=LIBDIR eval flag=\"$hardcode_libdir_flag_spec\" $ECHO " - use the \`$flag' linker flag" fi if test -n "$admincmds"; then $ECHO " - have your system administrator run these commands:$admincmds" fi if test -f /etc/ld.so.conf; then $ECHO " - have your system administrator add LIBDIR to \`/etc/ld.so.conf'" fi $ECHO $ECHO "See any operating system documentation about shared libraries for" case $host in solaris2.[6789]|solaris2.1[0-9]) $ECHO "more information, such as the ld(1), crle(1) and ld.so(8) manual" $ECHO "pages." ;; *) $ECHO "more information, such as the ld(1) and ld.so(8) manual pages." ;; esac $ECHO "X----------------------------------------------------------------------" | $Xsed exit $EXIT_SUCCESS } test "$mode" = finish && func_mode_finish ${1+"$@"} # func_mode_install arg... func_mode_install () { $opt_debug # There may be an optional sh(1) argument at the beginning of # install_prog (especially on Windows NT). if test "$nonopt" = "$SHELL" || test "$nonopt" = /bin/sh || # Allow the use of GNU shtool's install command. $ECHO "X$nonopt" | $GREP shtool >/dev/null; then # Aesthetically quote it. func_quote_for_eval "$nonopt" install_prog="$func_quote_for_eval_result " arg=$1 shift else install_prog= arg=$nonopt fi # The real first argument should be the name of the installation program. # Aesthetically quote it. func_quote_for_eval "$arg" install_prog="$install_prog$func_quote_for_eval_result" # We need to accept at least all the BSD install flags. dest= files= opts= prev= install_type= isdir=no stripme= for arg do if test -n "$dest"; then files="$files $dest" dest=$arg continue fi case $arg in -d) isdir=yes ;; -f) case " $install_prog " in *[\\\ /]cp\ *) ;; *) prev=$arg ;; esac ;; -g | -m | -o) prev=$arg ;; -s) stripme=" -s" continue ;; -*) ;; *) # If the previous option needed an argument, then skip it. if test -n "$prev"; then prev= else dest=$arg continue fi ;; esac # Aesthetically quote the argument. func_quote_for_eval "$arg" install_prog="$install_prog $func_quote_for_eval_result" done test -z "$install_prog" && \ func_fatal_help "you must specify an install program" test -n "$prev" && \ func_fatal_help "the \`$prev' option requires an argument" if test -z "$files"; then if test -z "$dest"; then func_fatal_help "no file or destination specified" else func_fatal_help "you must specify a destination" fi fi # Strip any trailing slash from the destination. func_stripname '' '/' "$dest" dest=$func_stripname_result # Check to see that the destination is a directory. test -d "$dest" && isdir=yes if test "$isdir" = yes; then destdir="$dest" destname= else func_dirname_and_basename "$dest" "" "." destdir="$func_dirname_result" destname="$func_basename_result" # Not a directory, so check to see that there is only one file specified. set dummy $files; shift test "$#" -gt 1 && \ func_fatal_help "\`$dest' is not a directory" fi case $destdir in [\\/]* | [A-Za-z]:[\\/]*) ;; *) for file in $files; do case $file in *.lo) ;; *) func_fatal_help "\`$destdir' must be an absolute directory name" ;; esac done ;; esac # This variable tells wrapper scripts just to set variables rather # than running their programs. libtool_install_magic="$magic" staticlibs= future_libdirs= current_libdirs= for file in $files; do # Do each installation. case $file in *.$libext) # Do the static libraries later. staticlibs="$staticlibs $file" ;; *.la) # Check to see that this really is a libtool archive. func_lalib_unsafe_p "$file" \ || func_fatal_help "\`$file' is not a valid libtool archive" library_names= old_library= relink_command= func_source "$file" # Add the libdir to current_libdirs if it is the destination. if test "X$destdir" = "X$libdir"; then case "$current_libdirs " in *" $libdir "*) ;; *) current_libdirs="$current_libdirs $libdir" ;; esac else # Note the libdir as a future libdir. case "$future_libdirs " in *" $libdir "*) ;; *) future_libdirs="$future_libdirs $libdir" ;; esac fi func_dirname "$file" "/" "" dir="$func_dirname_result" dir="$dir$objdir" if test -n "$relink_command"; then # Determine the prefix the user has applied to our future dir. inst_prefix_dir=`$ECHO "X$destdir" | $Xsed -e "s%$libdir\$%%"` # Don't allow the user to place us outside of our expected # location b/c this prevents finding dependent libraries that # are installed to the same prefix. # At present, this check doesn't affect windows .dll's that # are installed into $libdir/../bin (currently, that works fine) # but it's something to keep an eye on. test "$inst_prefix_dir" = "$destdir" && \ func_fatal_error "error: cannot install \`$file' to a directory not ending in $libdir" if test -n "$inst_prefix_dir"; then # Stick the inst_prefix_dir data into the link command. relink_command=`$ECHO "X$relink_command" | $Xsed -e "s%@inst_prefix_dir@%-inst-prefix-dir $inst_prefix_dir%"` else relink_command=`$ECHO "X$relink_command" | $Xsed -e "s%@inst_prefix_dir@%%"` fi func_warning "relinking \`$file'" func_show_eval "$relink_command" \ 'func_fatal_error "error: relink \`$file'\'' with the above command before installing it"' fi # See the names of the shared library. set dummy $library_names; shift if test -n "$1"; then realname="$1" shift srcname="$realname" test -n "$relink_command" && srcname="$realname"T # Install the shared library and build the symlinks. func_show_eval "$install_prog $dir/$srcname $destdir/$realname" \ 'exit $?' tstripme="$stripme" case $host_os in cygwin* | mingw* | pw32* | cegcc*) case $realname in *.dll.a) tstripme="" ;; esac ;; esac if test -n "$tstripme" && test -n "$striplib"; then func_show_eval "$striplib $destdir/$realname" 'exit $?' fi if test "$#" -gt 0; then # Delete the old symlinks, and create new ones. # Try `ln -sf' first, because the `ln' binary might depend on # the symlink we replace! Solaris /bin/ln does not understand -f, # so we also need to try rm && ln -s. for linkname do test "$linkname" != "$realname" \ && func_show_eval "(cd $destdir && { $LN_S -f $realname $linkname || { $RM $linkname && $LN_S $realname $linkname; }; })" done fi # Do each command in the postinstall commands. lib="$destdir/$realname" func_execute_cmds "$postinstall_cmds" 'exit $?' fi # Install the pseudo-library for information purposes. func_basename "$file" name="$func_basename_result" instname="$dir/$name"i func_show_eval "$install_prog $instname $destdir/$name" 'exit $?' # Maybe install the static library, too. test -n "$old_library" && staticlibs="$staticlibs $dir/$old_library" ;; *.lo) # Install (i.e. copy) a libtool object. # Figure out destination file name, if it wasn't already specified. if test -n "$destname"; then destfile="$destdir/$destname" else func_basename "$file" destfile="$func_basename_result" destfile="$destdir/$destfile" fi # Deduce the name of the destination old-style object file. case $destfile in *.lo) func_lo2o "$destfile" staticdest=$func_lo2o_result ;; *.$objext) staticdest="$destfile" destfile= ;; *) func_fatal_help "cannot copy a libtool object to \`$destfile'" ;; esac # Install the libtool object if requested. test -n "$destfile" && \ func_show_eval "$install_prog $file $destfile" 'exit $?' # Install the old object if enabled. if test "$build_old_libs" = yes; then # Deduce the name of the old-style object file. func_lo2o "$file" staticobj=$func_lo2o_result func_show_eval "$install_prog \$staticobj \$staticdest" 'exit $?' fi exit $EXIT_SUCCESS ;; *) # Figure out destination file name, if it wasn't already specified. if test -n "$destname"; then destfile="$destdir/$destname" else func_basename "$file" destfile="$func_basename_result" destfile="$destdir/$destfile" fi # If the file is missing, and there is a .exe on the end, strip it # because it is most likely a libtool script we actually want to # install stripped_ext="" case $file in *.exe) if test ! -f "$file"; then func_stripname '' '.exe' "$file" file=$func_stripname_result stripped_ext=".exe" fi ;; esac # Do a test to see if this is really a libtool program. case $host in *cygwin* | *mingw*) if func_ltwrapper_executable_p "$file"; then func_ltwrapper_scriptname "$file" wrapper=$func_ltwrapper_scriptname_result else func_stripname '' '.exe' "$file" wrapper=$func_stripname_result fi ;; *) wrapper=$file ;; esac if func_ltwrapper_script_p "$wrapper"; then notinst_deplibs= relink_command= func_source "$wrapper" # Check the variables that should have been set. test -z "$generated_by_libtool_version" && \ func_fatal_error "invalid libtool wrapper script \`$wrapper'" finalize=yes for lib in $notinst_deplibs; do # Check to see that each library is installed. libdir= if test -f "$lib"; then func_source "$lib" fi libfile="$libdir/"`$ECHO "X$lib" | $Xsed -e 's%^.*/%%g'` ### testsuite: skip nested quoting test if test -n "$libdir" && test ! -f "$libfile"; then func_warning "\`$lib' has not been installed in \`$libdir'" finalize=no fi done relink_command= func_source "$wrapper" outputname= if test "$fast_install" = no && test -n "$relink_command"; then $opt_dry_run || { if test "$finalize" = yes; then tmpdir=`func_mktempdir` func_basename "$file$stripped_ext" file="$func_basename_result" outputname="$tmpdir/$file" # Replace the output file specification. relink_command=`$ECHO "X$relink_command" | $Xsed -e 's%@OUTPUT@%'"$outputname"'%g'` $opt_silent || { func_quote_for_expand "$relink_command" eval "func_echo $func_quote_for_expand_result" } if eval "$relink_command"; then : else func_error "error: relink \`$file' with the above command before installing it" $opt_dry_run || ${RM}r "$tmpdir" continue fi file="$outputname" else func_warning "cannot relink \`$file'" fi } else # Install the binary that we compiled earlier. file=`$ECHO "X$file$stripped_ext" | $Xsed -e "s%\([^/]*\)$%$objdir/\1%"` fi fi # remove .exe since cygwin /usr/bin/install will append another # one anyway case $install_prog,$host in */usr/bin/install*,*cygwin*) case $file:$destfile in *.exe:*.exe) # this is ok ;; *.exe:*) destfile=$destfile.exe ;; *:*.exe) func_stripname '' '.exe' "$destfile" destfile=$func_stripname_result ;; esac ;; esac func_show_eval "$install_prog\$stripme \$file \$destfile" 'exit $?' $opt_dry_run || if test -n "$outputname"; then ${RM}r "$tmpdir" fi ;; esac done for file in $staticlibs; do func_basename "$file" name="$func_basename_result" # Set up the ranlib parameters. oldlib="$destdir/$name" func_show_eval "$install_prog \$file \$oldlib" 'exit $?' if test -n "$stripme" && test -n "$old_striplib"; then func_show_eval "$old_striplib $oldlib" 'exit $?' fi # Do each command in the postinstall commands. func_execute_cmds "$old_postinstall_cmds" 'exit $?' done test -n "$future_libdirs" && \ func_warning "remember to run \`$progname --finish$future_libdirs'" if test -n "$current_libdirs"; then # Maybe just do a dry run. $opt_dry_run && current_libdirs=" -n$current_libdirs" exec_cmd='$SHELL $progpath $preserve_args --finish$current_libdirs' else exit $EXIT_SUCCESS fi } test "$mode" = install && func_mode_install ${1+"$@"} # func_generate_dlsyms outputname originator pic_p # Extract symbols from dlprefiles and create ${outputname}S.o with # a dlpreopen symbol table. func_generate_dlsyms () { $opt_debug my_outputname="$1" my_originator="$2" my_pic_p="${3-no}" my_prefix=`$ECHO "$my_originator" | sed 's%[^a-zA-Z0-9]%_%g'` my_dlsyms= if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then if test -n "$NM" && test -n "$global_symbol_pipe"; then my_dlsyms="${my_outputname}S.c" else func_error "not configured to extract global symbols from dlpreopened files" fi fi if test -n "$my_dlsyms"; then case $my_dlsyms in "") ;; *.c) # Discover the nlist of each of the dlfiles. nlist="$output_objdir/${my_outputname}.nm" func_show_eval "$RM $nlist ${nlist}S ${nlist}T" # Parse the name list into a source file. func_verbose "creating $output_objdir/$my_dlsyms" $opt_dry_run || $ECHO > "$output_objdir/$my_dlsyms" "\ /* $my_dlsyms - symbol resolution table for \`$my_outputname' dlsym emulation. */ /* Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION */ #ifdef __cplusplus extern \"C\" { #endif /* External symbol declarations for the compiler. */\ " if test "$dlself" = yes; then func_verbose "generating symbol list for \`$output'" $opt_dry_run || echo ': @PROGRAM@ ' > "$nlist" # Add our own program objects to the symbol list. progfiles=`$ECHO "X$objs$old_deplibs" | $SP2NL | $Xsed -e "$lo2o" | $NL2SP` for progfile in $progfiles; do func_verbose "extracting global C symbols from \`$progfile'" $opt_dry_run || eval "$NM $progfile | $global_symbol_pipe >> '$nlist'" done if test -n "$exclude_expsyms"; then $opt_dry_run || { eval '$EGREP -v " ($exclude_expsyms)$" "$nlist" > "$nlist"T' eval '$MV "$nlist"T "$nlist"' } fi if test -n "$export_symbols_regex"; then $opt_dry_run || { eval '$EGREP -e "$export_symbols_regex" "$nlist" > "$nlist"T' eval '$MV "$nlist"T "$nlist"' } fi # Prepare the list of exported symbols if test -z "$export_symbols"; then export_symbols="$output_objdir/$outputname.exp" $opt_dry_run || { $RM $export_symbols eval "${SED} -n -e '/^: @PROGRAM@ $/d' -e 's/^.* \(.*\)$/\1/p' "'< "$nlist" > "$export_symbols"' case $host in *cygwin* | *mingw* | *cegcc* ) eval "echo EXPORTS "'> "$output_objdir/$outputname.def"' eval 'cat "$export_symbols" >> "$output_objdir/$outputname.def"' ;; esac } else $opt_dry_run || { eval "${SED} -e 's/\([].[*^$]\)/\\\\\1/g' -e 's/^/ /' -e 's/$/$/'"' < "$export_symbols" > "$output_objdir/$outputname.exp"' eval '$GREP -f "$output_objdir/$outputname.exp" < "$nlist" > "$nlist"T' eval '$MV "$nlist"T "$nlist"' case $host in *cygwin | *mingw* | *cegcc* ) eval "echo EXPORTS "'> "$output_objdir/$outputname.def"' eval 'cat "$nlist" >> "$output_objdir/$outputname.def"' ;; esac } fi fi for dlprefile in $dlprefiles; do func_verbose "extracting global C symbols from \`$dlprefile'" func_basename "$dlprefile" name="$func_basename_result" $opt_dry_run || { eval '$ECHO ": $name " >> "$nlist"' eval "$NM $dlprefile 2>/dev/null | $global_symbol_pipe >> '$nlist'" } done $opt_dry_run || { # Make sure we have at least an empty file. test -f "$nlist" || : > "$nlist" if test -n "$exclude_expsyms"; then $EGREP -v " ($exclude_expsyms)$" "$nlist" > "$nlist"T $MV "$nlist"T "$nlist" fi # Try sorting and uniquifying the output. if $GREP -v "^: " < "$nlist" | if sort -k 3 /dev/null 2>&1; then sort -k 3 else sort +2 fi | uniq > "$nlist"S; then : else $GREP -v "^: " < "$nlist" > "$nlist"S fi if test -f "$nlist"S; then eval "$global_symbol_to_cdecl"' < "$nlist"S >> "$output_objdir/$my_dlsyms"' else $ECHO '/* NONE */' >> "$output_objdir/$my_dlsyms" fi $ECHO >> "$output_objdir/$my_dlsyms" "\ /* The mapping between symbol names and symbols. */ typedef struct { const char *name; void *address; } lt_dlsymlist; " case $host in *cygwin* | *mingw* | *cegcc* ) $ECHO >> "$output_objdir/$my_dlsyms" "\ /* DATA imports from DLLs on WIN32 con't be const, because runtime relocations are performed -- see ld's documentation on pseudo-relocs. */" lt_dlsym_const= ;; *osf5*) echo >> "$output_objdir/$my_dlsyms" "\ /* This system does not cope well with relocations in const data */" lt_dlsym_const= ;; *) lt_dlsym_const=const ;; esac $ECHO >> "$output_objdir/$my_dlsyms" "\ extern $lt_dlsym_const lt_dlsymlist lt_${my_prefix}_LTX_preloaded_symbols[]; $lt_dlsym_const lt_dlsymlist lt_${my_prefix}_LTX_preloaded_symbols[] = {\ { \"$my_originator\", (void *) 0 }," case $need_lib_prefix in no) eval "$global_symbol_to_c_name_address" < "$nlist" >> "$output_objdir/$my_dlsyms" ;; *) eval "$global_symbol_to_c_name_address_lib_prefix" < "$nlist" >> "$output_objdir/$my_dlsyms" ;; esac $ECHO >> "$output_objdir/$my_dlsyms" "\ {0, (void *) 0} }; /* This works around a problem in FreeBSD linker */ #ifdef FREEBSD_WORKAROUND static const void *lt_preloaded_setup() { return lt_${my_prefix}_LTX_preloaded_symbols; } #endif #ifdef __cplusplus } #endif\ " } # !$opt_dry_run pic_flag_for_symtable= case "$compile_command " in *" -static "*) ;; *) case $host in # compiling the symbol table file with pic_flag works around # a FreeBSD bug that causes programs to crash when -lm is # linked before any other PIC object. But we must not use # pic_flag when linking with -static. The problem exists in # FreeBSD 2.2.6 and is fixed in FreeBSD 3.1. *-*-freebsd2*|*-*-freebsd3.0*|*-*-freebsdelf3.0*) pic_flag_for_symtable=" $pic_flag -DFREEBSD_WORKAROUND" ;; *-*-hpux*) pic_flag_for_symtable=" $pic_flag" ;; *) if test "X$my_pic_p" != Xno; then pic_flag_for_symtable=" $pic_flag" fi ;; esac ;; esac symtab_cflags= for arg in $LTCFLAGS; do case $arg in -pie | -fpie | -fPIE) ;; *) symtab_cflags="$symtab_cflags $arg" ;; esac done # Now compile the dynamic symbol file. func_show_eval '(cd $output_objdir && $LTCC$symtab_cflags -c$no_builtin_flag$pic_flag_for_symtable "$my_dlsyms")' 'exit $?' # Clean up the generated files. func_show_eval '$RM "$output_objdir/$my_dlsyms" "$nlist" "${nlist}S" "${nlist}T"' # Transform the symbol file into the correct name. symfileobj="$output_objdir/${my_outputname}S.$objext" case $host in *cygwin* | *mingw* | *cegcc* ) if test -f "$output_objdir/$my_outputname.def"; then compile_command=`$ECHO "X$compile_command" | $Xsed -e "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"` finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"` else compile_command=`$ECHO "X$compile_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` fi ;; *) compile_command=`$ECHO "X$compile_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` ;; esac ;; *) func_fatal_error "unknown suffix for \`$my_dlsyms'" ;; esac else # We keep going just in case the user didn't refer to # lt_preloaded_symbols. The linker will fail if global_symbol_pipe # really was required. # Nullify the symbol file. compile_command=`$ECHO "X$compile_command" | $Xsed -e "s% @SYMFILE@%%"` finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s% @SYMFILE@%%"` fi } # func_win32_libid arg # return the library type of file 'arg' # # Need a lot of goo to handle *both* DLLs and import libs # Has to be a shell function in order to 'eat' the argument # that is supplied when $file_magic_command is called. func_win32_libid () { $opt_debug win32_libid_type="unknown" win32_fileres=`file -L $1 2>/dev/null` case $win32_fileres in *ar\ archive\ import\ library*) # definitely import win32_libid_type="x86 archive import" ;; *ar\ archive*) # could be an import, or static if eval $OBJDUMP -f $1 | $SED -e '10q' 2>/dev/null | $EGREP 'file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64)' >/dev/null ; then win32_nmres=`eval $NM -f posix -A $1 | $SED -n -e ' 1,100{ / I /{ s,.*,import, p q } }'` case $win32_nmres in import*) win32_libid_type="x86 archive import";; *) win32_libid_type="x86 archive static";; esac fi ;; *DLL*) win32_libid_type="x86 DLL" ;; *executable*) # but shell scripts are "executable" too... case $win32_fileres in *MS\ Windows\ PE\ Intel*) win32_libid_type="x86 DLL" ;; esac ;; esac $ECHO "$win32_libid_type" } # func_extract_an_archive dir oldlib func_extract_an_archive () { $opt_debug f_ex_an_ar_dir="$1"; shift f_ex_an_ar_oldlib="$1" func_show_eval "(cd \$f_ex_an_ar_dir && $AR x \"\$f_ex_an_ar_oldlib\")" 'exit $?' if ($AR t "$f_ex_an_ar_oldlib" | sort | sort -uc >/dev/null 2>&1); then : else func_fatal_error "object name conflicts in archive: $f_ex_an_ar_dir/$f_ex_an_ar_oldlib" fi } # func_extract_archives gentop oldlib ... func_extract_archives () { $opt_debug my_gentop="$1"; shift my_oldlibs=${1+"$@"} my_oldobjs="" my_xlib="" my_xabs="" my_xdir="" for my_xlib in $my_oldlibs; do # Extract the objects. case $my_xlib in [\\/]* | [A-Za-z]:[\\/]*) my_xabs="$my_xlib" ;; *) my_xabs=`pwd`"/$my_xlib" ;; esac func_basename "$my_xlib" my_xlib="$func_basename_result" my_xlib_u=$my_xlib while :; do case " $extracted_archives " in *" $my_xlib_u "*) func_arith $extracted_serial + 1 extracted_serial=$func_arith_result my_xlib_u=lt$extracted_serial-$my_xlib ;; *) break ;; esac done extracted_archives="$extracted_archives $my_xlib_u" my_xdir="$my_gentop/$my_xlib_u" func_mkdir_p "$my_xdir" case $host in *-darwin*) func_verbose "Extracting $my_xabs" # Do not bother doing anything if just a dry run $opt_dry_run || { darwin_orig_dir=`pwd` cd $my_xdir || exit $? darwin_archive=$my_xabs darwin_curdir=`pwd` darwin_base_archive=`basename "$darwin_archive"` darwin_arches=`$LIPO -info "$darwin_archive" 2>/dev/null | $GREP Architectures 2>/dev/null || true` if test -n "$darwin_arches"; then darwin_arches=`$ECHO "$darwin_arches" | $SED -e 's/.*are://'` darwin_arch= func_verbose "$darwin_base_archive has multiple architectures $darwin_arches" for darwin_arch in $darwin_arches ; do func_mkdir_p "unfat-$$/${darwin_base_archive}-${darwin_arch}" $LIPO -thin $darwin_arch -output "unfat-$$/${darwin_base_archive}-${darwin_arch}/${darwin_base_archive}" "${darwin_archive}" cd "unfat-$$/${darwin_base_archive}-${darwin_arch}" func_extract_an_archive "`pwd`" "${darwin_base_archive}" cd "$darwin_curdir" $RM "unfat-$$/${darwin_base_archive}-${darwin_arch}/${darwin_base_archive}" done # $darwin_arches ## Okay now we've a bunch of thin objects, gotta fatten them up :) darwin_filelist=`find unfat-$$ -type f -name \*.o -print -o -name \*.lo -print | $SED -e "$basename" | sort -u` darwin_file= darwin_files= for darwin_file in $darwin_filelist; do darwin_files=`find unfat-$$ -name $darwin_file -print | $NL2SP` $LIPO -create -output "$darwin_file" $darwin_files done # $darwin_filelist $RM -rf unfat-$$ cd "$darwin_orig_dir" else cd $darwin_orig_dir func_extract_an_archive "$my_xdir" "$my_xabs" fi # $darwin_arches } # !$opt_dry_run ;; *) func_extract_an_archive "$my_xdir" "$my_xabs" ;; esac my_oldobjs="$my_oldobjs "`find $my_xdir -name \*.$objext -print -o -name \*.lo -print | $NL2SP` done func_extract_archives_result="$my_oldobjs" } # func_emit_wrapper_part1 [arg=no] # # Emit the first part of a libtool wrapper script on stdout. # For more information, see the description associated with # func_emit_wrapper(), below. func_emit_wrapper_part1 () { func_emit_wrapper_part1_arg1=no if test -n "$1" ; then func_emit_wrapper_part1_arg1=$1 fi $ECHO "\ #! $SHELL # $output - temporary wrapper script for $objdir/$outputname # Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION # # The $output program cannot be directly executed until all the libtool # libraries that it depends on are installed. # # This wrapper script should never be moved out of the build directory. # If it is, it will not operate correctly. # Sed substitution that helps us do robust quoting. It backslashifies # metacharacters that are still active within double-quoted strings. Xsed='${SED} -e 1s/^X//' sed_quote_subst='$sed_quote_subst' # Be Bourne compatible if test -n \"\${ZSH_VERSION+set}\" && (emulate sh) >/dev/null 2>&1; then emulate sh NULLCMD=: # Zsh 3.x and 4.x performs word splitting on \${1+\"\$@\"}, which # is contrary to our usage. Disable this feature. alias -g '\${1+\"\$@\"}'='\"\$@\"' setopt NO_GLOB_SUBST else case \`(set -o) 2>/dev/null\` in *posix*) set -o posix;; esac fi BIN_SH=xpg4; export BIN_SH # for Tru64 DUALCASE=1; export DUALCASE # for MKS sh # The HP-UX ksh and POSIX shell print the target directory to stdout # if CDPATH is set. (unset CDPATH) >/dev/null 2>&1 && unset CDPATH relink_command=\"$relink_command\" # This environment variable determines our operation mode. if test \"\$libtool_install_magic\" = \"$magic\"; then # install mode needs the following variables: generated_by_libtool_version='$macro_version' notinst_deplibs='$notinst_deplibs' else # When we are sourced in execute mode, \$file and \$ECHO are already set. if test \"\$libtool_execute_magic\" != \"$magic\"; then ECHO=\"$qecho\" file=\"\$0\" # Make sure echo works. if test \"X\$1\" = X--no-reexec; then # Discard the --no-reexec flag, and continue. shift elif test \"X\`{ \$ECHO '\t'; } 2>/dev/null\`\" = 'X\t'; then # Yippee, \$ECHO works! : else # Restart under the correct shell, and then maybe \$ECHO will work. exec $SHELL \"\$0\" --no-reexec \${1+\"\$@\"} fi fi\ " $ECHO "\ # Find the directory that this script lives in. thisdir=\`\$ECHO \"X\$file\" | \$Xsed -e 's%/[^/]*$%%'\` test \"x\$thisdir\" = \"x\$file\" && thisdir=. # Follow symbolic links until we get to the real thisdir. file=\`ls -ld \"\$file\" | ${SED} -n 's/.*-> //p'\` while test -n \"\$file\"; do destdir=\`\$ECHO \"X\$file\" | \$Xsed -e 's%/[^/]*\$%%'\` # If there was a directory component, then change thisdir. if test \"x\$destdir\" != \"x\$file\"; then case \"\$destdir\" in [\\\\/]* | [A-Za-z]:[\\\\/]*) thisdir=\"\$destdir\" ;; *) thisdir=\"\$thisdir/\$destdir\" ;; esac fi file=\`\$ECHO \"X\$file\" | \$Xsed -e 's%^.*/%%'\` file=\`ls -ld \"\$thisdir/\$file\" | ${SED} -n 's/.*-> //p'\` done " } # end: func_emit_wrapper_part1 # func_emit_wrapper_part2 [arg=no] # # Emit the second part of a libtool wrapper script on stdout. # For more information, see the description associated with # func_emit_wrapper(), below. func_emit_wrapper_part2 () { func_emit_wrapper_part2_arg1=no if test -n "$1" ; then func_emit_wrapper_part2_arg1=$1 fi $ECHO "\ # Usually 'no', except on cygwin/mingw when embedded into # the cwrapper. WRAPPER_SCRIPT_BELONGS_IN_OBJDIR=$func_emit_wrapper_part2_arg1 if test \"\$WRAPPER_SCRIPT_BELONGS_IN_OBJDIR\" = \"yes\"; then # special case for '.' if test \"\$thisdir\" = \".\"; then thisdir=\`pwd\` fi # remove .libs from thisdir case \"\$thisdir\" in *[\\\\/]$objdir ) thisdir=\`\$ECHO \"X\$thisdir\" | \$Xsed -e 's%[\\\\/][^\\\\/]*$%%'\` ;; $objdir ) thisdir=. ;; esac fi # Try to get the absolute directory name. absdir=\`cd \"\$thisdir\" && pwd\` test -n \"\$absdir\" && thisdir=\"\$absdir\" " if test "$fast_install" = yes; then $ECHO "\ program=lt-'$outputname'$exeext progdir=\"\$thisdir/$objdir\" if test ! -f \"\$progdir/\$program\" || { file=\`ls -1dt \"\$progdir/\$program\" \"\$progdir/../\$program\" 2>/dev/null | ${SED} 1q\`; \\ test \"X\$file\" != \"X\$progdir/\$program\"; }; then file=\"\$\$-\$program\" if test ! -d \"\$progdir\"; then $MKDIR \"\$progdir\" else $RM \"\$progdir/\$file\" fi" $ECHO "\ # relink executable if necessary if test -n \"\$relink_command\"; then if relink_command_output=\`eval \$relink_command 2>&1\`; then : else $ECHO \"\$relink_command_output\" >&2 $RM \"\$progdir/\$file\" exit 1 fi fi $MV \"\$progdir/\$file\" \"\$progdir/\$program\" 2>/dev/null || { $RM \"\$progdir/\$program\"; $MV \"\$progdir/\$file\" \"\$progdir/\$program\"; } $RM \"\$progdir/\$file\" fi" else $ECHO "\ program='$outputname' progdir=\"\$thisdir/$objdir\" " fi $ECHO "\ if test -f \"\$progdir/\$program\"; then" # Export our shlibpath_var if we have one. if test "$shlibpath_overrides_runpath" = yes && test -n "$shlibpath_var" && test -n "$temp_rpath"; then $ECHO "\ # Add our own library path to $shlibpath_var $shlibpath_var=\"$temp_rpath\$$shlibpath_var\" # Some systems cannot cope with colon-terminated $shlibpath_var # The second colon is a workaround for a bug in BeOS R4 sed $shlibpath_var=\`\$ECHO \"X\$$shlibpath_var\" | \$Xsed -e 's/::*\$//'\` export $shlibpath_var " fi # fixup the dll searchpath if we need to. if test -n "$dllsearchpath"; then $ECHO "\ # Add the dll search path components to the executable PATH PATH=$dllsearchpath:\$PATH " fi $ECHO "\ if test \"\$libtool_execute_magic\" != \"$magic\"; then # Run the actual program with our arguments. " case $host in # Backslashes separate directories on plain windows *-*-mingw | *-*-os2* | *-cegcc*) $ECHO "\ exec \"\$progdir\\\\\$program\" \${1+\"\$@\"} " ;; *) $ECHO "\ exec \"\$progdir/\$program\" \${1+\"\$@\"} " ;; esac $ECHO "\ \$ECHO \"\$0: cannot exec \$program \$*\" 1>&2 exit 1 fi else # The program doesn't exist. \$ECHO \"\$0: error: \\\`\$progdir/\$program' does not exist\" 1>&2 \$ECHO \"This script is just a wrapper for \$program.\" 1>&2 $ECHO \"See the $PACKAGE documentation for more information.\" 1>&2 exit 1 fi fi\ " } # end: func_emit_wrapper_part2 # func_emit_wrapper [arg=no] # # Emit a libtool wrapper script on stdout. # Don't directly open a file because we may want to # incorporate the script contents within a cygwin/mingw # wrapper executable. Must ONLY be called from within # func_mode_link because it depends on a number of variables # set therein. # # ARG is the value that the WRAPPER_SCRIPT_BELONGS_IN_OBJDIR # variable will take. If 'yes', then the emitted script # will assume that the directory in which it is stored is # the $objdir directory. This is a cygwin/mingw-specific # behavior. func_emit_wrapper () { func_emit_wrapper_arg1=no if test -n "$1" ; then func_emit_wrapper_arg1=$1 fi # split this up so that func_emit_cwrapperexe_src # can call each part independently. func_emit_wrapper_part1 "${func_emit_wrapper_arg1}" func_emit_wrapper_part2 "${func_emit_wrapper_arg1}" } # func_to_host_path arg # # Convert paths to host format when used with build tools. # Intended for use with "native" mingw (where libtool itself # is running under the msys shell), or in the following cross- # build environments: # $build $host # mingw (msys) mingw [e.g. native] # cygwin mingw # *nix + wine mingw # where wine is equipped with the `winepath' executable. # In the native mingw case, the (msys) shell automatically # converts paths for any non-msys applications it launches, # but that facility isn't available from inside the cwrapper. # Similar accommodations are necessary for $host mingw and # $build cygwin. Calling this function does no harm for other # $host/$build combinations not listed above. # # ARG is the path (on $build) that should be converted to # the proper representation for $host. The result is stored # in $func_to_host_path_result. func_to_host_path () { func_to_host_path_result="$1" if test -n "$1" ; then case $host in *mingw* ) lt_sed_naive_backslashify='s|\\\\*|\\|g;s|/|\\|g;s|\\|\\\\|g' case $build in *mingw* ) # actually, msys # awkward: cmd appends spaces to result lt_sed_strip_trailing_spaces="s/[ ]*\$//" func_to_host_path_tmp1=`( cmd //c echo "$1" |\ $SED -e "$lt_sed_strip_trailing_spaces" ) 2>/dev/null || echo ""` func_to_host_path_result=`echo "$func_to_host_path_tmp1" |\ $SED -e "$lt_sed_naive_backslashify"` ;; *cygwin* ) func_to_host_path_tmp1=`cygpath -w "$1"` func_to_host_path_result=`echo "$func_to_host_path_tmp1" |\ $SED -e "$lt_sed_naive_backslashify"` ;; * ) # Unfortunately, winepath does not exit with a non-zero # error code, so we are forced to check the contents of # stdout. On the other hand, if the command is not # found, the shell will set an exit code of 127 and print # *an error message* to stdout. So we must check for both # error code of zero AND non-empty stdout, which explains # the odd construction: func_to_host_path_tmp1=`winepath -w "$1" 2>/dev/null` if test "$?" -eq 0 && test -n "${func_to_host_path_tmp1}"; then func_to_host_path_result=`echo "$func_to_host_path_tmp1" |\ $SED -e "$lt_sed_naive_backslashify"` else # Allow warning below. func_to_host_path_result="" fi ;; esac if test -z "$func_to_host_path_result" ; then #func_error "Could not determine host path corresponding to" #func_error " '$1'" #func_error "Continuing, but uninstalled executables may not work." # Fallback: func_to_host_path_result="$1" fi ;; esac fi } # end: func_to_host_path # func_to_host_pathlist arg # # Convert pathlists to host format when used with build tools. # See func_to_host_path(), above. This function supports the # following $build/$host combinations (but does no harm for # combinations not listed here): # $build $host # mingw (msys) mingw [e.g. native] # cygwin mingw # *nix + wine mingw # # Path separators are also converted from $build format to # $host format. If ARG begins or ends with a path separator # character, it is preserved (but converted to $host format) # on output. # # ARG is a pathlist (on $build) that should be converted to # the proper representation on $host. The result is stored # in $func_to_host_pathlist_result. func_to_host_pathlist () { func_to_host_pathlist_result="$1" if test -n "$1" ; then case $host in *mingw* ) lt_sed_naive_backslashify='s|\\\\*|\\|g;s|/|\\|g;s|\\|\\\\|g' # Remove leading and trailing path separator characters from # ARG. msys behavior is inconsistent here, cygpath turns them # into '.;' and ';.', and winepath ignores them completely. func_to_host_pathlist_tmp2="$1" # Once set for this call, this variable should not be # reassigned. It is used in tha fallback case. func_to_host_pathlist_tmp1=`echo "$func_to_host_pathlist_tmp2" |\ $SED -e 's|^:*||' -e 's|:*$||'` case $build in *mingw* ) # Actually, msys. # Awkward: cmd appends spaces to result. lt_sed_strip_trailing_spaces="s/[ ]*\$//" func_to_host_pathlist_tmp2=`( cmd //c echo "$func_to_host_pathlist_tmp1" |\ $SED -e "$lt_sed_strip_trailing_spaces" ) 2>/dev/null || echo ""` func_to_host_pathlist_result=`echo "$func_to_host_pathlist_tmp2" |\ $SED -e "$lt_sed_naive_backslashify"` ;; *cygwin* ) func_to_host_pathlist_tmp2=`cygpath -w -p "$func_to_host_pathlist_tmp1"` func_to_host_pathlist_result=`echo "$func_to_host_pathlist_tmp2" |\ $SED -e "$lt_sed_naive_backslashify"` ;; * ) # unfortunately, winepath doesn't convert pathlists func_to_host_pathlist_result="" func_to_host_pathlist_oldIFS=$IFS IFS=: for func_to_host_pathlist_f in $func_to_host_pathlist_tmp1 ; do IFS=$func_to_host_pathlist_oldIFS if test -n "$func_to_host_pathlist_f" ; then func_to_host_path "$func_to_host_pathlist_f" if test -n "$func_to_host_path_result" ; then if test -z "$func_to_host_pathlist_result" ; then func_to_host_pathlist_result="$func_to_host_path_result" else func_to_host_pathlist_result="$func_to_host_pathlist_result;$func_to_host_path_result" fi fi fi IFS=: done IFS=$func_to_host_pathlist_oldIFS ;; esac if test -z "$func_to_host_pathlist_result" ; then func_error "Could not determine the host path(s) corresponding to" func_error " '$1'" func_error "Continuing, but uninstalled executables may not work." # Fallback. This may break if $1 contains DOS-style drive # specifications. The fix is not to complicate the expression # below, but for the user to provide a working wine installation # with winepath so that path translation in the cross-to-mingw # case works properly. lt_replace_pathsep_nix_to_dos="s|:|;|g" func_to_host_pathlist_result=`echo "$func_to_host_pathlist_tmp1" |\ $SED -e "$lt_replace_pathsep_nix_to_dos"` fi # Now, add the leading and trailing path separators back case "$1" in :* ) func_to_host_pathlist_result=";$func_to_host_pathlist_result" ;; esac case "$1" in *: ) func_to_host_pathlist_result="$func_to_host_pathlist_result;" ;; esac ;; esac fi } # end: func_to_host_pathlist # func_emit_cwrapperexe_src # emit the source code for a wrapper executable on stdout # Must ONLY be called from within func_mode_link because # it depends on a number of variable set therein. func_emit_cwrapperexe_src () { cat < #include #ifdef _MSC_VER # include # include # include # define setmode _setmode #else # include # include # ifdef __CYGWIN__ # include # define HAVE_SETENV # ifdef __STRICT_ANSI__ char *realpath (const char *, char *); int putenv (char *); int setenv (const char *, const char *, int); # endif # endif #endif #include #include #include #include #include #include #include #include #if defined(PATH_MAX) # define LT_PATHMAX PATH_MAX #elif defined(MAXPATHLEN) # define LT_PATHMAX MAXPATHLEN #else # define LT_PATHMAX 1024 #endif #ifndef S_IXOTH # define S_IXOTH 0 #endif #ifndef S_IXGRP # define S_IXGRP 0 #endif #ifdef _MSC_VER # define S_IXUSR _S_IEXEC # define stat _stat # ifndef _INTPTR_T_DEFINED # define intptr_t int # endif #endif #ifndef DIR_SEPARATOR # define DIR_SEPARATOR '/' # define PATH_SEPARATOR ':' #endif #if defined (_WIN32) || defined (__MSDOS__) || defined (__DJGPP__) || \ defined (__OS2__) # define HAVE_DOS_BASED_FILE_SYSTEM # define FOPEN_WB "wb" # ifndef DIR_SEPARATOR_2 # define DIR_SEPARATOR_2 '\\' # endif # ifndef PATH_SEPARATOR_2 # define PATH_SEPARATOR_2 ';' # endif #endif #ifndef DIR_SEPARATOR_2 # define IS_DIR_SEPARATOR(ch) ((ch) == DIR_SEPARATOR) #else /* DIR_SEPARATOR_2 */ # define IS_DIR_SEPARATOR(ch) \ (((ch) == DIR_SEPARATOR) || ((ch) == DIR_SEPARATOR_2)) #endif /* DIR_SEPARATOR_2 */ #ifndef PATH_SEPARATOR_2 # define IS_PATH_SEPARATOR(ch) ((ch) == PATH_SEPARATOR) #else /* PATH_SEPARATOR_2 */ # define IS_PATH_SEPARATOR(ch) ((ch) == PATH_SEPARATOR_2) #endif /* PATH_SEPARATOR_2 */ #ifdef __CYGWIN__ # define FOPEN_WB "wb" #endif #ifndef FOPEN_WB # define FOPEN_WB "w" #endif #ifndef _O_BINARY # define _O_BINARY 0 #endif #define XMALLOC(type, num) ((type *) xmalloc ((num) * sizeof(type))) #define XFREE(stale) do { \ if (stale) { free ((void *) stale); stale = 0; } \ } while (0) #undef LTWRAPPER_DEBUGPRINTF #if defined DEBUGWRAPPER # define LTWRAPPER_DEBUGPRINTF(args) ltwrapper_debugprintf args static void ltwrapper_debugprintf (const char *fmt, ...) { va_list args; va_start (args, fmt); (void) vfprintf (stderr, fmt, args); va_end (args); } #else # define LTWRAPPER_DEBUGPRINTF(args) #endif const char *program_name = NULL; void *xmalloc (size_t num); char *xstrdup (const char *string); const char *base_name (const char *name); char *find_executable (const char *wrapper); char *chase_symlinks (const char *pathspec); int make_executable (const char *path); int check_executable (const char *path); char *strendzap (char *str, const char *pat); void lt_fatal (const char *message, ...); void lt_setenv (const char *name, const char *value); char *lt_extend_str (const char *orig_value, const char *add, int to_end); void lt_opt_process_env_set (const char *arg); void lt_opt_process_env_prepend (const char *arg); void lt_opt_process_env_append (const char *arg); int lt_split_name_value (const char *arg, char** name, char** value); void lt_update_exe_path (const char *name, const char *value); void lt_update_lib_path (const char *name, const char *value); static const char *script_text_part1 = EOF func_emit_wrapper_part1 yes | $SED -e 's/\([\\"]\)/\\\1/g' \ -e 's/^/ "/' -e 's/$/\\n"/' echo ";" cat <"))); for (i = 0; i < newargc; i++) { LTWRAPPER_DEBUGPRINTF (("(main) newargz[%d] : %s\n", i, (newargz[i] ? newargz[i] : ""))); } EOF case $host_os in mingw*) cat <<"EOF" /* execv doesn't actually work on mingw as expected on unix */ rval = _spawnv (_P_WAIT, lt_argv_zero, (const char * const *) newargz); if (rval == -1) { /* failed to start process */ LTWRAPPER_DEBUGPRINTF (("(main) failed to launch target \"%s\": errno = %d\n", lt_argv_zero, errno)); return 127; } return rval; EOF ;; *) cat <<"EOF" execv (lt_argv_zero, newargz); return rval; /* =127, but avoids unused variable warning */ EOF ;; esac cat <<"EOF" } void * xmalloc (size_t num) { void *p = (void *) malloc (num); if (!p) lt_fatal ("Memory exhausted"); return p; } char * xstrdup (const char *string) { return string ? strcpy ((char *) xmalloc (strlen (string) + 1), string) : NULL; } const char * base_name (const char *name) { const char *base; #if defined (HAVE_DOS_BASED_FILE_SYSTEM) /* Skip over the disk name in MSDOS pathnames. */ if (isalpha ((unsigned char) name[0]) && name[1] == ':') name += 2; #endif for (base = name; *name; name++) if (IS_DIR_SEPARATOR (*name)) base = name + 1; return base; } int check_executable (const char *path) { struct stat st; LTWRAPPER_DEBUGPRINTF (("(check_executable) : %s\n", path ? (*path ? path : "EMPTY!") : "NULL!")); if ((!path) || (!*path)) return 0; if ((stat (path, &st) >= 0) && (st.st_mode & (S_IXUSR | S_IXGRP | S_IXOTH))) return 1; else return 0; } int make_executable (const char *path) { int rval = 0; struct stat st; LTWRAPPER_DEBUGPRINTF (("(make_executable) : %s\n", path ? (*path ? path : "EMPTY!") : "NULL!")); if ((!path) || (!*path)) return 0; if (stat (path, &st) >= 0) { rval = chmod (path, st.st_mode | S_IXOTH | S_IXGRP | S_IXUSR); } return rval; } /* Searches for the full path of the wrapper. Returns newly allocated full path name if found, NULL otherwise Does not chase symlinks, even on platforms that support them. */ char * find_executable (const char *wrapper) { int has_slash = 0; const char *p; const char *p_next; /* static buffer for getcwd */ char tmp[LT_PATHMAX + 1]; int tmp_len; char *concat_name; LTWRAPPER_DEBUGPRINTF (("(find_executable) : %s\n", wrapper ? (*wrapper ? wrapper : "EMPTY!") : "NULL!")); if ((wrapper == NULL) || (*wrapper == '\0')) return NULL; /* Absolute path? */ #if defined (HAVE_DOS_BASED_FILE_SYSTEM) if (isalpha ((unsigned char) wrapper[0]) && wrapper[1] == ':') { concat_name = xstrdup (wrapper); if (check_executable (concat_name)) return concat_name; XFREE (concat_name); } else { #endif if (IS_DIR_SEPARATOR (wrapper[0])) { concat_name = xstrdup (wrapper); if (check_executable (concat_name)) return concat_name; XFREE (concat_name); } #if defined (HAVE_DOS_BASED_FILE_SYSTEM) } #endif for (p = wrapper; *p; p++) if (*p == '/') { has_slash = 1; break; } if (!has_slash) { /* no slashes; search PATH */ const char *path = getenv ("PATH"); if (path != NULL) { for (p = path; *p; p = p_next) { const char *q; size_t p_len; for (q = p; *q; q++) if (IS_PATH_SEPARATOR (*q)) break; p_len = q - p; p_next = (*q == '\0' ? q : q + 1); if (p_len == 0) { /* empty path: current directory */ if (getcwd (tmp, LT_PATHMAX) == NULL) lt_fatal ("getcwd failed"); tmp_len = strlen (tmp); concat_name = XMALLOC (char, tmp_len + 1 + strlen (wrapper) + 1); memcpy (concat_name, tmp, tmp_len); concat_name[tmp_len] = '/'; strcpy (concat_name + tmp_len + 1, wrapper); } else { concat_name = XMALLOC (char, p_len + 1 + strlen (wrapper) + 1); memcpy (concat_name, p, p_len); concat_name[p_len] = '/'; strcpy (concat_name + p_len + 1, wrapper); } if (check_executable (concat_name)) return concat_name; XFREE (concat_name); } } /* not found in PATH; assume curdir */ } /* Relative path | not found in path: prepend cwd */ if (getcwd (tmp, LT_PATHMAX) == NULL) lt_fatal ("getcwd failed"); tmp_len = strlen (tmp); concat_name = XMALLOC (char, tmp_len + 1 + strlen (wrapper) + 1); memcpy (concat_name, tmp, tmp_len); concat_name[tmp_len] = '/'; strcpy (concat_name + tmp_len + 1, wrapper); if (check_executable (concat_name)) return concat_name; XFREE (concat_name); return NULL; } char * chase_symlinks (const char *pathspec) { #ifndef S_ISLNK return xstrdup (pathspec); #else char buf[LT_PATHMAX]; struct stat s; char *tmp_pathspec = xstrdup (pathspec); char *p; int has_symlinks = 0; while (strlen (tmp_pathspec) && !has_symlinks) { LTWRAPPER_DEBUGPRINTF (("checking path component for symlinks: %s\n", tmp_pathspec)); if (lstat (tmp_pathspec, &s) == 0) { if (S_ISLNK (s.st_mode) != 0) { has_symlinks = 1; break; } /* search backwards for last DIR_SEPARATOR */ p = tmp_pathspec + strlen (tmp_pathspec) - 1; while ((p > tmp_pathspec) && (!IS_DIR_SEPARATOR (*p))) p--; if ((p == tmp_pathspec) && (!IS_DIR_SEPARATOR (*p))) { /* no more DIR_SEPARATORS left */ break; } *p = '\0'; } else { char *errstr = strerror (errno); lt_fatal ("Error accessing file %s (%s)", tmp_pathspec, errstr); } } XFREE (tmp_pathspec); if (!has_symlinks) { return xstrdup (pathspec); } tmp_pathspec = realpath (pathspec, buf); if (tmp_pathspec == 0) { lt_fatal ("Could not follow symlinks for %s", pathspec); } return xstrdup (tmp_pathspec); #endif } char * strendzap (char *str, const char *pat) { size_t len, patlen; assert (str != NULL); assert (pat != NULL); len = strlen (str); patlen = strlen (pat); if (patlen <= len) { str += len - patlen; if (strcmp (str, pat) == 0) *str = '\0'; } return str; } static void lt_error_core (int exit_status, const char *mode, const char *message, va_list ap) { fprintf (stderr, "%s: %s: ", program_name, mode); vfprintf (stderr, message, ap); fprintf (stderr, ".\n"); if (exit_status >= 0) exit (exit_status); } void lt_fatal (const char *message, ...) { va_list ap; va_start (ap, message); lt_error_core (EXIT_FAILURE, "FATAL", message, ap); va_end (ap); } void lt_setenv (const char *name, const char *value) { LTWRAPPER_DEBUGPRINTF (("(lt_setenv) setting '%s' to '%s'\n", (name ? name : ""), (value ? value : ""))); { #ifdef HAVE_SETENV /* always make a copy, for consistency with !HAVE_SETENV */ char *str = xstrdup (value); setenv (name, str, 1); #else int len = strlen (name) + 1 + strlen (value) + 1; char *str = XMALLOC (char, len); sprintf (str, "%s=%s", name, value); if (putenv (str) != EXIT_SUCCESS) { XFREE (str); } #endif } } char * lt_extend_str (const char *orig_value, const char *add, int to_end) { char *new_value; if (orig_value && *orig_value) { int orig_value_len = strlen (orig_value); int add_len = strlen (add); new_value = XMALLOC (char, add_len + orig_value_len + 1); if (to_end) { strcpy (new_value, orig_value); strcpy (new_value + orig_value_len, add); } else { strcpy (new_value, add); strcpy (new_value + add_len, orig_value); } } else { new_value = xstrdup (add); } return new_value; } int lt_split_name_value (const char *arg, char** name, char** value) { const char *p; int len; if (!arg || !*arg) return 1; p = strchr (arg, (int)'='); if (!p) return 1; *value = xstrdup (++p); len = strlen (arg) - strlen (*value); *name = XMALLOC (char, len); strncpy (*name, arg, len-1); (*name)[len - 1] = '\0'; return 0; } void lt_opt_process_env_set (const char *arg) { char *name = NULL; char *value = NULL; if (lt_split_name_value (arg, &name, &value) != 0) { XFREE (name); XFREE (value); lt_fatal ("bad argument for %s: '%s'", env_set_opt, arg); } lt_setenv (name, value); XFREE (name); XFREE (value); } void lt_opt_process_env_prepend (const char *arg) { char *name = NULL; char *value = NULL; char *new_value = NULL; if (lt_split_name_value (arg, &name, &value) != 0) { XFREE (name); XFREE (value); lt_fatal ("bad argument for %s: '%s'", env_prepend_opt, arg); } new_value = lt_extend_str (getenv (name), value, 0); lt_setenv (name, new_value); XFREE (new_value); XFREE (name); XFREE (value); } void lt_opt_process_env_append (const char *arg) { char *name = NULL; char *value = NULL; char *new_value = NULL; if (lt_split_name_value (arg, &name, &value) != 0) { XFREE (name); XFREE (value); lt_fatal ("bad argument for %s: '%s'", env_append_opt, arg); } new_value = lt_extend_str (getenv (name), value, 1); lt_setenv (name, new_value); XFREE (new_value); XFREE (name); XFREE (value); } void lt_update_exe_path (const char *name, const char *value) { LTWRAPPER_DEBUGPRINTF (("(lt_update_exe_path) modifying '%s' by prepending '%s'\n", (name ? name : ""), (value ? value : ""))); if (name && *name && value && *value) { char *new_value = lt_extend_str (getenv (name), value, 0); /* some systems can't cope with a ':'-terminated path #' */ int len = strlen (new_value); while (((len = strlen (new_value)) > 0) && IS_PATH_SEPARATOR (new_value[len-1])) { new_value[len-1] = '\0'; } lt_setenv (name, new_value); XFREE (new_value); } } void lt_update_lib_path (const char *name, const char *value) { LTWRAPPER_DEBUGPRINTF (("(lt_update_lib_path) modifying '%s' by prepending '%s'\n", (name ? name : ""), (value ? value : ""))); if (name && *name && value && *value) { char *new_value = lt_extend_str (getenv (name), value, 0); lt_setenv (name, new_value); XFREE (new_value); } } EOF } # end: func_emit_cwrapperexe_src # func_mode_link arg... func_mode_link () { $opt_debug case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*) # It is impossible to link a dll without this setting, and # we shouldn't force the makefile maintainer to figure out # which system we are compiling for in order to pass an extra # flag for every libtool invocation. # allow_undefined=no # FIXME: Unfortunately, there are problems with the above when trying # to make a dll which has undefined symbols, in which case not # even a static library is built. For now, we need to specify # -no-undefined on the libtool link line when we can be certain # that all symbols are satisfied, otherwise we get a static library. allow_undefined=yes ;; *) allow_undefined=yes ;; esac libtool_args=$nonopt base_compile="$nonopt $@" compile_command=$nonopt finalize_command=$nonopt compile_rpath= finalize_rpath= compile_shlibpath= finalize_shlibpath= convenience= old_convenience= deplibs= old_deplibs= compiler_flags= linker_flags= dllsearchpath= lib_search_path=`pwd` inst_prefix_dir= new_inherited_linker_flags= avoid_version=no dlfiles= dlprefiles= dlself=no export_dynamic=no export_symbols= export_symbols_regex= generated= libobjs= ltlibs= module=no no_install=no objs= non_pic_objects= precious_files_regex= prefer_static_libs=no preload=no prev= prevarg= release= rpath= xrpath= perm_rpath= temp_rpath= thread_safe=no vinfo= vinfo_number=no weak_libs= single_module="${wl}-single_module" func_infer_tag $base_compile # We need to know -static, to get the right output filenames. for arg do case $arg in -shared) test "$build_libtool_libs" != yes && \ func_fatal_configuration "can not build a shared library" build_old_libs=no break ;; -all-static | -static | -static-libtool-libs) case $arg in -all-static) if test "$build_libtool_libs" = yes && test -z "$link_static_flag"; then func_warning "complete static linking is impossible in this configuration" fi if test -n "$link_static_flag"; then dlopen_self=$dlopen_self_static fi prefer_static_libs=yes ;; -static) if test -z "$pic_flag" && test -n "$link_static_flag"; then dlopen_self=$dlopen_self_static fi prefer_static_libs=built ;; -static-libtool-libs) if test -z "$pic_flag" && test -n "$link_static_flag"; then dlopen_self=$dlopen_self_static fi prefer_static_libs=yes ;; esac build_libtool_libs=no build_old_libs=yes break ;; esac done # See if our shared archives depend on static archives. test -n "$old_archive_from_new_cmds" && build_old_libs=yes # Go through the arguments, transforming them on the way. while test "$#" -gt 0; do arg="$1" shift func_quote_for_eval "$arg" qarg=$func_quote_for_eval_unquoted_result func_append libtool_args " $func_quote_for_eval_result" # If the previous option needs an argument, assign it. if test -n "$prev"; then case $prev in output) func_append compile_command " @OUTPUT@" func_append finalize_command " @OUTPUT@" ;; esac case $prev in dlfiles|dlprefiles) if test "$preload" = no; then # Add the symbol object into the linking commands. func_append compile_command " @SYMFILE@" func_append finalize_command " @SYMFILE@" preload=yes fi case $arg in *.la | *.lo) ;; # We handle these cases below. force) if test "$dlself" = no; then dlself=needless export_dynamic=yes fi prev= continue ;; self) if test "$prev" = dlprefiles; then dlself=yes elif test "$prev" = dlfiles && test "$dlopen_self" != yes; then dlself=yes else dlself=needless export_dynamic=yes fi prev= continue ;; *) if test "$prev" = dlfiles; then dlfiles="$dlfiles $arg" else dlprefiles="$dlprefiles $arg" fi prev= continue ;; esac ;; expsyms) export_symbols="$arg" test -f "$arg" \ || func_fatal_error "symbol file \`$arg' does not exist" prev= continue ;; expsyms_regex) export_symbols_regex="$arg" prev= continue ;; framework) case $host in *-*-darwin*) case "$deplibs " in *" $qarg.ltframework "*) ;; *) deplibs="$deplibs $qarg.ltframework" # this is fixed later ;; esac ;; esac prev= continue ;; inst_prefix) inst_prefix_dir="$arg" prev= continue ;; objectlist) if test -f "$arg"; then save_arg=$arg moreargs= for fil in `cat "$save_arg"` do # moreargs="$moreargs $fil" arg=$fil # A libtool-controlled object. # Check to see that this really is a libtool object. if func_lalib_unsafe_p "$arg"; then pic_object= non_pic_object= # Read the .lo file func_source "$arg" if test -z "$pic_object" || test -z "$non_pic_object" || test "$pic_object" = none && test "$non_pic_object" = none; then func_fatal_error "cannot find name of object for \`$arg'" fi # Extract subdirectory from the argument. func_dirname "$arg" "/" "" xdir="$func_dirname_result" if test "$pic_object" != none; then # Prepend the subdirectory the object is found in. pic_object="$xdir$pic_object" if test "$prev" = dlfiles; then if test "$build_libtool_libs" = yes && test "$dlopen_support" = yes; then dlfiles="$dlfiles $pic_object" prev= continue else # If libtool objects are unsupported, then we need to preload. prev=dlprefiles fi fi # CHECK ME: I think I busted this. -Ossama if test "$prev" = dlprefiles; then # Preload the old-style object. dlprefiles="$dlprefiles $pic_object" prev= fi # A PIC object. func_append libobjs " $pic_object" arg="$pic_object" fi # Non-PIC object. if test "$non_pic_object" != none; then # Prepend the subdirectory the object is found in. non_pic_object="$xdir$non_pic_object" # A standard non-PIC object func_append non_pic_objects " $non_pic_object" if test -z "$pic_object" || test "$pic_object" = none ; then arg="$non_pic_object" fi else # If the PIC object exists, use it instead. # $xdir was prepended to $pic_object above. non_pic_object="$pic_object" func_append non_pic_objects " $non_pic_object" fi else # Only an error if not doing a dry-run. if $opt_dry_run; then # Extract subdirectory from the argument. func_dirname "$arg" "/" "" xdir="$func_dirname_result" func_lo2o "$arg" pic_object=$xdir$objdir/$func_lo2o_result non_pic_object=$xdir$func_lo2o_result func_append libobjs " $pic_object" func_append non_pic_objects " $non_pic_object" else func_fatal_error "\`$arg' is not a valid libtool object" fi fi done else func_fatal_error "link input file \`$arg' does not exist" fi arg=$save_arg prev= continue ;; precious_regex) precious_files_regex="$arg" prev= continue ;; release) release="-$arg" prev= continue ;; rpath | xrpath) # We need an absolute path. case $arg in [\\/]* | [A-Za-z]:[\\/]*) ;; *) func_fatal_error "only absolute run-paths are allowed" ;; esac if test "$prev" = rpath; then case "$rpath " in *" $arg "*) ;; *) rpath="$rpath $arg" ;; esac else case "$xrpath " in *" $arg "*) ;; *) xrpath="$xrpath $arg" ;; esac fi prev= continue ;; shrext) shrext_cmds="$arg" prev= continue ;; weak) weak_libs="$weak_libs $arg" prev= continue ;; xcclinker) linker_flags="$linker_flags $qarg" compiler_flags="$compiler_flags $qarg" prev= func_append compile_command " $qarg" func_append finalize_command " $qarg" continue ;; xcompiler) compiler_flags="$compiler_flags $qarg" prev= func_append compile_command " $qarg" func_append finalize_command " $qarg" continue ;; xlinker) linker_flags="$linker_flags $qarg" compiler_flags="$compiler_flags $wl$qarg" prev= func_append compile_command " $wl$qarg" func_append finalize_command " $wl$qarg" continue ;; *) eval "$prev=\"\$arg\"" prev= continue ;; esac fi # test -n "$prev" prevarg="$arg" case $arg in -all-static) if test -n "$link_static_flag"; then # See comment for -static flag below, for more details. func_append compile_command " $link_static_flag" func_append finalize_command " $link_static_flag" fi continue ;; -allow-undefined) # FIXME: remove this flag sometime in the future. func_fatal_error "\`-allow-undefined' must not be used because it is the default" ;; -avoid-version) avoid_version=yes continue ;; -dlopen) prev=dlfiles continue ;; -dlpreopen) prev=dlprefiles continue ;; -export-dynamic) export_dynamic=yes continue ;; -export-symbols | -export-symbols-regex) if test -n "$export_symbols" || test -n "$export_symbols_regex"; then func_fatal_error "more than one -exported-symbols argument is not allowed" fi if test "X$arg" = "X-export-symbols"; then prev=expsyms else prev=expsyms_regex fi continue ;; -framework) prev=framework continue ;; -inst-prefix-dir) prev=inst_prefix continue ;; # The native IRIX linker understands -LANG:*, -LIST:* and -LNO:* # so, if we see these flags be careful not to treat them like -L -L[A-Z][A-Z]*:*) case $with_gcc/$host in no/*-*-irix* | /*-*-irix*) func_append compile_command " $arg" func_append finalize_command " $arg" ;; esac continue ;; -L*) func_stripname '-L' '' "$arg" dir=$func_stripname_result if test -z "$dir"; then if test "$#" -gt 0; then func_fatal_error "require no space between \`-L' and \`$1'" else func_fatal_error "need path for \`-L' option" fi fi # We need an absolute path. case $dir in [\\/]* | [A-Za-z]:[\\/]*) ;; *) absdir=`cd "$dir" && pwd` test -z "$absdir" && \ func_fatal_error "cannot determine absolute directory name of \`$dir'" dir="$absdir" ;; esac case "$deplibs " in *" -L$dir "*) ;; *) deplibs="$deplibs -L$dir" lib_search_path="$lib_search_path $dir" ;; esac case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*) testbindir=`$ECHO "X$dir" | $Xsed -e 's*/lib$*/bin*'` case :$dllsearchpath: in *":$dir:"*) ;; ::) dllsearchpath=$dir;; *) dllsearchpath="$dllsearchpath:$dir";; esac case :$dllsearchpath: in *":$testbindir:"*) ;; ::) dllsearchpath=$testbindir;; *) dllsearchpath="$dllsearchpath:$testbindir";; esac ;; esac continue ;; -l*) if test "X$arg" = "X-lc" || test "X$arg" = "X-lm"; then case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-beos* | *-cegcc*) # These systems don't actually have a C or math library (as such) continue ;; *-*-os2*) # These systems don't actually have a C library (as such) test "X$arg" = "X-lc" && continue ;; *-*-openbsd* | *-*-freebsd* | *-*-dragonfly*) # Do not include libc due to us having libc/libc_r. test "X$arg" = "X-lc" && continue ;; *-*-rhapsody* | *-*-darwin1.[012]) # Rhapsody C and math libraries are in the System framework deplibs="$deplibs System.ltframework" continue ;; *-*-sco3.2v5* | *-*-sco5v6*) # Causes problems with __ctype test "X$arg" = "X-lc" && continue ;; *-*-sysv4.2uw2* | *-*-sysv5* | *-*-unixware* | *-*-OpenUNIX*) # Compiler inserts libc in the correct place for threads to work test "X$arg" = "X-lc" && continue ;; esac elif test "X$arg" = "X-lc_r"; then case $host in *-*-openbsd* | *-*-freebsd* | *-*-dragonfly*) # Do not include libc_r directly, use -pthread flag. continue ;; esac fi deplibs="$deplibs $arg" continue ;; -module) module=yes continue ;; # Tru64 UNIX uses -model [arg] to determine the layout of C++ # classes, name mangling, and exception handling. # Darwin uses the -arch flag to determine output architecture. -model|-arch|-isysroot) compiler_flags="$compiler_flags $arg" func_append compile_command " $arg" func_append finalize_command " $arg" prev=xcompiler continue ;; -mt|-mthreads|-kthread|-Kthread|-pthread|-pthreads|--thread-safe|-threads) compiler_flags="$compiler_flags $arg" func_append compile_command " $arg" func_append finalize_command " $arg" case "$new_inherited_linker_flags " in *" $arg "*) ;; * ) new_inherited_linker_flags="$new_inherited_linker_flags $arg" ;; esac continue ;; -multi_module) single_module="${wl}-multi_module" continue ;; -no-fast-install) fast_install=no continue ;; -no-install) case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-darwin* | *-cegcc*) # The PATH hackery in wrapper scripts is required on Windows # and Darwin in order for the loader to find any dlls it needs. func_warning "\`-no-install' is ignored for $host" func_warning "assuming \`-no-fast-install' instead" fast_install=no ;; *) no_install=yes ;; esac continue ;; -no-undefined) allow_undefined=no continue ;; -objectlist) prev=objectlist continue ;; -o) prev=output ;; -precious-files-regex) prev=precious_regex continue ;; -release) prev=release continue ;; -rpath) prev=rpath continue ;; -R) prev=xrpath continue ;; -R*) func_stripname '-R' '' "$arg" dir=$func_stripname_result # We need an absolute path. case $dir in [\\/]* | [A-Za-z]:[\\/]*) ;; *) func_fatal_error "only absolute run-paths are allowed" ;; esac case "$xrpath " in *" $dir "*) ;; *) xrpath="$xrpath $dir" ;; esac continue ;; -shared) # The effects of -shared are defined in a previous loop. continue ;; -shrext) prev=shrext continue ;; -static | -static-libtool-libs) # The effects of -static are defined in a previous loop. # We used to do the same as -all-static on platforms that # didn't have a PIC flag, but the assumption that the effects # would be equivalent was wrong. It would break on at least # Digital Unix and AIX. continue ;; -thread-safe) thread_safe=yes continue ;; -version-info) prev=vinfo continue ;; -version-number) prev=vinfo vinfo_number=yes continue ;; -weak) prev=weak continue ;; -Wc,*) func_stripname '-Wc,' '' "$arg" args=$func_stripname_result arg= save_ifs="$IFS"; IFS=',' for flag in $args; do IFS="$save_ifs" func_quote_for_eval "$flag" arg="$arg $wl$func_quote_for_eval_result" compiler_flags="$compiler_flags $func_quote_for_eval_result" done IFS="$save_ifs" func_stripname ' ' '' "$arg" arg=$func_stripname_result ;; -Wl,*) func_stripname '-Wl,' '' "$arg" args=$func_stripname_result arg= save_ifs="$IFS"; IFS=',' for flag in $args; do IFS="$save_ifs" func_quote_for_eval "$flag" arg="$arg $wl$func_quote_for_eval_result" compiler_flags="$compiler_flags $wl$func_quote_for_eval_result" linker_flags="$linker_flags $func_quote_for_eval_result" done IFS="$save_ifs" func_stripname ' ' '' "$arg" arg=$func_stripname_result ;; -Xcompiler) prev=xcompiler continue ;; -Xlinker) prev=xlinker continue ;; -XCClinker) prev=xcclinker continue ;; # -msg_* for osf cc -msg_*) func_quote_for_eval "$arg" arg="$func_quote_for_eval_result" ;; # -64, -mips[0-9] enable 64-bit mode on the SGI compiler # -r[0-9][0-9]* specifies the processor on the SGI compiler # -xarch=*, -xtarget=* enable 64-bit mode on the Sun compiler # +DA*, +DD* enable 64-bit mode on the HP compiler # -q* pass through compiler args for the IBM compiler # -m*, -t[45]*, -txscale* pass through architecture-specific # compiler args for GCC # -F/path gives path to uninstalled frameworks, gcc on darwin # -p, -pg, --coverage, -fprofile-* pass through profiling flag for GCC # @file GCC response files -64|-mips[0-9]|-r[0-9][0-9]*|-xarch=*|-xtarget=*|+DA*|+DD*|-q*|-m*| \ -t[45]*|-txscale*|-p|-pg|--coverage|-fprofile-*|-F*|@*) func_quote_for_eval "$arg" arg="$func_quote_for_eval_result" func_append compile_command " $arg" func_append finalize_command " $arg" compiler_flags="$compiler_flags $arg" continue ;; # Some other compiler flag. -* | +*) func_quote_for_eval "$arg" arg="$func_quote_for_eval_result" ;; *.$objext) # A standard object. objs="$objs $arg" ;; *.lo) # A libtool-controlled object. # Check to see that this really is a libtool object. if func_lalib_unsafe_p "$arg"; then pic_object= non_pic_object= # Read the .lo file func_source "$arg" if test -z "$pic_object" || test -z "$non_pic_object" || test "$pic_object" = none && test "$non_pic_object" = none; then func_fatal_error "cannot find name of object for \`$arg'" fi # Extract subdirectory from the argument. func_dirname "$arg" "/" "" xdir="$func_dirname_result" if test "$pic_object" != none; then # Prepend the subdirectory the object is found in. pic_object="$xdir$pic_object" if test "$prev" = dlfiles; then if test "$build_libtool_libs" = yes && test "$dlopen_support" = yes; then dlfiles="$dlfiles $pic_object" prev= continue else # If libtool objects are unsupported, then we need to preload. prev=dlprefiles fi fi # CHECK ME: I think I busted this. -Ossama if test "$prev" = dlprefiles; then # Preload the old-style object. dlprefiles="$dlprefiles $pic_object" prev= fi # A PIC object. func_append libobjs " $pic_object" arg="$pic_object" fi # Non-PIC object. if test "$non_pic_object" != none; then # Prepend the subdirectory the object is found in. non_pic_object="$xdir$non_pic_object" # A standard non-PIC object func_append non_pic_objects " $non_pic_object" if test -z "$pic_object" || test "$pic_object" = none ; then arg="$non_pic_object" fi else # If the PIC object exists, use it instead. # $xdir was prepended to $pic_object above. non_pic_object="$pic_object" func_append non_pic_objects " $non_pic_object" fi else # Only an error if not doing a dry-run. if $opt_dry_run; then # Extract subdirectory from the argument. func_dirname "$arg" "/" "" xdir="$func_dirname_result" func_lo2o "$arg" pic_object=$xdir$objdir/$func_lo2o_result non_pic_object=$xdir$func_lo2o_result func_append libobjs " $pic_object" func_append non_pic_objects " $non_pic_object" else func_fatal_error "\`$arg' is not a valid libtool object" fi fi ;; *.$libext) # An archive. deplibs="$deplibs $arg" old_deplibs="$old_deplibs $arg" continue ;; *.la) # A libtool-controlled library. if test "$prev" = dlfiles; then # This library was specified with -dlopen. dlfiles="$dlfiles $arg" prev= elif test "$prev" = dlprefiles; then # The library was specified with -dlpreopen. dlprefiles="$dlprefiles $arg" prev= else deplibs="$deplibs $arg" fi continue ;; # Some other compiler argument. *) # Unknown arguments in both finalize_command and compile_command need # to be aesthetically quoted because they are evaled later. func_quote_for_eval "$arg" arg="$func_quote_for_eval_result" ;; esac # arg # Now actually substitute the argument into the commands. if test -n "$arg"; then func_append compile_command " $arg" func_append finalize_command " $arg" fi done # argument parsing loop test -n "$prev" && \ func_fatal_help "the \`$prevarg' option requires an argument" if test "$export_dynamic" = yes && test -n "$export_dynamic_flag_spec"; then eval arg=\"$export_dynamic_flag_spec\" func_append compile_command " $arg" func_append finalize_command " $arg" fi oldlibs= # calculate the name of the file, without its directory func_basename "$output" outputname="$func_basename_result" libobjs_save="$libobjs" if test -n "$shlibpath_var"; then # get the directories listed in $shlibpath_var eval shlib_search_path=\`\$ECHO \"X\${$shlibpath_var}\" \| \$Xsed -e \'s/:/ /g\'\` else shlib_search_path= fi eval sys_lib_search_path=\"$sys_lib_search_path_spec\" eval sys_lib_dlsearch_path=\"$sys_lib_dlsearch_path_spec\" func_dirname "$output" "/" "" output_objdir="$func_dirname_result$objdir" # Create the object directory. func_mkdir_p "$output_objdir" # Determine the type of output case $output in "") func_fatal_help "you must specify an output file" ;; *.$libext) linkmode=oldlib ;; *.lo | *.$objext) linkmode=obj ;; *.la) linkmode=lib ;; *) linkmode=prog ;; # Anything else should be a program. esac specialdeplibs= libs= # Find all interdependent deplibs by searching for libraries # that are linked more than once (e.g. -la -lb -la) for deplib in $deplibs; do if $opt_duplicate_deps ; then case "$libs " in *" $deplib "*) specialdeplibs="$specialdeplibs $deplib" ;; esac fi libs="$libs $deplib" done if test "$linkmode" = lib; then libs="$predeps $libs $compiler_lib_search_path $postdeps" # Compute libraries that are listed more than once in $predeps # $postdeps and mark them as special (i.e., whose duplicates are # not to be eliminated). pre_post_deps= if $opt_duplicate_compiler_generated_deps; then for pre_post_dep in $predeps $postdeps; do case "$pre_post_deps " in *" $pre_post_dep "*) specialdeplibs="$specialdeplibs $pre_post_deps" ;; esac pre_post_deps="$pre_post_deps $pre_post_dep" done fi pre_post_deps= fi deplibs= newdependency_libs= newlib_search_path= need_relink=no # whether we're linking any uninstalled libtool libraries notinst_deplibs= # not-installed libtool libraries notinst_path= # paths that contain not-installed libtool libraries case $linkmode in lib) passes="conv dlpreopen link" for file in $dlfiles $dlprefiles; do case $file in *.la) ;; *) func_fatal_help "libraries can \`-dlopen' only libtool libraries: $file" ;; esac done ;; prog) compile_deplibs= finalize_deplibs= alldeplibs=no newdlfiles= newdlprefiles= passes="conv scan dlopen dlpreopen link" ;; *) passes="conv" ;; esac for pass in $passes; do # The preopen pass in lib mode reverses $deplibs; put it back here # so that -L comes before libs that need it for instance... if test "$linkmode,$pass" = "lib,link"; then ## FIXME: Find the place where the list is rebuilt in the wrong ## order, and fix it there properly tmp_deplibs= for deplib in $deplibs; do tmp_deplibs="$deplib $tmp_deplibs" done deplibs="$tmp_deplibs" fi if test "$linkmode,$pass" = "lib,link" || test "$linkmode,$pass" = "prog,scan"; then libs="$deplibs" deplibs= fi if test "$linkmode" = prog; then case $pass in dlopen) libs="$dlfiles" ;; dlpreopen) libs="$dlprefiles" ;; link) libs="$deplibs %DEPLIBS% $dependency_libs" ;; esac fi if test "$linkmode,$pass" = "lib,dlpreopen"; then # Collect and forward deplibs of preopened libtool libs for lib in $dlprefiles; do # Ignore non-libtool-libs dependency_libs= case $lib in *.la) func_source "$lib" ;; esac # Collect preopened libtool deplibs, except any this library # has declared as weak libs for deplib in $dependency_libs; do deplib_base=`$ECHO "X$deplib" | $Xsed -e "$basename"` case " $weak_libs " in *" $deplib_base "*) ;; *) deplibs="$deplibs $deplib" ;; esac done done libs="$dlprefiles" fi if test "$pass" = dlopen; then # Collect dlpreopened libraries save_deplibs="$deplibs" deplibs= fi for deplib in $libs; do lib= found=no case $deplib in -mt|-mthreads|-kthread|-Kthread|-pthread|-pthreads|--thread-safe|-threads) if test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else compiler_flags="$compiler_flags $deplib" if test "$linkmode" = lib ; then case "$new_inherited_linker_flags " in *" $deplib "*) ;; * ) new_inherited_linker_flags="$new_inherited_linker_flags $deplib" ;; esac fi fi continue ;; -l*) if test "$linkmode" != lib && test "$linkmode" != prog; then func_warning "\`-l' is ignored for archives/objects" continue fi func_stripname '-l' '' "$deplib" name=$func_stripname_result if test "$linkmode" = lib; then searchdirs="$newlib_search_path $lib_search_path $compiler_lib_search_dirs $sys_lib_search_path $shlib_search_path" else searchdirs="$newlib_search_path $lib_search_path $sys_lib_search_path $shlib_search_path" fi for searchdir in $searchdirs; do for search_ext in .la $std_shrext .so .a; do # Search the libtool library lib="$searchdir/lib${name}${search_ext}" if test -f "$lib"; then if test "$search_ext" = ".la"; then found=yes else found=no fi break 2 fi done done if test "$found" != yes; then # deplib doesn't seem to be a libtool library if test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else deplibs="$deplib $deplibs" test "$linkmode" = lib && newdependency_libs="$deplib $newdependency_libs" fi continue else # deplib is a libtool library # If $allow_libtool_libs_with_static_runtimes && $deplib is a stdlib, # We need to do some special things here, and not later. if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then case " $predeps $postdeps " in *" $deplib "*) if func_lalib_p "$lib"; then library_names= old_library= func_source "$lib" for l in $old_library $library_names; do ll="$l" done if test "X$ll" = "X$old_library" ; then # only static version available found=no func_dirname "$lib" "" "." ladir="$func_dirname_result" lib=$ladir/$old_library if test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else deplibs="$deplib $deplibs" test "$linkmode" = lib && newdependency_libs="$deplib $newdependency_libs" fi continue fi fi ;; *) ;; esac fi fi ;; # -l *.ltframework) if test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else deplibs="$deplib $deplibs" if test "$linkmode" = lib ; then case "$new_inherited_linker_flags " in *" $deplib "*) ;; * ) new_inherited_linker_flags="$new_inherited_linker_flags $deplib" ;; esac fi fi continue ;; -L*) case $linkmode in lib) deplibs="$deplib $deplibs" test "$pass" = conv && continue newdependency_libs="$deplib $newdependency_libs" func_stripname '-L' '' "$deplib" newlib_search_path="$newlib_search_path $func_stripname_result" ;; prog) if test "$pass" = conv; then deplibs="$deplib $deplibs" continue fi if test "$pass" = scan; then deplibs="$deplib $deplibs" else compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" fi func_stripname '-L' '' "$deplib" newlib_search_path="$newlib_search_path $func_stripname_result" ;; *) func_warning "\`-L' is ignored for archives/objects" ;; esac # linkmode continue ;; # -L -R*) if test "$pass" = link; then func_stripname '-R' '' "$deplib" dir=$func_stripname_result # Make sure the xrpath contains only unique directories. case "$xrpath " in *" $dir "*) ;; *) xrpath="$xrpath $dir" ;; esac fi deplibs="$deplib $deplibs" continue ;; *.la) lib="$deplib" ;; *.$libext) if test "$pass" = conv; then deplibs="$deplib $deplibs" continue fi case $linkmode in lib) # Linking convenience modules into shared libraries is allowed, # but linking other static libraries is non-portable. case " $dlpreconveniencelibs " in *" $deplib "*) ;; *) valid_a_lib=no case $deplibs_check_method in match_pattern*) set dummy $deplibs_check_method; shift match_pattern_regex=`expr "$deplibs_check_method" : "$1 \(.*\)"` if eval "\$ECHO \"X$deplib\"" 2>/dev/null | $Xsed -e 10q \ | $EGREP "$match_pattern_regex" > /dev/null; then valid_a_lib=yes fi ;; pass_all) valid_a_lib=yes ;; esac if test "$valid_a_lib" != yes; then $ECHO $ECHO "*** Warning: Trying to link with static lib archive $deplib." $ECHO "*** I have the capability to make that library automatically link in when" $ECHO "*** you link to this library. But I can only do this if you have a" $ECHO "*** shared version of the library, which you do not appear to have" $ECHO "*** because the file extensions .$libext of this argument makes me believe" $ECHO "*** that it is just a static archive that I should not use here." else $ECHO $ECHO "*** Warning: Linking the shared library $output against the" $ECHO "*** static library $deplib is not portable!" deplibs="$deplib $deplibs" fi ;; esac continue ;; prog) if test "$pass" != link; then deplibs="$deplib $deplibs" else compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" fi continue ;; esac # linkmode ;; # *.$libext *.lo | *.$objext) if test "$pass" = conv; then deplibs="$deplib $deplibs" elif test "$linkmode" = prog; then if test "$pass" = dlpreopen || test "$dlopen_support" != yes || test "$build_libtool_libs" = no; then # If there is no dlopen support or we're linking statically, # we need to preload. newdlprefiles="$newdlprefiles $deplib" compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else newdlfiles="$newdlfiles $deplib" fi fi continue ;; %DEPLIBS%) alldeplibs=yes continue ;; esac # case $deplib if test "$found" = yes || test -f "$lib"; then : else func_fatal_error "cannot find the library \`$lib' or unhandled argument \`$deplib'" fi # Check to see that this really is a libtool archive. func_lalib_unsafe_p "$lib" \ || func_fatal_error "\`$lib' is not a valid libtool archive" func_dirname "$lib" "" "." ladir="$func_dirname_result" dlname= dlopen= dlpreopen= libdir= library_names= old_library= inherited_linker_flags= # If the library was installed with an old release of libtool, # it will not redefine variables installed, or shouldnotlink installed=yes shouldnotlink=no avoidtemprpath= # Read the .la file func_source "$lib" # Convert "-framework foo" to "foo.ltframework" if test -n "$inherited_linker_flags"; then tmp_inherited_linker_flags=`$ECHO "X$inherited_linker_flags" | $Xsed -e 's/-framework \([^ $]*\)/\1.ltframework/g'` for tmp_inherited_linker_flag in $tmp_inherited_linker_flags; do case " $new_inherited_linker_flags " in *" $tmp_inherited_linker_flag "*) ;; *) new_inherited_linker_flags="$new_inherited_linker_flags $tmp_inherited_linker_flag";; esac done fi dependency_libs=`$ECHO "X $dependency_libs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` if test "$linkmode,$pass" = "lib,link" || test "$linkmode,$pass" = "prog,scan" || { test "$linkmode" != prog && test "$linkmode" != lib; }; then test -n "$dlopen" && dlfiles="$dlfiles $dlopen" test -n "$dlpreopen" && dlprefiles="$dlprefiles $dlpreopen" fi if test "$pass" = conv; then # Only check for convenience libraries deplibs="$lib $deplibs" if test -z "$libdir"; then if test -z "$old_library"; then func_fatal_error "cannot find name of link library for \`$lib'" fi # It is a libtool convenience library, so add in its objects. convenience="$convenience $ladir/$objdir/$old_library" old_convenience="$old_convenience $ladir/$objdir/$old_library" elif test "$linkmode" != prog && test "$linkmode" != lib; then func_fatal_error "\`$lib' is not a convenience library" fi tmp_libs= for deplib in $dependency_libs; do deplibs="$deplib $deplibs" if $opt_duplicate_deps ; then case "$tmp_libs " in *" $deplib "*) specialdeplibs="$specialdeplibs $deplib" ;; esac fi tmp_libs="$tmp_libs $deplib" done continue fi # $pass = conv # Get the name of the library we link against. linklib= for l in $old_library $library_names; do linklib="$l" done if test -z "$linklib"; then func_fatal_error "cannot find name of link library for \`$lib'" fi # This library was specified with -dlopen. if test "$pass" = dlopen; then if test -z "$libdir"; then func_fatal_error "cannot -dlopen a convenience library: \`$lib'" fi if test -z "$dlname" || test "$dlopen_support" != yes || test "$build_libtool_libs" = no; then # If there is no dlname, no dlopen support or we're linking # statically, we need to preload. We also need to preload any # dependent libraries so libltdl's deplib preloader doesn't # bomb out in the load deplibs phase. dlprefiles="$dlprefiles $lib $dependency_libs" else newdlfiles="$newdlfiles $lib" fi continue fi # $pass = dlopen # We need an absolute path. case $ladir in [\\/]* | [A-Za-z]:[\\/]*) abs_ladir="$ladir" ;; *) abs_ladir=`cd "$ladir" && pwd` if test -z "$abs_ladir"; then func_warning "cannot determine absolute directory name of \`$ladir'" func_warning "passing it literally to the linker, although it might fail" abs_ladir="$ladir" fi ;; esac func_basename "$lib" laname="$func_basename_result" # Find the relevant object directory and library name. if test "X$installed" = Xyes; then if test ! -f "$libdir/$linklib" && test -f "$abs_ladir/$linklib"; then func_warning "library \`$lib' was moved." dir="$ladir" absdir="$abs_ladir" libdir="$abs_ladir" else dir="$libdir" absdir="$libdir" fi test "X$hardcode_automatic" = Xyes && avoidtemprpath=yes else if test ! -f "$ladir/$objdir/$linklib" && test -f "$abs_ladir/$linklib"; then dir="$ladir" absdir="$abs_ladir" # Remove this search path later notinst_path="$notinst_path $abs_ladir" else dir="$ladir/$objdir" absdir="$abs_ladir/$objdir" # Remove this search path later notinst_path="$notinst_path $abs_ladir" fi fi # $installed = yes func_stripname 'lib' '.la' "$laname" name=$func_stripname_result # This library was specified with -dlpreopen. if test "$pass" = dlpreopen; then if test -z "$libdir" && test "$linkmode" = prog; then func_fatal_error "only libraries may -dlpreopen a convenience library: \`$lib'" fi # Prefer using a static library (so that no silly _DYNAMIC symbols # are required to link). if test -n "$old_library"; then newdlprefiles="$newdlprefiles $dir/$old_library" # Keep a list of preopened convenience libraries to check # that they are being used correctly in the link pass. test -z "$libdir" && \ dlpreconveniencelibs="$dlpreconveniencelibs $dir/$old_library" # Otherwise, use the dlname, so that lt_dlopen finds it. elif test -n "$dlname"; then newdlprefiles="$newdlprefiles $dir/$dlname" else newdlprefiles="$newdlprefiles $dir/$linklib" fi fi # $pass = dlpreopen if test -z "$libdir"; then # Link the convenience library if test "$linkmode" = lib; then deplibs="$dir/$old_library $deplibs" elif test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$dir/$old_library $compile_deplibs" finalize_deplibs="$dir/$old_library $finalize_deplibs" else deplibs="$lib $deplibs" # used for prog,scan pass fi continue fi if test "$linkmode" = prog && test "$pass" != link; then newlib_search_path="$newlib_search_path $ladir" deplibs="$lib $deplibs" linkalldeplibs=no if test "$link_all_deplibs" != no || test -z "$library_names" || test "$build_libtool_libs" = no; then linkalldeplibs=yes fi tmp_libs= for deplib in $dependency_libs; do case $deplib in -L*) func_stripname '-L' '' "$deplib" newlib_search_path="$newlib_search_path $func_stripname_result" ;; esac # Need to link against all dependency_libs? if test "$linkalldeplibs" = yes; then deplibs="$deplib $deplibs" else # Need to hardcode shared library paths # or/and link against static libraries newdependency_libs="$deplib $newdependency_libs" fi if $opt_duplicate_deps ; then case "$tmp_libs " in *" $deplib "*) specialdeplibs="$specialdeplibs $deplib" ;; esac fi tmp_libs="$tmp_libs $deplib" done # for deplib continue fi # $linkmode = prog... if test "$linkmode,$pass" = "prog,link"; then if test -n "$library_names" && { { test "$prefer_static_libs" = no || test "$prefer_static_libs,$installed" = "built,yes"; } || test -z "$old_library"; }; then # We need to hardcode the library path if test -n "$shlibpath_var" && test -z "$avoidtemprpath" ; then # Make sure the rpath contains only unique directories. case "$temp_rpath:" in *"$absdir:"*) ;; *) temp_rpath="$temp_rpath$absdir:" ;; esac fi # Hardcode the library path. # Skip directories that are in the system default run-time # search path. case " $sys_lib_dlsearch_path " in *" $absdir "*) ;; *) case "$compile_rpath " in *" $absdir "*) ;; *) compile_rpath="$compile_rpath $absdir" esac ;; esac case " $sys_lib_dlsearch_path " in *" $libdir "*) ;; *) case "$finalize_rpath " in *" $libdir "*) ;; *) finalize_rpath="$finalize_rpath $libdir" esac ;; esac fi # $linkmode,$pass = prog,link... if test "$alldeplibs" = yes && { test "$deplibs_check_method" = pass_all || { test "$build_libtool_libs" = yes && test -n "$library_names"; }; }; then # We only need to search for static libraries continue fi fi link_static=no # Whether the deplib will be linked statically use_static_libs=$prefer_static_libs if test "$use_static_libs" = built && test "$installed" = yes; then use_static_libs=no fi if test -n "$library_names" && { test "$use_static_libs" = no || test -z "$old_library"; }; then case $host in *cygwin* | *mingw* | *cegcc*) # No point in relinking DLLs because paths are not encoded notinst_deplibs="$notinst_deplibs $lib" need_relink=no ;; *) if test "$installed" = no; then notinst_deplibs="$notinst_deplibs $lib" need_relink=yes fi ;; esac # This is a shared library # Warn about portability, can't link against -module's on some # systems (darwin). Don't bleat about dlopened modules though! dlopenmodule="" for dlpremoduletest in $dlprefiles; do if test "X$dlpremoduletest" = "X$lib"; then dlopenmodule="$dlpremoduletest" break fi done if test -z "$dlopenmodule" && test "$shouldnotlink" = yes && test "$pass" = link; then $ECHO if test "$linkmode" = prog; then $ECHO "*** Warning: Linking the executable $output against the loadable module" else $ECHO "*** Warning: Linking the shared library $output against the loadable module" fi $ECHO "*** $linklib is not portable!" fi if test "$linkmode" = lib && test "$hardcode_into_libs" = yes; then # Hardcode the library path. # Skip directories that are in the system default run-time # search path. case " $sys_lib_dlsearch_path " in *" $absdir "*) ;; *) case "$compile_rpath " in *" $absdir "*) ;; *) compile_rpath="$compile_rpath $absdir" esac ;; esac case " $sys_lib_dlsearch_path " in *" $libdir "*) ;; *) case "$finalize_rpath " in *" $libdir "*) ;; *) finalize_rpath="$finalize_rpath $libdir" esac ;; esac fi if test -n "$old_archive_from_expsyms_cmds"; then # figure out the soname set dummy $library_names shift realname="$1" shift libname=`eval "\\$ECHO \"$libname_spec\""` # use dlname if we got it. it's perfectly good, no? if test -n "$dlname"; then soname="$dlname" elif test -n "$soname_spec"; then # bleh windows case $host in *cygwin* | mingw* | *cegcc*) func_arith $current - $age major=$func_arith_result versuffix="-$major" ;; esac eval soname=\"$soname_spec\" else soname="$realname" fi # Make a new name for the extract_expsyms_cmds to use soroot="$soname" func_basename "$soroot" soname="$func_basename_result" func_stripname 'lib' '.dll' "$soname" newlib=libimp-$func_stripname_result.a # If the library has no export list, then create one now if test -f "$output_objdir/$soname-def"; then : else func_verbose "extracting exported symbol list from \`$soname'" func_execute_cmds "$extract_expsyms_cmds" 'exit $?' fi # Create $newlib if test -f "$output_objdir/$newlib"; then :; else func_verbose "generating import library for \`$soname'" func_execute_cmds "$old_archive_from_expsyms_cmds" 'exit $?' fi # make sure the library variables are pointing to the new library dir=$output_objdir linklib=$newlib fi # test -n "$old_archive_from_expsyms_cmds" if test "$linkmode" = prog || test "$mode" != relink; then add_shlibpath= add_dir= add= lib_linked=yes case $hardcode_action in immediate | unsupported) if test "$hardcode_direct" = no; then add="$dir/$linklib" case $host in *-*-sco3.2v5.0.[024]*) add_dir="-L$dir" ;; *-*-sysv4*uw2*) add_dir="-L$dir" ;; *-*-sysv5OpenUNIX* | *-*-sysv5UnixWare7.[01].[10]* | \ *-*-unixware7*) add_dir="-L$dir" ;; *-*-darwin* ) # if the lib is a (non-dlopened) module then we can not # link against it, someone is ignoring the earlier warnings if /usr/bin/file -L $add 2> /dev/null | $GREP ": [^:]* bundle" >/dev/null ; then if test "X$dlopenmodule" != "X$lib"; then $ECHO "*** Warning: lib $linklib is a module, not a shared library" if test -z "$old_library" ; then $ECHO $ECHO "*** And there doesn't seem to be a static archive available" $ECHO "*** The link will probably fail, sorry" else add="$dir/$old_library" fi elif test -n "$old_library"; then add="$dir/$old_library" fi fi esac elif test "$hardcode_minus_L" = no; then case $host in *-*-sunos*) add_shlibpath="$dir" ;; esac add_dir="-L$dir" add="-l$name" elif test "$hardcode_shlibpath_var" = no; then add_shlibpath="$dir" add="-l$name" else lib_linked=no fi ;; relink) if test "$hardcode_direct" = yes && test "$hardcode_direct_absolute" = no; then add="$dir/$linklib" elif test "$hardcode_minus_L" = yes; then add_dir="-L$dir" # Try looking first in the location we're being installed to. if test -n "$inst_prefix_dir"; then case $libdir in [\\/]*) add_dir="$add_dir -L$inst_prefix_dir$libdir" ;; esac fi add="-l$name" elif test "$hardcode_shlibpath_var" = yes; then add_shlibpath="$dir" add="-l$name" else lib_linked=no fi ;; *) lib_linked=no ;; esac if test "$lib_linked" != yes; then func_fatal_configuration "unsupported hardcode properties" fi if test -n "$add_shlibpath"; then case :$compile_shlibpath: in *":$add_shlibpath:"*) ;; *) compile_shlibpath="$compile_shlibpath$add_shlibpath:" ;; esac fi if test "$linkmode" = prog; then test -n "$add_dir" && compile_deplibs="$add_dir $compile_deplibs" test -n "$add" && compile_deplibs="$add $compile_deplibs" else test -n "$add_dir" && deplibs="$add_dir $deplibs" test -n "$add" && deplibs="$add $deplibs" if test "$hardcode_direct" != yes && test "$hardcode_minus_L" != yes && test "$hardcode_shlibpath_var" = yes; then case :$finalize_shlibpath: in *":$libdir:"*) ;; *) finalize_shlibpath="$finalize_shlibpath$libdir:" ;; esac fi fi fi if test "$linkmode" = prog || test "$mode" = relink; then add_shlibpath= add_dir= add= # Finalize command for both is simple: just hardcode it. if test "$hardcode_direct" = yes && test "$hardcode_direct_absolute" = no; then add="$libdir/$linklib" elif test "$hardcode_minus_L" = yes; then add_dir="-L$libdir" add="-l$name" elif test "$hardcode_shlibpath_var" = yes; then case :$finalize_shlibpath: in *":$libdir:"*) ;; *) finalize_shlibpath="$finalize_shlibpath$libdir:" ;; esac add="-l$name" elif test "$hardcode_automatic" = yes; then if test -n "$inst_prefix_dir" && test -f "$inst_prefix_dir$libdir/$linklib" ; then add="$inst_prefix_dir$libdir/$linklib" else add="$libdir/$linklib" fi else # We cannot seem to hardcode it, guess we'll fake it. add_dir="-L$libdir" # Try looking first in the location we're being installed to. if test -n "$inst_prefix_dir"; then case $libdir in [\\/]*) add_dir="$add_dir -L$inst_prefix_dir$libdir" ;; esac fi add="-l$name" fi if test "$linkmode" = prog; then test -n "$add_dir" && finalize_deplibs="$add_dir $finalize_deplibs" test -n "$add" && finalize_deplibs="$add $finalize_deplibs" else test -n "$add_dir" && deplibs="$add_dir $deplibs" test -n "$add" && deplibs="$add $deplibs" fi fi elif test "$linkmode" = prog; then # Here we assume that one of hardcode_direct or hardcode_minus_L # is not unsupported. This is valid on all known static and # shared platforms. if test "$hardcode_direct" != unsupported; then test -n "$old_library" && linklib="$old_library" compile_deplibs="$dir/$linklib $compile_deplibs" finalize_deplibs="$dir/$linklib $finalize_deplibs" else compile_deplibs="-l$name -L$dir $compile_deplibs" finalize_deplibs="-l$name -L$dir $finalize_deplibs" fi elif test "$build_libtool_libs" = yes; then # Not a shared library if test "$deplibs_check_method" != pass_all; then # We're trying link a shared library against a static one # but the system doesn't support it. # Just print a warning and add the library to dependency_libs so # that the program can be linked against the static library. $ECHO $ECHO "*** Warning: This system can not link to static lib archive $lib." $ECHO "*** I have the capability to make that library automatically link in when" $ECHO "*** you link to this library. But I can only do this if you have a" $ECHO "*** shared version of the library, which you do not appear to have." if test "$module" = yes; then $ECHO "*** But as you try to build a module library, libtool will still create " $ECHO "*** a static module, that should work as long as the dlopening application" $ECHO "*** is linked with the -dlopen flag to resolve symbols at runtime." if test -z "$global_symbol_pipe"; then $ECHO $ECHO "*** However, this would only work if libtool was able to extract symbol" $ECHO "*** lists from a program, using \`nm' or equivalent, but libtool could" $ECHO "*** not find such a program. So, this module is probably useless." $ECHO "*** \`nm' from GNU binutils and a full rebuild may help." fi if test "$build_old_libs" = no; then build_libtool_libs=module build_old_libs=yes else build_libtool_libs=no fi fi else deplibs="$dir/$old_library $deplibs" link_static=yes fi fi # link shared/static library? if test "$linkmode" = lib; then if test -n "$dependency_libs" && { test "$hardcode_into_libs" != yes || test "$build_old_libs" = yes || test "$link_static" = yes; }; then # Extract -R from dependency_libs temp_deplibs= for libdir in $dependency_libs; do case $libdir in -R*) func_stripname '-R' '' "$libdir" temp_xrpath=$func_stripname_result case " $xrpath " in *" $temp_xrpath "*) ;; *) xrpath="$xrpath $temp_xrpath";; esac;; *) temp_deplibs="$temp_deplibs $libdir";; esac done dependency_libs="$temp_deplibs" fi newlib_search_path="$newlib_search_path $absdir" # Link against this library test "$link_static" = no && newdependency_libs="$abs_ladir/$laname $newdependency_libs" # ... and its dependency_libs tmp_libs= for deplib in $dependency_libs; do newdependency_libs="$deplib $newdependency_libs" if $opt_duplicate_deps ; then case "$tmp_libs " in *" $deplib "*) specialdeplibs="$specialdeplibs $deplib" ;; esac fi tmp_libs="$tmp_libs $deplib" done if test "$link_all_deplibs" != no; then # Add the search paths of all dependency libraries for deplib in $dependency_libs; do case $deplib in -L*) path="$deplib" ;; *.la) func_dirname "$deplib" "" "." dir="$func_dirname_result" # We need an absolute path. case $dir in [\\/]* | [A-Za-z]:[\\/]*) absdir="$dir" ;; *) absdir=`cd "$dir" && pwd` if test -z "$absdir"; then func_warning "cannot determine absolute directory name of \`$dir'" absdir="$dir" fi ;; esac if $GREP "^installed=no" $deplib > /dev/null; then case $host in *-*-darwin*) depdepl= eval deplibrary_names=`${SED} -n -e 's/^library_names=\(.*\)$/\1/p' $deplib` if test -n "$deplibrary_names" ; then for tmp in $deplibrary_names ; do depdepl=$tmp done if test -f "$absdir/$objdir/$depdepl" ; then depdepl="$absdir/$objdir/$depdepl" darwin_install_name=`${OTOOL} -L $depdepl | awk '{if (NR == 2) {print $1;exit}}'` if test -z "$darwin_install_name"; then darwin_install_name=`${OTOOL64} -L $depdepl | awk '{if (NR == 2) {print $1;exit}}'` fi compiler_flags="$compiler_flags ${wl}-dylib_file ${wl}${darwin_install_name}:${depdepl}" linker_flags="$linker_flags -dylib_file ${darwin_install_name}:${depdepl}" path= fi fi ;; *) path="-L$absdir/$objdir" ;; esac else eval libdir=`${SED} -n -e 's/^libdir=\(.*\)$/\1/p' $deplib` test -z "$libdir" && \ func_fatal_error "\`$deplib' is not a valid libtool archive" test "$absdir" != "$libdir" && \ func_warning "\`$deplib' seems to be moved" path="-L$absdir" fi ;; esac case " $deplibs " in *" $path "*) ;; *) deplibs="$path $deplibs" ;; esac done fi # link_all_deplibs != no fi # linkmode = lib done # for deplib in $libs if test "$pass" = link; then if test "$linkmode" = "prog"; then compile_deplibs="$new_inherited_linker_flags $compile_deplibs" finalize_deplibs="$new_inherited_linker_flags $finalize_deplibs" else compiler_flags="$compiler_flags "`$ECHO "X $new_inherited_linker_flags" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` fi fi dependency_libs="$newdependency_libs" if test "$pass" = dlpreopen; then # Link the dlpreopened libraries before other libraries for deplib in $save_deplibs; do deplibs="$deplib $deplibs" done fi if test "$pass" != dlopen; then if test "$pass" != conv; then # Make sure lib_search_path contains only unique directories. lib_search_path= for dir in $newlib_search_path; do case "$lib_search_path " in *" $dir "*) ;; *) lib_search_path="$lib_search_path $dir" ;; esac done newlib_search_path= fi if test "$linkmode,$pass" != "prog,link"; then vars="deplibs" else vars="compile_deplibs finalize_deplibs" fi for var in $vars dependency_libs; do # Add libraries to $var in reverse order eval tmp_libs=\"\$$var\" new_libs= for deplib in $tmp_libs; do # FIXME: Pedantically, this is the right thing to do, so # that some nasty dependency loop isn't accidentally # broken: #new_libs="$deplib $new_libs" # Pragmatically, this seems to cause very few problems in # practice: case $deplib in -L*) new_libs="$deplib $new_libs" ;; -R*) ;; *) # And here is the reason: when a library appears more # than once as an explicit dependence of a library, or # is implicitly linked in more than once by the # compiler, it is considered special, and multiple # occurrences thereof are not removed. Compare this # with having the same library being listed as a # dependency of multiple other libraries: in this case, # we know (pedantically, we assume) the library does not # need to be listed more than once, so we keep only the # last copy. This is not always right, but it is rare # enough that we require users that really mean to play # such unportable linking tricks to link the library # using -Wl,-lname, so that libtool does not consider it # for duplicate removal. case " $specialdeplibs " in *" $deplib "*) new_libs="$deplib $new_libs" ;; *) case " $new_libs " in *" $deplib "*) ;; *) new_libs="$deplib $new_libs" ;; esac ;; esac ;; esac done tmp_libs= for deplib in $new_libs; do case $deplib in -L*) case " $tmp_libs " in *" $deplib "*) ;; *) tmp_libs="$tmp_libs $deplib" ;; esac ;; *) tmp_libs="$tmp_libs $deplib" ;; esac done eval $var=\"$tmp_libs\" done # for var fi # Last step: remove runtime libs from dependency_libs # (they stay in deplibs) tmp_libs= for i in $dependency_libs ; do case " $predeps $postdeps $compiler_lib_search_path " in *" $i "*) i="" ;; esac if test -n "$i" ; then tmp_libs="$tmp_libs $i" fi done dependency_libs=$tmp_libs done # for pass if test "$linkmode" = prog; then dlfiles="$newdlfiles" fi if test "$linkmode" = prog || test "$linkmode" = lib; then dlprefiles="$newdlprefiles" fi case $linkmode in oldlib) if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then func_warning "\`-dlopen' is ignored for archives" fi case " $deplibs" in *\ -l* | *\ -L*) func_warning "\`-l' and \`-L' are ignored for archives" ;; esac test -n "$rpath" && \ func_warning "\`-rpath' is ignored for archives" test -n "$xrpath" && \ func_warning "\`-R' is ignored for archives" test -n "$vinfo" && \ func_warning "\`-version-info/-version-number' is ignored for archives" test -n "$release" && \ func_warning "\`-release' is ignored for archives" test -n "$export_symbols$export_symbols_regex" && \ func_warning "\`-export-symbols' is ignored for archives" # Now set the variables for building old libraries. build_libtool_libs=no oldlibs="$output" objs="$objs$old_deplibs" ;; lib) # Make sure we only generate libraries of the form `libNAME.la'. case $outputname in lib*) func_stripname 'lib' '.la' "$outputname" name=$func_stripname_result eval shared_ext=\"$shrext_cmds\" eval libname=\"$libname_spec\" ;; *) test "$module" = no && \ func_fatal_help "libtool library \`$output' must begin with \`lib'" if test "$need_lib_prefix" != no; then # Add the "lib" prefix for modules if required func_stripname '' '.la' "$outputname" name=$func_stripname_result eval shared_ext=\"$shrext_cmds\" eval libname=\"$libname_spec\" else func_stripname '' '.la' "$outputname" libname=$func_stripname_result fi ;; esac if test -n "$objs"; then if test "$deplibs_check_method" != pass_all; then func_fatal_error "cannot build libtool library \`$output' from non-libtool objects on this host:$objs" else $ECHO $ECHO "*** Warning: Linking the shared library $output against the non-libtool" $ECHO "*** objects $objs is not portable!" libobjs="$libobjs $objs" fi fi test "$dlself" != no && \ func_warning "\`-dlopen self' is ignored for libtool libraries" set dummy $rpath shift test "$#" -gt 1 && \ func_warning "ignoring multiple \`-rpath's for a libtool library" install_libdir="$1" oldlibs= if test -z "$rpath"; then if test "$build_libtool_libs" = yes; then # Building a libtool convenience library. # Some compilers have problems with a `.al' extension so # convenience libraries should have the same extension an # archive normally would. oldlibs="$output_objdir/$libname.$libext $oldlibs" build_libtool_libs=convenience build_old_libs=yes fi test -n "$vinfo" && \ func_warning "\`-version-info/-version-number' is ignored for convenience libraries" test -n "$release" && \ func_warning "\`-release' is ignored for convenience libraries" else # Parse the version information argument. save_ifs="$IFS"; IFS=':' set dummy $vinfo 0 0 0 shift IFS="$save_ifs" test -n "$7" && \ func_fatal_help "too many parameters to \`-version-info'" # convert absolute version numbers to libtool ages # this retains compatibility with .la files and attempts # to make the code below a bit more comprehensible case $vinfo_number in yes) number_major="$1" number_minor="$2" number_revision="$3" # # There are really only two kinds -- those that # use the current revision as the major version # and those that subtract age and use age as # a minor version. But, then there is irix # which has an extra 1 added just for fun # case $version_type in darwin|linux|osf|windows|none) func_arith $number_major + $number_minor current=$func_arith_result age="$number_minor" revision="$number_revision" ;; freebsd-aout|freebsd-elf|sunos) current="$number_major" revision="$number_minor" age="0" ;; irix|nonstopux) func_arith $number_major + $number_minor current=$func_arith_result age="$number_minor" revision="$number_minor" lt_irix_increment=no ;; esac ;; no) current="$1" revision="$2" age="$3" ;; esac # Check that each of the things are valid numbers. case $current in 0|[1-9]|[1-9][0-9]|[1-9][0-9][0-9]|[1-9][0-9][0-9][0-9]|[1-9][0-9][0-9][0-9][0-9]) ;; *) func_error "CURRENT \`$current' must be a nonnegative integer" func_fatal_error "\`$vinfo' is not valid version information" ;; esac case $revision in 0|[1-9]|[1-9][0-9]|[1-9][0-9][0-9]|[1-9][0-9][0-9][0-9]|[1-9][0-9][0-9][0-9][0-9]) ;; *) func_error "REVISION \`$revision' must be a nonnegative integer" func_fatal_error "\`$vinfo' is not valid version information" ;; esac case $age in 0|[1-9]|[1-9][0-9]|[1-9][0-9][0-9]|[1-9][0-9][0-9][0-9]|[1-9][0-9][0-9][0-9][0-9]) ;; *) func_error "AGE \`$age' must be a nonnegative integer" func_fatal_error "\`$vinfo' is not valid version information" ;; esac if test "$age" -gt "$current"; then func_error "AGE \`$age' is greater than the current interface number \`$current'" func_fatal_error "\`$vinfo' is not valid version information" fi # Calculate the version variables. major= versuffix= verstring= case $version_type in none) ;; darwin) # Like Linux, but with the current version available in # verstring for coding it into the library header func_arith $current - $age major=.$func_arith_result versuffix="$major.$age.$revision" # Darwin ld doesn't like 0 for these options... func_arith $current + 1 minor_current=$func_arith_result xlcverstring="${wl}-compatibility_version ${wl}$minor_current ${wl}-current_version ${wl}$minor_current.$revision" verstring="-compatibility_version $minor_current -current_version $minor_current.$revision" ;; freebsd-aout) major=".$current" versuffix=".$current.$revision"; ;; freebsd-elf) major=".$current" versuffix=".$current" ;; irix | nonstopux) if test "X$lt_irix_increment" = "Xno"; then func_arith $current - $age else func_arith $current - $age + 1 fi major=$func_arith_result case $version_type in nonstopux) verstring_prefix=nonstopux ;; *) verstring_prefix=sgi ;; esac verstring="$verstring_prefix$major.$revision" # Add in all the interfaces that we are compatible with. loop=$revision while test "$loop" -ne 0; do func_arith $revision - $loop iface=$func_arith_result func_arith $loop - 1 loop=$func_arith_result verstring="$verstring_prefix$major.$iface:$verstring" done # Before this point, $major must not contain `.'. major=.$major versuffix="$major.$revision" ;; linux) func_arith $current - $age major=.$func_arith_result versuffix="$major.$age.$revision" ;; osf) func_arith $current - $age major=.$func_arith_result versuffix=".$current.$age.$revision" verstring="$current.$age.$revision" # Add in all the interfaces that we are compatible with. loop=$age while test "$loop" -ne 0; do func_arith $current - $loop iface=$func_arith_result func_arith $loop - 1 loop=$func_arith_result verstring="$verstring:${iface}.0" done # Make executables depend on our current version. verstring="$verstring:${current}.0" ;; qnx) major=".$current" versuffix=".$current" ;; sunos) major=".$current" versuffix=".$current.$revision" ;; windows) # Use '-' rather than '.', since we only want one # extension on DOS 8.3 filesystems. func_arith $current - $age major=$func_arith_result versuffix="-$major" ;; *) func_fatal_configuration "unknown library version type \`$version_type'" ;; esac # Clear the version info if we defaulted, and they specified a release. if test -z "$vinfo" && test -n "$release"; then major= case $version_type in darwin) # we can't check for "0.0" in archive_cmds due to quoting # problems, so we reset it completely verstring= ;; *) verstring="0.0" ;; esac if test "$need_version" = no; then versuffix= else versuffix=".0.0" fi fi # Remove version info from name if versioning should be avoided if test "$avoid_version" = yes && test "$need_version" = no; then major= versuffix= verstring="" fi # Check to see if the archive will have undefined symbols. if test "$allow_undefined" = yes; then if test "$allow_undefined_flag" = unsupported; then func_warning "undefined symbols not allowed in $host shared libraries" build_libtool_libs=no build_old_libs=yes fi else # Don't allow undefined symbols. allow_undefined_flag="$no_undefined_flag" fi fi func_generate_dlsyms "$libname" "$libname" "yes" libobjs="$libobjs $symfileobj" test "X$libobjs" = "X " && libobjs= if test "$mode" != relink; then # Remove our outputs, but don't remove object files since they # may have been created when compiling PIC objects. removelist= tempremovelist=`$ECHO "$output_objdir/*"` for p in $tempremovelist; do case $p in *.$objext | *.gcno) ;; $output_objdir/$outputname | $output_objdir/$libname.* | $output_objdir/${libname}${release}.*) if test "X$precious_files_regex" != "X"; then if $ECHO "$p" | $EGREP -e "$precious_files_regex" >/dev/null 2>&1 then continue fi fi removelist="$removelist $p" ;; *) ;; esac done test -n "$removelist" && \ func_show_eval "${RM}r \$removelist" fi # Now set the variables for building old libraries. if test "$build_old_libs" = yes && test "$build_libtool_libs" != convenience ; then oldlibs="$oldlibs $output_objdir/$libname.$libext" # Transform .lo files to .o files. oldobjs="$objs "`$ECHO "X$libobjs" | $SP2NL | $Xsed -e '/\.'${libext}'$/d' -e "$lo2o" | $NL2SP` fi # Eliminate all temporary directories. #for path in $notinst_path; do # lib_search_path=`$ECHO "X$lib_search_path " | $Xsed -e "s% $path % %g"` # deplibs=`$ECHO "X$deplibs " | $Xsed -e "s% -L$path % %g"` # dependency_libs=`$ECHO "X$dependency_libs " | $Xsed -e "s% -L$path % %g"` #done if test -n "$xrpath"; then # If the user specified any rpath flags, then add them. temp_xrpath= for libdir in $xrpath; do temp_xrpath="$temp_xrpath -R$libdir" case "$finalize_rpath " in *" $libdir "*) ;; *) finalize_rpath="$finalize_rpath $libdir" ;; esac done if test "$hardcode_into_libs" != yes || test "$build_old_libs" = yes; then dependency_libs="$temp_xrpath $dependency_libs" fi fi # Make sure dlfiles contains only unique files that won't be dlpreopened old_dlfiles="$dlfiles" dlfiles= for lib in $old_dlfiles; do case " $dlprefiles $dlfiles " in *" $lib "*) ;; *) dlfiles="$dlfiles $lib" ;; esac done # Make sure dlprefiles contains only unique files old_dlprefiles="$dlprefiles" dlprefiles= for lib in $old_dlprefiles; do case "$dlprefiles " in *" $lib "*) ;; *) dlprefiles="$dlprefiles $lib" ;; esac done if test "$build_libtool_libs" = yes; then if test -n "$rpath"; then case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-beos* | *-cegcc*) # these systems don't actually have a c library (as such)! ;; *-*-rhapsody* | *-*-darwin1.[012]) # Rhapsody C library is in the System framework deplibs="$deplibs System.ltframework" ;; *-*-netbsd*) # Don't link with libc until the a.out ld.so is fixed. ;; *-*-openbsd* | *-*-freebsd* | *-*-dragonfly*) # Do not include libc due to us having libc/libc_r. ;; *-*-sco3.2v5* | *-*-sco5v6*) # Causes problems with __ctype ;; *-*-sysv4.2uw2* | *-*-sysv5* | *-*-unixware* | *-*-OpenUNIX*) # Compiler inserts libc in the correct place for threads to work ;; *) # Add libc to deplibs on all other systems if necessary. if test "$build_libtool_need_lc" = "yes"; then deplibs="$deplibs -lc" fi ;; esac fi # Transform deplibs into only deplibs that can be linked in shared. name_save=$name libname_save=$libname release_save=$release versuffix_save=$versuffix major_save=$major # I'm not sure if I'm treating the release correctly. I think # release should show up in the -l (ie -lgmp5) so we don't want to # add it in twice. Is that correct? release="" versuffix="" major="" newdeplibs= droppeddeps=no case $deplibs_check_method in pass_all) # Don't check for shared/static. Everything works. # This might be a little naive. We might want to check # whether the library exists or not. But this is on # osf3 & osf4 and I'm not really sure... Just # implementing what was already the behavior. newdeplibs=$deplibs ;; test_compile) # This code stresses the "libraries are programs" paradigm to its # limits. Maybe even breaks it. We compile a program, linking it # against the deplibs as a proxy for the library. Then we can check # whether they linked in statically or dynamically with ldd. $opt_dry_run || $RM conftest.c cat > conftest.c </dev/null` for potent_lib in $potential_libs; do # Follow soft links. if ls -lLd "$potent_lib" 2>/dev/null | $GREP " -> " >/dev/null; then continue fi # The statement above tries to avoid entering an # endless loop below, in case of cyclic links. # We might still enter an endless loop, since a link # loop can be closed while we follow links, # but so what? potlib="$potent_lib" while test -h "$potlib" 2>/dev/null; do potliblink=`ls -ld $potlib | ${SED} 's/.* -> //'` case $potliblink in [\\/]* | [A-Za-z]:[\\/]*) potlib="$potliblink";; *) potlib=`$ECHO "X$potlib" | $Xsed -e 's,[^/]*$,,'`"$potliblink";; esac done if eval $file_magic_cmd \"\$potlib\" 2>/dev/null | $SED -e 10q | $EGREP "$file_magic_regex" > /dev/null; then newdeplibs="$newdeplibs $a_deplib" a_deplib="" break 2 fi done done fi if test -n "$a_deplib" ; then droppeddeps=yes $ECHO $ECHO "*** Warning: linker path does not have real file for library $a_deplib." $ECHO "*** I have the capability to make that library automatically link in when" $ECHO "*** you link to this library. But I can only do this if you have a" $ECHO "*** shared version of the library, which you do not appear to have" $ECHO "*** because I did check the linker path looking for a file starting" if test -z "$potlib" ; then $ECHO "*** with $libname but no candidates were found. (...for file magic test)" else $ECHO "*** with $libname and none of the candidates passed a file format test" $ECHO "*** using a file magic. 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But I can only do this if you have a" $ECHO "*** shared version of the library, which you do not appear to have" $ECHO "*** because I did check the linker path looking for a file starting" if test -z "$potlib" ; then $ECHO "*** with $libname but no candidates were found. (...for regex pattern test)" else $ECHO "*** with $libname and none of the candidates passed a file format test" $ECHO "*** using a regex pattern. Last file checked: $potlib" fi fi ;; *) # Add a -L argument. newdeplibs="$newdeplibs $a_deplib" ;; esac done # Gone through all deplibs. ;; none | unknown | *) newdeplibs="" tmp_deplibs=`$ECHO "X $deplibs" | $Xsed \ -e 's/ -lc$//' -e 's/ -[LR][^ ]*//g'` if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then for i in $predeps $postdeps ; do # can't use Xsed below, because $i might contain '/' tmp_deplibs=`$ECHO "X $tmp_deplibs" | $Xsed -e "s,$i,,"` done fi if $ECHO "X $tmp_deplibs" | $Xsed -e 's/[ ]//g' | $GREP . >/dev/null; then $ECHO if test "X$deplibs_check_method" = "Xnone"; then $ECHO "*** Warning: inter-library dependencies are not supported in this platform." else $ECHO "*** Warning: inter-library dependencies are not known to be supported." fi $ECHO "*** All declared inter-library dependencies are being dropped." droppeddeps=yes fi ;; esac versuffix=$versuffix_save major=$major_save release=$release_save libname=$libname_save name=$name_save case $host in *-*-rhapsody* | *-*-darwin1.[012]) # On Rhapsody replace the C library with the System framework newdeplibs=`$ECHO "X $newdeplibs" | $Xsed -e 's/ -lc / System.ltframework /'` ;; esac if test "$droppeddeps" = yes; then if test "$module" = yes; then $ECHO $ECHO "*** Warning: libtool could not satisfy all declared inter-library" $ECHO "*** dependencies of module $libname. Therefore, libtool will create" $ECHO "*** a static module, that should work as long as the dlopening" $ECHO "*** application is linked with the -dlopen flag." if test -z "$global_symbol_pipe"; then $ECHO $ECHO "*** However, this would only work if libtool was able to extract symbol" $ECHO "*** lists from a program, using \`nm' or equivalent, but libtool could" $ECHO "*** not find such a program. So, this module is probably useless." $ECHO "*** \`nm' from GNU binutils and a full rebuild may help." fi if test "$build_old_libs" = no; then oldlibs="$output_objdir/$libname.$libext" build_libtool_libs=module build_old_libs=yes else build_libtool_libs=no fi else $ECHO "*** The inter-library dependencies that have been dropped here will be" $ECHO "*** automatically added whenever a program is linked with this library" $ECHO "*** or is declared to -dlopen it." if test "$allow_undefined" = no; then $ECHO $ECHO "*** Since this library must not contain undefined symbols," $ECHO "*** because either the platform does not support them or" $ECHO "*** it was explicitly requested with -no-undefined," $ECHO "*** libtool will only create a static version of it." if test "$build_old_libs" = no; then oldlibs="$output_objdir/$libname.$libext" build_libtool_libs=module build_old_libs=yes else build_libtool_libs=no fi fi fi fi # Done checking deplibs! deplibs=$newdeplibs fi # Time to change all our "foo.ltframework" stuff back to "-framework foo" case $host in *-*-darwin*) newdeplibs=`$ECHO "X $newdeplibs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` new_inherited_linker_flags=`$ECHO "X $new_inherited_linker_flags" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` deplibs=`$ECHO "X $deplibs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` ;; esac # move library search paths that coincide with paths to not yet # installed libraries to the beginning of the library search list new_libs= for path in $notinst_path; do case " $new_libs " in *" -L$path/$objdir "*) ;; *) case " $deplibs " in *" -L$path/$objdir "*) new_libs="$new_libs -L$path/$objdir" ;; esac ;; esac done for deplib in $deplibs; do case $deplib in -L*) case " $new_libs " in *" $deplib "*) ;; *) new_libs="$new_libs $deplib" ;; esac ;; *) new_libs="$new_libs $deplib" ;; esac done deplibs="$new_libs" # All the library-specific variables (install_libdir is set above). library_names= old_library= dlname= # Test again, we may have decided not to build it any more if test "$build_libtool_libs" = yes; then if test "$hardcode_into_libs" = yes; then # Hardcode the library paths hardcode_libdirs= dep_rpath= rpath="$finalize_rpath" test "$mode" != relink && rpath="$compile_rpath$rpath" for libdir in $rpath; do if test -n "$hardcode_libdir_flag_spec"; then if test -n "$hardcode_libdir_separator"; then if test -z "$hardcode_libdirs"; then hardcode_libdirs="$libdir" else # Just accumulate the unique libdirs. case $hardcode_libdir_separator$hardcode_libdirs$hardcode_libdir_separator in *"$hardcode_libdir_separator$libdir$hardcode_libdir_separator"*) ;; *) hardcode_libdirs="$hardcode_libdirs$hardcode_libdir_separator$libdir" ;; esac fi else eval flag=\"$hardcode_libdir_flag_spec\" dep_rpath="$dep_rpath $flag" fi elif test -n "$runpath_var"; then case "$perm_rpath " in *" $libdir "*) ;; *) perm_rpath="$perm_rpath $libdir" ;; esac fi done # Substitute the hardcoded libdirs into the rpath. if test -n "$hardcode_libdir_separator" && test -n "$hardcode_libdirs"; then libdir="$hardcode_libdirs" if test -n "$hardcode_libdir_flag_spec_ld"; then eval dep_rpath=\"$hardcode_libdir_flag_spec_ld\" else eval dep_rpath=\"$hardcode_libdir_flag_spec\" fi fi if test -n "$runpath_var" && test -n "$perm_rpath"; then # We should set the runpath_var. rpath= for dir in $perm_rpath; do rpath="$rpath$dir:" done eval "$runpath_var='$rpath\$$runpath_var'; export $runpath_var" fi test -n "$dep_rpath" && deplibs="$dep_rpath $deplibs" fi shlibpath="$finalize_shlibpath" test "$mode" != relink && shlibpath="$compile_shlibpath$shlibpath" if test -n "$shlibpath"; then eval "$shlibpath_var='$shlibpath\$$shlibpath_var'; export $shlibpath_var" fi # Get the real and link names of the library. eval shared_ext=\"$shrext_cmds\" eval library_names=\"$library_names_spec\" set dummy $library_names shift realname="$1" shift if test -n "$soname_spec"; then eval soname=\"$soname_spec\" else soname="$realname" fi if test -z "$dlname"; then dlname=$soname fi lib="$output_objdir/$realname" linknames= for link do linknames="$linknames $link" done # Use standard objects if they are pic test -z "$pic_flag" && libobjs=`$ECHO "X$libobjs" | $SP2NL | $Xsed -e "$lo2o" | $NL2SP` test "X$libobjs" = "X " && libobjs= delfiles= if test -n "$export_symbols" && test -n "$include_expsyms"; then $opt_dry_run || cp "$export_symbols" "$output_objdir/$libname.uexp" export_symbols="$output_objdir/$libname.uexp" delfiles="$delfiles $export_symbols" fi orig_export_symbols= case $host_os in cygwin* | mingw* | cegcc*) if test -n "$export_symbols" && test -z "$export_symbols_regex"; then # exporting using user supplied symfile if test "x`$SED 1q $export_symbols`" != xEXPORTS; then # and it's NOT already a .def file. Must figure out # which of the given symbols are data symbols and tag # them as such. So, trigger use of export_symbols_cmds. # export_symbols gets reassigned inside the "prepare # the list of exported symbols" if statement, so the # include_expsyms logic still works. orig_export_symbols="$export_symbols" export_symbols= always_export_symbols=yes fi fi ;; esac # Prepare the list of exported symbols if test -z "$export_symbols"; then if test "$always_export_symbols" = yes || test -n "$export_symbols_regex"; then func_verbose "generating symbol list for \`$libname.la'" export_symbols="$output_objdir/$libname.exp" $opt_dry_run || $RM $export_symbols cmds=$export_symbols_cmds save_ifs="$IFS"; IFS='~' for cmd in $cmds; do IFS="$save_ifs" eval cmd=\"$cmd\" func_len " $cmd" len=$func_len_result if test "$len" -lt "$max_cmd_len" || test "$max_cmd_len" -le -1; then func_show_eval "$cmd" 'exit $?' skipped_export=false else # The command line is too long to execute in one step. func_verbose "using reloadable object file for export list..." skipped_export=: # Break out early, otherwise skipped_export may be # set to false by a later but shorter cmd. break fi done IFS="$save_ifs" if test -n "$export_symbols_regex" && test "X$skipped_export" != "X:"; then func_show_eval '$EGREP -e "$export_symbols_regex" "$export_symbols" > "${export_symbols}T"' func_show_eval '$MV "${export_symbols}T" "$export_symbols"' fi fi fi if test -n "$export_symbols" && test -n "$include_expsyms"; then tmp_export_symbols="$export_symbols" test -n "$orig_export_symbols" && tmp_export_symbols="$orig_export_symbols" $opt_dry_run || eval '$ECHO "X$include_expsyms" | $Xsed | $SP2NL >> "$tmp_export_symbols"' fi if test "X$skipped_export" != "X:" && test -n "$orig_export_symbols"; then # The given exports_symbols file has to be filtered, so filter it. func_verbose "filter symbol list for \`$libname.la' to tag DATA exports" # FIXME: $output_objdir/$libname.filter potentially contains lots of # 's' commands which not all seds can handle. GNU sed should be fine # though. Also, the filter scales superlinearly with the number of # global variables. join(1) would be nice here, but unfortunately # isn't a blessed tool. $opt_dry_run || $SED -e '/[ ,]DATA/!d;s,\(.*\)\([ \,].*\),s|^\1$|\1\2|,' < $export_symbols > $output_objdir/$libname.filter delfiles="$delfiles $export_symbols $output_objdir/$libname.filter" export_symbols=$output_objdir/$libname.def $opt_dry_run || $SED -f $output_objdir/$libname.filter < $orig_export_symbols > $export_symbols fi tmp_deplibs= for test_deplib in $deplibs; do case " $convenience " in *" $test_deplib "*) ;; *) tmp_deplibs="$tmp_deplibs $test_deplib" ;; esac done deplibs="$tmp_deplibs" if test -n "$convenience"; then if test -n "$whole_archive_flag_spec" && test "$compiler_needs_object" = yes && test -z "$libobjs"; then # extract the archives, so we have objects to list. # TODO: could optimize this to just extract one archive. whole_archive_flag_spec= fi if test -n "$whole_archive_flag_spec"; then save_libobjs=$libobjs eval libobjs=\"\$libobjs $whole_archive_flag_spec\" test "X$libobjs" = "X " && libobjs= else gentop="$output_objdir/${outputname}x" generated="$generated $gentop" func_extract_archives $gentop $convenience libobjs="$libobjs $func_extract_archives_result" test "X$libobjs" = "X " && libobjs= fi fi if test "$thread_safe" = yes && test -n "$thread_safe_flag_spec"; then eval flag=\"$thread_safe_flag_spec\" linker_flags="$linker_flags $flag" fi # Make a backup of the uninstalled library when relinking if test "$mode" = relink; then $opt_dry_run || eval '(cd $output_objdir && $RM ${realname}U && $MV $realname ${realname}U)' || exit $? fi # Do each of the archive commands. if test "$module" = yes && test -n "$module_cmds" ; then if test -n "$export_symbols" && test -n "$module_expsym_cmds"; then eval test_cmds=\"$module_expsym_cmds\" cmds=$module_expsym_cmds else eval test_cmds=\"$module_cmds\" cmds=$module_cmds fi else if test -n "$export_symbols" && test -n "$archive_expsym_cmds"; then eval test_cmds=\"$archive_expsym_cmds\" cmds=$archive_expsym_cmds else eval test_cmds=\"$archive_cmds\" cmds=$archive_cmds fi fi if test "X$skipped_export" != "X:" && func_len " $test_cmds" && len=$func_len_result && test "$len" -lt "$max_cmd_len" || test "$max_cmd_len" -le -1; then : else # The command line is too long to link in one step, link piecewise # or, if using GNU ld and skipped_export is not :, use a linker # script. # Save the value of $output and $libobjs because we want to # use them later. If we have whole_archive_flag_spec, we # want to use save_libobjs as it was before # whole_archive_flag_spec was expanded, because we can't # assume the linker understands whole_archive_flag_spec. # This may have to be revisited, in case too many # convenience libraries get linked in and end up exceeding # the spec. if test -z "$convenience" || test -z "$whole_archive_flag_spec"; then save_libobjs=$libobjs fi save_output=$output output_la=`$ECHO "X$output" | $Xsed -e "$basename"` # Clear the reloadable object creation command queue and # initialize k to one. test_cmds= concat_cmds= objlist= last_robj= k=1 if test -n "$save_libobjs" && test "X$skipped_export" != "X:" && test "$with_gnu_ld" = yes; then output=${output_objdir}/${output_la}.lnkscript func_verbose "creating GNU ld script: $output" $ECHO 'INPUT (' > $output for obj in $save_libobjs do $ECHO "$obj" >> $output done $ECHO ')' >> $output delfiles="$delfiles $output" elif test -n "$save_libobjs" && test "X$skipped_export" != "X:" && test "X$file_list_spec" != X; then output=${output_objdir}/${output_la}.lnk func_verbose "creating linker input file list: $output" : > $output set x $save_libobjs shift firstobj= if test "$compiler_needs_object" = yes; then firstobj="$1 " shift fi for obj do $ECHO "$obj" >> $output done delfiles="$delfiles $output" output=$firstobj\"$file_list_spec$output\" else if test -n "$save_libobjs"; then func_verbose "creating reloadable object files..." output=$output_objdir/$output_la-${k}.$objext eval test_cmds=\"$reload_cmds\" func_len " $test_cmds" len0=$func_len_result len=$len0 # Loop over the list of objects to be linked. for obj in $save_libobjs do func_len " $obj" func_arith $len + $func_len_result len=$func_arith_result if test "X$objlist" = X || test "$len" -lt "$max_cmd_len"; then func_append objlist " $obj" else # The command $test_cmds is almost too long, add a # command to the queue. if test "$k" -eq 1 ; then # The first file doesn't have a previous command to add. eval concat_cmds=\"$reload_cmds $objlist $last_robj\" else # All subsequent reloadable object files will link in # the last one created. eval concat_cmds=\"\$concat_cmds~$reload_cmds $objlist $last_robj~\$RM $last_robj\" fi last_robj=$output_objdir/$output_la-${k}.$objext func_arith $k + 1 k=$func_arith_result output=$output_objdir/$output_la-${k}.$objext objlist=$obj func_len " $last_robj" func_arith $len0 + $func_len_result len=$func_arith_result fi done # Handle the remaining objects by creating one last # reloadable object file. All subsequent reloadable object # files will link in the last one created. test -z "$concat_cmds" || concat_cmds=$concat_cmds~ eval concat_cmds=\"\${concat_cmds}$reload_cmds $objlist $last_robj\" if test -n "$last_robj"; then eval concat_cmds=\"\${concat_cmds}~\$RM $last_robj\" fi delfiles="$delfiles $output" else output= fi if ${skipped_export-false}; then func_verbose "generating symbol list for \`$libname.la'" export_symbols="$output_objdir/$libname.exp" $opt_dry_run || $RM $export_symbols libobjs=$output # Append the command to create the export file. test -z "$concat_cmds" || concat_cmds=$concat_cmds~ eval concat_cmds=\"\$concat_cmds$export_symbols_cmds\" if test -n "$last_robj"; then eval concat_cmds=\"\$concat_cmds~\$RM $last_robj\" fi fi test -n "$save_libobjs" && func_verbose "creating a temporary reloadable object file: $output" # Loop through the commands generated above and execute them. save_ifs="$IFS"; IFS='~' for cmd in $concat_cmds; do IFS="$save_ifs" $opt_silent || { func_quote_for_expand "$cmd" eval "func_echo $func_quote_for_expand_result" } $opt_dry_run || eval "$cmd" || { lt_exit=$? # Restore the uninstalled library and exit if test "$mode" = relink; then ( cd "$output_objdir" && \ $RM "${realname}T" && \ $MV "${realname}U" "$realname" ) fi exit $lt_exit } done IFS="$save_ifs" if test -n "$export_symbols_regex" && ${skipped_export-false}; then func_show_eval '$EGREP -e "$export_symbols_regex" "$export_symbols" > "${export_symbols}T"' func_show_eval '$MV "${export_symbols}T" "$export_symbols"' fi fi if ${skipped_export-false}; then if test -n "$export_symbols" && test -n "$include_expsyms"; then tmp_export_symbols="$export_symbols" test -n "$orig_export_symbols" && tmp_export_symbols="$orig_export_symbols" $opt_dry_run || eval '$ECHO "X$include_expsyms" | $Xsed | $SP2NL >> "$tmp_export_symbols"' fi if test -n "$orig_export_symbols"; then # The given exports_symbols file has to be filtered, so filter it. func_verbose "filter symbol list for \`$libname.la' to tag DATA exports" # FIXME: $output_objdir/$libname.filter potentially contains lots of # 's' commands which not all seds can handle. GNU sed should be fine # though. Also, the filter scales superlinearly with the number of # global variables. join(1) would be nice here, but unfortunately # isn't a blessed tool. $opt_dry_run || $SED -e '/[ ,]DATA/!d;s,\(.*\)\([ \,].*\),s|^\1$|\1\2|,' < $export_symbols > $output_objdir/$libname.filter delfiles="$delfiles $export_symbols $output_objdir/$libname.filter" export_symbols=$output_objdir/$libname.def $opt_dry_run || $SED -f $output_objdir/$libname.filter < $orig_export_symbols > $export_symbols fi fi libobjs=$output # Restore the value of output. output=$save_output if test -n "$convenience" && test -n "$whole_archive_flag_spec"; then eval libobjs=\"\$libobjs $whole_archive_flag_spec\" test "X$libobjs" = "X " && libobjs= fi # Expand the library linking commands again to reset the # value of $libobjs for piecewise linking. # Do each of the archive commands. if test "$module" = yes && test -n "$module_cmds" ; then if test -n "$export_symbols" && test -n "$module_expsym_cmds"; then cmds=$module_expsym_cmds else cmds=$module_cmds fi else if test -n "$export_symbols" && test -n "$archive_expsym_cmds"; then cmds=$archive_expsym_cmds else cmds=$archive_cmds fi fi fi if test -n "$delfiles"; then # Append the command to remove temporary files to $cmds. eval cmds=\"\$cmds~\$RM $delfiles\" fi # Add any objects from preloaded convenience libraries if test -n "$dlprefiles"; then gentop="$output_objdir/${outputname}x" generated="$generated $gentop" func_extract_archives $gentop $dlprefiles libobjs="$libobjs $func_extract_archives_result" test "X$libobjs" = "X " && libobjs= fi save_ifs="$IFS"; IFS='~' for cmd in $cmds; do IFS="$save_ifs" eval cmd=\"$cmd\" $opt_silent || { func_quote_for_expand "$cmd" eval "func_echo $func_quote_for_expand_result" } $opt_dry_run || eval "$cmd" || { lt_exit=$? # Restore the uninstalled library and exit if test "$mode" = relink; then ( cd "$output_objdir" && \ $RM "${realname}T" && \ $MV "${realname}U" "$realname" ) fi exit $lt_exit } done IFS="$save_ifs" # Restore the uninstalled library and exit if test "$mode" = relink; then $opt_dry_run || eval '(cd $output_objdir && $RM ${realname}T && $MV $realname ${realname}T && $MV ${realname}U $realname)' || exit $? if test -n "$convenience"; then if test -z "$whole_archive_flag_spec"; then func_show_eval '${RM}r "$gentop"' fi fi exit $EXIT_SUCCESS fi # Create links to the real library. for linkname in $linknames; do if test "$realname" != "$linkname"; then func_show_eval '(cd "$output_objdir" && $RM "$linkname" && $LN_S "$realname" "$linkname")' 'exit $?' fi done # If -module or -export-dynamic was specified, set the dlname. if test "$module" = yes || test "$export_dynamic" = yes; then # On all known operating systems, these are identical. dlname="$soname" fi fi ;; obj) if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then func_warning "\`-dlopen' is ignored for objects" fi case " $deplibs" in *\ -l* | *\ -L*) func_warning "\`-l' and \`-L' are ignored for objects" ;; esac test -n "$rpath" && \ func_warning "\`-rpath' is ignored for objects" test -n "$xrpath" && \ func_warning "\`-R' is ignored for objects" test -n "$vinfo" && \ func_warning "\`-version-info' is ignored for objects" test -n "$release" && \ func_warning "\`-release' is ignored for objects" case $output in *.lo) test -n "$objs$old_deplibs" && \ func_fatal_error "cannot build library object \`$output' from non-libtool objects" libobj=$output func_lo2o "$libobj" obj=$func_lo2o_result ;; *) libobj= obj="$output" ;; esac # Delete the old objects. $opt_dry_run || $RM $obj $libobj # Objects from convenience libraries. This assumes # single-version convenience libraries. Whenever we create # different ones for PIC/non-PIC, this we'll have to duplicate # the extraction. reload_conv_objs= gentop= # reload_cmds runs $LD directly, so let us get rid of # -Wl from whole_archive_flag_spec and hope we can get by with # turning comma into space.. wl= if test -n "$convenience"; then if test -n "$whole_archive_flag_spec"; then eval tmp_whole_archive_flags=\"$whole_archive_flag_spec\" reload_conv_objs=$reload_objs\ `$ECHO "X$tmp_whole_archive_flags" | $Xsed -e 's|,| |g'` else gentop="$output_objdir/${obj}x" generated="$generated $gentop" func_extract_archives $gentop $convenience reload_conv_objs="$reload_objs $func_extract_archives_result" fi fi # Create the old-style object. reload_objs="$objs$old_deplibs "`$ECHO "X$libobjs" | $SP2NL | $Xsed -e '/\.'${libext}$'/d' -e '/\.lib$/d' -e "$lo2o" | $NL2SP`" $reload_conv_objs" ### testsuite: skip nested quoting test output="$obj" func_execute_cmds "$reload_cmds" 'exit $?' # Exit if we aren't doing a library object file. if test -z "$libobj"; then if test -n "$gentop"; then func_show_eval '${RM}r "$gentop"' fi exit $EXIT_SUCCESS fi if test "$build_libtool_libs" != yes; then if test -n "$gentop"; then func_show_eval '${RM}r "$gentop"' fi # Create an invalid libtool object if no PIC, so that we don't # accidentally link it into a program. # $show "echo timestamp > $libobj" # $opt_dry_run || eval "echo timestamp > $libobj" || exit $? exit $EXIT_SUCCESS fi if test -n "$pic_flag" || test "$pic_mode" != default; then # Only do commands if we really have different PIC objects. reload_objs="$libobjs $reload_conv_objs" output="$libobj" func_execute_cmds "$reload_cmds" 'exit $?' fi if test -n "$gentop"; then func_show_eval '${RM}r "$gentop"' fi exit $EXIT_SUCCESS ;; prog) case $host in *cygwin*) func_stripname '' '.exe' "$output" output=$func_stripname_result.exe;; esac test -n "$vinfo" && \ func_warning "\`-version-info' is ignored for programs" test -n "$release" && \ func_warning "\`-release' is ignored for programs" test "$preload" = yes \ && test "$dlopen_support" = unknown \ && test "$dlopen_self" = unknown \ && test "$dlopen_self_static" = unknown && \ func_warning "\`LT_INIT([dlopen])' not used. Assuming no dlopen support." case $host in *-*-rhapsody* | *-*-darwin1.[012]) # On Rhapsody replace the C library is the System framework compile_deplibs=`$ECHO "X $compile_deplibs" | $Xsed -e 's/ -lc / System.ltframework /'` finalize_deplibs=`$ECHO "X $finalize_deplibs" | $Xsed -e 's/ -lc / System.ltframework /'` ;; esac case $host in *-*-darwin*) # Don't allow lazy linking, it breaks C++ global constructors # But is supposedly fixed on 10.4 or later (yay!). if test "$tagname" = CXX ; then case ${MACOSX_DEPLOYMENT_TARGET-10.0} in 10.[0123]) compile_command="$compile_command ${wl}-bind_at_load" finalize_command="$finalize_command ${wl}-bind_at_load" ;; esac fi # Time to change all our "foo.ltframework" stuff back to "-framework foo" compile_deplibs=`$ECHO "X $compile_deplibs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` finalize_deplibs=`$ECHO "X $finalize_deplibs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` ;; esac # move library search paths that coincide with paths to not yet # installed libraries to the beginning of the library search list new_libs= for path in $notinst_path; do case " $new_libs " in *" -L$path/$objdir "*) ;; *) case " $compile_deplibs " in *" -L$path/$objdir "*) new_libs="$new_libs -L$path/$objdir" ;; esac ;; esac done for deplib in $compile_deplibs; do case $deplib in -L*) case " $new_libs " in *" $deplib "*) ;; *) new_libs="$new_libs $deplib" ;; esac ;; *) new_libs="$new_libs $deplib" ;; esac done compile_deplibs="$new_libs" compile_command="$compile_command $compile_deplibs" finalize_command="$finalize_command $finalize_deplibs" if test -n "$rpath$xrpath"; then # If the user specified any rpath flags, then add them. for libdir in $rpath $xrpath; do # This is the magic to use -rpath. case "$finalize_rpath " in *" $libdir "*) ;; *) finalize_rpath="$finalize_rpath $libdir" ;; esac done fi # Now hardcode the library paths rpath= hardcode_libdirs= for libdir in $compile_rpath $finalize_rpath; do if test -n "$hardcode_libdir_flag_spec"; then if test -n "$hardcode_libdir_separator"; then if test -z "$hardcode_libdirs"; then hardcode_libdirs="$libdir" else # Just accumulate the unique libdirs. case $hardcode_libdir_separator$hardcode_libdirs$hardcode_libdir_separator in *"$hardcode_libdir_separator$libdir$hardcode_libdir_separator"*) ;; *) hardcode_libdirs="$hardcode_libdirs$hardcode_libdir_separator$libdir" ;; esac fi else eval flag=\"$hardcode_libdir_flag_spec\" rpath="$rpath $flag" fi elif test -n "$runpath_var"; then case "$perm_rpath " in *" $libdir "*) ;; *) perm_rpath="$perm_rpath $libdir" ;; esac fi case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*) testbindir=`${ECHO} "$libdir" | ${SED} -e 's*/lib$*/bin*'` case :$dllsearchpath: in *":$libdir:"*) ;; ::) dllsearchpath=$libdir;; *) dllsearchpath="$dllsearchpath:$libdir";; esac case :$dllsearchpath: in *":$testbindir:"*) ;; ::) dllsearchpath=$testbindir;; *) dllsearchpath="$dllsearchpath:$testbindir";; esac ;; esac done # Substitute the hardcoded libdirs into the rpath. if test -n "$hardcode_libdir_separator" && test -n "$hardcode_libdirs"; then libdir="$hardcode_libdirs" eval rpath=\" $hardcode_libdir_flag_spec\" fi compile_rpath="$rpath" rpath= hardcode_libdirs= for libdir in $finalize_rpath; do if test -n "$hardcode_libdir_flag_spec"; then if test -n "$hardcode_libdir_separator"; then if test -z "$hardcode_libdirs"; then hardcode_libdirs="$libdir" else # Just accumulate the unique libdirs. case $hardcode_libdir_separator$hardcode_libdirs$hardcode_libdir_separator in *"$hardcode_libdir_separator$libdir$hardcode_libdir_separator"*) ;; *) hardcode_libdirs="$hardcode_libdirs$hardcode_libdir_separator$libdir" ;; esac fi else eval flag=\"$hardcode_libdir_flag_spec\" rpath="$rpath $flag" fi elif test -n "$runpath_var"; then case "$finalize_perm_rpath " in *" $libdir "*) ;; *) finalize_perm_rpath="$finalize_perm_rpath $libdir" ;; esac fi done # Substitute the hardcoded libdirs into the rpath. if test -n "$hardcode_libdir_separator" && test -n "$hardcode_libdirs"; then libdir="$hardcode_libdirs" eval rpath=\" $hardcode_libdir_flag_spec\" fi finalize_rpath="$rpath" if test -n "$libobjs" && test "$build_old_libs" = yes; then # Transform all the library objects into standard objects. compile_command=`$ECHO "X$compile_command" | $SP2NL | $Xsed -e "$lo2o" | $NL2SP` finalize_command=`$ECHO "X$finalize_command" | $SP2NL | $Xsed -e "$lo2o" | $NL2SP` fi func_generate_dlsyms "$outputname" "@PROGRAM@" "no" # template prelinking step if test -n "$prelink_cmds"; then func_execute_cmds "$prelink_cmds" 'exit $?' fi wrappers_required=yes case $host in *cygwin* | *mingw* ) if test "$build_libtool_libs" != yes; then wrappers_required=no fi ;; *cegcc) # Disable wrappers for cegcc, we are cross compiling anyway. wrappers_required=no ;; *) if test "$need_relink" = no || test "$build_libtool_libs" != yes; then wrappers_required=no fi ;; esac if test "$wrappers_required" = no; then # Replace the output file specification. compile_command=`$ECHO "X$compile_command" | $Xsed -e 's%@OUTPUT@%'"$output"'%g'` link_command="$compile_command$compile_rpath" # We have no uninstalled library dependencies, so finalize right now. exit_status=0 func_show_eval "$link_command" 'exit_status=$?' # Delete the generated files. if test -f "$output_objdir/${outputname}S.${objext}"; then func_show_eval '$RM "$output_objdir/${outputname}S.${objext}"' fi exit $exit_status fi if test -n "$compile_shlibpath$finalize_shlibpath"; then compile_command="$shlibpath_var=\"$compile_shlibpath$finalize_shlibpath\$$shlibpath_var\" $compile_command" fi if test -n "$finalize_shlibpath"; then finalize_command="$shlibpath_var=\"$finalize_shlibpath\$$shlibpath_var\" $finalize_command" fi compile_var= finalize_var= if test -n "$runpath_var"; then if test -n "$perm_rpath"; then # We should set the runpath_var. rpath= for dir in $perm_rpath; do rpath="$rpath$dir:" done compile_var="$runpath_var=\"$rpath\$$runpath_var\" " fi if test -n "$finalize_perm_rpath"; then # We should set the runpath_var. rpath= for dir in $finalize_perm_rpath; do rpath="$rpath$dir:" done finalize_var="$runpath_var=\"$rpath\$$runpath_var\" " fi fi if test "$no_install" = yes; then # We don't need to create a wrapper script. link_command="$compile_var$compile_command$compile_rpath" # Replace the output file specification. link_command=`$ECHO "X$link_command" | $Xsed -e 's%@OUTPUT@%'"$output"'%g'` # Delete the old output file. $opt_dry_run || $RM $output # Link the executable and exit func_show_eval "$link_command" 'exit $?' exit $EXIT_SUCCESS fi if test "$hardcode_action" = relink; then # Fast installation is not supported link_command="$compile_var$compile_command$compile_rpath" relink_command="$finalize_var$finalize_command$finalize_rpath" func_warning "this platform does not like uninstalled shared libraries" func_warning "\`$output' will be relinked during installation" else if test "$fast_install" != no; then link_command="$finalize_var$compile_command$finalize_rpath" if test "$fast_install" = yes; then relink_command=`$ECHO "X$compile_var$compile_command$compile_rpath" | $Xsed -e 's%@OUTPUT@%\$progdir/\$file%g'` else # fast_install is set to needless relink_command= fi else link_command="$compile_var$compile_command$compile_rpath" relink_command="$finalize_var$finalize_command$finalize_rpath" fi fi # Replace the output file specification. link_command=`$ECHO "X$link_command" | $Xsed -e 's%@OUTPUT@%'"$output_objdir/$outputname"'%g'` # Delete the old output files. $opt_dry_run || $RM $output $output_objdir/$outputname $output_objdir/lt-$outputname func_show_eval "$link_command" 'exit $?' # Now create the wrapper script. func_verbose "creating $output" # Quote the relink command for shipping. if test -n "$relink_command"; then # Preserve any variables that may affect compiler behavior for var in $variables_saved_for_relink; do if eval test -z \"\${$var+set}\"; then relink_command="{ test -z \"\${$var+set}\" || $lt_unset $var || { $var=; export $var; }; }; $relink_command" elif eval var_value=\$$var; test -z "$var_value"; then relink_command="$var=; export $var; $relink_command" else func_quote_for_eval "$var_value" relink_command="$var=$func_quote_for_eval_result; export $var; $relink_command" fi done relink_command="(cd `pwd`; $relink_command)" relink_command=`$ECHO "X$relink_command" | $Xsed -e "$sed_quote_subst"` fi # Quote $ECHO for shipping. if test "X$ECHO" = "X$SHELL $progpath --fallback-echo"; then case $progpath in [\\/]* | [A-Za-z]:[\\/]*) qecho="$SHELL $progpath --fallback-echo";; *) qecho="$SHELL `pwd`/$progpath --fallback-echo";; esac qecho=`$ECHO "X$qecho" | $Xsed -e "$sed_quote_subst"` else qecho=`$ECHO "X$ECHO" | $Xsed -e "$sed_quote_subst"` fi # Only actually do things if not in dry run mode. $opt_dry_run || { # win32 will think the script is a binary if it has # a .exe suffix, so we strip it off here. case $output in *.exe) func_stripname '' '.exe' "$output" output=$func_stripname_result ;; esac # test for cygwin because mv fails w/o .exe extensions case $host in *cygwin*) exeext=.exe func_stripname '' '.exe' "$outputname" outputname=$func_stripname_result ;; *) exeext= ;; esac case $host in *cygwin* | *mingw* ) func_dirname_and_basename "$output" "" "." output_name=$func_basename_result output_path=$func_dirname_result cwrappersource="$output_path/$objdir/lt-$output_name.c" cwrapper="$output_path/$output_name.exe" $RM $cwrappersource $cwrapper trap "$RM $cwrappersource $cwrapper; exit $EXIT_FAILURE" 1 2 15 func_emit_cwrapperexe_src > $cwrappersource # The wrapper executable is built using the $host compiler, # because it contains $host paths and files. 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We have # to avoid creating archives with duplicate basenames if we # might have to extract them afterwards, e.g., when creating a # static archive out of a convenience library, or when linking # the entirety of a libtool archive into another (currently # not supported by libtool). if (for obj in $oldobjs do func_basename "$obj" $ECHO "$func_basename_result" done | sort | sort -uc >/dev/null 2>&1); then : else $ECHO "copying selected object files to avoid basename conflicts..." gentop="$output_objdir/${outputname}x" generated="$generated $gentop" func_mkdir_p "$gentop" save_oldobjs=$oldobjs oldobjs= counter=1 for obj in $save_oldobjs do func_basename "$obj" objbase="$func_basename_result" case " $oldobjs " in " ") oldobjs=$obj ;; *[\ /]"$objbase "*) while :; do # Make sure we don't pick an alternate name that also # overlaps. newobj=lt$counter-$objbase func_arith $counter + 1 counter=$func_arith_result case " $oldobjs " in *[\ /]"$newobj "*) ;; *) if test ! -f "$gentop/$newobj"; then break; fi ;; esac done func_show_eval "ln $obj $gentop/$newobj || cp $obj $gentop/$newobj" oldobjs="$oldobjs $gentop/$newobj" ;; *) oldobjs="$oldobjs $obj" ;; esac done fi eval cmds=\"$old_archive_cmds\" func_len " $cmds" len=$func_len_result if test "$len" -lt "$max_cmd_len" || test "$max_cmd_len" -le -1; then cmds=$old_archive_cmds else # the command line is too long to link in one step, link in parts func_verbose "using piecewise archive linking..." save_RANLIB=$RANLIB RANLIB=: objlist= concat_cmds= save_oldobjs=$oldobjs oldobjs= # Is there a better way of finding the last object in the list? for obj in $save_oldobjs do last_oldobj=$obj done eval test_cmds=\"$old_archive_cmds\" func_len " $test_cmds" len0=$func_len_result len=$len0 for obj in $save_oldobjs do func_len " $obj" func_arith $len + $func_len_result len=$func_arith_result func_append objlist " $obj" if test "$len" -lt "$max_cmd_len"; then : else # the above command should be used before it gets too long oldobjs=$objlist if test "$obj" = "$last_oldobj" ; then RANLIB=$save_RANLIB fi test -z "$concat_cmds" || concat_cmds=$concat_cmds~ eval concat_cmds=\"\${concat_cmds}$old_archive_cmds\" objlist= len=$len0 fi done RANLIB=$save_RANLIB oldobjs=$objlist if test "X$oldobjs" = "X" ; then eval cmds=\"\$concat_cmds\" else eval cmds=\"\$concat_cmds~\$old_archive_cmds\" fi fi fi func_execute_cmds "$cmds" 'exit $?' done test -n "$generated" && \ func_show_eval "${RM}r$generated" # Now create the libtool archive. case $output in *.la) old_library= test "$build_old_libs" = yes && old_library="$libname.$libext" func_verbose "creating $output" # Preserve any variables that may affect compiler behavior for var in $variables_saved_for_relink; do if eval test -z \"\${$var+set}\"; then relink_command="{ test -z \"\${$var+set}\" || $lt_unset $var || { $var=; export $var; }; }; $relink_command" elif eval var_value=\$$var; test -z "$var_value"; then relink_command="$var=; export $var; $relink_command" else func_quote_for_eval "$var_value" relink_command="$var=$func_quote_for_eval_result; export $var; $relink_command" fi done # Quote the link command for shipping. relink_command="(cd `pwd`; $SHELL $progpath $preserve_args --mode=relink $libtool_args @inst_prefix_dir@)" relink_command=`$ECHO "X$relink_command" | $Xsed -e "$sed_quote_subst"` if test "$hardcode_automatic" = yes ; then relink_command= fi # Only create the output if not a dry run. $opt_dry_run || { for installed in no yes; do if test "$installed" = yes; then if test -z "$install_libdir"; then break fi output="$output_objdir/$outputname"i # Replace all uninstalled libtool libraries with the installed ones newdependency_libs= for deplib in $dependency_libs; do case $deplib in *.la) func_basename "$deplib" name="$func_basename_result" eval libdir=`${SED} -n -e 's/^libdir=\(.*\)$/\1/p' $deplib` test -z "$libdir" && \ func_fatal_error "\`$deplib' is not a valid libtool archive" newdependency_libs="$newdependency_libs $libdir/$name" ;; *) newdependency_libs="$newdependency_libs $deplib" ;; esac done dependency_libs="$newdependency_libs" newdlfiles= for lib in $dlfiles; do case $lib in *.la) func_basename "$lib" name="$func_basename_result" eval libdir=`${SED} -n -e 's/^libdir=\(.*\)$/\1/p' $lib` test -z "$libdir" && \ func_fatal_error "\`$lib' is not a valid libtool archive" newdlfiles="$newdlfiles $libdir/$name" ;; *) newdlfiles="$newdlfiles $lib" ;; esac done dlfiles="$newdlfiles" newdlprefiles= for lib in $dlprefiles; do case $lib in *.la) # Only pass preopened files to the pseudo-archive (for # eventual linking with the app. that links it) if we # didn't already link the preopened objects directly into # the library: func_basename "$lib" name="$func_basename_result" eval libdir=`${SED} -n -e 's/^libdir=\(.*\)$/\1/p' $lib` test -z "$libdir" && \ func_fatal_error "\`$lib' is not a valid libtool archive" newdlprefiles="$newdlprefiles $libdir/$name" ;; esac done dlprefiles="$newdlprefiles" else newdlfiles= for lib in $dlfiles; do case $lib in [\\/]* | [A-Za-z]:[\\/]*) abs="$lib" ;; *) abs=`pwd`"/$lib" ;; esac newdlfiles="$newdlfiles $abs" done dlfiles="$newdlfiles" newdlprefiles= for lib in $dlprefiles; do case $lib in [\\/]* | [A-Za-z]:[\\/]*) abs="$lib" ;; *) abs=`pwd`"/$lib" ;; esac newdlprefiles="$newdlprefiles $abs" done dlprefiles="$newdlprefiles" fi $RM $output # place dlname in correct position for cygwin tdlname=$dlname case $host,$output,$installed,$module,$dlname in *cygwin*,*lai,yes,no,*.dll | *mingw*,*lai,yes,no,*.dll | *cegcc*,*lai,yes,no,*.dll) tdlname=../bin/$dlname ;; esac $ECHO > $output "\ # $outputname - a libtool library file # Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION # # Please DO NOT delete this file! # It is necessary for linking the library. # The name that we can dlopen(3). dlname='$tdlname' # Names of this library. library_names='$library_names' # The name of the static archive. old_library='$old_library' # Linker flags that can not go in dependency_libs. inherited_linker_flags='$new_inherited_linker_flags' # Libraries that this one depends upon. dependency_libs='$dependency_libs' # Names of additional weak libraries provided by this library weak_library_names='$weak_libs' # Version information for $libname. current=$current age=$age revision=$revision # Is this an already installed library? installed=$installed # Should we warn about portability when linking against -modules? shouldnotlink=$module # Files to dlopen/dlpreopen dlopen='$dlfiles' dlpreopen='$dlprefiles' # Directory that this library needs to be installed in: libdir='$install_libdir'" if test "$installed" = no && test "$need_relink" = yes; then $ECHO >> $output "\ relink_command=\"$relink_command\"" fi done } # Do a symbolic link so that the libtool archive can be found in # LD_LIBRARY_PATH before the program is installed. func_show_eval '( cd "$output_objdir" && $RM "$outputname" && $LN_S "../$outputname" "$outputname" )' 'exit $?' ;; esac exit $EXIT_SUCCESS } { test "$mode" = link || test "$mode" = relink; } && func_mode_link ${1+"$@"} # func_mode_uninstall arg... func_mode_uninstall () { $opt_debug RM="$nonopt" files= rmforce= exit_status=0 # This variable tells wrapper scripts just to set variables rather # than running their programs. libtool_install_magic="$magic" for arg do case $arg in -f) RM="$RM $arg"; rmforce=yes ;; -*) RM="$RM $arg" ;; *) files="$files $arg" ;; esac done test -z "$RM" && \ func_fatal_help "you must specify an RM program" rmdirs= origobjdir="$objdir" for file in $files; do func_dirname "$file" "" "." dir="$func_dirname_result" if test "X$dir" = X.; then objdir="$origobjdir" else objdir="$dir/$origobjdir" fi func_basename "$file" name="$func_basename_result" test "$mode" = uninstall && objdir="$dir" # Remember objdir for removal later, being careful to avoid duplicates if test "$mode" = clean; then case " $rmdirs " in *" $objdir "*) ;; *) rmdirs="$rmdirs $objdir" ;; esac fi # Don't error if the file doesn't exist and rm -f was used. if { test -L "$file"; } >/dev/null 2>&1 || { test -h "$file"; } >/dev/null 2>&1 || test -f "$file"; then : elif test -d "$file"; then exit_status=1 continue elif test "$rmforce" = yes; then continue fi rmfiles="$file" case $name in *.la) # Possibly a libtool archive, so verify it. if func_lalib_p "$file"; then func_source $dir/$name # Delete the libtool libraries and symlinks. for n in $library_names; do rmfiles="$rmfiles $objdir/$n" done test -n "$old_library" && rmfiles="$rmfiles $objdir/$old_library" case "$mode" in clean) case " $library_names " in # " " in the beginning catches empty $dlname *" $dlname "*) ;; *) rmfiles="$rmfiles $objdir/$dlname" ;; esac test -n "$libdir" && rmfiles="$rmfiles $objdir/$name $objdir/${name}i" ;; uninstall) if test -n "$library_names"; then # Do each command in the postuninstall commands. func_execute_cmds "$postuninstall_cmds" 'test "$rmforce" = yes || exit_status=1' fi if test -n "$old_library"; then # Do each command in the old_postuninstall commands. func_execute_cmds "$old_postuninstall_cmds" 'test "$rmforce" = yes || exit_status=1' fi # FIXME: should reinstall the best remaining shared library. ;; esac fi ;; *.lo) # Possibly a libtool object, so verify it. if func_lalib_p "$file"; then # Read the .lo file func_source $dir/$name # Add PIC object to the list of files to remove. if test -n "$pic_object" && test "$pic_object" != none; then rmfiles="$rmfiles $dir/$pic_object" fi # Add non-PIC object to the list of files to remove. if test -n "$non_pic_object" && test "$non_pic_object" != none; then rmfiles="$rmfiles $dir/$non_pic_object" fi fi ;; *) if test "$mode" = clean ; then noexename=$name case $file in *.exe) func_stripname '' '.exe' "$file" file=$func_stripname_result func_stripname '' '.exe' "$name" noexename=$func_stripname_result # $file with .exe has already been added to rmfiles, # add $file without .exe rmfiles="$rmfiles $file" ;; esac # Do a test to see if this is a libtool program. if func_ltwrapper_p "$file"; then if func_ltwrapper_executable_p "$file"; then func_ltwrapper_scriptname "$file" relink_command= func_source $func_ltwrapper_scriptname_result rmfiles="$rmfiles $func_ltwrapper_scriptname_result" else relink_command= func_source $dir/$noexename fi # note $name still contains .exe if it was in $file originally # as does the version of $file that was added into $rmfiles rmfiles="$rmfiles $objdir/$name $objdir/${name}S.${objext}" if test "$fast_install" = yes && test -n "$relink_command"; then rmfiles="$rmfiles $objdir/lt-$name" fi if test "X$noexename" != "X$name" ; then rmfiles="$rmfiles $objdir/lt-${noexename}.c" fi fi fi ;; esac func_show_eval "$RM $rmfiles" 'exit_status=1' done objdir="$origobjdir" # Try to remove the ${objdir}s in the directories where we deleted files for dir in $rmdirs; do if test -d "$dir"; then func_show_eval "rmdir $dir >/dev/null 2>&1" fi done exit $exit_status } { test "$mode" = uninstall || test "$mode" = clean; } && func_mode_uninstall ${1+"$@"} test -z "$mode" && { help="$generic_help" func_fatal_help "you must specify a MODE" } test -z "$exec_cmd" && \ func_fatal_help "invalid operation mode \`$mode'" if test -n "$exec_cmd"; then eval exec "$exec_cmd" exit $EXIT_FAILURE fi exit $exit_status # The TAGs below are defined such that we never get into a situation # in which we disable both kinds of libraries. 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This source is stable, and is fully tested on all supported platforms.
Please send bug reports or questions to the SDL mailing list:
http://www.libsdl.org/mailing-list.php
The latest stable release may be found on the SDL website.

API Documentation

[separator]

SDL 1.2.15 Release Notes

SDL 1.2.15 is a minor bug fix release.

General Notes

Fixed assembly register clobbering in CPU info routines

Fixed memory stomp when using stretch blit on large images

Fixed pixel corruption with overlapping blits

SDL_JOYSTICK_DEVICE can be a colon separated list of joystick devices

Disabled MMX blitters since they don't compile on modern compilers

Unix Notes

Fixed crash in joystick code on newer Linux kernels

Fixed channel swizzling for ALSA target with 6-channel output

Use the OpenGL GLX_EXT_swap_control extension if available

XRandR support is disabled by default because it causes desktop reconfiguring. It can be enabled with the SDL_VIDEO_X11_XRANDR=1 environment variable, or by applying this patch: http://hg.libsdl.org/SDL/raw-rev/8ec3036098df

Windows Notes

Fixed SDL_GL_ACCELERATED_VISUAL handling

Fixed application state handling with ALT-Tab

Fixed occasional crash handling WM_ACTIVATEAPP in Direct X code

Fixed UTF-8 decoding of Russian characters

Mac OS X Notes

Fixed building and running on Mac OS X 10.7 (Lion)

[separator]

SDL 1.2.14 Release Notes

SDL 1.2.14 is a significant bug fix release and a recommended update.

General Notes

Fixed flicker when resizing the SDL window

Fixed crash in SDL_SetGammaRamp()

Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.

Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys.

Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.

Fixed a threading crash when a few threads are rapidly created and complete.

Increased accuracy of alpha blending routines.

Fixed crash loading BMP files saved with the scanlines inverted.

Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event.

Added doxygen documentation for the SDL API headers.

Unix Notes

Fixed potential memory corruption due to assembly bug with SDL_revcpy()

Fixed crashes trying to detect SSE features on x86_64 architecture.

Fixed assembly for GCC optimized 50% alpha blending blits.

Added configure option --enable-screensaver, to allow enabling the screensaver by default.

Use XResetScreenSaver() instead of disabling screensaver entirely.

Removed the maximum window size limitation on X11.

Fixed SDL_GL_SWAP_CONTROL on X11.

Fixed setting the X11 window input hint.

Fixed distorted X11 window icon for some visuals.

Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.

SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.

Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.

The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.

Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
Valid values are:

  • not set - Not rotating, no shadow.
  • "NONE" - Not rotating, but still using shadow.
  • "CW" - Rotating screen clockwise.
  • "UD" - Rotating screen upside down.
  • "CCW" - Rotating screen counter clockwise.

Fixed DirectFB detection on some Linux distributions.

Added code to use the PS3 SPE processors for YUV conversion on Linux.

Updated ALSA support to the latest stable API

ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will restore the previous behavior.)

Improved support for PulseAudio

The Network Audio System support is now dynamically loaded at runtime.

Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.

Fixed crash in SDL_Quit() when a joystick has been unplugged.

Windows Notes

Verified 100% compatibility with Windows 7.

Prevent loss of OpenGL context when setting the video mode in response to a window resize event.

Fixed video initialization with SDL_WINDOWID on Windows XP.

Improved mouse input responsiveness for first-person-shooter games.

IME messages are now generated for localized input.

SDL_RWFromFile() takes a UTF-8 filename when opening a file.

The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt.

Fixed dynamic object loading on Windows CE.

Mac OS X Notes

SDL now builds on Mac OS X 10.6 (Snow Leopard).
Eric Wing posted a good rundown on the numerous changes here: http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html

The X11 video driver is built by default.

Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.

Fixed setting the starting working directory in release builds.

[separator]

SDL 1.2.13 Release Notes

SDL 1.2.13 is a minor bug fix release.

General Notes

Fixed link error when building with Intel Compiler 10.

Removed stray C++ comment from public headers.

Unix Notes

Fixed crash in SDL_SoftStretch() on secure operating systems.

Fixed undefined symbol on X11 implementations without UTF-8 support.

Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver.

Scan for all joysticks on Linux instead of stopping at one that was removed.

Fixed use of sdl-config arguments in sdl.m4

Windows Notes

Fixed crash when a video driver reports higher than 32 bpp video modes.

Fixed restoring the desktop after setting a 24-bit OpenGL video mode.

Fixed window titles on Windows 95/98/ME.

Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants for extended mouse buttons.

Added support for quoted command line arguments.

Mac OS X Notes

SDL now builds on Mac OS X 10.5 (Leopard).

Fixed high frequency crash involving text input.

Fixed beeping when the escape key is pressed and UNICODE translation is enabled.

Improved trackpad scrolling support.

Fixed joystick hat reporting for certain joysticks.

[separator]

SDL 1.2.12 Release Notes

SDL 1.2.12 is a minor bug fix release.

General Notes

Added support for the PulseAudio sound server: http://www.pulseaudio.org/

Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X, Windows, and X11.

Fixed buffer overrun crash when resampling audio rates.

Fixed audio bug where converting to mono was doubling the volume.

Fixed off-by-one error in the C implementation of SDL_revcpy()

Fixed compiling with Sun Studio.

Support for AmigaOS has been removed from the main SDL code.

Support for Nokia 9210 "EPOC" driver has been removed from the main SDL code.

Unofficial support for the S60/SymbianOS platform has been added.

Unofficial support for the Nintendo DS platform has been added.

Reenabled MMX assembly for YUV overlay processing (GNU C Compiler only).

Unix Notes

Fixed detection of X11 DGA mouse support.

Improved XIM support for asian character sets.

The GFX_Display has been added to the X11 window information in SDL_syswm.h.

Fixed PAGE_SIZE compile error in the fbcon video driver on newer Linux kernels.

Fixed hang or crash at startup if aRts can't access the hardware.

Fixed relative mouse mode when the cursor starts outside the X11 window.

Fixed accidental free of stack memory in X11 mouse acceleration code.

Closed minor memory leak in XME code.

Fixed TEXTRELs in the library to resolve some PIC issues.

Windows Notes

The GDI video driver makes better use of the palette in 8-bit modes.

The windib driver now supports more mouse buttons with WM_XBUTTON events.

On Windows, SDL_SetVideoMode() will re-create the window instead of failing if the multisample settings are changed.

Added support for UTF-8 window titles on Windows.

Fixed joystick detection on Windows.

Improved performance with Win32 file I/O.

Fixed HBITMAP leak in GAPI driver.

Mac OS X Notes

Added support for multi-axis controllers like 3Dconnxion's SpaceNavigator on Mac OS X.

Fixed YUV overlay crash inside Quicktime on Intel Mac OS X.

Fixed blitting alignment in Altivec alpha blit functions.

Keys F13, F14, and F15 are now usable on Apple keyboards under Mac OS X.

Fixed joystick calibration code on Mac OS X.

Fixed mouse jitter when multiple motion events are queued up in Mac OS X.

Fixed changing the cursor in fullscreen mode on Mac OS X.

Mac OS Classic Notes

Added support for gamma ramps to both toolbox and DrawSprocket video drivers.

BeOS Notes

Implemented mouse grabbing and mouse relative mode on BeOS.

[separator]

SDL 1.2.11 Release Notes

SDL 1.2.11 is a minor bug fix release.

Unix Notes

Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.

Fixed building SDL with Xinerama disabled.

Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().

Added pkgconfig configuration support.

Windows Notes

Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL.

The Win32 window positioning code works properly for windows with menus.

DirectSound audio quality has been improved on certain sound cards.

Fixed 5.1 audio channel ordering on Windows and Mac OS X.

Plugged a couple of minor memory leaks in the windib video driver.

Fixed type collision with stdint.h when building with gcc on Win32.

Fixed building with the Digital Mars Compiler on Win32.

Mac OS X Notes

The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above.

[separator]

SDL 1.2.10 Release Notes

SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.

API enhancements

  • If SDL_OpenAudio() is passed zero for the desired format fields, the following environment variables will be used to fill them in:
    
    		SDL_AUDIO_FREQUENCY
    		SDL_AUDIO_FORMAT
    		SDL_AUDIO_CHANNELS
    		SDL_AUDIO_SAMPLES
    
    If an environment variable is not specified, it will be set to a reasonable default value.
  • SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
  • Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
  • SDL_GL_LoadLibrary() will load the system default OpenGL library if it is passed NULL as a parameter.
  • Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
  • Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
  • SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms.
  • Added SDL_GetKeyRepeat() to query the key repeat settings.
  • Added the "dummy" audio driver, which can be used to emulate audio output without a sound card.
  • Added SDL_config.h, with defaults for various build environments.

General Notes

The SDL website now has an RSS feed!

The SDL development source code is now managed with Subversion.

SDL now uses the Bugzilla bug tracking system, hosted by icculus.org.

SDL is licensed under version 2.1 of the GNU Lesser General Public License.

The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment. See README.Porting in the SDL source distribution for information on how to port SDL to a new platform.

SDL_opengl.h has been updated with the latest glext.h from http://oss.sgi.com/projects/ogl-sample/registry/

Alex Volkov contributed highly optimized RGB <-> RGBA blitters.

Unix Notes

The X11 libraries are dynamically loaded at runtime by default. This allows the distributed version of SDL to run on systems without X11 libraries installed.

The XiG XME extension code is now included in the X11 video driver by default.

XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers. You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1.

Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes. Note that changing the video modes only works on screen 0.

XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file.

SDL windows are no longer transparent in X11 compositing systems like XGL.

The mouse is properly released by the X11 video driver if the fullscreen window loses focus.

The X11 input driver now uses XIM to handle international input.

The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers. This behavior will be formalized and selectable in SDL 1.3.

Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver.

The DGA video driver now waits for pending blits involving surfaces before they are freed. This prevents display oddities when using SDL_DisplayFormat() to convert many images.

The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling.

The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back.

The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings.

The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice. It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.

The SVGAlib video driver now has support for banked (non-linear) video modes.

A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg. See the file README.wscons in the SDL source distribution for details.

Many patches have been incorporated from *BSD ports.

Windows Notes

The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx".

SDL has been ported to 64-bit Windows.

Dmitry Yakimov contributed a GAPI video driver for Windows CE.

The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions. A full API for querying and selecting refresh rates is planned for SDL 1.3.

Dialog boxes are now shown when SDL is in windowed OpenGL mode.

The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.

An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.

Window positions are retained when switching between fullscreen and windowed modes.

ToUnicode() is used, when available, for improved handling of international keyboard input.

The PrtScrn is now treated normally with both key down and key up events.

Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications.

Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting.

An MCI error when playing the last track on a CD-ROM has been fixed.

OpenWatcom projects for building SDL have been provided by Marc Peter.

Mac OS X Notes

SDL now supports building Universal binaries, both through Xcode projects and when using configure/make. See README.MacOSX in the SDL source archive for details.

The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed.

Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker.

Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs.

OS/2 Notes

Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle. See the file README.OS2 in the SDL source distribution for details.

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SDL-devel/docs/html/._video.htmlMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK i$@.t=.SDL-devel/docs/html/._wm.htmlMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK i$@r`4SDL-devel/docs/html/audio.htmlAudio

Chapter 10. Audio

Table of Contents
SDL_AudioSpec -- Audio Specification Structure
SDL_OpenAudio -- Opens the audio device with the desired parameters.
SDL_PauseAudio -- Pauses and unpauses the audio callback processing
SDL_GetAudioStatus -- Get the current audio state
SDL_LoadWAV -- Load a WAVE file
SDL_FreeWAV -- Frees previously opened WAV data
SDL_AudioCVT -- Audio Conversion Structure
SDL_BuildAudioCVT -- Initializes a SDL_AudioCVT structure for conversion
SDL_ConvertAudio -- Convert audio data to a desired audio format.
SDL_MixAudio -- Mix audio data
SDL_LockAudio -- Lock out the callback function
SDL_UnlockAudio -- Unlock the callback function
SDL_CloseAudio -- Shuts down audio processing and closes the audio device.

Sound on the computer is translated from waves that you hear into a series of values, or samples, each representing the amplitude of the wave. When these samples are sent in a stream to a sound card, an approximation of the original wave can be recreated. The more bits used to represent the amplitude, and the greater frequency these samples are gathered, the closer the approximated sound is to the original, and the better the quality of sound.

This library supports both 8 and 16 bit signed and unsigned sound samples, at frequencies ranging from 11025 Hz to 44100 Hz, depending on the underlying hardware. If the hardware doesn't support the desired audio format or frequency, it can be emulated if desired (See SDL_OpenAudio())

A commonly supported audio format is 16 bits per sample at 22050 Hz.

PK i$@4\SDL-devel/docs/html/cdrom.htmlCD-ROM

Chapter 11. CD-ROM

Table of Contents
SDL_CDNumDrives -- Returns the number of CD-ROM drives on the system.
SDL_CDName -- Returns a human-readable, system-dependent identifier for the CD-ROM.
SDL_CDOpen -- Opens a CD-ROM drive for access.
SDL_CDStatus -- Returns the current status of the given drive.
SDL_CDPlay -- Play a CD
SDL_CDPlayTracks -- Play the given CD track(s)
SDL_CDPause -- Pauses a CDROM
SDL_CDResume -- Resumes a CDROM
SDL_CDStop -- Stops a CDROM
SDL_CDEject -- Ejects a CDROM
SDL_CDClose -- Closes a SDL_CD handle
SDL_CD -- CDROM Drive Information
SDL_CDtrack -- CD Track Information Structure

SDL supports audio control of up to 32 local CD-ROM drives at once.

You use this API to perform all the basic functions of a CD player, including listing the tracks, playing, stopping, and ejecting the CD-ROM. (Currently, multi-changer CD drives are not supported.)

Before you call any of the SDL CD-ROM functions, you must first call "SDL_Init(SDL_INIT_CDROM)", which scans the system for CD-ROM drives, and sets the program up for audio control. Check the return code, which should be 0, to see if there were any errors in starting up.

After you have initialized the library, you can find out how many drives are available using the SDL_CDNumDrives() function. The first drive listed is the system default CD-ROM drive. After you have chosen a drive, and have opened it with SDL_CDOpen(), you can check the status and start playing if there's a CD in the drive.

A CD-ROM is organized into one or more tracks, each consisting of a certain number of "frames". Each frame is ~2K in size, and at normal playing speed, a CD plays 75 frames per second. SDL works with the number of frames on a CD, but this can easily be converted to the more familiar minutes/seconds format by using the FRAMES_TO_MSF() macro.

PK i$@H SDL-devel/docs/html/event.htmlEvents

Chapter 8. Events

Introduction

Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:

SDL_Init(SDL_INIT_VIDEO);
Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like SDL_PollEvent and SDL_PeepEvents you can observe and handle waiting input events.

The key to event handling in SDL is the SDL_Event union. The event queue itself is composed of a series of SDL_Event unions, one for each waiting event. SDL_Event unions are read from the queue with the SDL_PollEvent function and it is then up to the application to process the information stored with them.

PK i$@i5GG'SDL-devel/docs/html/eventfunctions.htmlEvent Functions.

Event Functions.

Table of Contents
SDL_PumpEvents -- Pumps the event loop, gathering events from the input devices.
SDL_PeepEvents -- Checks the event queue for messages and optionally returns them.
SDL_PollEvent -- Polls for currently pending events.
SDL_WaitEvent -- Waits indefinitely for the next available event.
SDL_PushEvent -- Pushes an event onto the event queue
SDL_SetEventFilter -- Sets up a filter to process all events before they are posted to the event queue.
SDL_GetEventFilter -- Retrieves a pointer to he event filter
SDL_EventState -- This function allows you to set the state of processing certain events.
SDL_GetKeyState -- Get a snapshot of the current keyboard state
SDL_GetModState -- Get the state of modifier keys.
SDL_SetModState -- Set the current key modifier state
SDL_GetKeyName -- Get the name of an SDL virtual keysym
SDL_EnableUNICODE -- Enable UNICODE translation
SDL_EnableKeyRepeat -- Set keyboard repeat rate.
SDL_GetMouseState -- Retrieve the current state of the mouse
SDL_GetRelativeMouseState -- Retrieve the current state of the mouse
SDL_GetAppState -- Get the state of the application
SDL_JoystickEventState -- Enable/disable joystick event polling

SDL_PumpEventsPumps the event loop, gathering events from the input devices
SDL_PeepEventsChecks the event queue for messages and optionally returns them
SDL_PollEventPolls for currently pending events
SDL_WaitEventWaits indefinitely for the next available event
SDL_PushEventPushes an event onto the event queue
SDL_SetEventFilterSets up a filter to process all events
SDL_EventStateAllows you to set the state of processing certain events
SDL_GetKeyStateGet a snapshot of the current keyboard state
SDL_GetModStateGet the state of modifier keys
SDL_SetModStateSet the state of modifier keys
SDL_GetKeyNameGet the name of an SDL virtual keysym
SDL_EnableUNICODEEnable UNICODE translation
SDL_EnableKeyRepeatSet keyboard repeat rate
SDL_GetMouseStateRetrieve the current state of the mouse
SDL_GetRelativeMouseStateRetrieve the current state of the mouse
SDL_GetAppStateGet the state of the application
SDL_JoystickEventStateEnable/disable joystick event polling

PK i$@ (SDL-devel/docs/html/eventstructures.htmlSDL Event Structures.

SDL Event Structures.

Table of Contents
SDL_Event -- General event structure
SDL_ActiveEvent -- Application visibility event structure
SDL_KeyboardEvent -- Keyboard event structure
SDL_MouseMotionEvent -- Mouse motion event structure
SDL_MouseButtonEvent -- Mouse button event structure
SDL_JoyAxisEvent -- Joystick axis motion event structure
SDL_JoyButtonEvent -- Joystick button event structure
SDL_JoyHatEvent -- Joystick hat position change event structure
SDL_JoyBallEvent -- Joystick trackball motion event structure
SDL_ResizeEvent -- Window resize event structure
SDL_ExposeEvent -- Quit requested event
SDL_SysWMEvent -- Platform-dependent window manager event.
SDL_UserEvent -- A user-defined event type
SDL_QuitEvent -- Quit requested event
SDL_keysym -- Keysym structure
SDLKey -- Keysym definitions.
PK i$@jcY@ @ SDL-devel/docs/html/general.htmlGeneral

Chapter 5. General

Table of Contents
SDL_Init -- Initializes SDL
SDL_InitSubSystem -- Initialize subsystems
SDL_QuitSubSystem -- Shut down a subsystem
SDL_Quit -- Shut down SDL
SDL_WasInit -- Check which subsystems are initialized
SDL_GetError -- Get SDL error string
SDL_envvars -- SDL environment variables

Before SDL can be used in a program it must be initialized with SDL_Init. SDL_Init initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with SDL_Init subsystems can be shut down and initialized as needed using SDL_InitSubSystem and SDL_QuitSubSystem.

SDL must also be shut down before the program exits to make sure it cleans up correctly. Calling SDL_Quit shuts down all subsystems and frees any resources allocated to SDL.

PK i$@| ::SDL-devel/docs/html/guide.htmlSDL Guide

I. SDL Guide

PK i$@읎 )SDL-devel/docs/html/guideaboutsdldoc.htmlAbout SDLdoc

About SDLdoc

SDLdoc (The SDL Documentation Project) was formed to completely rewrite the SDL documentation and to keep it continually up to date. The team consists completely of volunteers ranging from people working with SDL in their spare time to people who use SDL in their everyday working lives.

The latest version of this documentation can always be found here: http://sdldoc.csn.ul.ie Downloadable PS, man pages and html tarballs are available at http://sdldoc.csn.ul.ie/pub/

PK i$@+SDL-devel/docs/html/guideaudioexamples.htmlAudio Examples

Audio Examples

Opening the audio device

    SDL_AudioSpec wanted;
    extern void fill_audio(void *udata, Uint8 *stream, int len);

    /* Set the audio format */
    wanted.freq = 22050;
    wanted.format = AUDIO_S16;
    wanted.channels = 2;    /* 1 = mono, 2 = stereo */
    wanted.samples = 1024;  /* Good low-latency value for callback */
    wanted.callback = fill_audio;
    wanted.userdata = NULL;

    /* Open the audio device, forcing the desired format */
    if ( SDL_OpenAudio(&wanted, NULL) < 0 ) {
        fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
        return(-1);
    }
    return(0);

Playing audio

    static Uint8 *audio_chunk;
    static Uint32 audio_len;
    static Uint8 *audio_pos;

    /* The audio function callback takes the following parameters:
       stream:  A pointer to the audio buffer to be filled
       len:     The length (in bytes) of the audio buffer
    */
    void fill_audio(void *udata, Uint8 *stream, int len)
    {
        /* Only play if we have data left */
        if ( audio_len == 0 )
            return;

        /* Mix as much data as possible */
        len = ( len > audio_len ? audio_len : len );
        SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
        audio_pos += len;
        audio_len -= len;
    }

    /* Load the audio data ... */

    ;;;;;

    audio_pos = audio_chunk;

    /* Let the callback function play the audio chunk */
    SDL_PauseAudio(0);

    /* Do some processing */

    ;;;;;

    /* Wait for sound to complete */
    while ( audio_len > 0 ) {
        SDL_Delay(100);         /* Sleep 1/10 second */
    }
    SDL_CloseAudio();

PK i$@P#(SDL-devel/docs/html/guidebasicsinit.htmlInitializing SDL

Initializing SDL

SDL is composed of eight subsystems - Audio, CDROM, Event Handling, File I/O, Joystick Handling, Threading, Timers and Video. Before you can use any of these subsystems they must be initialized by calling SDL_Init (or SDL_InitSubSystem). SDL_Init must be called before any other SDL function. It automatically initializes the Event Handling, File I/O and Threading subsystems and it takes a parameter specifying which other subsystems to initialize. So, to initialize the default subsystems and the Video subsystems you would call:

    SDL_Init ( SDL_INIT_VIDEO );
To initialize the default subsystems, the Video subsystem and the Timers subsystem you would call:
    SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER );

SDL_Init is complemented by SDL_Quit (and SDL_QuitSubSystem). SDL_Quit shuts down all subsystems, including the default ones. It should always be called before a SDL application exits.

With SDL_Init and SDL_Quit firmly embedded in your programmers toolkit you can write your first and most basic SDL application. However, we must be prepare to handle errors. Many SDL functions return a value and indicates whether the function has succeeded or failed, SDL_Init, for instance, returns -1 if it could not initialize a subsystem. SDL provides a useful facility that allows you to determine exactly what the problem was, every time an error occurs within SDL an error message is stored which can be retrieved using SDL_GetError. Use this often, you can never know too much about an error.

Example 1-1. Initializing SDL

#include "SDL.h"   /* All SDL App's need this */
#include <stdio.h>

int main(int argc, char *argv[]) {
    
    printf("Initializing SDL.\n");
    
    /* Initialize defaults, Video and Audio */
    if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) { 
        printf("Could not initialize SDL: %s.\n", SDL_GetError());
        exit(-1);
    }

    printf("SDL initialized.\n");

    printf("Quiting SDL.\n");
    
    /* Shutdown all subsystems */
    SDL_Quit();
    
    printf("Quiting....\n");

    exit(0);
}
PK i$@**+SDL-devel/docs/html/guidecdromexamples.htmlCDROM Examples

CDROM Examples

Listing CD-ROM drives

    #include "SDL.h"

    /* Initialize SDL first */
    if ( SDL_Init(SDL_INIT_CDROM) < 0 ) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
        exit(1);
    }
    atexit(SDL_Quit);

    /* Find out how many CD-ROM drives are connected to the system */
    printf("Drives available: %d\n", SDL_CDNumDrives());
    for ( i=0; i<SDL_CDNumDrives(); ++i ) {
        printf("Drive %d:  \"%s\"\n", i, SDL_CDName(i));
    }

Opening the default drive

    SDL_CD *cdrom;
    CDstatus status;
    char *status_str;

    cdrom = SDL_CDOpen(0);
    if ( cdrom == NULL ) {
        fprintf(stderr, "Couldn't open default CD-ROM drive: %s\n",
                        SDL_GetError());
        exit(2);
    }

    status = SDL_CDStatus(cdrom);
    switch (status) {
        case CD_TRAYEMPTY:
            status_str = "tray empty";
            break;
        case CD_STOPPED:
            status_str = "stopped";
            break;
        case CD_PLAYING:
            status_str = "playing";
            break;
        case CD_PAUSED:
            status_str = "paused";
            break;
        case CD_ERROR:
            status_str = "error state";
            break;
    }
    printf("Drive status: %s\n", status_str);
    if ( status >= CD_PLAYING ) {
        int m, s, f;
        FRAMES_TO_MSF(cdrom->cur_frame, &m, &s, &f);
        printf("Currently playing track %d, %d:%2.2d\n",
        cdrom->track[cdrom->cur_track].id, m, s);
    }

Listing the tracks on a CD

    SDL_CD *cdrom;          /* Assuming this has already been set.. */
    int i;
    int m, s, f;

    SDL_CDStatus(cdrom);
    printf("Drive tracks: %d\n", cdrom->numtracks);
    for ( i=0; i<cdrom->numtracks; ++i ) {
        FRAMES_TO_MSF(cdrom->track[i].length, &m, &s, &f);
        if ( f > 0 )
            ++s;
        printf("\tTrack (index %d) %d: %d:%2.2d\n", i,
        cdrom->track[i].id, m, s);
    }

Play an entire CD

    SDL_CD *cdrom;          /* Assuming this has already been set.. */

    // Play entire CD:
    if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
        SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);

        // Play last track:
        if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
            SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
        }

        // Play first and second track and 10 seconds of third track:
        if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
            SDL_CDPlayTracks(cdrom, 0, 0, 2, CD_FPS * 10);

PK i$@+l  %SDL-devel/docs/html/guidecredits.htmlCredits

Credits

Sam Lantinga, slouken@libsdl.org
Martin Donlon, akawaka@skynet.ie
Mattias Engdegrd
Julian Peterson
Ken Jordan
Maxim Sobolev
Wesley Poole
Michael Vance
Andreas Umbach
Andreas Hofmeister

PK i$@5OM+SDL-devel/docs/html/guideeventexamples.htmlEvent Examples

Event Examples

Filtering and Handling Events

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

/* This function may run in a separate event thread */
int FilterEvents(const SDL_Event *event) {
    static int boycott = 1;

    /* This quit event signals the closing of the window */
    if ( (event->type == SDL_QUIT) && boycott ) {
        printf("Quit event filtered out -- try again.\n");
        boycott = 0;
        return(0);
    }
    if ( event->type == SDL_MOUSEMOTION ) {
        printf("Mouse moved to (%d,%d)\n",
                event->motion.x, event->motion.y);
        return(0);    /* Drop it, we've handled it */
    }
    return(1);
}

int main(int argc, char *argv[])
{
    SDL_Event event;

    /* Initialize the SDL library (starts the event loop) */
    if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
        fprintf(stderr,
                "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* Clean up on exit, exit on window close and interrupt */
    atexit(SDL_Quit);

    /* Ignore key events */
    SDL_EventState(SDL_KEYDOWN, SDL_IGNORE);
    SDL_EventState(SDL_KEYUP, SDL_IGNORE);

    /* Filter quit and mouse motion events */
    SDL_SetEventFilter(FilterEvents);

    /* The mouse isn't much use unless we have a display for reference */
    if ( SDL_SetVideoMode(640, 480, 8, 0) == NULL ) {
        fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n",
                        SDL_GetError());
        exit(1);
    }

    /* Loop waiting for ESC+Mouse_Button */
    while ( SDL_WaitEvent(&event) >= 0 ) {
        switch (event.type) {
            case SDL_ACTIVEEVENT: {
                if ( event.active.state & SDL_APPACTIVE ) {
                    if ( event.active.gain ) {
                        printf("App activated\n");
                    } else {
                        printf("App iconified\n");
                    }
                }
            }
            break;
                    
            case SDL_MOUSEBUTTONDOWN: {
                Uint8 *keys;

                keys = SDL_GetKeyState(NULL);
                if ( keys[SDLK_ESCAPE] == SDL_PRESSED ) {
                    printf("Bye bye...\n");
                    exit(0);
                }
                printf("Mouse button pressed\n");
            }
            break;

            case SDL_QUIT: {
                printf("Quit requested, quitting.\n");
                exit(0);
            }
            break;
        }
    }
    /* This should never happen */
    printf("SDL_WaitEvent error: %s\n", SDL_GetError());
    exit(1);
}

PK i$@*v` &SDL-devel/docs/html/guideexamples.htmlExamples

Chapter 4. Examples

Introduction

For the moment these examples are taken directly from the old SDL documentation. By the 1.2 release these examples should hopefully deal with most common SDL programming problems.

PK i$@"vH<H<#SDL-devel/docs/html/guideinput.htmlInput handling

Chapter 3. Input handling

Handling Joysticks

Initialization

The first step in using a joystick in a SDL program is to initialize the Joystick subsystems of SDL. This done by passing the SDL_INIT_JOYSTICK flag to SDL_Init. The joystick flag will usually be used in conjunction with other flags (like the video flag) because the joystick is usually used to control something.

Example 3-1. Initializing SDL with Joystick Support

    if (SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK ) < 0)
    {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

This will attempt to start SDL with both the video and the joystick subsystems activated.

Querying

If we have reached this point then we can safely assume that the SDL library has been initialized and that the Joystick subsystem is active. We can now call some video and/or sound functions to get things going before we need the joystick. Eventually we have to make sure that there is actually a joystick to work with. It's wise to always check even if you know a joystick will be present on the system because it can also help detect when the joystick is unplugged. The function used to check for joysticks is SDL_NumJoysticks.

This function simply returns the number of joysticks available on the system. If it is at least one then we are in good shape. The next step is to determine which joystick the user wants to use. If the number of joysticks available is only one then it is safe to assume that one joystick is the one the user wants to use. SDL has a function to get the name of the joysticks as assigned by the operations system and that function is SDL_JoystickName. The joystick is specified by an index where 0 is the first joystick and the last joystick is the number returned by SDL_NumJoysticks - 1. In the demonstration a list of all available joysticks is printed to stdout.

Example 3-2. Querying the Number of Available Joysticks

    printf("%i joysticks were found.\n\n", SDL_NumJoysticks() );
    printf("The names of the joysticks are:\n");
		
    for( i=0; i < SDL_NumJoysticks(); i++ ) 
    {
        printf("    %s\n", SDL_JoystickName(i));
    }

Opening a Joystick and Receiving Joystick Events

SDL's event driven architecture makes working with joysticks a snap. Joysticks can trigger 4 different types of events:

SDL_JoyAxisEventOccurs when an axis changes
SDL_JoyBallEventOccurs when a joystick trackball's position changes
SDL_JoyHatEventOccurs when a hat's position changes
SDL_JoyButtonEventOccurs when a button is pressed or released

Events are received from all joysticks opened. The first thing that needs to be done in order to receive joystick events is to call SDL_JoystickEventState with the SDL_ENABLE flag. Next you must open the joysticks that you want to receive envents from. This is done with the SDL_JoystickOpen function. For the example we are only interested in events from the first joystick on the system, regardless of what it may be. To receive events from it we would do this:

Example 3-3. Opening a Joystick

    SDL_Joystick *joystick;

    SDL_JoystickEventState(SDL_ENABLE);
    joystick = SDL_JoystickOpen(0);

If we wanted to receive events for other joysticks we would open them with calls to SDL_JoystickOpen just like we opened joystick 0, except we would store the SDL_Joystick structure they return in a different pointer. We only need the joystick pointer when we are querying the joysticks or when we are closing the joystick.

Up to this point all the code we have is used just to initialize the joysticks in order to read values at run time. All we need now is an event loop, which is something that all SDL programs should have anyway to receive the systems quit events. We must now add code to check the event loop for at least some of the above mentioned events. Let's assume our event loop looks like this:

    SDL_Event event;
    /* Other initializtion code goes here */   

    /* Start main game loop here */

    while(SDL_PollEvent(&event))
    {  
        switch(event.type)
        {  
            case SDL_KEYDOWN:
            /* handle keyboard stuff here */				
            break;

            case SDL_QUIT:
            /* Set whatever flags are necessary to */
            /* end the main game loop here */
            break;
        }
    }

    /* End loop here */
To handle Joystick events we merely add cases for them, first we'll add axis handling code. Axis checks can get kinda of tricky because alot of the joystick events received are junk. Joystick axis have a tendency to vary just a little between polling due to the way they are designed. To compensate for this you have to set a threshold for changes and ignore the events that have'nt exceeded the threshold. 10% is usually a good threshold value. This sounds a lot more complicated than it is. Here is the Axis event handler:

Example 3-4. Joystick Axis Events

    case SDL_JOYAXISMOTION:  /* Handle Joystick Motion */
    if ( ( event.jaxis.value < -3200 ) || (event.jaxis.value > 3200 ) ) 
    {
      /* code goes here */
    }
    break;

Another trick with axis events is that up-down and left-right movement are two different sets of axes. The most important axis is axis 0 (left-right) and axis 1 (up-down). To handle them seperatly in the code we do the following:

Example 3-5. More Joystick Axis Events

    case SDL_JOYAXISMOTION:  /* Handle Joystick Motion */
    if ( ( event.jaxis.value < -3200 ) || (event.jaxis.value > 3200 ) ) 
    {
        if( event.jaxis.axis == 0) 
        {
            /* Left-right movement code goes here */
        }

        if( event.jaxis.axis == 1) 
        {
            /* Up-Down movement code goes here */
        }
    }
    break;

Ideally the code here should use event.jaxis.value to scale something. For example lets assume you are using the joystick to control the movement of a spaceship. If the user is using an analog joystick and they push the stick a little bit they expect to move less than if they pushed it a lot. Designing your code for this situation is preferred because it makes the experience for users of analog controls better and remains the same for users of digital controls.

If your joystick has any additional axis then they may be used for other sticks or throttle controls and those axis return values too just with different event.jaxis.axis values.

Button handling is simple compared to the axis checking.

Example 3-6. Joystick Button Events

    case SDL_JOYBUTTONDOWN:  /* Handle Joystick Button Presses */
    if ( event.jbutton.button == 0 ) 
    {
        /* code goes here */
    }
    break;

Button checks are simpler than axis checks because a button can only be pressed or not pressed. The SDL_JOYBUTTONDOWN event is triggered when a button is pressed and the SDL_JOYBUTTONUP event is fired when a button is released. We do have to know what button was pressed though, that is done by reading the event.jbutton.button field.

Lastly when we are through using our joysticks we should close them with a call to SDL_JoystickClose. To close our opened joystick 0 we would do this at the end of our program:

    SDL_JoystickClose(joystick);

Advanced Joystick Functions

That takes care of the controls that you can count on being on every joystick under the sun, but there are a few extra things that SDL can support. Joyballs are next on our list, they are alot like axis with a few minor differences. Joyballs store relative changes unlike the the absolute postion stored in a axis event. Also one trackball event contains both the change in x and they change in y. Our case for it is as follows:

Example 3-7. Joystick Ball Events

    case SDL_JOYBALLMOTION:  /* Handle Joyball Motion */
    if( event.jball.ball == 0 )
    {
      /* ball handling */
    }
    break;

The above checks the first joyball on the joystick. The change in position will be stored in event.jball.xrel and event.jball.yrel.

Finally we have the hat event. Hats report only the direction they are pushed in. We check hat's position with the bitmasks:

SDL_HAT_CENTERED
SDL_HAT_UP
SDL_HAT_RIGHT
SDL_HAT_DOWN
SDL_HAT_LEFT

Also there are some predefined combinations of the above:

SDL_HAT_RIGHTUP
SDL_HAT_RIGHTDOWN
SDL_HAT_LEFTUP
SDL_HAT_LEFTDOWN

Our case for the hat may resemble the following:

Example 3-8. Joystick Hat Events

    case SDL_JOYHATMOTION:  /* Handle Hat Motion */
    if ( event.jhat.value & SDL_HAT_UP )
    {
        /* Do up stuff here */
    }

    if ( event.jhat.value & SDL_HAT_LEFT )
    {
        /* Do left stuff here */
    }

    if ( event.jhat.value & SDL_HAT_RIGHTDOWN )
    {
        /* Do right and down together stuff here */
    }
    break;

In addition to the queries for number of joysticks on the system and their names there are additional functions to query the capabilities of attached joysticks:

SDL_JoystickNumAxesReturns the number of joysitck axes
SDL_JoystickNumButtonsReturns the number of joysitck buttons
SDL_JoystickNumBallsReturns the number of joysitck balls
SDL_JoystickNumHatsReturns the number of joysitck hats

To use these functions we just have to pass in the joystick structure we got when we opened the joystick. For Example:

Example 3-9. Querying Joystick Characteristics

    int number_of_buttons;
    SDL_Joystick *joystick;

    joystick = SDL_JoystickOpen(0);
    number_of_buttons = SDL_JoystickNumButtons(joystick);

This block of code would get the number of buttons on the first joystick in the system.

PK i$@0LEE+SDL-devel/docs/html/guideinputkeyboard.htmlHandling the Keyboard

Handling the Keyboard

Keyboard Related Structures

It should make it a lot easier to understand this tutorial is you are familiar with the data types involved in keyboard access, so I'll explain them first.

SDLKey

SDLKey is an enumerated type defined in SDL/include/SDL_keysym.h and detailed here. Each SDLKey symbol represents a key, SDLK_a corresponds to the 'a' key on a keyboard, SDLK_SPACE corresponds to the space bar, and so on.

SDLMod

SDLMod is an enumerated type, similar to SDLKey, however it enumerates keyboard modifiers (Control, Alt, Shift). The full list of modifier symbols is here. SDLMod values can be AND'd together to represent several modifiers.

SDL_keysym

typedef struct{
  Uint8 scancode;
  SDLKey sym;
  SDLMod mod;
  Uint16 unicode;
} SDL_keysym;

The SDL_keysym structure describes a key press or a key release. The scancode field is hardware specific and should be ignored unless you know what your doing. The sym field is the SDLKey value of the key being pressed or released. The mod field describes the state of the keyboard modifiers at the time the key press or release occurred. So a value of KMOD_NUM | KMOD_CAPS | KMOD_LSHIFT would mean that Numlock, Capslock and the left shift key were all press (or enabled in the case of the lock keys). Finally, the unicode field stores the 16-bit unicode value of the key.

Note: It should be noted and understood that this field is only valid when the SDL_keysym is describing a key press, not a key release. Unicode values only make sense on a key press because the unicode value describes an international character and only key presses produce characters. More information on Unicode can be found at www.unicode.org

Note: Unicode translation must be enabled using the SDL_EnableUNICODE function.

SDL_KeyboardEvent

typedef struct{
  Uint8 type;
  Uint8 state;
  SDL_keysym keysym;
} SDL_KeyboardEvent;

The SDL_KeyboardEvent describes a keyboard event (obviously). The key member of the SDL_Event union is a SDL_KeyboardEvent structure. The type field specifies whether the event is a key release (SDL_KEYUP) or a key press (SDL_KEYDOWN) event. The state is largely redundant, it reports the same information as the type field but uses different values (SDL_RELEASED and SDL_PRESSED). The keysym contains information of the key press or release that this event represents (see above).

Reading Keyboard Events

Reading keybaord events from the event queue is quite simple (the event queue and using it is described here). We read events using SDL_PollEvent in a while() loop and check for SDL_KEYUP and SDL_KEYDOWN events using a switch statement, like so:

Example 3-10. Reading Keyboard Events

  SDL_Event event;
  .
  .
  /* Poll for events. SDL_PollEvent() returns 0 when there are no  */
  /* more events on the event queue, our while loop will exit when */
  /* that occurs.                                                  */
  while( SDL_PollEvent( &event ) ){
    /* We are only worried about SDL_KEYDOWN and SDL_KEYUP events */
    switch( event.type ){
      case SDL_KEYDOWN:
        printf( "Key press detected\n" );
        break;

      case SDL_KEYUP:
        printf( "Key release detected\n" );
        break;

      default:
        break;
    }
  }
  .
  .

This is a very basic example. No information about the key press or release is interpreted. We will explore the other extreme out our first full example below - reporting all available information about a keyboard event.

A More Detailed Look

Before we can read events SDL must be initialised with SDL_Init and a video mode must be set using SDL_SetVideoMode. There are, however, two other functions we must use to obtain all the information required. We must enable unicode translation by calling SDL_EnableUNICODE(1) and we must convert SDLKey values into something printable, using SDL_GetKeyName

Note: It is useful to note that unicode values < 0x80 translate directly a characters ASCII value. THis is used in the example below

Example 3-11. Interpreting Key Event Information


    #include "SDL.h"

    /* Function Prototypes */
    void PrintKeyInfo( SDL_KeyboardEvent *key );
    void PrintModifiers( SDLMod mod );

    /* main */
    int main( int argc, char *argv[] ){
        
        SDL_Event event;
        int quit = 0;
        
        /* Initialise SDL */
        if( SDL_Init( SDL_INIT_VIDEO ) < 0){
            fprintf( stderr, "Could not initialise SDL: %s\n", SDL_GetError() );
            exit( -1 );
        }

        /* Set a video mode */
        if( !SDL_SetVideoMode( 320, 200, 0, 0 ) ){
            fprintf( stderr, "Could not set video mode: %s\n", SDL_GetError() );
            SDL_Quit();
            exit( -1 );
        }

        /* Enable Unicode translation */
        SDL_EnableUNICODE( 1 );

        /* Loop until an SDL_QUIT event is found */
        while( !quit ){

            /* Poll for events */
            while( SDL_PollEvent( &event ) ){
                
                switch( event.type ){
                    /* Keyboard event */
                    /* Pass the event data onto PrintKeyInfo() */
                    case SDL_KEYDOWN:
                    case SDL_KEYUP:
                        PrintKeyInfo( &event.key );
                        break;

                    /* SDL_QUIT event (window close) */
                    case SDL_QUIT:
                        quit = 1;
                        break;

                    default:
                        break;
                }

            }

        }

        /* Clean up */
        SDL_Quit();
        exit( 0 );
    }

    /* Print all information about a key event */
    void PrintKeyInfo( SDL_KeyboardEvent *key ){
        /* Is it a release or a press? */
        if( key->type == SDL_KEYUP )
            printf( "Release:- " );
        else
            printf( "Press:- " );

        /* Print the hardware scancode first */
        printf( "Scancode: 0x%02X", key->keysym.scancode );
        /* Print the name of the key */
        printf( ", Name: %s", SDL_GetKeyName( key->keysym.sym ) );
        /* We want to print the unicode info, but we need to make */
        /* sure its a press event first (remember, release events */
        /* don't have unicode info                                */
        if( key->type == SDL_KEYDOWN ){
            /* If the Unicode value is less than 0x80 then the    */
            /* unicode value can be used to get a printable       */
            /* representation of the key, using (char)unicode.    */
            printf(", Unicode: " );
            if( key->keysym.unicode < 0x80 && key->keysym.unicode > 0 ){
                printf( "%c (0x%04X)", (char)key->keysym.unicode,
                        key->keysym.unicode );
            }
            else{
                printf( "? (0x%04X)", key->keysym.unicode );
            }
        }
        printf( "\n" );
        /* Print modifier info */
        PrintModifiers( key->keysym.mod );
    }

    /* Print modifier info */
    void PrintModifiers( SDLMod mod ){
        printf( "Modifers: " );

        /* If there are none then say so and return */
        if( mod == KMOD_NONE ){
            printf( "None\n" );
            return;
        }

        /* Check for the presence of each SDLMod value */
        /* This looks messy, but there really isn't    */
        /* a clearer way.                              */
        if( mod & KMOD_NUM ) printf( "NUMLOCK " );
        if( mod & KMOD_CAPS ) printf( "CAPSLOCK " );
        if( mod & KMOD_LCTRL ) printf( "LCTRL " );
        if( mod & KMOD_RCTRL ) printf( "RCTRL " );
        if( mod & KMOD_RSHIFT ) printf( "RSHIFT " );
        if( mod & KMOD_LSHIFT ) printf( "LSHIFT " );
        if( mod & KMOD_RALT ) printf( "RALT " );
        if( mod & KMOD_LALT ) printf( "LALT " );
        if( mod & KMOD_CTRL ) printf( "CTRL " );
        if( mod & KMOD_SHIFT ) printf( "SHIFT " );
        if( mod & KMOD_ALT ) printf( "ALT " );
        printf( "\n" );
    }

Game-type Input

I have found that people using keyboard events for games and other interactive applications don't always understand one fundemental point.

Keyboard events only take place when a keys state changes from being unpressed to pressed, and vice versa.

Imagine you have an image of an alien that you wish to move around using the cursor keys: when you pressed the left arrow key you want him to slide over to the left, and when you press the down key you want him to slide down the screen. Examine the following code; it highlights an error that many people have made.

    /* Alien screen coordinates */
    int alien_x=0, alien_y=0;
    .
    .
    /* Initialise SDL and video modes and all that */
    .
    /* Main game loop */
    /* Check for events */
    while( SDL_PollEvent( &event ) ){
        switch( event.type ){
            /* Look for a keypress */
            case SDL_KEYDOWN:
                /* Check the SDLKey values and move change the coords */
                switch( event.key.keysym.sym ){
                    case SDLK_LEFT:
                        alien_x -= 1;
                        break;
                    case SDLK_RIGHT:
                        alien_x += 1;
                        break;
                    case SDLK_UP:
                        alien_y -= 1;
                        break;
                    case SDLK_DOWN:
                        alien_y += 1;
                        break;
                    default:
                        break;
                }
            }
        }
    }
    .
    .
At first glance you may think this is a perfectly reasonable piece of code for the task, but it isn't. Like I said keyboard events only occur when a key changes state, so the user would have to press and release the left cursor key 100 times to move the alien 100 pixels to the left.

To get around this problem we must not use the events to change the position of the alien, we use the events to set flags which are then used in a seperate section of code to move the alien. Something like this:

Example 3-12. Proper Game Movement

    /* Alien screen coordinates */
    int alien_x=0, alien_y=0;
    int alien_xvel=0, alien_yvel=0;
    .
    .
    /* Initialise SDL and video modes and all that */
    .
    /* Main game loop */
    /* Check for events */
    while( SDL_PollEvent( &event ) ){
        switch( event.type ){
            /* Look for a keypress */
            case SDL_KEYDOWN:
                /* Check the SDLKey values and move change the coords */
                switch( event.key.keysym.sym ){
                    case SDLK_LEFT:
                        alien_xvel = -1;
                        break;
                    case SDLK_RIGHT:
                        alien_xvel =  1;
                        break;
                    case SDLK_UP:
                        alien_yvel = -1;
                        break;
                    case SDLK_DOWN:
                        alien_yvel =  1;
                        break;
                    default:
                        break;
                }
                break;
            /* We must also use the SDL_KEYUP events to zero the x */
            /* and y velocity variables. But we must also be       */
            /* careful not to zero the velocities when we shouldn't*/
            case SDL_KEYUP:
                switch( event.key.keysym.sym ){
                    case SDLK_LEFT:
                        /* We check to make sure the alien is moving */
                        /* to the left. If it is then we zero the    */
                        /* velocity. If the alien is moving to the   */
                        /* right then the right key is still press   */
                        /* so we don't tocuh the velocity            */
                        if( alien_xvel < 0 )
                            alien_xvel = 0;
                        break;
                    case SDLK_RIGHT:
                        if( alien_xvel > 0 )
                            alien_xvel = 0;
                        break;
                    case SDLK_UP:
                        if( alien_yvel < 0 )
                            alien_yvel = 0;
                        break;
                    case SDLK_DOWN:
                        if( alien_yvel > 0 )
                            alien_yvel = 0;
                        break;
                    default:
                        break;
                }
                break;
            
            default:
                break;
        }
    }
    .
    .
    /* Update the alien position */
    alien_x += alien_xvel;
    alien_y += alien_yvel;

As can be seen, we use two extra variables, alien_xvel and alien_yvel, which represent the motion of the ship, it is these variables that we update when we detect keypresses and releases.

PK i$@ 9] %SDL-devel/docs/html/guidepreface.htmlPreface

Preface

About SDL

The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a great deal of flexibility.

PK i$@؆Ib'SDL-devel/docs/html/guidethebasics.htmlThe Basics

Chapter 1. The Basics

Introduction

The SDL Guide section is pretty incomplete. If you feel you have anything to add mail akawaka@skynet.ie or visit http://akawaka.csn.ul.ie/tne/.

PK i$@5 *SDL-devel/docs/html/guidetimeexamples.htmlTime Examples

Time Examples

Time based game loop

#define TICK_INTERVAL    30

static Uint32 next_time;

Uint32 time_left(void)
{
    Uint32 now;

    now = SDL_GetTicks();
    if(next_time <= now)
        return 0;
    else
        return next_time - now;
}


/* main game loop */

    next_time = SDL_GetTicks() + TICK_INTERVAL;
    while ( game_running ) {
        update_game_state();
        SDL_Delay(time_left());
        next_time += TICK_INTERVAL;
    }

PK i$@Ȩi###SDL-devel/docs/html/guidevideo.htmlGraphics and Video

Chapter 2. Graphics and Video

Introduction to SDL Video

Video is probably the most common thing that SDL is used for, and so it has the most complete subsystem. Here are a few examples to demonstrate the basics.

Initializing the Video Display

This is what almost all SDL programs have to do in one way or another.

Example 2-1. Initializing the Video Display

    SDL_Surface *screen;

    /* Initialize the SDL library */
    if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
        fprintf(stderr,
                "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* Clean up on exit */
    atexit(SDL_Quit);
    
    /*
     * Initialize the display in a 640x480 8-bit palettized mode,
     * requesting a software surface
     */
    screen = SDL_SetVideoMode(640, 480, 8, SDL_SWSURFACE);
    if ( screen == NULL ) {
        fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n",
                        SDL_GetError());
        exit(1);
    }

Initializing the Best Video Mode

If you have a preference for a certain pixel depth but will accept any other, use SDL_SetVideoMode with SDL_ANYFORMAT as below. You can also use SDL_VideoModeOK() to find the native video mode that is closest to the mode you request.

Example 2-2. Initializing the Best Video Mode

    /* Have a preference for 8-bit, but accept any depth */
    screen = SDL_SetVideoMode(640, 480, 8, SDL_SWSURFACE|SDL_ANYFORMAT);
    if ( screen == NULL ) {
        fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n",
                        SDL_GetError());
        exit(1);
    }
    printf("Set 640x480 at %d bits-per-pixel mode\n",
           screen->format->BitsPerPixel);

Loading and Displaying a BMP File

The following function loads and displays a BMP file given as argument, once SDL is initialised and a video mode has been set.

Example 2-3. Loading and Displaying a BMP File

void display_bmp(char *file_name)
{
    SDL_Surface *image;

    /* Load the BMP file into a surface */
    image = SDL_LoadBMP(file_name);
    if (image == NULL) {
        fprintf(stderr, "Couldn't load %s: %s\n", file_name, SDL_GetError());
        return;
    }

    /*
     * Palettized screen modes will have a default palette (a standard
     * 8*8*4 colour cube), but if the image is palettized as well we can
     * use that palette for a nicer colour matching
     */
    if (image->format->palette && screen->format->palette) {
    SDL_SetColors(screen, image->format->palette->colors, 0,
                  image->format->palette->ncolors);
    }

    /* Blit onto the screen surface */
    if(SDL_BlitSurface(image, NULL, screen, NULL) < 0)
        fprintf(stderr, "BlitSurface error: %s\n", SDL_GetError());

    SDL_UpdateRect(screen, 0, 0, image->w, image->h);

    /* Free the allocated BMP surface */
    SDL_FreeSurface(image);
}

Drawing Directly to the Display

The following two functions can be used to get and set single pixels of a surface. They are carefully written to work with any depth currently supported by SDL. Remember to lock the surface before calling them, and to unlock it before calling any other SDL functions.

To convert between pixel values and their red, green, blue components, use SDL_GetRGB() and SDL_MapRGB().

Example 2-4. getpixel()

/*
 * Return the pixel value at (x, y)
 * NOTE: The surface must be locked before calling this!
 */
Uint32 getpixel(SDL_Surface *surface, int x, int y)
{
    int bpp = surface->format->BytesPerPixel;
    /* Here p is the address to the pixel we want to retrieve */
    Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;

    switch(bpp) {
    case 1:
        return *p;

    case 2:
        return *(Uint16 *)p;

    case 3:
        if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
            return p[0] << 16 | p[1] << 8 | p[2];
        else
            return p[0] | p[1] << 8 | p[2] << 16;

    case 4:
        return *(Uint32 *)p;

    default:
        return 0;       /* shouldn't happen, but avoids warnings */
    }
}

Example 2-5. putpixel()

/*
 * Set the pixel at (x, y) to the given value
 * NOTE: The surface must be locked before calling this!
 */
void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
{
    int bpp = surface->format->BytesPerPixel;
    /* Here p is the address to the pixel we want to set */
    Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;

    switch(bpp) {
    case 1:
        *p = pixel;
        break;

    case 2:
        *(Uint16 *)p = pixel;
        break;

    case 3:
        if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
            p[0] = (pixel >> 16) & 0xff;
            p[1] = (pixel >> 8) & 0xff;
            p[2] = pixel & 0xff;
        } else {
            p[0] = pixel & 0xff;
            p[1] = (pixel >> 8) & 0xff;
            p[2] = (pixel >> 16) & 0xff;
        }
        break;

    case 4:
        *(Uint32 *)p = pixel;
        break;
    }
}

The following code uses the putpixel() function above to set a yellow pixel in the middle of the screen.

Example 2-6. Using putpixel()


    /* Code to set a yellow pixel at the center of the screen */

    int x, y;
    Uint32 yellow;

    /* Map the color yellow to this display (R=0xff, G=0xFF, B=0x00)
       Note:  If the display is palettized, you must set the palette first.
    */
    yellow = SDL_MapRGB(screen->format, 0xff, 0xff, 0x00);

    x = screen->w / 2;
    y = screen->h / 2;

    /* Lock the screen for direct access to the pixels */
    if ( SDL_MUSTLOCK(screen) ) {
        if ( SDL_LockSurface(screen) < 0 ) {
            fprintf(stderr, "Can't lock screen: %s\n", SDL_GetError());
            return;
        }
    }

    putpixel(screen, x, y, yellow);

    if ( SDL_MUSTLOCK(screen) ) {
        SDL_UnlockSurface(screen);
    }
    /* Update just the part of the display that we've changed */
    SDL_UpdateRect(screen, x, y, 1, 1);

    return;
PK i$@ǻ@@)SDL-devel/docs/html/guidevideoopengl.htmlUsing OpenGL With SDL

Using OpenGL With SDL

SDL has the ability to create and use OpenGL contexts on several platforms(Linux/X11, Win32, BeOS, MacOS Classic/Toolbox, Mac OS X, FreeBSD/X11 and Solaris/X11). This allows you to use SDL's audio, event handling, threads and times in your OpenGL applications (a function often performed by GLUT).

Initialisation

Initialising SDL to use OpenGL is not very different to initialising SDL normally. There are three differences; you must pass SDL_OPENGL to SDL_SetVideoMode, you must specify several GL attributes (depth buffer size, framebuffer sizes) using SDL_GL_SetAttribute and finally, if you wish to use double buffering you must specify it as a GL attribute, not by passing the SDL_DOUBLEBUF flag to SDL_SetVideoMode.

Example 2-7. Initializing SDL with OpenGL

    /* Information about the current video settings. */
    const SDL_VideoInfo* info = NULL;
    /* Dimensions of our window. */
    int width = 0;
    int height = 0;
    /* Color depth in bits of our window. */
    int bpp = 0;
    /* Flags we will pass into SDL_SetVideoMode. */
    int flags = 0;

    /* First, initialize SDL's video subsystem. */
    if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
        /* Failed, exit. */
        fprintf( stderr, "Video initialization failed: %s\n",
             SDL_GetError( ) );
        quit_tutorial( 1 );
    }

    /* Let's get some video information. */
    info = SDL_GetVideoInfo( );

    if( !info ) {
        /* This should probably never happen. */
        fprintf( stderr, "Video query failed: %s\n",
             SDL_GetError( ) );
        quit_tutorial( 1 );
    }

    /*
     * Set our width/height to 640/480 (you would
     * of course let the user decide this in a normal
     * app). We get the bpp we will request from
     * the display. On X11, VidMode can't change
     * resolution, so this is probably being overly
     * safe. Under Win32, ChangeDisplaySettings
     * can change the bpp.
     */
    width = 640;
    height = 480;
    bpp = info->vfmt->BitsPerPixel;

    /*
     * Now, we want to setup our requested
     * window attributes for our OpenGL window.
     * We want *at least* 5 bits of red, green
     * and blue. We also want at least a 16-bit
     * depth buffer.
     *
     * The last thing we do is request a double
     * buffered window. '1' turns on double
     * buffering, '0' turns it off.
     *
     * Note that we do not use SDL_DOUBLEBUF in
     * the flags to SDL_SetVideoMode. That does
     * not affect the GL attribute state, only
     * the standard 2D blitting setup.
     */
    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );

    /*
     * We want to request that SDL provide us
     * with an OpenGL window, in a fullscreen
     * video mode.
     *
     * EXERCISE:
     * Make starting windowed an option, and
     * handle the resize events properly with
     * glViewport.
     */
    flags = SDL_OPENGL | SDL_FULLSCREEN;

    /*
     * Set the video mode
     */
    if( SDL_SetVideoMode( width, height, bpp, flags ) == 0 ) {
        /* 
         * This could happen for a variety of reasons,
         * including DISPLAY not being set, the specified
         * resolution not being available, etc.
         */
        fprintf( stderr, "Video mode set failed: %s\n",
             SDL_GetError( ) );
        quit_tutorial( 1 );
    }

Drawing

Apart from initialisation, using OpenGL within SDL is the same as using OpenGL with any other API, e.g. GLUT. You still use all the same function calls and data types. However if you are using a double-buffered display, then you must use SDL_GL_SwapBuffers() to swap the buffers and update the display. To request double-buffering with OpenGL, use SDL_GL_SetAttribute with SDL_GL_DOUBLEBUFFER, and use SDL_GL_GetAttribute to see if you actually got it.

A full example code listing is now presented below.

Example 2-8. SDL and OpenGL

/*
 * SDL OpenGL Tutorial.
 * (c) Michael Vance, 2000
 * briareos@lokigames.com
 *
 * Distributed under terms of the LGPL. 
 */

#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>

#include <stdio.h>
#include <stdlib.h>

static GLboolean should_rotate = GL_TRUE;

static void quit_tutorial( int code )
{
    /*
     * Quit SDL so we can release the fullscreen
     * mode and restore the previous video settings,
     * etc.
     */
    SDL_Quit( );

    /* Exit program. */
    exit( code );
}

static void handle_key_down( SDL_keysym* keysym )
{

    /* 
     * We're only interested if 'Esc' has
     * been presssed.
     *
     * EXERCISE: 
     * Handle the arrow keys and have that change the
     * viewing position/angle.
     */
    switch( keysym->sym ) {
    case SDLK_ESCAPE:
        quit_tutorial( 0 );
        break;
    case SDLK_SPACE:
        should_rotate = !should_rotate;
        break;
    default:
        break;
    }

}

static void process_events( void )
{
    /* Our SDL event placeholder. */
    SDL_Event event;

    /* Grab all the events off the queue. */
    while( SDL_PollEvent( &event ) ) {

        switch( event.type ) {
        case SDL_KEYDOWN:
            /* Handle key presses. */
            handle_key_down( &event.key.keysym );
            break;
        case SDL_QUIT:
            /* Handle quit requests (like Ctrl-c). */
            quit_tutorial( 0 );
            break;
        }

    }

}

static void draw_screen( void )
{
    /* Our angle of rotation. */
    static float angle = 0.0f;

    /*
     * EXERCISE:
     * Replace this awful mess with vertex
     * arrays and a call to glDrawElements.
     *
     * EXERCISE:
     * After completing the above, change
     * it to use compiled vertex arrays.
     *
     * EXERCISE:
     * Verify my windings are correct here ;).
     */
    static GLfloat v0[] = { -1.0f, -1.0f,  1.0f };
    static GLfloat v1[] = {  1.0f, -1.0f,  1.0f };
    static GLfloat v2[] = {  1.0f,  1.0f,  1.0f };
    static GLfloat v3[] = { -1.0f,  1.0f,  1.0f };
    static GLfloat v4[] = { -1.0f, -1.0f, -1.0f };
    static GLfloat v5[] = {  1.0f, -1.0f, -1.0f };
    static GLfloat v6[] = {  1.0f,  1.0f, -1.0f };
    static GLfloat v7[] = { -1.0f,  1.0f, -1.0f };
    static GLubyte red[]    = { 255,   0,   0, 255 };
    static GLubyte green[]  = {   0, 255,   0, 255 };
    static GLubyte blue[]   = {   0,   0, 255, 255 };
    static GLubyte white[]  = { 255, 255, 255, 255 };
    static GLubyte yellow[] = {   0, 255, 255, 255 };
    static GLubyte black[]  = {   0,   0,   0, 255 };
    static GLubyte orange[] = { 255, 255,   0, 255 };
    static GLubyte purple[] = { 255,   0, 255,   0 };

    /* Clear the color and depth buffers. */
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    /* We don't want to modify the projection matrix. */
    glMatrixMode( GL_MODELVIEW );
    glLoadIdentity( );

    /* Move down the z-axis. */
    glTranslatef( 0.0, 0.0, -5.0 );

    /* Rotate. */
    glRotatef( angle, 0.0, 1.0, 0.0 );

    if( should_rotate ) {

        if( ++angle > 360.0f ) {
            angle = 0.0f;
        }

    }

    /* Send our triangle data to the pipeline. */
    glBegin( GL_TRIANGLES );

    glColor4ubv( red );
    glVertex3fv( v0 );
    glColor4ubv( green );
    glVertex3fv( v1 );
    glColor4ubv( blue );
    glVertex3fv( v2 );

    glColor4ubv( red );
    glVertex3fv( v0 );
    glColor4ubv( blue );
    glVertex3fv( v2 );
    glColor4ubv( white );
    glVertex3fv( v3 );

    glColor4ubv( green );
    glVertex3fv( v1 );
    glColor4ubv( black );
    glVertex3fv( v5 );
    glColor4ubv( orange );
    glVertex3fv( v6 );

    glColor4ubv( green );
    glVertex3fv( v1 );
    glColor4ubv( orange );
    glVertex3fv( v6 );
    glColor4ubv( blue );
    glVertex3fv( v2 );

    glColor4ubv( black );
    glVertex3fv( v5 );
    glColor4ubv( yellow );
    glVertex3fv( v4 );
    glColor4ubv( purple );
    glVertex3fv( v7 );

    glColor4ubv( black );
    glVertex3fv( v5 );
    glColor4ubv( purple );
    glVertex3fv( v7 );
    glColor4ubv( orange );
    glVertex3fv( v6 );

    glColor4ubv( yellow );
    glVertex3fv( v4 );
    glColor4ubv( red );
    glVertex3fv( v0 );
    glColor4ubv( white );
    glVertex3fv( v3 );

    glColor4ubv( yellow );
    glVertex3fv( v4 );
    glColor4ubv( white );
    glVertex3fv( v3 );
    glColor4ubv( purple );
    glVertex3fv( v7 );

    glColor4ubv( white );
    glVertex3fv( v3 );
    glColor4ubv( blue );
    glVertex3fv( v2 );
    glColor4ubv( orange );
    glVertex3fv( v6 );

    glColor4ubv( white );
    glVertex3fv( v3 );
    glColor4ubv( orange );
    glVertex3fv( v6 );
    glColor4ubv( purple );
    glVertex3fv( v7 );

    glColor4ubv( green );
    glVertex3fv( v1 );
    glColor4ubv( red );
    glVertex3fv( v0 );
    glColor4ubv( yellow );
    glVertex3fv( v4 );

    glColor4ubv( green );
    glVertex3fv( v1 );
    glColor4ubv( yellow );
    glVertex3fv( v4 );
    glColor4ubv( black );
    glVertex3fv( v5 );

    glEnd( );

    /*
     * EXERCISE:
     * Draw text telling the user that 'Spc'
     * pauses the rotation and 'Esc' quits.
     * Do it using vetors and textured quads.
     */

    /*
     * Swap the buffers. This this tells the driver to
     * render the next frame from the contents of the
     * back-buffer, and to set all rendering operations
     * to occur on what was the front-buffer.
     *
     * Double buffering prevents nasty visual tearing
     * from the application drawing on areas of the
     * screen that are being updated at the same time.
     */
    SDL_GL_SwapBuffers( );
}

static void setup_opengl( int width, int height )
{
    float ratio = (float) width / (float) height;

    /* Our shading model--Gouraud (smooth). */
    glShadeModel( GL_SMOOTH );

    /* Culling. */
    glCullFace( GL_BACK );
    glFrontFace( GL_CCW );
    glEnable( GL_CULL_FACE );

    /* Set the clear color. */
    glClearColor( 0, 0, 0, 0 );

    /* Setup our viewport. */
    glViewport( 0, 0, width, height );

    /*
     * Change to the projection matrix and set
     * our viewing volume.
     */
    glMatrixMode( GL_PROJECTION );
    glLoadIdentity( );
    /*
     * EXERCISE:
     * Replace this with a call to glFrustum.
     */
    gluPerspective( 60.0, ratio, 1.0, 1024.0 );
}

int main( int argc, char* argv[] )
{
    /* Information about the current video settings. */
    const SDL_VideoInfo* info = NULL;
    /* Dimensions of our window. */
    int width = 0;
    int height = 0;
    /* Color depth in bits of our window. */
    int bpp = 0;
    /* Flags we will pass into SDL_SetVideoMode. */
    int flags = 0;

    /* First, initialize SDL's video subsystem. */
    if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
        /* Failed, exit. */
        fprintf( stderr, "Video initialization failed: %s\n",
             SDL_GetError( ) );
        quit_tutorial( 1 );
    }

    /* Let's get some video information. */
    info = SDL_GetVideoInfo( );

    if( !info ) {
        /* This should probably never happen. */
        fprintf( stderr, "Video query failed: %s\n",
             SDL_GetError( ) );
        quit_tutorial( 1 );
    }

    /*
     * Set our width/height to 640/480 (you would
     * of course let the user decide this in a normal
     * app). We get the bpp we will request from
     * the display. On X11, VidMode can't change
     * resolution, so this is probably being overly
     * safe. Under Win32, ChangeDisplaySettings
     * can change the bpp.
     */
    width = 640;
    height = 480;
    bpp = info->vfmt->BitsPerPixel;

    /*
     * Now, we want to setup our requested
     * window attributes for our OpenGL window.
     * We want *at least* 5 bits of red, green
     * and blue. We also want at least a 16-bit
     * depth buffer.
     *
     * The last thing we do is request a double
     * buffered window. '1' turns on double
     * buffering, '0' turns it off.
     *
     * Note that we do not use SDL_DOUBLEBUF in
     * the flags to SDL_SetVideoMode. That does
     * not affect the GL attribute state, only
     * the standard 2D blitting setup.
     */
    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );

    /*
     * We want to request that SDL provide us
     * with an OpenGL window, in a fullscreen
     * video mode.
     *
     * EXERCISE:
     * Make starting windowed an option, and
     * handle the resize events properly with
     * glViewport.
     */
    flags = SDL_OPENGL | SDL_FULLSCREEN;

    /*
     * Set the video mode
     */
    if( SDL_SetVideoMode( width, height, bpp, flags ) == 0 ) {
        /* 
         * This could happen for a variety of reasons,
         * including DISPLAY not being set, the specified
         * resolution not being available, etc.
         */
        fprintf( stderr, "Video mode set failed: %s\n",
             SDL_GetError( ) );
        quit_tutorial( 1 );
    }

    /*
     * At this point, we should have a properly setup
     * double-buffered window for use with OpenGL.
     */
    setup_opengl( width, height );

    /*
     * Now we want to begin our normal app process--
     * an event loop with a lot of redrawing.
     */
    while( 1 ) {
        /* Process incoming events. */
        process_events( );
        /* Draw the screen. */
        draw_screen( );
    }

    /*
     * EXERCISE:
     * Record timings using SDL_GetTicks() and
     * and print out frames per second at program
     * end.
     */

    /* Never reached. */
    return 0;
}
PK i$@ RRSDL-devel/docs/html/index.html
Table of Contents
I. SDL Guide
Preface
About SDL
About SDLdoc
Credits
1. The Basics
Introduction
Initializing SDL
2. Graphics and Video
Introduction to SDL Video
Using OpenGL With SDL
3. Input handling
Handling Joysticks
Handling the Keyboard
4. Examples
Introduction
Event Examples
Audio Examples
CDROM Examples
Time Examples
II. SDL Reference
5. General
SDL_Init -- Initializes SDL
SDL_InitSubSystem -- Initialize subsystems
SDL_QuitSubSystem -- Shut down a subsystem
SDL_Quit -- Shut down SDL
SDL_WasInit -- Check which subsystems are initialized
SDL_GetError -- Get SDL error string
SDL_envvars -- SDL environment variables
6. Video
SDL_GetVideoSurface -- returns a pointer to the current display surface
SDL_GetVideoInfo -- returns a pointer to information about the video hardware
SDL_VideoDriverName -- Obtain the name of the video driver
SDL_ListModes -- Returns a pointer to an array of available screen dimensions for the given format and video flags
SDL_VideoModeOK -- Check to see if a particular video mode is supported.
SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.
SDL_UpdateRect -- Makes sure the given area is updated on the given screen.
SDL_UpdateRects -- Makes sure the given list of rectangles is updated on the given screen.
SDL_Flip -- Swaps screen buffers
SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.
SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.
SDL_SetGamma -- Sets the color gamma function for the display
SDL_GetGammaRamp -- Gets the color gamma lookup tables for the display
SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display
SDL_MapRGB -- Map a RGB color value to a pixel format.
SDL_MapRGBA -- Map a RGBA color value to a pixel format.
SDL_GetRGB -- Get RGB values from a pixel in the specified pixel format.
SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.
SDL_CreateRGBSurface -- Create an empty SDL_Surface
SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data
SDL_FreeSurface -- Frees (deletes) a SDL_Surface
SDL_LockSurface -- Lock a surface for directly access.
SDL_UnlockSurface -- Unlocks a previously locked surface.
SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface.
SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file.
SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.
SDL_SetAlpha -- Adjust the alpha properties of a surface
SDL_SetClipRect -- Sets the clipping rectangle for a surface.
SDL_GetClipRect -- Gets the clipping rectangle for a surface.
SDL_ConvertSurface -- Converts a surface to the same format as another surface.
SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.
SDL_FillRect -- This function performs a fast fill of the given rectangle with some color
SDL_DisplayFormat -- Convert a surface to the display format
SDL_DisplayFormatAlpha -- Convert a surface to the display format
SDL_WarpMouse -- Set the position of the mouse cursor.
SDL_CreateCursor -- Creates a new mouse cursor.
SDL_FreeCursor -- Frees a cursor created with SDL_CreateCursor.
SDL_SetCursor -- Set the currently active mouse cursor.
SDL_GetCursor -- Get the currently active mouse cursor.
SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.
SDL_GL_LoadLibrary -- Specify an OpenGL library
SDL_GL_GetProcAddress -- Get the address of a GL function
SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute
SDL_GL_SetAttribute -- Set a special SDL/OpenGL attribute
SDL_GL_SwapBuffers -- Swap OpenGL framebuffers/Update Display
SDL_CreateYUVOverlay -- Create a YUV video overlay
SDL_LockYUVOverlay -- Lock an overlay
SDL_UnlockYUVOverlay -- Unlock an overlay
SDL_DisplayYUVOverlay -- Blit the overlay to the display
SDL_FreeYUVOverlay -- Free a YUV video overlay
SDL_GLattr -- SDL GL Attributes
SDL_Rect -- Defines a rectangular area
SDL_Color -- Format independent color description
SDL_Palette -- Color palette for 8-bit pixel formats
SDL_PixelFormat -- Stores surface format information
SDL_Surface -- Graphical Surface Structure
SDL_VideoInfo -- Video Target information
SDL_Overlay -- YUV video overlay
7. Window Management
SDL_WM_SetCaption -- Sets the window tile and icon name.
SDL_WM_GetCaption -- Gets the window title and icon name.
SDL_WM_SetIcon -- Sets the icon for the display window.
SDL_WM_IconifyWindow -- Iconify/Minimise the window
SDL_WM_ToggleFullScreen -- Toggles fullscreen mode
SDL_WM_GrabInput -- Grabs mouse and keyboard input.
8. Events
Introduction
SDL Event Structures.
Event Functions.
9. Joystick
SDL_NumJoysticks -- Count available joysticks.
SDL_JoystickName -- Get joystick name.
SDL_JoystickOpen -- Opens a joystick for use.
SDL_JoystickOpened -- Determine if a joystick has been opened
SDL_JoystickIndex -- Get the index of an SDL_Joystick.
SDL_JoystickNumAxes -- Get the number of joystick axes
SDL_JoystickNumBalls -- Get the number of joystick trackballs
SDL_JoystickNumHats -- Get the number of joystick hats
SDL_JoystickNumButtons -- Get the number of joysitck buttons
SDL_JoystickUpdate -- Updates the state of all joysticks
SDL_JoystickGetAxis -- Get the current state of an axis
SDL_JoystickGetHat -- Get the current state of a joystick hat
SDL_JoystickGetButton -- Get the current state of a given button on a given joystick
SDL_JoystickGetBall -- Get relative trackball motion
SDL_JoystickClose -- Closes a previously opened joystick
10. Audio
SDL_AudioSpec -- Audio Specification Structure
SDL_OpenAudio -- Opens the audio device with the desired parameters.
SDL_PauseAudio -- Pauses and unpauses the audio callback processing
SDL_GetAudioStatus -- Get the current audio state
SDL_LoadWAV -- Load a WAVE file
SDL_FreeWAV -- Frees previously opened WAV data
SDL_AudioCVT -- Audio Conversion Structure
SDL_BuildAudioCVT -- Initializes a SDL_AudioCVT structure for conversion
SDL_ConvertAudio -- Convert audio data to a desired audio format.
SDL_MixAudio -- Mix audio data
SDL_LockAudio -- Lock out the callback function
SDL_UnlockAudio -- Unlock the callback function
SDL_CloseAudio -- Shuts down audio processing and closes the audio device.
11. CD-ROM
SDL_CDNumDrives -- Returns the number of CD-ROM drives on the system.
SDL_CDName -- Returns a human-readable, system-dependent identifier for the CD-ROM.
SDL_CDOpen -- Opens a CD-ROM drive for access.
SDL_CDStatus -- Returns the current status of the given drive.
SDL_CDPlay -- Play a CD
SDL_CDPlayTracks -- Play the given CD track(s)
SDL_CDPause -- Pauses a CDROM
SDL_CDResume -- Resumes a CDROM
SDL_CDStop -- Stops a CDROM
SDL_CDEject -- Ejects a CDROM
SDL_CDClose -- Closes a SDL_CD handle
SDL_CD -- CDROM Drive Information
SDL_CDtrack -- CD Track Information Structure
12. Multi-threaded Programming
SDL_CreateThread -- Creates a new thread of execution that shares its parent's properties.
SDL_ThreadID -- Get the 32-bit thread identifier for the current thread.
SDL_GetThreadID -- Get the SDL thread ID of a SDL_Thread
SDL_WaitThread -- Wait for a thread to finish.
SDL_KillThread -- Gracelessly terminates the thread.
SDL_CreateMutex -- Create a mutex
SDL_DestroyMutex -- Destroy a mutex
SDL_mutexP -- Lock a mutex
SDL_mutexV -- Unlock a mutex
SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.
SDL_DestroySemaphore -- Destroys a semaphore that was created by SDL_CreateSemaphore.
SDL_SemWait -- Lock a semaphore and suspend the thread if the semaphore value is zero.
SDL_SemTryWait -- Attempt to lock a semaphore but don't suspend the thread.
SDL_SemWaitTimeout -- Lock a semaphore, but only wait up to a specified maximum time.
SDL_SemPost -- Unlock a semaphore.
SDL_SemValue -- Return the current value of a semaphore.
SDL_CreateCond -- Create a condition variable
SDL_DestroyCond -- Destroy a condition variable
SDL_CondSignal -- Restart a thread wait on a condition variable
SDL_CondBroadcast -- Restart all threads waiting on a condition variable
SDL_CondWait -- Wait on a condition variable
SDL_CondWaitTimeout -- Wait on a condition variable, with timeout
13. Time
SDL_GetTicks -- Get the number of milliseconds since the SDL library initialization.
SDL_Delay -- Wait a specified number of milliseconds before returning.
SDL_AddTimer -- Add a timer which will call a callback after the specified number of milliseconds has elapsed.
SDL_RemoveTimer -- Remove a timer which was added with SDL_AddTimer.
SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has elapsed.
PK i$@j!SDL-devel/docs/html/joystick.htmlJoystick

Chapter 9. Joystick

Table of Contents
SDL_NumJoysticks -- Count available joysticks.
SDL_JoystickName -- Get joystick name.
SDL_JoystickOpen -- Opens a joystick for use.
SDL_JoystickOpened -- Determine if a joystick has been opened
SDL_JoystickIndex -- Get the index of an SDL_Joystick.
SDL_JoystickNumAxes -- Get the number of joystick axes
SDL_JoystickNumBalls -- Get the number of joystick trackballs
SDL_JoystickNumHats -- Get the number of joystick hats
SDL_JoystickNumButtons -- Get the number of joysitck buttons
SDL_JoystickUpdate -- Updates the state of all joysticks
SDL_JoystickGetAxis -- Get the current state of an axis
SDL_JoystickGetHat -- Get the current state of a joystick hat
SDL_JoystickGetButton -- Get the current state of a given button on a given joystick
SDL_JoystickGetBall -- Get relative trackball motion
SDL_JoystickClose -- Closes a previously opened joystick

Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.

Joystick support is initialized by passed the SDL_INIT_JOYSTICK flag to SDL_Init. Once initilized joysticks must be opened using SDL_JoystickOpen.

While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the event system. To enable this, you must set the joystick event processing state with SDL_JoystickEventState. Joysticks must be opened before they can be used of course.

Note: If you are not handling the joystick via the event queue then you must explicitly request a joystick update by calling SDL_JoystickUpdate.

Note: Force Feedback is not yet support. Sam (slouken@libsdl.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.

PK i$@d!Lz"SDL-devel/docs/html/reference.htmlSDL Reference

II. SDL Reference

PK i$@"=Z'SDL-devel/docs/html/sdlactiveevent.htmlSDL_ActiveEvent

SDL_ActiveEvent

Name

SDL_ActiveEvent -- Application visibility event structure

Structure Definition

typedef struct{
  Uint8 type;
  Uint8 gain;
  Uint8 state;
} SDL_ActiveEvent;

Structure Data

typeSDL_ACTIVEEVENT.
gain0 if the event is a loss or 1 if it is a gain.
stateSDL_APPMOUSEFOCUS if mouse focus was gained or lost, SDL_APPINPUTFOCUS if input focus was gained or lost, or SDL_APPACTIVE if the application was iconified (gain=0) or restored(gain=1).

Description

SDL_ActiveEvent is a member of the SDL_Event union and is used when an event of type SDL_ACTIVEEVENT is reported.

When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation event occurs, if the mouse entered the window then gain will be 1, otherwise gain will be 0. A SDL_APPINPUTFOCUS type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a SDL_APPACTIVE type event occurs when the application is either minimised/iconified (gain=0) or restored.

Note: This event does not occur when an application window is first created.

PK i$@ ׃.$SDL-devel/docs/html/sdladdtimer.htmlSDL_AddTimer

SDL_AddTimer

Name

SDL_AddTimer -- Add a timer which will call a callback after the specified number of milliseconds has elapsed.

Synopsis

#include "SDL.h"

SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);

Callback

/* type definition for the "new" timer callback function */
typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);

Description

Adds a callback function to be run after the specified number of milliseconds has elapsed. The callback function is passed the current timer interval and the user supplied parameter from the SDL_AddTimer call and returns the next timer interval. If the returned value from the callback is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled.

To cancel a currently running timer call SDL_RemoveTimer with the timer ID returned from SDL_AddTimer.

The timer callback function may run in a different thread than your main program, and so shouldn't call any functions from within itself. You may always call SDL_PushEvent, however.

The granularity of the timer is platform-dependent, but you should count on it being at least 10 ms as this is the most common number. This means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below). If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init.

Return Value

Returns an ID value for the added timer or NULL if there was an error.

Examples

my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);

PK i$@Q$SDL-devel/docs/html/sdlaudiocvt.htmlSDL_AudioCVT

SDL_AudioCVT

Name

SDL_AudioCVT -- Audio Conversion Structure

Structure Definition

typedef struct{
  int needed;
  Uint16 src_format;
  Uint16 dest_format;
  double rate_incr;
  Uint8 *buf;
  int len;
  int len_cvt;
  int len_mult;
  double len_ratio;
  void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
  int filter_index;
} SDL_AudioCVT;

Structure Data

neededSet to one if the conversion is possible
src_formatAudio format of the source
dest_formatAudio format of the destination
rate_incrRate conversion increment
bufAudio buffer
lenLength of the original audio buffer in bytes
len_cvtLength of converted audio buffer in bytes (calculated)
len_multbuf must be len*len_mult bytes in size(calculated)
len_ratioFinal audio size is len*len_ratio
filters[10](..)Pointers to functions needed for this conversion
filter_indexCurrent conversion function

Description

The SDL_AudioCVT is used to convert audio data between different formats. A SDL_AudioCVT structure is created with the SDL_BuildAudioCVT function, while the actual conversion is done by the SDL_ConvertAudio function.

Many of the fields in the SDL_AudioCVT structure should be considered private and their function will not be discussed here.

Uint8 *buf

This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure buf is large enough. See below.

int len

This is the length of the original audio data in bytes.

int len_mult

As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of buf should be len*len_mult.

double len_ratio

When you have finished converting your audio data, you need to know how much of your audio buffer is valid. len*len_ratio is the size of the converted audio data in bytes. This is very similar to len_mult, however when the convert audio data is shorter than the original len_mult would be 1. len_ratio, on the other hand, would be a fractional number between 0 and 1.

PK i$@%SDL-devel/docs/html/sdlaudiospec.htmlSDL_AudioSpec

SDL_AudioSpec

Name

SDL_AudioSpec -- Audio Specification Structure

Structure Definition

typedef struct{
  int freq;
  Uint16 format;
  Uint8 channels;
  Uint8 silence;
  Uint16 samples;
  Uint32 size;
  void (*callback)(void *userdata, Uint8 *stream, int len);
  void *userdata;
} SDL_AudioSpec;

Structure Data

freqAudio frequency in samples per second
formatAudio data format
channelsNumber of channels: 1 mono, 2 stereo
silenceAudio buffer silence value (calculated)
samplesAudio buffer size in samples
sizeAudio buffer size in bytes (calculated)
callback(..)Callback function for filling the audio buffer
userdataPointer the user data which is passed to the callback function

Description

The SDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these common members here.

freq

The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.

format

Specifies the size and type of each sample element

AUDIO_U8

Unsigned 8-bit samples

AUDIO_S8

Signed 8-bit samples

AUDIO_U16 or AUDIO_U16LSB

Unsigned 16-bit little-endian samples

AUDIO_S16 or AUDIO_S16LSB

Signed 16-bit little-endian samples

AUDIO_U16MSB

Unsigned 16-bit big-endian samples

AUDIO_S16MSB

Signed 16-bit big-endian samples

AUDIO_U16SYS

Either AUDIO_U16LSB or AUDIO_U16MSB depending on you systems endianness

AUDIO_S16SYS

Either AUDIO_S16LSB or AUDIO_S16MSB depending on you systems endianness

channelsThe number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).
samplesWhen used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV samples is set to 4096.

PK i$@phv'SDL-devel/docs/html/sdlblitsurface.htmlSDL_BlitSurface

SDL_BlitSurface

Name

SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.

Synopsis

#include "SDL.h"

int SDL_BlitSurface(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);

Description

This performs a fast blit from the source surface to the destination surface.

The width and height in srcrect determine the size of the copied rectangle. Only the position is used in the dstrect (the width and height are ignored).

If srcrect is NULL, the entire surface is copied. If dstrect is NULL, then the destination position (upper left corner) is (0, 0).

The final blit rectangle is saved in dstrect after all clipping is performed (srcrect is not modified).

The blit function should not be called on a locked surface.

The results of blitting operations vary greatly depending on whether SDL_SRCAPLHA is set or not. See SDL_SetAlpha for an explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain.

if (source surface has SDL_SRCALPHA set) {
    if (source surface has alpha channel (that is, format->Amask != 0))
        blit using per-pixel alpha, ignoring any colour key
    else {
        if (source surface has SDL_SRCCOLORKEY set)
            blit using the colour key AND the per-surface alpha value
        else
            blit using the per-surface alpha value
    }
} else {
    if (source surface has SDL_SRCCOLORKEY set)
        blit using the colour key
    else
        ordinary opaque rectangular blit
}

Return Value

If the blit is successful, it returns 0, otherwise it returns -1.

If either of the surfaces were in video memory, and the blit returns -2, the video memory was lost, so it should be reloaded with artwork and re-blitted:

        while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
                while ( SDL_LockSurface(image)) < 0 )
                        SDL_Delay(10);
                -- Write image pixels to image->pixels --
                SDL_UnlockSurface(image);
        }
This happens under DirectX 5.0 when the system switches away from your fullscreen application. Locking the surface will also fail until you have access to the video memory again.

PK i$@G2>)SDL-devel/docs/html/sdlbuildaudiocvt.htmlSDL_BuildAudioCVT

SDL_BuildAudioCVT

Name

SDL_BuildAudioCVT -- Initializes a SDL_AudioCVT structure for conversion

Synopsis

#include "SDL.h"

int SDL_BuildAudioCVT(SDL_AudioCVT *cvt, Uint16 src_format, Uint8 src_channels, int src_rate, Uint16 dst_format, Uint8 dst_channels, int dst_rate);

Description

Before an SDL_AudioCVT structure can be used to convert audio data it must be initialized with source and destination information.

src_format and dst_format are the source and destination format of the conversion. (For information on audio formats see SDL_AudioSpec). src_channels and dst_channels are the number of channels in the source and destination formats. Finally, src_rate and dst_rate are the frequency or samples-per-second of the source and destination formats. Once again, see SDL_AudioSpec.

Return Values

Returns -1 if the filter could not be built or 1 if it could.

Examples

See SDL_ConvertAudio.

PK i$@)pSDL-devel/docs/html/sdlcd.htmlSDL_CD

SDL_CD

Name

SDL_CD -- CDROM Drive Information

Structure Definition

typedef struct{
  int id;
  CDstatus status;
  int numtracks;
  int cur_track;
  int cur_frame;
  SDL_CDtrack track[SDL_MAX_TRACKS+1];
} SDL_CD;

Structure Data

idPrivate drive identifier
statusDrive status
numtracksNumber of tracks on the CD
cur_trackCurrent track
cur_frameCurrent frame offset within the track
track[SDL_MAX_TRACKS+1]Array of track descriptions. (see SDL_CDtrack)

Description

An SDL_CD structure is returned by SDL_CDOpen. It represents an opened CDROM device and stores information on the layout of the tracks on the disc.

A frame is the base data unit of a CD. CD_FPS frames is equal to 1 second of music. SDL provides two macros for converting between time and frames: FRAMES_TO_MSF(f, M,S,F) and MSF_TO_FRAMES.

Examples

int min, sec, frame;
int frame_offset;

FRAMES_TO_MSF(cdrom->cur_frame, &min, &sec, &frame);
printf("Current Position: %d minutes, %d seconds, %d frames\n", min, sec, frame);

frame_offset=MSF_TO_FRAMES(min, sec, frame);
PK i$@| #SDL-devel/docs/html/sdlcdclose.htmlSDL_CDClose

SDL_CDClose

Name

SDL_CDClose -- Closes a SDL_CD handle

Synopsis

#include "SDL.h"

void SDL_CDClose(SDL_CD *cdrom);

Description

Closes the given cdrom handle.

PK i$@6l l #SDL-devel/docs/html/sdlcdeject.htmlSDL_CDEject

SDL_CDEject

Name

SDL_CDEject -- Ejects a CDROM

Synopsis

#include "SDL.h"

int SDL_CDEject(SDL_CD *cdrom);

Description

Ejects the given cdrom.

Return Value

Returns 0 on success, or -1 on an error.

See Also

SDL_CD

PK i$@6l l "SDL-devel/docs/html/sdlcdname.htmlSDL_CDName

SDL_CDName

Name

SDL_CDName -- Returns a human-readable, system-dependent identifier for the CD-ROM.

Synopsis

#include "SDL.h"

const char *SDL_CDName(int drive);

Description

Returns a human-readable, system-dependent identifier for the CD-ROM. drive is the index of the drive. Drive indices start to 0 and end at SDL_CDNumDrives()-1.

Examples

  • "/dev/cdrom"

  • "E:"

  • "/dev/disk/ide/1/master"

PK i$@9iFU 'SDL-devel/docs/html/sdlcdnumdrives.htmlSDL_CDNumDrives

SDL_CDNumDrives

Name

SDL_CDNumDrives -- Returns the number of CD-ROM drives on the system.

Synopsis

#include "SDL.h"

int SDL_CDNumDrives(void);

Description

Returns the number of CD-ROM drives on the system.

See Also

SDL_CDOpen

PK i$@7c%%"SDL-devel/docs/html/sdlcdopen.htmlSDL_CDOpen

SDL_CDOpen

Name

SDL_CDOpen -- Opens a CD-ROM drive for access.

Synopsis

#include "SDL.h"

SDL_CD *SDL_CDOpen(int drive);

Description

Opens a CD-ROM drive for access. It returns a SDL_CD structure on success, or NULL if the drive was invalid or busy. This newly opened CD-ROM becomes the default CD used when other CD functions are passed a NULL CD-ROM handle.

Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.

Examples

SDL_CD *cdrom;
int cur_track;
int min, sec, frame;
SDL_Init(SDL_INIT_CDROM);
atexit(SDL_Quit);

/* Check for CD drives */
if(!SDL_CDNumDrives()){
  /* None found */
  fprintf(stderr, "No CDROM devices available\n");
  exit(-1);
}

/* Open the default drive */
cdrom=SDL_CDOpen(0);

/* Did if open? Check if cdrom is NULL */
if(!cdrom){
  fprintf(stderr, "Couldn't open drive: %s\n", SDL_GetError());
  exit(-1);
}

/* Print Volume info */
printf("Name: %s\n", SDL_CDName(0));
printf("Tracks: %d\n", cdrom->numtracks);
for(cur_track=0;cur_track < cdrom->numtracks; cur_track++){
  FRAMES_TO_MSF(cdrom->track[cur_track].length, &min, &sec, &frame);
  printf("\tTrack %d: Length %d:%d\n", cur_track, min, sec);
}

SDL_CDClose(cdrom);
PK i$@4& #SDL-devel/docs/html/sdlcdpause.htmlSDL_CDPause

SDL_CDPause

Name

SDL_CDPause -- Pauses a CDROM

Synopsis

#include "SDL.h"

int SDL_CDPause(SDL_CD *cdrom);

Description

Pauses play on the given cdrom.

Return Value

Returns 0 on success, or -1 on an error.

PK i$@g g "SDL-devel/docs/html/sdlcdplay.htmlSDL_CDPlay

SDL_CDPlay

Name

SDL_CDPlay -- Play a CD

Synopsis

#include "SDL.h"

int SDL_CDPlay(SDL_CD *cdrom, int start, int length);

Description

Plays the given cdrom, starting a frame start for length frames.

Return Values

Returns 0 on success, or -1 on an error.

PK i$@C(SDL-devel/docs/html/sdlcdplaytracks.htmlSDL_CDPlayTracks

SDL_CDPlayTracks

Name

SDL_CDPlayTracks -- Play the given CD track(s)

Synopsis

#include "SDL.h"

int SDL_CDPlayTracks(SDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes));

Description

SDL_CDPlayTracks plays the given CD starting at track start_track, for ntracks tracks.

start_frame is the frame offset, from the beginning of the start_track, at which to start. nframes is the frame offset, from the beginning of the last track (start_track+ntracks), at which to end playing.

SDL_CDPlayTracks should only be called after calling SDL_CDStatus to get track information about the CD.

Note: Data tracks are ignored.

Return Value

Returns 0, or -1 if there was an error.

Examples

/* assuming cdrom is a previously opened device */
/* Play the entire CD */
if(CD_INDRIVE(SDL_CDStatus(cdrom)))
  SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);

/* Play the first track */
if(CD_INDRIVE(SDL_CDStatus(cdrom)))
  SDL_CDPlayTracks(cdrom, 0, 0, 1, 0);

/* Play first 15 seconds of the 2nd track */
if(CD_INDRIVE(SDL_CDStatus(cdrom)))
  SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);

PK i$@ $SDL-devel/docs/html/sdlcdresume.htmlSDL_CDResume

SDL_CDResume

Name

SDL_CDResume -- Resumes a CDROM

Synopsis

#include "SDL.h"

int SDL_CDResume(SDL_CD *cdrom);

Description

Resumes play on the given cdrom.

Return Value

Returns 0 on success, or -1 on an error.

PK i$@M$SDL-devel/docs/html/sdlcdstatus.htmlSDL_CDStatus

SDL_CDStatus

Name

SDL_CDStatus -- Returns the current status of the given drive.

Synopsis

#include "SDL.h"

CDstatus SDL_CDStatus(SDL_CD *cdrom);

/* Given a status, returns true if there's a disk in the drive */
#define CD_INDRIVE(status)      ((int)status > 0)

Description

This function returns the current status of the given drive. Status is described like so:

typedef enum {
  CD_TRAYEMPTY,
  CD_STOPPED,
  CD_PLAYING,
  CD_PAUSED,
  CD_ERROR = -1
} CDstatus;

If the drive has a CD in it, the table of contents of the CD and current play position of the CD will be stored in the SDL_CD structure.

The macro CD_INDRIVE is provided for convenience, and given a status returns true if there's a disk in the drive.

Note: SDL_CDStatus also updates the SDL_CD structure passed to it.

Example

int playTrack(int track)
{
  int playing = 0;

  if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
  /* clamp to the actual number of tracks on the CD */
    if (track >= cdrom->numtracks) {
      track = cdrom->numtracks-1;
    }

    if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) {
      playing = 1;
    }
  }
  return playing;
}

See Also

SDL_CD

PK i$@Xιz z "SDL-devel/docs/html/sdlcdstop.htmlSDL_CDStop

SDL_CDStop

Name

SDL_CDStop -- Stops a CDROM

Synopsis

#include "SDL.h"

int SDL_CDStop(SDL_CD *cdrom);

Description

Stops play on the given cdrom.

Return Value

Returns 0 on success, or -1 on an error.

See Also

SDL_CDPlay,

PK i$@h#SDL-devel/docs/html/sdlcdtrack.htmlSDL_CDtrack

SDL_CDtrack

Name

SDL_CDtrack -- CD Track Information Structure

Structure Definition

typedef struct{
  Uint8 id;
  Uint8 type;
  Uint32 length;
  Uint32 offset;
} SDL_CDtrack;

Structure Data

idTrack number (0-99)
typeSDL_AUDIO_TRACK or SDL_DATA_TRACK
lengthLength, in frames, of this track
offsetFrame offset to the beginning of this track

Description

SDL_CDtrack stores data on each track on a CD, its fields should be pretty self explainatory. It is a member a the SDL_CD structure.

Note: Frames can be converted to standard timings. There are CD_FPS frames per second, so SDL_CDtrack.length/CD_FPS=length_in_seconds.

See Also

SDL_CD

PK i$@G &SDL-devel/docs/html/sdlcloseaudio.htmlSDL_CloseAudio

SDL_CloseAudio

Name

SDL_CloseAudio -- Shuts down audio processing and closes the audio device.

Synopsis

#include "SDL.h"

void SDL_CloseAudio(void);

Description

This function shuts down audio processing and closes the audio device.

See Also

SDL_OpenAudio

PK i$@ir !SDL-devel/docs/html/sdlcolor.htmlSDL_Color

SDL_Color

Name

SDL_Color -- Format independent color description

Structure Definition

typedef struct{
  Uint8 r;
  Uint8 g;
  Uint8 b;
  Uint8 unused;
} SDL_Color;

Structure Data

rRed intensity
gGreen intensity
bBlue intensity
unusedUnused

Description

SDL_Color describes a color in a format independent way. You can convert a SDL_Color to a pixel value for a certain pixel format using SDL_MapRGB.

PK i$@ؿ+ + )SDL-devel/docs/html/sdlcondbroadcast.htmlSDL_CondBroadcast

SDL_CondBroadcast

Name

SDL_CondBroadcast -- Restart all threads waiting on a condition variable

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_CondBroadcast(SDL_cond *cond);

Description

Restarts all threads that are waiting on the condition variable, cond. Returns 0 on success, or -1 on an error.

PK i$@2=Č: : &SDL-devel/docs/html/sdlcondsignal.htmlSDL_CondSignal

SDL_CondSignal

Name

SDL_CondSignal -- Restart a thread wait on a condition variable

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_CondSignal(SDL_cond *cond);

Description

Restart one of the threads that are waiting on the condition variable, cond. Returns 0 on success of -1 on an error.

PK i$@_3 $SDL-devel/docs/html/sdlcondwait.htmlSDL_CondWait

SDL_CondWait

Name

SDL_CondWait -- Wait on a condition variable

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);

Description

Wait on the condition variable cond and unlock the provided mutex. The mutex must the locked before entering this function. Returns 0 when it is signalled, or -1 on an error.

PK i$@ I +SDL-devel/docs/html/sdlcondwaittimeout.htmlSDL_CondWaitTimeout

SDL_CondWaitTimeout

Name

SDL_CondWaitTimeout -- Wait on a condition variable, with timeout

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);

Description

Wait on the condition variable cond for, at most, ms milliseconds. mut is unlocked so it must be locked when the function is called. Returns SDL_MUTEX_TIMEDOUT if the condition is not signalled in the allotted time, 0 if it was signalled or -1 on an error.

See Also

SDL_CondWait

PK i$@n77(SDL-devel/docs/html/sdlconvertaudio.htmlSDL_ConvertAudio

SDL_ConvertAudio

Name

SDL_ConvertAudio -- Convert audio data to a desired audio format.

Synopsis

#include "SDL.h"

int SDL_ConvertAudio(SDL_AudioCVT *cvt);

Description

SDL_ConvertAudio takes one parameter, cvt, which was previously initilized. Initilizing a SDL_AudioCVT is a two step process. First of all, the structure must be passed to SDL_BuildAudioCVT along with source and destination format parameters. Secondly, the cvt->buf and cvt->len fields must be setup. cvt->buf should point to the audio data and cvt->len should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by buf show be len*len_mult bytes in length.

Once the SDL_AudioCVTstructure is initilized then we can pass it to SDL_ConvertAudio, which will convert the audio data pointer to by cvt->buf. If SDL_ConvertAudio returned 0 then the conversion was completed successfully, otherwise -1 is returned.

If the conversion completed successfully then the converted audio data can be read from cvt->buf. The amount of valid, converted, audio data in the buffer is equal to cvt->len*cvt->len_ratio.

Examples

/* Converting some WAV data to hardware format */
void my_audio_callback(void *userdata, Uint8 *stream, int len);

SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec wav_spec;
SDL_AudioCVT  wav_cvt;
Uint32 wav_len;
Uint8 *wav_buf;
int ret;

/* Allocated audio specs */
desired = malloc(sizeof(SDL_AudioSpec));
obtained = malloc(sizeof(SDL_AudioSpec));

/* Set desired format */
desired->freq=22050;
desired->format=AUDIO_S16LSB;
desired->samples=8192;
desired->callback=my_audio_callback;
desired->userdata=NULL;

/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) < 0 ){
  fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
  exit(-1);
}
        
free(desired);

/* Load the test.wav */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){
  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
  SDL_CloseAudio();
  free(obtained);
  exit(-1);
}
                                            
/* Build AudioCVT */
ret = SDL_BuildAudioCVT(&wav_cvt,
                        wav_spec.format, wav_spec.channels, wav_spec.freq,
                        obtained->format, obtained->channels, obtained->freq);

/* Check that the convert was built */
if(ret==-1){
  fprintf(stderr, "Couldn't build converter!\n");
  SDL_CloseAudio();
  free(obtained);
  SDL_FreeWAV(wav_buf);
}

/* Setup for conversion */
wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult);
wav_cvt.len = wav_len;
memcpy(wav_cvt.buf, wav_buf, wav_len);

/* We can delete to original WAV data now */
SDL_FreeWAV(wav_buf);

/* And now we're ready to convert */
SDL_ConvertAudio(&wav_cvt);

/* do whatever */
.
.
.
.

PK i$@J *SDL-devel/docs/html/sdlconvertsurface.htmlSDL_ConvertSurface

SDL_ConvertSurface

Name

SDL_ConvertSurface -- Converts a surface to the same format as another surface.

Synopsis

#include "SDL/SDL.h"

SDL_Surface *SDL_ConvertSurface(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);

Description

Creates a new surface of the specified format, and then copies and maps the given surface to it. If this function fails, it returns NULL.

The flags parameter is passed to SDL_CreateRGBSurface and has those semantics.

This function is used internally by SDL_DisplayFormat.

This function can only be called after SDL_Init.

Return Value

Returns either a pointer to the new surface, or NULL on error.

PK i$@vuV V &SDL-devel/docs/html/sdlcreatecond.htmlSDL_CreateCond

SDL_CreateCond

Name

SDL_CreateCond -- Create a condition variable

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

SDL_cond *SDL_CreateCond(void);

Description

Creates a condition variable.

Examples

SDL_cond *cond;

cond=SDL_CreateCond();
.
.
/* Do stuff */

.
.
SDL_DestroyCond(cond);
PK i$@E|(SDL-devel/docs/html/sdlcreatecursor.htmlSDL_CreateCursor

SDL_CreateCursor

Name

SDL_CreateCursor -- Creates a new mouse cursor.

Synopsis

#include "SDL.h"

SDL_Cursor *SDL_CreateCursor(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);

Description

Create a cursor using the specified data and mask (in MSB format). The cursor width must be a multiple of 8 bits.

The cursor is created in black and white according to the following:

Data / MaskResulting pixel on screen
0 / 1White
1 / 1Black
0 / 0Transparent
1 / 0Inverted color if possible, black if not.

Cursors created with this function must be freed with SDL_FreeCursor.

Example

/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */


/* XPM */
static const char *arrow[] = {
  /* width height num_colors chars_per_pixel */
  "    32    32        3            1",
  /* colors */
  "X c #000000",
  ". c #ffffff",
  "  c None",
  /* pixels */
  "X                               ",
  "XX                              ",
  "X.X                             ",
  "X..X                            ",
  "X...X                           ",
  "X....X                          ",
  "X.....X                         ",
  "X......X                        ",
  "X.......X                       ",
  "X........X                      ",
  "X.....XXXXX                     ",
  "X..X..X                         ",
  "X.X X..X                        ",
  "XX  X..X                        ",
  "X    X..X                       ",
  "     X..X                       ",
  "      X..X                      ",
  "      X..X                      ",
  "       XX                       ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "0,0"
};

static SDL_Cursor *init_system_cursor(const char *image[])
{
  int i, row, col;
  Uint8 data[4*32];
  Uint8 mask[4*32];
  int hot_x, hot_y;

  i = -1;
  for ( row=0; row<32; ++row ) {
    for ( col=0; col<32; ++col ) {
      if ( col % 8 ) {
        data[i] <<= 1;
        mask[i] <<= 1;
      } else {
        ++i;
        data[i] = mask[i] = 0;
      }
      switch (image[4+row][col]) {
        case 'X':
          data[i] |= 0x01;
          mask[i] |= 0x01;
          break;
        case '.':
          mask[i] |= 0x01;
          break;
        case ' ':
          break;
      }
    }
  }
  sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
  return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}
PK i$@Ug}  'SDL-devel/docs/html/sdlcreatemutex.htmlSDL_CreateMutex

SDL_CreateMutex

Name

SDL_CreateMutex -- Create a mutex

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

SDL_mutex *SDL_CreateMutex(void);

Description

Create a new, unlocked mutex.

Examples

SDL_mutex *mut;

mut=SDL_CreateMutex();
.
.
if(SDL_mutexP(mut)==-1){
  fprintf(stderr, "Couldn't lock mutex\n");
  exit(-1);
}
.
/* Do stuff while mutex is locked */
.
.
if(SDL_mutexV(mut)==-1){
  fprintf(stderr, "Couldn't unlock mutex\n");
  exit(-1);
}

SDL_DestroyMutex(mut);
PK i$@b*,SDL-devel/docs/html/sdlcreatergbsurface.htmlSDL_CreateRGBSurface

SDL_CreateRGBSurface

Name

SDL_CreateRGBSurface -- Create an empty SDL_Surface

Synopsis

#include "SDL.h"

SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);

Description

Allocate an empty surface (must be called after SDL_SetVideoMode)

If depth is 8 bits an empty palette is allocated for the surface, otherwise a 'packed-pixel' SDL_PixelFormat is created using the [RGBA]mask's provided (see SDL_PixelFormat). The flags specifies the type of surface that should be created, it is an OR'd combination of the following possible values.

SDL_SWSURFACESDL will create the surface in system memory. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.
SDL_HWSURFACESDL will attempt to create the surface in video memory. This will allow SDL to take advantage of Video->Video blits (which are often accelerated).
SDL_SRCCOLORKEYThis flag turns on colourkeying for blits from this surface. If SDL_HWSURFACE is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory. Use SDL_SetColorKey to set or clear this flag after surface creation.
SDL_SRCALPHAThis flag turns on alpha-blending for blits from this surface. If SDL_HWSURFACE is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible. Use SDL_SetAlpha to set or clear this flag after surface creation.

Note: If an alpha-channel is specified (that is, if Amask is nonzero), then the SDL_SRCALPHA flag is automatically set. You may remove this flag by calling SDL_SetAlpha after surface creation.

Return Value

Returns the created surface, or NULL upon error.

Example

    /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,
       as expected by OpenGL for textures */
    SDL_Surface *surface;
    Uint32 rmask, gmask, bmask, amask;

    /* SDL interprets each pixel as a 32-bit number, so our masks must depend
       on the endianness (byte order) of the machine */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
    rmask = 0xff000000;
    gmask = 0x00ff0000;
    bmask = 0x0000ff00;
    amask = 0x000000ff;
#else
    rmask = 0x000000ff;
    gmask = 0x0000ff00;
    bmask = 0x00ff0000;
    amask = 0xff000000;
#endif

    surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
                                   rmask, gmask, bmask, amask);
    if(surface == NULL) {
        fprintf(stderr, "CreateRGBSurface failed: %s\n", SDL_GetError());
        exit(1);
    }
PK i$@e;;0SDL-devel/docs/html/sdlcreatergbsurfacefrom.htmlSDL_CreateRGBSurfaceFrom

SDL_CreateRGBSurfaceFrom

Name

SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data

Synopsis

#include "SDL.h"

SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);

Description

Creates an SDL_Surface from the provided pixel data.

The data stored in pixels is assumed to be of the depth specified in the parameter list. The pixel data is not copied into the SDL_Surface structure so it should not be freed until the surface has been freed with a called to SDL_FreeSurface. pitch is the length of each scanline in bytes.

See SDL_CreateRGBSurface for a more detailed description of the other parameters.

Return Value

Returns the created surface, or NULL upon error.

PK i$@Co+SDL-devel/docs/html/sdlcreatesemaphore.htmlSDL_CreateSemaphore

SDL_CreateSemaphore

Name

SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

SDL_sem *SDL_CreateSemaphore(Uint32 initial_value);

Description

SDL_CreateSemaphore() creates a new semaphore and initializes it with the value initial_value. Each locking operation on the semaphore by SDL_SemWait, SDL_SemTryWait or SDL_SemWaitTimeout will atomically decrement the semaphore value. The locking operation will be blocked if the semaphore value is not positive (greater than zero). Each unlock operation by SDL_SemPost will atomically increment the semaphore value.

Return Value

Returns a pointer to an initialized semaphore or NULL if there was an error.

Examples

SDL_sem *my_sem;

my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE);

if (my_sem == NULL) {
        return CREATE_SEM_FAILED;
}

PK i$@s ~ ~ (SDL-devel/docs/html/sdlcreatethread.htmlSDL_CreateThread

SDL_CreateThread

Name

SDL_CreateThread -- Creates a new thread of execution that shares its parent's properties.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data);

Description

SDL_CreateThread creates a new thread of execution that shares all of its parent's global memory, signal handlers, file descriptors, etc, and runs the function fn passed the void pointer data The thread quits when this function returns.

PK i$@=zZ ,SDL-devel/docs/html/sdlcreateyuvoverlay.htmlSDL_CreateYUVOverlay

SDL_CreateYUVOverlay

Name

SDL_CreateYUVOverlay -- Create a YUV video overlay

Synopsis

#include "SDL.h"

SDL_Overlay *SDL_CreateYUVOverlay(int width, int height, Uint32 format, SDL_Surface *display);

Description

SDL_CreateYUVOverlay creates a YUV overlay of the specified width, height and format (see SDL_Overlay for a list of available formats), for the provided display. A SDL_Overlay structure is returned.

The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.

PK i$@Bݖ_ !SDL-devel/docs/html/sdldelay.htmlSDL_Delay

SDL_Delay

Name

SDL_Delay -- Wait a specified number of milliseconds before returning.

Synopsis

#include "SDL.h"

void SDL_Delay(Uint32 ms);

Description

Wait a specified number of milliseconds before returning. SDL_Delay will wait at least the specified time, but possible longer due to OS scheduling.

Note: Count on a delay granularity of at least 10 ms. Some platforms have shorter clock ticks but this is the most common.

See Also

SDL_AddTimer

PK i$@T/  'SDL-devel/docs/html/sdldestroycond.htmlSDL_DestroyCond

SDL_DestroyCond

Name

SDL_DestroyCond -- Destroy a condition variable

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

void SDL_DestroyCond(SDL_cond *cond);

Description

Destroys a condition variable.

PK i$@1  (SDL-devel/docs/html/sdldestroymutex.htmlSDL_DestroyMutex

SDL_DestroyMutex

Name

SDL_DestroyMutex -- Destroy a mutex

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

void SDL_DestroyMutex(SDL_mutex *mutex);

Description

Destroy a previously created mutex.

PK i$@7 ,SDL-devel/docs/html/sdldestroysemaphore.htmlSDL_DestroySemaphore

SDL_DestroySemaphore

Name

SDL_DestroySemaphore -- Destroys a semaphore that was created by SDL_CreateSemaphore.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

void SDL_DestroySemaphore(SDL_sem *sem);

Description

SDL_DestroySemaphore destroys the semaphore pointed to by sem that was created by SDL_CreateSemaphore. It is not safe to destroy a semaphore if there are threads currently blocked waiting on it.

Examples

if (my_sem != NULL) {
        SDL_DestroySemaphore(my_sem);
        my_sem = NULL;
}

PK i$@Xc)SDL-devel/docs/html/sdldisplayformat.htmlSDL_DisplayFormat

SDL_DisplayFormat

Name

SDL_DisplayFormat -- Convert a surface to the display format

Synopsis

#include "SDL.h"

SDL_Surface *SDL_DisplayFormat(SDL_Surface *surface);

Description

This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface. It calls SDL_ConvertSurface

If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function.

If you want an alpha channel, see SDL_DisplayFormatAlpha.

Return Value

If the conversion fails or runs out of memory, it returns NULL

PK i$@Ij?00.SDL-devel/docs/html/sdldisplayformatalpha.htmlSDL_DisplayFormatAlpha

SDL_DisplayFormatAlpha

Name

SDL_DisplayFormatAlpha -- Convert a surface to the display format

Synopsis

#include "SDL.h"

SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface);

Description

This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface. It calls SDL_ConvertSurface

If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function.

This function can be used to convert a colourkey to an alpha channel, if the SDL_SRCCOLORKEY flag is set on the surface. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere.

Return Value

If the conversion fails or runs out of memory, it returns NULL

PK i$@4 -SDL-devel/docs/html/sdldisplayyuvoverlay.htmlSDL_DisplayYUVOverlay

SDL_DisplayYUVOverlay

Name

SDL_DisplayYUVOverlay -- Blit the overlay to the display

Synopsis

#include "SDL.h"

int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);

Description

Blit the overlay to the surface specified when it was created. The SDL_Rect structure, dstrect, specifies the position and size of the destination. If the dstrect is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling.

Return Values

Returns 0 on success

PK i$@7 +SDL-devel/docs/html/sdlenablekeyrepeat.htmlSDL_EnableKeyRepeat

SDL_EnableKeyRepeat

Name

SDL_EnableKeyRepeat -- Set keyboard repeat rate.

Synopsis

#include "SDL.h"

int SDL_EnableKeyRepeat(int delay, int interval);

Description

Enables or disables the keyboard repeat rate. delay specifies how long the key must be pressed before it begins repeating, it then repeats at the speed specified by interval. Both delay and interval are expressed in milliseconds.

Setting delay to 0 disables key repeating completely. Good default values are SDL_DEFAULT_REPEAT_DELAY and SDL_DEFAULT_REPEAT_INTERVAL.

Return Value

Returns 0 on success and -1 on failure.

PK i$@r(22)SDL-devel/docs/html/sdlenableunicode.htmlSDL_EnableUNICODE

SDL_EnableUNICODE

Name

SDL_EnableUNICODE -- Enable UNICODE translation

Synopsis

#include "SDL.h"

int SDL_EnableUNICODE(int enable);

Description

Enables/Disables Unicode keyboard translation.

To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default. For each subsequently received key down event, the unicode member of the SDL_keysym structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code.

A value of 1 for enable enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode).

Note that only key press events will be translated, not release events.

Return Value

Returns the previous translation mode (0 or 1).

See Also

SDL_keysym

PK i$@2::#SDL-devel/docs/html/sdlenvvars.htmlSDL_envvars

SDL_envvars

Name

SDL_envvars -- SDL environment variables

Description

Not a function, set using setenv()

Several environment variables are available to modify the behaviour of SDL. Using these variables isn't recommened and the names and presence of these variables aren't guaranteed from one release to the next. However, they can be very useful for debugging purposes.

Video

SDL_FBACCEL

If set to 0, disable hardware acceleration in the linux fbcon driver.

SDL_FBDEV

Frame buffer device to use in the linux fbcon driver, instead of /dev/fb0

SDL_FULLSCREEN_UPDATE

In the ps2gs driver, sets the SDL_ASYNCBLIT flag on the display surface.

SDL_VIDEODRIVER

Selectes the video driver for SDL to use. Possible values, in the order they are tried if this variable is not set:

x11

dga

(the XFree86 DGA2)

nanox

(Linux)

fbcon

(Linux)

directfb

(Linux)

ps2gs

(Playstation 2)

ggi

vgl

(BSD)

svgalib

(Linux)

aalib

directx

(Win32)

windib

(Win32)

bwindow

(BeOS)

toolbox

(MacOS Classic)

DSp

(MacOS Classic)

Quartz

(Mac OS X)

CGX

(Amiga)

photon

(QNX)

dummy

SDL_VIDEO_CENTERED

If set, tries to center the SDL window when running in X11 windowed mode, or using the CyberGrafix driver.

SDL_VIDEO_GL_DRIVER

The openGL driver (shared library) to use for X11. Default is libGL.so.1

SDL_VIDEO_X11_DGAMOUSE

With XFree86, enables use of DGA mouse if set.

SDL_VIDEO_X11_MOUSEACCEL

For X11, sets the mouse acceleration. The value should be a string on the form:

"n/d/t"

where n and d are the acceleration numerator/denumerators (so mouse movement is accelerated by n/d), and t is the threshold above which acceleration applies (counted as number of pixels the mouse moves at once).

SDL_VIDEO_X11_NODIRECTCOLOR

If set, don't attempt to use DirectColor visuals even if they are present. (SDL will use them otherwise for gamma correction). This is needed with older X servers when using the XVideo extension.

SDL_VIDEO_X11_VISUALID

ID of an X11 visual to use, overriding SDL's default visual selection algorithm. It can be in decimal or in hex (prefixed by 0x).

SDL_VIDEO_YUV_DIRECT

If set, display YUV overlay directly on the video surface if possible, instead of on the surface passed to SDL_CreateYUVOverlay.

SDL_VIDEO_YUV_HWACCEL

If not set or set to a nonzero value, SDL will attempt to use hardware YUV acceleration for video playback.

SDL_WINDOWID

For X11 or Win32, contains the ID number of the window to be used by SDL instead of creating its own window. Either in decimal or in hex (prefixed by 0x).

Events/Input

SDL_MOUSE_RELATIVE

If set to 0, do not use mouse relative mode in X11. The default is to use it if the mouse is hidden and input is grabbed.

SDL_MOUSEDEV

The mouse device to use for the linux fbcon driver. If not set, SDL first tries to use GPM in repeater mode, then various other devices (/dev/pcaux, /dev/adbmouse, /dev/mouse etc).

SDL_MOUSEDEV_IMPS2

If set, SDL will not try to auto-detect the IMPS/2 protocol of a PS/2 mouse but use it right away. For the fbcon and ps2gs drivers.

SDL_MOUSEDRV

For the linux fbcon driver: if set to ELO, use the ELO touchscreen controller as a pointer device

SDL_NO_RAWKBD

For the libvga driver: If set, do not attempt to put the keyboard in raw mode.

SDL_NOMOUSE

If set, the linux fbcon driver will not use a mouse at all.

SDL_NO_LOCK_KEYS

Disable CAPS-LOCK and NUM-LOCK suppression of down+up key events, suitable for games where the player needs these keys to do more than just toggle. A value of 1 will effect both CAPS-LOCK and NUM-LOCK. A value of 2 will effect only CAPS-LOCK. A value of 3 will effect only NUM-LOCK. All other values have no effect.

Audio

AUDIODEV

The audio device to use, if SDL_PATH_DSP isn't set.

SDL_AUDIODRIVER

Selects the audio driver for SDL to use. Possible values, in the order they are tried if this variable is not set:

openbsd

(OpenBSD)

dsp

(OSS /dev/dsp: Linux, Solaris, BSD etc)

alsa

(Linux)

pulse

(PulseAudio daemon)

audio

(Unix style /dev/audio: SunOS, Solaris etc)

AL

(Irix)

artsc

(ARTS audio daemon)

esd

(esound audio daemon)

nas

(NAS audio daemon)

dma

(OSS /dev/dsp, using DMA)

dsound

(Win32 DirectX)

waveout

(Win32 WaveOut)

baudio

(BeOS)

sndmgr

(MacOS SoundManager)

paud

(AIX)

AHI

(Amiga)

disk

(all; output to file)

SDL_DISKAUDIOFILE

The name of the output file for the "disk" audio driver. If not set, the name sdlaudio.raw is used.

SDL_DISKAUDIODELAY

For the "disk" audio driver, how long to wait (in ms) before writing a full sound buffer. The default is 150 ms.

SDL_DSP_NOSELECT

For some audio drivers (alsa, paud, dma and dsp), don't use select() but a timed method instead. May cure some audio problems, or cause others.

SDL_PATH_DSP

The audio device to use. If not set, SDL tries AUDIODEV and then a platform-dependent default value (/dev/audio on Solaris, /dev/dsp on Linux etc).

CD-ROM

SDL_CDROM

A colon-separated list of CD-ROM devices to use, in addition to the standard devices (typically /dev/cdrom, platform-dependent).

Debugging

SDL_DEBUG

If set, causes every call to SDL_SetError (that is, every time SDL signals an error) to also print an error message on stderr.

Joystick

SDL_JOYSTICK_DEVICE

Joystick device to use in the linux joystick driver, in addition to the usual: /dev/js*, /dev/input/event*, /dev/input/js*

SDL_LINUX_JOYSTICK

Special joystick configuration string for linux. The format is

"name numaxes numhats numballs"

where name is the name string of the joystick (possibly in single quotes), and the rest are the number of axes, hats and balls respectively.

PK i$@44!SDL-devel/docs/html/sdlevent.htmlSDL_Event

SDL_Event

Name

SDL_Event -- General event structure

Structure Definition

typedef union{
  Uint8 type;
  SDL_ActiveEvent active;
  SDL_KeyboardEvent key;
  SDL_MouseMotionEvent motion;
  SDL_MouseButtonEvent button;
  SDL_JoyAxisEvent jaxis;
  SDL_JoyBallEvent jball;
  SDL_JoyHatEvent jhat;
  SDL_JoyButtonEvent jbutton;
  SDL_ResizeEvent resize;
  SDL_ExposeEvent expose;
  SDL_QuitEvent quit;
  SDL_UserEvent user;
  SDL_SysWMEvent syswm;
} SDL_Event;

Description

The SDL_Event union is the core to all event handling is SDL, its probably the most important structure after SDL_Surface. SDL_Event is a union of all event structures used in SDL, using it is a simple matter of knowing which union member relates to which event type.

Event typeEvent Structure
SDL_ACTIVEEVENTSDL_ActiveEvent
SDL_KEYDOWN/UPSDL_KeyboardEvent
SDL_MOUSEMOTIONSDL_MouseMotionEvent
SDL_MOUSEBUTTONDOWN/UPSDL_MouseButtonEvent
SDL_JOYAXISMOTIONSDL_JoyAxisEvent
SDL_JOYBALLMOTIONSDL_JoyBallEvent
SDL_JOYHATMOTIONSDL_JoyHatEvent
SDL_JOYBUTTONDOWN/UPSDL_JoyButtonEvent
SDL_QUITSDL_QuitEvent
SDL_SYSWMEVENTSDL_SysWMEvent
SDL_VIDEORESIZESDL_ResizeEvent
SDL_VIDEOEXPOSESDL_ExposeEvent
SDL_USEREVENTSDL_UserEvent

Use

The SDL_Event structure has two uses

  • Reading events on the event queue

  • Placing events on the event queue

Reading events from the event queue is done with either SDL_PollEvent or SDL_PeepEvents. We'll use SDL_PollEvent and step through an example.

First off, we create an empty SDL_Event structure.

SDL_Event test_event;
SDL_PollEvent removes the next event from the event queue, if there are no events on the queue it returns 0 otherwise it returns 1. We use a while loop to process each event in turn.
while(SDL_PollEvent(&test_event)) {
The SDL_PollEvent function take a pointer to an SDL_Event structure that is to be filled with event information. We know that if SDL_PollEvent removes an event from the queue then the event information will be placed in our test_event structure, but we also know that the type of event will be placed in the type member of test_event. So to handle each event type seperately we use a switch statement.
  switch(test_event.type) {
We need to know what kind of events we're looking for and the event type's of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice that SDL_MOUSEMOTION is, more than likely, the event we're looking for. A little more research tells use that SDL_MOUSEMOTION events are handled within the SDL_MouseMotionEvent structure which is the motion member of SDL_Event. We can check for the SDL_MOUSEMOTION event type within our switch statement like so:
    case SDL_MOUSEMOTION:
All we need do now is read the information out of the motion member of test_event.
      printf("We got a motion event.\n");
      printf("Current mouse position is: (%d, %d)\n", test_event.motion.x, test_event.motion.y);
      break;
    default:
      printf("Unhandled Event!\n");
      break;
  }
}
printf("Event queue empty.\n");

It is also possible to push events onto the event queue and so use it as a two-way communication path. Both SDL_PushEvent and SDL_PeepEvents allow you to place events onto the event queue. This is usually used to place a SDL_USEREVENT on the event queue, however you could use it to post fake input events if you wished. Creating your own events is a simple matter of choosing the event type you want, setting the type member and filling the appropriate member structure with information.

SDL_Event user_event;

user_event.type=SDL_USEREVENT;
user_event.user.code=2;
user_event.user.data1=NULL;
user_event.user.data2=NULL;
SDL_PushEvent(&user_event);

PK i$@~ &SDL-devel/docs/html/sdleventstate.htmlSDL_EventState

SDL_EventState

Name

SDL_EventState -- This function allows you to set the state of processing certain events.

Synopsis

#include "SDL.h"

Uint8 SDL_EventState(Uint8 type, int state);

Description

This function allows you to set the state of processing certain event type's.

If state is set to SDL_IGNORE, that event type will be automatically dropped from the event queue and will not be filtered.

If state is set to SDL_ENABLE, that event type will be processed normally.

If state is set to SDL_QUERY, SDL_EventState will return the current processing state of the specified event type.

A list of event type's can be found in the SDL_Event section.

See Also

SDL_Event

PK i$@$ߋ 'SDL-devel/docs/html/sdlexposeevent.htmlSDL_ExposeEvent

SDL_ExposeEvent

Name

SDL_ExposeEvent -- Quit requested event

Structure Definition

typedef struct{
  Uint8 type
} SDL_ExposeEvent;

Structure Data

typeSDL_VIDEOEXPOSE

Description

SDL_ExposeEvent is a member of the SDL_Event union and is used whan an event of type SDL_VIDEOEXPOSE is reported.

A VIDEOEXPOSE event is triggered when the screen has been modified outside of the application, usually by the window manager and needs to be redrawn.

PK i$@MxSHuu$SDL-devel/docs/html/sdlfillrect.htmlSDL_FillRect

SDL_FillRect

Name

SDL_FillRect -- This function performs a fast fill of the given rectangle with some color

Synopsis

#include "SDL.h"

int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);

Description

This function performs a fast fill of the given rectangle with color. If dstrect is NULL, the whole surface will be filled with color.

The color should be a pixel of the format used by the surface, and can be generated by the SDL_MapRGB or SDL_MapRGBA functions. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via SDL_SetClipRect) then this function will clip based on the intersection of the clip rectangle and the dstrect rectangle and the dstrect rectangle will be modified to represent the area actually filled.

Return Value

This function returns 0 on success, or -1 on error.

PK i$@hEy SDL-devel/docs/html/sdlflip.htmlSDL_Flip

SDL_Flip

Name

SDL_Flip -- Swaps screen buffers

Synopsis

#include "SDL.h"

int SDL_Flip(SDL_Surface *screen);

Description

On hardware that supports double-buffering, this function sets up a flip and returns. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return. On hardware that doesn't support double-buffering, this is equivalent to calling SDL_UpdateRect(screen, 0, 0, 0, 0)

The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode, when setting the video mode for this function to perform hardware flipping.

Return Value

This function returns 0 if successful, or -1 if there was an error.

PK i$@F3a: : &SDL-devel/docs/html/sdlfreecursor.htmlSDL_FreeCursor

SDL_FreeCursor

Name

SDL_FreeCursor -- Frees a cursor created with SDL_CreateCursor.

Synopsis

#include "SDL.h"

void SDL_FreeCursor(SDL_Cursor *cursor);

Description

Frees a SDL_Cursor that was created using SDL_CreateCursor.

PK i$@nksP P 'SDL-devel/docs/html/sdlfreesurface.htmlSDL_FreeSurface

SDL_FreeSurface

Name

SDL_FreeSurface -- Frees (deletes) a SDL_Surface

Synopsis

#include "SDL.h"

void SDL_FreeSurface(SDL_Surface *surface);

Description

Frees the resources used by a previously created SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom then the pixel data is not freed.

PK i$@pa #SDL-devel/docs/html/sdlfreewav.htmlSDL_FreeWAV

SDL_FreeWAV

Name

SDL_FreeWAV -- Frees previously opened WAV data

Synopsis

#include "SDL.h"

void SDL_FreeWAV(Uint8 *audio_buf);

Description

After a WAVE file has been opened with SDL_LoadWAV its data can eventually be freed with SDL_FreeWAV. audio_buf is a pointer to the buffer created by SDL_LoadWAV.

See Also

SDL_LoadWAV

PK i$@tjN N *SDL-devel/docs/html/sdlfreeyuvoverlay.htmlSDL_FreeYUVOverlay

SDL_FreeYUVOverlay

Name

SDL_FreeYUVOverlay -- Free a YUV video overlay

Synopsis

#include "SDL.h"

void SDL_FreeYUVOverlay(SDL_Overlay *overlay);

Description

Frees and overlay created by SDL_CreateYUVOverlay.

PK i$@}( ( 'SDL-devel/docs/html/sdlgetappstate.htmlSDL_GetAppState

SDL_GetAppState

Name

SDL_GetAppState -- Get the state of the application

Synopsis

#include "SDL.h"

Uint8 SDL_GetAppState(void);

Description

This function returns the current state of the application. The value returned is a bitwise combination of:

SDL_APPMOUSEFOCUSThe application has mouse focus.
SDL_APPINPUTFOCUSThe application has keyboard focus
SDL_APPACTIVEThe application is visible

PK i$@LN *SDL-devel/docs/html/sdlgetaudiostatus.htmlSDL_GetAudioStatus

SDL_GetAudioStatus

Name

SDL_GetAudioStatus -- Get the current audio state

Synopsis

#include "SDL.h"

SDL_audiostatusSDL_GetAudioStatus(void);

Description

typedef enum{
  SDL_AUDIO_STOPPED,
  SDL_AUDIO_PAUSED,
  SDL_AUDIO_PLAYING
} SDL_audiostatus;

Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current audio state.

PK i$@4a 'SDL-devel/docs/html/sdlgetcliprect.htmlSDL_GetClipRect

SDL_GetClipRect

Name

SDL_GetClipRect -- Gets the clipping rectangle for a surface.

Synopsis

#include "SDL.h"

void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);

Description

Gets the clipping rectangle for a surface. When this surface is the destination of a blit, only the area within the clip rectangle is drawn into.

The rectangle pointed to by rect will be filled with the clipping rectangle of the surface.

PK i$@o} } %SDL-devel/docs/html/sdlgetcursor.htmlSDL_GetCursor

SDL_GetCursor

Name

SDL_GetCursor -- Get the currently active mouse cursor.

Synopsis

#include "SDL.h"

SDL_Cursor *SDL_GetCursor(void);

Description

Returns the currently active mouse cursor.

PK i$@>  $SDL-devel/docs/html/sdlgeterror.htmlSDL_GetError

SDL_GetError

Name

SDL_GetError -- Get SDL error string

Synopsis

#include "SDL/SDL.h"

char *SDL_GetError(void);

Description

SDL_GetError returns a NULL terminated string containing information about the last internal SDL error.

Return Value

SDL_GetError returns a string containing the last error.

PK i$@< yC C *SDL-devel/docs/html/sdlgeteventfilter.htmlSDL_GetEventFilter

SDL_GetEventFilter

Name

SDL_GetEventFilter -- Retrieves a pointer to he event filter

Synopsis

#include "SDL.h"

SDL_EventFilter SDL_GetEventFilter(void);

Description

This function retrieces a pointer to the event filter that was previously set using SDL_SetEventFilter. An SDL_EventFilter function is defined as:

typedef int (*SDL_EventFilter)(const SDL_Event *event);

Return Value

Returns a pointer to the event filter or NULL if no filter has been set.

PK i$@ s, , (SDL-devel/docs/html/sdlgetgammaramp.htmlSDL_GetGammaRamp

SDL_GetGammaRamp

Name

SDL_GetGammaRamp -- Gets the color gamma lookup tables for the display

Synopsis

#include "SDL.h"

int SDL_GetGammaRamp(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);

Description

Gets the gamma translation lookup tables currently used by the display. Each table is an array of 256 Uint16 values.

Not all display hardware is able to change gamma.

Return Value

Returns -1 on error.

PK i$@nw w &SDL-devel/docs/html/sdlgetkeyname.htmlSDL_GetKeyName

SDL_GetKeyName

Name

SDL_GetKeyName -- Get the name of an SDL virtual keysym

Synopsis

#include "SDL.h"

char *SDL_GetKeyName(SDLKey key);

Description

Returns the SDL-defined name of the SDLKey key.

See Also

SDLKey

PK i$@PE 'SDL-devel/docs/html/sdlgetkeystate.htmlSDL_GetKeyState

SDL_GetKeyState

Name

SDL_GetKeyState -- Get a snapshot of the current keyboard state

Synopsis

#include "SDL.h"

Uint8 *SDL_GetKeyState(int *numkeys);

Description

Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in numkeys. The array is indexed by the SDLK_* symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.

Note: Use SDL_PumpEvents to update the state array.

Example

Uint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");

PK i$@^ 'SDL-devel/docs/html/sdlgetmodstate.htmlSDL_GetModState

SDL_GetModState

Name

SDL_GetModState -- Get the state of modifier keys.

Synopsis

#include "SDL.h"

SDLMod SDL_GetModState(void);

Description

Returns the current state of the modifier keys (CTRL, ALT, etc.).

Return Value

The return value can be an OR'd combination of the SDLMod enum.

SDLMod

typedef enum {
  KMOD_NONE  = 0x0000,
  KMOD_LSHIFT= 0x0001,
  KMOD_RSHIFT= 0x0002,
  KMOD_LCTRL = 0x0040,
  KMOD_RCTRL = 0x0080,
  KMOD_LALT  = 0x0100,
  KMOD_RALT  = 0x0200,
  KMOD_LMETA = 0x0400,
  KMOD_RMETA = 0x0800,
  KMOD_NUM   = 0x1000,
  KMOD_CAPS  = 0x2000,
  KMOD_MODE  = 0x4000,
} SDLMod;
SDL also defines the following symbols for convenience:
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT  (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT  (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)

PK i$@wr  )SDL-devel/docs/html/sdlgetmousestate.htmlSDL_GetMouseState

SDL_GetMouseState

Name

SDL_GetMouseState -- Retrieve the current state of the mouse

Synopsis

#include "SDL.h"

Uint8 SDL_GetMouseState(int *x, int *y);

Description

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the current mouse cursor position. You can pass NULL for either x or y.

Example

SDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
  printf("Mouse Button 1(left) is pressed.\n");
PK i$@ݺ`5 5 1SDL-devel/docs/html/sdlgetrelativemousestate.htmlSDL_GetRelativeMouseState

SDL_GetRelativeMouseState

Name

SDL_GetRelativeMouseState -- Retrieve the current state of the mouse

Synopsis

#include "SDL.h"

Uint8 SDL_GetRelativeMouseState(int *x, int *y);

Description

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the change in the mouse position since the last call to SDL_GetRelativeMouseState or since event initialization. You can pass NULL for either x or y.

PK i$@PP}  "SDL-devel/docs/html/sdlgetrgb.htmlSDL_GetRGB

SDL_GetRGB

Name

SDL_GetRGB -- Get RGB values from a pixel in the specified pixel format.

Synopsis

#include "SDL.h"

void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b);

Description

Get RGB component values from a pixel stored in the specified pixel format.

This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).

PK i$@3λ* * #SDL-devel/docs/html/sdlgetrgba.htmlSDL_GetRGBA

SDL_GetRGBA

Name

SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.

Synopsis

#include "SDL.h"

void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

Description

Get RGBA component values from a pixel stored in the specified pixel format.

This function uses the entire 8-bit [0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).

If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque).

PK i$@{ZrY Y 'SDL-devel/docs/html/sdlgetthreadid.htmlSDL_GetThreadID

SDL_GetThreadID

Name

SDL_GetThreadID -- Get the SDL thread ID of a SDL_Thread

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

Uint32 SDL_GetThreadID(SDL_Thread *thread);

Description

Returns the ID of a SDL_Thread created by SDL_CreateThread.

PK i$@:]  $SDL-devel/docs/html/sdlgetticks.htmlSDL_GetTicks

SDL_GetTicks

Name

SDL_GetTicks -- Get the number of milliseconds since the SDL library initialization.

Synopsis

#include "SDL.h"

Uint32 SDL_GetTicks(void);

Description

Get the number of milliseconds since the SDL library initialization. Note that this value wraps if the program runs for more than ~49 days.

See Also

SDL_Delay

PK i$@|ǵ (SDL-devel/docs/html/sdlgetvideoinfo.htmlSDL_GetVideoInfo

SDL_GetVideoInfo

Name

SDL_GetVideoInfo -- returns a pointer to information about the video hardware

Synopsis

#include "SDL.h"

SDL_VideoInfo *SDL_GetVideoInfo(void);

Description

This function returns a read-only pointer to information about the video hardware. If this is called before SDL_SetVideoMode, the vfmt member of the returned structure will contain the pixel format of the "best" video mode.

PK i$@J3 +SDL-devel/docs/html/sdlgetvideosurface.htmlSDL_GetVideoSurface

SDL_GetVideoSurface

Name

SDL_GetVideoSurface -- returns a pointer to the current display surface

Synopsis

#include "SDL.h"

SDL_Surface *SDL_GetVideoSurface(void);

Description

This function returns a pointer to the current display surface. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface.

See Also

SDL_Surface

PK i$@oe\\"SDL-devel/docs/html/sdlglattr.htmlSDL_GLattr

SDL_GLattr

Name

SDL_GLattr -- SDL GL Attributes

Attributes

SDL_GL_RED_SIZESize of the framebuffer red component, in bits
SDL_GL_GREEN_SIZESize of the framebuffer green component, in bits
SDL_GL_BLUE_SIZESize of the framebuffer blue component, in bits
SDL_GL_ALPHA_SIZESize of the framebuffer alpha component, in bits
SDL_GL_DOUBLEBUFFER0 or 1, enable or disable double buffering
SDL_GL_BUFFER_SIZESize of the framebuffer, in bits
SDL_GL_DEPTH_SIZESize of the depth buffer, in bits
SDL_GL_STENCIL_SIZESize of the stencil buffer, in bits
SDL_GL_ACCUM_RED_SIZESize of the accumulation buffer red component, in bits
SDL_GL_ACCUM_GREEN_SIZESize of the accumulation buffer green component, in bits
SDL_GL_ACCUM_BLUE_SIZESize of the accumulation buffer blue component, in bits
SDL_GL_ACCUM_ALPHA_SIZESize of the accumulation buffer alpha component, in bits

Description

While you can set most OpenGL attributes normally, the attributes list above must be known before SDL sets the video mode. These attributes a set and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.

PK i$@ *SDL-devel/docs/html/sdlglgetattribute.htmlSDL_GL_GetAttribute

SDL_GL_GetAttribute

Name

SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute

Synopsis

#include "SDL.h"

int SDL_GL_GetAttribute(SDLGLattr attr, int *value);

Description

Places the value of the SDL/OpenGL attribute attr into value. This is useful after a call to SDL_SetVideoMode to check whether your attributes have been set as you expected.

Return Value

Returns 0 on success, or -1 on an error.

PK i$@hKK,SDL-devel/docs/html/sdlglgetprocaddress.htmlSDL_GL_GetProcAddress

SDL_GL_GetProcAddress

Name

SDL_GL_GetProcAddress -- Get the address of a GL function

Synopsis

#include "SDL.h"

void *SDL_GL_GetProcAddress(const char* proc);

Description

Returns the address of the GL function proc, or NULL if the function is not found. If the GL library is loaded at runtime, with SDL_GL_LoadLibrary, then all GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.

Example

typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
int has_multitexture=1;
.
.
.
/* Get function pointer */
glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");

/* Check for a valid function ptr */
if(!glActiveTextureARB_ptr){
  fprintf(stderr, "Multitexture Extensions not present.\n");
  has_multitexture=0;
}
.
.
.
.
if(has_multitexture){
  glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
  .
  .
}
else{
  .
  .
}
PK i$@$1 1 )SDL-devel/docs/html/sdlglloadlibrary.htmlSDL_GL_LoadLibrary

SDL_GL_LoadLibrary

Name

SDL_GL_LoadLibrary -- Specify an OpenGL library

Synopsis

#include "SDL.h"

int SDL_GL_LoadLibrary(const char *path);

Description

If you wish, you may load the OpenGL library at runtime, this must be done before SDL_SetVideoMode is called. The path of the GL library is passed to SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an error. You must then use SDL_GL_GetProcAddress to retrieve function pointers to GL functions.

PK i$@3<*SDL-devel/docs/html/sdlglsetattribute.htmlSDL_GL_SetAttribute

SDL_GL_SetAttribute

Name

SDL_GL_SetAttribute -- Set a special SDL/OpenGL attribute

Synopsis

#include "SDL.h"

int SDL_GL_SetAttribute(SDL_GLattr attr, int value);

Description

Sets the OpenGL attribute attr to value. The attributes you set don't take effect until after a call to SDL_SetVideoMode. You should use SDL_GL_GetAttribute to check the values after a SDL_SetVideoMode call.

Return Value

Returns 0 on success, or -1 on error.

Example

SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
  SDL_Quit();
  return;
}

Note: The SDL_DOUBLEBUF flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.

PK i$@y )SDL-devel/docs/html/sdlglswapbuffers.htmlSDL_GL_SwapBuffers

SDL_GL_SwapBuffers

Name

SDL_GL_SwapBuffers -- Swap OpenGL framebuffers/Update Display

Synopsis

#include "SDL.h"

void SDL_GL_SwapBuffers(void );

Description

Swap the OpenGL buffers, if double-buffering is supported.

PK i$@B166 SDL-devel/docs/html/sdlinit.htmlSDL_Init

SDL_Init

Name

SDL_Init -- Initializes SDL

Synopsis

#include "SDL.h"

int SDL_Init(Uint32 flags);

Description

Initializes SDL. This should be called before all other SDL functions. The flags parameter specifies what part(s) of SDL to initialize.

SDL_INIT_TIMERInitializes the timer subsystem.
SDL_INIT_AUDIOInitializes the audio subsystem.
SDL_INIT_VIDEOInitializes the video subsystem.
SDL_INIT_CDROMInitializes the cdrom subsystem.
SDL_INIT_JOYSTICKInitializes the joystick subsystem.
SDL_INIT_EVERYTHINGInitialize all of the above.
SDL_INIT_NOPARACHUTEPrevents SDL from catching fatal signals.
SDL_INIT_EVENTTHREAD 

Return Value

Returns -1 on an error or 0 on success.

PK i$@cc)SDL-devel/docs/html/sdlinitsubsystem.htmlSDL_InitSubSystem

SDL_InitSubSystem

Name

SDL_InitSubSystem -- Initialize subsystems

Synopsis

#include "SDL.h"

int SDL_InitSubSystem(Uint32 flags);

Description

After SDL has been initialized with SDL_Init you may initialize uninitialized subsystems with SDL_InitSubSystem. The flags parameter is the same as that used in SDL_Init.

Examples

/* Seperating Joystick and Video initialization. */
SDL_Init(SDL_INIT_VIDEO);
.
.
SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
.
/* Do Some Video stuff */
.
.
/* Initialize the joystick subsystem */
SDL_InitSubSystem(SDL_INIT_JOYSTICK);

/* Do some stuff with video and joystick */
.
.
.
/* Shut them both down */
SDL_Quit();

Return Value

Returns -1 on an error or 0 on success.

PK i$@9(SDL-devel/docs/html/sdljoyaxisevent.htmlSDL_JoyAxisEvent

SDL_JoyAxisEvent

Name

SDL_JoyAxisEvent -- Joystick axis motion event structure

Structure Definition

typedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 axis;
  Sint16 value;
} SDL_JoyAxisEvent;

Structure Data

typeSDL_JOYAXISMOTION
whichJoystick device index
axisJoystick axis index
valueAxis value (range: -32768 to 32767)

Description

SDL_JoyAxisEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYAXISMOTION is reported.

A SDL_JOYAXISMOTION event occurs when ever a user moves an axis on the joystick. The field which is the index of the joystick that reported the event and axis is the index of the axis (for a more detailed explaination see the Joystick section). value is the current position of the axis.

PK i$@: (SDL-devel/docs/html/sdljoyballevent.htmlSDL_JoyBallEvent

SDL_JoyBallEvent

Name

SDL_JoyBallEvent -- Joystick trackball motion event structure

Structure Definition

typedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 ball;
  Sint16 xrel, yrel;
} SDL_JoyBallEvent;

Structure Data

typeSDL_JOYBALLMOTION
whichJoystick device index
ballJoystick trackball index
xrel, yrelThe relative motion in the X/Y direction

Description

SDL_JoyBallEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYBALLMOTION is reported.

A SDL_JOYBALLMOTION event occurs when a user moves a trackball on the joystick. The field which is the index of the joystick that reported the event and ball is the index of the trackball (for a more detailed explaination see the Joystick section). Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in xrel and yrel.

PK i$@z8*SDL-devel/docs/html/sdljoybuttonevent.htmlSDL_JoyButtonEvent

SDL_JoyButtonEvent

Name

SDL_JoyButtonEvent -- Joystick button event structure

Structure Definition

typedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 button;
  Uint8 state;
} SDL_JoyButtonEvent;

Structure Data

typeSDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
whichJoystick device index
buttonJoystick button index
stateSDL_PRESSED or SDL_RELEASED

Description

SDL_JoyButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.

A SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs when ever a user presses or releases a button on a joystick. The field which is the index of the joystick that reported the event and button is the index of the button (for a more detailed explaination see the Joystick section). state is the current state or the button which is either SDL_PRESSED or SDL_RELEASED.

PK i$@p1'SDL-devel/docs/html/sdljoyhatevent.htmlSDL_JoyHatEvent

SDL_JoyHatEvent

Name

SDL_JoyHatEvent -- Joystick hat position change event structure

Structure Definition

typedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 hat;
  Uint8 value;
} SDL_JoyHatEvent;

Structure Data

typeSDL_JOY
whichJoystick device index
hatJoystick hat index
valueHat position

Description

SDL_JoyHatEvent is a member of the SDL_Event union and is used when an event of type SDL_JOYHATMOTION is reported.

A SDL_JOYHATMOTION event occurs when ever a user moves a hat on the joystick. The field which is the index of the joystick that reported the event and hat is the index of the hat (for a more detailed exlaination see the Joystick section). value is the current position of the hat. It is a logically OR'd combination of the following values (whose meanings should be pretty obvious:) :

SDL_HAT_CENTERED
SDL_HAT_UP
SDL_HAT_RIGHT
SDL_HAT_DOWN
SDL_HAT_LEFT

The following defines are also provided:

SDL_HAT_RIGHTUP
SDL_HAT_RIGHTDOWN
SDL_HAT_LEFTUP
SDL_HAT_LEFTDOWN

PK i$@ )SDL-devel/docs/html/sdljoystickclose.htmlSDL_JoystickClose

SDL_JoystickClose

Name

SDL_JoystickClose -- Closes a previously opened joystick

Synopsis

#include "SDL.h"

void SDL_JoystickClose(SDL_Joystick *joystick);

Description

Close a joystick that was previously opened with SDL_JoystickOpen.

PK i$@e/.SDL-devel/docs/html/sdljoystickeventstate.htmlSDL_JoystickEventState

SDL_JoystickEventState

Name

SDL_JoystickEventState -- Enable/disable joystick event polling

Synopsis

#include "SDL.h"

int SDL_JoystickEventState(int state);

Description

This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with SDL_JoystickUpdate and read the joystick information manually. state is either SDL_QUERY, SDL_ENABLE or SDL_IGNORE.

Note: Joystick event handling is prefered

Return Value

If state is SDL_QUERY then the current state is returned, otherwise the new processing state is returned.

PK i$@_E+SDL-devel/docs/html/sdljoystickgetaxis.htmlSDL_JoystickGetAxis

SDL_JoystickGetAxis

Name

SDL_JoystickGetAxis -- Get the current state of an axis

Synopsis

#include "SDL.h"

Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);

Description

SDL_JoystickGetAxis returns the current state of the given axis on the given joystick.

On most modern joysticks the X axis is usually represented by axis 0 and the Y axis by axis 1. The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768) representing the current position of the axis, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.

Return Value

Returns a 16-bit signed integer representing the current position of the axis.

Examples

Sint16 x_move, y_move;
SDL_Joystick *joy1;
.
.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);

PK i$@ +SDL-devel/docs/html/sdljoystickgetball.htmlSDL_JoystickGetBall

SDL_JoystickGetBall

Name

SDL_JoystickGetBall -- Get relative trackball motion

Synopsis

#include "SDL.h"

int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);

Description

Get the ball axis change.

Trackballs can only return relative motion since the last call to SDL_JoystickGetBall, these motion deltas a placed into dx and dy.

Return Value

Returns 0 on success or -1 on failure

Examples

int delta_x, delta_y;
SDL_Joystick *joy;
.
.
.
SDL_JoystickUpdate();
if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1)
  printf("TrackBall Read Error!\n");
printf("Trackball Delta- X:%d, Y:%d\n", delta_x, delta_y);

PK i$@tr -SDL-devel/docs/html/sdljoystickgetbutton.htmlSDL_JoystickGetButton

SDL_JoystickGetButton

Name

SDL_JoystickGetButton -- Get the current state of a given button on a given joystick

Synopsis

#include "SDL.h"

Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button);

Description

SDL_JoystickGetButton returns the current state of the given button on the given joystick.

Return Value

1 if the button is pressed. Otherwise, 0.

PK i$@_n*SDL-devel/docs/html/sdljoystickgethat.htmlSDL_JoystickGetHat

SDL_JoystickGetHat

Name

SDL_JoystickGetHat -- Get the current state of a joystick hat

Synopsis

#include "SDL.h"

Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);

Description

SDL_JoystickGetHat returns the current state of the given hat on the given joystick.

Return Value

The current state is returned as a Uint8 which is defined as an OR'd combination of one or more of the following

SDL_HAT_CENTERED
SDL_HAT_UP
SDL_HAT_RIGHT
SDL_HAT_DOWN
SDL_HAT_LEFT
SDL_HAT_RIGHTUP
SDL_HAT_RIGHTDOWN
SDL_HAT_LEFTUP
SDL_HAT_LEFTDOWN

PK i$@A[= )SDL-devel/docs/html/sdljoystickindex.htmlSDL_JoystickIndex

SDL_JoystickIndex

Name

SDL_JoystickIndex -- Get the index of an SDL_Joystick.

Synopsis

#include "SDL.h"

int SDL_JoystickIndex(SDL_Joystick *joystick);

Description

Returns the index of a given SDL_Joystick structure.

Return Value

Index number of the joystick.

PK i$@ܕ. . (SDL-devel/docs/html/sdljoystickname.htmlSDL_JoystickName

SDL_JoystickName

Name

SDL_JoystickName -- Get joystick name.

Synopsis

#include "SDL.h"

const char *SDL_JoystickName(int index);

Description

Get the implementation dependent name of joystick. The index parameter refers to the N'th joystick on the system.

Return Value

Returns a char pointer to the joystick name.

Examples

/* Print the names of all attached joysticks */
int num_joy, i;
num_joy=SDL_NumJoysticks();
printf("%d joysticks found\n", num_joy);
for(i=0;i<num_joy;i++)
  printf("%s\n", SDL_JoystickName(i));

PK i$@et= = +SDL-devel/docs/html/sdljoysticknumaxes.htmlSDL_JoystickNumAxes

SDL_JoystickNumAxes

Name

SDL_JoystickNumAxes -- Get the number of joystick axes

Synopsis

#include "SDL.h"

int SDL_JoystickNumAxes(SDL_Joystick *joystick);

Description

Return the number of axes available from a previously opened SDL_Joystick.

Return Value

Number of axes.

PK i$@SDL_JoystickNumBalls

SDL_JoystickNumBalls

Name

SDL_JoystickNumBalls -- Get the number of joystick trackballs

Synopsis

#include "SDL.h"

int SDL_JoystickNumBalls(SDL_Joystick *joystick);

Description

Return the number of trackballs available from a previously opened SDL_Joystick.

Return Value

Number of trackballs.

PK i$@ˁY Y .SDL-devel/docs/html/sdljoysticknumbuttons.htmlSDL_JoystickNumButtons

SDL_JoystickNumButtons

Name

SDL_JoystickNumButtons -- Get the number of joysitck buttons

Synopsis

#include "SDL.h"

int SDL_JoystickNumButtons(SDL_Joystick *joystick);

Description

Return the number of buttons available from a previously opened SDL_Joystick.

Return Value

Number of buttons.

PK i$@WnT T +SDL-devel/docs/html/sdljoysticknumhats.htmlSDL_JoystickNumHats

SDL_JoystickNumHats

Name

SDL_JoystickNumHats -- Get the number of joystick hats

Synopsis

#include "SDL.h"

int SDL_JoystickNumHats(SDL_Joystick *joystick);

Description

Return the number of hats available from a previously opened SDL_Joystick.

Return Value

Number of hats.

PK i$@u;  (SDL-devel/docs/html/sdljoystickopen.htmlSDL_JoystickOpen

SDL_JoystickOpen

Name

SDL_JoystickOpen -- Opens a joystick for use.

Synopsis

#include "SDL.h"

SDL_Joystick *SDL_JoystickOpen(int index);

Description

Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.

Return Value

Returns a SDL_Joystick structure on success. NULL on failure.

Examples

SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  
  if(joy)
  {
    printf("Opened Joystick 0\n");
    printf("Name: %s\n", SDL_JoystickName(0));
    printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn't open Joystick 0\n");
  
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}

PK i$@ߏ *SDL-devel/docs/html/sdljoystickopened.htmlSDL_JoystickOpened

SDL_JoystickOpened

Name

SDL_JoystickOpened -- Determine if a joystick has been opened

Synopsis

#include "SDL.h"

int SDL_JoystickOpened(int index);

Description

Determines whether a joystick has already been opened within the application. index refers to the N'th joystick on the system.

Return Value

Returns 1 if the joystick has been opened, or 0 if it has not.

PK i$@9  *SDL-devel/docs/html/sdljoystickupdate.htmlSDL_JoystickUpdate

SDL_JoystickUpdate

Name

SDL_JoystickUpdate -- Updates the state of all joysticks

Synopsis

#include "SDL.h"

void SDL_JoystickUpdate(void);

Description

Updates the state(position, buttons, etc.) of all open joysticks. If joystick events have been enabled with SDL_JoystickEventState then this is called automatically in the event loop.

PK i$@mmSDL-devel/docs/html/sdlkey.htmlSDLKey

SDLKey

Name

SDLKey -- Keysym definitions.

Description

Table 8-1. SDL Keysym definitions

SDLKeyASCII valueCommon name
SDLK_BACKSPACE'\b'backspace
SDLK_TAB'\t'tab
SDLK_CLEAR clear
SDLK_RETURN'\r'return
SDLK_PAUSE pause
SDLK_ESCAPE'^['escape
SDLK_SPACE' 'space
SDLK_EXCLAIM'!'exclaim
SDLK_QUOTEDBL'"'quotedbl
SDLK_HASH'#'hash
SDLK_DOLLAR'$'dollar
SDLK_AMPERSAND'&'ampersand
SDLK_QUOTE'''quote
SDLK_LEFTPAREN'('left parenthesis
SDLK_RIGHTPAREN')'right parenthesis
SDLK_ASTERISK'*'asterisk
SDLK_PLUS'+'plus sign
SDLK_COMMA','comma
SDLK_MINUS'-'minus sign
SDLK_PERIOD'.'period
SDLK_SLASH'/'forward slash
SDLK_0'0'0
SDLK_1'1'1
SDLK_2'2'2
SDLK_3'3'3
SDLK_4'4'4
SDLK_5'5'5
SDLK_6'6'6
SDLK_7'7'7
SDLK_8'8'8
SDLK_9'9'9
SDLK_COLON':'colon
SDLK_SEMICOLON';'semicolon
SDLK_LESS'<'less-than sign
SDLK_EQUALS'='equals sign
SDLK_GREATER'>'greater-than sign
SDLK_QUESTION'?'question mark
SDLK_AT'@'at
SDLK_LEFTBRACKET'['left bracket
SDLK_BACKSLASH'\'backslash
SDLK_RIGHTBRACKET']'right bracket
SDLK_CARET'^'caret
SDLK_UNDERSCORE'_'underscore
SDLK_BACKQUOTE'`'grave
SDLK_a'a'a
SDLK_b'b'b
SDLK_c'c'c
SDLK_d'd'd
SDLK_e'e'e
SDLK_f'f'f
SDLK_g'g'g
SDLK_h'h'h
SDLK_i'i'i
SDLK_j'j'j
SDLK_k'k'k
SDLK_l'l'l
SDLK_m'm'm
SDLK_n'n'n
SDLK_o'o'o
SDLK_p'p'p
SDLK_q'q'q
SDLK_r'r'r
SDLK_s's's
SDLK_t't't
SDLK_u'u'u
SDLK_v'v'v
SDLK_w'w'w
SDLK_x'x'x
SDLK_y'y'y
SDLK_z'z'z
SDLK_DELETE'^?'delete
SDLK_KP0 keypad 0
SDLK_KP1 keypad 1
SDLK_KP2 keypad 2
SDLK_KP3 keypad 3
SDLK_KP4 keypad 4
SDLK_KP5 keypad 5
SDLK_KP6 keypad 6
SDLK_KP7 keypad 7
SDLK_KP8 keypad 8
SDLK_KP9 keypad 9
SDLK_KP_PERIOD'.'keypad period
SDLK_KP_DIVIDE'/'keypad divide
SDLK_KP_MULTIPLY'*'keypad multiply
SDLK_KP_MINUS'-'keypad minus
SDLK_KP_PLUS'+'keypad plus
SDLK_KP_ENTER'\r'keypad enter
SDLK_KP_EQUALS'='keypad equals
SDLK_UP up arrow
SDLK_DOWN down arrow
SDLK_RIGHT right arrow
SDLK_LEFT left arrow
SDLK_INSERT insert
SDLK_HOME home
SDLK_END end
SDLK_PAGEUP page up
SDLK_PAGEDOWN page down
SDLK_F1 F1
SDLK_F2 F2
SDLK_F3 F3
SDLK_F4 F4
SDLK_F5 F5
SDLK_F6 F6
SDLK_F7 F7
SDLK_F8 F8
SDLK_F9 F9
SDLK_F10 F10
SDLK_F11 F11
SDLK_F12 F12
SDLK_F13 F13
SDLK_F14 F14
SDLK_F15 F15
SDLK_NUMLOCK numlock
SDLK_CAPSLOCK capslock
SDLK_SCROLLOCK scrollock
SDLK_RSHIFT right shift
SDLK_LSHIFT left shift
SDLK_RCTRL right ctrl
SDLK_LCTRL left ctrl
SDLK_RALT right alt
SDLK_LALT left alt
SDLK_RMETA right meta
SDLK_LMETA left meta
SDLK_LSUPER left windows key
SDLK_RSUPER right windows key
SDLK_MODE mode shift
SDLK_HELP help
SDLK_PRINT print-screen
SDLK_SYSREQ SysRq
SDLK_BREAK break
SDLK_MENU menu
SDLK_POWER power
SDLK_EURO euro

Table 8-2. SDL modifier definitions

SDL ModifierMeaning
KMOD_NONENo modifiers applicable
KMOD_NUMNumlock is down
KMOD_CAPSCapslock is down
KMOD_LCTRLLeft Control is down
KMOD_RCTRLRight Control is down
KMOD_RSHIFTRight Shift is down
KMOD_LSHIFTLeft Shift is down
KMOD_RALTRight Alt is down
KMOD_LALTLeft Alt is down
KMOD_CTRLA Control key is down
KMOD_SHIFTA Shift key is down
KMOD_ALTAn Alt key is down

PK i$@֑/)SDL-devel/docs/html/sdlkeyboardevent.htmlSDL_KeyboardEvent

SDL_KeyboardEvent

Name

SDL_KeyboardEvent -- Keyboard event structure

Structure Definition

typedef struct{
  Uint8 type;
  Uint8 state;
  SDL_keysym keysym;
} SDL_KeyboardEvent;

Structure Data

typeSDL_KEYDOWN or SDL_KEYUP
stateSDL_PRESSED or SDL_RELEASED
keysymContains key press information

Description

SDL_KeyboardEvent is a member of the SDL_Event union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported.

The type and state actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). The information on what key was pressed or released is in the keysym structure.

Note: Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL_EnableKeyRepeat).

PK i$@̘  "SDL-devel/docs/html/sdlkeysym.htmlSDL_keysym

SDL_keysym

Name

SDL_keysym -- Keysym structure

Structure Definition

typedef struct{
  Uint8 scancode;
  SDLKey sym;
  SDLMod mod;
  Uint16 unicode;
} SDL_keysym;

Structure Data

scancodeHardware specific scancode
symSDL virtual keysym
modCurrent key modifiers
unicodeTranslated character

Description

The SDL_keysym structure is used by reporting key presses and releases since it is a part of the SDL_KeyboardEvent.

The scancode field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The sym field is extremely useful. It is the SDL-defined value of the key (see SDL Key Syms. This field is very useful when you are checking for certain key presses, like so:

.
.
while(SDL_PollEvent(&event)){
  switch(event.type){
    case SDL_KEYDOWN:
      if(event.key.keysym.sym==SDLK_LEFT)
        move_left();
      break;
    .
    .
    .
  }
}
.
.
mod stores the current state of the keyboard modifiers as explained in SDL_GetModState. The unicode is only used when UNICODE translation is enabled with SDL_EnableUNICODE. If unicode is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
char ch;
if ( (keysym.unicode & 0xFF80) == 0 ) {
  ch = keysym.unicode & 0x7F;
}
else {
  printf("An International Character.\n");
}
UNICODE translation does have a slight overhead so don't enable it unless its needed.

See Also

SDLKey

PK i$@K% % &SDL-devel/docs/html/sdlkillthread.htmlSDL_KillThread

SDL_KillThread

Name

SDL_KillThread -- Gracelessly terminates the thread.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

void SDL_KillThread(SDL_Thread *thread);

Description

SDL_KillThread gracelessly terminates the thread associated with thread. If possible, you should use some other form of IPC to signal the thread to quit.

PK i$@~5%SDL-devel/docs/html/sdllistmodes.htmlSDL_ListModes

SDL_ListModes

Name

SDL_ListModes -- Returns a pointer to an array of available screen dimensions for the given format and video flags

Synopsis

#include "SDL.h"

SDL_Rect **SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);

Description

Return a pointer to an array of available screen dimensions for the given format and video flags, sorted largest to smallest. Returns NULL if there are no dimensions available for a particular format, or -1 if any dimension is okay for the given format.

If format is NULL, the mode list will be for the format returned by SDL_GetVideoInfo()->vfmt. The flag parameter is an OR'd combination of surface flags. The flags are the same as those used SDL_SetVideoMode and they play a strong role in deciding what modes are valid. For instance, if you pass SDL_HWSURFACE as a flag only modes that support hardware video surfaces will be returned.

Example

SDL_Rect **modes;
int i;
.
.
.

/* Get available fullscreen/hardware modes */
modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);

/* Check is there are any modes available */
if(modes == (SDL_Rect **)0){
  printf("No modes available!\n");
  exit(-1);
}

/* Check if our resolution is restricted */
if(modes == (SDL_Rect **)-1){
  printf("All resolutions available.\n");
}
else{
  /* Print valid modes */
  printf("Available Modes\n");
  for(i=0;modes[i];++i)
    printf("  %d x %d\n", modes[i]->w, modes[i]->h);
}
.
.
PK i$@8 #SDL-devel/docs/html/sdlloadbmp.htmlSDL_LoadBMP

SDL_LoadBMP

Name

SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface.

Synopsis

#include "SDL.h"

SDL_Surface *SDL_LoadBMP(const char *file);

Description

Loads a surface from a named Windows BMP file.

Return Value

Returns the new surface, or NULL if there was an error.

See Also

SDL_SaveBMP

PK i$@kR_#SDL-devel/docs/html/sdlloadwav.htmlSDL_LoadWAV

SDL_LoadWAV

Name

SDL_LoadWAV -- Load a WAVE file

Synopsis

#include "SDL.h"

SDL_AudioSpec *SDL_LoadWAV(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);

Description

SDL_LoadWAV This function loads a WAVE file into memory.

If this function succeeds, it returns the given SDL_AudioSpec, filled with the audio data format of the wave data, and sets audio_buf to a malloc'd buffer containing the audio data, and sets audio_len to the length of that audio buffer, in bytes. You need to free the audio buffer with SDL_FreeWAV when you are done with it.

This function returns NULL and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.

Example

SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;

/* Load the WAV */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
  fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
  exit(-1);
}
.
.
.
/* Do stuff with the WAV */
.
.
/* Free It */
SDL_FreeWAV(wav_buffer);
PK i$@Um %SDL-devel/docs/html/sdllockaudio.htmlSDL_LockAudio

SDL_LockAudio

Name

SDL_LockAudio -- Lock out the callback function

Synopsis

#include "SDL.h"

void SDL_LockAudio(void);

Description

The lock manipulated by these functions protects the callback function. During a LockAudio period, you can be guaranteed that the callback function is not running. Do not call these from the callback function or you will cause deadlock.

PK i$@S'SDL-devel/docs/html/sdllocksurface.htmlSDL_LockSurface

SDL_LockSurface

Name

SDL_LockSurface -- Lock a surface for directly access.

Synopsis

#include "SDL.h"

int SDL_LockSurface(SDL_Surface *surface);

Description

SDL_LockSurface sets up a surface for directly accessing the pixels. Between calls to SDL_LockSurface and SDL_UnlockSurface, you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use SDL_UnlockSurface to release it.

Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.

No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time.

It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock.

    .
    .
    SDL_LockSurface( surface );
    .
    /* Surface is locked */
    /* Direct pixel access on surface here */
    .
    SDL_LockSurface( surface );
    .
    /* More direct pixel access on surface */
    .
    SDL_UnlockSurface( surface );
    /* Surface is still locked */
    /* Note: Is versions < 1.1.8, the surface would have been */
    /* no longer locked at this stage                         */
    .
    SDL_UnlockSurface( surface );
    /* Surface is now unlocked */
    .
    .

Return Value

SDL_LockSurface returns 0, or -1 if the surface couldn't be locked.

PK i$@ *SDL-devel/docs/html/sdllockyuvoverlay.htmlSDL_LockYUVOverlay

SDL_LockYUVOverlay

Name

SDL_LockYUVOverlay -- Lock an overlay

Synopsis

#include "SDL.h"

int SDL_LockYUVOverlay(SDL_Overlay *overlay);

Description

Much the same as SDL_LockSurface, SDL_LockYUVOverlay locks the overlay for direct access to pixel data.

Return Value

Returns 0 on success, or -1 on an error.

PK i$@{,y "SDL-devel/docs/html/sdlmaprgb.htmlSDL_MapRGB

SDL_MapRGB

Name

SDL_MapRGB -- Map a RGB color value to a pixel format.

Synopsis

#include "SDL.h"

Uint32 SDL_MapRGB(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);

Description

Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int.

If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.

If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque).

Return Value

A pixel value best approximating the given RGB color value for a given pixel format. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).

PK i$@,Z Z #SDL-devel/docs/html/sdlmaprgba.htmlSDL_MapRGBA

SDL_MapRGBA

Name

SDL_MapRGBA -- Map a RGBA color value to a pixel format.

Synopsis

#include "SDL.h"

Uint32 SDL_MapRGBA(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

Description

Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int.

If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.

If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette).

Return Value

A pixel value best approximating the given RGBA color value for a given pixel format. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).

PK i$@U(/r r $SDL-devel/docs/html/sdlmixaudio.htmlSDL_MixAudio

SDL_MixAudio

Name

SDL_MixAudio -- Mix audio data

Synopsis

#include "SDL.h"

void SDL_MixAudio(Uint8 *dst, Uint8 *src, Uint32 len, int volume);

Description

This function takes two audio buffers of len bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping. The volume ranges from 0 to SDL_MIX_MAXVOLUME and should be set to the maximum value for full audio volume. Note this does not change hardware volume. This is provided for convenience -- you can mix your own audio data.

Note: Do not use this function for mixing together more than two streams of sample data. The output from repeated application of this function may be distorted by clipping, because there is no accumulator with greater range than the input (not to mention this being an inefficient way of doing it). Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.

PK i$@o 22,SDL-devel/docs/html/sdlmousebuttonevent.htmlSDL_MouseButtonEvent

SDL_MouseButtonEvent

Name

SDL_MouseButtonEvent -- Mouse button event structure

Structure Definition

typedef struct{
  Uint8 type;
  Uint8 button;
  Uint8 state;
  Uint16 x, y;
} SDL_MouseButtonEvent;

Structure Data

typeSDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
buttonThe mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
stateSDL_PRESSED or SDL_RELEASED
x, yThe X/Y coordinates of the mouse at press/release time

Description

SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.

When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like SDL_KeyboardEvent, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.

PK i$@?II,SDL-devel/docs/html/sdlmousemotionevent.htmlSDL_MouseMotionEvent

SDL_MouseMotionEvent

Name

SDL_MouseMotionEvent -- Mouse motion event structure

Structure Definition

typedef struct{
  Uint8 type;
  Uint8 state;
  Uint16 x, y;
  Sint16 xrel, yrel;
} SDL_MouseMotionEvent;

Structure Data

typeSDL_MOUSEMOTION
stateThe current button state
x, yThe X/Y coordinates of the mouse
xrel, yrelRelative motion in the X/Y direction

Description

SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.

Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. Both the absolute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState).

If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.

PK i$@75# "SDL-devel/docs/html/sdlmutexp.htmlSDL_mutexP

SDL_mutexP

Name

SDL_mutexP -- Lock a mutex

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_mutexP(SDL_mutex *mutex);

Description

Locks the mutex, which was previously created with SDL_CreateMutex. If the mutex is already locked then SDL_mutexP will not return until it is unlocked. Returns 0 on success, or -1 on an error.

SDL also defines a macro #define SDL_LockMutex(m) SDL_mutexP(m).

PK i$@m7 "SDL-devel/docs/html/sdlmutexv.htmlSDL_mutexV

SDL_mutexV

Name

SDL_mutexV -- Unlock a mutex

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_mutexV(SDL_mutex *mutex);

Description

Unlocks the mutex, which was previously created with SDL_CreateMutex. Returns 0 on success, or -1 on an error.

SDL also defines a macro #define SDL_UnlockMutex(m) SDL_mutexV(m).

PK i$@( (SDL-devel/docs/html/sdlnumjoysticks.htmlSDL_NumJoysticks

SDL_NumJoysticks

Name

SDL_NumJoysticks -- Count available joysticks.

Synopsis

#include "SDL.h"

int SDL_NumJoysticks(void);

Description

Counts the number of joysticks attached to the system.

Return Value

Returns the number of attached joysticks

PK i$@(%%%SDL-devel/docs/html/sdlopenaudio.htmlSDL_OpenAudio

SDL_OpenAudio

Name

SDL_OpenAudio -- Opens the audio device with the desired parameters.

Synopsis

#include "SDL.h"

int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);

Description

This function opens the audio device with the desired parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by obtained. If obtained is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary. This function returns -1 if it failed to open the audio device, or couldn't set up the audio thread.

To open the audio device a desired SDL_AudioSpec must be created.

SDL_AudioSpec *desired;
.
.
desired = malloc(sizeof(SDL_AudioSpec));
You must then fill this structure with your desired audio specifications.

desired->freq

The desired audio frequency in samples-per-second.

desired->format

The desired audio format (see SDL_AudioSpec)

desired->samples

The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq

desired->callback

This should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling SDL_LockAudio and SDL_UnlockAudio in your code. The callback prototype is:

void callback(void *userdata, Uint8 *stream, int len);
userdata is the pointer stored in userdata field of the SDL_AudioSpec. stream is a pointer to the audio buffer you want to fill with information and len is the length of the audio buffer in bytes.

desired->userdata

This pointer is passed as the first parameter to the callback function.

SDL_OpenAudio reads these fields from the desired SDL_AudioSpec structure pass to the function and attempts to find an audio configuration matching your desired. As mentioned above, if the obtained parameter is NULL then SDL with convert from your desired audio settings to the hardware settings as it plays.

If obtained is NULL then the desired SDL_AudioSpec is your working specification, otherwise the obtained SDL_AudioSpec becomes the working specification and the desirec specification can be deleted. The data in the working specification is used when building SDL_AudioCVT's for converting loaded data to the hardware format.

SDL_OpenAudio calculates the size and silence fields for both the desired and obtained specifications. The size field stores the total size of the audio buffer in bytes, while the silence stores the value used to represent silence in the audio buffer

The audio device starts out playing silence when it's opened, and should be enabled for playing by calling SDL_PauseAudio(0) when you are ready for your audio callback function to be called. Since the audio driver may modify the requested size of the audio buffer, you should allocate any local mixing buffers after you open the audio device.

Examples

/* Prototype of our callback function */
void my_audio_callback(void *userdata, Uint8 *stream, int len);

/* Open the audio device */
SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec *hardware_spec;

/* Allocate a desired SDL_AudioSpec */
desired = malloc(sizeof(SDL_AudioSpec));

/* Allocate space for the obtained SDL_AudioSpec */
obtained = malloc(sizeof(SDL_AudioSpec));

/* 22050Hz - FM Radio quality */
desired->freq=22050;

/* 16-bit signed audio */
desired->format=AUDIO_S16LSB;

/* Mono */
desired->channels=0;

/* Large audio buffer reduces risk of dropouts but increases response time */
desired->samples=8192;

/* Our callback function */
desired->callback=my_audio_callback;

desired->userdata=NULL;

/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) < 0 ){
  fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
  exit(-1);
}
/* desired spec is no longer needed */
free(desired);
hardware_spec=obtained;
.
.
/* Prepare callback for playing */
.
.
.
/* Start playing */
SDL_PauseAudio(0);
PK i$@bć#SDL-devel/docs/html/sdloverlay.htmlSDL_Overlay

SDL_Overlay

Name

SDL_Overlay -- YUV video overlay

Structure Definition

typedef struct{
  Uint32 format;
  int w, h;
  int planes;
  Uint16 *pitches;
  Uint8 **pixels;
  Uint32 hw_overlay:1;
} SDL_Overlay;

Structure Data

formatOverlay format (see below)
w, hWidth and height of overlay
planesNumber of planes in the overlay. Usually either 1 or 3
pitchesAn array of pitches, one for each plane. Pitch is the length of a row in bytes.
pixelsAn array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.
hw_overlayThis will be set to 1 if the overlay is hardware accelerated.

Description

A SDL_Overlay is similar to a SDL_Surface except it stores a YUV overlay. All the fields are read only, except for pixels which should be locked before use. The format field stores the format of the overlay which is one of the following:

#define SDL_YV12_OVERLAY  0x32315659  /* Planar mode: Y + V + U */
#define SDL_IYUV_OVERLAY  0x56555949  /* Planar mode: Y + U + V */
#define SDL_YUY2_OVERLAY  0x32595559  /* Packed mode: Y0+U0+Y1+V0 */
#define SDL_UYVY_OVERLAY  0x59565955  /* Packed mode: U0+Y0+V0+Y1 */
#define SDL_YVYU_OVERLAY  0x55595659  /* Packed mode: Y0+V0+Y1+U0 */
More information on YUV formats can be found at http://www.webartz.com/fourcc/indexyuv.htm.

PK i$@Bc4#SDL-devel/docs/html/sdlpalette.htmlSDL_Palette

SDL_Palette

Name

SDL_Palette -- Color palette for 8-bit pixel formats

Structure Definition

typedef struct{
  int ncolors;
  SDL_Color *colors;
} SDL_Palette;

Structure Data

ncolorsNumber of colors used in this palette
colorsPointer to SDL_Color structures that make up the palette.

Description

Each pixel in an 8-bit surface is an index into the colors field of the SDL_Palette structure store in SDL_PixelFormat. A SDL_Palette should never need to be created manually. It is automatically created when SDL allocates a SDL_PixelFormat for a surface. The colors values of a SDL_Surfaces palette can be set with the SDL_SetColors.

PK i$@69 &SDL-devel/docs/html/sdlpauseaudio.htmlSDL_PauseAudio

SDL_PauseAudio

Name

SDL_PauseAudio -- Pauses and unpauses the audio callback processing

Synopsis

#include "SDL.h"

void SDL_PauseAudio(int pause_on);

Description

This function pauses and unpauses the audio callback processing. It should be called with pause_on=0 after opening the audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause.

PK i$@@XCC&SDL-devel/docs/html/sdlpeepevents.htmlSDL_PeepEvents

SDL_PeepEvents

Name

SDL_PeepEvents -- Checks the event queue for messages and optionally returns them.

Synopsis

#include "SDL.h"

int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);

Description

Checks the event queue for messages and optionally returns them.

If action is SDL_ADDEVENT, up to numevents events will be added to the back of the event queue.

If action is SDL_PEEKEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will not be removed from the queue.

If action is SDL_GETEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will be removed from the queue.

The mask parameter is an bitwise OR of SDL_EVENTMASK(event_type), for all event types you are interested in.

This function is thread-safe.

Return Value

This function returns the number of events actually stored, or -1 if there was an error.

PK i$@ s-!-!'SDL-devel/docs/html/sdlpixelformat.htmlSDL_PixelFormat

SDL_PixelFormat

Name

SDL_PixelFormat -- Stores surface format information

Structure Definition

typedef struct SDL_PixelFormat {
  SDL_Palette *palette;
  Uint8  BitsPerPixel;
  Uint8  BytesPerPixel;
  Uint8  Rloss, Gloss, Bloss, Aloss;
  Uint8  Rshift, Gshift, Bshift, Ashift;
  Uint32 Rmask, Gmask, Bmask, Amask;
  Uint32 colorkey;
  Uint8  alpha;
} SDL_PixelFormat;

Structure Data

palettePointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixelThe number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixelThe number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]maskBinary mask used to retrieve individual color values
[RGBA]lossPrecision loss of each color component (2[RGBA]loss)
[RGBA]shiftBinary left shift of each color component in the pixel value
colorkeyPixel value of transparent pixels
alphaOverall surface alpha value

Description

A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFormat in the format field.

If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.

8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPerPixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a 8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->format->palette->colors. Like so:

SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;

.
.

/* Create surface */
.
.
fmt=surface->format;

/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
  fprintf(stderr, "Not an 8-bit surface.\n");
  return(-1);
}

/* Lock the surface */
SDL_LockSurface(surface);

/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];

/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d\n",
          color->r, color->g, color->b, index);
.
.

Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.

/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);

/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;

/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;

/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;

/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;

printf("Pixel Color -> R: %d,  G: %d,  B: %d,  A: %d\n", red, green, blue, alpha);
.
.
.

PK i$@HU=  %SDL-devel/docs/html/sdlpollevent.htmlSDL_PollEvent

SDL_PollEvent

Name

SDL_PollEvent -- Polls for currently pending events.

Synopsis

#include "SDL.h"

int SDL_PollEvent(SDL_Event *event);

Description

Polls for currently pending events, and returns 1 if there are any pending events, or 0 if there are none available.

If event is not NULL, the next event is removed from the queue and stored in that area.

Examples

SDL_Event event; /* Event structure */

.
.
.
/* Check for events */
while(SDL_PollEvent(&event)){  /* Loop until there are no events left on the queue */
  switch(event.type){  /* Process the appropiate event type */
    case SDL_KEYDOWN:  /* Handle a KEYDOWN event */         
      printf("Oh! Key press\n");
      break;
    case SDL_MOUSEMOTION:
      .
      .
      .
    default: /* Report an unhandled event */
      printf("I don't know what this event is!\n");
  }
}

PK i$@1F &SDL-devel/docs/html/sdlpumpevents.htmlSDL_PumpEvents

SDL_PumpEvents

Name

SDL_PumpEvents -- Pumps the event loop, gathering events from the input devices.

Synopsis

#include "SDL.h"

void SDL_PumpEvents(void);

Description

Pumps the event loop, gathering events from the input devices.

SDL_PumpEvents gathers all the pending input information from devices and places it on the event queue. Without calls to SDL_PumpEvents no events would ever be placed on the queue. Often calls the need for SDL_PumpEvents is hidden from the user since SDL_PollEvent and SDL_WaitEvent implicitly call SDL_PumpEvents. However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call SDL_PumpEvents to force an event queue update.

Note: You can only call this function in the thread that set the video mode.

PK i$@Ԏ %SDL-devel/docs/html/sdlpushevent.htmlSDL_PushEvent

SDL_PushEvent

Name

SDL_PushEvent -- Pushes an event onto the event queue

Synopsis

#include "SDL.h"

int SDL_PushEvent(SDL_Event *event);

Description

The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue.

Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.

Return Value

Returns 0 on success or -1 if the event couldn't be pushed.

Examples

See SDL_Event.

PK i$@- SDL-devel/docs/html/sdlquit.htmlSDL_Quit

SDL_Quit

Name

SDL_Quit -- Shut down SDL

Synopsis

#include "SDL.h"

void SDL_Quit(void);

Description

SDL_Quit shuts down all SDL subsystems and frees the resources allocated to them. This should always be called before you exit. For the sake of simplicity you can set SDL_Quit as your atexit call, like:

SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
atexit(SDL_Quit);
.
.

Note: While using atexit maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using atexit in a library is a sure way to crash dynamically loaded code

PK i$@88%SDL-devel/docs/html/sdlquitevent.htmlSDL_QuitEvent

SDL_QuitEvent

Name

SDL_QuitEvent -- Quit requested event

Structure Definition

typedef struct{
  Uint8 type
} SDL_QuitEvent;

Structure Data

typeSDL_QUIT

Description

SDL_QuitEvent is a member of the SDL_Event union and is used whan an event of type SDL_QUIT is reported.

As can be seen, the SDL_QuitEvent structure serves no useful purpose. The event itself, on the other hand, is very important. If you filter out or ignore a quit event then it is impossible for the user to close the window. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible.

Note: The macro SDL_QuitRequested will return non-zero if a quit event is pending

PK i$@c!#> > )SDL-devel/docs/html/sdlquitsubsystem.htmlSDL_QuitSubSystem

SDL_QuitSubSystem

Name

SDL_QuitSubSystem -- Shut down a subsystem

Synopsis

#include "SDL.h"

void SDL_QuitSubSystem(Uint32 flags);

Description

SDL_QuitSubSystem allows you to shut down a subsystem that has been previously initialized by SDL_Init or SDL_InitSubSystem. The flags tells SDL_QuitSubSystem which subsystems to shut down, it uses the same values that are passed to SDL_Init.

PK i$@_!S S SDL-devel/docs/html/sdlrect.htmlSDL_Rect

SDL_Rect

Name

SDL_Rect -- Defines a rectangular area

Structure Definition

typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;

Structure Data

x, yPosition of the upper-left corner of the rectangle
w, hThe width and height of the rectangle

Description

A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.

PK i$@Ø:K K 'SDL-devel/docs/html/sdlremovetimer.htmlSDL_RemoveTimer

SDL_RemoveTimer

Name

SDL_RemoveTimer -- Remove a timer which was added with SDL_AddTimer.

Synopsis

#include "SDL.h"

SDL_bool SDL_RemoveTimer(SDL_TimerID id);

Description

Removes a timer callback previously added with SDL_AddTimer.

Return Value

Returns a boolean value indicating success.

Examples

SDL_RemoveTimer(my_timer_id);

See Also

SDL_AddTimer

PK i$@xХ'SDL-devel/docs/html/sdlresizeevent.htmlSDL_ResizeEvent

SDL_ResizeEvent

Name

SDL_ResizeEvent -- Window resize event structure

Structure Definition

typedef struct{
  Uint8 type;
  int w, h;
} SDL_ResizeEvent;

Structure Data

typeSDL_VIDEORESIZE
w, hNew width and height of the window

Description

SDL_ResizeEvent is a member of the SDL_Event union and is used when an event of type SDL_VIDEORESIZE is reported.

When SDL_RESIZABLE is passed as a flag to SDL_SetVideoMode the user is allowed to resize the applications window. When the window is resized an SDL_VIDEORESIZE is report, with the new window width and height values stored in w and h, respectively. When an SDL_VIDEORESIZE is recieved the window should be resized to the new dimensions using SDL_SetVideoMode.

PK i$@f9 9 #SDL-devel/docs/html/sdlsavebmp.htmlSDL_SaveBMP

SDL_SaveBMP

Name

SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file.

Synopsis

#include "SDL.h"

int SDL_SaveBMP(SDL_Surface *surface, const char *file);

Description

Saves the SDL_Surface surface as a Windows BMP file named file.

Return Value

Returns 0 if successful or -1 if there was an error.

See Also

SDL_LoadBMP

PK i$@T?#SDL-devel/docs/html/sdlsempost.htmlSDL_SemPost

SDL_SemPost

Name

SDL_SemPost -- Unlock a semaphore.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_SemPost(SDL_sem *sem);

Description

SDL_SemPost unlocks the semaphore pointed to by sem and atomically increments the semaphores value. Threads that were blocking on the semaphore may be scheduled after this call succeeds.

SDL_SemPost should be called after a semaphore is locked by a successful call to SDL_SemWait, SDL_SemTryWait or SDL_SemWaitTimeout.

Return Value

Returns 0 if successful or -1 if there was an error (leaving the semaphore unchanged).

Examples

SDL_SemPost(my_sem);

PK i$@%I&SDL-devel/docs/html/sdlsemtrywait.htmlSDL_SemTryWait

SDL_SemTryWait

Name

SDL_SemTryWait -- Attempt to lock a semaphore but don't suspend the thread.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_SemTryWait(SDL_sem *sem);

Description

SDL_SemTryWait is a non-blocking varient of SDL_SemWait. If the value of the semaphore pointed to by sem is positive it will atomically decrement the semaphore value and return 0, otherwise it will return SDL_MUTEX_TIMEDOUT instead of suspending the thread.

After SDL_SemTryWait is successful, the semaphore can be released and its count atomically incremented by a successful call to SDL_SemPost.

Return Value

Returns 0 if the semaphore was successfully locked or either SDL_MUTEX_TIMEDOUT or -1 if the thread would have suspended or there was an error, respectivly.

If the semaphore was not successfully locked, the semaphore will be unchanged.

Examples

res = SDL_SemTryWait(my_sem);

if (res == SDL_MUTEX_TIMEDOUT) {
        return TRY_AGAIN;
}
if (res == -1) {
        return WAIT_ERROR;
}

...

SDL_SemPost(my_sem);

PK i$@"*) ) $SDL-devel/docs/html/sdlsemvalue.htmlSDL_SemValue

SDL_SemValue

Name

SDL_SemValue -- Return the current value of a semaphore.

Synopsis

#include "SDL.h"
#include "SDL/SDL_thread.h"

Uint32 SDL_SemValue(SDL_sem *sem);

Description

SDL_SemValue() returns the current semaphore value from the semaphore pointed to by sem.

Return Value

Returns current value of the semaphore.

Examples

  sem_value = SDL_SemValue(my_sem);

PK i$@ss#SDL-devel/docs/html/sdlsemwait.htmlSDL_SemWait

SDL_SemWait

Name

SDL_SemWait -- Lock a semaphore and suspend the thread if the semaphore value is zero.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_SemWait(SDL_sem *sem);

Description

SDL_SemWait() suspends the calling thread until either the semaphore pointed to by sem has a positive value, the call is interrupted by a signal or error. If the call is successful it will atomically decrement the semaphore value.

After SDL_SemWait() is successful, the semaphore can be released and its count atomically incremented by a successful call to SDL_SemPost.

Return Value

Returns 0 if successful or -1 if there was an error (leaving the semaphore unchanged).

Examples

if (SDL_SemWait(my_sem) == -1) {
        return WAIT_FAILED;
}

...

SDL_SemPost(my_sem);

PK i$@6*SDL-devel/docs/html/sdlsemwaittimeout.htmlSDL_SemWaitTimeout

SDL_SemWaitTimeout

Name

SDL_SemWaitTimeout -- Lock a semaphore, but only wait up to a specified maximum time.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout);

Description

SDL_SemWaitTimeout() is a varient of SDL_SemWait with a maximum timeout value. If the value of the semaphore pointed to by sem is positive (greater than zero) it will atomically decrement the semaphore value and return 0, otherwise it will wait up to timeout milliseconds trying to lock the semaphore. This function is to be avoided if possible since on some platforms it is implemented by polling the semaphore every millisecond in a busy loop.

After SDL_SemWaitTimeout() is successful, the semaphore can be released and its count atomically incremented by a successful call to SDL_SemPost.

Return Value

Returns 0 if the semaphore was successfully locked or either SDL_MUTEX_TIMEDOUT or -1 if the timeout period was exceeded or there was an error, respectivly.

If the semaphore was not successfully locked, the semaphore will be unchanged.

Examples

res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC);

if (res == SDL_MUTEX_TIMEDOUT) {
        return TRY_AGAIN;
}
if (res == -1) {
        return WAIT_ERROR;
}

...

SDL_SemPost(my_sem);

PK i$@VCDxx$SDL-devel/docs/html/sdlsetalpha.htmlSDL_SetAlpha

SDL_SetAlpha

Name

SDL_SetAlpha -- Adjust the alpha properties of a surface

Synopsis

#include "SDL.h"

int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);

Description

Note: This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now been inverted: 0 (SDL_ALPHA_TRANSPARENT) is now considered transparent and 255 (SDL_ALPHA_OPAQUE) is now considered opaque.

SDL_SetAlpha is used for setting the per-surface alpha value and/or enabling and disabling alpha blending.

Thesurface parameter specifies which surface whose alpha attributes you wish to adjust. flags is used to specify whether alpha blending should be used (SDL_SRCALPHA) and whether the surface should use RLE acceleration for blitting (SDL_RLEACCEL). flags can be an OR'd combination of these two options, one of these options or 0. If SDL_SRCALPHA is not passed as a flag then all alpha information is ignored when blitting the surface. The alpha parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with SDL_RLEACCEL.

Note: The per-surface alpha value of 128 is considered a special case and is optimised, so it's much faster than other per-surface values.

Alpha effects surface blitting in the following ways:

RGBA->RGB with SDL_SRCALPHA

The source is alpha-blended with the destination, using the alpha channel. SDL_SRCCOLORKEY and the per-surface alpha are ignored.

RGBA->RGB without SDL_SRCALPHA

The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.

RGB->RGBA with SDL_SRCALPHA

The source is alpha-blended with the destination using the per-surface alpha value. If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied. The alpha channel of the copied pixels is set to opaque.

RGB->RGBA without SDL_SRCALPHA

The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque. If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.

RGBA->RGBA with SDL_SRCALPHA

The source is alpha-blended with the destination using the source alpha channel. The alpha channel in the destination surface is left untouched. SDL_SRCCOLORKEY is ignored.

RGBA->RGBA without SDL_SRCALPHA

The RGBA data is copied to the destination surface. If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.

RGB->RGB with SDL_SRCALPHA

The source is alpha-blended with the destination using the per-surface alpha value. If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.

RGB->RGB without SDL_SRCALPHA

The RGB data is copied from the source. If SDL_SRCCOLORKEY is set, only the pixels not matching the colorkey value are copied.

Note: Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask.

Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available

Return Value

This function returns 0, or -1 if there was an error.

PK i$@y 'SDL-devel/docs/html/sdlsetcliprect.htmlSDL_SetClipRect

SDL_SetClipRect

Name

SDL_SetClipRect -- Sets the clipping rectangle for a surface.

Synopsis

#include "SDL.h"

void SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect);

Description

Sets the clipping rectangle for a surface. When this surface is the destination of a blit, only the area within the clip rectangle will be drawn into.

The rectangle pointed to by rect will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall outside the edges of the surface.

If rect is NULL the clipping rectangle will be set to the full size of the surface.

PK i$@Z{'SDL-devel/docs/html/sdlsetcolorkey.htmlSDL_SetColorKey

SDL_SetColorKey

Name

SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.

Synopsis

#include "SDL.h"

int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);

Description

Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration.

RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match the key value). The key must be of the same pixel format as the surface, SDL_MapRGB is often useful for obtaining an acceptable value.

If flag is SDL_SRCCOLORKEY then key is the transparent pixel value in the source image of a blit.

If flag is OR'd with SDL_RLEACCEL then the surface will be draw using RLE acceleration when drawn with SDL_BlitSurface. The surface will actually be encoded for RLE acceleration the first time SDL_BlitSurface or SDL_DisplayFormat is called on the surface.

If flag is 0, this function clears any current color key.

Return Value

This function returns 0, or -1 if there was an error.

PK i$@ss%SDL-devel/docs/html/sdlsetcolors.htmlSDL_SetColors

SDL_SetColors

Name

SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.

Synopsis

#include "SDL.h"

int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);

Description

Sets a portion of the colormap for the given 8-bit surface.

When surface is the surface associated with the current display, the display colormap will be updated with the requested colors. If SDL_HWPALETTE was set in SDL_SetVideoMode flags, SDL_SetColors will always return 1, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation.

The color components of a SDL_Color structure are 8-bits in size, giving you a total of 2563 =16777216 colors.

Palettized (8-bit) screen surfaces with the SDL_HWPALETTE flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display). SDL_SetColors modifies both palettes (if present), and is equivalent to calling SDL_SetPalette with the flags set to (SDL_LOGPAL | SDL_PHYSPAL).

Return Value

If surface is not a palettized surface, this function does nothing, returning 0. If all of the colors were set as passed to SDL_SetColors, it will return 1. If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette to determine the actual color palette.

Example

/* Create a display surface with a grayscale palette */
SDL_Surface *screen;
SDL_Color colors[256];
int i;
.
.
.
/* Fill colors with color information */
for(i=0;i<256;i++){
  colors[i].r=i;
  colors[i].g=i;
  colors[i].b=i;
}

/* Create display */
screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
if(!screen){
  printf("Couldn't set video mode: %s\n", SDL_GetError());
  exit(-1);
}

/* Set palette */
SDL_SetColors(screen, colors, 0, 256);
.
.
.
.
PK i$@v! %SDL-devel/docs/html/sdlsetcursor.htmlSDL_SetCursor

SDL_SetCursor

Name

SDL_SetCursor -- Set the currently active mouse cursor.

Synopsis

#include "SDL.h"

void SDL_SetCursor(SDL_Cursor *cursor);

Description

Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display.

PK i$@at*SDL-devel/docs/html/sdlseteventfilter.htmlSDL_SetEventFilter

SDL_SetEventFilter

Name

SDL_SetEventFilter -- Sets up a filter to process all events before they are posted to the event queue.

Synopsis

#include "SDL.h"

void SDL_SetEventFilter(SDL_EventFilter filter);

Description

This function sets up a filter to process all events before they are posted to the event queue. This is a very powerful and flexible feature. The filter is prototyped as:

typedef int (*SDL_EventFilter)(const SDL_Event *event);
If the filter returns 1, then the event will be added to the internal queue. If it returns 0, then the event will be dropped from the queue. This allows selective filtering of dynamically.

There is one caveat when dealing with the SDL_QUITEVENT event type. The event filter is only called when the window manager desires to close the application window. If the event filter returns 1, then the window will be closed, otherwise the window will remain open if possible. If the quit event is generated by an interrupt signal, it will bypass the internal queue and be delivered to the application at the next event poll.

Note: Events pushed onto the queue with SDL_PushEvent or SDL_PeepEvents do not get passed through the event filter.

Note: Be Careful! The event filter function may run in a different thread so be careful what you do within it.

PK i$@D $SDL-devel/docs/html/sdlsetgamma.htmlSDL_SetGamma

SDL_SetGamma

Name

SDL_SetGamma -- Sets the color gamma function for the display

Synopsis

#include "SDL.h"

int SDL_SetGamma(float redgamma, float greengamma, float bluegamma);

Description

Sets the "gamma function" for the display of each color component. Gamma controls the brightness/contrast of colors displayed on the screen. A gamma value of 1.0 is identity (i.e., no adjustment is made).

This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment with SDL_SetGammaRamp.

Not all display hardware is able to change gamma.

Return Value

Returns -1 on error (or if gamma adjustment is not supported).

PK i$@˛  (SDL-devel/docs/html/sdlsetgammaramp.htmlSDL_SetGammaRamp

SDL_SetGammaRamp

Name

SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display

Synopsis

#include "SDL.h"

int SDL_SetGammaRamp(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);

Description

Sets the gamma lookup tables for the display for each color component. Each table is an array of 256 Uint16 values, representing a mapping between the input and output for that channel. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision. You may pass NULL to any of the channels to leave them unchanged.

This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a "gamma function" parameter with SDL_SetGamma.

Not all display hardware is able to change gamma.

Return Value

Returns -1 on error (or if gamma adjustment is not supported).

PK i$@g'}ԣ 'SDL-devel/docs/html/sdlsetmodstate.htmlSDL_SetModState

SDL_SetModState

Name

SDL_SetModState -- Set the current key modifier state

Synopsis

#include "SDL.h"

void SDL_SetModState(SDLMod modstate);

Description

The inverse of SDL_GetModState, SDL_SetModState allows you to impose modifier key states on your application.

Simply pass your desired modifier states into modstate. This value my be a logical OR'd combination of the following:

typedef enum {
  KMOD_NONE  = 0x0000,
  KMOD_LSHIFT= 0x0001,
  KMOD_RSHIFT= 0x0002,
  KMOD_LCTRL = 0x0040,
  KMOD_RCTRL = 0x0080,
  KMOD_LALT  = 0x0100,
  KMOD_RALT  = 0x0200,
  KMOD_LMETA = 0x0400,
  KMOD_RMETA = 0x0800,
  KMOD_NUM   = 0x1000,
  KMOD_CAPS  = 0x2000,
  KMOD_MODE  = 0x4000,
} SDLMod;
PK i$@9'&SDL-devel/docs/html/sdlsetpalette.htmlSDL_SetPalette

SDL_SetPalette

Name

SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.

Synopsis

#include "SDL.h"

int SDL_SetPalette(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);

Description

Sets a portion of the palette for the given 8-bit surface.

Palettized (8-bit) screen surfaces with the SDL_HWPALETTE flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display). SDL_BlitSurface always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats). Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e.g., screen fading, color flashes, screen dimming).

This function can modify either the logical or physical palette by specifing SDL_LOGPAL or SDL_PHYSPALthe in the flags parameter.

When surface is the surface associated with the current display, the display colormap will be updated with the requested colors. If SDL_HWPALETTE was set in SDL_SetVideoMode flags, SDL_SetPalette will always return 1, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation.

The color components of a SDL_Color structure are 8-bits in size, giving you a total of 2563=16777216 colors.

Return Value

If surface is not a palettized surface, this function does nothing, returning 0. If all of the colors were set as passed to SDL_SetPalette, it will return 1. If not all the color entries were set exactly as given, it will return 0, and you should look at the surface palette to determine the actual color palette.

Example

        /* Create a display surface with a grayscale palette */
        SDL_Surface *screen;
        SDL_Color colors[256];
        int i;
        .
        .
        .
        /* Fill colors with color information */
        for(i=0;i<256;i++){
          colors[i].r=i;
          colors[i].g=i;
          colors[i].b=i;
        }

        /* Create display */
        screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
        if(!screen){
          printf("Couldn't set video mode: %s\n", SDL_GetError());
          exit(-1);
        }

        /* Set palette */
        SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
        .
        .
        .
        .
PK i$@ AA$SDL-devel/docs/html/sdlsettimer.htmlSDL_SetTimer

SDL_SetTimer

Name

SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has elapsed.

Synopsis

#include "SDL.h"

int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);

Callback

/* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);

Description

Set a callback to run after the specified number of milliseconds has elapsed. The callback function is passed the current timer interval and returns the next timer interval. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled.

To cancel a currently running timer, call SDL_SetTimer(0, NULL);

The timer callback function may run in a different thread than your main constant, and so shouldn't call any functions from within itself.

The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below).

If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().

Note: This function is kept for compatibility but has been superseded by the new timer functions SDL_AddTimer and SDL_RemoveTimer which support multiple timers.

Examples

SDL_SetTimer((33/10)*10, my_callback);

See Also

SDL_AddTimer

PK i$@+ (SDL-devel/docs/html/sdlsetvideomode.htmlSDL_SetVideoMode

SDL_SetVideoMode

Name

SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.

Synopsis

#include "SDL.h"

SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);

Description

Set up a video mode with the specified width, height and bits-per-pixel.

If bpp is 0, it is treated as the current display bits per pixel.

The flags parameter is the same as the flags field of the SDL_Surface structure. OR'd combinations of the following values are valid.

SDL_SWSURFACECreate the video surface in system memory
SDL_HWSURFACECreate the video surface in video memory
SDL_ASYNCBLITEnables the use of asynchronous updates of the display surface. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.
SDL_ANYFORMATNormally, if a video surface of the requested bits-per-pixel (bpp) is not available, SDL will emulate one with a shadow surface. Passing SDL_ANYFORMAT prevents this and causes SDL to use the video surface, regardless of its pixel depth.
SDL_HWPALETTEGive SDL exclusive palette access. Without this flag you may not always get the the colors you request with SDL_SetColors or SDL_SetPalette.
SDL_DOUBLEBUFEnable hardware double buffering; only valid with SDL_HWSURFACE. Calling SDL_Flip will flip the buffers and update the screen. All drawing will take place on the surface that is not displayed at the moment. If double buffering could not be enabled then SDL_Flip will just perform a SDL_UpdateRect on the entire screen.
SDL_FULLSCREENSDL will attempt to use a fullscreen mode. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background.
SDL_OPENGLCreate an OpenGL rendering context. You should have previously set OpenGL video attributes with SDL_GL_SetAttribute.
SDL_OPENGLBLITCreate an OpenGL rendering context, like above, but allow normal blitting operations. The screen (2D) surface may have an alpha channel, and SDL_UpdateRects must be used for updating changes to the screen surface. NOTE: This option is kept for compatibility only, and is not recommended for new code.
SDL_RESIZABLECreate a resizable window. When the window is resized by the user a SDL_VIDEORESIZE event is generated and SDL_SetVideoMode can be called again with the new size.
SDL_NOFRAMEIf possible, SDL_NOFRAME causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.

Note: Whatever flags SDL_SetVideoMode could satisfy are set in the flags member of the returned surface.

Note: The bpp parameter is the number of bits per pixel, so a bpp of 24 uses the packed representation of 3 bytes/pixel. For the more common 4 bytes/pixel mode, use a bpp of 32. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats.

Return Value

The framebuffer surface, or NULL if it fails. The surface returned is freed by SDL_Quit() and should nt be freed by the caller.

PK i$@n n &SDL-devel/docs/html/sdlshowcursor.htmlSDL_ShowCursor

SDL_ShowCursor

Name

SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.

Synopsis

#include "SDL.h"

int SDL_ShowCursor(int toggle);

Description

Toggle whether or not the cursor is shown on the screen. Passing SDL_ENABLE displays the cursor and passing SDL_DISABLE hides it. The current state of the mouse cursor can be queried by passing SDL_QUERY, either SDL_DISABLE or SDL_ENABLE will be returned.

The cursor starts off displayed, but can be turned off.

Return Value

Returns the current state of the cursor.

PK i$@>EE#SDL-devel/docs/html/sdlsurface.htmlSDL_Surface

SDL_Surface

Name

SDL_Surface -- Graphical Surface Structure

Structure Definition

typedef struct SDL_Surface {
        Uint32 flags;                           /* Read-only */
        SDL_PixelFormat *format;                /* Read-only */
        int w, h;                               /* Read-only */
        Uint16 pitch;                           /* Read-only */
        void *pixels;                           /* Read-write */

        /* clipping information */
        SDL_Rect clip_rect;                     /* Read-only */

        /* Reference count -- used when freeing surface */
        int refcount;                           /* Read-mostly */

	/* This structure also contains private fields not shown here */
} SDL_Surface;

Structure Data

flagsSurface flags
formatPixel format
w, hWidth and height of the surface
pitchLength of a surface scanline in bytes
pixelsPointer to the actual pixel data
clip_rectsurface clip rectangle

Description

SDL_Surface's represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a SDL_Surface by SDL_SetVideoMode and SDL_GetVideoSurface. Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should be locked before accessing this field. The clip_rect field is the clipping rectangle as set by SDL_SetClipRect.

The following are supported in the flags field.

SDL_SWSURFACESurface is stored in system memory
SDL_HWSURFACESurface is stored in video memory
SDL_ASYNCBLITSurface uses asynchronous blits if possible
SDL_ANYFORMATAllows any pixel-format (Display surface)
SDL_HWPALETTESurface has exclusive palette
SDL_DOUBLEBUFSurface is double buffered (Display surface)
SDL_FULLSCREENSurface is full screen (Display Surface)
SDL_OPENGLSurface has an OpenGL context (Display Surface)
SDL_OPENGLBLITSurface supports OpenGL blitting (Display Surface)
SDL_RESIZABLESurface is resizable (Display Surface)
SDL_HWACCELSurface blit uses hardware acceleration
SDL_SRCCOLORKEYSurface use colorkey blitting
SDL_RLEACCELColorkey blitting is accelerated with RLE
SDL_SRCALPHASurface blit uses alpha blending
SDL_PREALLOCSurface uses preallocated memory

PK i$@XgN" " &SDL-devel/docs/html/sdlsyswmevent.htmlSDL_SysWMEvent

SDL_SysWMEvent

Name

SDL_SysWMEvent -- Platform-dependent window manager event.

Description

The system window manager event contains a pointer to system-specific information about unknown window manager events. If you enable this event using SDL_EventState(), it will be generated whenever unhandled events are received from the window manager. This can be used, for example, to implement cut-and-paste in your application.

typedef struct {
         Uint8 type;   /* Always SDL_SYSWMEVENT */
         SDL_SysWMmsg *msg;
 } SDL_SysWMEvent;
If you want to obtain system-specific information about the window manager, you can fill the version member of a SDL_SysWMinfo structure (details can be found in SDL_syswm.h, which must be included) using the SDL_VERSION() macro found in SDL_version.h, and pass it to the function:

int SDL_GetWMInfo(SDL_SysWMinfo *info);

PK i$@ Q $SDL-devel/docs/html/sdlthreadid.htmlSDL_ThreadID

SDL_ThreadID

Name

SDL_ThreadID -- Get the 32-bit thread identifier for the current thread.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

Uint32 SDL_ThreadID(void);

Description

Get the 32-bit thread identifier for the current thread.

PK i$@,S  'SDL-devel/docs/html/sdlunlockaudio.htmlSDL_UnlockAudio

SDL_UnlockAudio

Name

SDL_UnlockAudio -- Unlock the callback function

Synopsis

#include "SDL.h"

void SDL_UnlockAudio(void);

Description

Unlocks a previous SDL_LockAudio call.

PK i$@F6 6 )SDL-devel/docs/html/sdlunlocksurface.htmlSDL_UnlockSurface

SDL_UnlockSurface

Name

SDL_UnlockSurface -- Unlocks a previously locked surface.

Synopsis

#include "SDL.h"

void SDL_UnlockSurface(SDL_Surface *surface);

Description

Surfaces that were previously locked using SDL_LockSurface must be unlocked with SDL_UnlockSurface. Surfaces should be unlocked as soon as possible.

It should be noted that since 1.1.8, surface locks are recursive. See SDL_LockSurface.

PK i$@/[} } ,SDL-devel/docs/html/sdlunlockyuvoverlay.htmlSDL_UnlockYUVOverlay

SDL_UnlockYUVOverlay

Name

SDL_UnlockYUVOverlay -- Unlock an overlay

Synopsis

#include "SDL.h"

void SDL_UnlockYUVOverlay(SDL_Overlay *overlay);

Description

The opposite to SDL_LockYUVOverlay. Unlocks a previously locked overlay. An overlay must be unlocked before it can be displayed.

PK i$@0^# # &SDL-devel/docs/html/sdlupdaterect.htmlSDL_UpdateRect

SDL_UpdateRect

Name

SDL_UpdateRect -- Makes sure the given area is updated on the given screen.

Synopsis

#include "SDL.h"

void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h);

Description

Makes sure the given area is updated on the given screen. The rectangle must be confined within the screen boundaries (no clipping is done).

If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire screen.

This function should not be called while 'screen' is locked.

PK i$@G v 'SDL-devel/docs/html/sdlupdaterects.htmlSDL_UpdateRects

SDL_UpdateRects

Name

SDL_UpdateRects -- Makes sure the given list of rectangles is updated on the given screen.

Synopsis

#include "SDL.h"

void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);

Description

Makes sure the given list of rectangles is updated on the given screen. The rectangles must all be confined within the screen boundaries (no clipping is done).

This function should not be called while screen is locked.

Note: It is adviced to call this function only once per frame, since each call has some processing overhead. This is no restriction since you can pass any number of rectangles each time.

The rectangles are not automatically merged or checked for overlap. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw.

PK i$@a,/%SDL-devel/docs/html/sdluserevent.htmlSDL_UserEvent

SDL_UserEvent

Name

SDL_UserEvent -- A user-defined event type

Structure Definition

typedef struct{
  Uint8 type;
  int code;
  void *data1;
  void *data2;
} SDL_UserEvent;

Structure Data

typeSDL_USEREVENT through to SDL_NUMEVENTS-1
codeUser defined event code
data1User defined data pointer
data2User defined data pointer

Description

SDL_UserEvent is in the user member of the structure SDL_Event. This event is unique, it is never created by SDL but only by the user. The event can be pushed onto the event queue using SDL_PushEvent. The contents of the structure members or completely up to the programmer, the only requirement is that type is a value from SDL_USEREVENT to SDL_NUMEVENTS-1 (inclusive).

Examples

SDL_Event event;

event.type = SDL_USEREVENT;
event.user.code = my_event_code;
event.user.data1 = significant_data;
event.user.data2 = 0;
SDL_PushEvent(&event);

PK i$@>±q q +SDL-devel/docs/html/sdlvideodrivername.htmlSDL_VideoDriverName

SDL_VideoDriverName

Name

SDL_VideoDriverName -- Obtain the name of the video driver

Synopsis

#include "SDL.h"

char *SDL_VideoDriverName(char *namebuf, int maxlen);

Description

The buffer pointed to by namebuf is filled up to a maximum of maxlen characters (include the NULL terminator) with the name of the initialised video driver. The driver name is a simple one word identifier like "x11" or "windib".

Return Value

Returns NULL if video has not been initialised with SDL_Init or a pointer to namebuf otherwise.

PK i$@$'%SDL-devel/docs/html/sdlvideoinfo.htmlSDL_VideoInfo

SDL_VideoInfo

Name

SDL_VideoInfo -- Video Target information

Structure Definition

typedef struct{
  Uint32 hw_available:1;
  Uint32 wm_available:1;
  Uint32 blit_hw:1;
  Uint32 blit_hw_CC:1;
  Uint32 blit_hw_A:1;
  Uint32 blit_sw:1;
  Uint32 blit_sw_CC:1;
  Uint32 blit_sw_A:1;
  Uint32 blit_fill;
  Uint32 video_mem;
  SDL_PixelFormat *vfmt;
} SDL_VideoInfo;

Structure Data

hw_availableIs it possible to create hardware surfaces?
wm_availableIs there a window manager available
blit_hwAre hardware to hardware blits accelerated?
blit_hw_CCAre hardware to hardware colorkey blits accelerated?
blit_hw_AAre hardware to hardware alpha blits accelerated?
blit_swAre software to hardware blits accelerated?
blit_sw_CCAre software to hardware colorkey blits accelerated?
blit_sw_AAre software to hardware alpha blits accelerated?
blit_fillAre color fills accelerated?
video_memTotal amount of video memory in Kilobytes
vfmtPixel format of the video device

Description

This (read-only) structure is returned by SDL_GetVideoInfo. It contains information on either the 'best' available mode (if called before SDL_SetVideoMode) or the current video mode.

PK i$@f0'SDL-devel/docs/html/sdlvideomodeok.htmlSDL_VideoModeOK

SDL_VideoModeOK

Name

SDL_VideoModeOK -- Check to see if a particular video mode is supported.

Synopsis

#include "SDL.h"

int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);

Description

SDL_VideoModeOK returns 0 if the requested mode is not supported under any bit depth, or returns the bits-per-pixel of the closest available mode with the given width, height and requested surface flags (see SDL_SetVideoMode).

The bits-per-pixel value returned is only a suggested mode. You can usually request and bpp you want when setting the video mode and SDL will emulate that color depth with a shadow video surface.

The arguments to SDL_VideoModeOK are the same ones you would pass to SDL_SetVideoMode

Example

SDL_Surface *screen;
Uint32 bpp;
.
.
.
printf("Checking mode 640x480@16bpp.\n");
bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE);

if(!bpp){
  printf("Mode not available.\n");
  exit(-1);
}

printf("SDL Recommends 640x480@%dbpp.\n", bpp);
screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE);
.
.
PK i$@S %SDL-devel/docs/html/sdlwaitevent.htmlSDL_WaitEvent

SDL_WaitEvent

Name

SDL_WaitEvent -- Waits indefinitely for the next available event.

Synopsis

#include "SDL.h"

int SDL_WaitEvent(SDL_Event *event);

Description

Waits indefinitely for the next available event, returning 1, or 0 if there was an error while waiting for events.

If event is not NULL, the next event is removed from the queue and stored in that area.

PK i$@"2g g &SDL-devel/docs/html/sdlwaitthread.htmlSDL_WaitThread

SDL_WaitThread

Name

SDL_WaitThread -- Wait for a thread to finish.

Synopsis

#include "SDL.h"
#include "SDL_thread.h"

void SDL_WaitThread(SDL_Thread *thread, int *status);

Description

Wait for a thread to finish (timeouts are not supported).

Return Value

The return code for the thread function is placed in the area pointed to by status, if status is not NULL.

PK i$@H H %SDL-devel/docs/html/sdlwarpmouse.htmlSDL_WarpMouse

SDL_WarpMouse

Name

SDL_WarpMouse -- Set the position of the mouse cursor.

Synopsis

#include "SDL.h"

void SDL_WarpMouse(Uint16 x, Uint16 y);

Description

Set the position of the mouse cursor (generates a mouse motion event).

PK i$@ae  #SDL-devel/docs/html/sdlwasinit.htmlSDL_WasInit

SDL_WasInit

Name

SDL_WasInit -- Check which subsystems are initialized

Synopsis

#include "SDL.h"

Uint32 SDL_WasInit(Uint32 flags);

Description

SDL_WasInit allows you to see which SDL subsytems have been initialized. flags is a bitwise OR'd combination of the subsystems you wish to check (see SDL_Init for a list of subsystem flags).

Return Value

SDL_WasInit returns a bitwised OR'd combination of the initialized subsystems.

Examples


/* Here are several ways you can use SDL_WasInit() */

/* Get init data on all the subsystems */
Uint32 subsystem_init;

subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);

if(subsystem_init&SDL_INIT_VIDEO)
  printf("Video is initialized.\n");
else
  printf("Video is not initialized.\n");



/* Just check for one specfic subsystem */

if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
  printf("Video is initialized.\n");
else
  printf("Video is not initialized.\n");




/* Check for two subsystems */

Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;

if(SDL_WasInit(subsystem_mask)==subsystem_mask)
  printf("Video and Audio initialized.\n");
else
  printf("Video and Audio not initialized.\n");
PK i$@T (SDL-devel/docs/html/sdlwmgetcaption.htmlSDL_WM_GetCaption

SDL_WM_GetCaption

Name

SDL_WM_GetCaption -- Gets the window title and icon name.

Synopsis

#include "SDL.h"

void SDL_WM_GetCaption(char **title, char **icon);

Description

Set pointers to the window title and icon name.

PK i$@6 'SDL-devel/docs/html/sdlwmgrabinput.htmlSDL_WM_GrabInput

SDL_WM_GrabInput

Name

SDL_WM_GrabInput -- Grabs mouse and keyboard input.

Synopsis

#include "SDL.h"

SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);

Description

Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.

When mode is SDL_GRAB_QUERY the grab mode is not changed, but the current grab mode is returned.

typedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;

Return Value

The current/new SDL_GrabMode.

PK i$@ wQ Q +SDL-devel/docs/html/sdlwmiconifywindow.htmlSDL_WM_IconifyWindow

SDL_WM_IconifyWindow

Name

SDL_WM_IconifyWindow -- Iconify/Minimise the window

Synopsis

#include "SDL.h"

int SDL_WM_IconifyWindow(void);

Description

If the application is running in a window managed environment SDL attempts to iconify/minimise it. If SDL_WM_IconifyWindow is successful, the application will receive a SDL_APPACTIVE loss event.

Return Value

Returns non-zero on success or 0 if iconification is not support or was refused by the window manager.

PK i$@IJca a (SDL-devel/docs/html/sdlwmsetcaption.htmlSDL_WM_SetCaption

SDL_WM_SetCaption

Name

SDL_WM_SetCaption -- Sets the window tile and icon name.

Synopsis

#include "SDL.h"

void SDL_WM_SetCaption(const char *title, const char *icon);

Description

Sets the title-bar and icon name of the display window.

PK i$@^MM%SDL-devel/docs/html/sdlwmseticon.htmlSDL_WM_SetIcon

SDL_WM_SetIcon

Name

SDL_WM_SetIcon -- Sets the icon for the display window.

Synopsis

#include "SDL.h"

void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);

Description

Sets the icon for the display window. Win32 icons must be 32x32.

This function must be called before the first call to SDL_SetVideoMode.

The mask is a bitmask that describes the shape of the icon. If mask is NULL, then the shape is determined by the colorkey of icon, if any, or makes the icon rectangular (no transparency) otherwise.

If mask is non-NULL, it points to a bitmap with bits set where the corresponding pixel should be visible. The format of the bitmap is as follows: Scanlines come in the usual top-down order. Each scanline consists of (width / 8) bytes, rounded up. The most significant bit of each byte represents the leftmost pixel.

Example

SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);
PK i$@< .SDL-devel/docs/html/sdlwmtogglefullscreen.htmlSDL_WM_ToggleFullScreen

SDL_WM_ToggleFullScreen

Name

SDL_WM_ToggleFullScreen -- Toggles fullscreen mode

Synopsis

#include "SDL.h"

int SDL_WM_ToggleFullScreen(SDL_Surface *surface);

Description

Toggles the application between windowed and fullscreen mode, if supported. (X11 is the only target currently supported, BeOS support is experimental).

Return Value

Returns 0 on failure or 1 on success.

PK i$@SSDL-devel/docs/html/thread.htmlMulti-threaded Programming

Chapter 12. Multi-threaded Programming

Table of Contents
SDL_CreateThread -- Creates a new thread of execution that shares its parent's properties.
SDL_ThreadID -- Get the 32-bit thread identifier for the current thread.
SDL_GetThreadID -- Get the SDL thread ID of a SDL_Thread
SDL_WaitThread -- Wait for a thread to finish.
SDL_KillThread -- Gracelessly terminates the thread.
SDL_CreateMutex -- Create a mutex
SDL_DestroyMutex -- Destroy a mutex
SDL_mutexP -- Lock a mutex
SDL_mutexV -- Unlock a mutex
SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.
SDL_DestroySemaphore -- Destroys a semaphore that was created by SDL_CreateSemaphore.
SDL_SemWait -- Lock a semaphore and suspend the thread if the semaphore value is zero.
SDL_SemTryWait -- Attempt to lock a semaphore but don't suspend the thread.
SDL_SemWaitTimeout -- Lock a semaphore, but only wait up to a specified maximum time.
SDL_SemPost -- Unlock a semaphore.
SDL_SemValue -- Return the current value of a semaphore.
SDL_CreateCond -- Create a condition variable
SDL_DestroyCond -- Destroy a condition variable
SDL_CondSignal -- Restart a thread wait on a condition variable
SDL_CondBroadcast -- Restart all threads waiting on a condition variable
SDL_CondWait -- Wait on a condition variable
SDL_CondWaitTimeout -- Wait on a condition variable, with timeout

SDL provides functions for creating threads, mutexes, semphores and condition variables.

In general, you must be very aware of concurrency and data integrity issues when writing multi-threaded programs. Some good guidelines include:

  • Don't call SDL video/event functions from separate threads

  • Don't use any library functions in separate threads

  • Don't perform any memory management in separate threads

  • Lock global variables which may be accessed by multiple threads

  • Never terminate threads, always set a flag and wait for them to quit

  • Think very carefully about all possible ways your code may interact

Note: SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (Mac OS X dos nt suffer from this problem)

PK i$@5 SDL-devel/docs/html/time.htmlTime

Chapter 13. Time

Table of Contents
SDL_GetTicks -- Get the number of milliseconds since the SDL library initialization.
SDL_Delay -- Wait a specified number of milliseconds before returning.
SDL_AddTimer -- Add a timer which will call a callback after the specified number of milliseconds has elapsed.
SDL_RemoveTimer -- Remove a timer which was added with SDL_AddTimer.
SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has elapsed.

SDL provides several cross-platform functions for dealing with time. It provides a way to get the current time, a way to wait a little while, and a simple timer mechanism. These functions give you two ways of moving an object every x milliseconds:

  • Use a timer callback function. This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.

  • Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.

PK i$@P**SDL-devel/docs/html/video.htmlVideo

Chapter 6. Video

Table of Contents
SDL_GetVideoSurface -- returns a pointer to the current display surface
SDL_GetVideoInfo -- returns a pointer to information about the video hardware
SDL_VideoDriverName -- Obtain the name of the video driver
SDL_ListModes -- Returns a pointer to an array of available screen dimensions for the given format and video flags
SDL_VideoModeOK -- Check to see if a particular video mode is supported.
SDL_SetVideoMode -- Set up a video mode with the specified width, height and bits-per-pixel.
SDL_UpdateRect -- Makes sure the given area is updated on the given screen.
SDL_UpdateRects -- Makes sure the given list of rectangles is updated on the given screen.
SDL_Flip -- Swaps screen buffers
SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.
SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.
SDL_SetGamma -- Sets the color gamma function for the display
SDL_GetGammaRamp -- Gets the color gamma lookup tables for the display
SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display
SDL_MapRGB -- Map a RGB color value to a pixel format.
SDL_MapRGBA -- Map a RGBA color value to a pixel format.
SDL_GetRGB -- Get RGB values from a pixel in the specified pixel format.
SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.
SDL_CreateRGBSurface -- Create an empty SDL_Surface
SDL_CreateRGBSurfaceFrom -- Create an SDL_Surface from pixel data
SDL_FreeSurface -- Frees (deletes) a SDL_Surface
SDL_LockSurface -- Lock a surface for directly access.
SDL_UnlockSurface -- Unlocks a previously locked surface.
SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface.
SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file.
SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.
SDL_SetAlpha -- Adjust the alpha properties of a surface
SDL_SetClipRect -- Sets the clipping rectangle for a surface.
SDL_GetClipRect -- Gets the clipping rectangle for a surface.
SDL_ConvertSurface -- Converts a surface to the same format as another surface.
SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.
SDL_FillRect -- This function performs a fast fill of the given rectangle with some color
SDL_DisplayFormat -- Convert a surface to the display format
SDL_DisplayFormatAlpha -- Convert a surface to the display format
SDL_WarpMouse -- Set the position of the mouse cursor.
SDL_CreateCursor -- Creates a new mouse cursor.
SDL_FreeCursor -- Frees a cursor created with SDL_CreateCursor.
SDL_SetCursor -- Set the currently active mouse cursor.
SDL_GetCursor -- Get the currently active mouse cursor.
SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.
SDL_GL_LoadLibrary -- Specify an OpenGL library
SDL_GL_GetProcAddress -- Get the address of a GL function
SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute
SDL_GL_SetAttribute -- Set a special SDL/OpenGL attribute
SDL_GL_SwapBuffers -- Swap OpenGL framebuffers/Update Display
SDL_CreateYUVOverlay -- Create a YUV video overlay
SDL_LockYUVOverlay -- Lock an overlay
SDL_UnlockYUVOverlay -- Unlock an overlay
SDL_DisplayYUVOverlay -- Blit the overlay to the display
SDL_FreeYUVOverlay -- Free a YUV video overlay
SDL_GLattr -- SDL GL Attributes
SDL_Rect -- Defines a rectangular area
SDL_Color -- Format independent color description
SDL_Palette -- Color palette for 8-bit pixel formats
SDL_PixelFormat -- Stores surface format information
SDL_Surface -- Graphical Surface Structure
SDL_VideoInfo -- Video Target information
SDL_Overlay -- YUV video overlay

SDL presents a very simple interface to the display framebuffer. The framebuffer is represented as an offscreen surface to which you can write directly. If you want the screen to show what you have written, call the update function which will guarantee that the desired portion of the screen is updated.

Before you call any of the SDL video functions, you must first call SDL_Init(SDL_INIT_VIDEO), which initializes the video and events in the SDL library. Check the return code, which should be 0, to see if there were any errors in starting up.

If you use both sound and video in your application, you need to call SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO) before opening the sound device, otherwise under Win32 DirectX, you won't be able to set full-screen display modes.

After you have initialized the library, you can start up the video display in a number of ways. The easiest way is to pick a common screen resolution and depth and just initialize the video, checking for errors. You will probably get what you want, but SDL may be emulating your requested mode and converting the display on update. The best way is to query, for the best video mode closest to the desired one, and then convert your images to that pixel format.

SDL currently supports any bit depth >= 8 bits per pixel. 8 bpp formats are considered 8-bit palettized modes, while 12, 15, 16, 24, and 32 bits per pixel are considered "packed pixel" modes, meaning each pixel contains the RGB color components packed in the bits of the pixel.

After you have initialized your video mode, you can take the surface that was returned, and write to it like any other framebuffer, calling the update routine as you go.

When you have finished your video access and are ready to quit your application, you should call "SDL_Quit()" to shutdown the video and events.

PK i$@ } SDL-devel/docs/html/wm.htmlWindow Management

Chapter 7. Window Management

Table of Contents
SDL_WM_SetCaption -- Sets the window tile and icon name.
SDL_WM_GetCaption -- Gets the window title and icon name.
SDL_WM_SetIcon -- Sets the icon for the display window.
SDL_WM_IconifyWindow -- Iconify/Minimise the window
SDL_WM_ToggleFullScreen -- Toggles fullscreen mode
SDL_WM_GrabInput -- Grabs mouse and keyboard input.

SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)

PK ASDL-devel/docs/images/PK i$@.t=.#SDL-devel/docs/images/._rainbow.gifMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK i$@nE !SDL-devel/docs/images/rainbow.gifGIF87a !)!1!9!B!J!R!Z!Z!c!k!s!{!!!!!!!!!)!1!9!B!J!R!Z!c!k!s!{!!!!!!!!!!!!)1)1)1)1)1119)9)9B)B)BJ)J)JR)R)RZ)Z)Zc)c)cccck)k)ks)s)s{){){))))))){))s){)k)s)c)k)Z)c)R)Z!J!R)R!B!J!9!B!1!919BJRZcks{, @7 H*\ȰÇ#JHŋ3jȱǏ CIɓ(S\ɲK*dСC%کHѢE5jѣ EZ*IҤIVjҥ0eڪ+ ȏ=tqf 2b|K)R,A!?x @XĈ$Hlĉ(PH,X0`X-Cƌ4hԘq8P7 NX<@ϣC@C9l 5y 1\Pႅ˯@> @aL AB<A >D(2` vhÇ;ذÈ;P9Ê=C=D2@#CGiGaJJ4M0ĔLDDUF[RSPAEb^1WyjjapZZ̙E^x']xgatE F"(d(c@zgQfitFm*1s!ǫwQwaku䁇xG|ǰ  lч@1TM9PB URJ1SRQeVZqXUYi[pU]y-_ V$b cIVBefyBhP Z 6Cl)`[n[p qΥ2tt2wށ7杗z{W_} &t >PSchWvݵ(cbhx#9p]F}IwI\7[^9g&V48uyxi:9F:Vziftzjoꫴ!ZG/+P[87G/Wogw/oKK/{;PK i$@Q.-SDL-devel/docs/index.html Simple DirectMedia Layer Introduction

Simple DirectMedia Layer Introduction

This library is designed to make it easy to write games that run on many different platforms using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. This is a fairly low level API, but using this, completely portable applications can be written with a great deal of flexibility.

An introduction to SDL can be found online at: http://www.libsdl.org/intro.php

Tutorials on a variety of topics can be found online at: http://www.libsdl.org/tutorials.php

Documentation in Wiki form can be found online at: http://www.libsdl.org/cgi/docwiki.cgi/

Enjoy!

    Sam Lantinga




Table of Contents

PKigBSDL-devel/include/PK ;1)@.t=.SDL-devel/include/._SDLMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK pbBSDL-devel/include/RecroEvent.h/* Copyright 2013 Jorge Paniagua This file is part of Recro GameEngine. Recro GameEngine is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License. Recro GameEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with Recro GameEngine. If not, see . Any questions about the software write to gxsoft6@gmail.com The tutorials are in http://gxsoftware.jimdo.com/tutorials/ */ #pragma once #include class RecroEvent { private: SDL_Event Event; public: bool Quit(); bool MouseButtonDown(); bool MouseButtonUp(); bool MouseMotion(); bool ScreenResize(); bool ScreenExpose(); bool Type(Uint8 type); }; PK gBMnSDL-devel/include/RecroGame.h/* Copyright 2013 Jorge Paniagua This file is part of Recro GameEngine. Recro GameEngine is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License. Recro GameEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with Recro GameEngine. If not, see . Any questions about the software write to gxsoft6@gmail.com The tutorials are in http://gxsoftware.jimdo.com/tutorials/ */ #pragma once #include #include #include #include #include "RecroMouse.h" #include "RecroImage.h" #include "RecroMusic.h" #include "RecroText.h" #include "RecroSprite.h" #include "RecroSound.h" #include "RecroKey.h" #include "RecroEvent.h" class RecroGame { private: int FrameRate; //aqui se almacenara la tasa de frames per second int FullScreen; //vale 0 si esta en modo ventana y 1 en fullscreen SDL_Surface *BackGround; //es el fondo de pantalla(no es obligatorio su uso) SDL_Surface *Buffer; SDL_Surface *Screen; //esta superficie armacena todo el juego SDL_Rect BackGroundCoor; int SeeCursor; public: RecroKey KeyBoard; //maneja el teclado RecroEvent Event; //armacena eventos RecroMouse Mouse; RecroMusic Music; int Width; int Height; int Bpp; //profundidad del color 8,16,24 o 32 bits int Stereo; //0 es mono y 1 es estereo int Frequency; int Chunksize; int Channels; //numero de sonidos que se reproduciran al mismo tiempo(10 por defecto) RecroGame(); //constructor de la clase void Init(); void Init(int w, int h); //lo mismo que init pero definiendo la resolucion void Stop(); void Delay(int mls); void GetFrameRate(); //tomar la cantidad de tiempo que ha pasado en el juego void LimitFrameRate(int ms); //limitar el juego el numero de milisegundos int GetFPS(); //retorna los fps void Refresh(); //mostrar todo el juego en pantalla void ShowBackGround(); void LoadBackGround(const char *path); void ChangeWindowMode(); //cambia entre fullscreen y modo ventana void ChangeWindowRes(int w, int h); //cambiar resolucion void ChangeBpp(int bpp); void ChangeCursorMode(); //mostrar o ocurtar cursor void ChangeWindowTitle(const char *title); void ChangeWindowIcon(const char *icon); void SlowMotionMusic(); void Show(RecroImage image); void Show(RecroText text); void Show(RecroText text, int rendertype); void Show(RecroSprite sprite,int frame=1); bool SpriteColicion(RecroSprite a, RecroSprite b); bool SpriteColicion(RecroSprite a, RecroImage b); bool SpriteColicion(RecroSprite a, RecroText b); bool ImageColicion(RecroImage a, RecroImage b); bool ImageColicion(RecroImage a, RecroSprite b); bool ImageColicion(RecroImage a, RecroText b); bool TextColicion(RecroText a, RecroText b); bool TextColicion(RecroText a, RecroSprite b); bool TextColicion(RecroText a, RecroImage b); bool CursorColicion(RecroSprite b); bool CursorColicion(RecroImage b); bool CursorColicion(RecroText b); ~RecroGame(){Stop();} }; PK pbBJSDL-devel/include/RecroImage.h/* Copyright 2013 Jorge Paniagua This file is part of Recro GameEngine. Recro GameEngine is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License. Recro GameEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with Recro GameEngine. If not, see . Any questions about the software write to gxsoft6@gmail.com The tutorials are in http://gxsoftware.jimdo.com/tutorials/ */ #pragma once #include #include class RecroImage { private: int SpeedX,SpeedY; //velocidad a la que movera la imagen public: SDL_Rect Coor; //coordenadas y tamanyo SDL_Surface *Surface; //superficie grafica en memoria RecroImage(); //constructor de la clase void Load(const char *path); //cargar la imagen en la superficie void Free(); //liberar la superficie void SetX(int x); void SetY(int y); void AddX(int x); //sumarle x a las coordenadas void AddY(int y); void SetSpeedX(int x); void SetSpeedY(int y); int GetX(); int GetY(); int GetH(); int GetW(); int GetSpeedX(); int GetSpeedY(); void SetCoor(int x,int y); void Mov(); //mover la imagen usando la velocidad x,y (esto lo usara la RecroPhys) }; PK pbBRySDL-devel/include/RecroKey.h/* Copyright 2013 Jorge Paniagua This file is part of Recro GameEngine. Recro GameEngine is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License. Recro GameEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with Recro GameEngine. If not, see . Any questions about the software write to gxsoft6@gmail.com The tutorials are in http://gxsoftware.jimdo.com/tutorials/ */ #pragma once #include class RecroKey { private: Uint8 *KeyBoard; SDL_Event Event; public: RecroKey(); bool KeyDown(SDLKey key); bool KeyDown(); bool KeyUp(SDLKey key); bool KeyUp(); bool KeyPulse(SDLKey key); }; PK pbBy:FSDL-devel/include/RecroMouse.h/* Copyright 2013 Jorge Paniagua This file is part of Recro GameEngine. Recro GameEngine is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License. Recro GameEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with Recro GameEngine. If not, see . Any questions about the software write to gxsoft6@gmail.com The tutorials are in http://gxsoftware.jimdo.com/tutorials/ */ #pragma once #include #define TRUE 1 #define FALSE 0 class RecroMouse //mouse control { public: int h; int w; int x; //mouse pos x int y; //mouse pox y int rx;//relative mouse pos x int ry;//relative mouse pos y int lb; //mouse left button state int rb; //mouse right button state int cb; //mouse middle button state int wu; //mouse wheel up int wd; //mouse wheel down RecroMouse(); void Refresh();//refresh mouse state }; PK pbBtSDL-devel/include/RecroMusic.h/* Copyright 2013 Jorge Paniagua This file is part of Recro GameEngine. Recro GameEngine is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License. Recro GameEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with Recro GameEngine. If not, see . Any questions about the software write to gxsoft6@gmail.com The tutorials are in http://gxsoftware.jimdo.com/tutorials/ */ #pragma once #include #include #define OTHER 0 #define OGG 1 #define WAV 2 #define MP3 3 class RecroMusic { private: Mix_Music *Music; int Format; int Volume; public: RecroMusic(); void Load(const char *path); void Play(); void Play(int rep); void Pause(); void Resume(); void Stop(); void Fade(int fadetime); int GetVolume(); void SetVolume(int vol); void AddVolume(int vol); }; PK pbB|SDL-devel/include/RecroSound.h/* Copyright 2013 Jorge Paniagua This file is part of Recro GameEngine. Recro GameEngine is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License. Recro GameEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with Recro GameEngine. If not, see . Any questions about the software write to gxsoft6@gmail.com The tutorials are in http://gxsoftware.jimdo.com/tutorials/ */ #pragma once #include #include class RecroSound { private: Mix_Chunk *Sound; int channel; public: RecroSound(int chan); void Load(const char *path); void Play(); void Play(int rep); void Fade(int fadetime); void Stop(); void Pause(); void Resume(); void Free(); }; PK pbB< {{SDL-devel/include/RecroSprite.h/* Copyright 2013 Jorge Paniagua This file is part of Recro GameEngine. Recro GameEngine is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License. Recro GameEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with Recro GameEngine. If not, see . Any questions about the software write to gxsoft6@gmail.com The tutorials are in http://gxsoftware.jimdo.com/tutorials/ */ #pragma once #include #include class RecroSprite { private: int SpeedX,SpeedY; int Frames; public: SDL_Surface *Sheet; int H; int W; int Col, Row; SDL_Rect Coor; int State; RecroSprite(); void LoadSheet(const char *path, int row=1, int col=1); void Free(); void SetX(int x); void SetY(int y); int GetX(); int GetY(); int GetH(); int GetW(); void AddX(int x); void AddY(int y); int GetSpeedX(); int GetSpeedY(); void SetCoor(int x,int y); void SetSpeedX(int x); void SetSpeedY(int y); void Mov(); void TraslateFrame(int frame); }; PK pbB-6SDL-devel/include/RecroText.h/* Copyright 2013 Jorge Paniagua This file is part of Recro GameEngine. Recro GameEngine is free software: you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation, either version 3 of the License. Recro GameEngine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with Recro GameEngine. If not, see . Any questions about the software write to gxsoft6@gmail.com The tutorials are in http://gxsoftware.jimdo.com/tutorials/ */ #pragma once #include #include #include #include #define SHADER 0 #define SOLID 1 #define BLENDER 3 #define BLACK 0 #define WHITE 1 #define RED 2 #define BLUE 3 #define GREEN 4 #define YELLOW 5 #define GRAY 6 #define MAGENTA 7 #define ORANGE 8 class RecroText { private: int SpeedX,SpeedY; int Size; public: TTF_Font *Font; SDL_Surface *Surface; SDL_Surface *ShaderSurface; SDL_Surface *BlenderSurface; SDL_Surface *SolidSurface; SDL_Rect Coor; SDL_Color Color; SDL_Color BackGroundColor; char *Text; RecroText(); RecroText(int sz); void LoadFont(const char *path); void LoadFont(const char *path,int fontsize); void Write(char *writetext); void Free(); void SetX(int x); void SetY(int y); void AddX(int x); void AddY(int y); void SetSpeedX(int x); void SetSpeedY(int y); int GetX(); int GetY(); int GetW(); int GetH(); int GetSpeedX(); int getSpeedY(); void SetCoor(int x,int y); void Mov(); void SetColor(int fontcolor); void SetBackGroundColor(int backgroundcolor); void SetColor(int red, int green, int blue); void SetBackGroundColor(int red, int green, int blue); }; PK ASDL-devel/include/SDL/PK @1)@.t=.$SDL-devel/include/SDL/._begin_code.hMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK $@.t=.$SDL-devel/include/SDL/._close_code.hMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK $@.t=.SDL-devel/include/SDL/._SDL.hMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK $@.t=.$SDL-devel/include/SDL/._SDL_active.hMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK $@.t=.#SDL-devel/include/SDL/._SDL_audio.hMac OS X  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$@.t=.#SDL-devel/include/SDL/._SDL_video.hMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK @1)@s%nn"SDL-devel/include/SDL/begin_code.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /** * @file begin_code.h * This file sets things up for C dynamic library function definitions, * static inlined functions, and structures aligned at 4-byte alignment. * If you don't like ugly C preprocessor code, don't look at this file. :) */ /** * @file begin_code.h * This shouldn't be nested -- included it around code only. */ #ifdef _begin_code_h #error Nested inclusion of begin_code.h #endif #define _begin_code_h /** * @def DECLSPEC * Some compilers use a special export keyword */ #ifndef DECLSPEC # if defined(__BEOS__) || defined(__HAIKU__) # if defined(__GNUC__) # define DECLSPEC # else # define DECLSPEC __declspec(export) # endif # elif defined(__WIN32__) # ifdef __BORLANDC__ # ifdef BUILD_SDL # define DECLSPEC # else # define DECLSPEC __declspec(dllimport) # endif # else # define DECLSPEC __declspec(dllexport) # endif # elif defined(__OS2__) # ifdef __WATCOMC__ # ifdef BUILD_SDL # define DECLSPEC __declspec(dllexport) # else # define DECLSPEC # endif # elif defined (__GNUC__) && __GNUC__ < 4 # /* Added support for GCC-EMX = 4 # define DECLSPEC __attribute__ ((visibility("default"))) # else # define DECLSPEC # endif # endif #endif /** * @def SDLCALL * By default SDL uses the C calling convention */ #ifndef SDLCALL # if defined(__WIN32__) && !defined(__GNUC__) # define SDLCALL __cdecl # elif defined(__OS2__) # if defined (__GNUC__) && __GNUC__ < 4 # /* Added support for GCC-EMX freq' should be the desired audio frequency in samples-per-second. * - 'desired->format' should be the desired audio format. * - 'desired->samples' is the desired size of the audio buffer, in samples. * This number should be a power of two, and may be adjusted by the audio * driver to a value more suitable for the hardware. Good values seem to * range between 512 and 8096 inclusive, depending on the application and * CPU speed. Smaller values yield faster response time, but can lead * to underflow if the application is doing heavy processing and cannot * fill the audio buffer in time. A stereo sample consists of both right * and left channels in LR ordering. * Note that the number of samples is directly related to time by the * following formula: ms = (samples*1000)/freq * - 'desired->size' is the size in bytes of the audio buffer, and is * calculated by SDL_OpenAudio(). * - 'desired->silence' is the value used to set the buffer to silence, * and is calculated by SDL_OpenAudio(). * - 'desired->callback' should be set to a function that will be called * when the audio device is ready for more data. It is passed a pointer * to the audio buffer, and the length in bytes of the audio buffer. * This function usually runs in a separate thread, and so you should * protect data structures that it accesses by calling SDL_LockAudio() * and SDL_UnlockAudio() in your code. * - 'desired->userdata' is passed as the first parameter to your callback * function. * * @note The calculated values in this structure are calculated by SDL_OpenAudio() * */ typedef struct SDL_AudioSpec { int freq; /**< DSP frequency -- samples per second */ Uint16 format; /**< Audio data format */ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ Uint8 silence; /**< Audio buffer silence value (calculated) */ Uint16 samples; /**< Audio buffer size in samples (power of 2) */ Uint16 padding; /**< Necessary for some compile environments */ Uint32 size; /**< Audio buffer size in bytes (calculated) */ /** * This function is called when the audio device needs more data. * * @param[out] stream A pointer to the audio data buffer * @param[in] len The length of the audio buffer in bytes. * * Once the callback returns, the buffer will no longer be valid. * Stereo samples are stored in a LRLRLR ordering. */ void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); void *userdata; } SDL_AudioSpec; /** * @name Audio format flags * defaults to LSB byte order */ /*@{*/ #define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ #define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ #define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ #define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ #define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ #define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ #define AUDIO_U16 AUDIO_U16LSB #define AUDIO_S16 AUDIO_S16LSB /** * @name Native audio byte ordering */ /*@{*/ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define AUDIO_U16SYS AUDIO_U16LSB #define AUDIO_S16SYS AUDIO_S16LSB #else #define AUDIO_U16SYS AUDIO_U16MSB #define AUDIO_S16SYS AUDIO_S16MSB #endif /*@}*/ /*@}*/ /** A structure to hold a set of audio conversion filters and buffers */ typedef struct SDL_AudioCVT { int needed; /**< Set to 1 if conversion possible */ Uint16 src_format; /**< Source audio format */ Uint16 dst_format; /**< Target audio format */ double rate_incr; /**< Rate conversion increment */ Uint8 *buf; /**< Buffer to hold entire audio data */ int len; /**< Length of original audio buffer */ int len_cvt; /**< Length of converted audio buffer */ int len_mult; /**< buffer must be len*len_mult big */ double len_ratio; /**< Given len, final size is len*len_ratio */ void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); int filter_index; /**< Current audio conversion function */ } SDL_AudioCVT; /* Function prototypes */ /** * @name Audio Init and Quit * These functions are used internally, and should not be used unless you * have a specific need to specify the audio driver you want to use. * You should normally use SDL_Init() or SDL_InitSubSystem(). */ /*@{*/ extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); extern DECLSPEC void SDLCALL SDL_AudioQuit(void); /*@}*/ /** * This function fills the given character buffer with the name of the * current audio driver, and returns a pointer to it if the audio driver has * been initialized. It returns NULL if no driver has been initialized. */ extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); /** * This function opens the audio device with the desired parameters, and * returns 0 if successful, placing the actual hardware parameters in the * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio * data passed to the callback function will be guaranteed to be in the * requested format, and will be automatically converted to the hardware * audio format if necessary. This function returns -1 if it failed * to open the audio device, or couldn't set up the audio thread. * * The audio device starts out playing silence when it's opened, and should * be enabled for playing by calling SDL_PauseAudio(0) when you are ready * for your audio callback function to be called. Since the audio driver * may modify the requested size of the audio buffer, you should allocate * any local mixing buffers after you open the audio device. * * @sa SDL_AudioSpec */ extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); typedef enum { SDL_AUDIO_STOPPED = 0, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED } SDL_audiostatus; /** Get the current audio state */ extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); /** * This function pauses and unpauses the audio callback processing. * It should be called with a parameter of 0 after opening the audio * device to start playing sound. This is so you can safely initialize * data for your callback function after opening the audio device. * Silence will be written to the audio device during the pause. */ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); /** * This function loads a WAVE from the data source, automatically freeing * that source if 'freesrc' is non-zero. For example, to load a WAVE file, * you could do: * @code SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); @endcode * * If this function succeeds, it returns the given SDL_AudioSpec, * filled with the audio data format of the wave data, and sets * 'audio_buf' to a malloc()'d buffer containing the audio data, * and sets 'audio_len' to the length of that audio buffer, in bytes. * You need to free the audio buffer with SDL_FreeWAV() when you are * done with it. * * This function returns NULL and sets the SDL error message if the * wave file cannot be opened, uses an unknown data format, or is * corrupt. Currently raw and MS-ADPCM WAVE files are supported. */ extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); /** Compatibility convenience function -- loads a WAV from a file */ #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) /** * This function frees data previously allocated with SDL_LoadWAV_RW() */ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); /** * This function takes a source format and rate and a destination format * and rate, and initializes the 'cvt' structure with information needed * by SDL_ConvertAudio() to convert a buffer of audio data from one format * to the other. * * @return This function returns 0, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, Uint16 src_format, Uint8 src_channels, int src_rate, Uint16 dst_format, Uint8 dst_channels, int dst_rate); /** * Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), * created an audio buffer cvt->buf, and filled it with cvt->len bytes of * audio data in the source format, this function will convert it in-place * to the desired format. * The data conversion may expand the size of the audio data, so the buffer * cvt->buf should be allocated after the cvt structure is initialized by * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. */ extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); #define SDL_MIX_MAXVOLUME 128 /** * This takes two audio buffers of the playing audio format and mixes * them, performing addition, volume adjustment, and overflow clipping. * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME * for full audio volume. Note this does not change hardware volume. * This is provided for convenience -- you can mix your own audio data. */ extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); /** * @name Audio Locks * The lock manipulated by these functions protects the callback function. * During a LockAudio/UnlockAudio pair, you can be guaranteed that the * callback function is not running. Do not call these from the callback * function or you will cause deadlock. */ /*@{*/ extern DECLSPEC void SDLCALL SDL_LockAudio(void); extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); /*@}*/ /** * This function shuts down audio processing and closes the audio device. */ extern DECLSPEC void SDLCALL SDL_CloseAudio(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_audio_h */ PK $@ay%SDL-devel/include/SDL/SDL_byteorder.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * @file SDL_byteorder.h * @deprecated Use SDL_endian.h instead */ /* DEPRECATED */ #include "SDL_endian.h" PK $@T!SDL-devel/include/SDL/SDL_cdrom.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * @file SDL_cdrom.h * This is the CD-audio control API for Simple DirectMedia Layer */ #ifndef _SDL_cdrom_h #define _SDL_cdrom_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * @file SDL_cdrom.h * In order to use these functions, SDL_Init() must have been called * with the SDL_INIT_CDROM flag. This causes SDL to scan the system * for CD-ROM drives, and load appropriate drivers. */ /** The maximum number of CD-ROM tracks on a disk */ #define SDL_MAX_TRACKS 99 /** @name Track Types * The types of CD-ROM track possible */ /*@{*/ #define SDL_AUDIO_TRACK 0x00 #define SDL_DATA_TRACK 0x04 /*@}*/ /** The possible states which a CD-ROM drive can be in. */ typedef enum { CD_TRAYEMPTY, CD_STOPPED, CD_PLAYING, CD_PAUSED, CD_ERROR = -1 } CDstatus; /** Given a status, returns true if there's a disk in the drive */ #define CD_INDRIVE(status) ((int)(status) > 0) typedef struct SDL_CDtrack { Uint8 id; /**< Track number */ Uint8 type; /**< Data or audio track */ Uint16 unused; Uint32 length; /**< Length, in frames, of this track */ Uint32 offset; /**< Offset, in frames, from start of disk */ } SDL_CDtrack; /** This structure is only current as of the last call to SDL_CDStatus() */ typedef struct SDL_CD { int id; /**< Private drive identifier */ CDstatus status; /**< Current drive status */ /** The rest of this structure is only valid if there's a CD in drive */ /*@{*/ int numtracks; /**< Number of tracks on disk */ int cur_track; /**< Current track position */ int cur_frame; /**< Current frame offset within current track */ SDL_CDtrack track[SDL_MAX_TRACKS+1]; /*@}*/ } SDL_CD; /** @name Frames / MSF Conversion Functions * Conversion functions from frames to Minute/Second/Frames and vice versa */ /*@{*/ #define CD_FPS 75 #define FRAMES_TO_MSF(f, M,S,F) { \ int value = f; \ *(F) = value%CD_FPS; \ value /= CD_FPS; \ *(S) = value%60; \ value /= 60; \ *(M) = value; \ } #define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) /*@}*/ /* CD-audio API functions: */ /** * Returns the number of CD-ROM drives on the system, or -1 if * SDL_Init() has not been called with the SDL_INIT_CDROM flag. */ extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); /** * Returns a human-readable, system-dependent identifier for the CD-ROM. * Example: * - "/dev/cdrom" * - "E:" * - "/dev/disk/ide/1/master" */ extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); /** * Opens a CD-ROM drive for access. It returns a drive handle on success, * or NULL if the drive was invalid or busy. This newly opened CD-ROM * becomes the default CD used when other CD functions are passed a NULL * CD-ROM handle. * Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. */ extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); /** * This function returns the current status of the given drive. * If the drive has a CD in it, the table of contents of the CD and current * play position of the CD will be stored in the SDL_CD structure. */ extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); /** * Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' * tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play * until the end of the CD. This function will skip data tracks. * This function should only be called after calling SDL_CDStatus() to * get track information about the CD. * For example: * @code * // Play entire CD: * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) * SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); * // Play last track: * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { * SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); * } * // Play first and second track and 10 seconds of third track: * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) * SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); * @endcode * * @return This function returns 0, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes); /** * Play the given CD starting at 'start' frame for 'length' frames. * @return It returns 0, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); /** Pause play * @return returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); /** Resume play * @return returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); /** Stop play * @return returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); /** Eject CD-ROM * @return returns 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); /** Closes the handle for the CD-ROM drive */ extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_video_h */ PK 81)@FK+N"SDL-devel/include/SDL/SDL_config.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_h #define _SDL_config_h #include "SDL_platform.h" /* Add any platform that doesn't build using the configure system */ #if defined(__DREAMCAST__) #include "SDL_config_dreamcast.h" #elif defined(__MACOS__) #include "SDL_config_macos.h" #elif defined(__MACOSX__) #include "SDL_config_macosx.h" #elif defined(__SYMBIAN32__) #include "SDL_config_symbian.h" /* must be before win32! */ #elif defined(__WIN32__) #include "SDL_config_win32.h" #elif defined(__OS2__) #include "SDL_config_os2.h" #else #include "SDL_config_minimal.h" #endif /* platform config */ #endif /* _SDL_config_h */ PK ;1)@:(SDL-devel/include/SDL/SDL_config_win32.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_win32_h #define _SDL_config_win32_h #include "SDL_platform.h" /* This is a set of defines to configure the SDL features */ #if defined(__GNUC__) || defined(__DMC__) #define HAVE_STDINT_H 1 #elif defined(_MSC_VER) typedef signed __int8 int8_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; #ifndef _UINTPTR_T_DEFINED #ifdef _WIN64 typedef unsigned __int64 uintptr_t; #else typedef unsigned int uintptr_t; #endif #define _UINTPTR_T_DEFINED #endif /* Older Visual C++ headers don't have the Win64-compatible typedefs... */ #if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) #define DWORD_PTR DWORD #endif #if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) #define LONG_PTR LONG #endif #else /* !__GNUC__ && !_MSC_VER */ typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; typedef unsigned short uint16_t; typedef signed int int32_t; typedef unsigned int uint32_t; typedef signed long long int64_t; typedef unsigned long long uint64_t; #ifndef _SIZE_T_DEFINED_ #define _SIZE_T_DEFINED_ typedef unsigned int size_t; #endif typedef unsigned int uintptr_t; #endif /* __GNUC__ || _MSC_VER */ #define SDL_HAS_64BIT_TYPE 1 /* Enabled for SDL 1.2 (binary compatibility) */ #define HAVE_LIBC 1 #ifdef HAVE_LIBC /* Useful headers */ #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STRING_H 1 #define HAVE_CTYPE_H 1 #define HAVE_MATH_H 1 #ifndef _WIN32_WCE #define HAVE_SIGNAL_H 1 #endif /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE__STRREV 1 #define HAVE__STRUPR 1 #define HAVE__STRLWR 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_ITOA 1 #define HAVE__LTOA 1 #define HAVE__ULTOA 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 #define HAVE__STRNICMP 1 #define HAVE_SSCANF 1 #else #define HAVE_STDARG_H 1 #define HAVE_STDDEF_H 1 #endif /* Enable various audio drivers */ #ifndef _WIN32_WCE #define SDL_AUDIO_DRIVER_DSOUND 1 #endif #define SDL_AUDIO_DRIVER_WAVEOUT 1 #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various cdrom drivers */ #ifdef _WIN32_WCE #define SDL_CDROM_DISABLED 1 #else #define SDL_CDROM_WIN32 1 #endif /* Enable various input drivers */ #ifdef _WIN32_WCE #define SDL_JOYSTICK_DISABLED 1 #else #define SDL_JOYSTICK_WINMM 1 #endif /* Enable various shared object loading systems */ #define SDL_LOADSO_WIN32 1 /* Enable various threading systems */ #define SDL_THREAD_WIN32 1 /* Enable various timer systems */ #ifdef _WIN32_WCE #define SDL_TIMER_WINCE 1 #else #define SDL_TIMER_WIN32 1 #endif /* Enable various video drivers */ #ifdef _WIN32_WCE #define SDL_VIDEO_DRIVER_GAPI 1 #endif #ifndef _WIN32_WCE #define SDL_VIDEO_DRIVER_DDRAW 1 #endif #define SDL_VIDEO_DRIVER_DUMMY 1 #define SDL_VIDEO_DRIVER_WINDIB 1 /* Enable OpenGL support */ #ifndef _WIN32_WCE #define SDL_VIDEO_OPENGL 1 #define SDL_VIDEO_OPENGL_WGL 1 #endif /* Disable screensaver */ #define SDL_VIDEO_DISABLE_SCREENSAVER 1 /* Enable assembly routines (Win64 doesn't have inline asm) */ #ifndef _WIN64 #define SDL_ASSEMBLY_ROUTINES 1 #endif #endif /* _SDL_config_win32_h */ PK o[Q;9ee#SDL-devel/include/SDL/SDL_copying.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ PK $@#SDL-devel/include/SDL/SDL_cpuinfo.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * @file SDL_cpuinfo.h * CPU feature detection for SDL */ #ifndef _SDL_cpuinfo_h #define _SDL_cpuinfo_h #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** This function returns true if the CPU has the RDTSC instruction */ extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); /** This function returns true if the CPU has MMX features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); /** This function returns true if the CPU has MMX Ext. features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void); /** This function returns true if the CPU has 3DNow features */ extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); /** This function returns true if the CPU has 3DNow! Ext. features */ extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void); /** This function returns true if the CPU has SSE features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); /** This function returns true if the CPU has SSE2 features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); /** This function returns true if the CPU has AltiVec features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_cpuinfo_h */ PK $@ȁ"SDL-devel/include/SDL/SDL_endian.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * @file SDL_endian.h * Functions for reading and writing endian-specific values */ #ifndef _SDL_endian_h #define _SDL_endian_h #include "SDL_stdinc.h" /** @name SDL_ENDIANs * The two types of endianness */ /*@{*/ #define SDL_LIL_ENDIAN 1234 #define SDL_BIG_ENDIAN 4321 /*@}*/ #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ #ifdef __linux__ #include #define SDL_BYTEORDER __BYTE_ORDER #else /* __linux __ */ #if defined(__hppa__) || \ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ (defined(__MIPS__) && defined(__MISPEB__)) || \ defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ defined(__sparc__) #define SDL_BYTEORDER SDL_BIG_ENDIAN #else #define SDL_BYTEORDER SDL_LIL_ENDIAN #endif #endif /* __linux __ */ #endif /* !SDL_BYTEORDER */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * @name SDL_Swap Functions * Use inline functions for compilers that support them, and static * functions for those that do not. Because these functions become * static for compilers that do not support inline functions, this * header should only be included in files that actually use them. */ /*@{*/ #if defined(__GNUC__) && defined(__i386__) && \ !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) static __inline__ Uint16 SDL_Swap16(Uint16 x) { __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); return x; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint16 SDL_Swap16(Uint16 x) { __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x)); return x; } #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) static __inline__ Uint16 SDL_Swap16(Uint16 x) { Uint16 result; __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); return result; } #elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) static __inline__ Uint16 SDL_Swap16(Uint16 x) { __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc"); return x; } #else static __inline__ Uint16 SDL_Swap16(Uint16 x) { return SDL_static_cast(Uint16, ((x<<8)|(x>>8))); } #endif #if defined(__GNUC__) && defined(__i386__) && \ !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) static __inline__ Uint32 SDL_Swap32(Uint32 x) { __asm__("bswap %0" : "=r" (x) : "0" (x)); return x; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint32 SDL_Swap32(Uint32 x) { __asm__("bswapl %0" : "=r" (x) : "0" (x)); return x; } #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) static __inline__ Uint32 SDL_Swap32(Uint32 x) { Uint32 result; __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); return result; } #elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) static __inline__ Uint32 SDL_Swap32(Uint32 x) { __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc"); return x; } #else static __inline__ Uint32 SDL_Swap32(Uint32 x) { return SDL_static_cast(Uint32, ((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24))); } #endif #ifdef SDL_HAS_64BIT_TYPE #if defined(__GNUC__) && defined(__i386__) && \ !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) static __inline__ Uint64 SDL_Swap64(Uint64 x) { union { struct { Uint32 a,b; } s; Uint64 u; } v; v.u = x; __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" : "=r" (v.s.a), "=r" (v.s.b) : "0" (v.s.a), "1" (v.s.b)); return v.u; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint64 SDL_Swap64(Uint64 x) { __asm__("bswapq %0" : "=r" (x) : "0" (x)); return x; } #else static __inline__ Uint64 SDL_Swap64(Uint64 x) { Uint32 hi, lo; /* Separate into high and low 32-bit values and swap them */ lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); x >>= 32; hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); x = SDL_Swap32(lo); x <<= 32; x |= SDL_Swap32(hi); return (x); } #endif #else /* This is mainly to keep compilers from complaining in SDL code. * If there is no real 64-bit datatype, then compilers will complain about * the fake 64-bit datatype that SDL provides when it compiles user code. */ #define SDL_Swap64(X) (X) #endif /* SDL_HAS_64BIT_TYPE */ /*@}*/ /** * @name SDL_SwapLE and SDL_SwapBE Functions * Byteswap item from the specified endianness to the native endianness */ /*@{*/ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define SDL_SwapLE16(X) (X) #define SDL_SwapLE32(X) (X) #define SDL_SwapLE64(X) (X) #define SDL_SwapBE16(X) SDL_Swap16(X) #define SDL_SwapBE32(X) SDL_Swap32(X) #define SDL_SwapBE64(X) SDL_Swap64(X) #else #define SDL_SwapLE16(X) SDL_Swap16(X) #define SDL_SwapLE32(X) SDL_Swap32(X) #define SDL_SwapLE64(X) SDL_Swap64(X) #define SDL_SwapBE16(X) (X) #define SDL_SwapBE32(X) (X) #define SDL_SwapBE64(X) (X) #endif /*@}*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_endian_h */ PK $@RR!SDL-devel/include/SDL/SDL_error.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * @file SDL_error.h * Simple error message routines for SDL */ #ifndef _SDL_error_h #define _SDL_error_h #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * @name Public functions */ /*@{*/ extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); extern DECLSPEC char * SDLCALL SDL_GetError(void); extern DECLSPEC void SDLCALL SDL_ClearError(void); /*@}*/ /** * @name Private functions * @internal Private error message function - used internally */ /*@{*/ #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) typedef enum { SDL_ENOMEM, SDL_EFREAD, SDL_EFWRITE, SDL_EFSEEK, SDL_UNSUPPORTED, SDL_LASTERROR } SDL_errorcode; extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); /*@}*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_error_h */ PK $@z 22"SDL-devel/include/SDL/SDL_events.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * @file SDL_events.h * Include file for SDL event handling */ #ifndef _SDL_events_h #define _SDL_events_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_active.h" #include "SDL_keyboard.h" #include "SDL_mouse.h" #include "SDL_joystick.h" #include "SDL_quit.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** @name General keyboard/mouse state definitions */ /*@{*/ #define SDL_RELEASED 0 #define SDL_PRESSED 1 /*@}*/ /** Event enumerations */ typedef enum { SDL_NOEVENT = 0, /**< Unused (do not remove) */ SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ SDL_KEYDOWN, /**< Keys pressed */ SDL_KEYUP, /**< Keys released */ SDL_MOUSEMOTION, /**< Mouse moved */ SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ SDL_MOUSEBUTTONUP, /**< Mouse button released */ SDL_JOYAXISMOTION, /**< Joystick axis motion */ SDL_JOYBALLMOTION, /**< Joystick trackball motion */ SDL_JOYHATMOTION, /**< Joystick hat position change */ SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ SDL_JOYBUTTONUP, /**< Joystick button released */ SDL_QUIT, /**< User-requested quit */ SDL_SYSWMEVENT, /**< System specific event */ SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */ SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */ SDL_VIDEORESIZE, /**< User resized video mode */ SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ SDL_EVENT_RESERVED2, /**< Reserved for future use.. */ SDL_EVENT_RESERVED3, /**< Reserved for future use.. */ SDL_EVENT_RESERVED4, /**< Reserved for future use.. */ SDL_EVENT_RESERVED5, /**< Reserved for future use.. */ SDL_EVENT_RESERVED6, /**< Reserved for future use.. */ SDL_EVENT_RESERVED7, /**< Reserved for future use.. */ /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ SDL_USEREVENT = 24, /** This last event is only for bounding internal arrays * It is the number of bits in the event mask datatype -- Uint32 */ SDL_NUMEVENTS = 32 } SDL_EventType; /** @name Predefined event masks */ /*@{*/ #define SDL_EVENTMASK(X) (1<<(X)) typedef enum { SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| SDL_EVENTMASK(SDL_KEYUP), SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| SDL_EVENTMASK(SDL_MOUSEBUTTONUP), SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| SDL_EVENTMASK(SDL_JOYBALLMOTION)| SDL_EVENTMASK(SDL_JOYHATMOTION)| SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| SDL_EVENTMASK(SDL_JOYBUTTONUP), SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) } SDL_EventMask ; #define SDL_ALLEVENTS 0xFFFFFFFF /*@}*/ /** Application visibility event structure */ typedef struct SDL_ActiveEvent { Uint8 type; /**< SDL_ACTIVEEVENT */ Uint8 gain; /**< Whether given states were gained or lost (1/0) */ Uint8 state; /**< A mask of the focus states */ } SDL_ActiveEvent; /** Keyboard event structure */ typedef struct SDL_KeyboardEvent { Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ Uint8 which; /**< The keyboard device index */ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ SDL_keysym keysym; } SDL_KeyboardEvent; /** Mouse motion event structure */ typedef struct SDL_MouseMotionEvent { Uint8 type; /**< SDL_MOUSEMOTION */ Uint8 which; /**< The mouse device index */ Uint8 state; /**< The current button state */ Uint16 x, y; /**< The X/Y coordinates of the mouse */ Sint16 xrel; /**< The relative motion in the X direction */ Sint16 yrel; /**< The relative motion in the Y direction */ } SDL_MouseMotionEvent; /** Mouse button event structure */ typedef struct SDL_MouseButtonEvent { Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ Uint8 which; /**< The mouse device index */ Uint8 button; /**< The mouse button index */ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */ } SDL_MouseButtonEvent; /** Joystick axis motion event structure */ typedef struct SDL_JoyAxisEvent { Uint8 type; /**< SDL_JOYAXISMOTION */ Uint8 which; /**< The joystick device index */ Uint8 axis; /**< The joystick axis index */ Sint16 value; /**< The axis value (range: -32768 to 32767) */ } SDL_JoyAxisEvent; /** Joystick trackball motion event structure */ typedef struct SDL_JoyBallEvent { Uint8 type; /**< SDL_JOYBALLMOTION */ Uint8 which; /**< The joystick device index */ Uint8 ball; /**< The joystick trackball index */ Sint16 xrel; /**< The relative motion in the X direction */ Sint16 yrel; /**< The relative motion in the Y direction */ } SDL_JoyBallEvent; /** Joystick hat position change event structure */ typedef struct SDL_JoyHatEvent { Uint8 type; /**< SDL_JOYHATMOTION */ Uint8 which; /**< The joystick device index */ Uint8 hat; /**< The joystick hat index */ Uint8 value; /**< The hat position value: * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN * Note that zero means the POV is centered. */ } SDL_JoyHatEvent; /** Joystick button event structure */ typedef struct SDL_JoyButtonEvent { Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ Uint8 which; /**< The joystick device index */ Uint8 button; /**< The joystick button index */ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ } SDL_JoyButtonEvent; /** The "window resized" event * When you get this event, you are responsible for setting a new video * mode with the new width and height. */ typedef struct SDL_ResizeEvent { Uint8 type; /**< SDL_VIDEORESIZE */ int w; /**< New width */ int h; /**< New height */ } SDL_ResizeEvent; /** The "screen redraw" event */ typedef struct SDL_ExposeEvent { Uint8 type; /**< SDL_VIDEOEXPOSE */ } SDL_ExposeEvent; /** The "quit requested" event */ typedef struct SDL_QuitEvent { Uint8 type; /**< SDL_QUIT */ } SDL_QuitEvent; /** A user-defined event type */ typedef struct SDL_UserEvent { Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ int code; /**< User defined event code */ void *data1; /**< User defined data pointer */ void *data2; /**< User defined data pointer */ } SDL_UserEvent; /** If you want to use this event, you should include SDL_syswm.h */ struct SDL_SysWMmsg; typedef struct SDL_SysWMmsg SDL_SysWMmsg; typedef struct SDL_SysWMEvent { Uint8 type; SDL_SysWMmsg *msg; } SDL_SysWMEvent; /** General event structure */ typedef union SDL_Event { Uint8 type; SDL_ActiveEvent active; SDL_KeyboardEvent key; SDL_MouseMotionEvent motion; SDL_MouseButtonEvent button; SDL_JoyAxisEvent jaxis; SDL_JoyBallEvent jball; SDL_JoyHatEvent jhat; SDL_JoyButtonEvent jbutton; SDL_ResizeEvent resize; SDL_ExposeEvent expose; SDL_QuitEvent quit; SDL_UserEvent user; SDL_SysWMEvent syswm; } SDL_Event; /* Function prototypes */ /** Pumps the event loop, gathering events from the input devices. * This function updates the event queue and internal input device state. * This should only be run in the thread that sets the video mode. */ extern DECLSPEC void SDLCALL SDL_PumpEvents(void); typedef enum { SDL_ADDEVENT, SDL_PEEKEVENT, SDL_GETEVENT } SDL_eventaction; /** * Checks the event queue for messages and optionally returns them. * * If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to * the back of the event queue. * If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front * of the event queue, matching 'mask', will be returned and will not * be removed from the queue. * If 'action' is SDL_GETEVENT, up to 'numevents' events at the front * of the event queue, matching 'mask', will be returned and will be * removed from the queue. * * @return * This function returns the number of events actually stored, or -1 * if there was an error. * * This function is thread-safe. */ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask); /** Polls for currently pending events, and returns 1 if there are any pending * events, or 0 if there are none available. If 'event' is not NULL, the next * event is removed from the queue and stored in that area. */ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); /** Waits indefinitely for the next available event, returning 1, or 0 if there * was an error while waiting for events. If 'event' is not NULL, the next * event is removed from the queue and stored in that area. */ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); /** Add an event to the event queue. * This function returns 0 on success, or -1 if the event queue was full * or there was some other error. */ extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); /** @name Event Filtering */ /*@{*/ typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); /** * This function sets up a filter to process all events before they * change internal state and are posted to the internal event queue. * * The filter is protypted as: * @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode * * If the filter returns 1, then the event will be added to the internal queue. * If it returns 0, then the event will be dropped from the queue, but the * internal state will still be updated. This allows selective filtering of * dynamically arriving events. * * @warning Be very careful of what you do in the event filter function, as * it may run in a different thread! * * There is one caveat when dealing with the SDL_QUITEVENT event type. The * event filter is only called when the window manager desires to close the * application window. If the event filter returns 1, then the window will * be closed, otherwise the window will remain open if possible. * If the quit event is generated by an interrupt signal, it will bypass the * internal queue and be delivered to the application at the next event poll. */ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); /** * Return the current event filter - can be used to "chain" filters. * If there is no event filter set, this function returns NULL. */ extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); /*@}*/ /** @name Event State */ /*@{*/ #define SDL_QUERY -1 #define SDL_IGNORE 0 #define SDL_DISABLE 0 #define SDL_ENABLE 1 /*@}*/ /** * This function allows you to set the state of processing certain events. * If 'state' is set to SDL_IGNORE, that event will be automatically dropped * from the event queue and will not event be filtered. * If 'state' is set to SDL_ENABLE, that event will be processed normally. * If 'state' is set to SDL_QUERY, SDL_EventState() will return the * current processing state of the specified event. */ extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_events_h */ PK $@"SDL-devel/include/SDL/SDL_getenv.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_getenv.h * @deprecated Use SDL_stdinc.h instead */ /* DEPRECATED */ #include "SDL_stdinc.h" PK %@o!SDL-devel/include/SDL/SDL_image.h/* SDL_image: An example image loading library for use with SDL Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* A simple library to load images of various formats as SDL surfaces */ #ifndef _SDL_IMAGE_H #define _SDL_IMAGE_H #include "SDL.h" #include "SDL_version.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define SDL_IMAGE_MAJOR_VERSION 1 #define SDL_IMAGE_MINOR_VERSION 2 #define SDL_IMAGE_PATCHLEVEL 11 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_image library. */ #define SDL_IMAGE_VERSION(X) \ { \ (X)->major = SDL_IMAGE_MAJOR_VERSION; \ (X)->minor = SDL_IMAGE_MINOR_VERSION; \ (X)->patch = SDL_IMAGE_PATCHLEVEL; \ } /* This function gets the version of the dynamically linked SDL_image library. it should NOT be used to fill a version structure, instead you should use the SDL_IMAGE_VERSION() macro. */ extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); typedef enum { IMG_INIT_JPG = 0x00000001, IMG_INIT_PNG = 0x00000002, IMG_INIT_TIF = 0x00000004, IMG_INIT_WEBP = 0x00000008 } IMG_InitFlags; /* Loads dynamic libraries and prepares them for use. Flags should be one or more flags from IMG_InitFlags OR'd together. It returns the flags successfully initialized, or 0 on failure. */ extern DECLSPEC int SDLCALL IMG_Init(int flags); /* Unloads libraries loaded with IMG_Init */ extern DECLSPEC void SDLCALL IMG_Quit(void); /* Load an image from an SDL data source. The 'type' may be one of: "BMP", "GIF", "PNG", etc. If the image format supports a transparent pixel, SDL will set the colorkey for the surface. You can enable RLE acceleration on the surface afterwards by calling: SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); */ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type); /* Convenience functions */ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); /* Invert the alpha of a surface for use with OpenGL This function is now a no-op, and only provided for backwards compatibility. */ extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on); /* Functions to detect a file type, given a seekable source */ extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src); /* Individual loading functions */ extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src); extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); /* We'll use SDL for reporting errors */ #define IMG_SetError SDL_SetError #define IMG_GetError SDL_GetError /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_IMAGE_H */ PK $@Y$SDL-devel/include/SDL/SDL_joystick.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_joystick.h * Include file for SDL joystick event handling */ #ifndef _SDL_joystick_h #define _SDL_joystick_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** @file SDL_joystick.h * @note In order to use these functions, SDL_Init() must have been called * with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system * for joysticks, and load appropriate drivers. */ /** The joystick structure used to identify an SDL joystick */ struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; /* Function prototypes */ /** * Count the number of joysticks attached to the system */ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); /** * Get the implementation dependent name of a joystick. * * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); /** * Open a joystick for use. * * @param[in] device_index * The index passed as an argument refers to * the N'th joystick on the system. This index is the value which will * identify this joystick in future joystick events. * * @return This function returns a joystick identifier, or NULL if an error occurred. */ extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); /** * Returns 1 if the joystick has been opened, or 0 if it has not. */ extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); /** * Get the device index of an opened joystick. */ extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); /** * Get the number of general axis controls on a joystick */ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); /** * Get the number of trackballs on a joystick * * Joystick trackballs have only relative motion events associated * with them and their state cannot be polled. */ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); /** * Get the number of POV hats on a joystick */ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); /** * Get the number of buttons on a joystick */ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); /** * Update the current state of the open joysticks. * * This is called automatically by the event loop if any joystick * events are enabled. */ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); /** * Enable/disable joystick event polling. * * If joystick events are disabled, you must call SDL_JoystickUpdate() * yourself and check the state of the joystick when you want joystick * information. * * @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. */ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); /** * Get the current state of an axis control on a joystick * * @param[in] axis The axis indices start at index 0. * * @return The state is a value ranging from -32768 to 32767. */ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); /** * @name Hat Positions * The return value of SDL_JoystickGetHat() is one of the following positions: */ /*@{*/ #define SDL_HAT_CENTERED 0x00 #define SDL_HAT_UP 0x01 #define SDL_HAT_RIGHT 0x02 #define SDL_HAT_DOWN 0x04 #define SDL_HAT_LEFT 0x08 #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) /*@}*/ /** * Get the current state of a POV hat on a joystick * * @param[in] hat The hat indices start at index 0. */ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); /** * Get the ball axis change since the last poll * * @param[in] ball The ball indices start at index 0. * * @return This returns 0, or -1 if you passed it invalid parameters. */ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); /** * Get the current state of a button on a joystick * * @param[in] button The button indices start at index 0. */ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); /** * Close a joystick previously opened with SDL_JoystickOpen() */ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_joystick_h */ PK $@Q$SDL-devel/include/SDL/SDL_keyboard.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_keyboard.h * Include file for SDL keyboard event handling */ #ifndef _SDL_keyboard_h #define _SDL_keyboard_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_keysym.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** Keysym structure * * - The scancode is hardware dependent, and should not be used by general * applications. If no hardware scancode is available, it will be 0. * * - The 'unicode' translated character is only available when character * translation is enabled by the SDL_EnableUNICODE() API. If non-zero, * this is a UNICODE character corresponding to the keypress. If the * high 9 bits of the character are 0, then this maps to the equivalent * ASCII character: * @code * char ch; * if ( (keysym.unicode & 0xFF80) == 0 ) { * ch = keysym.unicode & 0x7F; * } else { * An international character.. * } * @endcode */ typedef struct SDL_keysym { Uint8 scancode; /**< hardware specific scancode */ SDLKey sym; /**< SDL virtual keysym */ SDLMod mod; /**< current key modifiers */ Uint16 unicode; /**< translated character */ } SDL_keysym; /** This is the mask which refers to all hotkey bindings */ #define SDL_ALL_HOTKEYS 0xFFFFFFFF /* Function prototypes */ /** * Enable/Disable UNICODE translation of keyboard input. * * This translation has some overhead, so translation defaults off. * * @param[in] enable * If 'enable' is 1, translation is enabled. * If 'enable' is 0, translation is disabled. * If 'enable' is -1, the translation state is not changed. * * @return It returns the previous state of keyboard translation. */ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); #define SDL_DEFAULT_REPEAT_DELAY 500 #define SDL_DEFAULT_REPEAT_INTERVAL 30 /** * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. * * @param[in] delay * 'delay' is the initial delay in ms between the time when a key is * pressed, and keyboard repeat begins. * * @param[in] interval * 'interval' is the time in ms between keyboard repeat events. * * If 'delay' is set to 0, keyboard repeat is disabled. */ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); /** * Get a snapshot of the current state of the keyboard. * Returns an array of keystates, indexed by the SDLK_* syms. * Usage: * @code * Uint8 *keystate = SDL_GetKeyState(NULL); * if ( keystate[SDLK_RETURN] ) //... \ is pressed. * @endcode */ extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); /** * Get the current key modifier state */ extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); /** * Set the current key modifier state. * This does not change the keyboard state, only the key modifier flags. */ extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); /** * Get the name of an SDL virtual keysym */ extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_keyboard_h */ PK $@fVDD"SDL-devel/include/SDL/SDL_keysym.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_keysym_h #define _SDL_keysym_h /** What we really want is a mapping of every raw key on the keyboard. * To support international keyboards, we use the range 0xA1 - 0xFF * as international virtual keycodes. We'll follow in the footsteps of X11... * @brief The names of the keys */ typedef enum { /** @name ASCII mapped keysyms * The keyboard syms have been cleverly chosen to map to ASCII */ /*@{*/ SDLK_UNKNOWN = 0, SDLK_FIRST = 0, SDLK_BACKSPACE = 8, SDLK_TAB = 9, SDLK_CLEAR = 12, SDLK_RETURN = 13, SDLK_PAUSE = 19, SDLK_ESCAPE = 27, SDLK_SPACE = 32, SDLK_EXCLAIM = 33, SDLK_QUOTEDBL = 34, SDLK_HASH = 35, SDLK_DOLLAR = 36, SDLK_AMPERSAND = 38, SDLK_QUOTE = 39, SDLK_LEFTPAREN = 40, SDLK_RIGHTPAREN = 41, SDLK_ASTERISK = 42, SDLK_PLUS = 43, SDLK_COMMA = 44, SDLK_MINUS = 45, SDLK_PERIOD = 46, SDLK_SLASH = 47, SDLK_0 = 48, SDLK_1 = 49, SDLK_2 = 50, SDLK_3 = 51, SDLK_4 = 52, SDLK_5 = 53, SDLK_6 = 54, SDLK_7 = 55, SDLK_8 = 56, SDLK_9 = 57, SDLK_COLON = 58, SDLK_SEMICOLON = 59, SDLK_LESS = 60, SDLK_EQUALS = 61, SDLK_GREATER = 62, SDLK_QUESTION = 63, SDLK_AT = 64, /* Skip uppercase letters */ SDLK_LEFTBRACKET = 91, SDLK_BACKSLASH = 92, SDLK_RIGHTBRACKET = 93, SDLK_CARET = 94, SDLK_UNDERSCORE = 95, SDLK_BACKQUOTE = 96, SDLK_a = 97, SDLK_b = 98, SDLK_c = 99, SDLK_d = 100, SDLK_e = 101, SDLK_f = 102, SDLK_g = 103, SDLK_h = 104, SDLK_i = 105, SDLK_j = 106, SDLK_k = 107, SDLK_l = 108, SDLK_m = 109, SDLK_n = 110, SDLK_o = 111, SDLK_p = 112, SDLK_q = 113, SDLK_r = 114, SDLK_s = 115, SDLK_t = 116, SDLK_u = 117, SDLK_v = 118, SDLK_w = 119, SDLK_x = 120, SDLK_y = 121, SDLK_z = 122, SDLK_DELETE = 127, /* End of ASCII mapped keysyms */ /*@}*/ /** @name International keyboard syms */ /*@{*/ SDLK_WORLD_0 = 160, /* 0xA0 */ SDLK_WORLD_1 = 161, SDLK_WORLD_2 = 162, SDLK_WORLD_3 = 163, SDLK_WORLD_4 = 164, SDLK_WORLD_5 = 165, SDLK_WORLD_6 = 166, SDLK_WORLD_7 = 167, SDLK_WORLD_8 = 168, SDLK_WORLD_9 = 169, SDLK_WORLD_10 = 170, SDLK_WORLD_11 = 171, SDLK_WORLD_12 = 172, SDLK_WORLD_13 = 173, SDLK_WORLD_14 = 174, SDLK_WORLD_15 = 175, SDLK_WORLD_16 = 176, SDLK_WORLD_17 = 177, SDLK_WORLD_18 = 178, SDLK_WORLD_19 = 179, SDLK_WORLD_20 = 180, SDLK_WORLD_21 = 181, SDLK_WORLD_22 = 182, SDLK_WORLD_23 = 183, SDLK_WORLD_24 = 184, SDLK_WORLD_25 = 185, SDLK_WORLD_26 = 186, SDLK_WORLD_27 = 187, SDLK_WORLD_28 = 188, SDLK_WORLD_29 = 189, SDLK_WORLD_30 = 190, SDLK_WORLD_31 = 191, SDLK_WORLD_32 = 192, SDLK_WORLD_33 = 193, SDLK_WORLD_34 = 194, SDLK_WORLD_35 = 195, SDLK_WORLD_36 = 196, SDLK_WORLD_37 = 197, SDLK_WORLD_38 = 198, SDLK_WORLD_39 = 199, SDLK_WORLD_40 = 200, SDLK_WORLD_41 = 201, SDLK_WORLD_42 = 202, SDLK_WORLD_43 = 203, SDLK_WORLD_44 = 204, SDLK_WORLD_45 = 205, SDLK_WORLD_46 = 206, SDLK_WORLD_47 = 207, SDLK_WORLD_48 = 208, SDLK_WORLD_49 = 209, SDLK_WORLD_50 = 210, SDLK_WORLD_51 = 211, SDLK_WORLD_52 = 212, SDLK_WORLD_53 = 213, SDLK_WORLD_54 = 214, SDLK_WORLD_55 = 215, SDLK_WORLD_56 = 216, SDLK_WORLD_57 = 217, SDLK_WORLD_58 = 218, SDLK_WORLD_59 = 219, SDLK_WORLD_60 = 220, SDLK_WORLD_61 = 221, SDLK_WORLD_62 = 222, SDLK_WORLD_63 = 223, SDLK_WORLD_64 = 224, SDLK_WORLD_65 = 225, SDLK_WORLD_66 = 226, SDLK_WORLD_67 = 227, SDLK_WORLD_68 = 228, SDLK_WORLD_69 = 229, SDLK_WORLD_70 = 230, SDLK_WORLD_71 = 231, SDLK_WORLD_72 = 232, SDLK_WORLD_73 = 233, SDLK_WORLD_74 = 234, SDLK_WORLD_75 = 235, SDLK_WORLD_76 = 236, SDLK_WORLD_77 = 237, SDLK_WORLD_78 = 238, SDLK_WORLD_79 = 239, SDLK_WORLD_80 = 240, SDLK_WORLD_81 = 241, SDLK_WORLD_82 = 242, SDLK_WORLD_83 = 243, SDLK_WORLD_84 = 244, SDLK_WORLD_85 = 245, SDLK_WORLD_86 = 246, SDLK_WORLD_87 = 247, SDLK_WORLD_88 = 248, SDLK_WORLD_89 = 249, SDLK_WORLD_90 = 250, SDLK_WORLD_91 = 251, SDLK_WORLD_92 = 252, SDLK_WORLD_93 = 253, SDLK_WORLD_94 = 254, SDLK_WORLD_95 = 255, /* 0xFF */ /*@}*/ /** @name Numeric keypad */ /*@{*/ SDLK_KP0 = 256, SDLK_KP1 = 257, SDLK_KP2 = 258, SDLK_KP3 = 259, SDLK_KP4 = 260, SDLK_KP5 = 261, SDLK_KP6 = 262, SDLK_KP7 = 263, SDLK_KP8 = 264, SDLK_KP9 = 265, SDLK_KP_PERIOD = 266, SDLK_KP_DIVIDE = 267, SDLK_KP_MULTIPLY = 268, SDLK_KP_MINUS = 269, SDLK_KP_PLUS = 270, SDLK_KP_ENTER = 271, SDLK_KP_EQUALS = 272, /*@}*/ /** @name Arrows + Home/End pad */ /*@{*/ SDLK_UP = 273, SDLK_DOWN = 274, SDLK_RIGHT = 275, SDLK_LEFT = 276, SDLK_INSERT = 277, SDLK_HOME = 278, SDLK_END = 279, SDLK_PAGEUP = 280, SDLK_PAGEDOWN = 281, /*@}*/ /** @name Function keys */ /*@{*/ SDLK_F1 = 282, SDLK_F2 = 283, SDLK_F3 = 284, SDLK_F4 = 285, SDLK_F5 = 286, SDLK_F6 = 287, SDLK_F7 = 288, SDLK_F8 = 289, SDLK_F9 = 290, SDLK_F10 = 291, SDLK_F11 = 292, SDLK_F12 = 293, SDLK_F13 = 294, SDLK_F14 = 295, SDLK_F15 = 296, /*@}*/ /** @name Key state modifier keys */ /*@{*/ SDLK_NUMLOCK = 300, SDLK_CAPSLOCK = 301, SDLK_SCROLLOCK = 302, SDLK_RSHIFT = 303, SDLK_LSHIFT = 304, SDLK_RCTRL = 305, SDLK_LCTRL = 306, SDLK_RALT = 307, SDLK_LALT = 308, SDLK_RMETA = 309, SDLK_LMETA = 310, SDLK_LSUPER = 311, /**< Left "Windows" key */ SDLK_RSUPER = 312, /**< Right "Windows" key */ SDLK_MODE = 313, /**< "Alt Gr" key */ SDLK_COMPOSE = 314, /**< Multi-key compose key */ /*@}*/ /** @name Miscellaneous function keys */ /*@{*/ SDLK_HELP = 315, SDLK_PRINT = 316, SDLK_SYSREQ = 317, SDLK_BREAK = 318, SDLK_MENU = 319, SDLK_POWER = 320, /**< Power Macintosh power key */ SDLK_EURO = 321, /**< Some european keyboards */ SDLK_UNDO = 322, /**< Atari keyboard has Undo */ /*@}*/ /* Add any other keys here */ SDLK_LAST } SDLKey; /** Enumeration of valid key mods (possibly OR'd together) */ typedef enum { KMOD_NONE = 0x0000, KMOD_LSHIFT= 0x0001, KMOD_RSHIFT= 0x0002, KMOD_LCTRL = 0x0040, KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LMETA = 0x0400, KMOD_RMETA = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000, KMOD_RESERVED = 0x8000 } SDLMod; #define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) #define KMOD_ALT (KMOD_LALT|KMOD_RALT) #define KMOD_META (KMOD_LMETA|KMOD_RMETA) #endif /* _SDL_keysym_h */ PK $@Ž "SDL-devel/include/SDL/SDL_loadso.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_loadso.h * System dependent library loading routines */ /** @file SDL_loadso.h * Some things to keep in mind: * - These functions only work on C function names. Other languages may * have name mangling and intrinsic language support that varies from * compiler to compiler. * - Make sure you declare your function pointers with the same calling * convention as the actual library function. Your code will crash * mysteriously if you do not do this. * - Avoid namespace collisions. If you load a symbol from the library, * it is not defined whether or not it goes into the global symbol * namespace for the application. If it does and it conflicts with * symbols in your code or other shared libraries, you will not get * the results you expect. :) */ #ifndef _SDL_loadso_h #define _SDL_loadso_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * This function dynamically loads a shared object and returns a pointer * to the object handle (or NULL if there was an error). * The 'sofile' parameter is a system dependent name of the object file. */ extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); /** * Given an object handle, this function looks up the address of the * named function in the shared object and returns it. This address * is no longer valid after calling SDL_UnloadObject(). */ extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); /** Unload a shared object from memory */ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_loadso_h */ PK $@[2 2 SDL-devel/include/SDL/SDL_main.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_main_h #define _SDL_main_h #include "SDL_stdinc.h" /** @file SDL_main.h * Redefine main() on Win32 and MacOS so that it is called by winmain.c */ #if defined(__WIN32__) || \ (defined(__MWERKS__) && !defined(__BEOS__)) || \ defined(__MACOS__) || defined(__MACOSX__) || \ defined(__SYMBIAN32__) || defined(QWS) #ifdef __cplusplus #define C_LINKAGE "C" #else #define C_LINKAGE #endif /* __cplusplus */ /** The application's main() function must be called with C linkage, * and should be declared like this: * @code * #ifdef __cplusplus * extern "C" * #endif * int main(int argc, char *argv[]) * { * } * @endcode */ #define main SDL_main /** The prototype for the application's main() function */ extern C_LINKAGE int SDL_main(int argc, char *argv[]); /** @name From the SDL library code -- needed for registering the app on Win32 */ /*@{*/ #ifdef __WIN32__ #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif /** This should be called from your WinMain() function, if any */ extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); /** This can also be called, but is no longer necessary */ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); /** This can also be called, but is no longer necessary (SDL_Quit calls it) */ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); #ifdef __cplusplus } #endif #include "close_code.h" #endif /*@}*/ /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ /*@{*/ #if defined(__MACOS__) #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif /** Forward declaration so we don't need to include QuickDraw.h */ struct QDGlobals; /** This should be called from your main() function, if any */ extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); #ifdef __cplusplus } #endif #include "close_code.h" #endif /*@}*/ #endif /* Need to redefine main()? */ #endif /* _SDL_main_h */ PK %@2˶[l[l!SDL-devel/include/SDL/SDL_mixer.h/* SDL_mixer: An audio mixer library based on the SDL library Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* $Id$ */ #ifndef _SDL_MIXER_H #define _SDL_MIXER_H #include "SDL_types.h" #include "SDL_rwops.h" #include "SDL_audio.h" #include "SDL_endian.h" #include "SDL_version.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define SDL_MIXER_MAJOR_VERSION 1 #define SDL_MIXER_MINOR_VERSION 2 #define SDL_MIXER_PATCHLEVEL 12 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_mixer library. */ #define SDL_MIXER_VERSION(X) \ { \ (X)->major = SDL_MIXER_MAJOR_VERSION; \ (X)->minor = SDL_MIXER_MINOR_VERSION; \ (X)->patch = SDL_MIXER_PATCHLEVEL; \ } /* Backwards compatibility */ #define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION #define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION #define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL #define MIX_VERSION(X) SDL_MIXER_VERSION(X) /* This function gets the version of the dynamically linked SDL_mixer library. it should NOT be used to fill a version structure, instead you should use the SDL_MIXER_VERSION() macro. */ extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); typedef enum { MIX_INIT_FLAC = 0x00000001, MIX_INIT_MOD = 0x00000002, MIX_INIT_MP3 = 0x00000004, MIX_INIT_OGG = 0x00000008, MIX_INIT_FLUIDSYNTH = 0x00000010 } MIX_InitFlags; /* Loads dynamic libraries and prepares them for use. Flags should be one or more flags from MIX_InitFlags OR'd together. It returns the flags successfully initialized, or 0 on failure. */ extern DECLSPEC int SDLCALL Mix_Init(int flags); /* Unloads libraries loaded with Mix_Init */ extern DECLSPEC void SDLCALL Mix_Quit(void); /* The default mixer has 8 simultaneous mixing channels */ #ifndef MIX_CHANNELS #define MIX_CHANNELS 8 #endif /* Good default values for a PC soundcard */ #define MIX_DEFAULT_FREQUENCY 22050 #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define MIX_DEFAULT_FORMAT AUDIO_S16LSB #else #define MIX_DEFAULT_FORMAT AUDIO_S16MSB #endif #define MIX_DEFAULT_CHANNELS 2 #define MIX_MAX_VOLUME 128 /* Volume of a chunk */ /* The internal format for an audio chunk */ typedef struct Mix_Chunk { int allocated; Uint8 *abuf; Uint32 alen; Uint8 volume; /* Per-sample volume, 0-128 */ } Mix_Chunk; /* The different fading types supported */ typedef enum { MIX_NO_FADING, MIX_FADING_OUT, MIX_FADING_IN } Mix_Fading; typedef enum { MUS_NONE, MUS_CMD, MUS_WAV, MUS_MOD, MUS_MID, MUS_OGG, MUS_MP3, MUS_MP3_MAD, MUS_FLAC, MUS_MODPLUG } Mix_MusicType; /* The internal format for a music chunk interpreted via mikmod */ typedef struct _Mix_Music Mix_Music; /* Open the mixer with a certain audio format */ extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize); /* Dynamically change the number of channels managed by the mixer. If decreasing the number of channels, the upper channels are stopped. This function returns the new number of allocated channels. */ extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); /* Find out what the actual audio device parameters are. This function returns 1 if the audio has been opened, 0 otherwise. */ extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); /* Load a wave file or a music (.mod .s3m .it .xm) file */ extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); #define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); /* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently) Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw); /* Load a music file from an SDL_RWop object assuming a specific format */ extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *rw, Mix_MusicType type, int freesrc); /* Load a wave file of the mixer format from a memory buffer */ extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); /* Load raw audio data of the mixer format from a memory buffer */ extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); /* Free an audio chunk previously loaded */ extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); /* Get a list of chunk/music decoders that this build of SDL_mixer provides. This list can change between builds AND runs of the program, if external libraries that add functionality become available. You must successfully call Mix_OpenAudio() before calling these functions. This API is only available in SDL_mixer 1.2.9 and later. // usage... int i; const int total = Mix_GetNumChunkDecoders(); for (i = 0; i < total; i++) printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i)); Appearing in this list doesn't promise your specific audio file will decode...but it's handy to know if you have, say, a functioning Timidity install. These return values are static, read-only data; do not modify or free it. The pointers remain valid until you call Mix_CloseAudio(). */ extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); /* Find out the music format of a mixer music, or the currently playing music, if 'music' is NULL. */ extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); /* Set a function that is called after all mixing is performed. This can be used to provide real-time visual display of the audio stream or add a custom mixer filter for the stream data. */ extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func) (void *udata, Uint8 *stream, int len), void *arg); /* Add your own music player or additional mixer function. If 'mix_func' is NULL, the default music player is re-enabled. */ extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func) (void *udata, Uint8 *stream, int len), void *arg); /* Add your own callback when the music has finished playing. This callback is only called if the music finishes naturally. */ extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void)); /* Get a pointer to the user data for the current music hook */ extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); /* * Add your own callback when a channel has finished playing. NULL * to disable callback. The callback may be called from the mixer's audio * callback or it could be called as a result of Mix_HaltChannel(), etc. * do not call SDL_LockAudio() from this callback; you will either be * inside the audio callback, or SDL_mixer will explicitly lock the audio * before calling your callback. */ extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel)); /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ #define MIX_CHANNEL_POST -2 /* This is the format of a special effect callback: * * myeffect(int chan, void *stream, int len, void *udata); * * (chan) is the channel number that your effect is affecting. (stream) is * the buffer of data to work upon. (len) is the size of (stream), and * (udata) is a user-defined bit of data, which you pass as the last arg of * Mix_RegisterEffect(), and is passed back unmolested to your callback. * Your effect changes the contents of (stream) based on whatever parameters * are significant, or just leaves it be, if you prefer. You can do whatever * you like to the buffer, though, and it will continue in its changed state * down the mixing pipeline, through any other effect functions, then finally * to be mixed with the rest of the channels and music for the final output * stream. * * DO NOT EVER call SDL_LockAudio() from your callback function! */ typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); /* * This is a callback that signifies that a channel has finished all its * loops and has completed playback. This gets called if the buffer * plays out normally, or if you call Mix_HaltChannel(), implicitly stop * a channel via Mix_AllocateChannels(), or unregister a callback while * it's still playing. * * DO NOT EVER call SDL_LockAudio() from your callback function! */ typedef void (*Mix_EffectDone_t)(int chan, void *udata); /* Register a special effect function. At mixing time, the channel data is * copied into a buffer and passed through each registered effect function. * After it passes through all the functions, it is mixed into the final * output stream. The copy to buffer is performed once, then each effect * function performs on the output of the previous effect. Understand that * this extra copy to a buffer is not performed if there are no effects * registered for a given chunk, which saves CPU cycles, and any given * effect will be extra cycles, too, so it is crucial that your code run * fast. Also note that the data that your function is given is in the * format of the sound device, and not the format you gave to Mix_OpenAudio(), * although they may in reality be the same. This is an unfortunate but * necessary speed concern. Use Mix_QuerySpec() to determine if you can * handle the data before you register your effect, and take appropriate * actions. * You may also specify a callback (Mix_EffectDone_t) that is called when * the channel finishes playing. This gives you a more fine-grained control * than Mix_ChannelFinished(), in case you need to free effect-specific * resources, etc. If you don't need this, you can specify NULL. * You may set the callbacks before or after calling Mix_PlayChannel(). * Things like Mix_SetPanning() are just internal special effect functions, * so if you are using that, you've already incurred the overhead of a copy * to a separate buffer, and that these effects will be in the queue with * any functions you've registered. The list of registered effects for a * channel is reset when a chunk finishes playing, so you need to explicitly * set them with each call to Mix_PlayChannel*(). * You may also register a special effect function that is to be run after * final mixing occurs. The rules for these callbacks are identical to those * in Mix_RegisterEffect, but they are run after all the channels and the * music have been mixed into a single stream, whereas channel-specific * effects run on a given channel before any other mixing occurs. These * global effect callbacks are call "posteffects". Posteffects only have * their Mix_EffectDone_t function called when they are unregistered (since * the main output stream is never "done" in the same sense as a channel). * You must unregister them manually when you've had enough. Your callback * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the * processing is considered a posteffect. * * After all these effects have finished processing, the callback registered * through Mix_SetPostMix() runs, and then the stream goes to the audio * device. * * DO NOT EVER call SDL_LockAudio() from your callback function! * * returns zero if error (no such channel), nonzero if added. * Error messages can be retrieved from Mix_GetError(). */ extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg); /* You may not need to call this explicitly, unless you need to stop an * effect from processing in the middle of a chunk's playback. * Posteffects are never implicitly unregistered as they are for channels, * but they may be explicitly unregistered through this function by * specifying MIX_CHANNEL_POST for a channel. * returns zero if error (no such channel or effect), nonzero if removed. * Error messages can be retrieved from Mix_GetError(). */ extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); /* You may not need to call this explicitly, unless you need to stop all * effects from processing in the middle of a chunk's playback. Note that * this will also shut off some internal effect processing, since * Mix_SetPanning() and others may use this API under the hood. This is * called internally when a channel completes playback. * Posteffects are never implicitly unregistered as they are for channels, * but they may be explicitly unregistered through this function by * specifying MIX_CHANNEL_POST for a channel. * returns zero if error (no such channel), nonzero if all effects removed. * Error messages can be retrieved from Mix_GetError(). */ extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); #define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" /* * These are the internally-defined mixing effects. They use the same API that * effects defined in the application use, but are provided here as a * convenience. Some effects can reduce their quality or use more memory in * the name of speed; to enable this, make sure the environment variable * MIX_EFFECTSMAXSPEED (see above) is defined before you call * Mix_OpenAudio(). */ /* Set the panning of a channel. The left and right channels are specified * as integers between 0 and 255, quietest to loudest, respectively. * * Technically, this is just individual volume control for a sample with * two (stereo) channels, so it can be used for more than just panning. * If you want real panning, call it like this: * * Mix_SetPanning(channel, left, 255 - left); * * ...which isn't so hard. * * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and * the panning will be done to the final mixed stream before passing it on * to the audio device. * * This uses the Mix_RegisterEffect() API internally, and returns without * registering the effect function if the audio device is not configured * for stereo output. Setting both (left) and (right) to 255 causes this * effect to be unregistered, since that is the data's normal state. * * returns zero if error (no such channel or Mix_RegisterEffect() fails), * nonzero if panning effect enabled. Note that an audio device in mono * mode is a no-op, but this call will return successful in that case. * Error messages can be retrieved from Mix_GetError(). */ extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); /* Set the position of a channel. (angle) is an integer from 0 to 360, that * specifies the location of the sound in relation to the listener. (angle) * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). * Angle 0 is due north, and rotates clockwise as the value increases. * For efficiency, the precision of this effect may be limited (angles 1 * through 7 might all produce the same effect, 8 through 15 are equal, etc). * (distance) is an integer between 0 and 255 that specifies the space * between the sound and the listener. The larger the number, the further * away the sound is. Using 255 does not guarantee that the channel will be * culled from the mixing process or be completely silent. For efficiency, * the precision of this effect may be limited (distance 0 through 5 might * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) * and (distance) to 0 unregisters this effect, since the data would be * unchanged. * * If you need more precise positional audio, consider using OpenAL for * spatialized effects instead of SDL_mixer. This is only meant to be a * basic effect for simple "3D" games. * * If the audio device is configured for mono output, then you won't get * any effectiveness from the angle; however, distance attenuation on the * channel will still occur. While this effect will function with stereo * voices, it makes more sense to use voices with only one channel of sound, * so when they are mixed through this effect, the positioning will sound * correct. You can convert them to mono through SDL before giving them to * the mixer in the first place if you like. * * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and * the positioning will be done to the final mixed stream before passing it * on to the audio device. * * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). * * returns zero if error (no such channel or Mix_RegisterEffect() fails), * nonzero if position effect is enabled. * Error messages can be retrieved from Mix_GetError(). */ extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); /* Set the "distance" of a channel. (distance) is an integer from 0 to 255 * that specifies the location of the sound in relation to the listener. * Distance 0 is overlapping the listener, and 255 is as far away as possible * A distance of 255 does not guarantee silence; in such a case, you might * want to try changing the chunk's volume, or just cull the sample from the * mixing process with Mix_HaltChannel(). * For efficiency, the precision of this effect may be limited (distances 1 * through 7 might all produce the same effect, 8 through 15 are equal, etc). * (distance) is an integer between 0 and 255 that specifies the space * between the sound and the listener. The larger the number, the further * away the sound is. * Setting (distance) to 0 unregisters this effect, since the data would be * unchanged. * If you need more precise positional audio, consider using OpenAL for * spatialized effects instead of SDL_mixer. This is only meant to be a * basic effect for simple "3D" games. * * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and * the distance attenuation will be done to the final mixed stream before * passing it on to the audio device. * * This uses the Mix_RegisterEffect() API internally. * * returns zero if error (no such channel or Mix_RegisterEffect() fails), * nonzero if position effect is enabled. * Error messages can be retrieved from Mix_GetError(). */ extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); /* * !!! FIXME : Haven't implemented, since the effect goes past the * end of the sound buffer. Will have to think about this. * --ryan. */ #if 0 /* Causes an echo effect to be mixed into a sound. (echo) is the amount * of echo to mix. 0 is no echo, 255 is infinite (and probably not * what you want). * * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and * the reverbing will be done to the final mixed stream before passing it on * to the audio device. * * This uses the Mix_RegisterEffect() API internally. If you specify an echo * of zero, the effect is unregistered, as the data is already in that state. * * returns zero if error (no such channel or Mix_RegisterEffect() fails), * nonzero if reversing effect is enabled. * Error messages can be retrieved from Mix_GetError(). */ extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); #endif /* Causes a channel to reverse its stereo. This is handy if the user has his * speakers hooked up backwards, or you would like to have a minor bit of * psychedelia in your sound code. :) Calling this function with (flip) * set to non-zero reverses the chunks's usual channels. If (flip) is zero, * the effect is unregistered. * * This uses the Mix_RegisterEffect() API internally, and thus is probably * more CPU intensive than having the user just plug in his speakers * correctly. Mix_SetReverseStereo() returns without registering the effect * function if the audio device is not configured for stereo output. * * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used * on the final mixed stream before sending it on to the audio device (a * posteffect). * * returns zero if error (no such channel or Mix_RegisterEffect() fails), * nonzero if reversing effect is enabled. Note that an audio device in mono * mode is a no-op, but this call will return successful in that case. * Error messages can be retrieved from Mix_GetError(). */ extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); /* end of effects API. --ryan. */ /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate them dynamically to the next sample if requested with a -1 value below. Returns the number of reserved channels. */ extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); /* Channel grouping functions */ /* Attach a tag to a channel. A tag can be assigned to several mixer channels, to form groups of channels. If 'tag' is -1, the tag is removed (actually -1 is the tag used to represent the group of all the channels). Returns true if everything was OK. */ extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); /* Assign several consecutive channels to a group */ extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); /* Finds the first available channel in a group of channels, returning -1 if none are available. */ extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); /* Returns the number of channels in a group. This is also a subtle way to get the total number of channels when 'tag' is -1 */ extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); /* Finds the "oldest" sample playing in a group of channels */ extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); /* Finds the "most recent" (i.e. last) sample playing in a group of channels */ extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); /* Play an audio chunk on a specific channel. If the specified channel is -1, play on the first free channel. If 'loops' is greater than zero, loop the sound that many times. If 'loops' is -1, loop inifinitely (~65000 times). Returns which channel was used to play the sound. */ #define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) /* The same as above, but the sound is played at most 'ticks' milliseconds */ extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); #define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); /* Set the volume in the range of 0-128 of a specific channel or chunk. If the specified channel is -1, set volume for all channels. Returns the original volume. If the specified volume is -1, just return the current volume. */ extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); /* Halt playing of a particular channel */ extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); extern DECLSPEC int SDLCALL Mix_HaltMusic(void); /* Change the expiration delay for a particular channel. The sample will stop playing after the 'ticks' milliseconds have elapsed, or remove the expiration if 'ticks' is -1 */ extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); /* Halt a channel, fading it out progressively till it's silent The ms parameter indicates the number of milliseconds the fading will take. */ extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); /* Query the fading status of a channel */ extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); /* Pause/Resume a particular channel */ extern DECLSPEC void SDLCALL Mix_Pause(int channel); extern DECLSPEC void SDLCALL Mix_Resume(int channel); extern DECLSPEC int SDLCALL Mix_Paused(int channel); /* Pause/Resume the music stream */ extern DECLSPEC void SDLCALL Mix_PauseMusic(void); extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); extern DECLSPEC void SDLCALL Mix_RewindMusic(void); extern DECLSPEC int SDLCALL Mix_PausedMusic(void); /* Set the current position in the music stream. This returns 0 if successful, or -1 if it failed or isn't implemented. This function is only implemented for MOD music formats (set pattern order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set position in seconds), at the moment. */ extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); /* Check the status of a specific channel. If the specified channel is -1, check all channels. */ extern DECLSPEC int SDLCALL Mix_Playing(int channel); extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); /* Stop music and set external music playback command */ extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); /* Synchro value is set by MikMod from modules while playing */ extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); /* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */ extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths); extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data); /* Get the Mix_Chunk currently associated with a mixer channel Returns NULL if it's an invalid channel, or there's no chunk associated. */ extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); /* Close the mixer, halting all playing audio */ extern DECLSPEC void SDLCALL Mix_CloseAudio(void); /* We'll use SDL for reporting errors */ #define Mix_SetError SDL_SetError #define Mix_GetError SDL_GetError /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_MIXER_H */ PK $@ '!SDL-devel/include/SDL/SDL_mouse.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_mouse.h * Include file for SDL mouse event handling */ #ifndef _SDL_mouse_h #define _SDL_mouse_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif typedef struct WMcursor WMcursor; /**< Implementation dependent */ typedef struct SDL_Cursor { SDL_Rect area; /**< The area of the mouse cursor */ Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ Uint8 *data; /**< B/W cursor data */ Uint8 *mask; /**< B/W cursor mask */ Uint8 *save[2]; /**< Place to save cursor area */ WMcursor *wm_cursor; /**< Window-manager cursor */ } SDL_Cursor; /* Function prototypes */ /** * Retrieve the current state of the mouse. * The current button state is returned as a button bitmask, which can * be tested using the SDL_BUTTON(X) macros, and x and y are set to the * current mouse cursor position. You can pass NULL for either x or y. */ extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); /** * Retrieve the current state of the mouse. * The current button state is returned as a button bitmask, which can * be tested using the SDL_BUTTON(X) macros, and x and y are set to the * mouse deltas since the last call to SDL_GetRelativeMouseState(). */ extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); /** * Set the position of the mouse cursor (generates a mouse motion event) */ extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); /** * Create a cursor using the specified data and mask (in MSB format). * The cursor width must be a multiple of 8 bits. * * The cursor is created in black and white according to the following: * data mask resulting pixel on screen * 0 1 White * 1 1 Black * 0 0 Transparent * 1 0 Inverted color if possible, black if not. * * Cursors created with this function must be freed with SDL_FreeCursor(). */ extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); /** * Set the currently active cursor to the specified one. * If the cursor is currently visible, the change will be immediately * represented on the display. */ extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); /** * Returns the currently active cursor. */ extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); /** * Deallocates a cursor created with SDL_CreateCursor(). */ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); /** * Toggle whether or not the cursor is shown on the screen. * The cursor start off displayed, but can be turned off. * SDL_ShowCursor() returns 1 if the cursor was being displayed * before the call, or 0 if it was not. You can query the current * state by passing a 'toggle' value of -1. */ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); /*@{*/ /** Used as a mask when testing buttons in buttonstate * Button 1: Left mouse button * Button 2: Middle mouse button * Button 3: Right mouse button * Button 4: Mouse wheel up (may also be a real button) * Button 5: Mouse wheel down (may also be a real button) */ #define SDL_BUTTON(X) (1 << ((X)-1)) #define SDL_BUTTON_LEFT 1 #define SDL_BUTTON_MIDDLE 2 #define SDL_BUTTON_RIGHT 3 #define SDL_BUTTON_WHEELUP 4 #define SDL_BUTTON_WHEELDOWN 5 #define SDL_BUTTON_X1 6 #define SDL_BUTTON_X2 7 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) /*@}*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_mouse_h */ PK $@N^!SDL-devel/include/SDL/SDL_mutex.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_mutex_h #define _SDL_mutex_h /** @file SDL_mutex.h * Functions to provide thread synchronization primitives * * @note These are independent of the other SDL routines. */ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** Synchronization functions which can time out return this value * if they time out. */ #define SDL_MUTEX_TIMEDOUT 1 /** This is the timeout value which corresponds to never time out */ #define SDL_MUTEX_MAXWAIT (~(Uint32)0) /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** @name Mutex functions */ /*@{*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** The SDL mutex structure, defined in SDL_mutex.c */ struct SDL_mutex; typedef struct SDL_mutex SDL_mutex; /** Create a mutex, initialized unlocked */ extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); #define SDL_LockMutex(m) SDL_mutexP(m) /** Lock the mutex * @return 0, or -1 on error */ extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); #define SDL_UnlockMutex(m) SDL_mutexV(m) /** Unlock the mutex * @return 0, or -1 on error * * It is an error to unlock a mutex that has not been locked by * the current thread, and doing so results in undefined behavior. */ extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); /** Destroy a mutex */ extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); /*@}*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** @name Semaphore functions */ /*@{*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** The SDL semaphore structure, defined in SDL_sem.c */ struct SDL_semaphore; typedef struct SDL_semaphore SDL_sem; /** Create a semaphore, initialized with value, returns NULL on failure. */ extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); /** Destroy a semaphore */ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); /** * This function suspends the calling thread until the semaphore pointed * to by sem has a positive count. It then atomically decreases the semaphore * count. */ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); /** Non-blocking variant of SDL_SemWait(). * @return 0 if the wait succeeds, * SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. */ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); /** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if * the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in * the allotted time, and -1 on error. * * On some platforms this function is implemented by looping with a delay * of 1 ms, and so should be avoided if possible. */ extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); /** Atomically increases the semaphore's count (not blocking). * @return 0, or -1 on error. */ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); /** Returns the current count of the semaphore */ extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); /*@}*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** @name Condition_variable_functions */ /*@{*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /*@{*/ /** The SDL condition variable structure, defined in SDL_cond.c */ struct SDL_cond; typedef struct SDL_cond SDL_cond; /*@}*/ /** Create a condition variable */ extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); /** Destroy a condition variable */ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); /** Restart one of the threads that are waiting on the condition variable, * @return 0 or -1 on error. */ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); /** Restart all threads that are waiting on the condition variable, * @return 0 or -1 on error. */ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); /** Wait on the condition variable, unlocking the provided mutex. * The mutex must be locked before entering this function! * The mutex is re-locked once the condition variable is signaled. * @return 0 when it is signaled, or -1 on error. */ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); /** Waits for at most 'ms' milliseconds, and returns 0 if the condition * variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not * signaled in the allotted time, and -1 on error. * On some platforms this function is implemented by looping with a delay * of 1 ms, and so should be avoided if possible. */ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); /*@}*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_mutex_h */ PK $@6˷ SDL-devel/include/SDL/SDL_name.h #ifndef _SDLname_h_ #define _SDLname_h_ #if defined(__STDC__) || defined(__cplusplus) #define NeedFunctionPrototypes 1 #endif #define SDL_NAME(X) SDL_##X #endif /* _SDLname_h_ */ PK $@$"""SDL-devel/include/SDL/SDL_opengl.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_opengl.h * This is a simple file to encapsulate the OpenGL API headers */ #include "SDL_config.h" #ifdef __WIN32__ #define WIN32_LEAN_AND_MEAN #ifndef NOMINMAX #define NOMINMAX /* Don't defined min() and max() */ #endif #include #endif #ifndef NO_SDL_GLEXT #define __glext_h_ /* Don't let gl.h include glext.h */ #endif #if defined(__MACOSX__) #include /* Header File For The OpenGL Library */ #include /* Header File For The GLU Library */ #elif defined(__MACOS__) #include /* Header File For The OpenGL Library */ #include /* Header File For The GLU Library */ #else #include /* Header File For The OpenGL Library */ #include /* Header File For The GLU Library */ #endif #ifndef NO_SDL_GLEXT #undef __glext_h_ #endif /** @name GLext.h * This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. * It is included here because glext.h is not available on some systems. * If you don't want this version included, simply define "NO_SDL_GLEXT" */ /*@{*/ #ifndef NO_SDL_GLEXT #if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) #define __glext_h_ #ifdef __cplusplus extern "C" { #endif /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #define WIN32_LEAN_AND_MEAN 1 #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ /* glext.h last updated 2005/06/20 */ /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ #define GL_GLEXT_VERSION 29 #ifndef GL_VERSION_1_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #endif #ifndef GL_ARB_imaging #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #endif #ifndef GL_VERSION_1_3 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #endif #ifndef GL_VERSION_1_4 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E #endif #ifndef GL_VERSION_1_5 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE #define GL_FOG_COORD GL_FOG_COORDINATE #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define GL_SRC0_RGB GL_SOURCE0_RGB #define GL_SRC1_RGB GL_SOURCE1_RGB #define GL_SRC2_RGB GL_SOURCE2_RGB #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA #endif #ifndef GL_VERSION_2_0 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #endif #ifndef GL_ARB_multitexture #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #endif #ifndef GL_ARB_transpose_matrix #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #endif #ifndef GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif #ifndef GL_ARB_texture_env_add #endif #ifndef GL_ARB_texture_cube_map #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif #ifndef GL_ARB_texture_compression #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif #ifndef GL_ARB_texture_border_clamp #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif #ifndef GL_ARB_point_parameters #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #endif #ifndef GL_ARB_vertex_blend #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F #endif #ifndef GL_ARB_matrix_palette #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 #endif #ifndef GL_ARB_texture_env_combine #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_SUBTRACT_ARB 0x84E7 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #endif #ifndef GL_ARB_texture_env_crossbar #endif #ifndef GL_ARB_texture_env_dot3 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif #ifndef GL_ARB_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif #ifndef GL_ARB_depth_texture #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif #ifndef GL_ARB_shadow #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif #ifndef GL_ARB_shadow_ambient #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif #ifndef GL_ARB_window_pos #endif #ifndef GL_ARB_vertex_program #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #endif #ifndef GL_ARB_fragment_program #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif #ifndef GL_ARB_vertex_buffer_object #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #endif #ifndef GL_ARB_occlusion_query #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 #endif #ifndef GL_ARB_shader_objects #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #endif #ifndef GL_ARB_vertex_shader #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #endif #ifndef GL_ARB_fragment_shader #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif #ifndef GL_ARB_shading_language_100 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif #ifndef GL_ARB_texture_non_power_of_two #endif #ifndef GL_ARB_point_sprite #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #endif #ifndef GL_ARB_fragment_program_shadow #endif #ifndef GL_ARB_draw_buffers #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 #endif #ifndef GL_ARB_texture_rectangle #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #endif #ifndef GL_ARB_color_buffer_float #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D #endif #ifndef GL_ARB_half_float_pixel #define GL_HALF_FLOAT_ARB 0x140B #endif #ifndef GL_ARB_texture_float #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif #ifndef GL_ARB_pixel_buffer_object #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif #ifndef GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif #ifndef GL_EXT_blend_color #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 #endif #ifndef GL_EXT_polygon_offset #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 #endif #ifndef GL_EXT_texture #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 #endif #ifndef GL_EXT_texture3D #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif #ifndef GL_SGIS_texture_filter4 #define GL_FILTER4_SGIS 0x8146 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 #endif #ifndef GL_EXT_subtexture #endif #ifndef GL_EXT_copy_texture #endif #ifndef GL_EXT_histogram #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 #define GL_TABLE_TOO_LARGE_EXT 0x8031 #endif #ifndef GL_EXT_convolution #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 #endif #ifndef GL_SGI_color_matrix #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #endif #ifndef GL_SGI_color_table #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF #endif #ifndef GL_SGIS_pixel_texture #define GL_PIXEL_TEXTURE_SGIS 0x8353 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 #endif #ifndef GL_SGIX_pixel_texture #define GL_PIXEL_TEX_GEN_SGIX 0x8139 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B #endif #ifndef GL_SGIS_texture4D #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 #define GL_TEXTURE_4D_SGIS 0x8134 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F #endif #ifndef GL_SGI_texture_color_table #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #endif #ifndef GL_EXT_cmyka #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #endif #ifndef GL_EXT_texture_object #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A #endif #ifndef GL_SGIS_detail_texture #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 #define GL_LINEAR_DETAIL_SGIS 0x8097 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C #endif #ifndef GL_SGIS_sharpen_texture #define GL_LINEAR_SHARPEN_SGIS 0x80AD #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 #endif #ifndef GL_EXT_packed_pixels #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #ifndef GL_SGIS_texture_lod #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif #ifndef GL_SGIS_multisample #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC #endif #ifndef GL_EXT_rescale_normal #define GL_RESCALE_NORMAL_EXT 0x803A #endif #ifndef GL_EXT_vertex_array #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif #ifndef GL_EXT_misc_attribute #endif #ifndef GL_SGIS_generate_mipmap #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #ifndef GL_SGIX_clipmap #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F #endif #ifndef GL_SGIX_shadow #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif #ifndef GL_SGIS_texture_edge_clamp #define GL_CLAMP_TO_EDGE_SGIS 0x812F #endif #ifndef GL_SGIS_texture_border_clamp #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif #ifndef GL_EXT_blend_minmax #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 #endif #ifndef GL_EXT_blend_subtract #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif #ifndef GL_EXT_blend_logic_op #endif #ifndef GL_SGIX_interlace #define GL_INTERLACE_SGIX 0x8094 #endif #ifndef GL_SGIX_pixel_tiles #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 #endif #ifndef GL_SGIS_texture_select #define GL_DUAL_ALPHA4_SGIS 0x8110 #define GL_DUAL_ALPHA8_SGIS 0x8111 #define GL_DUAL_ALPHA12_SGIS 0x8112 #define GL_DUAL_ALPHA16_SGIS 0x8113 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 #define GL_DUAL_INTENSITY4_SGIS 0x8118 #define GL_DUAL_INTENSITY8_SGIS 0x8119 #define GL_DUAL_INTENSITY12_SGIS 0x811A #define GL_DUAL_INTENSITY16_SGIS 0x811B #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D #define GL_QUAD_ALPHA4_SGIS 0x811E #define GL_QUAD_ALPHA8_SGIS 0x811F #define GL_QUAD_LUMINANCE4_SGIS 0x8120 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 #define GL_QUAD_INTENSITY4_SGIS 0x8122 #define GL_QUAD_INTENSITY8_SGIS 0x8123 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #endif #ifndef GL_SGIX_sprite #define GL_SPRITE_SGIX 0x8148 #define GL_SPRITE_MODE_SGIX 0x8149 #define GL_SPRITE_AXIS_SGIX 0x814A #define GL_SPRITE_TRANSLATION_SGIX 0x814B #define GL_SPRITE_AXIAL_SGIX 0x814C #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E #endif #ifndef GL_SGIX_texture_multi_buffer #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #endif #ifndef GL_EXT_point_parameters #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #endif #ifndef GL_SGIS_point_parameters #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_MAX_SGIS 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #endif #ifndef GL_SGIX_instruments #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 #endif #ifndef GL_SGIX_texture_scale_bias #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #endif #ifndef GL_SGIX_framezoom #define GL_FRAMEZOOM_SGIX 0x818B #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D #endif #ifndef GL_SGIX_tag_sample_buffer #endif #ifndef GL_FfdMaskSGIX #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 #endif #ifndef GL_SGIX_polynomial_ffd #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 #endif #ifndef GL_SGIX_reference_plane #define GL_REFERENCE_PLANE_SGIX 0x817D #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E #endif #ifndef GL_SGIX_flush_raster #endif #ifndef GL_SGIX_depth_texture #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif #ifndef GL_SGIS_fog_function #define GL_FOG_FUNC_SGIS 0x812A #define GL_FOG_FUNC_POINTS_SGIS 0x812B #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C #endif #ifndef GL_SGIX_fog_offset #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #endif #ifndef GL_HP_image_transform #define GL_IMAGE_SCALE_X_HP 0x8155 #define GL_IMAGE_SCALE_Y_HP 0x8156 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B #define GL_IMAGE_MAG_FILTER_HP 0x815C #define GL_IMAGE_MIN_FILTER_HP 0x815D #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E #define GL_CUBIC_HP 0x815F #define GL_AVERAGE_HP 0x8160 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 #endif #ifndef GL_HP_convolution_border_modes #define GL_IGNORE_BORDER_HP 0x8150 #define GL_CONSTANT_BORDER_HP 0x8151 #define GL_REPLICATE_BORDER_HP 0x8153 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 #endif #ifndef GL_INGR_palette_buffer #endif #ifndef GL_SGIX_texture_add_env #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE #endif #ifndef GL_EXT_color_subtable #endif #ifndef GL_PGI_vertex_hints #define GL_VERTEX_DATA_HINT_PGI 0x1A22A #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C #define GL_MAX_VERTEX_HINT_PGI 0x1A22D #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #endif #ifndef GL_PGI_misc_hints #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 #define GL_CLIP_FAR_HINT_PGI 0x1A221 #define GL_WIDE_LINE_HINT_PGI 0x1A222 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 #endif #ifndef GL_EXT_paletted_texture #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #ifndef GL_EXT_clip_volume_hint #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif #ifndef GL_SGIX_list_priority #define GL_LIST_PRIORITY_SGIX 0x8182 #endif #ifndef GL_SGIX_ir_instrument1 #define GL_IR_INSTRUMENT1_SGIX 0x817F #endif #ifndef GL_SGIX_calligraphic_fragment #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 #endif #ifndef GL_SGIX_texture_lod_bias #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 #endif #ifndef GL_SGIX_shadow_ambient #define GL_SHADOW_AMBIENT_SGIX 0x80BF #endif #ifndef GL_EXT_index_texture #endif #ifndef GL_EXT_index_material #define GL_INDEX_MATERIAL_EXT 0x81B8 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA #endif #ifndef GL_EXT_index_func #define GL_INDEX_TEST_EXT 0x81B5 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 #define GL_INDEX_TEST_REF_EXT 0x81B7 #endif #ifndef GL_EXT_index_array_formats #define GL_IUI_V2F_EXT 0x81AD #define GL_IUI_V3F_EXT 0x81AE #define GL_IUI_N3F_V2F_EXT 0x81AF #define GL_IUI_N3F_V3F_EXT 0x81B0 #define GL_T2F_IUI_V2F_EXT 0x81B1 #define GL_T2F_IUI_V3F_EXT 0x81B2 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 #endif #ifndef GL_EXT_compiled_vertex_array #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #endif #ifndef GL_EXT_cull_vertex #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #endif #ifndef GL_SGIX_ycrcb #define GL_YCRCB_422_SGIX 0x81BB #define GL_YCRCB_444_SGIX 0x81BC #endif #ifndef GL_SGIX_fragment_lighting #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B #define GL_FRAGMENT_LIGHT0_SGIX 0x840C #define GL_FRAGMENT_LIGHT1_SGIX 0x840D #define GL_FRAGMENT_LIGHT2_SGIX 0x840E #define GL_FRAGMENT_LIGHT3_SGIX 0x840F #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 #endif #ifndef GL_IBM_rasterpos_clip #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 #endif #ifndef GL_HP_texture_lighting #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 #endif #ifndef GL_EXT_draw_range_elements #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif #ifndef GL_WIN_phong_shading #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #endif #ifndef GL_WIN_specular_fog #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #endif #ifndef GL_EXT_light_texture #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 /* reuse GL_FRAGMENT_DEPTH_EXT */ #endif #ifndef GL_SGIX_blend_alpha_minmax #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif #ifndef GL_SGIX_impact_pixel_texture #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A #endif #ifndef GL_EXT_bgra #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_SGIX_async #define GL_ASYNC_MARKER_SGIX 0x8329 #endif #ifndef GL_SGIX_async_pixel #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #endif #ifndef GL_SGIX_async_histogram #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #endif #ifndef GL_INTEL_texture_scissor #endif #ifndef GL_INTEL_parallel_arrays #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 #endif #ifndef GL_HP_occlusion_test #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif #ifndef GL_EXT_pixel_transform #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 #endif #ifndef GL_EXT_pixel_transform_color_table #endif #ifndef GL_EXT_shared_texture_palette #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif #ifndef GL_EXT_separate_specular_color #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #ifndef GL_EXT_secondary_color #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif #ifndef GL_EXT_texture_perturb_normal #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF #endif #ifndef GL_EXT_multi_draw_arrays #endif #ifndef GL_EXT_fog_coord #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif #ifndef GL_REND_screen_coordinates #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #endif #ifndef GL_EXT_coordinate_frame #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 #endif #ifndef GL_EXT_texture_env_combine #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif #ifndef GL_APPLE_specular_vector #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #endif #ifndef GL_APPLE_transform_hint #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif #ifndef GL_SGIX_fog_scale #define GL_FOG_SCALE_SGIX 0x81FC #define GL_FOG_SCALE_VALUE_SGIX 0x81FD #endif #ifndef GL_SUNX_constant_data #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 #endif #ifndef GL_SUN_global_alpha #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA #endif #ifndef GL_SUN_triangle_list #define GL_RESTART_SUN 0x0001 #define GL_REPLACE_MIDDLE_SUN 0x0002 #define GL_REPLACE_OLDEST_SUN 0x0003 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB #endif #ifndef GL_SUN_vertex #endif #ifndef GL_EXT_blend_func_separate #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB #endif #ifndef GL_INGR_color_clamp #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #endif #ifndef GL_INGR_interlace_read #define GL_INTERLACE_READ_INGR 0x8568 #endif #ifndef GL_EXT_stencil_wrap #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif #ifndef GL_EXT_422_pixels #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #endif #ifndef GL_NV_texgen_reflection #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif #ifndef GL_EXT_texture_cube_map #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif #ifndef GL_SUN_convolution_border_modes #define GL_WRAP_BORDER_SUN 0x81D4 #endif #ifndef GL_EXT_texture_env_add #endif #ifndef GL_EXT_texture_lod_bias #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif #ifndef GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif #ifndef GL_EXT_vertex_weighting #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT GL_MODELVIEW #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #endif #ifndef GL_NV_light_max_exponent #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif #ifndef GL_NV_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif #ifndef GL_NV_register_combiners #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 /* reuse GL_TEXTURE0_ARB */ /* reuse GL_TEXTURE1_ARB */ /* reuse GL_ZERO */ /* reuse GL_NONE */ /* reuse GL_FOG */ #endif #ifndef GL_NV_fog_distance #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C /* reuse GL_EYE_PLANE */ #endif #ifndef GL_NV_texgen_emboss #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif #ifndef GL_NV_blend_square #endif #ifndef GL_NV_texture_env_combine4 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif #ifndef GL_MESA_resize_buffers #endif #ifndef GL_MESA_window_pos #endif #ifndef GL_EXT_texture_compression_s3tc #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #ifndef GL_IBM_cull_vertex #define GL_CULL_VERTEX_IBM 103050 #endif #ifndef GL_IBM_multimode_draw_arrays #endif #ifndef GL_IBM_vertex_array_lists #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 #endif #ifndef GL_SGIX_subsample #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #endif #ifndef GL_SGIX_ycrcb_subsample #endif #ifndef GL_SGIX_ycrcba #define GL_YCRCB_SGIX 0x8318 #define GL_YCRCBA_SGIX 0x8319 #endif #ifndef GL_SGI_depth_pass_instrument #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 #endif #ifndef GL_3DFX_texture_compression_FXT1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #endif #ifndef GL_3DFX_multisample #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #endif #ifndef GL_3DFX_tbuffer #endif #ifndef GL_EXT_multisample #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 #endif #ifndef GL_SGIX_vertex_preclip #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #endif #ifndef GL_SGIX_convolution_accuracy #define GL_CONVOLUTION_HINT_SGIX 0x8316 #endif #ifndef GL_SGIX_resample #define GL_PACK_RESAMPLE_SGIX 0x842C #define GL_UNPACK_RESAMPLE_SGIX 0x842D #define GL_RESAMPLE_REPLICATE_SGIX 0x842E #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #endif #ifndef GL_SGIS_point_line_texgen #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #endif #ifndef GL_SGIS_texture_color_mask #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF #endif #ifndef GL_EXT_texture_env_dot3 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #endif #ifndef GL_ATI_texture_mirror_once #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif #ifndef GL_NV_fence #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 #endif #ifndef GL_IBM_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif #ifndef GL_NV_evaluators #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 #endif #ifndef GL_NV_packed_depth_stencil #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif #ifndef GL_NV_register_combiners2 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif #ifndef GL_NV_texture_compression_vtc #endif #ifndef GL_NV_texture_rectangle #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif #ifndef GL_NV_texture_shader #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif #ifndef GL_NV_texture_shader2 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif #ifndef GL_NV_vertex_array_range2 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif #ifndef GL_NV_vertex_program #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #endif #ifndef GL_SGIX_texture_coordinate_clamp #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #endif #ifndef GL_SGIX_scalebias_hint #define GL_SCALEBIAS_HINT_SGIX 0x8322 #endif #ifndef GL_OML_interlace #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #endif #ifndef GL_OML_subsample #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #endif #ifndef GL_OML_resample #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #endif #ifndef GL_NV_copy_depth_to_color #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif #ifndef GL_ATI_envmap_bumpmap #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C #endif #ifndef GL_ATI_fragment_shader #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #endif #ifndef GL_ATI_pn_triangles #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #endif #ifndef GL_ATI_vertex_array_object #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 #endif #ifndef GL_EXT_vertex_shader #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED #endif #ifndef GL_ATI_vertex_streams #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_STREAM0_ATI 0x876C #define GL_VERTEX_STREAM1_ATI 0x876D #define GL_VERTEX_STREAM2_ATI 0x876E #define GL_VERTEX_STREAM3_ATI 0x876F #define GL_VERTEX_STREAM4_ATI 0x8770 #define GL_VERTEX_STREAM5_ATI 0x8771 #define GL_VERTEX_STREAM6_ATI 0x8772 #define GL_VERTEX_STREAM7_ATI 0x8773 #define GL_VERTEX_SOURCE_ATI 0x8774 #endif #ifndef GL_ATI_element_array #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A #endif #ifndef GL_SUN_mesh_array #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 #endif #ifndef GL_SUN_slice_accum #define GL_SLICE_ACCUM_SUN 0x85CC #endif #ifndef GL_NV_multisample_filter_hint #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif #ifndef GL_NV_depth_clamp #define GL_DEPTH_CLAMP_NV 0x864F #endif #ifndef GL_NV_occlusion_query #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #endif #ifndef GL_NV_point_sprite #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #endif #ifndef GL_NV_texture_shader3 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif #ifndef GL_NV_vertex_program1_1 #endif #ifndef GL_EXT_shadow_funcs #endif #ifndef GL_EXT_stencil_two_side #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif #ifndef GL_ATI_text_fragment_shader #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif #ifndef GL_APPLE_client_storage #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif #ifndef GL_APPLE_element_array #define GL_ELEMENT_ARRAY_APPLE 0x8768 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A #endif #ifndef GL_APPLE_fence #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B #endif #ifndef GL_APPLE_vertex_array_object #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 #endif #ifndef GL_APPLE_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF #endif #ifndef GL_APPLE_ycbcr_422 #define GL_YCBCR_422_APPLE 0x85B9 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #endif #ifndef GL_S3_s3tc #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #endif #ifndef GL_ATI_draw_buffers #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 #endif #ifndef GL_ATI_pixel_format_float #define GL_TYPE_RGBA_FLOAT_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #endif #ifndef GL_ATI_texture_env_combine3 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #endif #ifndef GL_ATI_texture_float #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif #ifndef GL_NV_float_buffer #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #endif #ifndef GL_NV_fragment_program #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #endif #ifndef GL_NV_half_float #define GL_HALF_FLOAT_NV 0x140B #endif #ifndef GL_NV_pixel_data_range #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D #endif #ifndef GL_NV_primitive_restart #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #endif #ifndef GL_NV_texture_expand_normal #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #endif #ifndef GL_NV_vertex_program2 #endif #ifndef GL_ATI_map_object_buffer #endif #ifndef GL_ATI_separate_stencil #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 #endif #ifndef GL_ATI_vertex_attrib_array_object #endif #ifndef GL_OES_read_format #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #endif #ifndef GL_EXT_depth_bounds_test #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 #endif #ifndef GL_EXT_texture_mirror_clamp #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #endif #ifndef GL_EXT_blend_equation_separate #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #endif #ifndef GL_MESA_pack_invert #define GL_PACK_INVERT_MESA 0x8758 #endif #ifndef GL_MESA_ycbcr_texture #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #endif #ifndef GL_EXT_pixel_buffer_object #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #endif #ifndef GL_NV_fragment_program_option #endif #ifndef GL_NV_fragment_program2 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #endif #ifndef GL_NV_vertex_program2_option /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ #endif #ifndef GL_NV_vertex_program3 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ #endif #ifndef GL_EXT_framebuffer_object #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #endif #ifndef GL_GREMEDY_string_marker #endif /*************************************************************/ #include #ifndef GL_VERSION_2_0 /* GL type for program/shader text */ typedef char GLchar; /* native character */ #endif #ifndef GL_VERSION_1_5 /* GL types for handling large vertex buffer objects */ #ifdef __APPLE__ typedef long GLintptr; typedef long GLsizeiptr; #else typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; #endif #endif #ifndef GL_ARB_vertex_buffer_object /* GL types for handling large vertex buffer objects */ #ifdef __APPLE__ typedef long GLintptrARB; typedef long GLsizeiptrARB; #else typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; #endif #endif #ifndef GL_ARB_shader_objects /* GL types for handling shader object handles and program/shader text */ typedef char GLcharARB; /* native character */ #if defined(__APPLE__) typedef void *GLhandleARB; /* shader object handle */ #else typedef unsigned int GLhandleARB; /* shader object handle */ #endif #endif /* GL types for "half" precision (s10e5) float data in host memory */ #ifndef GL_ARB_half_float_pixel typedef unsigned short GLhalfARB; #endif #ifndef GL_NV_half_float typedef unsigned short GLhalfNV; #endif #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); GLAPI void APIENTRY glBlendEquation (GLenum); GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); GLAPI void APIENTRY glResetHistogram (GLenum); GLAPI void APIENTRY glResetMinmax (GLenum); GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTexture (GLenum); GLAPI void APIENTRY glClientActiveTexture (GLenum); GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); #endif #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); GLAPI void APIENTRY glFogCoordf (GLfloat); GLAPI void APIENTRY glFogCoordfv (const GLfloat *); GLAPI void APIENTRY glFogCoordd (GLdouble); GLAPI void APIENTRY glFogCoorddv (const GLdouble *); GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); GLAPI void APIENTRY glPointParameteri (GLenum, GLint); GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); GLAPI void APIENTRY glWindowPos2i (GLint, GLint); GLAPI void APIENTRY glWindowPos2iv (const GLint *); GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); GLAPI void APIENTRY glWindowPos2sv (const GLshort *); GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); GLAPI void APIENTRY glWindowPos3iv (const GLint *); GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); GLAPI void APIENTRY glWindowPos3sv (const GLshort *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); #endif #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); GLAPI GLboolean APIENTRY glIsQuery (GLuint); GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); GLAPI void APIENTRY glEndQuery (GLenum); GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); GLAPI GLboolean APIENTRY glIsBuffer (GLuint); GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); #endif #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); GLAPI void APIENTRY glAttachShader (GLuint, GLuint); GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); GLAPI void APIENTRY glCompileShader (GLuint); GLAPI GLuint APIENTRY glCreateProgram (void); GLAPI GLuint APIENTRY glCreateShader (GLenum); GLAPI void APIENTRY glDeleteProgram (GLuint); GLAPI void APIENTRY glDeleteShader (GLuint); GLAPI void APIENTRY glDetachShader (GLuint, GLuint); GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); GLAPI GLboolean APIENTRY glIsProgram (GLuint); GLAPI GLboolean APIENTRY glIsShader (GLuint); GLAPI void APIENTRY glLinkProgram (GLuint); GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); GLAPI void APIENTRY glUseProgram (GLuint); GLAPI void APIENTRY glUniform1f (GLint, GLfloat); GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glUniform1i (GLint, GLint); GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void APIENTRY glValidateProgram (GLuint); GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTextureARB (GLenum); GLAPI void APIENTRY glClientActiveTextureARB (GLenum); GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #endif #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); #endif #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); #endif #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #endif #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); #endif #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #endif #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); #endif #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glVertexBlendARB (GLint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); #endif #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #endif #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #endif #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #endif #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #endif #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #endif #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #endif #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #endif #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); #endif #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); #endif #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ #endif #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); #endif #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); GLAPI void APIENTRY glEndQueryARB (GLenum); GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); #endif #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glUniform1iARB (GLint, GLint); GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); #endif #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); #endif #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #endif #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #endif #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #endif #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #endif #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #endif #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); #endif #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #endif #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #endif #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 #endif #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #endif #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #endif #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #endif #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #endif #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #endif #ifndef GL_EXT_texture #define GL_EXT_texture 1 #endif #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); #endif #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); #endif #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); #endif #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); GLAPI void APIENTRY glResetHistogramEXT (GLenum); GLAPI void APIENTRY glResetMinmaxEXT (GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); #endif #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); #endif #ifndef GL_EXT_color_matrix #define GL_EXT_color_matrix 1 #endif #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); #endif #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #endif #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); #endif #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); #endif #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #endif #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #endif #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); #endif #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #endif #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); #endif #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #endif #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #endif #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); GLAPI void APIENTRY glSamplePatternSGIS (GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #endif #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #endif #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glArrayElementEXT (GLint); GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #endif #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #endif #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #endif #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #endif #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #endif #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #endif #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #endif #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationEXT (GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #endif #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #endif #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #endif #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #endif #ifndef GL_SGIX_pixel_tiles #define GL_SGIX_pixel_tiles 1 #endif #ifndef GL_SGIX_texture_select #define GL_SGIX_texture_select 1 #endif #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); #endif #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #endif #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); #endif #ifndef GL_SGIS_point_parameters #define GL_SGIS_point_parameters 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); #endif #ifndef GL_SGIX_instruments #define GL_SGIX_instruments 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); GLAPI void APIENTRY glStartInstrumentsSGIX (void); GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); #endif #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #endif #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFrameZoomSGIX (GLint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #endif #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTagSampleBufferSGIX (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #endif #ifndef GL_SGIX_polynomial_ffd #define GL_SGIX_polynomial_ffd 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); GLAPI void APIENTRY glDeformSGIX (GLbitfield); GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); #endif #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); #endif #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushRasterSGIX (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); #endif #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #endif #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); #endif #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #endif #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); #endif #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #endif #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #endif #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #endif #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #endif #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glHintPGI (GLenum, GLint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); #endif #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); #endif #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #endif #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); #endif #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #endif #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 #endif #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #endif #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #endif #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #endif #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #endif #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); #endif #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #endif #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); GLAPI void APIENTRY glUnlockArraysEXT (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); #endif #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); #endif #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #endif #ifndef GL_SGIX_fragment_lighting #define GL_SGIX_fragment_lighting 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); #endif #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #endif #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #endif #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #endif #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #endif #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #endif #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glApplyTextureEXT (GLenum); GLAPI void APIENTRY glTextureLightEXT (GLenum); GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #endif #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #endif #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #endif #ifndef GL_SGIX_async #define GL_SGIX_async 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); #endif #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #endif #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #endif #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); #endif #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #endif #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); #endif #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #endif #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #endif #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #endif #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureNormalEXT (GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #endif #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); #endif #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFogCoordfEXT (GLfloat); GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); GLAPI void APIENTRY glFogCoorddEXT (GLdouble); GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #endif #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); GLAPI void APIENTRY glTangent3ivEXT (const GLint *); GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); GLAPI void APIENTRY glTangent3svEXT (const GLshort *); GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #endif #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #endif #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #endif #ifndef GL_SGIX_fog_scale #define GL_SGIX_fog_scale 1 #endif #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFinishTextureSUNX (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); #endif #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); #endif #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); #endif #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); #endif #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #ifndef GL_INGR_blend_func_separate #define GL_INGR_blend_func_separate 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #endif #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #endif #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #endif #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #endif #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #endif #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #endif #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #endif #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #endif #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #endif #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #endif #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); #endif #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #endif #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); #endif #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); #endif #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #endif #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #endif #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #endif #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glResizeBuffersMESA (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); #endif #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); #endif #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #endif #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); #endif #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); #endif #ifndef GL_SGIX_subsample #define GL_SGIX_subsample 1 #endif #ifndef GL_SGIX_ycrcba #define GL_SGIX_ycrcba 1 #endif #ifndef GL_SGIX_ycrcb_subsample #define GL_SGIX_ycrcb_subsample 1 #endif #ifndef GL_SGIX_depth_pass_instrument #define GL_SGIX_depth_pass_instrument 1 #endif #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #endif #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #endif #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTbufferMask3DFX (GLuint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #endif #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); GLAPI void APIENTRY glSamplePatternEXT (GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #endif #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #endif #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #endif #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #endif #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #endif #ifndef GL_SGIS_texture_color_mask #define GL_SGIS_texture_color_mask 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #endif #ifndef GL_SGIX_igloo_interface #define GL_SGIX_igloo_interface 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); #endif #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #endif #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #endif #ifndef GL_NV_fence #define GL_NV_fence 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); GLAPI void APIENTRY glFinishFenceNV (GLuint); GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); #endif #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); #endif #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #endif #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); #endif #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #endif #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #endif #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #endif #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #endif #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #endif #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); #endif #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #endif #ifndef GL_SGIX_scalebias_hint #define GL_SGIX_scalebias_hint 1 #endif #ifndef GL_OML_interlace #define GL_OML_interlace 1 #endif #ifndef GL_OML_subsample #define GL_OML_subsample 1 #endif #ifndef GL_OML_resample #define GL_OML_resample 1 #endif #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #endif #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); #endif #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); GLAPI void APIENTRY glBeginFragmentShaderATI (void); GLAPI void APIENTRY glEndFragmentShaderATI (void); GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); #endif #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); #endif #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); #endif #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBeginVertexShaderEXT (void); GLAPI void APIENTRY glEndVertexShaderEXT (void); GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); #endif #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); #endif #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); #endif #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); #endif #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #endif #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #endif #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #endif #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); GLAPI void APIENTRY glEndOcclusionQueryNV (void); GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); #endif #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); #endif #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #endif #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #endif #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #endif #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #endif #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #endif #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #endif #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); #endif #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); GLAPI void APIENTRY glSetFenceAPPLE (GLuint); GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); #endif #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #endif #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); #endif #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #endif #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #endif #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); #endif #ifndef GL_ATI_pixel_format_float #define GL_ATI_pixel_format_float 1 /* This is really a WGL extension, but defines some associated GL enums. * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. */ #endif #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #endif #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #endif #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #endif #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 /* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #endif #ifndef GL_NV_half_float #define GL_NV_half_float 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); #endif #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); #endif #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glPrimitiveRestartNV (void); GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); #endif #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #endif #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #endif #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #endif #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); #endif #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); #endif #ifndef GL_OES_read_format #define GL_OES_read_format 1 #endif #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #endif #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #endif #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #endif #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #endif #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #endif #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #endif #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #endif #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #endif #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #endif #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #endif #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); #endif /* GL_GLEXT_PROTOTYPES */ typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); #endif #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); #endif #ifdef __cplusplus } #endif #endif #endif /* NO_SDL_GLEXT */ /*@}*/ PK $@h $SDL-devel/include/SDL/SDL_platform.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_platform.h * Try to get a standard set of platform defines */ #ifndef _SDL_platform_h #define _SDL_platform_h #if defined(_AIX) #undef __AIX__ #define __AIX__ 1 #endif #if defined(__BEOS__) #undef __BEOS__ #define __BEOS__ 1 #endif #if defined(__HAIKU__) #undef __HAIKU__ #define __HAIKU__ 1 #endif #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) #undef __BSDI__ #define __BSDI__ 1 #endif #if defined(_arch_dreamcast) #undef __DREAMCAST__ #define __DREAMCAST__ 1 #endif #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) #undef __FREEBSD__ #define __FREEBSD__ 1 #endif #if defined(__HAIKU__) #undef __HAIKU__ #define __HAIKU__ 1 #endif #if defined(hpux) || defined(__hpux) || defined(__hpux__) #undef __HPUX__ #define __HPUX__ 1 #endif #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) #undef __IRIX__ #define __IRIX__ 1 #endif #if defined(linux) || defined(__linux) || defined(__linux__) #undef __LINUX__ #define __LINUX__ 1 #endif #if defined(__APPLE__) #undef __MACOSX__ #define __MACOSX__ 1 #elif defined(macintosh) #undef __MACOS__ #define __MACOS__ 1 #endif #if defined(__NetBSD__) #undef __NETBSD__ #define __NETBSD__ 1 #endif #if defined(__OpenBSD__) #undef __OPENBSD__ #define __OPENBSD__ 1 #endif #if defined(__OS2__) #undef __OS2__ #define __OS2__ 1 #endif #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) #undef __OSF__ #define __OSF__ 1 #endif #if defined(__QNXNTO__) #undef __QNXNTO__ #define __QNXNTO__ 1 #endif #if defined(riscos) || defined(__riscos) || defined(__riscos__) #undef __RISCOS__ #define __RISCOS__ 1 #endif #if defined(__SVR4) #undef __SOLARIS__ #define __SOLARIS__ 1 #endif #if defined(WIN32) || defined(_WIN32) #undef __WIN32__ #define __WIN32__ 1 #endif #endif /* _SDL_platform_h */ PK $@ SDL-devel/include/SDL/SDL_quit.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_quit.h * Include file for SDL quit event handling */ #ifndef _SDL_quit_h #define _SDL_quit_h #include "SDL_stdinc.h" #include "SDL_error.h" /** @file SDL_quit.h * An SDL_QUITEVENT is generated when the user tries to close the application * window. If it is ignored or filtered out, the window will remain open. * If it is not ignored or filtered, it is queued normally and the window * is allowed to close. When the window is closed, screen updates will * complete, but have no effect. * * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) * and SIGTERM (system termination request), if handlers do not already * exist, that generate SDL_QUITEVENT events as well. There is no way * to determine the cause of an SDL_QUITEVENT, but setting a signal * handler in your application will override the default generation of * quit events for that signal. */ /** @file SDL_quit.h * There are no functions directly affecting the quit event */ #define SDL_QuitRequested() \ (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) #endif /* _SDL_quit_h */ PK $@)&^^!SDL-devel/include/SDL/SDL_rwops.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_rwops.h * This file provides a general interface for SDL to read and write * data sources. It can easily be extended to files, memory, etc. */ #ifndef _SDL_rwops_h #define _SDL_rwops_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** This is the read/write operation structure -- very basic */ typedef struct SDL_RWops { /** Seek to 'offset' relative to whence, one of stdio's whence values: * SEEK_SET, SEEK_CUR, SEEK_END * Returns the final offset in the data source. */ int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence); /** Read up to 'maxnum' objects each of size 'size' from the data * source to the area pointed at by 'ptr'. * Returns the number of objects read, or -1 if the read failed. */ int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); /** Write exactly 'num' objects each of size 'objsize' from the area * pointed at by 'ptr' to data source. * Returns 'num', or -1 if the write failed. */ int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num); /** Close and free an allocated SDL_FSops structure */ int (SDLCALL *close)(struct SDL_RWops *context); Uint32 type; union { #if defined(__WIN32__) && !defined(__SYMBIAN32__) struct { int append; void *h; struct { void *data; int size; int left; } buffer; } win32io; #endif #ifdef HAVE_STDIO_H struct { int autoclose; FILE *fp; } stdio; #endif struct { Uint8 *base; Uint8 *here; Uint8 *stop; } mem; struct { void *data1; } unknown; } hidden; } SDL_RWops; /** @name Functions to create SDL_RWops structures from various data sources */ /*@{*/ extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); #ifdef HAVE_STDIO_H extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); #endif extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); /*@}*/ /** @name Seek Reference Points */ /*@{*/ #define RW_SEEK_SET 0 /**< Seek from the beginning of data */ #define RW_SEEK_CUR 1 /**< Seek relative to current read point */ #define RW_SEEK_END 2 /**< Seek relative to the end of data */ /*@}*/ /** @name Macros to easily read and write from an SDL_RWops structure */ /*@{*/ #define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) #define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) #define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) #define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) #define SDL_RWclose(ctx) (ctx)->close(ctx) /*@}*/ /** @name Read an item of the specified endianness and return in native format */ /*@{*/ extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); /*@}*/ /** @name Write an item of native format to the specified endianness */ /*@{*/ extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); /*@}*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_rwops_h */ PK $@?Y@Y@"SDL-devel/include/SDL/SDL_stdinc.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_stdinc.h * This is a general header that includes C language support */ #ifndef _SDL_stdinc_h #define _SDL_stdinc_h #include "SDL_config.h" #ifdef HAVE_SYS_TYPES_H #include #endif #ifdef HAVE_STDIO_H #include #endif #if defined(STDC_HEADERS) # include # include # include #else # if defined(HAVE_STDLIB_H) # include # elif defined(HAVE_MALLOC_H) # include # endif # if defined(HAVE_STDDEF_H) # include # endif # if defined(HAVE_STDARG_H) # include # endif #endif #ifdef HAVE_STRING_H # if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) # include # endif # include #endif #ifdef HAVE_STRINGS_H # include #endif #if defined(HAVE_INTTYPES_H) # include #elif defined(HAVE_STDINT_H) # include #endif #ifdef HAVE_CTYPE_H # include #endif #if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) # include #endif /** The number of elements in an array */ #define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) #define SDL_TABLESIZE(table) SDL_arraysize(table) /* Use proper C++ casts when compiled as C++ to be compatible with the option -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above. */ #ifdef __cplusplus #define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) #define SDL_static_cast(type, expression) static_cast(expression) #else #define SDL_reinterpret_cast(type, expression) ((type)(expression)) #define SDL_static_cast(type, expression) ((type)(expression)) #endif /** @name Basic data types */ /*@{*/ typedef enum { SDL_FALSE = 0, SDL_TRUE = 1 } SDL_bool; typedef int8_t Sint8; typedef uint8_t Uint8; typedef int16_t Sint16; typedef uint16_t Uint16; typedef int32_t Sint32; typedef uint32_t Uint32; #ifdef SDL_HAS_64BIT_TYPE typedef int64_t Sint64; #ifndef SYMBIAN32_GCCE typedef uint64_t Uint64; #endif #else /* This is really just a hack to prevent the compiler from complaining */ typedef struct { Uint32 hi; Uint32 lo; } Uint64, Sint64; #endif /*@}*/ /** @name Make sure the types really have the right sizes */ /*@{*/ #define SDL_COMPILE_TIME_ASSERT(name, x) \ typedef int SDL_dummy_ ## name[(x) * 2 - 1] SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); /*@}*/ /** @name Enum Size Check * Check to make sure enums are the size of ints, for structure packing. * For both Watcom C/C++ and Borland C/C++ the compiler option that makes * enums having the size of an int must be enabled. * This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). */ /* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ #ifdef __MWERKS__ #pragma enumsalwaysint on #endif typedef enum { DUMMY_ENUM_VALUE } SDL_DUMMY_ENUM; #ifndef __NDS__ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); #endif /*@}*/ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif #ifdef HAVE_MALLOC #define SDL_malloc malloc #else extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); #endif #ifdef HAVE_CALLOC #define SDL_calloc calloc #else extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size); #endif #ifdef HAVE_REALLOC #define SDL_realloc realloc #else extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); #endif #ifdef HAVE_FREE #define SDL_free free #else extern DECLSPEC void SDLCALL SDL_free(void *mem); #endif #if defined(HAVE_ALLOCA) && !defined(alloca) # if defined(HAVE_ALLOCA_H) # include # elif defined(__GNUC__) # define alloca __builtin_alloca # elif defined(_MSC_VER) # include # define alloca _alloca # elif defined(__WATCOMC__) # include # elif defined(__BORLANDC__) # include # elif defined(__DMC__) # include # elif defined(__AIX__) #pragma alloca # elif defined(__MRC__) void *alloca (unsigned); # else char *alloca (); # endif #endif #ifdef HAVE_ALLOCA #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) #define SDL_stack_free(data) #else #define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) #define SDL_stack_free(data) SDL_free(data) #endif #ifdef HAVE_GETENV #define SDL_getenv getenv #else extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); #endif #ifdef HAVE_PUTENV #define SDL_putenv putenv #else extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); #endif #ifdef HAVE_QSORT #define SDL_qsort qsort #else extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare)(const void *, const void *)); #endif #ifdef HAVE_ABS #define SDL_abs abs #else #define SDL_abs(X) ((X) < 0 ? -(X) : (X)) #endif #define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) #define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) #ifdef HAVE_CTYPE_H #define SDL_isdigit(X) isdigit(X) #define SDL_isspace(X) isspace(X) #define SDL_toupper(X) toupper(X) #define SDL_tolower(X) tolower(X) #else #define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) #define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) #define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) #define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) #endif #ifdef HAVE_MEMSET #define SDL_memset memset #else extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); #endif #if defined(__GNUC__) && defined(i386) #define SDL_memset4(dst, val, len) \ do { \ int u0, u1, u2; \ __asm__ __volatile__ ( \ "cld\n\t" \ "rep ; stosl\n\t" \ : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \ : "memory" ); \ } while(0) #endif #ifndef SDL_memset4 #define SDL_memset4(dst, val, len) \ do { \ unsigned _count = (len); \ unsigned _n = (_count + 3) / 4; \ Uint32 *_p = SDL_static_cast(Uint32 *, dst); \ Uint32 _val = (val); \ if (len == 0) break; \ switch (_count % 4) { \ case 0: do { *_p++ = _val; \ case 3: *_p++ = _val; \ case 2: *_p++ = _val; \ case 1: *_p++ = _val; \ } while ( --_n ); \ } \ } while(0) #endif /* We can count on memcpy existing on Mac OS X and being well-tuned. */ #if defined(__MACH__) && defined(__APPLE__) #define SDL_memcpy(dst, src, len) memcpy(dst, src, len) #elif defined(__GNUC__) && defined(i386) #define SDL_memcpy(dst, src, len) \ do { \ int u0, u1, u2; \ __asm__ __volatile__ ( \ "cld\n\t" \ "rep ; movsl\n\t" \ "testb $2,%b4\n\t" \ "je 1f\n\t" \ "movsw\n" \ "1:\ttestb $1,%b4\n\t" \ "je 2f\n\t" \ "movsb\n" \ "2:" \ : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \ : "memory" ); \ } while(0) #endif #ifndef SDL_memcpy #ifdef HAVE_MEMCPY #define SDL_memcpy memcpy #elif defined(HAVE_BCOPY) #define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) #else extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); #endif #endif /* We can count on memcpy existing on Mac OS X and being well-tuned. */ #if defined(__MACH__) && defined(__APPLE__) #define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) #elif defined(__GNUC__) && defined(i386) #define SDL_memcpy4(dst, src, len) \ do { \ int ecx, edi, esi; \ __asm__ __volatile__ ( \ "cld\n\t" \ "rep ; movsl" \ : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \ : "memory" ); \ } while(0) #endif #ifndef SDL_memcpy4 #define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) #endif #if defined(__GNUC__) && defined(i386) #define SDL_revcpy(dst, src, len) \ do { \ int u0, u1, u2; \ char *dstp = SDL_static_cast(char *, dst); \ char *srcp = SDL_static_cast(char *, src); \ int n = (len); \ if ( n >= 4 ) { \ __asm__ __volatile__ ( \ "std\n\t" \ "rep ; movsl\n\t" \ "cld\n\t" \ : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ : "0" (n >> 2), \ "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ : "memory" ); \ } \ switch (n & 3) { \ case 3: dstp[2] = srcp[2]; \ case 2: dstp[1] = srcp[1]; \ case 1: dstp[0] = srcp[0]; \ break; \ default: \ break; \ } \ } while(0) #endif #ifndef SDL_revcpy extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); #endif #ifdef HAVE_MEMMOVE #define SDL_memmove memmove #elif defined(HAVE_BCOPY) #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) #else #define SDL_memmove(dst, src, len) \ do { \ if ( dst < src ) { \ SDL_memcpy(dst, src, len); \ } else { \ SDL_revcpy(dst, src, len); \ } \ } while(0) #endif #ifdef HAVE_MEMCMP #define SDL_memcmp memcmp #else extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); #endif #ifdef HAVE_STRLEN #define SDL_strlen strlen #else extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); #endif #ifdef HAVE_STRLCPY #define SDL_strlcpy strlcpy #else extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen); #endif #ifdef HAVE_STRLCAT #define SDL_strlcat strlcat #else extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen); #endif #ifdef HAVE_STRDUP #define SDL_strdup strdup #else extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); #endif #ifdef HAVE__STRREV #define SDL_strrev _strrev #else extern DECLSPEC char * SDLCALL SDL_strrev(char *string); #endif #ifdef HAVE__STRUPR #define SDL_strupr _strupr #else extern DECLSPEC char * SDLCALL SDL_strupr(char *string); #endif #ifdef HAVE__STRLWR #define SDL_strlwr _strlwr #else extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); #endif #ifdef HAVE_STRCHR #define SDL_strchr strchr #elif defined(HAVE_INDEX) #define SDL_strchr index #else extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); #endif #ifdef HAVE_STRRCHR #define SDL_strrchr strrchr #elif defined(HAVE_RINDEX) #define SDL_strrchr rindex #else extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); #endif #ifdef HAVE_STRSTR #define SDL_strstr strstr #else extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); #endif #ifdef HAVE_ITOA #define SDL_itoa itoa #else #define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) #endif #ifdef HAVE__LTOA #define SDL_ltoa _ltoa #else extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); #endif #ifdef HAVE__UITOA #define SDL_uitoa _uitoa #else #define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) #endif #ifdef HAVE__ULTOA #define SDL_ultoa _ultoa #else extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); #endif #ifdef HAVE_STRTOL #define SDL_strtol strtol #else extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); #endif #ifdef HAVE_STRTOUL #define SDL_strtoul strtoul #else extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base); #endif #ifdef SDL_HAS_64BIT_TYPE #ifdef HAVE__I64TOA #define SDL_lltoa _i64toa #else extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); #endif #ifdef HAVE__UI64TOA #define SDL_ulltoa _ui64toa #else extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); #endif #ifdef HAVE_STRTOLL #define SDL_strtoll strtoll #else extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); #endif #ifdef HAVE_STRTOULL #define SDL_strtoull strtoull #else extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base); #endif #endif /* SDL_HAS_64BIT_TYPE */ #ifdef HAVE_STRTOD #define SDL_strtod strtod #else extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); #endif #ifdef HAVE_ATOI #define SDL_atoi atoi #else #define SDL_atoi(X) SDL_strtol(X, NULL, 0) #endif #ifdef HAVE_ATOF #define SDL_atof atof #else #define SDL_atof(X) SDL_strtod(X, NULL) #endif #ifdef HAVE_STRCMP #define SDL_strcmp strcmp #else extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); #endif #ifdef HAVE_STRNCMP #define SDL_strncmp strncmp #else extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); #endif #ifdef HAVE_STRCASECMP #define SDL_strcasecmp strcasecmp #elif defined(HAVE__STRICMP) #define SDL_strcasecmp _stricmp #else extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); #endif #ifdef HAVE_STRNCASECMP #define SDL_strncasecmp strncasecmp #elif defined(HAVE__STRNICMP) #define SDL_strncasecmp _strnicmp #else extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); #endif #ifdef HAVE_SSCANF #define SDL_sscanf sscanf #else extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); #endif #ifdef HAVE_SNPRINTF #define SDL_snprintf snprintf #else extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); #endif #ifdef HAVE_VSNPRINTF #define SDL_vsnprintf vsnprintf #else extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); #endif /** @name SDL_ICONV Error Codes * The SDL implementation of iconv() returns these error codes */ /*@{*/ #define SDL_ICONV_ERROR (size_t)-1 #define SDL_ICONV_E2BIG (size_t)-2 #define SDL_ICONV_EILSEQ (size_t)-3 #define SDL_ICONV_EINVAL (size_t)-4 /*@}*/ #if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) #define SDL_iconv_t iconv_t #define SDL_iconv_open iconv_open #define SDL_iconv_close iconv_close #else typedef struct _SDL_iconv_t *SDL_iconv_t; extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); #endif extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); /** This function converts a string between encodings in one pass, returning a * string that must be freed with SDL_free() or NULL on error. */ extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); #define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) #define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) #define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_stdinc_h */ PK $@d!SDL-devel/include/SDL/SDL_syswm.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_syswm.h * Include file for SDL custom system window manager hooks */ #ifndef _SDL_syswm_h #define _SDL_syswm_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_version.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** @file SDL_syswm.h * Your application has access to a special type of event 'SDL_SYSWMEVENT', * which contains window-manager specific information and arrives whenever * an unhandled window event occurs. This event is ignored by default, but * you can enable it with SDL_EventState() */ #ifdef SDL_PROTOTYPES_ONLY struct SDL_SysWMinfo; typedef struct SDL_SysWMinfo SDL_SysWMinfo; #else /* This is the structure for custom window manager events */ #if defined(SDL_VIDEO_DRIVER_X11) #if defined(__APPLE__) && defined(__MACH__) /* conflicts with Quickdraw.h */ #define Cursor X11Cursor #endif #include #include #if defined(__APPLE__) && defined(__MACH__) /* matches the re-define above */ #undef Cursor #endif /** These are the various supported subsystems under UNIX */ typedef enum { SDL_SYSWM_X11 } SDL_SYSWM_TYPE; /** The UNIX custom event structure */ struct SDL_SysWMmsg { SDL_version version; SDL_SYSWM_TYPE subsystem; union { XEvent xevent; } event; }; /** The UNIX custom window manager information structure. * When this structure is returned, it holds information about which * low level system it is using, and will be one of SDL_SYSWM_TYPE. */ typedef struct SDL_SysWMinfo { SDL_version version; SDL_SYSWM_TYPE subsystem; union { struct { Display *display; /**< The X11 display */ Window window; /**< The X11 display window */ /** These locking functions should be called around * any X11 functions using the display variable, * but not the gfxdisplay variable. * They lock the event thread, so should not be * called around event functions or from event filters. */ /*@{*/ void (*lock_func)(void); void (*unlock_func)(void); /*@}*/ /** @name Introduced in SDL 1.0.2 */ /*@{*/ Window fswindow; /**< The X11 fullscreen window */ Window wmwindow; /**< The X11 managed input window */ /*@}*/ /** @name Introduced in SDL 1.2.12 */ /*@{*/ Display *gfxdisplay; /**< The X11 display to which rendering is done */ /*@}*/ } x11; } info; } SDL_SysWMinfo; #elif defined(SDL_VIDEO_DRIVER_NANOX) #include /** The generic custom event structure */ struct SDL_SysWMmsg { SDL_version version; int data; }; /** The windows custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version ; GR_WINDOW_ID window ; /* The display window */ } SDL_SysWMinfo; #elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) #define WIN32_LEAN_AND_MEAN #include /** The windows custom event structure */ struct SDL_SysWMmsg { SDL_version version; HWND hwnd; /**< The window for the message */ UINT msg; /**< The type of message */ WPARAM wParam; /**< WORD message parameter */ LPARAM lParam; /**< LONG message parameter */ }; /** The windows custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version; HWND window; /**< The Win32 display window */ HGLRC hglrc; /**< The OpenGL context, if any */ } SDL_SysWMinfo; #elif defined(SDL_VIDEO_DRIVER_RISCOS) /** RISC OS custom event structure */ struct SDL_SysWMmsg { SDL_version version; int eventCode; /**< The window for the message */ int pollBlock[64]; }; /** The RISC OS custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version; int wimpVersion; /**< Wimp version running under */ int taskHandle; /**< The RISC OS task handle */ int window; /**< The RISC OS display window */ } SDL_SysWMinfo; #elif defined(SDL_VIDEO_DRIVER_PHOTON) #include #include /** The QNX custom event structure */ struct SDL_SysWMmsg { SDL_version version; int data; }; /** The QNX custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version; int data; } SDL_SysWMinfo; #else /** The generic custom event structure */ struct SDL_SysWMmsg { SDL_version version; int data; }; /** The generic custom window manager information structure */ typedef struct SDL_SysWMinfo { SDL_version version; int data; } SDL_SysWMinfo; #endif /* video driver type */ #endif /* SDL_PROTOTYPES_ONLY */ /* Function prototypes */ /** * This function gives you custom hooks into the window manager information. * It fills the structure pointed to by 'info' with custom information and * returns 0 if the function is not implemented, 1 if the function is * implemented and no error occurred, and -1 if the version member of * the 'info' structure is not filled in or not supported. * * You typically use this function like this: * @code * SDL_SysWMinfo info; * SDL_VERSION(&info.version); * if ( SDL_GetWMInfo(&info) ) { ... } * @endcode */ extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_syswm_h */ PK $@VUݒ"SDL-devel/include/SDL/SDL_thread.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_thread_h #define _SDL_thread_h /** @file SDL_thread.h * Header for the SDL thread management routines * * @note These are independent of the other SDL routines. */ #include "SDL_stdinc.h" #include "SDL_error.h" /* Thread synchronization primitives */ #include "SDL_mutex.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** The SDL thread structure, defined in SDL_thread.c */ struct SDL_Thread; typedef struct SDL_Thread SDL_Thread; /** Create a thread */ #if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) /** * We compile SDL into a DLL on OS/2. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() * API. There is a problem with this, that only the RTL of the SDL.DLL will * be initialized for those threads, and not the RTL of the calling application! * To solve this, we make a little hack here. * We'll always use the caller's _beginthread() and _endthread() APIs to * start a new thread. This way, if it's the SDL.DLL which uses this API, * then the RTL of SDL.DLL will be used to create the new thread, and if it's * the application, then the RTL of the application will be used. * So, in short: * Always use the _beginthread() and _endthread() of the calling runtime library! */ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD #ifndef _WIN32_WCE #include /* This has _beginthread() and _endthread() defined! */ #endif #ifdef __OS2__ typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); typedef void (*pfnSDL_CurrentEndThread)(void); #else typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall *func)(void *), void *arg, unsigned, unsigned *threadID); typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); #endif extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); #ifdef __OS2__ #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) #elif defined(_WIN32_WCE) #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) #else #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) #endif #else extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); #endif /** Get the 32-bit thread identifier for the current thread */ extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); /** Get the 32-bit thread identifier for the specified thread, * equivalent to SDL_ThreadID() if the specified thread is NULL. */ extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); /** Wait for a thread to finish. * The return code for the thread function is placed in the area * pointed to by 'status', if 'status' is not NULL. */ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); /** Forcefully kill a thread without worrying about its state */ extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_thread_h */ PK $@˴ׯ!SDL-devel/include/SDL/SDL_timer.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_timer_h #define _SDL_timer_h /** @file SDL_timer.h * Header for the SDL time management routines */ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** This is the OS scheduler timeslice, in milliseconds */ #define SDL_TIMESLICE 10 /** This is the maximum resolution of the SDL timer on all platforms */ #define TIMER_RESOLUTION 10 /**< Experimentally determined */ /** * Get the number of milliseconds since the SDL library initialization. * Note that this value wraps if the program runs for more than ~49 days. */ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); /** Wait a specified number of milliseconds before returning */ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); /** Function prototype for the timer callback function */ typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); /** * Set a callback to run after the specified number of milliseconds has * elapsed. The callback function is passed the current timer interval * and returns the next timer interval. If the returned value is the * same as the one passed in, the periodic alarm continues, otherwise a * new alarm is scheduled. If the callback returns 0, the periodic alarm * is cancelled. * * To cancel a currently running timer, call SDL_SetTimer(0, NULL); * * The timer callback function may run in a different thread than your * main code, and so shouldn't call any functions from within itself. * * The maximum resolution of this timer is 10 ms, which means that if * you request a 16 ms timer, your callback will run approximately 20 ms * later on an unloaded system. If you wanted to set a flag signaling * a frame update at 30 frames per second (every 33 ms), you might set a * timer for 30 ms: * @code SDL_SetTimer((33/10)*10, flag_update); @endcode * * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). * * Under UNIX, you should not use raise or use SIGALRM and this function * in the same program, as it is implemented using setitimer(). You also * should not use this function in multi-threaded applications as signals * to multi-threaded apps have undefined behavior in some implementations. * * This function returns 0 if successful, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); /** @name New timer API * New timer API, supports multiple timers * Written by Stephane Peter */ /*@{*/ /** * Function prototype for the new timer callback function. * The callback function is passed the current timer interval and returns * the next timer interval. If the returned value is the same as the one * passed in, the periodic alarm continues, otherwise a new alarm is * scheduled. If the callback returns 0, the periodic alarm is cancelled. */ typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); /** Definition of the timer ID type */ typedef struct _SDL_TimerID *SDL_TimerID; /** Add a new timer to the pool of timers already running. * Returns a timer ID, or NULL when an error occurs. */ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); /** * Remove one of the multiple timers knowing its ID. * Returns a boolean value indicating success. */ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); /*@}*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_timer_h */ PK %@`))SDL-devel/include/SDL/SDL_ttf.h/* SDL_ttf: A companion library to SDL for working with TrueType (tm) fonts Copyright (C) 2001-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* This library is a wrapper around the excellent FreeType 2.0 library, available at: http://www.freetype.org/ */ #ifndef _SDL_TTF_H #define _SDL_TTF_H #include "SDL.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define SDL_TTF_MAJOR_VERSION 2 #define SDL_TTF_MINOR_VERSION 0 #define SDL_TTF_PATCHLEVEL 11 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_ttf library. */ #define SDL_TTF_VERSION(X) \ { \ (X)->major = SDL_TTF_MAJOR_VERSION; \ (X)->minor = SDL_TTF_MINOR_VERSION; \ (X)->patch = SDL_TTF_PATCHLEVEL; \ } /* Backwards compatibility */ #define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION #define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION #define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL #define TTF_VERSION(X) SDL_TTF_VERSION(X) /* This function gets the version of the dynamically linked SDL_ttf library. it should NOT be used to fill a version structure, instead you should use the SDL_TTF_VERSION() macro. */ extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void); /* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */ #define UNICODE_BOM_NATIVE 0xFEFF #define UNICODE_BOM_SWAPPED 0xFFFE /* This function tells the library whether UNICODE text is generally byteswapped. A UNICODE BOM character in a string will override this setting for the remainder of that string. */ extern DECLSPEC void SDLCALL TTF_ByteSwappedUNICODE(int swapped); /* The internal structure containing font information */ typedef struct _TTF_Font TTF_Font; /* Initialize the TTF engine - returns 0 if successful, -1 on error */ extern DECLSPEC int SDLCALL TTF_Init(void); /* Open a font file and create a font of the specified point size. * Some .fon fonts will have several sizes embedded in the file, so the * point size becomes the index of choosing which size. If the value * is too high, the last indexed size will be the default. */ extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize); extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index); extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize); extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index); /* Set and retrieve the font style */ #define TTF_STYLE_NORMAL 0x00 #define TTF_STYLE_BOLD 0x01 #define TTF_STYLE_ITALIC 0x02 #define TTF_STYLE_UNDERLINE 0x04 #define TTF_STYLE_STRIKETHROUGH 0x08 extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font *font); extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font *font, int style); extern DECLSPEC int SDLCALL TTF_GetFontOutline(const TTF_Font *font); extern DECLSPEC void SDLCALL TTF_SetFontOutline(TTF_Font *font, int outline); /* Set and retrieve FreeType hinter settings */ #define TTF_HINTING_NORMAL 0 #define TTF_HINTING_LIGHT 1 #define TTF_HINTING_MONO 2 #define TTF_HINTING_NONE 3 extern DECLSPEC int SDLCALL TTF_GetFontHinting(const TTF_Font *font); extern DECLSPEC void SDLCALL TTF_SetFontHinting(TTF_Font *font, int hinting); /* Get the total height of the font - usually equal to point size */ extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font *font); /* Get the offset from the baseline to the top of the font This is a positive value, relative to the baseline. */ extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font *font); /* Get the offset from the baseline to the bottom of the font This is a negative value, relative to the baseline. */ extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font *font); /* Get the recommended spacing between lines of text for this font */ extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font *font); /* Get/Set whether or not kerning is allowed for this font */ extern DECLSPEC int SDLCALL TTF_GetFontKerning(const TTF_Font *font); extern DECLSPEC void SDLCALL TTF_SetFontKerning(TTF_Font *font, int allowed); /* Get the number of faces of the font */ extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font *font); /* Get the font face attributes, if any */ extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font *font); extern DECLSPEC char * SDLCALL TTF_FontFaceFamilyName(const TTF_Font *font); extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font); /* Check wether a glyph is provided by the font or not */ extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(const TTF_Font *font, Uint16 ch); /* Get the metrics (dimensions) of a glyph To understand what these metrics mean, here is a useful link: http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html */ extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch, int *minx, int *maxx, int *miny, int *maxy, int *advance); /* Get the dimensions of a rendered string of text */ extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h); extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h); extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h); /* Create an 8-bit palettized surface and render the given text at fast quality with the given font and color. The 0 pixel is the colorkey, giving a transparent background, and the 1 pixel is set to the text color. This function returns the new surface, or NULL if there was an error. */ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font, const char *text, SDL_Color fg); extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font, const char *text, SDL_Color fg); extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, const Uint16 *text, SDL_Color fg); /* Create an 8-bit palettized surface and render the given glyph at fast quality with the given font and color. The 0 pixel is the colorkey, giving a transparent background, and the 1 pixel is set to the text color. The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error. */ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font, Uint16 ch, SDL_Color fg); /* Create an 8-bit palettized surface and render the given text at high quality with the given font and colors. The 0 pixel is background, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error. */ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded(TTF_Font *font, const char *text, SDL_Color fg, SDL_Color bg); extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded(TTF_Font *font, const char *text, SDL_Color fg, SDL_Color bg); extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, const Uint16 *text, SDL_Color fg, SDL_Color bg); /* Create an 8-bit palettized surface and render the given glyph at high quality with the given font and colors. The 0 pixel is background, while other pixels have varying degrees of the foreground color. The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error. */ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font, Uint16 ch, SDL_Color fg, SDL_Color bg); /* Create a 32-bit ARGB surface and render the given text at high quality, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error. */ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font, const char *text, SDL_Color fg); extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font, const char *text, SDL_Color fg); extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font, const Uint16 *text, SDL_Color fg); /* Create a 32-bit ARGB surface and render the given glyph at high quality, using alpha blending to dither the font with the given color. The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error. */ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font, Uint16 ch, SDL_Color fg); /* For compatibility with previous versions, here are the old functions */ #define TTF_RenderText(font, text, fg, bg) \ TTF_RenderText_Shaded(font, text, fg, bg) #define TTF_RenderUTF8(font, text, fg, bg) \ TTF_RenderUTF8_Shaded(font, text, fg, bg) #define TTF_RenderUNICODE(font, text, fg, bg) \ TTF_RenderUNICODE_Shaded(font, text, fg, bg) /* Close an opened font file */ extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font); /* De-initialize the TTF engine */ extern DECLSPEC void SDLCALL TTF_Quit(void); /* Check if the TTF engine is initialized */ extern DECLSPEC int SDLCALL TTF_WasInit(void); /* Get the kerning size of two glyphs */ extern DECLSPEC int TTF_GetFontKerningSize(TTF_Font *font, int prev_index, int index); /* We'll use SDL for reporting errors */ #define TTF_SetError SDL_SetError #define TTF_GetError SDL_GetError /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_TTF_H */ PK $@XA!SDL-devel/include/SDL/SDL_types.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_types.h * @deprecated Use SDL_stdinc.h instead. */ /* DEPRECATED */ #include "SDL_stdinc.h" PK $@uV[M M #SDL-devel/include/SDL/SDL_version.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_version.h * This header defines the current SDL version */ #ifndef _SDL_version_h #define _SDL_version_h #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** @name Version Number * Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ /*@{*/ #define SDL_MAJOR_VERSION 1 #define SDL_MINOR_VERSION 2 #define SDL_PATCHLEVEL 15 /*@}*/ typedef struct SDL_version { Uint8 major; Uint8 minor; Uint8 patch; } SDL_version; /** * This macro can be used to fill a version structure with the compile-time * version of the SDL library. */ #define SDL_VERSION(X) \ { \ (X)->major = SDL_MAJOR_VERSION; \ (X)->minor = SDL_MINOR_VERSION; \ (X)->patch = SDL_PATCHLEVEL; \ } /** This macro turns the version numbers into a numeric value: * (1,2,3) -> (1203) * This assumes that there will never be more than 100 patchlevels */ #define SDL_VERSIONNUM(X, Y, Z) \ ((X)*1000 + (Y)*100 + (Z)) /** This is the version number macro for the current SDL version */ #define SDL_COMPILEDVERSION \ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) /** This macro will evaluate to true if compiled with SDL at least X.Y.Z */ #define SDL_VERSION_ATLEAST(X, Y, Z) \ (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) /** This function gets the version of the dynamically linked SDL library. * it should NOT be used to fill a version structure, instead you should * use the SDL_Version() macro. */ extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_version_h */ PK $@!SDL-devel/include/SDL/SDL_video.h/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_video.h * Header file for access to the SDL raw framebuffer window */ #ifndef _SDL_video_h #define _SDL_video_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_rwops.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** @name Transparency definitions * These define alpha as the opacity of a surface */ /*@{*/ #define SDL_ALPHA_OPAQUE 255 #define SDL_ALPHA_TRANSPARENT 0 /*@}*/ /** @name Useful data types */ /*@{*/ typedef struct SDL_Rect { Sint16 x, y; Uint16 w, h; } SDL_Rect; typedef struct SDL_Color { Uint8 r; Uint8 g; Uint8 b; Uint8 unused; } SDL_Color; #define SDL_Colour SDL_Color typedef struct SDL_Palette { int ncolors; SDL_Color *colors; } SDL_Palette; /*@}*/ /** Everything in the pixel format structure is read-only */ typedef struct SDL_PixelFormat { SDL_Palette *palette; Uint8 BitsPerPixel; Uint8 BytesPerPixel; Uint8 Rloss; Uint8 Gloss; Uint8 Bloss; Uint8 Aloss; Uint8 Rshift; Uint8 Gshift; Uint8 Bshift; Uint8 Ashift; Uint32 Rmask; Uint32 Gmask; Uint32 Bmask; Uint32 Amask; /** RGB color key information */ Uint32 colorkey; /** Alpha value information (per-surface alpha) */ Uint8 alpha; } SDL_PixelFormat; /** This structure should be treated as read-only, except for 'pixels', * which, if not NULL, contains the raw pixel data for the surface. */ typedef struct SDL_Surface { Uint32 flags; /**< Read-only */ SDL_PixelFormat *format; /**< Read-only */ int w, h; /**< Read-only */ Uint16 pitch; /**< Read-only */ void *pixels; /**< Read-write */ int offset; /**< Private */ /** Hardware-specific surface info */ struct private_hwdata *hwdata; /** clipping information */ SDL_Rect clip_rect; /**< Read-only */ Uint32 unused1; /**< for binary compatibility */ /** Allow recursive locks */ Uint32 locked; /**< Private */ /** info for fast blit mapping to other surfaces */ struct SDL_BlitMap *map; /**< Private */ /** format version, bumped at every change to invalidate blit maps */ unsigned int format_version; /**< Private */ /** Reference count -- used when freeing surface */ int refcount; /**< Read-mostly */ } SDL_Surface; /** @name SDL_Surface Flags * These are the currently supported flags for the SDL_surface */ /*@{*/ /** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ /*@{*/ #define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ #define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ /*@}*/ /** Available for SDL_SetVideoMode() */ /*@{*/ #define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ #define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ #define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ #define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ #define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ #define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ /*@}*/ /** Used internally (read-only) */ /*@{*/ #define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ #define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ #define SDL_RLEACCELOK 0x00002000 /**< Private flag */ #define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ #define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ #define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ /*@}*/ /*@}*/ /** Evaluates to true if the surface needs to be locked before access */ #define SDL_MUSTLOCK(surface) \ (surface->offset || \ ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) /** typedef for private surface blitting functions */ typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, struct SDL_Surface *dst, SDL_Rect *dstrect); /** Useful for determining the video hardware capabilities */ typedef struct SDL_VideoInfo { Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */ Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */ Uint32 UnusedBits1 :6; Uint32 UnusedBits2 :1; Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */ Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */ Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */ Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */ Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */ Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */ Uint32 blit_fill :1; /**< Flag: Accelerated color fill */ Uint32 UnusedBits3 :16; Uint32 video_mem; /**< The total amount of video memory (in K) */ SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */ int current_w; /**< Value: The current video mode width */ int current_h; /**< Value: The current video mode height */ } SDL_VideoInfo; /** @name Overlay Formats * The most common video overlay formats. * For an explanation of these pixel formats, see: * http://www.webartz.com/fourcc/indexyuv.htm * * For information on the relationship between color spaces, see: * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html */ /*@{*/ #define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ #define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ /*@}*/ /** The YUV hardware video overlay */ typedef struct SDL_Overlay { Uint32 format; /**< Read-only */ int w, h; /**< Read-only */ int planes; /**< Read-only */ Uint16 *pitches; /**< Read-only */ Uint8 **pixels; /**< Read-write */ /** @name Hardware-specific surface info */ /*@{*/ struct private_yuvhwfuncs *hwfuncs; struct private_yuvhwdata *hwdata; /*@{*/ /** @name Special flags */ /*@{*/ Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */ Uint32 UnusedBits :31; /*@}*/ } SDL_Overlay; /** Public enumeration for setting the OpenGL window attributes. */ typedef enum { SDL_GL_RED_SIZE, SDL_GL_GREEN_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_DEPTH_SIZE, SDL_GL_STENCIL_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_STEREO, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_ACCELERATED_VISUAL, SDL_GL_SWAP_CONTROL } SDL_GLattr; /** @name flags for SDL_SetPalette() */ /*@{*/ #define SDL_LOGPAL 0x01 #define SDL_PHYSPAL 0x02 /*@}*/ /* Function prototypes */ /** * @name Video Init and Quit * These functions are used internally, and should not be used unless you * have a specific need to specify the video driver you want to use. * You should normally use SDL_Init() or SDL_InitSubSystem(). */ /*@{*/ /** * Initializes the video subsystem. Sets up a connection * to the window manager, etc, and determines the current video mode and * pixel format, but does not initialize a window or graphics mode. * Note that event handling is activated by this routine. * * If you use both sound and video in your application, you need to call * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, * you won't be able to set full-screen display modes. */ extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); extern DECLSPEC void SDLCALL SDL_VideoQuit(void); /*@}*/ /** * This function fills the given character buffer with the name of the * video driver, and returns a pointer to it if the video driver has * been initialized. It returns NULL if no driver has been initialized. */ extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); /** * This function returns a pointer to the current display surface. * If SDL is doing format conversion on the display surface, this * function returns the publicly visible surface, not the real video * surface. */ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); /** * This function returns a read-only pointer to information about the * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' * member of the returned structure will contain the pixel format of the * "best" video mode. */ extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); /** * Check to see if a particular video mode is supported. * It returns 0 if the requested mode is not supported under any bit depth, * or returns the bits-per-pixel of the closest available mode with the * given width and height. If this bits-per-pixel is different from the * one used when setting the video mode, SDL_SetVideoMode() will succeed, * but will emulate the requested bits-per-pixel with a shadow surface. * * The arguments to SDL_VideoModeOK() are the same ones you would pass to * SDL_SetVideoMode() */ extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); /** * Return a pointer to an array of available screen dimensions for the * given format and video flags, sorted largest to smallest. Returns * NULL if there are no dimensions available for a particular format, * or (SDL_Rect **)-1 if any dimension is okay for the given format. * * If 'format' is NULL, the mode list will be for the format given * by SDL_GetVideoInfo()->vfmt */ extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); /** * Set up a video mode with the specified width, height and bits-per-pixel. * * If 'bpp' is 0, it is treated as the current display bits per pixel. * * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the * requested bits-per-pixel, but will return whatever video pixel format is * available. The default is to emulate the requested pixel format if it * is not natively available. * * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in * video memory, if possible, and you may have to call SDL_LockSurface() * in order to access the raw framebuffer. Otherwise, the video surface * will be created in system memory. * * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle * updates asynchronously, but you must always lock before accessing pixels. * SDL will wait for updates to complete before returning from the lock. * * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee * that the colors set by SDL_SetColors() will be the colors you get. * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all * of the colors exactly the way they are requested, and you should look * at the video surface structure to determine the actual palette. * If SDL cannot guarantee that the colors you request can be set, * i.e. if the colormap is shared, then the video surface may be created * under emulation in system memory, overriding the SDL_HWSURFACE flag. * * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set * a fullscreen video mode. The default is to create a windowed mode * if the current graphics system has a window manager. * If the SDL library is able to set a fullscreen video mode, this flag * will be set in the surface that is returned. * * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up * two surfaces in video memory and swap between them when you call * SDL_Flip(). This is usually slower than the normal single-buffering * scheme, but prevents "tearing" artifacts caused by modifying video * memory while the monitor is refreshing. It should only be used by * applications that redraw the entire screen on every update. * * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the * window manager, if any, to resize the window at runtime. When this * occurs, SDL will send a SDL_VIDEORESIZE event to you application, * and you must respond to the event by re-calling SDL_SetVideoMode() * with the requested size (or another size that suits the application). * * If SDL_NOFRAME is set in 'flags', the SDL library will create a window * without any title bar or frame decoration. Fullscreen video modes have * this flag set automatically. * * This function returns the video framebuffer surface, or NULL if it fails. * * If you rely on functionality provided by certain video flags, check the * flags of the returned surface to make sure that functionality is available. * SDL will fall back to reduced functionality if the exact flags you wanted * are not available. */ extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags); /** @name SDL_Update Functions * These functions should not be called while 'screen' is locked. */ /*@{*/ /** * Makes sure the given list of rectangles is updated on the given screen. */ extern DECLSPEC void SDLCALL SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects); /** * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire * screen. */ extern DECLSPEC void SDLCALL SDL_UpdateRect (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); /*@}*/ /** * On hardware that supports double-buffering, this function sets up a flip * and returns. The hardware will wait for vertical retrace, and then swap * video buffers before the next video surface blit or lock will return. * On hardware that doesn not support double-buffering, this is equivalent * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when * setting the video mode for this function to perform hardware flipping. * This function returns 0 if successful, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); /** * Set the gamma correction for each of the color channels. * The gamma values range (approximately) between 0.1 and 10.0 * * If this function isn't supported directly by the hardware, it will * be emulated using gamma ramps, if available. If successful, this * function returns 0, otherwise it returns -1. */ extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); /** * Set the gamma translation table for the red, green, and blue channels * of the video hardware. Each table is an array of 256 16-bit quantities, * representing a mapping between the input and output for that channel. * The input is the index into the array, and the output is the 16-bit * gamma value at that index, scaled to the output color precision. * * You may pass NULL for any of the channels to leave it unchanged. * If the call succeeds, it will return 0. If the display driver or * hardware does not support gamma translation, or otherwise fails, * this function will return -1. */ extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); /** * Retrieve the current values of the gamma translation tables. * * You must pass in valid pointers to arrays of 256 16-bit quantities. * Any of the pointers may be NULL to ignore that channel. * If the call succeeds, it will return 0. If the display driver or * hardware does not support gamma translation, or otherwise fails, * this function will return -1. */ extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); /** * Sets a portion of the colormap for the given 8-bit surface. If 'surface' * is not a palettized surface, this function does nothing, returning 0. * If all of the colors were set as passed to SDL_SetColors(), it will * return 1. If not all the color entries were set exactly as given, * it will return 0, and you should look at the surface palette to * determine the actual color palette. * * When 'surface' is the surface associated with the current display, the * display colormap will be updated with the requested colors. If * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() * will always return 1, and the palette is guaranteed to be set the way * you desire, even if the window colormap has to be warped or run under * emulation. */ extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors); /** * Sets a portion of the colormap for a given 8-bit surface. * 'flags' is one or both of: * SDL_LOGPAL -- set logical palette, which controls how blits are mapped * to/from the surface, * SDL_PHYSPAL -- set physical palette, which controls how pixels look on * the screen * Only screens have physical palettes. Separate change of physical/logical * palettes is only possible if the screen has SDL_HWPALETTE set. * * The return value is 1 if all colours could be set as requested, and 0 * otherwise. * * SDL_SetColors() is equivalent to calling this function with * flags = (SDL_LOGPAL|SDL_PHYSPAL). */ extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors); /** * Maps an RGB triple to an opaque pixel value for a given pixel format */ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB (const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, const Uint8 b); /** * Maps an RGBA quadruple to a pixel value for a given pixel format */ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA (const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); /** * Maps a pixel value into the RGB components for a given pixel format */ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * const fmt, Uint8 *r, Uint8 *g, Uint8 *b); /** * Maps a pixel value into the RGBA components for a given pixel format */ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * const fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); /** @sa SDL_CreateRGBSurface */ #define SDL_AllocSurface SDL_CreateRGBSurface /** * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. * If the depth is greater than 8 bits, the pixel format is set using the * flags '[RGB]mask'. * If the function runs out of memory, it will return NULL. * * The 'flags' tell what kind of surface to create. * SDL_SWSURFACE means that the surface should be created in system memory. * SDL_HWSURFACE means that the surface should be created in video memory, * with the same format as the display surface. This is useful for surfaces * that will not change much, to take advantage of hardware acceleration * when being blitted to the display surface. * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with * this surface, but you must always lock it before accessing the pixels. * SDL will wait for current blits to finish before returning from the lock. * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. * If the hardware supports acceleration of colorkey blits between * two surfaces in video memory, SDL will try to place the surface in * video memory. If this isn't possible or if there is no hardware * acceleration available, the surface will be placed in system memory. * SDL_SRCALPHA means that the surface will be used for alpha blits and * if the hardware supports hardware acceleration of alpha blits between * two surfaces in video memory, to place the surface in video memory * if possible, otherwise it will be placed in system memory. * If the surface is created in video memory, blits will be _much_ faster, * but the surface format must be identical to the video surface format, * and the only way to access the pixels member of the surface is to use * the SDL_LockSurface() and SDL_UnlockSurface() calls. * If the requested surface actually resides in video memory, SDL_HWSURFACE * will be set in the flags member of the returned surface. If for some * reason the surface could not be placed in video memory, it will not have * the SDL_HWSURFACE flag set, and will be created in system memory instead. */ extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); /** @sa SDL_CreateRGBSurface */ extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); /** * SDL_LockSurface() sets up a surface for directly accessing the pixels. * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write * to and read from 'surface->pixels', using the pixel format stored in * 'surface->format'. Once you are done accessing the surface, you should * use SDL_UnlockSurface() to release it. * * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates * to 0, then you can read and write to the surface at any time, and the * pixel format of the surface will not change. In particular, if the * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you * will not need to lock the display surface before accessing it. * * No operating system or library calls should be made between lock/unlock * pairs, as critical system locks may be held during this time. * * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. */ extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); /** * Load a surface from a seekable SDL data source (memory or file.) * If 'freesrc' is non-zero, the source will be closed after being read. * Returns the new surface, or NULL if there was an error. * The new surface should be freed with SDL_FreeSurface(). */ extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); /** Convenience macro -- load a surface from a file */ #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) /** * Save a surface to a seekable SDL data source (memory or file.) * If 'freedst' is non-zero, the source will be closed after being written. * Returns 0 if successful or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW (SDL_Surface *surface, SDL_RWops *dst, int freedst); /** Convenience macro -- save a surface to a file */ #define SDL_SaveBMP(surface, file) \ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) /** * Sets the color key (transparent pixel) in a blittable surface. * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), * 'key' will be the transparent pixel in the source image of a blit. * SDL_RLEACCEL requests RLE acceleration for the surface if present, * and removes RLE acceleration if absent. * If 'flag' is 0, this function clears any current color key. * This function returns 0, or -1 if there was an error. */ extern DECLSPEC int SDLCALL SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key); /** * This function sets the alpha value for the entire surface, as opposed to * using the alpha component of each pixel. This value measures the range * of transparency of the surface, 0 being completely transparent to 255 * being completely opaque. An 'alpha' value of 255 causes blits to be * opaque, the source pixels copied to the destination (the default). Note * that per-surface alpha can be combined with colorkey transparency. * * If 'flag' is 0, alpha blending is disabled for the surface. * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. * * The 'alpha' parameter is ignored for surfaces that have an alpha channel. */ extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); /** * Sets the clipping rectangle for the destination surface in a blit. * * If the clip rectangle is NULL, clipping will be disabled. * If the clip rectangle doesn't intersect the surface, the function will * return SDL_FALSE and blits will be completely clipped. Otherwise the * function returns SDL_TRUE and blits to the surface will be clipped to * the intersection of the surface area and the clipping rectangle. * * Note that blits are automatically clipped to the edges of the source * and destination surfaces. */ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); /** * Gets the clipping rectangle for the destination surface in a blit. * 'rect' must be a pointer to a valid rectangle which will be filled * with the correct values. */ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); /** * Creates a new surface of the specified format, and then copies and maps * the given surface to it so the blit of the converted surface will be as * fast as possible. If this function fails, it returns NULL. * * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those * semantics. You can also pass SDL_RLEACCEL in the flags parameter and * SDL will try to RLE accelerate colorkey and alpha blits in the resulting * surface. * * This function is used internally by SDL_DisplayFormat(). */ extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); /** * This performs a fast blit from the source surface to the destination * surface. It assumes that the source and destination rectangles are * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire * surface (src or dst) is copied. The final blit rectangles are saved * in 'srcrect' and 'dstrect' after all clipping is performed. * If the blit is successful, it returns 0, otherwise it returns -1. * * The blit function should not be called on a locked surface. * * The blit semantics for surfaces with and without alpha and colorkey * are defined as follows: * * RGBA->RGB: * SDL_SRCALPHA set: * alpha-blend (using alpha-channel). * SDL_SRCCOLORKEY ignored. * SDL_SRCALPHA not set: * copy RGB. * if SDL_SRCCOLORKEY set, only copy the pixels matching the * RGB values of the source colour key, ignoring alpha in the * comparison. * * RGB->RGBA: * SDL_SRCALPHA set: * alpha-blend (using the source per-surface alpha value); * set destination alpha to opaque. * SDL_SRCALPHA not set: * copy RGB, set destination alpha to source per-surface alpha value. * both: * if SDL_SRCCOLORKEY set, only copy the pixels matching the * source colour key. * * RGBA->RGBA: * SDL_SRCALPHA set: * alpha-blend (using the source alpha channel) the RGB values; * leave destination alpha untouched. [Note: is this correct?] * SDL_SRCCOLORKEY ignored. * SDL_SRCALPHA not set: * copy all of RGBA to the destination. * if SDL_SRCCOLORKEY set, only copy the pixels matching the * RGB values of the source colour key, ignoring alpha in the * comparison. * * RGB->RGB: * SDL_SRCALPHA set: * alpha-blend (using the source per-surface alpha value). * SDL_SRCALPHA not set: * copy RGB. * both: * if SDL_SRCCOLORKEY set, only copy the pixels matching the * source colour key. * * If either of the surfaces were in video memory, and the blit returns -2, * the video memory was lost, so it should be reloaded with artwork and * re-blitted: * @code * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { * while ( SDL_LockSurface(image) < 0 ) * Sleep(10); * -- Write image pixels to image->pixels -- * SDL_UnlockSurface(image); * } * @endcode * * This happens under DirectX 5.0 when the system switches away from your * fullscreen application. The lock will also fail until you have access * to the video memory again. * * You should call SDL_BlitSurface() unless you know exactly how SDL * blitting works internally and how to use the other blit functions. */ #define SDL_BlitSurface SDL_UpperBlit /** This is the public blit function, SDL_BlitSurface(), and it performs * rectangle validation and clipping before passing it to SDL_LowerBlit() */ extern DECLSPEC int SDLCALL SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); /** This is a semi-private blit function and it performs low-level surface * blitting only. */ extern DECLSPEC int SDLCALL SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); /** * This function performs a fast fill of the given rectangle with 'color' * The given rectangle is clipped to the destination surface clip area * and the final fill rectangle is saved in the passed in pointer. * If 'dstrect' is NULL, the whole surface will be filled with 'color' * The color should be a pixel of the format used by the surface, and * can be generated by the SDL_MapRGB() function. * This function returns 0 on success, or -1 on error. */ extern DECLSPEC int SDLCALL SDL_FillRect (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); /** * This function takes a surface and copies it to a new surface of the * pixel format and colors of the video framebuffer, suitable for fast * blitting onto the display surface. It calls SDL_ConvertSurface() * * If you want to take advantage of hardware colorkey or alpha blit * acceleration, you should set the colorkey and alpha value before * calling this function. * * If the conversion fails or runs out of memory, it returns NULL */ extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); /** * This function takes a surface and copies it to a new surface of the * pixel format and colors of the video framebuffer (if possible), * suitable for fast alpha blitting onto the display surface. * The new surface will always have an alpha channel. * * If you want to take advantage of hardware colorkey or alpha blit * acceleration, you should set the colorkey and alpha value before * calling this function. * * If the conversion fails or runs out of memory, it returns NULL */ extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** @name YUV video surface overlay functions */ /*@{*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** This function creates a video output overlay * Calling the returned surface an overlay is something of a misnomer because * the contents of the display surface underneath the area where the overlay * is shown is undefined - it may be overwritten with the converted YUV data. */ extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, Uint32 format, SDL_Surface *display); /** Lock an overlay for direct access, and unlock it when you are done */ extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); /** Blit a video overlay to the display surface. * The contents of the video surface underneath the blit destination are * not defined. * The width and height of the destination rectangle may be different from * that of the overlay, but currently only 2x scaling is supported. */ extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); /** Free a video overlay */ extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); /*@}*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** @name OpenGL support functions. */ /*@{*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** * Dynamically load an OpenGL library, or the default one if path is NULL * * If you do this, you need to retrieve all of the GL functions used in * your program from the dynamic library using SDL_GL_GetProcAddress(). */ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); /** * Get the address of a GL function */ extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); /** * Set an attribute of the OpenGL subsystem before intialization. */ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); /** * Get an attribute of the OpenGL subsystem from the windowing * interface, such as glX. This is of course different from getting * the values from SDL's internal OpenGL subsystem, which only * stores the values you request before initialization. * * Developers should track the values they pass into SDL_GL_SetAttribute * themselves if they want to retrieve these values. */ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); /** * Swap the OpenGL buffers, if double-buffering is supported. */ extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); /** @name OpenGL Internal Functions * Internal functions that should not be called unless you have read * and understood the source code for these functions. */ /*@{*/ extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); extern DECLSPEC void SDLCALL SDL_GL_Lock(void); extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); /*@}*/ /*@}*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** @name Window Manager Functions */ /** These functions allow interaction with the window manager, if any. */ /*@{*/ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /** * Sets the title and icon text of the display window (UTF-8 encoded) */ extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); /** * Gets the title and icon text of the display window (UTF-8 encoded) */ extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); /** * Sets the icon for the display window. * This function must be called before the first call to SDL_SetVideoMode(). * It takes an icon surface, and a mask in MSB format. * If 'mask' is NULL, the entire icon surface will be used as the icon. */ extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); /** * This function iconifies the window, and returns 1 if it succeeded. * If the function succeeds, it generates an SDL_APPACTIVE loss event. * This function is a noop and returns 0 in non-windowed environments. */ extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); /** * Toggle fullscreen mode without changing the contents of the screen. * If the display surface does not require locking before accessing * the pixel information, then the memory pointers will not change. * * If this function was able to toggle fullscreen mode (change from * running in a window to fullscreen, or vice-versa), it will return 1. * If it is not implemented, or fails, it returns 0. * * The next call to SDL_SetVideoMode() will set the mode fullscreen * attribute based on the flags parameter - if SDL_FULLSCREEN is not * set, then the display will be windowed by default where supported. * * This is currently only implemented in the X11 video driver. */ extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); typedef enum { SDL_GRAB_QUERY = -1, SDL_GRAB_OFF = 0, SDL_GRAB_ON = 1, SDL_GRAB_FULLSCREEN /**< Used internally */ } SDL_GrabMode; /** * This function allows you to set and query the input grab state of * the application. It returns the new input grab state. * * Grabbing means that the mouse is confined to the application window, * and nearly all keyboard input is passed directly to the application, * and not interpreted by a window manager, if any. */ extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); /*@}*/ /** @internal Not in public API at the moment - do not use! */ extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_video_h */ PK i$@SDL-devel/INSTALL To compile and install SDL: 1. Run './configure; make; make install' If you are compiling for Windows using gcc, read the FAQ at: http://www.libsdl.org/faq.php?action=listentries&category=4#42 If you are compiling using Visual C++ on Win32, you should read the file VisualC.html 2. Look at the example programs in ./test, and check out the HTML documentation in ./docs to see how to use the SDL library. 3. Join the SDL developer mailing list by sending E-mail to sdl-request@libsdl.org and put "subscribe" in the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailing-list.php That's it! 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1362335916 0 0 100666 39169 ` L.textP `.data@.bss.stab,8 B.stabstrBUE$E8u EEEUE$E8u EEEUE$E8 u EEEUE8u EEEÐUE$E8u EEEUE$E8u EEEUE EE$E:Eu EEEÐ9d4df<u$>W['Xc=vu7Lba, J ^  $ &: )O 1e 7z > A H K R U \ _3 eL he n~ s xU y(j> !$"<%X&v'()*+ ,,2H3e456789<-=G@`Az`bc'd<eQffg{jl}~;[{&YY>w8W@.*L']f'J)])~,,,U-A-F/L/O1Z12s22.A?A;C@CDhD2 F5$F7G<G?IBIFL[M`OzP9P5STSV VWX(AX)iZ0ZZ/ [S]r^w`{`~bb%eKevggiikkmmopqrssuuwwxyz||(},\}}7}e~hI~~/W3r$ǃDDDDD"D)$.ۃ$"."D"D#D$D%D&"D')$.$*\.*D*D+D,D-D."D/)$.;$2a2D2D3D4D5D6$#n$99D9D:D;D<D="D>)$.$AɄADADBDCDDDE"DF)$.ք$I II DIDJ DKDL"DM+DN2 I$7dARecroEvent.cppC:/GX Entertaimnet/projectos/Recro/C:/GX Entertaimnet/projectos/Recro/RecroEvent.cppgcc2_compiled.__vtbl_ptr_type:t(0,1)=*(0,2)=f(0,3)=r(0,3);-2147483648;2147483647;bool:t(0,4)=@s8;-16;wchar_t:t(0,5)=@s16;r(0,5);0;65535;void:t(0,6)=(0,6)long double:t(0,7)=r(0,3);12;0;double:t(0,8)=r(0,3);8;0;float:t(0,9)=r(0,3);4;0;unsigned char:t(0,10)=@s8;r(0,10);0;255;signed char:t(0,11)=@s8;r(0,11);-128;127;short unsigned int:t(0,12)=@s16;r(0,12);0;65535;short int:t(0,13)=@s16;r(0,13);-32768;32767;long long unsigned int:t(0,14)=@s64;r(0,14);0000000000000;01777777777777777777777;long long int:t(0,15)=@s64;r(0,15);01000000000000000000000;0777777777777777777777;long unsigned int:t(0,16)=r(0,16);0000000000000;0037777777777;unsigned int:t(0,17)=r(0,17);0000000000000;0037777777777;long int:t(0,18)=r(0,18);-2147483648;2147483647;int:t(0,3)char:t(0,19)=r(0,19);0;127;__builtin_va_list:t(0,20)=*(0,19)complex long double:t(0,21)=R3;24;0;complex double:t(0,22)=R3;16;0;complex float:t(0,23)=R3;8;0;complex int:t(0,24)=s8real:(0,3),0,32;imag:(0,3),32,32;;C:/GX Entertaimnet/projectos/Recro//include/RecroEvent.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_main.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_stdinc.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdio.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hsize_t:t(7,1)=(0,17)wint_t:t(7,2)=(0,12)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.h__gnuc_va_list:t(9,1)=(0,20)_iobuf:Tt(5,1)=s32_ptr:(5,2)=*(0,19),0,32;_cnt:(0,3),32,32;_base:(5,2),64,32;_flag:(0,3),96,32;_file:(0,3),128,32;_charbuf:(0,3),160,32;_bufsiz:(0,3),192,32;_tmpfname:(5,2),224,32;operator=::(5,3)=#(5,1),(5,4)=&(5,1),(5,5)=*(5,1),(5,6)=&(5,7)=k(5,1),(0,6);:_ZN6_iobufaSERKS_;2A.;__base_ctor::(5,8)=#(5,1),(0,6),(5,5),(5,6),(0,6);:_ZN6_iobufC2ERKS_;2A.;__comp_ctor::(5,8):_ZN6_iobufC1ERKS_;2A.;__base_ctor::(5,9)=#(5,1),(0,6),(5,5),(0,6);:_ZN6_iobufC2Ev;2A.;__comp_ctor::(5,9):_ZN6_iobufC1Ev;2A.;;FILE:t(5,10)=(5,1)fpos_t:t(5,11)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/sys/types.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hptrdiff_t:t(12,1)=(0,3)time_t:t(10,1)=(0,18)__time64_t:t(10,2)=(0,15)_off_t:t(10,3)=(0,18)off_t:t(10,4)=(10,3)_dev_t:t(10,5)=(0,17)dev_t:t(10,6)=(10,5)_ino_t:t(10,7)=(0,13)ino_t:t(10,8)=(10,7)_pid_t:t(10,9)=(0,3)pid_t:t(10,10)=(10,9)_mode_t:t(10,11)=(0,12)mode_t:t(10,12)=(10,11)_sigset_t:t(10,13)=(0,3)sigset_t:t(10,14)=(10,13)_ssize_t:t(10,15)=(0,18)ssize_t:t(10,16)=(10,15)fpos64_t:t(10,17)=(0,15)off64_t:t(10,18)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdlib.hdiv_t:t(13,1)=s8quot:(0,3),0,32;rem:(0,3),32,32;operator=::(13,2)=#(13,1),(13,3)=&(13,1),(13,4)=*(13,1),(13,5)=&(13,6)=k(13,1),(0,6);:_ZN5div_taSERKS_;2A.;__base_ctor::(13,7)=#(13,1),(0,6),(13,4),(13,5),(0,6);:_ZN5div_tC2ERKS_;2A.;__comp_ctor::(13,7):_ZN5div_tC1ERKS_;2A.;__base_ctor::(13,8)=#(13,1),(0,6),(13,4),(0,6);:_ZN5div_tC2Ev;2A.;__comp_ctor::(13,8):_ZN5div_tC1Ev;2A.;;ldiv_t:t(13,9)=s8quot:(0,18),0,32;rem:(0,18),32,32;operator=::(13,10)=#(13,9),(13,11)=&(13,9),(13,12)=*(13,9),(13,13)=&(13,14)=k(13,9),(0,6);:_ZN6ldiv_taSERKS_;2A.;__base_ctor::(13,15)=#(13,9),(0,6),(13,12),(13,13),(0,6);:_ZN6ldiv_tC2ERKS_;2A.;__comp_ctor::(13,15):_ZN6ldiv_tC1ERKS_;2A.;__base_ctor::(13,16)=#(13,9),(0,6),(13,12),(0,6);:_ZN6ldiv_tC2Ev;2A.;__comp_ctor::(13,16):_ZN6ldiv_tC1Ev;2A.;;_onexit_t:t(13,17)=(13,18)=*(13,19)=f(0,3)lldiv_t:t(13,20)=s16quot:(0,15),0,64;rem:(0,15),64,64;operator=::(13,21)=#(13,20),(13,22)=&(13,20),(13,23)=*(13,20),(13,24)=&(13,25)=k(13,20),(0,6);:_ZN7lldiv_taSERKS_;2A.;__base_ctor::(13,26)=#(13,20),(0,6),(13,23),(13,24),(0,6);:_ZN7lldiv_tC2ERKS_;2A.;__comp_ctor::(13,26):_ZN7lldiv_tC1ERKS_;2A.;__base_ctor::(13,27)=#(13,20),(0,6),(13,23),(0,6);:_ZN7lldiv_tC2Ev;2A.;__comp_ctor::(13,27):_ZN7lldiv_tC1Ev;2A.;;C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.hva_list:t(15,1)=(9,1)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdint.hint8_t:t(16,1)=(0,11)uint8_t:t(16,2)=(0,10)int16_t:t(16,3)=(0,13)uint16_t:t(16,4)=(0,12)int32_t:t(16,5)=(0,3)uint32_t:t(16,6)=(0,17)int64_t:t(16,7)=(0,15)uint64_t:t(16,8)=(0,14)int_least8_t:t(16,9)=(0,11)uint_least8_t:t(16,10)=(0,10)int_least16_t:t(16,11)=(0,13)uint_least16_t:t(16,12)=(0,12)int_least32_t:t(16,13)=(0,3)uint_least32_t:t(16,14)=(0,17)int_least64_t:t(16,15)=(0,15)uint_least64_t:t(16,16)=(0,14)int_fast8_t:t(16,17)=(0,19)uint_fast8_t:t(16,18)=(0,10)int_fast16_t:t(16,19)=(0,13)uint_fast16_t:t(16,20)=(0,12)int_fast32_t:t(16,21)=(0,3)uint_fast32_t:t(16,22)=(0,17)int_fast64_t:t(16,23)=(0,15)uint_fast64_t:t(16,24)=(0,14)intptr_t:t(16,25)=(0,3)uintptr_t:t(16,26)=(0,17)intmax_t:t(16,27)=(0,15)uintmax_t:t(16,28)=(0,14)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/ctype.hwctype_t:t(17,1)=(0,5)SDL_bool:t(4,1)=eSDL_FALSE:0,SDL_TRUE:1,;Sint8:t(4,2)=(16,1)Uint8:t(4,3)=(16,2)Sint16:t(4,4)=(16,3)Uint16:t(4,5)=(16,4)Sint32:t(4,6)=(16,5)Uint32:t(4,7)=(16,6)Sint64:t(4,8)=(16,7)Uint64:t(4,9)=(16,8)SDL_dummy_uint8:t(4,10)=(4,11)=ar(4,12)=r(4,12);0000000000000;0037777777777;;0;0;(0,3)SDL_dummy_sint8:t(4,13)=(4,11)SDL_dummy_uint16:t(4,14)=(4,11)SDL_dummy_sint16:t(4,15)=(4,11)SDL_dummy_uint32:t(4,16)=(4,11)SDL_dummy_sint32:t(4,17)=(4,11)SDL_dummy_uint64:t(4,18)=(4,11)SDL_dummy_sint64:t(4,19)=(4,11)SDL_DUMMY_ENUM:t(4,20)=eDUMMY_ENUM_VALUE:0,;SDL_dummy_enum:t(4,21)=(4,11)SDL_iconv_t:t(4,22)=(4,23)=*(4,24)=xs_SDL_iconv_t:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_audio.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_error.hSDL_errorcode:t(19,1)=eSDL_ENOMEM:0,SDL_EFREAD:1,SDL_EFWRITE:2,SDL_EFSEEK:3,SDL_UNSUPPORTED:4,SDL_LASTERROR:5,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mutex.hSDL_mutex:t(20,1)=(20,2)=xsSDL_mutex:SDL_sem:t(20,3)=(20,4)=xsSDL_semaphore:SDL_cond:t(20,5)=(20,6)=xsSDL_cond:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_thread.hSDL_Thread:t(21,1)=(21,2)=xsSDL_Thread:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_rwops.hSDL_RWops:Tt(22,1)=s40seek:(22,2)=*(22,3)=f(0,3),0,32;read:(22,4)=*(22,5)=f(0,3),32,32;write:(22,6)=*(22,7)=f(0,3),64,32;close:(22,8)=*(22,9)=f(0,3),96,32;type:(4,7),128,32;hidden:(22,10)=u20win32io:(22,11)=s20append:(0,3),0,32;h:(22,12)=*(0,6),32,32;buffer:(22,13)=s12data:(22,12),0,32;size:(0,3),32,32;left:(0,3),64,32;operator=::(22,14)=#(22,13),(22,15)=&(22,13),(22,16)=*(22,13),(22,17)=&(22,18)=k(22,13),(0,6);:_ZN9SDL_RWops3$_83$_94$_10aSERKS2_;2A.;__base_ctor::(22,19)=#(22,13),(0,6),(22,16),(22,17),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2ERKS2_;2A.;__comp_ctor::(22,19):_ZN9SDL_RWops3$_83$_94$_10C1ERKS2_;2A.;__base_ctor::(22,20)=#(22,13),(0,6),(22,16),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2Ev;2A.;__comp_ctor::(22,20):_ZN9SDL_RWops3$_83$_94$_10C1Ev;2A.;;,64,96;operator=::(22,21)=#(22,11),(22,22)=&(22,11),(22,23)=*(22,11),(22,24)=&(22,25)=k(22,11),(0,6);:_ZN9SDL_RWops3$_83$_9aSERKS1_;2A.;__base_ctor::(22,26)=#(22,11),(0,6),(22,23),(22,24),(0,6);:_ZN9SDL_RWops3$_83$_9C2ERKS1_;2A.;__comp_ctor::(22,26):_ZN9SDL_RWops3$_83$_9C1ERKS1_;2A.;__base_ctor::(22,27)=#(22,11),(0,6),(22,23),(0,6);:_ZN9SDL_RWops3$_83$_9C2Ev;2A.;__comp_ctor::(22,27):_ZN9SDL_RWops3$_83$_9C1Ev;2A.;;,0,160;stdio:(22,28)=s8autoclose:(0,3),0,32;fp:(22,29)=*(5,10),32,32;operator=::(22,30)=#(22,28),(22,31)=&(22,28),(22,32)=*(22,28),(22,33)=&(22,34)=k(22,28),(0,6);:_ZN9SDL_RWops3$_84$_11aSERKS1_;2A.;__base_ctor::(22,35)=#(22,28),(0,6),(22,32),(22,33),(0,6);:_ZN9SDL_RWops3$_84$_11C2ERKS1_;2A.;__comp_ctor::(22,35):_ZN9SDL_RWops3$_84$_11C1ERKS1_;2A.;__base_ctor::(22,36)=#(22,28),(0,6),(22,32),(0,6);:_ZN9SDL_RWops3$_84$_11C2Ev;2A.;__comp_ctor::(22,36):_ZN9SDL_RWops3$_84$_11C1Ev;2A.;;,0,64;mem:(22,37)=s12base:(22,38)=*(4,3),0,32;here:(22,38),32,32;stop:(22,38),64,32;operator=::(22,39)=#(22,37),(22,40)=&(22,37),(22,41)=*(22,37),(22,42)=&(22,43)=k(22,37),(0,6);:_ZN9SDL_RWops3$_84$_12aSERKS1_;2A.;__base_ctor::(22,44)=#(22,37),(0,6),(22,41),(22,42),(0,6);:_ZN9SDL_RWops3$_84$_12C2ERKS1_;2A.;__comp_ctor::(22,44):_ZN9SDL_RWops3$_84$_12C1ERKS1_;2A.;__base_ctor::(22,45)=#(22,37),(0,6),(22,41),(0,6);:_ZN9SDL_RWops3$_84$_12C2Ev;2A.;__comp_ctor::(22,45):_ZN9SDL_RWops3$_84$_12C1Ev;2A.;;,0,96;unknown:(22,46)=s4data1:(22,12),0,32;operator=::(22,47)=#(22,46),(22,48)=&(22,46),(22,49)=*(22,46),(22,50)=&(22,51)=k(22,46),(0,6);:_ZN9SDL_RWops3$_84$_13aSERKS1_;2A.;__base_ctor::(22,52)=#(22,46),(0,6),(22,49),(22,50),(0,6);:_ZN9SDL_RWops3$_84$_13C2ERKS1_;2A.;__comp_ctor::(22,52):_ZN9SDL_RWops3$_84$_13C1ERKS1_;2A.;__base_ctor::(22,53)=#(22,46),(0,6),(22,49),(0,6);:_ZN9SDL_RWops3$_84$_13C2Ev;2A.;__comp_ctor::(22,53):_ZN9SDL_RWops3$_84$_13C1Ev;2A.;;,0,32;operator=::(22,54)=#(22,10),(22,55)=&(22,10),(22,56)=*(22,10),(22,57)=&(22,58)=k(22,10),(0,6);:_ZN9SDL_RWops3$_8aSERKS0_;2A.;__base_ctor::(22,59)=#(22,10),(0,6),(22,56),(22,57),(0,6);:_ZN9SDL_RWops3$_8C2ERKS0_;2A.;__comp_ctor::(22,59):_ZN9SDL_RWops3$_8C1ERKS0_;2A.;__base_ctor::(22,60)=#(22,10),(0,6),(22,56),(0,6);:_ZN9SDL_RWops3$_8C2Ev;2A.;__comp_ctor::(22,60):_ZN9SDL_RWops3$_8C1Ev;2A.;;,160,160;operator=::(22,61)=#(22,1),(22,62)=&(22,1),(22,63)=*(22,1),(22,64)=&(22,65)=k(22,1),(0,6);:_ZN9SDL_RWopsaSERKS_;2A.;__base_ctor::(22,66)=#(22,1),(0,6),(22,63),(22,64),(0,6);:_ZN9SDL_RWopsC2ERKS_;2A.;__comp_ctor::(22,66):_ZN9SDL_RWopsC1ERKS_;2A.;__base_ctor::(22,67)=#(22,1),(0,6),(22,63),(0,6);:_ZN9SDL_RWopsC2Ev;2A.;__comp_ctor::(22,67):_ZN9SDL_RWopsC1Ev;2A.;;SDL_RWops:t(22,68)=(22,1)SDL_AudioSpec:Tt(18,1)=s24freq:(0,3),0,32;format:(4,5),32,16;channels:(4,3),48,8;silence:(4,3),56,8;samples:(4,5),64,16;padding:(4,5),80,16;size:(4,7),96,32;callback:(18,2)=*(18,3)=f(0,6),128,32;userdata:(22,12),160,32;operator=::(18,4)=#(18,1),(18,5)=&(18,1),(18,6)=*(18,1),(18,7)=&(18,8)=k(18,1),(0,6);:_ZN13SDL_AudioSpecaSERKS_;2A.;__base_ctor::(18,9)=#(18,1),(0,6),(18,6),(18,7),(0,6);:_ZN13SDL_AudioSpecC2ERKS_;2A.;__comp_ctor::(18,9):_ZN13SDL_AudioSpecC1ERKS_;2A.;__base_ctor::(18,10)=#(18,1),(0,6),(18,6),(0,6);:_ZN13SDL_AudioSpecC2Ev;2A.;__comp_ctor::(18,10):_ZN13SDL_AudioSpecC1Ev;2A.;;SDL_AudioSpec:t(18,11)=(18,1)SDL_AudioCVT:Tt(18,12)=s88needed:(0,3),0,32;src_format:(4,5),32,16;dst_format:(4,5),48,16;rate_incr:(0,8),64,64;buf:(22,38),128,32;len:(0,3),160,32;len_cvt:(0,3),192,32;len_mult:(0,3),224,32;len_ratio:(0,8),256,64;filters:(18,13)=ar(4,12);0;9;(18,14)=*(18,15)=f(0,6),320,320;filter_index:(0,3),640,32;operator=::(18,16)=#(18,12),(18,17)=&(18,12),(18,18)=*(18,12),(18,19)=&(18,20)=k(18,12),(0,6);:_ZN12SDL_AudioCVTaSERKS_;2A.;__base_ctor::(18,21)=#(18,12),(0,6),(18,18),(18,19),(0,6);:_ZN12SDL_AudioCVTC2ERKS_;2A.;__comp_ctor::(18,21):_ZN12SDL_AudioCVTC1ERKS_;2A.;__base_ctor::(18,22)=#(18,12),(0,6),(18,18),(0,6);:_ZN12SDL_AudioCVTC2Ev;2A.;__comp_ctor::(18,22):_ZN12SDL_AudioCVTC1Ev;2A.;;SDL_AudioCVT:t(18,23)=(18,12)SDL_audiostatus:t(18,24)=eSDL_AUDIO_STOPPED:0,SDL_AUDIO_PLAYING:1,SDL_AUDIO_PAUSED:2,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_cdrom.hCDstatus:t(23,1)=eCD_TRAYEMPTY:0,CD_STOPPED:1,CD_PLAYING:2,CD_PAUSED:3,CD_ERROR:-1,;SDL_CDtrack:Tt(23,2)=s12id:(4,3),0,8;type:(4,3),8,8;unused:(4,5),16,16;length:(4,7),32,32;offset:(4,7),64,32;operator=::(23,3)=#(23,2),(23,4)=&(23,2),(23,5)=*(23,2),(23,6)=&(23,7)=k(23,2),(0,6);:_ZN11SDL_CDtrackaSERKS_;2A.;__base_ctor::(23,8)=#(23,2),(0,6),(23,5),(23,6),(0,6);:_ZN11SDL_CDtrackC2ERKS_;2A.;__comp_ctor::(23,8):_ZN11SDL_CDtrackC1ERKS_;2A.;__base_ctor::(23,9)=#(23,2),(0,6),(23,5),(0,6);:_ZN11SDL_CDtrackC2Ev;2A.;__comp_ctor::(23,9):_ZN11SDL_CDtrackC1Ev;2A.;;SDL_CDtrack:t(23,10)=(23,2)SDL_CD:Tt(23,11)=s1220id:(0,3),0,32;status:(23,1),32,32;numtracks:(0,3),64,32;cur_track:(0,3),96,32;cur_frame:(0,3),128,32;track:(23,12)=ar(4,12);0;99;(23,10),160,9600;operator=::(23,13)=#(23,11),(23,14)=&(23,11),(23,15)=*(23,11),(23,16)=&(23,17)=k(23,11),(0,6);:_ZN6SDL_CDaSERKS_;2A.;__base_ctor::(23,18)=#(23,11),(0,6),(23,15),(23,16),(0,6);:_ZN6SDL_CDC2ERKS_;2A.;__comp_ctor::(23,18):_ZN6SDL_CDC1ERKS_;2A.;__base_ctor::(23,19)=#(23,11),(0,6),(23,15),(0,6);:_ZN6SDL_CDC2Ev;2A.;__comp_ctor::(23,19):_ZN6SDL_CDC1Ev;2A.;;SDL_CD:t(23,20)=(23,11)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_events.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keyboard.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keysym.hSDLKey:t(26,1)=eSDLK_UNKNOWN:0,SDLK_FIRST:0,SDLK_BACKSPACE:8,SDLK_TAB:9,SDLK_CLEAR:12,SDLK_RETURN:13,SDLK_PAUSE:19,SDLK_ESCAPE:27,SDLK_SPACE:32,SDLK_EXCLAIM:33,SDLK_QUOTEDBL:34,SDLK_HASH:35,SDLK_DOLLAR:36,SDLK_AMPERSAND:38,SDLK_QUOTE:39,SDLK_LEFTPAREN:40,SDLK_RIGHTPAREN:41,SDLK_ASTERISK:42,SDLK_PLUS:43,SDLK_COMMA:44,SDLK_MINUS:45,SDLK_PERIOD:46,SDLK_SLASH:47,SDLK_0:48,SDLK_1:49,SDLK_2:50,SDLK_3:51,SDLK_4:52,SDLK_5:53,SDLK_6:54,SDLK_7:55,SDLK_8:56,SDLK_9:57,SDLK_COLON:58,SDLK_SEMICOLON:59,SDLK_LESS:60,SDLK_EQUALS:61,SDLK_GREATER:62,SDLK_QUESTION:63,SDLK_AT:64,SDLK_LEFTBRACKET:91,SDLK_BACKSLASH:92,SDLK_RIGHTBRACKET:93,SDLK_CARET:94,SDLK_UNDERSCORE:95,SDLK_BACKQUOTE:96,SDLK_a:97,SDLK_b:98,SDLK_c:99,SDLK_d:100,SDLK_e:101,SDLK_f:102,SDLK_g:103,SDLK_h:104,SDLK_i:105,SDLK_j:106,SDLK_k:107,SDLK_l:108,SDLK_m:109,SDLK_n:110,SDLK_o:111,SDLK_p:112,SDLK_q:113,SDLK_r:114,SDLK_s:115,SDLK_t:116,SDLK_u:117,SDLK_v:118,SDLK_w:119,SDLK_x:120,SDLK_y:121,SDLK_z:122,SDLK_DELETE:127,SDLK_WORLD_0:160,SDLK_WORLD_1:161,SDLK_WORLD_2:162,SDLK_WORLD_3:163,SDLK_WORLD_4:164,SDLK_WORLD_5:165,SDLK_WORLD_6:166,SDLK_WORLD_7:167,SDLK_WORLD_8:168,SDLK_WORLD_9:169,SDLK_WORLD_10:170,SDLK_WORLD_11:171,SDLK_WORLD_12:172,SDLK_WORLD_13:173,SDLK_WORLD_14:174,SDLK_WORLD_15:175,SDLK_WORLD_16:176,SDLK_WORLD_17:177,SDLK_WORLD_18:178,SDLK_WORLD_19:179,SDLK_WORLD_20:180,SDLK_WORLD_21:181,SDLK_WORLD_22:182,SDLK_WORLD_23:183,SDLK_WORLD_24:184,SDLK_WORLD_25:185,SDLK_WORLD_26:186,SDLK_WORLD_27:187,SDLK_WORLD_28:188,SDLK_WORLD_29:189,SDLK_WORLD_30:190,SDLK_WORLD_31:191,SDLK_WORLD_32:192,SDLK_WORLD_33:193,SDLK_WORLD_34:194,SDLK_WORLD_35:195,SDLK_WORLD_36:196,SDLK_WORLD_37:197,SDLK_WORLD_38:198,SDLK_WORLD_39:199,SDLK_WORLD_40:200,SDLK_WORLD_41:201,SDLK_WORLD_42:202,SDLK_WORLD_43:203,SDLK_WORLD_44:204,SDLK_WORLD_45:205,SDLK_WORLD_46:206,SDLK_WORLD_47:207,SDLK_WORLD_48:208,SDLK_WORLD_49:209,SDLK_WORLD_50:210,SDLK_WORLD_51:211,SDLK_WORLD_52:212,SDLK_WORLD_53:213,SDLK_WORLD_54:214,SDLK_WORLD_55:215,SDLK_WORLD_56:216,SDLK_WORLD_57:217,SDLK_WORLD_58:218,SDLK_WORLD_59:219,SDLK_WORLD_60:220,SDLK_WORLD_61:221,SDLK_WORLD_62:222,SDLK_WORLD_63:223,SDLK_WORLD_64:224,SDLK_WORLD_65:225,SDLK_WORLD_66:226,SDLK_WORLD_67:227,SDLK_WORLD_68:228,SDLK_WORLD_69:229,SDLK_WORLD_70:230,SDLK_WORLD_71:231,SDLK_WORLD_72:232,SDLK_WORLD_73:233,SDLK_WORLD_74:234,SDLK_WORLD_75:235,SDLK_WORLD_76:236,SDLK_WORLD_77:237,SDLK_WORLD_78:238,SDLK_WORLD_79:239,SDLK_WORLD_80:240,SDLK_WORLD_81:241,SDLK_WORLD_82:242,SDLK_WORLD_83:243,SDLK_WORLD_84:244,SDLK_WORLD_85:245,SDLK_WORLD_86:246,SDLK_WORLD_87:247,SDLK_WORLD_88:248,SDLK_WORLD_89:249,SDLK_WORLD_90:250,SDLK_WORLD_91:251,SDLK_WORLD_92:252,SDLK_WORLD_93:253,SDLK_WORLD_94:254,SDLK_WORLD_95:255,SDLK_KP0:256,SDLK_KP1:257,SDLK_KP2:258,SDLK_KP3:259,SDLK_KP4:260,SDLK_KP5:261,SDLK_KP6:262,SDLK_KP7:263,SDLK_KP8:264,SDLK_KP9:265,SDLK_KP_PERIOD:266,SDLK_KP_DIVIDE:267,SDLK_KP_MULTIPLY:268,SDLK_KP_MINUS:269,SDLK_KP_PLUS:270,SDLK_KP_ENTER:271,SDLK_KP_EQUALS:272,SDLK_UP:273,SDLK_DOWN:274,SDLK_RIGHT:275,SDLK_LEFT:276,SDLK_INSERT:277,SDLK_HOME:278,SDLK_END:279,SDLK_PAGEUP:280,SDLK_PAGEDOWN:281,SDLK_F1:282,SDLK_F2:283,SDLK_F3:284,SDLK_F4:285,SDLK_F5:286,SDLK_F6:287,SDLK_F7:288,SDLK_F8:289,SDLK_F9:290,SDLK_F10:291,SDLK_F11:292,SDLK_F12:293,SDLK_F13:294,SDLK_F14:295,SDLK_F15:296,SDLK_NUMLOCK:300,SDLK_CAPSLOCK:301,SDLK_SCROLLOCK:302,SDLK_RSHIFT:303,SDLK_LSHIFT:304,SDLK_RCTRL:305,SDLK_LCTRL:306,SDLK_RALT:307,SDLK_LALT:308,SDLK_RMETA:309,SDLK_LMETA:310,SDLK_LSUPER:311,SDLK_RSUPER:312,SDLK_MODE:313,SDLK_COMPOSE:314,SDLK_HELP:315,SDLK_PRINT:316,SDLK_SYSREQ:317,SDLK_BREAK:318,SDLK_MENU:319,SDLK_POWER:320,SDLK_EURO:321,SDLK_UNDO:322,SDLK_LAST:323,;SDLMod:t(26,2)=eKMOD_NONE:0,KMOD_LSHIFT:1,KMOD_RSHIFT:2,KMOD_LCTRL:64,KMOD_RCTRL:128,KMOD_LALT:256,KMOD_RALT:512,KMOD_LMETA:1024,KMOD_RMETA:2048,KMOD_NUM:4096,KMOD_CAPS:8192,KMOD_MODE:16384,KMOD_RESERVED:32768,;SDL_keysym:Tt(25,1)=s16scancode:(4,3),0,8;sym:(26,1),32,32;mod:(26,2),64,32;unicode:(4,5),96,16;operator=::(25,2)=#(25,1),(25,3)=&(25,1),(25,4)=*(25,1),(25,5)=&(25,6)=k(25,1),(0,6);:_ZN10SDL_keysymaSERKS_;2A.;__base_ctor::(25,7)=#(25,1),(0,6),(25,4),(25,5),(0,6);:_ZN10SDL_keysymC2ERKS_;2A.;__comp_ctor::(25,7):_ZN10SDL_keysymC1ERKS_;2A.;__base_ctor::(25,8)=#(25,1),(0,6),(25,4),(0,6);:_ZN10SDL_keysymC2Ev;2A.;__comp_ctor::(25,8):_ZN10SDL_keysymC1Ev;2A.;;SDL_keysym:t(25,9)=(25,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mouse.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_video.hSDL_Rect:Tt(28,1)=s8x:(4,4),0,16;y:(4,4),16,16;w:(4,5),32,16;h:(4,5),48,16;operator=::(28,2)=#(28,1),(28,3)=&(28,1),(28,4)=*(28,1),(28,5)=&(28,6)=k(28,1),(0,6);:_ZN8SDL_RectaSERKS_;2A.;__base_ctor::(28,7)=#(28,1),(0,6),(28,4),(28,5),(0,6);:_ZN8SDL_RectC2ERKS_;2A.;__comp_ctor::(28,7):_ZN8SDL_RectC1ERKS_;2A.;__base_ctor::(28,8)=#(28,1),(0,6),(28,4),(0,6);:_ZN8SDL_RectC2Ev;2A.;__comp_ctor::(28,8):_ZN8SDL_RectC1Ev;2A.;;SDL_Rect:t(28,9)=(28,1)SDL_Color:Tt(28,10)=s4r:(4,3),0,8;g:(4,3),8,8;b:(4,3),16,8;unused:(4,3),24,8;operator=::(28,11)=#(28,10),(28,12)=&(28,10),(28,13)=*(28,10),(28,14)=&(28,15)=k(28,10),(0,6);:_ZN9SDL_ColoraSERKS_;2A.;__base_ctor::(28,16)=#(28,10),(0,6),(28,13),(28,14),(0,6);:_ZN9SDL_ColorC2ERKS_;2A.;__comp_ctor::(28,16):_ZN9SDL_ColorC1ERKS_;2A.;__base_ctor::(28,17)=#(28,10),(0,6),(28,13),(0,6);:_ZN9SDL_ColorC2Ev;2A.;__comp_ctor::(28,17):_ZN9SDL_ColorC1Ev;2A.;;SDL_Color:t(28,18)=(28,10)SDL_Palette:Tt(28,19)=s8ncolors:(0,3),0,32;colors:(28,20)=*(28,18),32,32;operator=::(28,21)=#(28,19),(28,22)=&(28,19),(28,23)=*(28,19),(28,24)=&(28,25)=k(28,19),(0,6);:_ZN11SDL_PaletteaSERKS_;2A.;__base_ctor::(28,26)=#(28,19),(0,6),(28,23),(28,24),(0,6);:_ZN11SDL_PaletteC2ERKS_;2A.;__comp_ctor::(28,26):_ZN11SDL_PaletteC1ERKS_;2A.;__base_ctor::(28,27)=#(28,19),(0,6),(28,23),(0,6);:_ZN11SDL_PaletteC2Ev;2A.;__comp_ctor::(28,27):_ZN11SDL_PaletteC1Ev;2A.;;SDL_Palette:t(28,28)=(28,19)SDL_PixelFormat:Tt(28,29)=s40palette:(28,30)=*(28,28),0,32;BitsPerPixel:(4,3),32,8;BytesPerPixel:(4,3),40,8;Rloss:(4,3),48,8;Gloss:(4,3),56,8;Bloss:(4,3),64,8;Aloss:(4,3),72,8;Rshift:(4,3),80,8;Gshift:(4,3),88,8;Bshift:(4,3),96,8;Ashift:(4,3),104,8;Rmask:(4,7),128,32;Gmask:(4,7),160,32;Bmask:(4,7),192,32;Amask:(4,7),224,32;colorkey:(4,7),256,32;alpha:(4,3),288,8;operator=::(28,31)=#(28,29),(28,32)=&(28,29),(28,33)=*(28,29),(28,34)=&(28,35)=k(28,29),(0,6);:_ZN15SDL_PixelFormataSERKS_;2A.;__base_ctor::(28,36)=#(28,29),(0,6),(28,33),(28,34),(0,6);:_ZN15SDL_PixelFormatC2ERKS_;2A.;__comp_ctor::(28,36):_ZN15SDL_PixelFormatC1ERKS_;2A.;__base_ctor::(28,37)=#(28,29),(0,6),(28,33),(0,6);:_ZN15SDL_PixelFormatC2Ev;2A.;__comp_ctor::(28,37):_ZN15SDL_PixelFormatC1Ev;2A.;;SDL_PixelFormat:t(28,38)=(28,29)SDL_Surface:Tt(28,39)=s60flags:(4,7),0,32;format:(28,40)=*(28,38),32,32;w:(0,3),64,32;h:(0,3),96,32;pitch:(4,5),128,16;pixels:(22,12),160,32;offset:(0,3),192,32;hwdata:(28,41)=*(28,42)=xsprivate_hwdata:,224,32;clip_rect:(28,9),256,64;unused1:(4,7),320,32;locked:(4,7),352,32;map:(28,43)=*(28,44)=xsSDL_BlitMap:,384,32;format_version:(0,17),416,32;refcount:(0,3),448,32;operator=::(28,45)=#(28,39),(28,46)=&(28,39),(28,47)=*(28,39),(28,48)=&(28,49)=k(28,39),(0,6);:_ZN11SDL_SurfaceaSERKS_;2A.;__base_ctor::(28,50)=#(28,39),(0,6),(28,47),(28,48),(0,6);:_ZN11SDL_SurfaceC2ERKS_;2A.;__comp_ctor::(28,50):_ZN11SDL_SurfaceC1ERKS_;2A.;__base_ctor::(28,51)=#(28,39),(0,6),(28,47),(0,6);:_ZN11SDL_SurfaceC2Ev;2A.;__comp_ctor::(28,51):_ZN11SDL_SurfaceC1Ev;2A.;;SDL_Surface:t(28,52)=(28,39)SDL_blit:t(28,53)=(28,54)=*(28,55)=f(0,3)SDL_VideoInfo:Tt(28,56)=s20hw_available:(4,7),0,1;wm_available:(4,7),1,1;UnusedBits1:(4,7),2,6;UnusedBits2:(4,7),8,1;blit_hw:(4,7),9,1;blit_hw_CC:(4,7),10,1;blit_hw_A:(4,7),11,1;blit_sw:(4,7),12,1;blit_sw_CC:(4,7),13,1;blit_sw_A:(4,7),14,1;blit_fill:(4,7),15,1;UnusedBits3:(4,7),16,16;video_mem:(4,7),32,32;vfmt:(28,40),64,32;current_w:(0,3),96,32;current_h:(0,3),128,32;operator=::(28,57)=#(28,56),(28,58)=&(28,56),(28,59)=*(28,56),(28,60)=&(28,61)=k(28,56),(0,6);:_ZN13SDL_VideoInfoaSERKS_;2A.;__base_ctor::(28,62)=#(28,56),(0,6),(28,59),(28,60),(0,6);:_ZN13SDL_VideoInfoC2ERKS_;2A.;__comp_ctor::(28,62):_ZN13SDL_VideoInfoC1ERKS_;2A.;__base_ctor::(28,63)=#(28,56),(0,6),(28,59),(0,6);:_ZN13SDL_VideoInfoC2Ev;2A.;__comp_ctor::(28,63):_ZN13SDL_VideoInfoC1Ev;2A.;;SDL_VideoInfo:t(28,64)=(28,56)SDL_Overlay:Tt(28,65)=s36format:(4,7),0,32;w:(0,3),32,32;h:(0,3),64,32;planes:(0,3),96,32;pitches:(28,66)=*(4,5),128,32;pixels:(28,67)=*(22,38),160,32;hwfuncs:(28,68)=*(28,69)=xsprivate_yuvhwfuncs:,192,32;hwdata:(28,70)=*(28,71)=xsprivate_yuvhwdata:,224,32;hw_overlay:(4,7),256,1;UnusedBits:(4,7),257,31;operator=::(28,72)=#(28,65),(28,73)=&(28,65),(28,74)=*(28,65),(28,75)=&(28,76)=k(28,65),(0,6);:_ZN11SDL_OverlayaSERKS_;2A.;__base_ctor::(28,77)=#(28,65),(0,6),(28,74),(28,75),(0,6);:_ZN11SDL_OverlayC2ERKS_;2A.;__comp_ctor::(28,77):_ZN11SDL_OverlayC1ERKS_;2A.;__base_ctor::(28,78)=#(28,65),(0,6),(28,74),(0,6);:_ZN11SDL_OverlayC2Ev;2A.;__comp_ctor::(28,78):_ZN11SDL_OverlayC1Ev;2A.;;SDL_Overlay:t(28,79)=(28,65)SDL_GLattr:t(28,80)=eSDL_GL_RED_SIZE:0,SDL_GL_GREEN_SIZE:1,SDL_GL_BLUE_SIZE:2,SDL_GL_ALPHA_SIZE:3,SDL_GL_BUFFER_SIZE:4,SDL_GL_DOUBLEBUFFER:5,SDL_GL_DEPTH_SIZE:6,SDL_GL_STENCIL_SIZE:7,SDL_GL_ACCUM_RED_SIZE:8,SDL_GL_ACCUM_GREEN_SIZE:9,SDL_GL_ACCUM_BLUE_SIZE:10,SDL_GL_ACCUM_ALPHA_SIZE:11,SDL_GL_STEREO:12,SDL_GL_MULTISAMPLEBUFFERS:13,SDL_GL_MULTISAMPLESAMPLES:14,SDL_GL_ACCELERATED_VISUAL:15,SDL_GL_SWAP_CONTROL:16,;SDL_GrabMode:t(28,81)=eSDL_GRAB_QUERY:-1,SDL_GRAB_OFF:0,SDL_GRAB_ON:1,SDL_GRAB_FULLSCREEN:2,;WMcursor:t(27,1)=(27,2)=xsWMcursor:SDL_Cursor:Tt(27,3)=s32area:(28,9),0,64;hot_x:(4,4),64,16;hot_y:(4,4),80,16;data:(22,38),96,32;mask:(22,38),128,32;save:(27,4)=ar(4,12);0;1;(22,38),160,64;wm_cursor:(27,5)=*(27,1),224,32;operator=::(27,6)=#(27,3),(27,7)=&(27,3),(27,8)=*(27,3),(27,9)=&(27,10)=k(27,3),(0,6);:_ZN10SDL_CursoraSERKS_;2A.;__base_ctor::(27,11)=#(27,3),(0,6),(27,8),(27,9),(0,6);:_ZN10SDL_CursorC2ERKS_;2A.;__comp_ctor::(27,11):_ZN10SDL_CursorC1ERKS_;2A.;__base_ctor::(27,12)=#(27,3),(0,6),(27,8),(0,6);:_ZN10SDL_CursorC2Ev;2A.;__comp_ctor::(27,12):_ZN10SDL_CursorC1Ev;2A.;;SDL_Cursor:t(27,13)=(27,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_joystick.hSDL_Joystick:t(29,1)=(29,2)=xs_SDL_Joystick:SDL_EventType:t(24,1)=eSDL_NOEVENT:0,SDL_ACTIVEEVENT:1,SDL_KEYDOWN:2,SDL_KEYUP:3,SDL_MOUSEMOTION:4,SDL_MOUSEBUTTONDOWN:5,SDL_MOUSEBUTTONUP:6,SDL_JOYAXISMOTION:7,SDL_JOYBALLMOTION:8,SDL_JOYHATMOTION:9,SDL_JOYBUTTONDOWN:10,SDL_JOYBUTTONUP:11,SDL_QUIT:12,SDL_SYSWMEVENT:13,SDL_EVENT_RESERVEDA:14,SDL_EVENT_RESERVEDB:15,SDL_VIDEORESIZE:16,SDL_VIDEOEXPOSE:17,SDL_EVENT_RESERVED2:18,SDL_EVENT_RESERVED3:19,SDL_EVENT_RESERVED4:20,SDL_EVENT_RESERVED5:21,SDL_EVENT_RESERVED6:22,SDL_EVENT_RESERVED7:23,SDL_USEREVENT:24,SDL_NUMEVENTS:32,;SDL_EventMask:t(24,2)=eSDL_ACTIVEEVENTMASK:2,SDL_KEYDOWNMASK:4,SDL_KEYUPMASK:8,SDL_KEYEVENTMASK:12,SDL_MOUSEMOTIONMASK:16,SDL_MOUSEBUTTONDOWNMASK:32,SDL_MOUSEBUTTONUPMASK:64,SDL_MOUSEEVENTMASK:112,SDL_JOYAXISMOTIONMASK:128,SDL_JOYBALLMOTIONMASK:256,SDL_JOYHATMOTIONMASK:512,SDL_JOYBUTTONDOWNMASK:1024,SDL_JOYBUTTONUPMASK:2048,SDL_JOYEVENTMASK:3968,SDL_VIDEORESIZEMASK:65536,SDL_VIDEOEXPOSEMASK:131072,SDL_QUITMASK:4096,SDL_SYSWMEVENTMASK:8192,;SDL_ActiveEvent:Tt(24,3)=s3type:(4,3),0,8;gain:(4,3),8,8;state:(4,3),16,8;operator=::(24,4)=#(24,3),(24,5)=&(24,3),(24,6)=*(24,3),(24,7)=&(24,8)=k(24,3),(0,6);:_ZN15SDL_ActiveEventaSERKS_;2A.;__base_ctor::(24,9)=#(24,3),(0,6),(24,6),(24,7),(0,6);:_ZN15SDL_ActiveEventC2ERKS_;2A.;__comp_ctor::(24,9):_ZN15SDL_ActiveEventC1ERKS_;2A.;__base_ctor::(24,10)=#(24,3),(0,6),(24,6),(0,6);:_ZN15SDL_ActiveEventC2Ev;2A.;__comp_ctor::(24,10):_ZN15SDL_ActiveEventC1Ev;2A.;;SDL_ActiveEvent:t(24,11)=(24,3)SDL_KeyboardEvent:Tt(24,12)=s20type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;keysym:(25,9),32,128;operator=::(24,13)=#(24,12),(24,14)=&(24,12),(24,15)=*(24,12),(24,16)=&(24,17)=k(24,12),(0,6);:_ZN17SDL_KeyboardEventaSERKS_;2A.;__base_ctor::(24,18)=#(24,12),(0,6),(24,15),(24,16),(0,6);:_ZN17SDL_KeyboardEventC2ERKS_;2A.;__comp_ctor::(24,18):_ZN17SDL_KeyboardEventC1ERKS_;2A.;__base_ctor::(24,19)=#(24,12),(0,6),(24,15),(0,6);:_ZN17SDL_KeyboardEventC2Ev;2A.;__comp_ctor::(24,19):_ZN17SDL_KeyboardEventC1Ev;2A.;;SDL_KeyboardEvent:t(24,20)=(24,12)SDL_MouseMotionEvent:Tt(24,21)=s12type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;x:(4,5),32,16;y:(4,5),48,16;xrel:(4,4),64,16;yrel:(4,4),80,16;operator=::(24,22)=#(24,21),(24,23)=&(24,21),(24,24)=*(24,21),(24,25)=&(24,26)=k(24,21),(0,6);:_ZN20SDL_MouseMotionEventaSERKS_;2A.;__base_ctor::(24,27)=#(24,21),(0,6),(24,24),(24,25),(0,6);:_ZN20SDL_MouseMotionEventC2ERKS_;2A.;__comp_ctor::(24,27):_ZN20SDL_MouseMotionEventC1ERKS_;2A.;__base_ctor::(24,28)=#(24,21),(0,6),(24,24),(0,6);:_ZN20SDL_MouseMotionEventC2Ev;2A.;__comp_ctor::(24,28):_ZN20SDL_MouseMotionEventC1Ev;2A.;;SDL_MouseMotionEvent:t(24,29)=(24,21)SDL_MouseButtonEvent:Tt(24,30)=s8type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;x:(4,5),32,16;y:(4,5),48,16;operator=::(24,31)=#(24,30),(24,32)=&(24,30),(24,33)=*(24,30),(24,34)=&(24,35)=k(24,30),(0,6);:_ZN20SDL_MouseButtonEventaSERKS_;2A.;__base_ctor::(24,36)=#(24,30),(0,6),(24,33),(24,34),(0,6);:_ZN20SDL_MouseButtonEventC2ERKS_;2A.;__comp_ctor::(24,36):_ZN20SDL_MouseButtonEventC1ERKS_;2A.;__base_ctor::(24,37)=#(24,30),(0,6),(24,33),(0,6);:_ZN20SDL_MouseButtonEventC2Ev;2A.;__comp_ctor::(24,37):_ZN20SDL_MouseButtonEventC1Ev;2A.;;SDL_MouseButtonEvent:t(24,38)=(24,30)SDL_JoyAxisEvent:Tt(24,39)=s6type:(4,3),0,8;which:(4,3),8,8;axis:(4,3),16,8;value:(4,4),32,16;operator=::(24,40)=#(24,39),(24,41)=&(24,39),(24,42)=*(24,39),(24,43)=&(24,44)=k(24,39),(0,6);:_ZN16SDL_JoyAxisEventaSERKS_;2A.;__base_ctor::(24,45)=#(24,39),(0,6),(24,42),(24,43),(0,6);:_ZN16SDL_JoyAxisEventC2ERKS_;2A.;__comp_ctor::(24,45):_ZN16SDL_JoyAxisEventC1ERKS_;2A.;__base_ctor::(24,46)=#(24,39),(0,6),(24,42),(0,6);:_ZN16SDL_JoyAxisEventC2Ev;2A.;__comp_ctor::(24,46):_ZN16SDL_JoyAxisEventC1Ev;2A.;;SDL_JoyAxisEvent:t(24,47)=(24,39)SDL_JoyBallEvent:Tt(24,48)=s8type:(4,3),0,8;which:(4,3),8,8;ball:(4,3),16,8;xrel:(4,4),32,16;yrel:(4,4),48,16;operator=::(24,49)=#(24,48),(24,50)=&(24,48),(24,51)=*(24,48),(24,52)=&(24,53)=k(24,48),(0,6);:_ZN16SDL_JoyBallEventaSERKS_;2A.;__base_ctor::(24,54)=#(24,48),(0,6),(24,51),(24,52),(0,6);:_ZN16SDL_JoyBallEventC2ERKS_;2A.;__comp_ctor::(24,54):_ZN16SDL_JoyBallEventC1ERKS_;2A.;__base_ctor::(24,55)=#(24,48),(0,6),(24,51),(0,6);:_ZN16SDL_JoyBallEventC2Ev;2A.;__comp_ctor::(24,55):_ZN16SDL_JoyBallEventC1Ev;2A.;;SDL_JoyBallEvent:t(24,56)=(24,48)SDL_JoyHatEvent:Tt(24,57)=s4type:(4,3),0,8;which:(4,3),8,8;hat:(4,3),16,8;value:(4,3),24,8;operator=::(24,58)=#(24,57),(24,59)=&(24,57),(24,60)=*(24,57),(24,61)=&(24,62)=k(24,57),(0,6);:_ZN15SDL_JoyHatEventaSERKS_;2A.;__base_ctor::(24,63)=#(24,57),(0,6),(24,60),(24,61),(0,6);:_ZN15SDL_JoyHatEventC2ERKS_;2A.;__comp_ctor::(24,63):_ZN15SDL_JoyHatEventC1ERKS_;2A.;__base_ctor::(24,64)=#(24,57),(0,6),(24,60),(0,6);:_ZN15SDL_JoyHatEventC2Ev;2A.;__comp_ctor::(24,64):_ZN15SDL_JoyHatEventC1Ev;2A.;;SDL_JoyHatEvent:t(24,65)=(24,57)SDL_JoyButtonEvent:Tt(24,66)=s4type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;operator=::(24,67)=#(24,66),(24,68)=&(24,66),(24,69)=*(24,66),(24,70)=&(24,71)=k(24,66),(0,6);:_ZN18SDL_JoyButtonEventaSERKS_;2A.;__base_ctor::(24,72)=#(24,66),(0,6),(24,69),(24,70),(0,6);:_ZN18SDL_JoyButtonEventC2ERKS_;2A.;__comp_ctor::(24,72):_ZN18SDL_JoyButtonEventC1ERKS_;2A.;__base_ctor::(24,73)=#(24,66),(0,6),(24,69),(0,6);:_ZN18SDL_JoyButtonEventC2Ev;2A.;__comp_ctor::(24,73):_ZN18SDL_JoyButtonEventC1Ev;2A.;;SDL_JoyButtonEvent:t(24,74)=(24,66)SDL_ResizeEvent:Tt(24,75)=s12type:(4,3),0,8;w:(0,3),32,32;h:(0,3),64,32;operator=::(24,76)=#(24,75),(24,77)=&(24,75),(24,78)=*(24,75),(24,79)=&(24,80)=k(24,75),(0,6);:_ZN15SDL_ResizeEventaSERKS_;2A.;__base_ctor::(24,81)=#(24,75),(0,6),(24,78),(24,79),(0,6);:_ZN15SDL_ResizeEventC2ERKS_;2A.;__comp_ctor::(24,81):_ZN15SDL_ResizeEventC1ERKS_;2A.;__base_ctor::(24,82)=#(24,75),(0,6),(24,78),(0,6);:_ZN15SDL_ResizeEventC2Ev;2A.;__comp_ctor::(24,82):_ZN15SDL_ResizeEventC1Ev;2A.;;SDL_ResizeEvent:t(24,83)=(24,75)SDL_ExposeEvent:Tt(24,84)=s1type:(4,3),0,8;operator=::(24,85)=#(24,84),(24,86)=&(24,84),(24,87)=*(24,84),(24,88)=&(24,89)=k(24,84),(0,6);:_ZN15SDL_ExposeEventaSERKS_;2A.;__base_ctor::(24,90)=#(24,84),(0,6),(24,87),(24,88),(0,6);:_ZN15SDL_ExposeEventC2ERKS_;2A.;__comp_ctor::(24,90):_ZN15SDL_ExposeEventC1ERKS_;2A.;__base_ctor::(24,91)=#(24,84),(0,6),(24,87),(0,6);:_ZN15SDL_ExposeEventC2Ev;2A.;__comp_ctor::(24,91):_ZN15SDL_ExposeEventC1Ev;2A.;;SDL_ExposeEvent:t(24,92)=(24,84)SDL_QuitEvent:Tt(24,93)=s1type:(4,3),0,8;operator=::(24,94)=#(24,93),(24,95)=&(24,93),(24,96)=*(24,93),(24,97)=&(24,98)=k(24,93),(0,6);:_ZN13SDL_QuitEventaSERKS_;2A.;__base_ctor::(24,99)=#(24,93),(0,6),(24,96),(24,97),(0,6);:_ZN13SDL_QuitEventC2ERKS_;2A.;__comp_ctor::(24,99):_ZN13SDL_QuitEventC1ERKS_;2A.;__base_ctor::(24,100)=#(24,93),(0,6),(24,96),(0,6);:_ZN13SDL_QuitEventC2Ev;2A.;__comp_ctor::(24,100):_ZN13SDL_QuitEventC1Ev;2A.;;SDL_QuitEvent:t(24,101)=(24,93)SDL_UserEvent:Tt(24,102)=s16type:(4,3),0,8;code:(0,3),32,32;data1:(22,12),64,32;data2:(22,12),96,32;operator=::(24,103)=#(24,102),(24,104)=&(24,102),(24,105)=*(24,102),(24,106)=&(24,107)=k(24,102),(0,6);:_ZN13SDL_UserEventaSERKS_;2A.;__base_ctor::(24,108)=#(24,102),(0,6),(24,105),(24,106),(0,6);:_ZN13SDL_UserEventC2ERKS_;2A.;__comp_ctor::(24,108):_ZN13SDL_UserEventC1ERKS_;2A.;__base_ctor::(24,109)=#(24,102),(0,6),(24,105),(0,6);:_ZN13SDL_UserEventC2Ev;2A.;__comp_ctor::(24,109):_ZN13SDL_UserEventC1Ev;2A.;;SDL_UserEvent:t(24,110)=(24,102)SDL_SysWMmsg:t(24,111)=(24,112)=xsSDL_SysWMmsg:SDL_SysWMEvent:Tt(24,113)=s8type:(4,3),0,8;msg:(24,114)=*(24,111),32,32;operator=::(24,115)=#(24,113),(24,116)=&(24,113),(24,117)=*(24,113),(24,118)=&(24,119)=k(24,113),(0,6);:_ZN14SDL_SysWMEventaSERKS_;2A.;__base_ctor::(24,120)=#(24,113),(0,6),(24,117),(24,118),(0,6);:_ZN14SDL_SysWMEventC2ERKS_;2A.;__comp_ctor::(24,120):_ZN14SDL_SysWMEventC1ERKS_;2A.;__base_ctor::(24,121)=#(24,113),(0,6),(24,117),(0,6);:_ZN14SDL_SysWMEventC2Ev;2A.;__comp_ctor::(24,121):_ZN14SDL_SysWMEventC1Ev;2A.;;SDL_SysWMEvent:t(24,122)=(24,113)SDL_Event:Tt(24,123)=u20type:(4,3),0,8;active:(24,11),0,24;key:(24,20),0,160;motion:(24,29),0,96;button:(24,38),0,64;jaxis:(24,47),0,48;jball:(24,56),0,64;jhat:(24,65),0,32;jbutton:(24,74),0,32;resize:(24,83),0,96;expose:(24,92),0,8;quit:(24,101),0,8;user:(24,110),0,128;syswm:(24,122),0,64;operator=::(24,124)=#(24,123),(24,125)=&(24,123),(24,126)=*(24,123),(24,127)=&(24,128)=k(24,123),(0,6);:_ZN9SDL_EventaSERKS_;2A.;__base_ctor::(24,129)=#(24,123),(0,6),(24,126),(24,127),(0,6);:_ZN9SDL_EventC2ERKS_;2A.;__comp_ctor::(24,129):_ZN9SDL_EventC1ERKS_;2A.;__base_ctor::(24,130)=#(24,123),(0,6),(24,126),(0,6);:_ZN9SDL_EventC2Ev;2A.;__comp_ctor::(24,130):_ZN9SDL_EventC1Ev;2A.;;SDL_Event:t(24,131)=(24,123)SDL_eventaction:t(24,132)=eSDL_ADDEVENT:0,SDL_PEEKEVENT:1,SDL_GETEVENT:2,;SDL_EventFilter:t(24,133)=(24,134)=*(24,135)=f(0,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_timer.hSDL_TimerCallback:t(30,1)=(30,2)=*(30,3)=f(4,7)SDL_NewTimerCallback:t(30,4)=(30,5)=*(30,6)=f(4,7)SDL_TimerID:t(30,7)=(30,8)=*(30,9)=xs_SDL_TimerID:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_version.hSDL_version:Tt(31,1)=s3major:(4,3),0,8;minor:(4,3),8,8;patch:(4,3),16,8;operator=::(31,2)=#(31,1),(31,3)=&(31,1),(31,4)=*(31,1),(31,5)=&(31,6)=k(31,1),(0,6);:_ZN11SDL_versionaSERKS_;2A.;__base_ctor::(31,7)=#(31,1),(0,6),(31,4),(31,5),(0,6);:_ZN11SDL_versionC2ERKS_;2A.;__comp_ctor::(31,7):_ZN11SDL_versionC1ERKS_;2A.;__base_ctor::(31,8)=#(31,1),(0,6),(31,4),(0,6);:_ZN11SDL_versionC2Ev;2A.;__comp_ctor::(31,8):_ZN11SDL_versionC1Ev;2A.;;SDL_version:t(31,9)=(31,1)RecroEvent:Tt(1,1)=s20Event:/0(24,131),0,160;Quit::(1,2)=#(1,1),(0,4),(1,3)=*(1,1),(0,6);:_ZN10RecroEvent4QuitEv;2A.;MouseButtonDown::(1,2):_ZN10RecroEvent15MouseButtonDownEv;2A.;MouseButtonUp::(1,2):_ZN10RecroEvent13MouseButtonUpEv;2A.;MouseMotion::(1,2):_ZN10RecroEvent11MouseMotionEv;2A.;ScreenResize::(1,2):_ZN10RecroEvent12ScreenResizeEv;2A.;ScreenExpose::(1,2):_ZN10RecroEvent12ScreenExposeEv;2A.;Type::(1,4)=#(1,1),(0,4),(1,3),(4,3),(0,6);:_ZN10RecroEvent4TypeEh;2A.;operator=::(1,5)=#(1,1),(1,6)=&(1,1),(1,3),(1,7)=&(1,8)=k(1,1),(0,6);:_ZN10RecroEventaSERKS_;2A.;__base_ctor::(1,9)=#(1,1),(0,6),(1,3),(1,7),(0,6);:_ZN10RecroEventC2ERKS_;2A.;__comp_ctor::(1,9):_ZN10RecroEventC1ERKS_;2A.;__base_ctor::(1,10)=#(1,1),(0,6),(1,3),(0,6);:_ZN10RecroEventC2Ev;2A.;__comp_ctor::(1,10):_ZN10RecroEventC1Ev;2A.;;_ZN10RecroEvent15MouseButtonDownEv:F(0,4)this:p(0,25)=k(1,3)_ZN10RecroEvent13MouseButtonUpEv:F(0,4)this:p(0,25)_ZN10RecroEvent4QuitEv:F(0,4)this:p(0,25)_ZN10RecroEvent11MouseMotionEv:F(0,4)this:p(0,25)_ZN10RecroEvent12ScreenResizeEv:F(0,4)this:p(0,25)_ZN10RecroEvent12ScreenExposeEv:F(0,4)this:p(0,25)_ZN10RecroEvent4TypeEh:F(0,4)this:p(0,25)type:p(0,3)type:(4,3) ;i      X  0  .filegRecroEvent.cpp (. 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RF U^ \w _ e h n s 9 x yAlMj%=S k!"%&'().*M+k,23456788U9s<=@A3`]bqcdefgjl}Z~y9fY>k8W".Jl*%]%J(]-(~**S+u+A+F-L-O/Z/0)0L0.>?Y?;!A@;A]AA2#C5;C7D<E?FBFFI[J` Mz&MPMLPkPS7ST4U(XU)W0WW/WSYr[w]{]~__b-bXd~dtffhhjjllnnpprrtttvvyy z,>z`z7zezhz{/|3| }@b}}J}fkrÀ'GMl2["o-`w!ѡ S'$DDD1D>DKDXDeD rD!D"D#D$>D%GD&PD'ZD(d$jβ$jDDD1D>DKDXDeD rD!D"D#D$>D%GD&PD'ZD(d$j$++D+D3D5D6,D;8D<?D=MD?XD@mDEyDFDGDIDJDODQDRD[D\D^&D_;DdGDj[DrgDtDuDzD|;-<<ELF$[$x DDDDD)$+$DDD DDDD$!$DDD$$& DDDD$D6$<0$NNDDD$ [$XzDDD0D>DL$N$DDD0$2$ DDDD!D6DB$H$ 'DDDDDUD_D$4$]DDDD)D3D5DADK$Mj$  DDD$$(ص DDD-$/$X% DDD-$/2$Xe r@DDD+DRDTD{D}D$$.Ƕ Ѷ8DDDD"D0D>DLDZD hD vD DD۶ $#$bo y8DDDD"D0D>DLDZDhDvDD D!·$˷$$ $$ $8D$D%D&D'"D(0D*>D+LD,ZD-hD/vD0D2D3)%2&;'D(M*V+_,h-$q$6V 66 6 D6D7D8D9"D:0D<>D=LD>ZD?hDAvDBDDDEƸ7ϸ8ظ9:<=>?$$H LHYH cH DHDIDJDK"DL0DN>DOLDPZDQhDSvDTDVDWmIvJKLNOPQ$$Z ZZ Z DZD[D\D]"D^0D`>DaLDbZDchDevDfDhDi[\#],^5`>aGbPc$Y$l~ ll l@DlDmDnDo"Dp0Dr>DsLDtZDuhDwvDxDzD{mnoƺpϺrغstu$$~6 .~;~ E~@D~DDD"D0D>DLDZDhDvDDDOXajs|$$ ѻ޻ @DDDD"D0D>DLDZDhDvDDD (1$:$jw DDDDD!D*D8DFDTDbDDD$ɼ$J  DDDDD!D*D8DFDTDbDDD%.7@IR$[$ DDDDD!D*D8DFDTDbDDDȽѽڽ$$" +DDDDD6DoDqDDDD$4$l]j y8DDD DDD!D5DADMDTD[DvDD$$&˾ DDDD *D cD eDDDD$־$DDD D-D/D!<D"p$r $%f(%5% D%D&D'$dyRecroGame.cppC:/GX Entertaimnet/projectos/Recro/C:/GX Entertaimnet/projectos/Recro/RecroGame.cppgcc2_compiled.__vtbl_ptr_type:t(0,1)=*(0,2)=f(0,3)=r(0,3);-2147483648;2147483647;bool:t(0,4)=@s8;-16;wchar_t:t(0,5)=@s16;r(0,5);0;65535;void:t(0,6)=(0,6)long double:t(0,7)=r(0,3);12;0;double:t(0,8)=r(0,3);8;0;float:t(0,9)=r(0,3);4;0;unsigned char:t(0,10)=@s8;r(0,10);0;255;signed char:t(0,11)=@s8;r(0,11);-128;127;short unsigned int:t(0,12)=@s16;r(0,12);0;65535;short int:t(0,13)=@s16;r(0,13);-32768;32767;long long unsigned int:t(0,14)=@s64;r(0,14);0000000000000;01777777777777777777777;long long int:t(0,15)=@s64;r(0,15);01000000000000000000000;0777777777777777777777;long unsigned int:t(0,16)=r(0,16);0000000000000;0037777777777;unsigned int:t(0,17)=r(0,17);0000000000000;0037777777777;long int:t(0,18)=r(0,18);-2147483648;2147483647;int:t(0,3)char:t(0,19)=r(0,19);0;127;__builtin_va_list:t(0,20)=*(0,19)complex long double:t(0,21)=R3;24;0;complex double:t(0,22)=R3;16;0;complex float:t(0,23)=R3;8;0;complex int:t(0,24)=s8real:(0,3),0,32;imag:(0,3),32,32;;C:/GX Entertaimnet/projectos/Recro//include/RecroGame.hSDL-devel/include/SDL/SDL.hSDL-devel/include/SDL/SDL_main.hSDL-devel/include/SDL/SDL_stdinc.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdio.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hsize_t:t(7,1)=(0,17)wint_t:t(7,2)=(0,12)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.h__gnuc_va_list:t(9,1)=(0,20)_iobuf:Tt(5,1)=s32_ptr:(5,2)=*(0,19),0,32;_cnt:(0,3),32,32;_base:(5,2),64,32;_flag:(0,3),96,32;_file:(0,3),128,32;_charbuf:(0,3),160,32;_bufsiz:(0,3),192,32;_tmpfname:(5,2),224,32;operator=::(5,3)=#(5,1),(5,4)=&(5,1),(5,5)=*(5,1),(5,6)=&(5,7)=k(5,1),(0,6);:_ZN6_iobufaSERKS_;2A.;__base_ctor::(5,8)=#(5,1),(0,6),(5,5),(5,6),(0,6);:_ZN6_iobufC2ERKS_;2A.;__comp_ctor::(5,8):_ZN6_iobufC1ERKS_;2A.;__base_ctor::(5,9)=#(5,1),(0,6),(5,5),(0,6);:_ZN6_iobufC2Ev;2A.;__comp_ctor::(5,9):_ZN6_iobufC1Ev;2A.;;FILE:t(5,10)=(5,1)fpos_t:t(5,11)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/sys/types.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hptrdiff_t:t(12,1)=(0,3)time_t:t(10,1)=(0,18)__time64_t:t(10,2)=(0,15)_off_t:t(10,3)=(0,18)off_t:t(10,4)=(10,3)_dev_t:t(10,5)=(0,17)dev_t:t(10,6)=(10,5)_ino_t:t(10,7)=(0,13)ino_t:t(10,8)=(10,7)_pid_t:t(10,9)=(0,3)pid_t:t(10,10)=(10,9)_mode_t:t(10,11)=(0,12)mode_t:t(10,12)=(10,11)_sigset_t:t(10,13)=(0,3)sigset_t:t(10,14)=(10,13)_ssize_t:t(10,15)=(0,18)ssize_t:t(10,16)=(10,15)fpos64_t:t(10,17)=(0,15)off64_t:t(10,18)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdlib.hdiv_t:t(13,1)=s8quot:(0,3),0,32;rem:(0,3),32,32;operator=::(13,2)=#(13,1),(13,3)=&(13,1),(13,4)=*(13,1),(13,5)=&(13,6)=k(13,1),(0,6);:_ZN5div_taSERKS_;2A.;__base_ctor::(13,7)=#(13,1),(0,6),(13,4),(13,5),(0,6);:_ZN5div_tC2ERKS_;2A.;__comp_ctor::(13,7):_ZN5div_tC1ERKS_;2A.;__base_ctor::(13,8)=#(13,1),(0,6),(13,4),(0,6);:_ZN5div_tC2Ev;2A.;__comp_ctor::(13,8):_ZN5div_tC1Ev;2A.;;ldiv_t:t(13,9)=s8quot:(0,18),0,32;rem:(0,18),32,32;operator=::(13,10)=#(13,9),(13,11)=&(13,9),(13,12)=*(13,9),(13,13)=&(13,14)=k(13,9),(0,6);:_ZN6ldiv_taSERKS_;2A.;__base_ctor::(13,15)=#(13,9),(0,6),(13,12),(13,13),(0,6);:_ZN6ldiv_tC2ERKS_;2A.;__comp_ctor::(13,15):_ZN6ldiv_tC1ERKS_;2A.;__base_ctor::(13,16)=#(13,9),(0,6),(13,12),(0,6);:_ZN6ldiv_tC2Ev;2A.;__comp_ctor::(13,16):_ZN6ldiv_tC1Ev;2A.;;_onexit_t:t(13,17)=(13,18)=*(13,19)=f(0,3)lldiv_t:t(13,20)=s16quot:(0,15),0,64;rem:(0,15),64,64;operator=::(13,21)=#(13,20),(13,22)=&(13,20),(13,23)=*(13,20),(13,24)=&(13,25)=k(13,20),(0,6);:_ZN7lldiv_taSERKS_;2A.;__base_ctor::(13,26)=#(13,20),(0,6),(13,23),(13,24),(0,6);:_ZN7lldiv_tC2ERKS_;2A.;__comp_ctor::(13,26):_ZN7lldiv_tC1ERKS_;2A.;__base_ctor::(13,27)=#(13,20),(0,6),(13,23),(0,6);:_ZN7lldiv_tC2Ev;2A.;__comp_ctor::(13,27):_ZN7lldiv_tC1Ev;2A.;;C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.hva_list:t(15,1)=(9,1)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdint.hint8_t:t(16,1)=(0,11)uint8_t:t(16,2)=(0,10)int16_t:t(16,3)=(0,13)uint16_t:t(16,4)=(0,12)int32_t:t(16,5)=(0,3)uint32_t:t(16,6)=(0,17)int64_t:t(16,7)=(0,15)uint64_t:t(16,8)=(0,14)int_least8_t:t(16,9)=(0,11)uint_least8_t:t(16,10)=(0,10)int_least16_t:t(16,11)=(0,13)uint_least16_t:t(16,12)=(0,12)int_least32_t:t(16,13)=(0,3)uint_least32_t:t(16,14)=(0,17)int_least64_t:t(16,15)=(0,15)uint_least64_t:t(16,16)=(0,14)int_fast8_t:t(16,17)=(0,19)uint_fast8_t:t(16,18)=(0,10)int_fast16_t:t(16,19)=(0,13)uint_fast16_t:t(16,20)=(0,12)int_fast32_t:t(16,21)=(0,3)uint_fast32_t:t(16,22)=(0,17)int_fast64_t:t(16,23)=(0,15)uint_fast64_t:t(16,24)=(0,14)intptr_t:t(16,25)=(0,3)uintptr_t:t(16,26)=(0,17)intmax_t:t(16,27)=(0,15)uintmax_t:t(16,28)=(0,14)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/ctype.hwctype_t:t(17,1)=(0,5)SDL_bool:t(4,1)=eSDL_FALSE:0,SDL_TRUE:1,;Sint8:t(4,2)=(16,1)Uint8:t(4,3)=(16,2)Sint16:t(4,4)=(16,3)Uint16:t(4,5)=(16,4)Sint32:t(4,6)=(16,5)Uint32:t(4,7)=(16,6)Sint64:t(4,8)=(16,7)Uint64:t(4,9)=(16,8)SDL_dummy_uint8:t(4,10)=(4,11)=ar(4,12)=r(4,12);0000000000000;0037777777777;;0;0;(0,3)SDL_dummy_sint8:t(4,13)=(4,11)SDL_dummy_uint16:t(4,14)=(4,11)SDL_dummy_sint16:t(4,15)=(4,11)SDL_dummy_uint32:t(4,16)=(4,11)SDL_dummy_sint32:t(4,17)=(4,11)SDL_dummy_uint64:t(4,18)=(4,11)SDL_dummy_sint64:t(4,19)=(4,11)SDL_DUMMY_ENUM:t(4,20)=eDUMMY_ENUM_VALUE:0,;SDL_dummy_enum:t(4,21)=(4,11)SDL_iconv_t:t(4,22)=(4,23)=*(4,24)=xs_SDL_iconv_t:SDL-devel/include/SDL/SDL_audio.hSDL-devel/include/SDL/SDL_error.hSDL_errorcode:t(19,1)=eSDL_ENOMEM:0,SDL_EFREAD:1,SDL_EFWRITE:2,SDL_EFSEEK:3,SDL_UNSUPPORTED:4,SDL_LASTERROR:5,;SDL-devel/include/SDL/SDL_mutex.hSDL_mutex:t(20,1)=(20,2)=xsSDL_mutex:SDL_sem:t(20,3)=(20,4)=xsSDL_semaphore:SDL_cond:t(20,5)=(20,6)=xsSDL_cond:SDL-devel/include/SDL/SDL_thread.hSDL_Thread:t(21,1)=(21,2)=xsSDL_Thread:SDL-devel/include/SDL/SDL_rwops.hSDL_RWops:Tt(22,1)=s40seek:(22,2)=*(22,3)=f(0,3),0,32;read:(22,4)=*(22,5)=f(0,3),32,32;write:(22,6)=*(22,7)=f(0,3),64,32;close:(22,8)=*(22,9)=f(0,3),96,32;type:(4,7),128,32;hidden:(22,10)=u20win32io:(22,11)=s20append:(0,3),0,32;h:(22,12)=*(0,6),32,32;buffer:(22,13)=s12data:(22,12),0,32;size:(0,3),32,32;left:(0,3),64,32;operator=::(22,14)=#(22,13),(22,15)=&(22,13),(22,16)=*(22,13),(22,17)=&(22,18)=k(22,13),(0,6);:_ZN9SDL_RWops3$_83$_94$_10aSERKS2_;2A.;__base_ctor::(22,19)=#(22,13),(0,6),(22,16),(22,17),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2ERKS2_;2A.;__comp_ctor::(22,19):_ZN9SDL_RWops3$_83$_94$_10C1ERKS2_;2A.;__base_ctor::(22,20)=#(22,13),(0,6),(22,16),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2Ev;2A.;__comp_ctor::(22,20):_ZN9SDL_RWops3$_83$_94$_10C1Ev;2A.;;,64,96;operator=::(22,21)=#(22,11),(22,22)=&(22,11),(22,23)=*(22,11),(22,24)=&(22,25)=k(22,11),(0,6);:_ZN9SDL_RWops3$_83$_9aSERKS1_;2A.;__base_ctor::(22,26)=#(22,11),(0,6),(22,23),(22,24),(0,6);:_ZN9SDL_RWops3$_83$_9C2ERKS1_;2A.;__comp_ctor::(22,26):_ZN9SDL_RWops3$_83$_9C1ERKS1_;2A.;__base_ctor::(22,27)=#(22,11),(0,6),(22,23),(0,6);:_ZN9SDL_RWops3$_83$_9C2Ev;2A.;__comp_ctor::(22,27):_ZN9SDL_RWops3$_83$_9C1Ev;2A.;;,0,160;stdio:(22,28)=s8autoclose:(0,3),0,32;fp:(22,29)=*(5,10),32,32;operator=::(22,30)=#(22,28),(22,31)=&(22,28),(22,32)=*(22,28),(22,33)=&(22,34)=k(22,28),(0,6);:_ZN9SDL_RWops3$_84$_11aSERKS1_;2A.;__base_ctor::(22,35)=#(22,28),(0,6),(22,32),(22,33),(0,6);:_ZN9SDL_RWops3$_84$_11C2ERKS1_;2A.;__comp_ctor::(22,35):_ZN9SDL_RWops3$_84$_11C1ERKS1_;2A.;__base_ctor::(22,36)=#(22,28),(0,6),(22,32),(0,6);:_ZN9SDL_RWops3$_84$_11C2Ev;2A.;__comp_ctor::(22,36):_ZN9SDL_RWops3$_84$_11C1Ev;2A.;;,0,64;mem:(22,37)=s12base:(22,38)=*(4,3),0,32;here:(22,38),32,32;stop:(22,38),64,32;operator=::(22,39)=#(22,37),(22,40)=&(22,37),(22,41)=*(22,37),(22,42)=&(22,43)=k(22,37),(0,6);:_ZN9SDL_RWops3$_84$_12aSERKS1_;2A.;__base_ctor::(22,44)=#(22,37),(0,6),(22,41),(22,42),(0,6);:_ZN9SDL_RWops3$_84$_12C2ERKS1_;2A.;__comp_ctor::(22,44):_ZN9SDL_RWops3$_84$_12C1ERKS1_;2A.;__base_ctor::(22,45)=#(22,37),(0,6),(22,41),(0,6);:_ZN9SDL_RWops3$_84$_12C2Ev;2A.;__comp_ctor::(22,45):_ZN9SDL_RWops3$_84$_12C1Ev;2A.;;,0,96;unknown:(22,46)=s4data1:(22,12),0,32;operator=::(22,47)=#(22,46),(22,48)=&(22,46),(22,49)=*(22,46),(22,50)=&(22,51)=k(22,46),(0,6);:_ZN9SDL_RWops3$_84$_13aSERKS1_;2A.;__base_ctor::(22,52)=#(22,46),(0,6),(22,49),(22,50),(0,6);:_ZN9SDL_RWops3$_84$_13C2ERKS1_;2A.;__comp_ctor::(22,52):_ZN9SDL_RWops3$_84$_13C1ERKS1_;2A.;__base_ctor::(22,53)=#(22,46),(0,6),(22,49),(0,6);:_ZN9SDL_RWops3$_84$_13C2Ev;2A.;__comp_ctor::(22,53):_ZN9SDL_RWops3$_84$_13C1Ev;2A.;;,0,32;operator=::(22,54)=#(22,10),(22,55)=&(22,10),(22,56)=*(22,10),(22,57)=&(22,58)=k(22,10),(0,6);:_ZN9SDL_RWops3$_8aSERKS0_;2A.;__base_ctor::(22,59)=#(22,10),(0,6),(22,56),(22,57),(0,6);:_ZN9SDL_RWops3$_8C2ERKS0_;2A.;__comp_ctor::(22,59):_ZN9SDL_RWops3$_8C1ERKS0_;2A.;__base_ctor::(22,60)=#(22,10),(0,6),(22,56),(0,6);:_ZN9SDL_RWops3$_8C2Ev;2A.;__comp_ctor::(22,60):_ZN9SDL_RWops3$_8C1Ev;2A.;;,160,160;operator=::(22,61)=#(22,1),(22,62)=&(22,1),(22,63)=*(22,1),(22,64)=&(22,65)=k(22,1),(0,6);:_ZN9SDL_RWopsaSERKS_;2A.;__base_ctor::(22,66)=#(22,1),(0,6),(22,63),(22,64),(0,6);:_ZN9SDL_RWopsC2ERKS_;2A.;__comp_ctor::(22,66):_ZN9SDL_RWopsC1ERKS_;2A.;__base_ctor::(22,67)=#(22,1),(0,6),(22,63),(0,6);:_ZN9SDL_RWopsC2Ev;2A.;__comp_ctor::(22,67):_ZN9SDL_RWopsC1Ev;2A.;;SDL_RWops:t(22,68)=(22,1)SDL_AudioSpec:Tt(18,1)=s24freq:(0,3),0,32;format:(4,5),32,16;channels:(4,3),48,8;silence:(4,3),56,8;samples:(4,5),64,16;padding:(4,5),80,16;size:(4,7),96,32;callback:(18,2)=*(18,3)=f(0,6),128,32;userdata:(22,12),160,32;operator=::(18,4)=#(18,1),(18,5)=&(18,1),(18,6)=*(18,1),(18,7)=&(18,8)=k(18,1),(0,6);:_ZN13SDL_AudioSpecaSERKS_;2A.;__base_ctor::(18,9)=#(18,1),(0,6),(18,6),(18,7),(0,6);:_ZN13SDL_AudioSpecC2ERKS_;2A.;__comp_ctor::(18,9):_ZN13SDL_AudioSpecC1ERKS_;2A.;__base_ctor::(18,10)=#(18,1),(0,6),(18,6),(0,6);:_ZN13SDL_AudioSpecC2Ev;2A.;__comp_ctor::(18,10):_ZN13SDL_AudioSpecC1Ev;2A.;;SDL_AudioSpec:t(18,11)=(18,1)SDL_AudioCVT:Tt(18,12)=s88needed:(0,3),0,32;src_format:(4,5),32,16;dst_format:(4,5),48,16;rate_incr:(0,8),64,64;buf:(22,38),128,32;len:(0,3),160,32;len_cvt:(0,3),192,32;len_mult:(0,3),224,32;len_ratio:(0,8),256,64;filters:(18,13)=ar(4,12);0;9;(18,14)=*(18,15)=f(0,6),320,320;filter_index:(0,3),640,32;operator=::(18,16)=#(18,12),(18,17)=&(18,12),(18,18)=*(18,12),(18,19)=&(18,20)=k(18,12),(0,6);:_ZN12SDL_AudioCVTaSERKS_;2A.;__base_ctor::(18,21)=#(18,12),(0,6),(18,18),(18,19),(0,6);:_ZN12SDL_AudioCVTC2ERKS_;2A.;__comp_ctor::(18,21):_ZN12SDL_AudioCVTC1ERKS_;2A.;__base_ctor::(18,22)=#(18,12),(0,6),(18,18),(0,6);:_ZN12SDL_AudioCVTC2Ev;2A.;__comp_ctor::(18,22):_ZN12SDL_AudioCVTC1Ev;2A.;;SDL_AudioCVT:t(18,23)=(18,12)SDL_audiostatus:t(18,24)=eSDL_AUDIO_STOPPED:0,SDL_AUDIO_PLAYING:1,SDL_AUDIO_PAUSED:2,;SDL-devel/include/SDL/SDL_cdrom.hCDstatus:t(23,1)=eCD_TRAYEMPTY:0,CD_STOPPED:1,CD_PLAYING:2,CD_PAUSED:3,CD_ERROR:-1,;SDL_CDtrack:Tt(23,2)=s12id:(4,3),0,8;type:(4,3),8,8;unused:(4,5),16,16;length:(4,7),32,32;offset:(4,7),64,32;operator=::(23,3)=#(23,2),(23,4)=&(23,2),(23,5)=*(23,2),(23,6)=&(23,7)=k(23,2),(0,6);:_ZN11SDL_CDtrackaSERKS_;2A.;__base_ctor::(23,8)=#(23,2),(0,6),(23,5),(23,6),(0,6);:_ZN11SDL_CDtrackC2ERKS_;2A.;__comp_ctor::(23,8):_ZN11SDL_CDtrackC1ERKS_;2A.;__base_ctor::(23,9)=#(23,2),(0,6),(23,5),(0,6);:_ZN11SDL_CDtrackC2Ev;2A.;__comp_ctor::(23,9):_ZN11SDL_CDtrackC1Ev;2A.;;SDL_CDtrack:t(23,10)=(23,2)SDL_CD:Tt(23,11)=s1220id:(0,3),0,32;status:(23,1),32,32;numtracks:(0,3),64,32;cur_track:(0,3),96,32;cur_frame:(0,3),128,32;track:(23,12)=ar(4,12);0;99;(23,10),160,9600;operator=::(23,13)=#(23,11),(23,14)=&(23,11),(23,15)=*(23,11),(23,16)=&(23,17)=k(23,11),(0,6);:_ZN6SDL_CDaSERKS_;2A.;__base_ctor::(23,18)=#(23,11),(0,6),(23,15),(23,16),(0,6);:_ZN6SDL_CDC2ERKS_;2A.;__comp_ctor::(23,18):_ZN6SDL_CDC1ERKS_;2A.;__base_ctor::(23,19)=#(23,11),(0,6),(23,15),(0,6);:_ZN6SDL_CDC2Ev;2A.;__comp_ctor::(23,19):_ZN6SDL_CDC1Ev;2A.;;SDL_CD:t(23,20)=(23,11)SDL-devel/include/SDL/SDL_events.hSDL-devel/include/SDL/SDL_keyboard.hSDL-devel/include/SDL/SDL_keysym.hSDLKey:t(26,1)=eSDLK_UNKNOWN:0,SDLK_FIRST:0,SDLK_BACKSPACE:8,SDLK_TAB:9,SDLK_CLEAR:12,SDLK_RETURN:13,SDLK_PAUSE:19,SDLK_ESCAPE:27,SDLK_SPACE:32,SDLK_EXCLAIM:33,SDLK_QUOTEDBL:34,SDLK_HASH:35,SDLK_DOLLAR:36,SDLK_AMPERSAND:38,SDLK_QUOTE:39,SDLK_LEFTPAREN:40,SDLK_RIGHTPAREN:41,SDLK_ASTERISK:42,SDLK_PLUS:43,SDLK_COMMA:44,SDLK_MINUS:45,SDLK_PERIOD:46,SDLK_SLASH:47,SDLK_0:48,SDLK_1:49,SDLK_2:50,SDLK_3:51,SDLK_4:52,SDLK_5:53,SDLK_6:54,SDLK_7:55,SDLK_8:56,SDLK_9:57,SDLK_COLON:58,SDLK_SEMICOLON:59,SDLK_LESS:60,SDLK_EQUALS:61,SDLK_GREATER:62,SDLK_QUESTION:63,SDLK_AT:64,SDLK_LEFTBRACKET:91,SDLK_BACKSLASH:92,SDLK_RIGHTBRACKET:93,SDLK_CARET:94,SDLK_UNDERSCORE:95,SDLK_BACKQUOTE:96,SDLK_a:97,SDLK_b:98,SDLK_c:99,SDLK_d:100,SDLK_e:101,SDLK_f:102,SDLK_g:103,SDLK_h:104,SDLK_i:105,SDLK_j:106,SDLK_k:107,SDLK_l:108,SDLK_m:109,SDLK_n:110,SDLK_o:111,SDLK_p:112,SDLK_q:113,SDLK_r:114,SDLK_s:115,SDLK_t:116,SDLK_u:117,SDLK_v:118,SDLK_w:119,SDLK_x:120,SDLK_y:121,SDLK_z:122,SDLK_DELETE:127,SDLK_WORLD_0:160,SDLK_WORLD_1:161,SDLK_WORLD_2:162,SDLK_WORLD_3:163,SDLK_WORLD_4:164,SDLK_WORLD_5:165,SDLK_WORLD_6:166,SDLK_WORLD_7:167,SDLK_WORLD_8:168,SDLK_WORLD_9:169,SDLK_WORLD_10:170,SDLK_WORLD_11:171,SDLK_WORLD_12:172,SDLK_WORLD_13:173,SDLK_WORLD_14:174,SDLK_WORLD_15:175,SDLK_WORLD_16:176,SDLK_WORLD_17:177,SDLK_WORLD_18:178,SDLK_WORLD_19:179,SDLK_WORLD_20:180,SDLK_WORLD_21:181,SDLK_WORLD_22:182,SDLK_WORLD_23:183,SDLK_WORLD_24:184,SDLK_WORLD_25:185,SDLK_WORLD_26:186,SDLK_WORLD_27:187,SDLK_WORLD_28:188,SDLK_WORLD_29:189,SDLK_WORLD_30:190,SDLK_WORLD_31:191,SDLK_WORLD_32:192,SDLK_WORLD_33:193,SDLK_WORLD_34:194,SDLK_WORLD_35:195,SDLK_WORLD_36:196,SDLK_WORLD_37:197,SDLK_WORLD_38:198,SDLK_WORLD_39:199,SDLK_WORLD_40:200,SDLK_WORLD_41:201,SDLK_WORLD_42:202,SDLK_WORLD_43:203,SDLK_WORLD_44:204,SDLK_WORLD_45:205,SDLK_WORLD_46:206,SDLK_WORLD_47:207,SDLK_WORLD_48:208,SDLK_WORLD_49:209,SDLK_WORLD_50:210,SDLK_WORLD_51:211,SDLK_WORLD_52:212,SDLK_WORLD_53:213,SDLK_WORLD_54:214,SDLK_WORLD_55:215,SDLK_WORLD_56:216,SDLK_WORLD_57:217,SDLK_WORLD_58:218,SDLK_WORLD_59:219,SDLK_WORLD_60:220,SDLK_WORLD_61:221,SDLK_WORLD_62:222,SDLK_WORLD_63:223,SDLK_WORLD_64:224,SDLK_WORLD_65:225,SDLK_WORLD_66:226,SDLK_WORLD_67:227,SDLK_WORLD_68:228,SDLK_WORLD_69:229,SDLK_WORLD_70:230,SDLK_WORLD_71:231,SDLK_WORLD_72:232,SDLK_WORLD_73:233,SDLK_WORLD_74:234,SDLK_WORLD_75:235,SDLK_WORLD_76:236,SDLK_WORLD_77:237,SDLK_WORLD_78:238,SDLK_WORLD_79:239,SDLK_WORLD_80:240,SDLK_WORLD_81:241,SDLK_WORLD_82:242,SDLK_WORLD_83:243,SDLK_WORLD_84:244,SDLK_WORLD_85:245,SDLK_WORLD_86:246,SDLK_WORLD_87:247,SDLK_WORLD_88:248,SDLK_WORLD_89:249,SDLK_WORLD_90:250,SDLK_WORLD_91:251,SDLK_WORLD_92:252,SDLK_WORLD_93:253,SDLK_WORLD_94:254,SDLK_WORLD_95:255,SDLK_KP0:256,SDLK_KP1:257,SDLK_KP2:258,SDLK_KP3:259,SDLK_KP4:260,SDLK_KP5:261,SDLK_KP6:262,SDLK_KP7:263,SDLK_KP8:264,SDLK_KP9:265,SDLK_KP_PERIOD:266,SDLK_KP_DIVIDE:267,SDLK_KP_MULTIPLY:268,SDLK_KP_MINUS:269,SDLK_KP_PLUS:270,SDLK_KP_ENTER:271,SDLK_KP_EQUALS:272,SDLK_UP:273,SDLK_DOWN:274,SDLK_RIGHT:275,SDLK_LEFT:276,SDLK_INSERT:277,SDLK_HOME:278,SDLK_END:279,SDLK_PAGEUP:280,SDLK_PAGEDOWN:281,SDLK_F1:282,SDLK_F2:283,SDLK_F3:284,SDLK_F4:285,SDLK_F5:286,SDLK_F6:287,SDLK_F7:288,SDLK_F8:289,SDLK_F9:290,SDLK_F10:291,SDLK_F11:292,SDLK_F12:293,SDLK_F13:294,SDLK_F14:295,SDLK_F15:296,SDLK_NUMLOCK:300,SDLK_CAPSLOCK:301,SDLK_SCROLLOCK:302,SDLK_RSHIFT:303,SDLK_LSHIFT:304,SDLK_RCTRL:305,SDLK_LCTRL:306,SDLK_RALT:307,SDLK_LALT:308,SDLK_RMETA:309,SDLK_LMETA:310,SDLK_LSUPER:311,SDLK_RSUPER:312,SDLK_MODE:313,SDLK_COMPOSE:314,SDLK_HELP:315,SDLK_PRINT:316,SDLK_SYSREQ:317,SDLK_BREAK:318,SDLK_MENU:319,SDLK_POWER:320,SDLK_EURO:321,SDLK_UNDO:322,SDLK_LAST:323,;SDLMod:t(26,2)=eKMOD_NONE:0,KMOD_LSHIFT:1,KMOD_RSHIFT:2,KMOD_LCTRL:64,KMOD_RCTRL:128,KMOD_LALT:256,KMOD_RALT:512,KMOD_LMETA:1024,KMOD_RMETA:2048,KMOD_NUM:4096,KMOD_CAPS:8192,KMOD_MODE:16384,KMOD_RESERVED:32768,;SDL_keysym:Tt(25,1)=s16scancode:(4,3),0,8;sym:(26,1),32,32;mod:(26,2),64,32;unicode:(4,5),96,16;operator=::(25,2)=#(25,1),(25,3)=&(25,1),(25,4)=*(25,1),(25,5)=&(25,6)=k(25,1),(0,6);:_ZN10SDL_keysymaSERKS_;2A.;__base_ctor::(25,7)=#(25,1),(0,6),(25,4),(25,5),(0,6);:_ZN10SDL_keysymC2ERKS_;2A.;__comp_ctor::(25,7):_ZN10SDL_keysymC1ERKS_;2A.;__base_ctor::(25,8)=#(25,1),(0,6),(25,4),(0,6);:_ZN10SDL_keysymC2Ev;2A.;__comp_ctor::(25,8):_ZN10SDL_keysymC1Ev;2A.;;SDL_keysym:t(25,9)=(25,1)SDL-devel/include/SDL/SDL_mouse.hSDL-devel/include/SDL/SDL_video.hSDL_Rect:Tt(28,1)=s8x:(4,4),0,16;y:(4,4),16,16;w:(4,5),32,16;h:(4,5),48,16;operator=::(28,2)=#(28,1),(28,3)=&(28,1),(28,4)=*(28,1),(28,5)=&(28,6)=k(28,1),(0,6);:_ZN8SDL_RectaSERKS_;2A.;__base_ctor::(28,7)=#(28,1),(0,6),(28,4),(28,5),(0,6);:_ZN8SDL_RectC2ERKS_;2A.;__comp_ctor::(28,7):_ZN8SDL_RectC1ERKS_;2A.;__base_ctor::(28,8)=#(28,1),(0,6),(28,4),(0,6);:_ZN8SDL_RectC2Ev;2A.;__comp_ctor::(28,8):_ZN8SDL_RectC1Ev;2A.;;SDL_Rect:t(28,9)=(28,1)SDL_Color:Tt(28,10)=s4r:(4,3),0,8;g:(4,3),8,8;b:(4,3),16,8;unused:(4,3),24,8;operator=::(28,11)=#(28,10),(28,12)=&(28,10),(28,13)=*(28,10),(28,14)=&(28,15)=k(28,10),(0,6);:_ZN9SDL_ColoraSERKS_;2A.;__base_ctor::(28,16)=#(28,10),(0,6),(28,13),(28,14),(0,6);:_ZN9SDL_ColorC2ERKS_;2A.;__comp_ctor::(28,16):_ZN9SDL_ColorC1ERKS_;2A.;__base_ctor::(28,17)=#(28,10),(0,6),(28,13),(0,6);:_ZN9SDL_ColorC2Ev;2A.;__comp_ctor::(28,17):_ZN9SDL_ColorC1Ev;2A.;;SDL_Color:t(28,18)=(28,10)SDL_Palette:Tt(28,19)=s8ncolors:(0,3),0,32;colors:(28,20)=*(28,18),32,32;operator=::(28,21)=#(28,19),(28,22)=&(28,19),(28,23)=*(28,19),(28,24)=&(28,25)=k(28,19),(0,6);:_ZN11SDL_PaletteaSERKS_;2A.;__base_ctor::(28,26)=#(28,19),(0,6),(28,23),(28,24),(0,6);:_ZN11SDL_PaletteC2ERKS_;2A.;__comp_ctor::(28,26):_ZN11SDL_PaletteC1ERKS_;2A.;__base_ctor::(28,27)=#(28,19),(0,6),(28,23),(0,6);:_ZN11SDL_PaletteC2Ev;2A.;__comp_ctor::(28,27):_ZN11SDL_PaletteC1Ev;2A.;;SDL_Palette:t(28,28)=(28,19)SDL_PixelFormat:Tt(28,29)=s40palette:(28,30)=*(28,28),0,32;BitsPerPixel:(4,3),32,8;BytesPerPixel:(4,3),40,8;Rloss:(4,3),48,8;Gloss:(4,3),56,8;Bloss:(4,3),64,8;Aloss:(4,3),72,8;Rshift:(4,3),80,8;Gshift:(4,3),88,8;Bshift:(4,3),96,8;Ashift:(4,3),104,8;Rmask:(4,7),128,32;Gmask:(4,7),160,32;Bmask:(4,7),192,32;Amask:(4,7),224,32;colorkey:(4,7),256,32;alpha:(4,3),288,8;operator=::(28,31)=#(28,29),(28,32)=&(28,29),(28,33)=*(28,29),(28,34)=&(28,35)=k(28,29),(0,6);:_ZN15SDL_PixelFormataSERKS_;2A.;__base_ctor::(28,36)=#(28,29),(0,6),(28,33),(28,34),(0,6);:_ZN15SDL_PixelFormatC2ERKS_;2A.;__comp_ctor::(28,36):_ZN15SDL_PixelFormatC1ERKS_;2A.;__base_ctor::(28,37)=#(28,29),(0,6),(28,33),(0,6);:_ZN15SDL_PixelFormatC2Ev;2A.;__comp_ctor::(28,37):_ZN15SDL_PixelFormatC1Ev;2A.;;SDL_PixelFormat:t(28,38)=(28,29)SDL_Surface:Tt(28,39)=s60flags:(4,7),0,32;format:(28,40)=*(28,38),32,32;w:(0,3),64,32;h:(0,3),96,32;pitch:(4,5),128,16;pixels:(22,12),160,32;offset:(0,3),192,32;hwdata:(28,41)=*(28,42)=xsprivate_hwdata:,224,32;clip_rect:(28,9),256,64;unused1:(4,7),320,32;locked:(4,7),352,32;map:(28,43)=*(28,44)=xsSDL_BlitMap:,384,32;format_version:(0,17),416,32;refcount:(0,3),448,32;operator=::(28,45)=#(28,39),(28,46)=&(28,39),(28,47)=*(28,39),(28,48)=&(28,49)=k(28,39),(0,6);:_ZN11SDL_SurfaceaSERKS_;2A.;__base_ctor::(28,50)=#(28,39),(0,6),(28,47),(28,48),(0,6);:_ZN11SDL_SurfaceC2ERKS_;2A.;__comp_ctor::(28,50):_ZN11SDL_SurfaceC1ERKS_;2A.;__base_ctor::(28,51)=#(28,39),(0,6),(28,47),(0,6);:_ZN11SDL_SurfaceC2Ev;2A.;__comp_ctor::(28,51):_ZN11SDL_SurfaceC1Ev;2A.;;SDL_Surface:t(28,52)=(28,39)SDL_blit:t(28,53)=(28,54)=*(28,55)=f(0,3)SDL_VideoInfo:Tt(28,56)=s20hw_available:(4,7),0,1;wm_available:(4,7),1,1;UnusedBits1:(4,7),2,6;UnusedBits2:(4,7),8,1;blit_hw:(4,7),9,1;blit_hw_CC:(4,7),10,1;blit_hw_A:(4,7),11,1;blit_sw:(4,7),12,1;blit_sw_CC:(4,7),13,1;blit_sw_A:(4,7),14,1;blit_fill:(4,7),15,1;UnusedBits3:(4,7),16,16;video_mem:(4,7),32,32;vfmt:(28,40),64,32;current_w:(0,3),96,32;current_h:(0,3),128,32;operator=::(28,57)=#(28,56),(28,58)=&(28,56),(28,59)=*(28,56),(28,60)=&(28,61)=k(28,56),(0,6);:_ZN13SDL_VideoInfoaSERKS_;2A.;__base_ctor::(28,62)=#(28,56),(0,6),(28,59),(28,60),(0,6);:_ZN13SDL_VideoInfoC2ERKS_;2A.;__comp_ctor::(28,62):_ZN13SDL_VideoInfoC1ERKS_;2A.;__base_ctor::(28,63)=#(28,56),(0,6),(28,59),(0,6);:_ZN13SDL_VideoInfoC2Ev;2A.;__comp_ctor::(28,63):_ZN13SDL_VideoInfoC1Ev;2A.;;SDL_VideoInfo:t(28,64)=(28,56)SDL_Overlay:Tt(28,65)=s36format:(4,7),0,32;w:(0,3),32,32;h:(0,3),64,32;planes:(0,3),96,32;pitches:(28,66)=*(4,5),128,32;pixels:(28,67)=*(22,38),160,32;hwfuncs:(28,68)=*(28,69)=xsprivate_yuvhwfuncs:,192,32;hwdata:(28,70)=*(28,71)=xsprivate_yuvhwdata:,224,32;hw_overlay:(4,7),256,1;UnusedBits:(4,7),257,31;operator=::(28,72)=#(28,65),(28,73)=&(28,65),(28,74)=*(28,65),(28,75)=&(28,76)=k(28,65),(0,6);:_ZN11SDL_OverlayaSERKS_;2A.;__base_ctor::(28,77)=#(28,65),(0,6),(28,74),(28,75),(0,6);:_ZN11SDL_OverlayC2ERKS_;2A.;__comp_ctor::(28,77):_ZN11SDL_OverlayC1ERKS_;2A.;__base_ctor::(28,78)=#(28,65),(0,6),(28,74),(0,6);:_ZN11SDL_OverlayC2Ev;2A.;__comp_ctor::(28,78):_ZN11SDL_OverlayC1Ev;2A.;;SDL_Overlay:t(28,79)=(28,65)SDL_GLattr:t(28,80)=eSDL_GL_RED_SIZE:0,SDL_GL_GREEN_SIZE:1,SDL_GL_BLUE_SIZE:2,SDL_GL_ALPHA_SIZE:3,SDL_GL_BUFFER_SIZE:4,SDL_GL_DOUBLEBUFFER:5,SDL_GL_DEPTH_SIZE:6,SDL_GL_STENCIL_SIZE:7,SDL_GL_ACCUM_RED_SIZE:8,SDL_GL_ACCUM_GREEN_SIZE:9,SDL_GL_ACCUM_BLUE_SIZE:10,SDL_GL_ACCUM_ALPHA_SIZE:11,SDL_GL_STEREO:12,SDL_GL_MULTISAMPLEBUFFERS:13,SDL_GL_MULTISAMPLESAMPLES:14,SDL_GL_ACCELERATED_VISUAL:15,SDL_GL_SWAP_CONTROL:16,;SDL_GrabMode:t(28,81)=eSDL_GRAB_QUERY:-1,SDL_GRAB_OFF:0,SDL_GRAB_ON:1,SDL_GRAB_FULLSCREEN:2,;WMcursor:t(27,1)=(27,2)=xsWMcursor:SDL_Cursor:Tt(27,3)=s32area:(28,9),0,64;hot_x:(4,4),64,16;hot_y:(4,4),80,16;data:(22,38),96,32;mask:(22,38),128,32;save:(27,4)=ar(4,12);0;1;(22,38),160,64;wm_cursor:(27,5)=*(27,1),224,32;operator=::(27,6)=#(27,3),(27,7)=&(27,3),(27,8)=*(27,3),(27,9)=&(27,10)=k(27,3),(0,6);:_ZN10SDL_CursoraSERKS_;2A.;__base_ctor::(27,11)=#(27,3),(0,6),(27,8),(27,9),(0,6);:_ZN10SDL_CursorC2ERKS_;2A.;__comp_ctor::(27,11):_ZN10SDL_CursorC1ERKS_;2A.;__base_ctor::(27,12)=#(27,3),(0,6),(27,8),(0,6);:_ZN10SDL_CursorC2Ev;2A.;__comp_ctor::(27,12):_ZN10SDL_CursorC1Ev;2A.;;SDL_Cursor:t(27,13)=(27,3)SDL-devel/include/SDL/SDL_joystick.hSDL_Joystick:t(29,1)=(29,2)=xs_SDL_Joystick:SDL_EventType:t(24,1)=eSDL_NOEVENT:0,SDL_ACTIVEEVENT:1,SDL_KEYDOWN:2,SDL_KEYUP:3,SDL_MOUSEMOTION:4,SDL_MOUSEBUTTONDOWN:5,SDL_MOUSEBUTTONUP:6,SDL_JOYAXISMOTION:7,SDL_JOYBALLMOTION:8,SDL_JOYHATMOTION:9,SDL_JOYBUTTONDOWN:10,SDL_JOYBUTTONUP:11,SDL_QUIT:12,SDL_SYSWMEVENT:13,SDL_EVENT_RESERVEDA:14,SDL_EVENT_RESERVEDB:15,SDL_VIDEORESIZE:16,SDL_VIDEOEXPOSE:17,SDL_EVENT_RESERVED2:18,SDL_EVENT_RESERVED3:19,SDL_EVENT_RESERVED4:20,SDL_EVENT_RESERVED5:21,SDL_EVENT_RESERVED6:22,SDL_EVENT_RESERVED7:23,SDL_USEREVENT:24,SDL_NUMEVENTS:32,;SDL_EventMask:t(24,2)=eSDL_ACTIVEEVENTMASK:2,SDL_KEYDOWNMASK:4,SDL_KEYUPMASK:8,SDL_KEYEVENTMASK:12,SDL_MOUSEMOTIONMASK:16,SDL_MOUSEBUTTONDOWNMASK:32,SDL_MOUSEBUTTONUPMASK:64,SDL_MOUSEEVENTMASK:112,SDL_JOYAXISMOTIONMASK:128,SDL_JOYBALLMOTIONMASK:256,SDL_JOYHATMOTIONMASK:512,SDL_JOYBUTTONDOWNMASK:1024,SDL_JOYBUTTONUPMASK:2048,SDL_JOYEVENTMASK:3968,SDL_VIDEORESIZEMASK:65536,SDL_VIDEOEXPOSEMASK:131072,SDL_QUITMASK:4096,SDL_SYSWMEVENTMASK:8192,;SDL_ActiveEvent:Tt(24,3)=s3type:(4,3),0,8;gain:(4,3),8,8;state:(4,3),16,8;operator=::(24,4)=#(24,3),(24,5)=&(24,3),(24,6)=*(24,3),(24,7)=&(24,8)=k(24,3),(0,6);:_ZN15SDL_ActiveEventaSERKS_;2A.;__base_ctor::(24,9)=#(24,3),(0,6),(24,6),(24,7),(0,6);:_ZN15SDL_ActiveEventC2ERKS_;2A.;__comp_ctor::(24,9):_ZN15SDL_ActiveEventC1ERKS_;2A.;__base_ctor::(24,10)=#(24,3),(0,6),(24,6),(0,6);:_ZN15SDL_ActiveEventC2Ev;2A.;__comp_ctor::(24,10):_ZN15SDL_ActiveEventC1Ev;2A.;;SDL_ActiveEvent:t(24,11)=(24,3)SDL_KeyboardEvent:Tt(24,12)=s20type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;keysym:(25,9),32,128;operator=::(24,13)=#(24,12),(24,14)=&(24,12),(24,15)=*(24,12),(24,16)=&(24,17)=k(24,12),(0,6);:_ZN17SDL_KeyboardEventaSERKS_;2A.;__base_ctor::(24,18)=#(24,12),(0,6),(24,15),(24,16),(0,6);:_ZN17SDL_KeyboardEventC2ERKS_;2A.;__comp_ctor::(24,18):_ZN17SDL_KeyboardEventC1ERKS_;2A.;__base_ctor::(24,19)=#(24,12),(0,6),(24,15),(0,6);:_ZN17SDL_KeyboardEventC2Ev;2A.;__comp_ctor::(24,19):_ZN17SDL_KeyboardEventC1Ev;2A.;;SDL_KeyboardEvent:t(24,20)=(24,12)SDL_MouseMotionEvent:Tt(24,21)=s12type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;x:(4,5),32,16;y:(4,5),48,16;xrel:(4,4),64,16;yrel:(4,4),80,16;operator=::(24,22)=#(24,21),(24,23)=&(24,21),(24,24)=*(24,21),(24,25)=&(24,26)=k(24,21),(0,6);:_ZN20SDL_MouseMotionEventaSERKS_;2A.;__base_ctor::(24,27)=#(24,21),(0,6),(24,24),(24,25),(0,6);:_ZN20SDL_MouseMotionEventC2ERKS_;2A.;__comp_ctor::(24,27):_ZN20SDL_MouseMotionEventC1ERKS_;2A.;__base_ctor::(24,28)=#(24,21),(0,6),(24,24),(0,6);:_ZN20SDL_MouseMotionEventC2Ev;2A.;__comp_ctor::(24,28):_ZN20SDL_MouseMotionEventC1Ev;2A.;;SDL_MouseMotionEvent:t(24,29)=(24,21)SDL_MouseButtonEvent:Tt(24,30)=s8type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;x:(4,5),32,16;y:(4,5),48,16;operator=::(24,31)=#(24,30),(24,32)=&(24,30),(24,33)=*(24,30),(24,34)=&(24,35)=k(24,30),(0,6);:_ZN20SDL_MouseButtonEventaSERKS_;2A.;__base_ctor::(24,36)=#(24,30),(0,6),(24,33),(24,34),(0,6);:_ZN20SDL_MouseButtonEventC2ERKS_;2A.;__comp_ctor::(24,36):_ZN20SDL_MouseButtonEventC1ERKS_;2A.;__base_ctor::(24,37)=#(24,30),(0,6),(24,33),(0,6);:_ZN20SDL_MouseButtonEventC2Ev;2A.;__comp_ctor::(24,37):_ZN20SDL_MouseButtonEventC1Ev;2A.;;SDL_MouseButtonEvent:t(24,38)=(24,30)SDL_JoyAxisEvent:Tt(24,39)=s6type:(4,3),0,8;which:(4,3),8,8;axis:(4,3),16,8;value:(4,4),32,16;operator=::(24,40)=#(24,39),(24,41)=&(24,39),(24,42)=*(24,39),(24,43)=&(24,44)=k(24,39),(0,6);:_ZN16SDL_JoyAxisEventaSERKS_;2A.;__base_ctor::(24,45)=#(24,39),(0,6),(24,42),(24,43),(0,6);:_ZN16SDL_JoyAxisEventC2ERKS_;2A.;__comp_ctor::(24,45):_ZN16SDL_JoyAxisEventC1ERKS_;2A.;__base_ctor::(24,46)=#(24,39),(0,6),(24,42),(0,6);:_ZN16SDL_JoyAxisEventC2Ev;2A.;__comp_ctor::(24,46):_ZN16SDL_JoyAxisEventC1Ev;2A.;;SDL_JoyAxisEvent:t(24,47)=(24,39)SDL_JoyBallEvent:Tt(24,48)=s8type:(4,3),0,8;which:(4,3),8,8;ball:(4,3),16,8;xrel:(4,4),32,16;yrel:(4,4),48,16;operator=::(24,49)=#(24,48),(24,50)=&(24,48),(24,51)=*(24,48),(24,52)=&(24,53)=k(24,48),(0,6);:_ZN16SDL_JoyBallEventaSERKS_;2A.;__base_ctor::(24,54)=#(24,48),(0,6),(24,51),(24,52),(0,6);:_ZN16SDL_JoyBallEventC2ERKS_;2A.;__comp_ctor::(24,54):_ZN16SDL_JoyBallEventC1ERKS_;2A.;__base_ctor::(24,55)=#(24,48),(0,6),(24,51),(0,6);:_ZN16SDL_JoyBallEventC2Ev;2A.;__comp_ctor::(24,55):_ZN16SDL_JoyBallEventC1Ev;2A.;;SDL_JoyBallEvent:t(24,56)=(24,48)SDL_JoyHatEvent:Tt(24,57)=s4type:(4,3),0,8;which:(4,3),8,8;hat:(4,3),16,8;value:(4,3),24,8;operator=::(24,58)=#(24,57),(24,59)=&(24,57),(24,60)=*(24,57),(24,61)=&(24,62)=k(24,57),(0,6);:_ZN15SDL_JoyHatEventaSERKS_;2A.;__base_ctor::(24,63)=#(24,57),(0,6),(24,60),(24,61),(0,6);:_ZN15SDL_JoyHatEventC2ERKS_;2A.;__comp_ctor::(24,63):_ZN15SDL_JoyHatEventC1ERKS_;2A.;__base_ctor::(24,64)=#(24,57),(0,6),(24,60),(0,6);:_ZN15SDL_JoyHatEventC2Ev;2A.;__comp_ctor::(24,64):_ZN15SDL_JoyHatEventC1Ev;2A.;;SDL_JoyHatEvent:t(24,65)=(24,57)SDL_JoyButtonEvent:Tt(24,66)=s4type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;operator=::(24,67)=#(24,66),(24,68)=&(24,66),(24,69)=*(24,66),(24,70)=&(24,71)=k(24,66),(0,6);:_ZN18SDL_JoyButtonEventaSERKS_;2A.;__base_ctor::(24,72)=#(24,66),(0,6),(24,69),(24,70),(0,6);:_ZN18SDL_JoyButtonEventC2ERKS_;2A.;__comp_ctor::(24,72):_ZN18SDL_JoyButtonEventC1ERKS_;2A.;__base_ctor::(24,73)=#(24,66),(0,6),(24,69),(0,6);:_ZN18SDL_JoyButtonEventC2Ev;2A.;__comp_ctor::(24,73):_ZN18SDL_JoyButtonEventC1Ev;2A.;;SDL_JoyButtonEvent:t(24,74)=(24,66)SDL_ResizeEvent:Tt(24,75)=s12type:(4,3),0,8;w:(0,3),32,32;h:(0,3),64,32;operator=::(24,76)=#(24,75),(24,77)=&(24,75),(24,78)=*(24,75),(24,79)=&(24,80)=k(24,75),(0,6);:_ZN15SDL_ResizeEventaSERKS_;2A.;__base_ctor::(24,81)=#(24,75),(0,6),(24,78),(24,79),(0,6);:_ZN15SDL_ResizeEventC2ERKS_;2A.;__comp_ctor::(24,81):_ZN15SDL_ResizeEventC1ERKS_;2A.;__base_ctor::(24,82)=#(24,75),(0,6),(24,78),(0,6);:_ZN15SDL_ResizeEventC2Ev;2A.;__comp_ctor::(24,82):_ZN15SDL_ResizeEventC1Ev;2A.;;SDL_ResizeEvent:t(24,83)=(24,75)SDL_ExposeEvent:Tt(24,84)=s1type:(4,3),0,8;operator=::(24,85)=#(24,84),(24,86)=&(24,84),(24,87)=*(24,84),(24,88)=&(24,89)=k(24,84),(0,6);:_ZN15SDL_ExposeEventaSERKS_;2A.;__base_ctor::(24,90)=#(24,84),(0,6),(24,87),(24,88),(0,6);:_ZN15SDL_ExposeEventC2ERKS_;2A.;__comp_ctor::(24,90):_ZN15SDL_ExposeEventC1ERKS_;2A.;__base_ctor::(24,91)=#(24,84),(0,6),(24,87),(0,6);:_ZN15SDL_ExposeEventC2Ev;2A.;__comp_ctor::(24,91):_ZN15SDL_ExposeEventC1Ev;2A.;;SDL_ExposeEvent:t(24,92)=(24,84)SDL_QuitEvent:Tt(24,93)=s1type:(4,3),0,8;operator=::(24,94)=#(24,93),(24,95)=&(24,93),(24,96)=*(24,93),(24,97)=&(24,98)=k(24,93),(0,6);:_ZN13SDL_QuitEventaSERKS_;2A.;__base_ctor::(24,99)=#(24,93),(0,6),(24,96),(24,97),(0,6);:_ZN13SDL_QuitEventC2ERKS_;2A.;__comp_ctor::(24,99):_ZN13SDL_QuitEventC1ERKS_;2A.;__base_ctor::(24,100)=#(24,93),(0,6),(24,96),(0,6);:_ZN13SDL_QuitEventC2Ev;2A.;__comp_ctor::(24,100):_ZN13SDL_QuitEventC1Ev;2A.;;SDL_QuitEvent:t(24,101)=(24,93)SDL_UserEvent:Tt(24,102)=s16type:(4,3),0,8;code:(0,3),32,32;data1:(22,12),64,32;data2:(22,12),96,32;operator=::(24,103)=#(24,102),(24,104)=&(24,102),(24,105)=*(24,102),(24,106)=&(24,107)=k(24,102),(0,6);:_ZN13SDL_UserEventaSERKS_;2A.;__base_ctor::(24,108)=#(24,102),(0,6),(24,105),(24,106),(0,6);:_ZN13SDL_UserEventC2ERKS_;2A.;__comp_ctor::(24,108):_ZN13SDL_UserEventC1ERKS_;2A.;__base_ctor::(24,109)=#(24,102),(0,6),(24,105),(0,6);:_ZN13SDL_UserEventC2Ev;2A.;__comp_ctor::(24,109):_ZN13SDL_UserEventC1Ev;2A.;;SDL_UserEvent:t(24,110)=(24,102)SDL_SysWMmsg:t(24,111)=(24,112)=xsSDL_SysWMmsg:SDL_SysWMEvent:Tt(24,113)=s8type:(4,3),0,8;msg:(24,114)=*(24,111),32,32;operator=::(24,115)=#(24,113),(24,116)=&(24,113),(24,117)=*(24,113),(24,118)=&(24,119)=k(24,113),(0,6);:_ZN14SDL_SysWMEventaSERKS_;2A.;__base_ctor::(24,120)=#(24,113),(0,6),(24,117),(24,118),(0,6);:_ZN14SDL_SysWMEventC2ERKS_;2A.;__comp_ctor::(24,120):_ZN14SDL_SysWMEventC1ERKS_;2A.;__base_ctor::(24,121)=#(24,113),(0,6),(24,117),(0,6);:_ZN14SDL_SysWMEventC2Ev;2A.;__comp_ctor::(24,121):_ZN14SDL_SysWMEventC1Ev;2A.;;SDL_SysWMEvent:t(24,122)=(24,113)SDL_Event:Tt(24,123)=u20type:(4,3),0,8;active:(24,11),0,24;key:(24,20),0,160;motion:(24,29),0,96;button:(24,38),0,64;jaxis:(24,47),0,48;jball:(24,56),0,64;jhat:(24,65),0,32;jbutton:(24,74),0,32;resize:(24,83),0,96;expose:(24,92),0,8;quit:(24,101),0,8;user:(24,110),0,128;syswm:(24,122),0,64;operator=::(24,124)=#(24,123),(24,125)=&(24,123),(24,126)=*(24,123),(24,127)=&(24,128)=k(24,123),(0,6);:_ZN9SDL_EventaSERKS_;2A.;__base_ctor::(24,129)=#(24,123),(0,6),(24,126),(24,127),(0,6);:_ZN9SDL_EventC2ERKS_;2A.;__comp_ctor::(24,129):_ZN9SDL_EventC1ERKS_;2A.;__base_ctor::(24,130)=#(24,123),(0,6),(24,126),(0,6);:_ZN9SDL_EventC2Ev;2A.;__comp_ctor::(24,130):_ZN9SDL_EventC1Ev;2A.;;SDL_Event:t(24,131)=(24,123)SDL_eventaction:t(24,132)=eSDL_ADDEVENT:0,SDL_PEEKEVENT:1,SDL_GETEVENT:2,;SDL_EventFilter:t(24,133)=(24,134)=*(24,135)=f(0,3)SDL-devel/include/SDL/SDL_timer.hSDL_TimerCallback:t(30,1)=(30,2)=*(30,3)=f(4,7)SDL_NewTimerCallback:t(30,4)=(30,5)=*(30,6)=f(4,7)SDL_TimerID:t(30,7)=(30,8)=*(30,9)=xs_SDL_TimerID:SDL-devel/include/SDL/SDL_version.hSDL_version:Tt(31,1)=s3major:(4,3),0,8;minor:(4,3),8,8;patch:(4,3),16,8;operator=::(31,2)=#(31,1),(31,3)=&(31,1),(31,4)=*(31,1),(31,5)=&(31,6)=k(31,1),(0,6);:_ZN11SDL_versionaSERKS_;2A.;__base_ctor::(31,7)=#(31,1),(0,6),(31,4),(31,5),(0,6);:_ZN11SDL_versionC2ERKS_;2A.;__comp_ctor::(31,7):_ZN11SDL_versionC1ERKS_;2A.;__base_ctor::(31,8)=#(31,1),(0,6),(31,4),(0,6);:_ZN11SDL_versionC2Ev;2A.;__comp_ctor::(31,8):_ZN11SDL_versionC1Ev;2A.;;SDL_version:t(31,9)=(31,1)SDL-devel/include/SDL/SDL_image.hIMG_InitFlags:t(32,1)=eIMG_INIT_JPG:1,IMG_INIT_PNG:2,IMG_INIT_TIF:4,IMG_INIT_WEBP:8,;SDL-devel/include/SDL/SDL_mixer.hMIX_InitFlags:t(33,1)=eMIX_INIT_FLAC:1,MIX_INIT_MOD:2,MIX_INIT_MP3:4,MIX_INIT_OGG:8,MIX_INIT_FLUIDSYNTH:16,;Mix_Chunk:Tt(33,2)=s16allocated:(0,3),0,32;abuf:(22,38),32,32;alen:(4,7),64,32;volume:(4,3),96,8;operator=::(33,3)=#(33,2),(33,4)=&(33,2),(33,5)=*(33,2),(33,6)=&(33,7)=k(33,2),(0,6);:_ZN9Mix_ChunkaSERKS_;2A.;__base_ctor::(33,8)=#(33,2),(0,6),(33,5),(33,6),(0,6);:_ZN9Mix_ChunkC2ERKS_;2A.;__comp_ctor::(33,8):_ZN9Mix_ChunkC1ERKS_;2A.;__base_ctor::(33,9)=#(33,2),(0,6),(33,5),(0,6);:_ZN9Mix_ChunkC2Ev;2A.;__comp_ctor::(33,9):_ZN9Mix_ChunkC1Ev;2A.;;Mix_Chunk:t(33,10)=(33,2)Mix_Fading:t(33,11)=eMIX_NO_FADING:0,MIX_FADING_OUT:1,MIX_FADING_IN:2,;Mix_MusicType:t(33,12)=eMUS_NONE:0,MUS_CMD:1,MUS_WAV:2,MUS_MOD:3,MUS_MID:4,MUS_OGG:5,MUS_MP3:6,MUS_MP3_MAD:7,MUS_FLAC:8,MUS_MODPLUG:9,;Mix_Music:t(33,13)=(33,14)=xs_Mix_Music:Mix_EffectFunc_t:t(33,15)=(33,16)=*(33,17)=f(0,6)Mix_EffectDone_t:t(33,18)=(33,19)=*(33,20)=f(0,6)SDL-devel/include/SDL/SDL_ttf.hTTF_Font:t(34,1)=(34,2)=xs_TTF_Font:C:/GX Entertaimnet/projectos/Recro//include/RecroMouse.hRecroMouse:Tt(35,1)=s44h:(0,3),0,32;w:(0,3),32,32;x:(0,3),64,32;y:(0,3),96,32;rx:(0,3),128,32;ry:(0,3),160,32;lb:(0,3),192,32;rb:(0,3),224,32;cb:(0,3),256,32;wu:(0,3),288,32;wd:(0,3),320,32;__base_ctor::(35,2)=#(35,1),(0,6),(35,3)=*(35,1),(0,6);:_ZN10RecroMouseC2Ev;2A.;__comp_ctor::(35,2):_ZN10RecroMouseC1Ev;2A.;Refresh::(35,2):_ZN10RecroMouse7RefreshEv;2A.;operator=::(35,4)=#(35,1),(35,5)=&(35,1),(35,3),(35,6)=&(35,7)=k(35,1),(0,6);:_ZN10RecroMouseaSERKS_;2A.;__base_ctor::(35,8)=#(35,1),(0,6),(35,3),(35,6),(0,6);:_ZN10RecroMouseC2ERKS_;2A.;__comp_ctor::(35,8):_ZN10RecroMouseC1ERKS_;2A.;;C:/GX Entertaimnet/projectos/Recro//include/RecroImage.hRecroImage:Tt(36,1)=s20SpeedX:/0(0,3),0,32;SpeedY:/0(0,3),32,32;Coor:(28,9),64,64;Surface:(36,2)=*(28,52),128,32;__base_ctor::(36,3)=#(36,1),(0,6),(36,4)=*(36,1),(0,6);:_ZN10RecroImageC2Ev;2A.;__comp_ctor::(36,3):_ZN10RecroImageC1Ev;2A.;Load::(36,5)=#(36,1),(0,6),(36,4),(36,6)=*(36,7)=k(0,19),(0,6);:_ZN10RecroImage4LoadEPKc;2A.;Free::(36,3):_ZN10RecroImage4FreeEv;2A.;SetX::(36,8)=#(36,1),(0,6),(36,4),(0,3),(0,6);:_ZN10RecroImage4SetXEi;2A.;SetY::(36,8):_ZN10RecroImage4SetYEi;2A.;AddX::(36,8):_ZN10RecroImage4AddXEi;2A.;AddY::(36,8):_ZN10RecroImage4AddYEi;2A.;SetSpeedX::(36,8):_ZN10RecroImage9SetSpeedXEi;2A.;SetSpeedY::(36,8):_ZN10RecroImage9SetSpeedYEi;2A.;GetX::(36,9)=#(36,1),(0,3),(36,4),(0,6);:_ZN10RecroImage4GetXEv;2A.;GetY::(36,9):_ZN10RecroImage4GetYEv;2A.;GetH::(36,9):_ZN10RecroImage4GetHEv;2A.;GetW::(36,9):_ZN10RecroImage4GetWEv;2A.;GetSpeedX::(36,9):_ZN10RecroImage9GetSpeedXEv;2A.;GetSpeedY::(36,9):_ZN10RecroImage9GetSpeedYEv;2A.;SetCoor::(36,10)=#(36,1),(0,6),(36,4),(0,3),(0,3),(0,6);:_ZN10RecroImage7SetCoorEii;2A.;Mov::(36,3):_ZN10RecroImage3MovEv;2A.;operator=::(36,11)=#(36,1),(36,12)=&(36,1),(36,4),(36,13)=&(36,14)=k(36,1),(0,6);:_ZN10RecroImageaSERKS_;2A.;__base_ctor::(36,15)=#(36,1),(0,6),(36,4),(36,13),(0,6);:_ZN10RecroImageC2ERKS_;2A.;__comp_ctor::(36,15):_ZN10RecroImageC1ERKS_;2A.;;C:/GX Entertaimnet/projectos/Recro//include/RecroMusic.hRecroMusic:Tt(37,1)=s12Music:/0(37,2)=*(33,13),0,32;Format:/0(0,3),32,32;Volume:/0(0,3),64,32;__base_ctor::(37,3)=#(37,1),(0,6),(37,4)=*(37,1),(0,6);:_ZN10RecroMusicC2Ev;2A.;__comp_ctor::(37,3):_ZN10RecroMusicC1Ev;2A.;Load::(37,5)=#(37,1),(0,6),(37,4),(36,6),(0,6);:_ZN10RecroMusic4LoadEPKc;2A.;Play::(37,3):_ZN10RecroMusic4PlayEv;2A.(37,6)=#(37,1),(0,6),(37,4),(0,3),(0,6);:_ZN10RecroMusic4PlayEi;2A.;Pause::(37,3):_ZN10RecroMusic5PauseEv;2A.;Resume::(37,3):_ZN10RecroMusic6ResumeEv;2A.;Stop::(37,3):_ZN10RecroMusic4StopEv;2A.;Fade::(37,6):_ZN10RecroMusic4FadeEi;2A.;GetVolume::(37,7)=#(37,1),(0,3),(37,4),(0,6);:_ZN10RecroMusic9GetVolumeEv;2A.;SetVolume::(37,6):_ZN10RecroMusic9SetVolumeEi;2A.;AddVolume::(37,6):_ZN10RecroMusic9AddVolumeEi;2A.;operator=::(37,8)=#(37,1),(37,9)=&(37,1),(37,4),(37,10)=&(37,11)=k(37,1),(0,6);:_ZN10RecroMusicaSERKS_;2A.;__base_ctor::(37,12)=#(37,1),(0,6),(37,4),(37,10),(0,6);:_ZN10RecroMusicC2ERKS_;2A.;__comp_ctor::(37,12):_ZN10RecroMusicC1ERKS_;2A.;;C:/GX Entertaimnet/projectos/Recro//include/RecroText.hRecroText:Tt(38,1)=s52SpeedX:/0(0,3),0,32;SpeedY:/0(0,3),32,32;Size:/0(0,3),64,32;Font:(38,2)=*(34,1),96,32;Surface:(36,2),128,32;ShaderSurface:(36,2),160,32;BlenderSurface:(36,2),192,32;SolidSurface:(36,2),224,32;Coor:(28,9),256,64;Color:(28,18),320,32;BackGroundColor:(28,18),352,32;Text:(5,2),384,32;__base_ctor::(38,3)=#(38,1),(0,6),(38,4)=*(38,1),(0,6);:_ZN9RecroTextC2Ev;2A.;__comp_ctor::(38,3):_ZN9RecroTextC1Ev;2A.;__base_ctor::(38,5)=#(38,1),(0,6),(38,4),(0,3),(0,6);:_ZN9RecroTextC2Ei;2A.;__comp_ctor::(38,5):_ZN9RecroTextC1Ei;2A.;LoadFont::(38,6)=#(38,1),(0,6),(38,4),(36,6),(0,6);:_ZN9RecroText8LoadFontEPKc;2A.(38,7)=#(38,1),(0,6),(38,4),(36,6),(0,3),(0,6);:_ZN9RecroText8LoadFontEPKci;2A.;Write::(38,8)=#(38,1),(0,6),(38,4),(5,2),(0,6);:_ZN9RecroText5WriteEPc;2A.;Free::(38,3):_ZN9RecroText4FreeEv;2A.;SetX::(38,5):_ZN9RecroText4SetXEi;2A.;SetY::(38,5):_ZN9RecroText4SetYEi;2A.;AddX::(38,5):_ZN9RecroText4AddXEi;2A.;AddY::(38,5):_ZN9RecroText4AddYEi;2A.;SetSpeedX::(38,5):_ZN9RecroText9SetSpeedXEi;2A.;SetSpeedY::(38,5):_ZN9RecroText9SetSpeedYEi;2A.;GetX::(38,9)=#(38,1),(0,3),(38,4),(0,6);:_ZN9RecroText4GetXEv;2A.;GetY::(38,9):_ZN9RecroText4GetYEv;2A.;GetW::(38,9):_ZN9RecroText4GetWEv;2A.;GetH::(38,9):_ZN9RecroText4GetHEv;2A.;GetSpeedX::(38,9):_ZN9RecroText9GetSpeedXEv;2A.;getSpeedY::(38,9):_ZN9RecroText9getSpeedYEv;2A.;SetCoor::(38,10)=#(38,1),(0,6),(38,4),(0,3),(0,3),(0,6);:_ZN9RecroText7SetCoorEii;2A.;Mov::(38,3):_ZN9RecroText3MovEv;2A.;SetColor::(38,5):_ZN9RecroText8SetColorEi;2A.;SetBackGroundColor::(38,5):_ZN9RecroText18SetBackGroundColorEi;2A.;SetColor::(38,11)=#(38,1),(0,6),(38,4),(0,3),(0,3),(0,3),(0,6);:_ZN9RecroText8SetColorEiii;2A.;SetBackGroundColor::(38,11):_ZN9RecroText18SetBackGroundColorEiii;2A.;operator=::(38,12)=#(38,1),(38,13)=&(38,1),(38,4),(38,14)=&(38,15)=k(38,1),(0,6);:_ZN9RecroTextaSERKS_;2A.;__base_ctor::(38,16)=#(38,1),(0,6),(38,4),(38,14),(0,6);:_ZN9RecroTextC2ERKS_;2A.;__comp_ctor::(38,16):_ZN9RecroTextC1ERKS_;2A.;;C:/GX Entertaimnet/projectos/Recro//include/RecroSprite.hRecroSprite:Tt(39,1)=s44SpeedX:/0(0,3),0,32;SpeedY:/0(0,3),32,32;Frames:/0(0,3),64,32;Sheet:(36,2),96,32;H:(0,3),128,32;W:(0,3),160,32;Col:(0,3),192,32;Row:(0,3),224,32;Coor:(28,9),256,64;State:(0,3),320,32;__base_ctor::(39,2)=#(39,1),(0,6),(39,3)=*(39,1),(0,6);:_ZN11RecroSpriteC2Ev;2A.;__comp_ctor::(39,2):_ZN11RecroSpriteC1Ev;2A.;LoadSheet::(39,4)=#(39,1),(0,6),(39,3),(36,6),(0,3),(0,3),(0,6);:_ZN11RecroSprite9LoadSheetEPKcii;2A.;Free::(39,2):_ZN11RecroSprite4FreeEv;2A.;SetX::(39,5)=#(39,1),(0,6),(39,3),(0,3),(0,6);:_ZN11RecroSprite4SetXEi;2A.;SetY::(39,5):_ZN11RecroSprite4SetYEi;2A.;GetX::(39,6)=#(39,1),(0,3),(39,3),(0,6);:_ZN11RecroSprite4GetXEv;2A.;GetY::(39,6):_ZN11RecroSprite4GetYEv;2A.;GetH::(39,6):_ZN11RecroSprite4GetHEv;2A.;GetW::(39,6):_ZN11RecroSprite4GetWEv;2A.;AddX::(39,5):_ZN11RecroSprite4AddXEi;2A.;AddY::(39,5):_ZN11RecroSprite4AddYEi;2A.;GetSpeedX::(39,6):_ZN11RecroSprite9GetSpeedXEv;2A.;GetSpeedY::(39,6):_ZN11RecroSprite9GetSpeedYEv;2A.;SetCoor::(39,7)=#(39,1),(0,6),(39,3),(0,3),(0,3),(0,6);:_ZN11RecroSprite7SetCoorEii;2A.;SetSpeedX::(39,5):_ZN11RecroSprite9SetSpeedXEi;2A.;SetSpeedY::(39,5):_ZN11RecroSprite9SetSpeedYEi;2A.;Mov::(39,2):_ZN11RecroSprite3MovEv;2A.;TraslateFrame::(39,5):_ZN11RecroSprite13TraslateFrameEi;2A.;operator=::(39,8)=#(39,1),(39,9)=&(39,1),(39,3),(39,10)=&(39,11)=k(39,1),(0,6);:_ZN11RecroSpriteaSERKS_;2A.;__base_ctor::(39,12)=#(39,1),(0,6),(39,3),(39,10),(0,6);:_ZN11RecroSpriteC2ERKS_;2A.;__comp_ctor::(39,12):_ZN11RecroSpriteC1ERKS_;2A.;;C:/GX Entertaimnet/projectos/Recro//include/RecroSound.hRecroSound:Tt(40,1)=s8Sound:/0(40,2)=*(33,10),0,32;channel:/0(0,3),32,32;__base_ctor::(40,3)=#(40,1),(0,6),(40,4)=*(40,1),(0,3),(0,6);:_ZN10RecroSoundC2Ei;2A.;__comp_ctor::(40,3):_ZN10RecroSoundC1Ei;2A.;Load::(40,5)=#(40,1),(0,6),(40,4),(36,6),(0,6);:_ZN10RecroSound4LoadEPKc;2A.;Play::(40,6)=#(40,1),(0,6),(40,4),(0,6);:_ZN10RecroSound4PlayEv;2A.(40,3):_ZN10RecroSound4PlayEi;2A.;Fade::(40,3):_ZN10RecroSound4FadeEi;2A.;Stop::(40,6):_ZN10RecroSound4StopEv;2A.;Pause::(40,6):_ZN10RecroSound5PauseEv;2A.;Resume::(40,6):_ZN10RecroSound6ResumeEv;2A.;Free::(40,6):_ZN10RecroSound4FreeEv;2A.;operator=::(40,7)=#(40,1),(40,8)=&(40,1),(40,4),(40,9)=&(40,10)=k(40,1),(0,6);:_ZN10RecroSoundaSERKS_;2A.;__base_ctor::(40,11)=#(40,1),(0,6),(40,4),(40,9),(0,6);:_ZN10RecroSoundC2ERKS_;2A.;__comp_ctor::(40,11):_ZN10RecroSoundC1ERKS_;2A.;;C:/GX Entertaimnet/projectos/Recro//include/RecroKey.hRecroKey:Tt(41,1)=s24KeyBoard:/0(22,38),0,32;Event:/0(24,131),32,160;__base_ctor::(41,2)=#(41,1),(0,6),(41,3)=*(41,1),(0,6);:_ZN8RecroKeyC2Ev;2A.;__comp_ctor::(41,2):_ZN8RecroKeyC1Ev;2A.;KeyDown::(41,4)=#(41,1),(0,4),(41,3),(26,1),(0,6);:_ZN8RecroKey7KeyDownE6SDLKey;2A.(41,5)=#(41,1),(0,4),(41,3),(0,6);:_ZN8RecroKey7KeyDownEv;2A.;KeyUp::(41,4):_ZN8RecroKey5KeyUpE6SDLKey;2A.(41,5):_ZN8RecroKey5KeyUpEv;2A.;KeyPulse::(41,4):_ZN8RecroKey8KeyPulseE6SDLKey;2A.;operator=::(41,6)=#(41,1),(41,7)=&(41,1),(41,3),(41,8)=&(41,9)=k(41,1),(0,6);:_ZN8RecroKeyaSERKS_;2A.;__base_ctor::(41,10)=#(41,1),(0,6),(41,3),(41,8),(0,6);:_ZN8RecroKeyC2ERKS_;2A.;__comp_ctor::(41,10):_ZN8RecroKeyC1ERKS_;2A.;;C:/GX Entertaimnet/projectos/Recro//include/RecroEvent.hRecroEvent:Tt(42,1)=s20Event:/0(24,131),0,160;Quit::(42,2)=#(42,1),(0,4),(42,3)=*(42,1),(0,6);:_ZN10RecroEvent4QuitEv;2A.;MouseButtonDown::(42,2):_ZN10RecroEvent15MouseButtonDownEv;2A.;MouseButtonUp::(42,2):_ZN10RecroEvent13MouseButtonUpEv;2A.;MouseMotion::(42,2):_ZN10RecroEvent11MouseMotionEv;2A.;ScreenResize::(42,2):_ZN10RecroEvent12ScreenResizeEv;2A.;ScreenExpose::(42,2):_ZN10RecroEvent12ScreenExposeEv;2A.;Type::(42,4)=#(42,1),(0,4),(42,3),(4,3),(0,6);:_ZN10RecroEvent4TypeEh;2A.;operator=::(42,5)=#(42,1),(42,6)=&(42,1),(42,3),(42,7)=&(42,8)=k(42,1),(0,6);:_ZN10RecroEventaSERKS_;2A.;__base_ctor::(42,9)=#(42,1),(0,6),(42,3),(42,7),(0,6);:_ZN10RecroEventC2ERKS_;2A.;__comp_ctor::(42,9):_ZN10RecroEventC1ERKS_;2A.;__base_ctor::(42,10)=#(42,1),(0,6),(42,3),(0,6);:_ZN10RecroEventC2Ev;2A.;__comp_ctor::(42,10):_ZN10RecroEventC1Ev;2A.;;RecroGame:Tt(1,1)=s160FrameRate:/0(0,3),0,32;FullScreen:/0(0,3),32,32;BackGround:/0(36,2),64,32;Buffer:/0(36,2),96,32;Screen:/0(36,2),128,32;BackGroundCoor:/0(28,9),160,64;SeeCursor:/0(0,3),224,32;KeyBoard:(41,1),256,192;Event:(42,1),448,160;Mouse:(35,1),608,352;Music:(37,1),960,96;Width:(0,3),1056,32;Height:(0,3),1088,32;Bpp:(0,3),1120,32;Stereo:(0,3),1152,32;Frequency:(0,3),1184,32;Chunksize:(0,3),1216,32;Channels:(0,3),1248,32;__base_ctor::(1,2)=#(1,1),(0,6),(1,3)=*(1,1),(0,6);:_ZN9RecroGameC2Ev;2A.;__comp_ctor::(1,2):_ZN9RecroGameC1Ev;2A.;Init::(1,2):_ZN9RecroGame4InitEv;2A.(1,4)=#(1,1),(0,6),(1,3),(0,3),(0,3),(0,6);:_ZN9RecroGame4InitEii;2A.;Stop::(1,2):_ZN9RecroGame4StopEv;2A.;Delay::(1,5)=#(1,1),(0,6),(1,3),(0,3),(0,6);:_ZN9RecroGame5DelayEi;2A.;GetFrameRate::(1,2):_ZN9RecroGame12GetFrameRateEv;2A.;LimitFrameRate::(1,5):_ZN9RecroGame14LimitFrameRateEi;2A.;GetFPS::(1,6)=#(1,1),(0,3),(1,3),(0,6);:_ZN9RecroGame6GetFPSEv;2A.;Refresh::(1,2):_ZN9RecroGame7RefreshEv;2A.;ShowBackGround::(1,2):_ZN9RecroGame14ShowBackGroundEv;2A.;LoadBackGround::(1,7)=#(1,1),(0,6),(1,3),(36,6),(0,6);:_ZN9RecroGame14LoadBackGroundEPKc;2A.;ChangeWindowMode::(1,2):_ZN9RecroGame16ChangeWindowModeEv;2A.;ChangeWindowRes::(1,4):_ZN9RecroGame15ChangeWindowResEii;2A.;ChangeBpp::(1,5):_ZN9RecroGame9ChangeBppEi;2A.;ChangeCursorMode::(1,2):_ZN9RecroGame16ChangeCursorModeEv;2A.;ChangeWindowTitle::(1,7):_ZN9RecroGame17ChangeWindowTitleEPKc;2A.;ChangeWindowIcon::(1,7):_ZN9RecroGame16ChangeWindowIconEPKc;2A.;SlowMotionMusic::(1,2):_ZN9RecroGame15SlowMotionMusicEv;2A.;Show::(1,8)=#(1,1),(0,6),(1,3),(36,1),(0,6);:_ZN9RecroGame4ShowE10RecroImage;2A.(1,9)=#(1,1),(0,6),(1,3),(38,1),(0,6);:_ZN9RecroGame4ShowE9RecroText;2A.(1,10)=#(1,1),(0,6),(1,3),(38,1),(0,3),(0,6);:_ZN9RecroGame4ShowE9RecroTexti;2A.(1,11)=#(1,1),(0,6),(1,3),(39,1),(0,3),(0,6);:_ZN9RecroGame4ShowE11RecroSpritei;2A.;SpriteColicion::(1,12)=#(1,1),(0,4),(1,3),(39,1),(39,1),(0,6);:_ZN9RecroGame14SpriteColicionE11RecroSpriteS0_;2A.(1,13)=#(1,1),(0,4),(1,3),(39,1),(36,1),(0,6);:_ZN9RecroGame14SpriteColicionE11RecroSprite10RecroImage;2A.(1,14)=#(1,1),(0,4),(1,3),(39,1),(38,1),(0,6);:_ZN9RecroGame14SpriteColicionE11RecroSprite9RecroText;2A.;ImageColicion::(1,15)=#(1,1),(0,4),(1,3),(36,1),(36,1),(0,6);:_ZN9RecroGame13ImageColicionE10RecroImageS0_;2A.(1,16)=#(1,1),(0,4),(1,3),(36,1),(39,1),(0,6);:_ZN9RecroGame13ImageColicionE10RecroImage11RecroSprite;2A.(1,17)=#(1,1),(0,4),(1,3),(36,1),(38,1),(0,6);:_ZN9RecroGame13ImageColicionE10RecroImage9RecroText;2A.;TextColicion::(1,18)=#(1,1),(0,4),(1,3),(38,1),(38,1),(0,6);:_ZN9RecroGame12TextColicionE9RecroTextS0_;2A.(1,19)=#(1,1),(0,4),(1,3),(38,1),(39,1),(0,6);:_ZN9RecroGame12TextColicionE9RecroText11RecroSprite;2A.(1,20)=#(1,1),(0,4),(1,3),(38,1),(36,1),(0,6);:_ZN9RecroGame12TextColicionE9RecroText10RecroImage;2A.;CursorColicion::(1,21)=#(1,1),(0,4),(1,3),(39,1),(0,6);:_ZN9RecroGame14CursorColicionE11RecroSprite;2A.(1,22)=#(1,1),(0,4),(1,3),(36,1),(0,6);:_ZN9RecroGame14CursorColicionE10RecroImage;2A.(1,23)=#(1,1),(0,4),(1,3),(38,1),(0,6);:_ZN9RecroGame14CursorColicionE9RecroText;2A.;__base_dtor::(1,2):_ZN9RecroGameD2Ev;2A.;__comp_dtor::(1,2):_ZN9RecroGameD1Ev;2A.;operator=::(1,24)=#(1,1),(1,25)=&(1,1),(1,3),(1,26)=&(1,27)=k(1,1),(0,6);:_ZN9RecroGameaSERKS_;2A.;__base_ctor::(1,28)=#(1,1),(0,6),(1,3),(1,26),(0,6);:_ZN9RecroGameC2ERKS_;2A.;__comp_ctor::(1,28):_ZN9RecroGameC1ERKS_;2A.;;_ZN9RecroGameC2Ev:F(0,6)this:p(0,25)=k(1,3)_ZN9RecroGameC1Ev:F(0,6)this:p(0,25)_ZN9RecroGame4InitEv:F(0,6)this:p(0,25)img_flags:(0,3)init_IMG:(0,3)mix_flags:(0,3)init_Mix:(0,3)_ZN9RecroGame4InitEii:F(0,6)this:p(0,25)w:p(0,3)h:p(0,3)_ZN9RecroGame4StopEv:F(0,6)this:p(0,25)_ZN9RecroGame12GetFrameRateEv:F(0,6)this:p(0,25)_ZN9RecroGame14LimitFrameRateEi:F(0,6)this:p(0,25)ms:p(0,3)_ZN9RecroGame6GetFPSEv:F(0,3)this:p(0,25)_ZN9RecroGame7RefreshEv:F(0,6)this:p(0,25)_ZN9RecroGame14ShowBackGroundEv:F(0,6)this:p(0,25)_ZN9RecroGame14LoadBackGroundEPKc:F(0,6)this:p(0,25)path:p(36,6)_ZN9RecroGame16ChangeWindowModeEv:F(0,6)this:p(0,25)_ZN9RecroGame16ChangeCursorModeEv:F(0,6)this:p(0,25)_ZN9RecroGame17ChangeWindowTitleEPKc:F(0,6)this:p(0,25)title:p(36,6)_ZN9RecroGame4ShowE10RecroImage:F(0,6)this:p(0,25)image:p(36,1)_ZN9RecroGame4ShowE9RecroText:F(0,6)this:p(0,25)text:p(38,1)_ZN9RecroGame4ShowE9RecroTexti:F(0,6)this:p(0,25)text:p(38,1)rendertype:p(0,3)_ZN9RecroGame14SpriteColicionE11RecroSpriteS0_:F(0,4)this:p(0,25)a:p(39,1)b:p(39,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame14SpriteColicionE11RecroSprite10RecroImage:F(0,4)this:p(0,25)a:p(39,1)b:p(36,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame14SpriteColicionE11RecroSprite9RecroText:F(0,4)this:p(0,25)a:p(39,1)b:p(38,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame13ImageColicionE10RecroImageS0_:F(0,4)this:p(0,25)a:p(36,1)b:p(36,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame13ImageColicionE10RecroImage11RecroSprite:F(0,4)this:p(0,25)a:p(36,1)b:p(39,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame13ImageColicionE10RecroImage9RecroText:F(0,4)this:p(0,25)a:p(36,1)b:p(38,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame12TextColicionE9RecroTextS0_:F(0,4)this:p(0,25)a:p(38,1)b:p(38,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame12TextColicionE9RecroText11RecroSprite:F(0,4)this:p(0,25)a:p(38,1)b:p(39,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame12TextColicionE9RecroText10RecroImage:F(0,4)this:p(0,25)a:p(38,1)b:p(36,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame14CursorColicionE9RecroText:F(0,4)this:p(0,25)b:p(38,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame14CursorColicionE11RecroSprite:F(0,4)this:p(0,25)b:p(39,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame14CursorColicionE10RecroImage:F(0,4)this:p(0,25)b:p(36,1)x1:(0,3)y1:(0,3)w1:(0,3)h1:(0,3)x2:(0,3)y2:(0,3)w2:(0,3)h2:(0,3)_ZN9RecroGame15ChangeWindowResEii:F(0,6)this:p(0,25)w:p(0,3)h:p(0,3)_ZN9RecroGame4ShowE11RecroSpritei:F(0,6)this:p(0,25)sprite:p(39,1)frame:p(0,3)dest:(28,9)beg:(28,9)_ZN9RecroGame9ChangeBppEi:F(0,6)this:p(0,25)bpp:p(0,3)_ZN9RecroGame15SlowMotionMusicEv:F(0,6)this:p(0,25)_ZN9RecroGame5DelayEi:F(0,6)this:p(0,25)mls:p(0,3)la biblioteca SDL no se pudo iniciar ERROR: %sla biblioteca PNG no se pudo iniciar ERROR: %sla biblioteca OGG no se pudo iniciar ERROR: %sla biblioteca SDL_ttf no se pudo cargar ERROR: %sno se pudo iniciar el subsistema de video ERROR: %sRecro GameEngineno se pudo iniciar el subsistema de audio ERROR: %sno se pudo cargar el archivo ERROR: %sel frame especificado no existeWV-U171{WVUH1123/TS4-38/=TIS[5n3y/~TS63/TS73/ TS&/+879k:u3/TS;<=>?@AADBCDRCE3/ TSl7799!8QCCCC(C;QIPWOeNsQPONQ P O N+ M9 LG KU J Q P O N I H G Fc Mq L K J M L K J M) L7 KE JS Qa Po O} N M L K J I H' G5 F I H G F I H G FC IQ H_ Gm F{ Q P O N I HG%F3MALOK]JIHGF{QPONM-L;KIJ757F3Q/VTbS/TS C773/TS`:sB% % %x%\%%%%P%%%d%%$%% %t%%%%%X%%%H%%%8!%"%#%%%T&%'%((%(%H)%)%.filegRecroGame.cpp j * @ W v N X      / R  x( X  .  A  xV      ~  >6  s   J  * Ml p&  f  .texty.data.bss.stab)%.stabstr@.rdata&8K[j     6 L d |       _exit _printf + @ U g__ZN9RecroGameC2Ev__ZN9RecroGameC1Ev__ZN9RecroGame4InitEv__ZN9RecroGame4InitEii__ZN9RecroGame12GetFrameRateEv__ZN9RecroGame14LimitFrameRateEi__ZN9RecroGame6GetFPSEv__ZN9RecroGame7RefreshEv__ZN9RecroGame14ShowBackGroundEv__ZN9RecroGame14LoadBackGroundEPKc__ZN9RecroGame16ChangeWindowModeEv__ZN9RecroGame16ChangeCursorModeEv__ZN9RecroGame17ChangeWindowTitleEPKc__ZN9RecroGame4ShowE10RecroImage__ZN9RecroGame4ShowE9RecroText__ZN9RecroGame4ShowE9RecroTexti__ZN9RecroGame14SpriteColicionE11RecroSpriteS0___ZN9RecroGame14SpriteColicionE11RecroSprite10RecroImage__ZN9RecroGame14SpriteColicionE11RecroSprite9RecroText__ZN9RecroGame13ImageColicionE10RecroImageS0___ZN9RecroGame13ImageColicionE10RecroImage11RecroSprite__ZN9RecroGame13ImageColicionE10RecroImage9RecroText__ZN9RecroGame12TextColicionE9RecroTextS0___ZN9RecroGame12TextColicionE9RecroText11RecroSprite__ZN9RecroGame12TextColicionE9RecroText10RecroImage__ZN9RecroGame14CursorColicionE9RecroText__ZN9RecroGame14CursorColicionE11RecroSprite__ZN9RecroGame14CursorColicionE10RecroImage__ZN9RecroGame15ChangeWindowResEii__ZN9RecroGame4ShowE11RecroSpritei__ZN9RecroGame9ChangeBppEi__ZN9RecroGame15SlowMotionMusicEv__ZN9RecroGame5DelayEi__ZN9RecroGame4StopEv_SDL_CreateRGBSurface_SDL_Init_SDL_GetError_IMG_Init_Mix_Init_TTF_Init_SDL_SetVideoMode_SDL_WM_SetCaption_SDL_ShowCursor_Mix_OpenAudio_Mix_AllocateChannels_TTF_Quit_Mix_CloseAudio_Mix_Quit_IMG_Quit_SDL_Quit_SDL_GetTicks_SDL_Delay_SDL_UpperBlit_SDL_Flip_IMG_Load__ZN9RecroText4GetHEv__ZN9RecroText4GetWEv__ZN9RecroText4GetYEv__ZN9RecroText4GetXEv__ZN10RecroImage4GetHEv__ZN10RecroImage4GetWEv__ZN10RecroImage4GetYEv__ZN10RecroImage4GetXEv__ZN11RecroSprite4GetHEv__ZN11RecroSprite4GetWEv__ZN11RecroSprite4GetYEv__ZN11RecroSprite4GetXEv__ZN10RecroMouse7RefreshEv__ZN10RecroMusicC1Ev__ZN10RecroMouseC1Ev__ZN8RecroKeyC1Ev RecroImage.o/ 1362254772 0 0 100666 42042 ` L&.text `.data@.bss.stab̞B.stabstrB.rdata0^@@UEE@Ef@Ef@ ]UEE@Ef@Ef@ ]US]E $CExu!D$$$[]UE@$UUE fB]ÐUUE fB ]ÐUE@]UE@ ]UE@@ ]UE@@]UUE fBUEfB ]ÐUUE ]ÐUUE B]UE]UE@]ÐUE$oE D$E$=ÐUE$UE D$E$'ÐUE$#‹E D$E$E$ ‹EH D$E$Ð|d4df<u$>W['Xc=vu7Lba, J ^  $ &: )O 1e 7z > A H K R U \ _3 eL he n~ s xU y(j> !$"<%X&v'()*+ ,,2H3e456789<-=G@`Az`bc'd<eQffg{jl}~;[{&YY>w8W@.*L']f'J)])~,,,U-A-F/L/O1Z12s22.A?A;C@CDhD2 F5$F7G<G?IBIFL[M`OzP9P5STSV VWX(AX)iZ0ZZ/ [S]r^w`{`~bb%eKevggiikkmmopqrssuuwwxyz||(},\}}7}e~hI~~/W3rɀ@$5DDD DDD($*I$*dDDD DDD($*q$"T"" D"D#D$D&!D'6D)B$H$,Ȇ,D,D-D.$Ն$111 D1D2D3 $ $6'646 D6D7D8 $=$;[;D;D<D= $ h$@@D@DADB $ $EEDEDFDG $$J܇JDJDKDL $$O OO !ODODPDQ DR$*$U MUZU DUDVDW $ c$Z.ZZ DZD[D\ $$_<_D_D`Da$ ̈$dFdDdDeDf $ $iRi'i DiDjDk#$%0$nxNn[n DnDoDp#$%d$ssDsDtDu*DvO$QdRecroImage.cppC:/GX Entertaimnet/projectos/Recro/C:/GX Entertaimnet/projectos/Recro/RecroImage.cppgcc2_compiled.__vtbl_ptr_type:t(0,1)=*(0,2)=f(0,3)=r(0,3);-2147483648;2147483647;bool:t(0,4)=@s8;-16;wchar_t:t(0,5)=@s16;r(0,5);0;65535;void:t(0,6)=(0,6)long double:t(0,7)=r(0,3);12;0;double:t(0,8)=r(0,3);8;0;float:t(0,9)=r(0,3);4;0;unsigned char:t(0,10)=@s8;r(0,10);0;255;signed char:t(0,11)=@s8;r(0,11);-128;127;short unsigned int:t(0,12)=@s16;r(0,12);0;65535;short int:t(0,13)=@s16;r(0,13);-32768;32767;long long unsigned int:t(0,14)=@s64;r(0,14);0000000000000;01777777777777777777777;long long int:t(0,15)=@s64;r(0,15);01000000000000000000000;0777777777777777777777;long unsigned int:t(0,16)=r(0,16);0000000000000;0037777777777;unsigned int:t(0,17)=r(0,17);0000000000000;0037777777777;long int:t(0,18)=r(0,18);-2147483648;2147483647;int:t(0,3)char:t(0,19)=r(0,19);0;127;__builtin_va_list:t(0,20)=*(0,19)complex long double:t(0,21)=R3;24;0;complex double:t(0,22)=R3;16;0;complex float:t(0,23)=R3;8;0;complex int:t(0,24)=s8real:(0,3),0,32;imag:(0,3),32,32;;C:/GX Entertaimnet/projectos/Recro//include/RecroImage.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_main.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_stdinc.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdio.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hsize_t:t(7,1)=(0,17)wint_t:t(7,2)=(0,12)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.h__gnuc_va_list:t(9,1)=(0,20)_iobuf:Tt(5,1)=s32_ptr:(5,2)=*(0,19),0,32;_cnt:(0,3),32,32;_base:(5,2),64,32;_flag:(0,3),96,32;_file:(0,3),128,32;_charbuf:(0,3),160,32;_bufsiz:(0,3),192,32;_tmpfname:(5,2),224,32;operator=::(5,3)=#(5,1),(5,4)=&(5,1),(5,5)=*(5,1),(5,6)=&(5,7)=k(5,1),(0,6);:_ZN6_iobufaSERKS_;2A.;__base_ctor::(5,8)=#(5,1),(0,6),(5,5),(5,6),(0,6);:_ZN6_iobufC2ERKS_;2A.;__comp_ctor::(5,8):_ZN6_iobufC1ERKS_;2A.;__base_ctor::(5,9)=#(5,1),(0,6),(5,5),(0,6);:_ZN6_iobufC2Ev;2A.;__comp_ctor::(5,9):_ZN6_iobufC1Ev;2A.;;FILE:t(5,10)=(5,1)fpos_t:t(5,11)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/sys/types.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hptrdiff_t:t(12,1)=(0,3)time_t:t(10,1)=(0,18)__time64_t:t(10,2)=(0,15)_off_t:t(10,3)=(0,18)off_t:t(10,4)=(10,3)_dev_t:t(10,5)=(0,17)dev_t:t(10,6)=(10,5)_ino_t:t(10,7)=(0,13)ino_t:t(10,8)=(10,7)_pid_t:t(10,9)=(0,3)pid_t:t(10,10)=(10,9)_mode_t:t(10,11)=(0,12)mode_t:t(10,12)=(10,11)_sigset_t:t(10,13)=(0,3)sigset_t:t(10,14)=(10,13)_ssize_t:t(10,15)=(0,18)ssize_t:t(10,16)=(10,15)fpos64_t:t(10,17)=(0,15)off64_t:t(10,18)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdlib.hdiv_t:t(13,1)=s8quot:(0,3),0,32;rem:(0,3),32,32;operator=::(13,2)=#(13,1),(13,3)=&(13,1),(13,4)=*(13,1),(13,5)=&(13,6)=k(13,1),(0,6);:_ZN5div_taSERKS_;2A.;__base_ctor::(13,7)=#(13,1),(0,6),(13,4),(13,5),(0,6);:_ZN5div_tC2ERKS_;2A.;__comp_ctor::(13,7):_ZN5div_tC1ERKS_;2A.;__base_ctor::(13,8)=#(13,1),(0,6),(13,4),(0,6);:_ZN5div_tC2Ev;2A.;__comp_ctor::(13,8):_ZN5div_tC1Ev;2A.;;ldiv_t:t(13,9)=s8quot:(0,18),0,32;rem:(0,18),32,32;operator=::(13,10)=#(13,9),(13,11)=&(13,9),(13,12)=*(13,9),(13,13)=&(13,14)=k(13,9),(0,6);:_ZN6ldiv_taSERKS_;2A.;__base_ctor::(13,15)=#(13,9),(0,6),(13,12),(13,13),(0,6);:_ZN6ldiv_tC2ERKS_;2A.;__comp_ctor::(13,15):_ZN6ldiv_tC1ERKS_;2A.;__base_ctor::(13,16)=#(13,9),(0,6),(13,12),(0,6);:_ZN6ldiv_tC2Ev;2A.;__comp_ctor::(13,16):_ZN6ldiv_tC1Ev;2A.;;_onexit_t:t(13,17)=(13,18)=*(13,19)=f(0,3)lldiv_t:t(13,20)=s16quot:(0,15),0,64;rem:(0,15),64,64;operator=::(13,21)=#(13,20),(13,22)=&(13,20),(13,23)=*(13,20),(13,24)=&(13,25)=k(13,20),(0,6);:_ZN7lldiv_taSERKS_;2A.;__base_ctor::(13,26)=#(13,20),(0,6),(13,23),(13,24),(0,6);:_ZN7lldiv_tC2ERKS_;2A.;__comp_ctor::(13,26):_ZN7lldiv_tC1ERKS_;2A.;__base_ctor::(13,27)=#(13,20),(0,6),(13,23),(0,6);:_ZN7lldiv_tC2Ev;2A.;__comp_ctor::(13,27):_ZN7lldiv_tC1Ev;2A.;;C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.hva_list:t(15,1)=(9,1)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdint.hint8_t:t(16,1)=(0,11)uint8_t:t(16,2)=(0,10)int16_t:t(16,3)=(0,13)uint16_t:t(16,4)=(0,12)int32_t:t(16,5)=(0,3)uint32_t:t(16,6)=(0,17)int64_t:t(16,7)=(0,15)uint64_t:t(16,8)=(0,14)int_least8_t:t(16,9)=(0,11)uint_least8_t:t(16,10)=(0,10)int_least16_t:t(16,11)=(0,13)uint_least16_t:t(16,12)=(0,12)int_least32_t:t(16,13)=(0,3)uint_least32_t:t(16,14)=(0,17)int_least64_t:t(16,15)=(0,15)uint_least64_t:t(16,16)=(0,14)int_fast8_t:t(16,17)=(0,19)uint_fast8_t:t(16,18)=(0,10)int_fast16_t:t(16,19)=(0,13)uint_fast16_t:t(16,20)=(0,12)int_fast32_t:t(16,21)=(0,3)uint_fast32_t:t(16,22)=(0,17)int_fast64_t:t(16,23)=(0,15)uint_fast64_t:t(16,24)=(0,14)intptr_t:t(16,25)=(0,3)uintptr_t:t(16,26)=(0,17)intmax_t:t(16,27)=(0,15)uintmax_t:t(16,28)=(0,14)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/ctype.hwctype_t:t(17,1)=(0,5)SDL_bool:t(4,1)=eSDL_FALSE:0,SDL_TRUE:1,;Sint8:t(4,2)=(16,1)Uint8:t(4,3)=(16,2)Sint16:t(4,4)=(16,3)Uint16:t(4,5)=(16,4)Sint32:t(4,6)=(16,5)Uint32:t(4,7)=(16,6)Sint64:t(4,8)=(16,7)Uint64:t(4,9)=(16,8)SDL_dummy_uint8:t(4,10)=(4,11)=ar(4,12)=r(4,12);0000000000000;0037777777777;;0;0;(0,3)SDL_dummy_sint8:t(4,13)=(4,11)SDL_dummy_uint16:t(4,14)=(4,11)SDL_dummy_sint16:t(4,15)=(4,11)SDL_dummy_uint32:t(4,16)=(4,11)SDL_dummy_sint32:t(4,17)=(4,11)SDL_dummy_uint64:t(4,18)=(4,11)SDL_dummy_sint64:t(4,19)=(4,11)SDL_DUMMY_ENUM:t(4,20)=eDUMMY_ENUM_VALUE:0,;SDL_dummy_enum:t(4,21)=(4,11)SDL_iconv_t:t(4,22)=(4,23)=*(4,24)=xs_SDL_iconv_t:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_audio.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_error.hSDL_errorcode:t(19,1)=eSDL_ENOMEM:0,SDL_EFREAD:1,SDL_EFWRITE:2,SDL_EFSEEK:3,SDL_UNSUPPORTED:4,SDL_LASTERROR:5,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mutex.hSDL_mutex:t(20,1)=(20,2)=xsSDL_mutex:SDL_sem:t(20,3)=(20,4)=xsSDL_semaphore:SDL_cond:t(20,5)=(20,6)=xsSDL_cond:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_thread.hSDL_Thread:t(21,1)=(21,2)=xsSDL_Thread:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_rwops.hSDL_RWops:Tt(22,1)=s40seek:(22,2)=*(22,3)=f(0,3),0,32;read:(22,4)=*(22,5)=f(0,3),32,32;write:(22,6)=*(22,7)=f(0,3),64,32;close:(22,8)=*(22,9)=f(0,3),96,32;type:(4,7),128,32;hidden:(22,10)=u20win32io:(22,11)=s20append:(0,3),0,32;h:(22,12)=*(0,6),32,32;buffer:(22,13)=s12data:(22,12),0,32;size:(0,3),32,32;left:(0,3),64,32;operator=::(22,14)=#(22,13),(22,15)=&(22,13),(22,16)=*(22,13),(22,17)=&(22,18)=k(22,13),(0,6);:_ZN9SDL_RWops3$_83$_94$_10aSERKS2_;2A.;__base_ctor::(22,19)=#(22,13),(0,6),(22,16),(22,17),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2ERKS2_;2A.;__comp_ctor::(22,19):_ZN9SDL_RWops3$_83$_94$_10C1ERKS2_;2A.;__base_ctor::(22,20)=#(22,13),(0,6),(22,16),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2Ev;2A.;__comp_ctor::(22,20):_ZN9SDL_RWops3$_83$_94$_10C1Ev;2A.;;,64,96;operator=::(22,21)=#(22,11),(22,22)=&(22,11),(22,23)=*(22,11),(22,24)=&(22,25)=k(22,11),(0,6);:_ZN9SDL_RWops3$_83$_9aSERKS1_;2A.;__base_ctor::(22,26)=#(22,11),(0,6),(22,23),(22,24),(0,6);:_ZN9SDL_RWops3$_83$_9C2ERKS1_;2A.;__comp_ctor::(22,26):_ZN9SDL_RWops3$_83$_9C1ERKS1_;2A.;__base_ctor::(22,27)=#(22,11),(0,6),(22,23),(0,6);:_ZN9SDL_RWops3$_83$_9C2Ev;2A.;__comp_ctor::(22,27):_ZN9SDL_RWops3$_83$_9C1Ev;2A.;;,0,160;stdio:(22,28)=s8autoclose:(0,3),0,32;fp:(22,29)=*(5,10),32,32;operator=::(22,30)=#(22,28),(22,31)=&(22,28),(22,32)=*(22,28),(22,33)=&(22,34)=k(22,28),(0,6);:_ZN9SDL_RWops3$_84$_11aSERKS1_;2A.;__base_ctor::(22,35)=#(22,28),(0,6),(22,32),(22,33),(0,6);:_ZN9SDL_RWops3$_84$_11C2ERKS1_;2A.;__comp_ctor::(22,35):_ZN9SDL_RWops3$_84$_11C1ERKS1_;2A.;__base_ctor::(22,36)=#(22,28),(0,6),(22,32),(0,6);:_ZN9SDL_RWops3$_84$_11C2Ev;2A.;__comp_ctor::(22,36):_ZN9SDL_RWops3$_84$_11C1Ev;2A.;;,0,64;mem:(22,37)=s12base:(22,38)=*(4,3),0,32;here:(22,38),32,32;stop:(22,38),64,32;operator=::(22,39)=#(22,37),(22,40)=&(22,37),(22,41)=*(22,37),(22,42)=&(22,43)=k(22,37),(0,6);:_ZN9SDL_RWops3$_84$_12aSERKS1_;2A.;__base_ctor::(22,44)=#(22,37),(0,6),(22,41),(22,42),(0,6);:_ZN9SDL_RWops3$_84$_12C2ERKS1_;2A.;__comp_ctor::(22,44):_ZN9SDL_RWops3$_84$_12C1ERKS1_;2A.;__base_ctor::(22,45)=#(22,37),(0,6),(22,41),(0,6);:_ZN9SDL_RWops3$_84$_12C2Ev;2A.;__comp_ctor::(22,45):_ZN9SDL_RWops3$_84$_12C1Ev;2A.;;,0,96;unknown:(22,46)=s4data1:(22,12),0,32;operator=::(22,47)=#(22,46),(22,48)=&(22,46),(22,49)=*(22,46),(22,50)=&(22,51)=k(22,46),(0,6);:_ZN9SDL_RWops3$_84$_13aSERKS1_;2A.;__base_ctor::(22,52)=#(22,46),(0,6),(22,49),(22,50),(0,6);:_ZN9SDL_RWops3$_84$_13C2ERKS1_;2A.;__comp_ctor::(22,52):_ZN9SDL_RWops3$_84$_13C1ERKS1_;2A.;__base_ctor::(22,53)=#(22,46),(0,6),(22,49),(0,6);:_ZN9SDL_RWops3$_84$_13C2Ev;2A.;__comp_ctor::(22,53):_ZN9SDL_RWops3$_84$_13C1Ev;2A.;;,0,32;operator=::(22,54)=#(22,10),(22,55)=&(22,10),(22,56)=*(22,10),(22,57)=&(22,58)=k(22,10),(0,6);:_ZN9SDL_RWops3$_8aSERKS0_;2A.;__base_ctor::(22,59)=#(22,10),(0,6),(22,56),(22,57),(0,6);:_ZN9SDL_RWops3$_8C2ERKS0_;2A.;__comp_ctor::(22,59):_ZN9SDL_RWops3$_8C1ERKS0_;2A.;__base_ctor::(22,60)=#(22,10),(0,6),(22,56),(0,6);:_ZN9SDL_RWops3$_8C2Ev;2A.;__comp_ctor::(22,60):_ZN9SDL_RWops3$_8C1Ev;2A.;;,160,160;operator=::(22,61)=#(22,1),(22,62)=&(22,1),(22,63)=*(22,1),(22,64)=&(22,65)=k(22,1),(0,6);:_ZN9SDL_RWopsaSERKS_;2A.;__base_ctor::(22,66)=#(22,1),(0,6),(22,63),(22,64),(0,6);:_ZN9SDL_RWopsC2ERKS_;2A.;__comp_ctor::(22,66):_ZN9SDL_RWopsC1ERKS_;2A.;__base_ctor::(22,67)=#(22,1),(0,6),(22,63),(0,6);:_ZN9SDL_RWopsC2Ev;2A.;__comp_ctor::(22,67):_ZN9SDL_RWopsC1Ev;2A.;;SDL_RWops:t(22,68)=(22,1)SDL_AudioSpec:Tt(18,1)=s24freq:(0,3),0,32;format:(4,5),32,16;channels:(4,3),48,8;silence:(4,3),56,8;samples:(4,5),64,16;padding:(4,5),80,16;size:(4,7),96,32;callback:(18,2)=*(18,3)=f(0,6),128,32;userdata:(22,12),160,32;operator=::(18,4)=#(18,1),(18,5)=&(18,1),(18,6)=*(18,1),(18,7)=&(18,8)=k(18,1),(0,6);:_ZN13SDL_AudioSpecaSERKS_;2A.;__base_ctor::(18,9)=#(18,1),(0,6),(18,6),(18,7),(0,6);:_ZN13SDL_AudioSpecC2ERKS_;2A.;__comp_ctor::(18,9):_ZN13SDL_AudioSpecC1ERKS_;2A.;__base_ctor::(18,10)=#(18,1),(0,6),(18,6),(0,6);:_ZN13SDL_AudioSpecC2Ev;2A.;__comp_ctor::(18,10):_ZN13SDL_AudioSpecC1Ev;2A.;;SDL_AudioSpec:t(18,11)=(18,1)SDL_AudioCVT:Tt(18,12)=s88needed:(0,3),0,32;src_format:(4,5),32,16;dst_format:(4,5),48,16;rate_incr:(0,8),64,64;buf:(22,38),128,32;len:(0,3),160,32;len_cvt:(0,3),192,32;len_mult:(0,3),224,32;len_ratio:(0,8),256,64;filters:(18,13)=ar(4,12);0;9;(18,14)=*(18,15)=f(0,6),320,320;filter_index:(0,3),640,32;operator=::(18,16)=#(18,12),(18,17)=&(18,12),(18,18)=*(18,12),(18,19)=&(18,20)=k(18,12),(0,6);:_ZN12SDL_AudioCVTaSERKS_;2A.;__base_ctor::(18,21)=#(18,12),(0,6),(18,18),(18,19),(0,6);:_ZN12SDL_AudioCVTC2ERKS_;2A.;__comp_ctor::(18,21):_ZN12SDL_AudioCVTC1ERKS_;2A.;__base_ctor::(18,22)=#(18,12),(0,6),(18,18),(0,6);:_ZN12SDL_AudioCVTC2Ev;2A.;__comp_ctor::(18,22):_ZN12SDL_AudioCVTC1Ev;2A.;;SDL_AudioCVT:t(18,23)=(18,12)SDL_audiostatus:t(18,24)=eSDL_AUDIO_STOPPED:0,SDL_AUDIO_PLAYING:1,SDL_AUDIO_PAUSED:2,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_cdrom.hCDstatus:t(23,1)=eCD_TRAYEMPTY:0,CD_STOPPED:1,CD_PLAYING:2,CD_PAUSED:3,CD_ERROR:-1,;SDL_CDtrack:Tt(23,2)=s12id:(4,3),0,8;type:(4,3),8,8;unused:(4,5),16,16;length:(4,7),32,32;offset:(4,7),64,32;operator=::(23,3)=#(23,2),(23,4)=&(23,2),(23,5)=*(23,2),(23,6)=&(23,7)=k(23,2),(0,6);:_ZN11SDL_CDtrackaSERKS_;2A.;__base_ctor::(23,8)=#(23,2),(0,6),(23,5),(23,6),(0,6);:_ZN11SDL_CDtrackC2ERKS_;2A.;__comp_ctor::(23,8):_ZN11SDL_CDtrackC1ERKS_;2A.;__base_ctor::(23,9)=#(23,2),(0,6),(23,5),(0,6);:_ZN11SDL_CDtrackC2Ev;2A.;__comp_ctor::(23,9):_ZN11SDL_CDtrackC1Ev;2A.;;SDL_CDtrack:t(23,10)=(23,2)SDL_CD:Tt(23,11)=s1220id:(0,3),0,32;status:(23,1),32,32;numtracks:(0,3),64,32;cur_track:(0,3),96,32;cur_frame:(0,3),128,32;track:(23,12)=ar(4,12);0;99;(23,10),160,9600;operator=::(23,13)=#(23,11),(23,14)=&(23,11),(23,15)=*(23,11),(23,16)=&(23,17)=k(23,11),(0,6);:_ZN6SDL_CDaSERKS_;2A.;__base_ctor::(23,18)=#(23,11),(0,6),(23,15),(23,16),(0,6);:_ZN6SDL_CDC2ERKS_;2A.;__comp_ctor::(23,18):_ZN6SDL_CDC1ERKS_;2A.;__base_ctor::(23,19)=#(23,11),(0,6),(23,15),(0,6);:_ZN6SDL_CDC2Ev;2A.;__comp_ctor::(23,19):_ZN6SDL_CDC1Ev;2A.;;SDL_CD:t(23,20)=(23,11)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_events.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keyboard.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keysym.hSDLKey:t(26,1)=eSDLK_UNKNOWN:0,SDLK_FIRST:0,SDLK_BACKSPACE:8,SDLK_TAB:9,SDLK_CLEAR:12,SDLK_RETURN:13,SDLK_PAUSE:19,SDLK_ESCAPE:27,SDLK_SPACE:32,SDLK_EXCLAIM:33,SDLK_QUOTEDBL:34,SDLK_HASH:35,SDLK_DOLLAR:36,SDLK_AMPERSAND:38,SDLK_QUOTE:39,SDLK_LEFTPAREN:40,SDLK_RIGHTPAREN:41,SDLK_ASTERISK:42,SDLK_PLUS:43,SDLK_COMMA:44,SDLK_MINUS:45,SDLK_PERIOD:46,SDLK_SLASH:47,SDLK_0:48,SDLK_1:49,SDLK_2:50,SDLK_3:51,SDLK_4:52,SDLK_5:53,SDLK_6:54,SDLK_7:55,SDLK_8:56,SDLK_9:57,SDLK_COLON:58,SDLK_SEMICOLON:59,SDLK_LESS:60,SDLK_EQUALS:61,SDLK_GREATER:62,SDLK_QUESTION:63,SDLK_AT:64,SDLK_LEFTBRACKET:91,SDLK_BACKSLASH:92,SDLK_RIGHTBRACKET:93,SDLK_CARET:94,SDLK_UNDERSCORE:95,SDLK_BACKQUOTE:96,SDLK_a:97,SDLK_b:98,SDLK_c:99,SDLK_d:100,SDLK_e:101,SDLK_f:102,SDLK_g:103,SDLK_h:104,SDLK_i:105,SDLK_j:106,SDLK_k:107,SDLK_l:108,SDLK_m:109,SDLK_n:110,SDLK_o:111,SDLK_p:112,SDLK_q:113,SDLK_r:114,SDLK_s:115,SDLK_t:116,SDLK_u:117,SDLK_v:118,SDLK_w:119,SDLK_x:120,SDLK_y:121,SDLK_z:122,SDLK_DELETE:127,SDLK_WORLD_0:160,SDLK_WORLD_1:161,SDLK_WORLD_2:162,SDLK_WORLD_3:163,SDLK_WORLD_4:164,SDLK_WORLD_5:165,SDLK_WORLD_6:166,SDLK_WORLD_7:167,SDLK_WORLD_8:168,SDLK_WORLD_9:169,SDLK_WORLD_10:170,SDLK_WORLD_11:171,SDLK_WORLD_12:172,SDLK_WORLD_13:173,SDLK_WORLD_14:174,SDLK_WORLD_15:175,SDLK_WORLD_16:176,SDLK_WORLD_17:177,SDLK_WORLD_18:178,SDLK_WORLD_19:179,SDLK_WORLD_20:180,SDLK_WORLD_21:181,SDLK_WORLD_22:182,SDLK_WORLD_23:183,SDLK_WORLD_24:184,SDLK_WORLD_25:185,SDLK_WORLD_26:186,SDLK_WORLD_27:187,SDLK_WORLD_28:188,SDLK_WORLD_29:189,SDLK_WORLD_30:190,SDLK_WORLD_31:191,SDLK_WORLD_32:192,SDLK_WORLD_33:193,SDLK_WORLD_34:194,SDLK_WORLD_35:195,SDLK_WORLD_36:196,SDLK_WORLD_37:197,SDLK_WORLD_38:198,SDLK_WORLD_39:199,SDLK_WORLD_40:200,SDLK_WORLD_41:201,SDLK_WORLD_42:202,SDLK_WORLD_43:203,SDLK_WORLD_44:204,SDLK_WORLD_45:205,SDLK_WORLD_46:206,SDLK_WORLD_47:207,SDLK_WORLD_48:208,SDLK_WORLD_49:209,SDLK_WORLD_50:210,SDLK_WORLD_51:211,SDLK_WORLD_52:212,SDLK_WORLD_53:213,SDLK_WORLD_54:214,SDLK_WORLD_55:215,SDLK_WORLD_56:216,SDLK_WORLD_57:217,SDLK_WORLD_58:218,SDLK_WORLD_59:219,SDLK_WORLD_60:220,SDLK_WORLD_61:221,SDLK_WORLD_62:222,SDLK_WORLD_63:223,SDLK_WORLD_64:224,SDLK_WORLD_65:225,SDLK_WORLD_66:226,SDLK_WORLD_67:227,SDLK_WORLD_68:228,SDLK_WORLD_69:229,SDLK_WORLD_70:230,SDLK_WORLD_71:231,SDLK_WORLD_72:232,SDLK_WORLD_73:233,SDLK_WORLD_74:234,SDLK_WORLD_75:235,SDLK_WORLD_76:236,SDLK_WORLD_77:237,SDLK_WORLD_78:238,SDLK_WORLD_79:239,SDLK_WORLD_80:240,SDLK_WORLD_81:241,SDLK_WORLD_82:242,SDLK_WORLD_83:243,SDLK_WORLD_84:244,SDLK_WORLD_85:245,SDLK_WORLD_86:246,SDLK_WORLD_87:247,SDLK_WORLD_88:248,SDLK_WORLD_89:249,SDLK_WORLD_90:250,SDLK_WORLD_91:251,SDLK_WORLD_92:252,SDLK_WORLD_93:253,SDLK_WORLD_94:254,SDLK_WORLD_95:255,SDLK_KP0:256,SDLK_KP1:257,SDLK_KP2:258,SDLK_KP3:259,SDLK_KP4:260,SDLK_KP5:261,SDLK_KP6:262,SDLK_KP7:263,SDLK_KP8:264,SDLK_KP9:265,SDLK_KP_PERIOD:266,SDLK_KP_DIVIDE:267,SDLK_KP_MULTIPLY:268,SDLK_KP_MINUS:269,SDLK_KP_PLUS:270,SDLK_KP_ENTER:271,SDLK_KP_EQUALS:272,SDLK_UP:273,SDLK_DOWN:274,SDLK_RIGHT:275,SDLK_LEFT:276,SDLK_INSERT:277,SDLK_HOME:278,SDLK_END:279,SDLK_PAGEUP:280,SDLK_PAGEDOWN:281,SDLK_F1:282,SDLK_F2:283,SDLK_F3:284,SDLK_F4:285,SDLK_F5:286,SDLK_F6:287,SDLK_F7:288,SDLK_F8:289,SDLK_F9:290,SDLK_F10:291,SDLK_F11:292,SDLK_F12:293,SDLK_F13:294,SDLK_F14:295,SDLK_F15:296,SDLK_NUMLOCK:300,SDLK_CAPSLOCK:301,SDLK_SCROLLOCK:302,SDLK_RSHIFT:303,SDLK_LSHIFT:304,SDLK_RCTRL:305,SDLK_LCTRL:306,SDLK_RALT:307,SDLK_LALT:308,SDLK_RMETA:309,SDLK_LMETA:310,SDLK_LSUPER:311,SDLK_RSUPER:312,SDLK_MODE:313,SDLK_COMPOSE:314,SDLK_HELP:315,SDLK_PRINT:316,SDLK_SYSREQ:317,SDLK_BREAK:318,SDLK_MENU:319,SDLK_POWER:320,SDLK_EURO:321,SDLK_UNDO:322,SDLK_LAST:323,;SDLMod:t(26,2)=eKMOD_NONE:0,KMOD_LSHIFT:1,KMOD_RSHIFT:2,KMOD_LCTRL:64,KMOD_RCTRL:128,KMOD_LALT:256,KMOD_RALT:512,KMOD_LMETA:1024,KMOD_RMETA:2048,KMOD_NUM:4096,KMOD_CAPS:8192,KMOD_MODE:16384,KMOD_RESERVED:32768,;SDL_keysym:Tt(25,1)=s16scancode:(4,3),0,8;sym:(26,1),32,32;mod:(26,2),64,32;unicode:(4,5),96,16;operator=::(25,2)=#(25,1),(25,3)=&(25,1),(25,4)=*(25,1),(25,5)=&(25,6)=k(25,1),(0,6);:_ZN10SDL_keysymaSERKS_;2A.;__base_ctor::(25,7)=#(25,1),(0,6),(25,4),(25,5),(0,6);:_ZN10SDL_keysymC2ERKS_;2A.;__comp_ctor::(25,7):_ZN10SDL_keysymC1ERKS_;2A.;__base_ctor::(25,8)=#(25,1),(0,6),(25,4),(0,6);:_ZN10SDL_keysymC2Ev;2A.;__comp_ctor::(25,8):_ZN10SDL_keysymC1Ev;2A.;;SDL_keysym:t(25,9)=(25,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mouse.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_video.hSDL_Rect:Tt(28,1)=s8x:(4,4),0,16;y:(4,4),16,16;w:(4,5),32,16;h:(4,5),48,16;operator=::(28,2)=#(28,1),(28,3)=&(28,1),(28,4)=*(28,1),(28,5)=&(28,6)=k(28,1),(0,6);:_ZN8SDL_RectaSERKS_;2A.;__base_ctor::(28,7)=#(28,1),(0,6),(28,4),(28,5),(0,6);:_ZN8SDL_RectC2ERKS_;2A.;__comp_ctor::(28,7):_ZN8SDL_RectC1ERKS_;2A.;__base_ctor::(28,8)=#(28,1),(0,6),(28,4),(0,6);:_ZN8SDL_RectC2Ev;2A.;__comp_ctor::(28,8):_ZN8SDL_RectC1Ev;2A.;;SDL_Rect:t(28,9)=(28,1)SDL_Color:Tt(28,10)=s4r:(4,3),0,8;g:(4,3),8,8;b:(4,3),16,8;unused:(4,3),24,8;operator=::(28,11)=#(28,10),(28,12)=&(28,10),(28,13)=*(28,10),(28,14)=&(28,15)=k(28,10),(0,6);:_ZN9SDL_ColoraSERKS_;2A.;__base_ctor::(28,16)=#(28,10),(0,6),(28,13),(28,14),(0,6);:_ZN9SDL_ColorC2ERKS_;2A.;__comp_ctor::(28,16):_ZN9SDL_ColorC1ERKS_;2A.;__base_ctor::(28,17)=#(28,10),(0,6),(28,13),(0,6);:_ZN9SDL_ColorC2Ev;2A.;__comp_ctor::(28,17):_ZN9SDL_ColorC1Ev;2A.;;SDL_Color:t(28,18)=(28,10)SDL_Palette:Tt(28,19)=s8ncolors:(0,3),0,32;colors:(28,20)=*(28,18),32,32;operator=::(28,21)=#(28,19),(28,22)=&(28,19),(28,23)=*(28,19),(28,24)=&(28,25)=k(28,19),(0,6);:_ZN11SDL_PaletteaSERKS_;2A.;__base_ctor::(28,26)=#(28,19),(0,6),(28,23),(28,24),(0,6);:_ZN11SDL_PaletteC2ERKS_;2A.;__comp_ctor::(28,26):_ZN11SDL_PaletteC1ERKS_;2A.;__base_ctor::(28,27)=#(28,19),(0,6),(28,23),(0,6);:_ZN11SDL_PaletteC2Ev;2A.;__comp_ctor::(28,27):_ZN11SDL_PaletteC1Ev;2A.;;SDL_Palette:t(28,28)=(28,19)SDL_PixelFormat:Tt(28,29)=s40palette:(28,30)=*(28,28),0,32;BitsPerPixel:(4,3),32,8;BytesPerPixel:(4,3),40,8;Rloss:(4,3),48,8;Gloss:(4,3),56,8;Bloss:(4,3),64,8;Aloss:(4,3),72,8;Rshift:(4,3),80,8;Gshift:(4,3),88,8;Bshift:(4,3),96,8;Ashift:(4,3),104,8;Rmask:(4,7),128,32;Gmask:(4,7),160,32;Bmask:(4,7),192,32;Amask:(4,7),224,32;colorkey:(4,7),256,32;alpha:(4,3),288,8;operator=::(28,31)=#(28,29),(28,32)=&(28,29),(28,33)=*(28,29),(28,34)=&(28,35)=k(28,29),(0,6);:_ZN15SDL_PixelFormataSERKS_;2A.;__base_ctor::(28,36)=#(28,29),(0,6),(28,33),(28,34),(0,6);:_ZN15SDL_PixelFormatC2ERKS_;2A.;__comp_ctor::(28,36):_ZN15SDL_PixelFormatC1ERKS_;2A.;__base_ctor::(28,37)=#(28,29),(0,6),(28,33),(0,6);:_ZN15SDL_PixelFormatC2Ev;2A.;__comp_ctor::(28,37):_ZN15SDL_PixelFormatC1Ev;2A.;;SDL_PixelFormat:t(28,38)=(28,29)SDL_Surface:Tt(28,39)=s60flags:(4,7),0,32;format:(28,40)=*(28,38),32,32;w:(0,3),64,32;h:(0,3),96,32;pitch:(4,5),128,16;pixels:(22,12),160,32;offset:(0,3),192,32;hwdata:(28,41)=*(28,42)=xsprivate_hwdata:,224,32;clip_rect:(28,9),256,64;unused1:(4,7),320,32;locked:(4,7),352,32;map:(28,43)=*(28,44)=xsSDL_BlitMap:,384,32;format_version:(0,17),416,32;refcount:(0,3),448,32;operator=::(28,45)=#(28,39),(28,46)=&(28,39),(28,47)=*(28,39),(28,48)=&(28,49)=k(28,39),(0,6);:_ZN11SDL_SurfaceaSERKS_;2A.;__base_ctor::(28,50)=#(28,39),(0,6),(28,47),(28,48),(0,6);:_ZN11SDL_SurfaceC2ERKS_;2A.;__comp_ctor::(28,50):_ZN11SDL_SurfaceC1ERKS_;2A.;__base_ctor::(28,51)=#(28,39),(0,6),(28,47),(0,6);:_ZN11SDL_SurfaceC2Ev;2A.;__comp_ctor::(28,51):_ZN11SDL_SurfaceC1Ev;2A.;;SDL_Surface:t(28,52)=(28,39)SDL_blit:t(28,53)=(28,54)=*(28,55)=f(0,3)SDL_VideoInfo:Tt(28,56)=s20hw_available:(4,7),0,1;wm_available:(4,7),1,1;UnusedBits1:(4,7),2,6;UnusedBits2:(4,7),8,1;blit_hw:(4,7),9,1;blit_hw_CC:(4,7),10,1;blit_hw_A:(4,7),11,1;blit_sw:(4,7),12,1;blit_sw_CC:(4,7),13,1;blit_sw_A:(4,7),14,1;blit_fill:(4,7),15,1;UnusedBits3:(4,7),16,16;video_mem:(4,7),32,32;vfmt:(28,40),64,32;current_w:(0,3),96,32;current_h:(0,3),128,32;operator=::(28,57)=#(28,56),(28,58)=&(28,56),(28,59)=*(28,56),(28,60)=&(28,61)=k(28,56),(0,6);:_ZN13SDL_VideoInfoaSERKS_;2A.;__base_ctor::(28,62)=#(28,56),(0,6),(28,59),(28,60),(0,6);:_ZN13SDL_VideoInfoC2ERKS_;2A.;__comp_ctor::(28,62):_ZN13SDL_VideoInfoC1ERKS_;2A.;__base_ctor::(28,63)=#(28,56),(0,6),(28,59),(0,6);:_ZN13SDL_VideoInfoC2Ev;2A.;__comp_ctor::(28,63):_ZN13SDL_VideoInfoC1Ev;2A.;;SDL_VideoInfo:t(28,64)=(28,56)SDL_Overlay:Tt(28,65)=s36format:(4,7),0,32;w:(0,3),32,32;h:(0,3),64,32;planes:(0,3),96,32;pitches:(28,66)=*(4,5),128,32;pixels:(28,67)=*(22,38),160,32;hwfuncs:(28,68)=*(28,69)=xsprivate_yuvhwfuncs:,192,32;hwdata:(28,70)=*(28,71)=xsprivate_yuvhwdata:,224,32;hw_overlay:(4,7),256,1;UnusedBits:(4,7),257,31;operator=::(28,72)=#(28,65),(28,73)=&(28,65),(28,74)=*(28,65),(28,75)=&(28,76)=k(28,65),(0,6);:_ZN11SDL_OverlayaSERKS_;2A.;__base_ctor::(28,77)=#(28,65),(0,6),(28,74),(28,75),(0,6);:_ZN11SDL_OverlayC2ERKS_;2A.;__comp_ctor::(28,77):_ZN11SDL_OverlayC1ERKS_;2A.;__base_ctor::(28,78)=#(28,65),(0,6),(28,74),(0,6);:_ZN11SDL_OverlayC2Ev;2A.;__comp_ctor::(28,78):_ZN11SDL_OverlayC1Ev;2A.;;SDL_Overlay:t(28,79)=(28,65)SDL_GLattr:t(28,80)=eSDL_GL_RED_SIZE:0,SDL_GL_GREEN_SIZE:1,SDL_GL_BLUE_SIZE:2,SDL_GL_ALPHA_SIZE:3,SDL_GL_BUFFER_SIZE:4,SDL_GL_DOUBLEBUFFER:5,SDL_GL_DEPTH_SIZE:6,SDL_GL_STENCIL_SIZE:7,SDL_GL_ACCUM_RED_SIZE:8,SDL_GL_ACCUM_GREEN_SIZE:9,SDL_GL_ACCUM_BLUE_SIZE:10,SDL_GL_ACCUM_ALPHA_SIZE:11,SDL_GL_STEREO:12,SDL_GL_MULTISAMPLEBUFFERS:13,SDL_GL_MULTISAMPLESAMPLES:14,SDL_GL_ACCELERATED_VISUAL:15,SDL_GL_SWAP_CONTROL:16,;SDL_GrabMode:t(28,81)=eSDL_GRAB_QUERY:-1,SDL_GRAB_OFF:0,SDL_GRAB_ON:1,SDL_GRAB_FULLSCREEN:2,;WMcursor:t(27,1)=(27,2)=xsWMcursor:SDL_Cursor:Tt(27,3)=s32area:(28,9),0,64;hot_x:(4,4),64,16;hot_y:(4,4),80,16;data:(22,38),96,32;mask:(22,38),128,32;save:(27,4)=ar(4,12);0;1;(22,38),160,64;wm_cursor:(27,5)=*(27,1),224,32;operator=::(27,6)=#(27,3),(27,7)=&(27,3),(27,8)=*(27,3),(27,9)=&(27,10)=k(27,3),(0,6);:_ZN10SDL_CursoraSERKS_;2A.;__base_ctor::(27,11)=#(27,3),(0,6),(27,8),(27,9),(0,6);:_ZN10SDL_CursorC2ERKS_;2A.;__comp_ctor::(27,11):_ZN10SDL_CursorC1ERKS_;2A.;__base_ctor::(27,12)=#(27,3),(0,6),(27,8),(0,6);:_ZN10SDL_CursorC2Ev;2A.;__comp_ctor::(27,12):_ZN10SDL_CursorC1Ev;2A.;;SDL_Cursor:t(27,13)=(27,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_joystick.hSDL_Joystick:t(29,1)=(29,2)=xs_SDL_Joystick:SDL_EventType:t(24,1)=eSDL_NOEVENT:0,SDL_ACTIVEEVENT:1,SDL_KEYDOWN:2,SDL_KEYUP:3,SDL_MOUSEMOTION:4,SDL_MOUSEBUTTONDOWN:5,SDL_MOUSEBUTTONUP:6,SDL_JOYAXISMOTION:7,SDL_JOYBALLMOTION:8,SDL_JOYHATMOTION:9,SDL_JOYBUTTONDOWN:10,SDL_JOYBUTTONUP:11,SDL_QUIT:12,SDL_SYSWMEVENT:13,SDL_EVENT_RESERVEDA:14,SDL_EVENT_RESERVEDB:15,SDL_VIDEORESIZE:16,SDL_VIDEOEXPOSE:17,SDL_EVENT_RESERVED2:18,SDL_EVENT_RESERVED3:19,SDL_EVENT_RESERVED4:20,SDL_EVENT_RESERVED5:21,SDL_EVENT_RESERVED6:22,SDL_EVENT_RESERVED7:23,SDL_USEREVENT:24,SDL_NUMEVENTS:32,;SDL_EventMask:t(24,2)=eSDL_ACTIVEEVENTMASK:2,SDL_KEYDOWNMASK:4,SDL_KEYUPMASK:8,SDL_KEYEVENTMASK:12,SDL_MOUSEMOTIONMASK:16,SDL_MOUSEBUTTONDOWNMASK:32,SDL_MOUSEBUTTONUPMASK:64,SDL_MOUSEEVENTMASK:112,SDL_JOYAXISMOTIONMASK:128,SDL_JOYBALLMOTIONMASK:256,SDL_JOYHATMOTIONMASK:512,SDL_JOYBUTTONDOWNMASK:1024,SDL_JOYBUTTONUPMASK:2048,SDL_JOYEVENTMASK:3968,SDL_VIDEORESIZEMASK:65536,SDL_VIDEOEXPOSEMASK:131072,SDL_QUITMASK:4096,SDL_SYSWMEVENTMASK:8192,;SDL_ActiveEvent:Tt(24,3)=s3type:(4,3),0,8;gain:(4,3),8,8;state:(4,3),16,8;operator=::(24,4)=#(24,3),(24,5)=&(24,3),(24,6)=*(24,3),(24,7)=&(24,8)=k(24,3),(0,6);:_ZN15SDL_ActiveEventaSERKS_;2A.;__base_ctor::(24,9)=#(24,3),(0,6),(24,6),(24,7),(0,6);:_ZN15SDL_ActiveEventC2ERKS_;2A.;__comp_ctor::(24,9):_ZN15SDL_ActiveEventC1ERKS_;2A.;__base_ctor::(24,10)=#(24,3),(0,6),(24,6),(0,6);:_ZN15SDL_ActiveEventC2Ev;2A.;__comp_ctor::(24,10):_ZN15SDL_ActiveEventC1Ev;2A.;;SDL_ActiveEvent:t(24,11)=(24,3)SDL_KeyboardEvent:Tt(24,12)=s20type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;keysym:(25,9),32,128;operator=::(24,13)=#(24,12),(24,14)=&(24,12),(24,15)=*(24,12),(24,16)=&(24,17)=k(24,12),(0,6);:_ZN17SDL_KeyboardEventaSERKS_;2A.;__base_ctor::(24,18)=#(24,12),(0,6),(24,15),(24,16),(0,6);:_ZN17SDL_KeyboardEventC2ERKS_;2A.;__comp_ctor::(24,18):_ZN17SDL_KeyboardEventC1ERKS_;2A.;__base_ctor::(24,19)=#(24,12),(0,6),(24,15),(0,6);:_ZN17SDL_KeyboardEventC2Ev;2A.;__comp_ctor::(24,19):_ZN17SDL_KeyboardEventC1Ev;2A.;;SDL_KeyboardEvent:t(24,20)=(24,12)SDL_MouseMotionEvent:Tt(24,21)=s12type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;x:(4,5),32,16;y:(4,5),48,16;xrel:(4,4),64,16;yrel:(4,4),80,16;operator=::(24,22)=#(24,21),(24,23)=&(24,21),(24,24)=*(24,21),(24,25)=&(24,26)=k(24,21),(0,6);:_ZN20SDL_MouseMotionEventaSERKS_;2A.;__base_ctor::(24,27)=#(24,21),(0,6),(24,24),(24,25),(0,6);:_ZN20SDL_MouseMotionEventC2ERKS_;2A.;__comp_ctor::(24,27):_ZN20SDL_MouseMotionEventC1ERKS_;2A.;__base_ctor::(24,28)=#(24,21),(0,6),(24,24),(0,6);:_ZN20SDL_MouseMotionEventC2Ev;2A.;__comp_ctor::(24,28):_ZN20SDL_MouseMotionEventC1Ev;2A.;;SDL_MouseMotionEvent:t(24,29)=(24,21)SDL_MouseButtonEvent:Tt(24,30)=s8type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;x:(4,5),32,16;y:(4,5),48,16;operator=::(24,31)=#(24,30),(24,32)=&(24,30),(24,33)=*(24,30),(24,34)=&(24,35)=k(24,30),(0,6);:_ZN20SDL_MouseButtonEventaSERKS_;2A.;__base_ctor::(24,36)=#(24,30),(0,6),(24,33),(24,34),(0,6);:_ZN20SDL_MouseButtonEventC2ERKS_;2A.;__comp_ctor::(24,36):_ZN20SDL_MouseButtonEventC1ERKS_;2A.;__base_ctor::(24,37)=#(24,30),(0,6),(24,33),(0,6);:_ZN20SDL_MouseButtonEventC2Ev;2A.;__comp_ctor::(24,37):_ZN20SDL_MouseButtonEventC1Ev;2A.;;SDL_MouseButtonEvent:t(24,38)=(24,30)SDL_JoyAxisEvent:Tt(24,39)=s6type:(4,3),0,8;which:(4,3),8,8;axis:(4,3),16,8;value:(4,4),32,16;operator=::(24,40)=#(24,39),(24,41)=&(24,39),(24,42)=*(24,39),(24,43)=&(24,44)=k(24,39),(0,6);:_ZN16SDL_JoyAxisEventaSERKS_;2A.;__base_ctor::(24,45)=#(24,39),(0,6),(24,42),(24,43),(0,6);:_ZN16SDL_JoyAxisEventC2ERKS_;2A.;__comp_ctor::(24,45):_ZN16SDL_JoyAxisEventC1ERKS_;2A.;__base_ctor::(24,46)=#(24,39),(0,6),(24,42),(0,6);:_ZN16SDL_JoyAxisEventC2Ev;2A.;__comp_ctor::(24,46):_ZN16SDL_JoyAxisEventC1Ev;2A.;;SDL_JoyAxisEvent:t(24,47)=(24,39)SDL_JoyBallEvent:Tt(24,48)=s8type:(4,3),0,8;which:(4,3),8,8;ball:(4,3),16,8;xrel:(4,4),32,16;yrel:(4,4),48,16;operator=::(24,49)=#(24,48),(24,50)=&(24,48),(24,51)=*(24,48),(24,52)=&(24,53)=k(24,48),(0,6);:_ZN16SDL_JoyBallEventaSERKS_;2A.;__base_ctor::(24,54)=#(24,48),(0,6),(24,51),(24,52),(0,6);:_ZN16SDL_JoyBallEventC2ERKS_;2A.;__comp_ctor::(24,54):_ZN16SDL_JoyBallEventC1ERKS_;2A.;__base_ctor::(24,55)=#(24,48),(0,6),(24,51),(0,6);:_ZN16SDL_JoyBallEventC2Ev;2A.;__comp_ctor::(24,55):_ZN16SDL_JoyBallEventC1Ev;2A.;;SDL_JoyBallEvent:t(24,56)=(24,48)SDL_JoyHatEvent:Tt(24,57)=s4type:(4,3),0,8;which:(4,3),8,8;hat:(4,3),16,8;value:(4,3),24,8;operator=::(24,58)=#(24,57),(24,59)=&(24,57),(24,60)=*(24,57),(24,61)=&(24,62)=k(24,57),(0,6);:_ZN15SDL_JoyHatEventaSERKS_;2A.;__base_ctor::(24,63)=#(24,57),(0,6),(24,60),(24,61),(0,6);:_ZN15SDL_JoyHatEventC2ERKS_;2A.;__comp_ctor::(24,63):_ZN15SDL_JoyHatEventC1ERKS_;2A.;__base_ctor::(24,64)=#(24,57),(0,6),(24,60),(0,6);:_ZN15SDL_JoyHatEventC2Ev;2A.;__comp_ctor::(24,64):_ZN15SDL_JoyHatEventC1Ev;2A.;;SDL_JoyHatEvent:t(24,65)=(24,57)SDL_JoyButtonEvent:Tt(24,66)=s4type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;operator=::(24,67)=#(24,66),(24,68)=&(24,66),(24,69)=*(24,66),(24,70)=&(24,71)=k(24,66),(0,6);:_ZN18SDL_JoyButtonEventaSERKS_;2A.;__base_ctor::(24,72)=#(24,66),(0,6),(24,69),(24,70),(0,6);:_ZN18SDL_JoyButtonEventC2ERKS_;2A.;__comp_ctor::(24,72):_ZN18SDL_JoyButtonEventC1ERKS_;2A.;__base_ctor::(24,73)=#(24,66),(0,6),(24,69),(0,6);:_ZN18SDL_JoyButtonEventC2Ev;2A.;__comp_ctor::(24,73):_ZN18SDL_JoyButtonEventC1Ev;2A.;;SDL_JoyButtonEvent:t(24,74)=(24,66)SDL_ResizeEvent:Tt(24,75)=s12type:(4,3),0,8;w:(0,3),32,32;h:(0,3),64,32;operator=::(24,76)=#(24,75),(24,77)=&(24,75),(24,78)=*(24,75),(24,79)=&(24,80)=k(24,75),(0,6);:_ZN15SDL_ResizeEventaSERKS_;2A.;__base_ctor::(24,81)=#(24,75),(0,6),(24,78),(24,79),(0,6);:_ZN15SDL_ResizeEventC2ERKS_;2A.;__comp_ctor::(24,81):_ZN15SDL_ResizeEventC1ERKS_;2A.;__base_ctor::(24,82)=#(24,75),(0,6),(24,78),(0,6);:_ZN15SDL_ResizeEventC2Ev;2A.;__comp_ctor::(24,82):_ZN15SDL_ResizeEventC1Ev;2A.;;SDL_ResizeEvent:t(24,83)=(24,75)SDL_ExposeEvent:Tt(24,84)=s1type:(4,3),0,8;operator=::(24,85)=#(24,84),(24,86)=&(24,84),(24,87)=*(24,84),(24,88)=&(24,89)=k(24,84),(0,6);:_ZN15SDL_ExposeEventaSERKS_;2A.;__base_ctor::(24,90)=#(24,84),(0,6),(24,87),(24,88),(0,6);:_ZN15SDL_ExposeEventC2ERKS_;2A.;__comp_ctor::(24,90):_ZN15SDL_ExposeEventC1ERKS_;2A.;__base_ctor::(24,91)=#(24,84),(0,6),(24,87),(0,6);:_ZN15SDL_ExposeEventC2Ev;2A.;__comp_ctor::(24,91):_ZN15SDL_ExposeEventC1Ev;2A.;;SDL_ExposeEvent:t(24,92)=(24,84)SDL_QuitEvent:Tt(24,93)=s1type:(4,3),0,8;operator=::(24,94)=#(24,93),(24,95)=&(24,93),(24,96)=*(24,93),(24,97)=&(24,98)=k(24,93),(0,6);:_ZN13SDL_QuitEventaSERKS_;2A.;__base_ctor::(24,99)=#(24,93),(0,6),(24,96),(24,97),(0,6);:_ZN13SDL_QuitEventC2ERKS_;2A.;__comp_ctor::(24,99):_ZN13SDL_QuitEventC1ERKS_;2A.;__base_ctor::(24,100)=#(24,93),(0,6),(24,96),(0,6);:_ZN13SDL_QuitEventC2Ev;2A.;__comp_ctor::(24,100):_ZN13SDL_QuitEventC1Ev;2A.;;SDL_QuitEvent:t(24,101)=(24,93)SDL_UserEvent:Tt(24,102)=s16type:(4,3),0,8;code:(0,3),32,32;data1:(22,12),64,32;data2:(22,12),96,32;operator=::(24,103)=#(24,102),(24,104)=&(24,102),(24,105)=*(24,102),(24,106)=&(24,107)=k(24,102),(0,6);:_ZN13SDL_UserEventaSERKS_;2A.;__base_ctor::(24,108)=#(24,102),(0,6),(24,105),(24,106),(0,6);:_ZN13SDL_UserEventC2ERKS_;2A.;__comp_ctor::(24,108):_ZN13SDL_UserEventC1ERKS_;2A.;__base_ctor::(24,109)=#(24,102),(0,6),(24,105),(0,6);:_ZN13SDL_UserEventC2Ev;2A.;__comp_ctor::(24,109):_ZN13SDL_UserEventC1Ev;2A.;;SDL_UserEvent:t(24,110)=(24,102)SDL_SysWMmsg:t(24,111)=(24,112)=xsSDL_SysWMmsg:SDL_SysWMEvent:Tt(24,113)=s8type:(4,3),0,8;msg:(24,114)=*(24,111),32,32;operator=::(24,115)=#(24,113),(24,116)=&(24,113),(24,117)=*(24,113),(24,118)=&(24,119)=k(24,113),(0,6);:_ZN14SDL_SysWMEventaSERKS_;2A.;__base_ctor::(24,120)=#(24,113),(0,6),(24,117),(24,118),(0,6);:_ZN14SDL_SysWMEventC2ERKS_;2A.;__comp_ctor::(24,120):_ZN14SDL_SysWMEventC1ERKS_;2A.;__base_ctor::(24,121)=#(24,113),(0,6),(24,117),(0,6);:_ZN14SDL_SysWMEventC2Ev;2A.;__comp_ctor::(24,121):_ZN14SDL_SysWMEventC1Ev;2A.;;SDL_SysWMEvent:t(24,122)=(24,113)SDL_Event:Tt(24,123)=u20type:(4,3),0,8;active:(24,11),0,24;key:(24,20),0,160;motion:(24,29),0,96;button:(24,38),0,64;jaxis:(24,47),0,48;jball:(24,56),0,64;jhat:(24,65),0,32;jbutton:(24,74),0,32;resize:(24,83),0,96;expose:(24,92),0,8;quit:(24,101),0,8;user:(24,110),0,128;syswm:(24,122),0,64;operator=::(24,124)=#(24,123),(24,125)=&(24,123),(24,126)=*(24,123),(24,127)=&(24,128)=k(24,123),(0,6);:_ZN9SDL_EventaSERKS_;2A.;__base_ctor::(24,129)=#(24,123),(0,6),(24,126),(24,127),(0,6);:_ZN9SDL_EventC2ERKS_;2A.;__comp_ctor::(24,129):_ZN9SDL_EventC1ERKS_;2A.;__base_ctor::(24,130)=#(24,123),(0,6),(24,126),(0,6);:_ZN9SDL_EventC2Ev;2A.;__comp_ctor::(24,130):_ZN9SDL_EventC1Ev;2A.;;SDL_Event:t(24,131)=(24,123)SDL_eventaction:t(24,132)=eSDL_ADDEVENT:0,SDL_PEEKEVENT:1,SDL_GETEVENT:2,;SDL_EventFilter:t(24,133)=(24,134)=*(24,135)=f(0,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_timer.hSDL_TimerCallback:t(30,1)=(30,2)=*(30,3)=f(4,7)SDL_NewTimerCallback:t(30,4)=(30,5)=*(30,6)=f(4,7)SDL_TimerID:t(30,7)=(30,8)=*(30,9)=xs_SDL_TimerID:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_version.hSDL_version:Tt(31,1)=s3major:(4,3),0,8;minor:(4,3),8,8;patch:(4,3),16,8;operator=::(31,2)=#(31,1),(31,3)=&(31,1),(31,4)=*(31,1),(31,5)=&(31,6)=k(31,1),(0,6);:_ZN11SDL_versionaSERKS_;2A.;__base_ctor::(31,7)=#(31,1),(0,6),(31,4),(31,5),(0,6);:_ZN11SDL_versionC2ERKS_;2A.;__comp_ctor::(31,7):_ZN11SDL_versionC1ERKS_;2A.;__base_ctor::(31,8)=#(31,1),(0,6),(31,4),(0,6);:_ZN11SDL_versionC2Ev;2A.;__comp_ctor::(31,8):_ZN11SDL_versionC1Ev;2A.;;SDL_version:t(31,9)=(31,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_image.hIMG_InitFlags:t(32,1)=eIMG_INIT_JPG:1,IMG_INIT_PNG:2,IMG_INIT_TIF:4,IMG_INIT_WEBP:8,;RecroImage:Tt(1,1)=s20SpeedX:/0(0,3),0,32;SpeedY:/0(0,3),32,32;Coor:(28,9),64,64;Surface:(1,2)=*(28,52),128,32;__base_ctor::(1,3)=#(1,1),(0,6),(1,4)=*(1,1),(0,6);:_ZN10RecroImageC2Ev;2A.;__comp_ctor::(1,3):_ZN10RecroImageC1Ev;2A.;Load::(1,5)=#(1,1),(0,6),(1,4),(1,6)=*(1,7)=k(0,19),(0,6);:_ZN10RecroImage4LoadEPKc;2A.;Free::(1,3):_ZN10RecroImage4FreeEv;2A.;SetX::(1,8)=#(1,1),(0,6),(1,4),(0,3),(0,6);:_ZN10RecroImage4SetXEi;2A.;SetY::(1,8):_ZN10RecroImage4SetYEi;2A.;AddX::(1,8):_ZN10RecroImage4AddXEi;2A.;AddY::(1,8):_ZN10RecroImage4AddYEi;2A.;SetSpeedX::(1,8):_ZN10RecroImage9SetSpeedXEi;2A.;SetSpeedY::(1,8):_ZN10RecroImage9SetSpeedYEi;2A.;GetX::(1,9)=#(1,1),(0,3),(1,4),(0,6);:_ZN10RecroImage4GetXEv;2A.;GetY::(1,9):_ZN10RecroImage4GetYEv;2A.;GetH::(1,9):_ZN10RecroImage4GetHEv;2A.;GetW::(1,9):_ZN10RecroImage4GetWEv;2A.;GetSpeedX::(1,9):_ZN10RecroImage9GetSpeedXEv;2A.;GetSpeedY::(1,9):_ZN10RecroImage9GetSpeedYEv;2A.;SetCoor::(1,10)=#(1,1),(0,6),(1,4),(0,3),(0,3),(0,6);:_ZN10RecroImage7SetCoorEii;2A.;Mov::(1,3):_ZN10RecroImage3MovEv;2A.;operator=::(1,11)=#(1,1),(1,12)=&(1,1),(1,4),(1,13)=&(1,14)=k(1,1),(0,6);:_ZN10RecroImageaSERKS_;2A.;__base_ctor::(1,15)=#(1,1),(0,6),(1,4),(1,13),(0,6);:_ZN10RecroImageC2ERKS_;2A.;__comp_ctor::(1,15):_ZN10RecroImageC1ERKS_;2A.;;_ZN10RecroImageC2Ev:F(0,6)this:p(0,25)=k(1,4)_ZN10RecroImageC1Ev:F(0,6)this:p(0,25)_ZN10RecroImage4LoadEPKc:F(0,6)this:p(0,25)path:p(1,6)_ZN10RecroImage4FreeEv:F(0,6)this:p(0,25)_ZN10RecroImage4SetXEi:F(0,6)this:p(0,25)x:p(0,3)_ZN10RecroImage4SetYEi:F(0,6)this:p(0,25)y:p(0,3)_ZN10RecroImage4GetXEv:F(0,3)this:p(0,25)_ZN10RecroImage4GetYEv:F(0,3)this:p(0,25)_ZN10RecroImage4GetHEv:F(0,3)this:p(0,25)_ZN10RecroImage4GetWEv:F(0,3)this:p(0,25)_ZN10RecroImage7SetCoorEii:F(0,6)this:p(0,25)x:p(0,3)y:p(0,3)_ZN10RecroImage9SetSpeedXEi:F(0,6)this:p(0,25)x:p(0,3)_ZN10RecroImage9SetSpeedYEi:F(0,6)this:p(0,25)y:p(0,3)_ZN10RecroImage9GetSpeedXEv:F(0,3)this:p(0,25)_ZN10RecroImage9GetSpeedYEv:F(0,3)this:p(0,25)_ZN10RecroImage4AddXEi:F(0,6)this:p(0,25)x:p(0,3)_ZN10RecroImage4AddYEi:F(0,6)this:p(0,25)y:p(0,3)_ZN10RecroImage3MovEv:F(0,6)this:p(0,25)no se pudo cargar el archivo ERROR: %se!v"%$#  D  ( p  `8L0.filegRecroImage.cpp * .T H ` x         ). F< cF R x  .text.data.bss.stab.stabstr.rdata'_exit _printf __ZN10RecroImageC2Ev__ZN10RecroImageC1Ev__ZN10RecroImage4LoadEPKc__ZN10RecroImage4FreeEv__ZN10RecroImage4SetXEi__ZN10RecroImage4SetYEi__ZN10RecroImage4GetXEv__ZN10RecroImage4GetYEv__ZN10RecroImage4GetHEv__ZN10RecroImage4GetWEv__ZN10RecroImage7SetCoorEii__ZN10RecroImage9SetSpeedXEi__ZN10RecroImage9SetSpeedYEi__ZN10RecroImage9GetSpeedXEv__ZN10RecroImage9GetSpeedYEv__ZN10RecroImage4AddXEi__ZN10RecroImage4AddYEi__ZN10RecroImage3MovEv_IMG_Load_SDL_GetError_SDL_FreeSurfaceRecroKey.o/ 1362335916 0 0 100666 38935 ` L.textP `.data@.bss.stab,X B.stabstr[BUS]$[]US]$[]UEE 8t EEEUE$ExuEE 8t EEEÐUE$Exu EEEUE$Exu EEEUE$ExuEE 8t EEEÐ6[d2db<q :S|W#T_{9po1Fb[,J X   &4 )I 1_ 7t > A H K R U \ _- eF h_ nx s xO y"j8} !"6%R&p'()*+,&2B3_4|56789<'=A@ZAt`b c!d6eKf`gujl}~5Uu YS>q8W:.*F']`'J)])~,,,O-A-F~/L/O1Z12m22.@?A;C@C DbD2F5F7G<G?IBIFL[L`Oz P3P/SNSUVWX(;X)cZ0~ZZ/[S]r^w`{`~bbeEepggiikkmmo pqrssuuww xyz||"},V}}7}e~hC~~/Q3l$DDD$,$DDDD$Q$<v DD D!D"D##$($&d&& D&D'D(D)D**D+3D,:$?̃$//D/D0D1D2D3&D4-$2$77D7D8D9D:D;&D<-$2 $?B?O? D?D@DADBDC*DD3DE:$?dGRecroKey.cppC:/GX Entertaimnet/projectos/Recro/C:/GX Entertaimnet/projectos/Recro/RecroKey.cppgcc2_compiled.__vtbl_ptr_type:t(0,1)=*(0,2)=f(0,3)=r(0,3);-2147483648;2147483647;bool:t(0,4)=@s8;-16;wchar_t:t(0,5)=@s16;r(0,5);0;65535;void:t(0,6)=(0,6)long double:t(0,7)=r(0,3);12;0;double:t(0,8)=r(0,3);8;0;float:t(0,9)=r(0,3);4;0;unsigned char:t(0,10)=@s8;r(0,10);0;255;signed char:t(0,11)=@s8;r(0,11);-128;127;short unsigned int:t(0,12)=@s16;r(0,12);0;65535;short int:t(0,13)=@s16;r(0,13);-32768;32767;long long unsigned int:t(0,14)=@s64;r(0,14);0000000000000;01777777777777777777777;long long int:t(0,15)=@s64;r(0,15);01000000000000000000000;0777777777777777777777;long unsigned int:t(0,16)=r(0,16);0000000000000;0037777777777;unsigned int:t(0,17)=r(0,17);0000000000000;0037777777777;long int:t(0,18)=r(0,18);-2147483648;2147483647;int:t(0,3)char:t(0,19)=r(0,19);0;127;__builtin_va_list:t(0,20)=*(0,19)complex long double:t(0,21)=R3;24;0;complex double:t(0,22)=R3;16;0;complex float:t(0,23)=R3;8;0;complex int:t(0,24)=s8real:(0,3),0,32;imag:(0,3),32,32;;C:/GX Entertaimnet/projectos/Recro//include/RecroKey.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_main.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_stdinc.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdio.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hsize_t:t(7,1)=(0,17)wint_t:t(7,2)=(0,12)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.h__gnuc_va_list:t(9,1)=(0,20)_iobuf:Tt(5,1)=s32_ptr:(5,2)=*(0,19),0,32;_cnt:(0,3),32,32;_base:(5,2),64,32;_flag:(0,3),96,32;_file:(0,3),128,32;_charbuf:(0,3),160,32;_bufsiz:(0,3),192,32;_tmpfname:(5,2),224,32;operator=::(5,3)=#(5,1),(5,4)=&(5,1),(5,5)=*(5,1),(5,6)=&(5,7)=k(5,1),(0,6);:_ZN6_iobufaSERKS_;2A.;__base_ctor::(5,8)=#(5,1),(0,6),(5,5),(5,6),(0,6);:_ZN6_iobufC2ERKS_;2A.;__comp_ctor::(5,8):_ZN6_iobufC1ERKS_;2A.;__base_ctor::(5,9)=#(5,1),(0,6),(5,5),(0,6);:_ZN6_iobufC2Ev;2A.;__comp_ctor::(5,9):_ZN6_iobufC1Ev;2A.;;FILE:t(5,10)=(5,1)fpos_t:t(5,11)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/sys/types.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hptrdiff_t:t(12,1)=(0,3)time_t:t(10,1)=(0,18)__time64_t:t(10,2)=(0,15)_off_t:t(10,3)=(0,18)off_t:t(10,4)=(10,3)_dev_t:t(10,5)=(0,17)dev_t:t(10,6)=(10,5)_ino_t:t(10,7)=(0,13)ino_t:t(10,8)=(10,7)_pid_t:t(10,9)=(0,3)pid_t:t(10,10)=(10,9)_mode_t:t(10,11)=(0,12)mode_t:t(10,12)=(10,11)_sigset_t:t(10,13)=(0,3)sigset_t:t(10,14)=(10,13)_ssize_t:t(10,15)=(0,18)ssize_t:t(10,16)=(10,15)fpos64_t:t(10,17)=(0,15)off64_t:t(10,18)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdlib.hdiv_t:t(13,1)=s8quot:(0,3),0,32;rem:(0,3),32,32;operator=::(13,2)=#(13,1),(13,3)=&(13,1),(13,4)=*(13,1),(13,5)=&(13,6)=k(13,1),(0,6);:_ZN5div_taSERKS_;2A.;__base_ctor::(13,7)=#(13,1),(0,6),(13,4),(13,5),(0,6);:_ZN5div_tC2ERKS_;2A.;__comp_ctor::(13,7):_ZN5div_tC1ERKS_;2A.;__base_ctor::(13,8)=#(13,1),(0,6),(13,4),(0,6);:_ZN5div_tC2Ev;2A.;__comp_ctor::(13,8):_ZN5div_tC1Ev;2A.;;ldiv_t:t(13,9)=s8quot:(0,18),0,32;rem:(0,18),32,32;operator=::(13,10)=#(13,9),(13,11)=&(13,9),(13,12)=*(13,9),(13,13)=&(13,14)=k(13,9),(0,6);:_ZN6ldiv_taSERKS_;2A.;__base_ctor::(13,15)=#(13,9),(0,6),(13,12),(13,13),(0,6);:_ZN6ldiv_tC2ERKS_;2A.;__comp_ctor::(13,15):_ZN6ldiv_tC1ERKS_;2A.;__base_ctor::(13,16)=#(13,9),(0,6),(13,12),(0,6);:_ZN6ldiv_tC2Ev;2A.;__comp_ctor::(13,16):_ZN6ldiv_tC1Ev;2A.;;_onexit_t:t(13,17)=(13,18)=*(13,19)=f(0,3)lldiv_t:t(13,20)=s16quot:(0,15),0,64;rem:(0,15),64,64;operator=::(13,21)=#(13,20),(13,22)=&(13,20),(13,23)=*(13,20),(13,24)=&(13,25)=k(13,20),(0,6);:_ZN7lldiv_taSERKS_;2A.;__base_ctor::(13,26)=#(13,20),(0,6),(13,23),(13,24),(0,6);:_ZN7lldiv_tC2ERKS_;2A.;__comp_ctor::(13,26):_ZN7lldiv_tC1ERKS_;2A.;__base_ctor::(13,27)=#(13,20),(0,6),(13,23),(0,6);:_ZN7lldiv_tC2Ev;2A.;__comp_ctor::(13,27):_ZN7lldiv_tC1Ev;2A.;;C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.hva_list:t(15,1)=(9,1)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdint.hint8_t:t(16,1)=(0,11)uint8_t:t(16,2)=(0,10)int16_t:t(16,3)=(0,13)uint16_t:t(16,4)=(0,12)int32_t:t(16,5)=(0,3)uint32_t:t(16,6)=(0,17)int64_t:t(16,7)=(0,15)uint64_t:t(16,8)=(0,14)int_least8_t:t(16,9)=(0,11)uint_least8_t:t(16,10)=(0,10)int_least16_t:t(16,11)=(0,13)uint_least16_t:t(16,12)=(0,12)int_least32_t:t(16,13)=(0,3)uint_least32_t:t(16,14)=(0,17)int_least64_t:t(16,15)=(0,15)uint_least64_t:t(16,16)=(0,14)int_fast8_t:t(16,17)=(0,19)uint_fast8_t:t(16,18)=(0,10)int_fast16_t:t(16,19)=(0,13)uint_fast16_t:t(16,20)=(0,12)int_fast32_t:t(16,21)=(0,3)uint_fast32_t:t(16,22)=(0,17)int_fast64_t:t(16,23)=(0,15)uint_fast64_t:t(16,24)=(0,14)intptr_t:t(16,25)=(0,3)uintptr_t:t(16,26)=(0,17)intmax_t:t(16,27)=(0,15)uintmax_t:t(16,28)=(0,14)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/ctype.hwctype_t:t(17,1)=(0,5)SDL_bool:t(4,1)=eSDL_FALSE:0,SDL_TRUE:1,;Sint8:t(4,2)=(16,1)Uint8:t(4,3)=(16,2)Sint16:t(4,4)=(16,3)Uint16:t(4,5)=(16,4)Sint32:t(4,6)=(16,5)Uint32:t(4,7)=(16,6)Sint64:t(4,8)=(16,7)Uint64:t(4,9)=(16,8)SDL_dummy_uint8:t(4,10)=(4,11)=ar(4,12)=r(4,12);0000000000000;0037777777777;;0;0;(0,3)SDL_dummy_sint8:t(4,13)=(4,11)SDL_dummy_uint16:t(4,14)=(4,11)SDL_dummy_sint16:t(4,15)=(4,11)SDL_dummy_uint32:t(4,16)=(4,11)SDL_dummy_sint32:t(4,17)=(4,11)SDL_dummy_uint64:t(4,18)=(4,11)SDL_dummy_sint64:t(4,19)=(4,11)SDL_DUMMY_ENUM:t(4,20)=eDUMMY_ENUM_VALUE:0,;SDL_dummy_enum:t(4,21)=(4,11)SDL_iconv_t:t(4,22)=(4,23)=*(4,24)=xs_SDL_iconv_t:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_audio.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_error.hSDL_errorcode:t(19,1)=eSDL_ENOMEM:0,SDL_EFREAD:1,SDL_EFWRITE:2,SDL_EFSEEK:3,SDL_UNSUPPORTED:4,SDL_LASTERROR:5,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mutex.hSDL_mutex:t(20,1)=(20,2)=xsSDL_mutex:SDL_sem:t(20,3)=(20,4)=xsSDL_semaphore:SDL_cond:t(20,5)=(20,6)=xsSDL_cond:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_thread.hSDL_Thread:t(21,1)=(21,2)=xsSDL_Thread:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_rwops.hSDL_RWops:Tt(22,1)=s40seek:(22,2)=*(22,3)=f(0,3),0,32;read:(22,4)=*(22,5)=f(0,3),32,32;write:(22,6)=*(22,7)=f(0,3),64,32;close:(22,8)=*(22,9)=f(0,3),96,32;type:(4,7),128,32;hidden:(22,10)=u20win32io:(22,11)=s20append:(0,3),0,32;h:(22,12)=*(0,6),32,32;buffer:(22,13)=s12data:(22,12),0,32;size:(0,3),32,32;left:(0,3),64,32;operator=::(22,14)=#(22,13),(22,15)=&(22,13),(22,16)=*(22,13),(22,17)=&(22,18)=k(22,13),(0,6);:_ZN9SDL_RWops3$_83$_94$_10aSERKS2_;2A.;__base_ctor::(22,19)=#(22,13),(0,6),(22,16),(22,17),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2ERKS2_;2A.;__comp_ctor::(22,19):_ZN9SDL_RWops3$_83$_94$_10C1ERKS2_;2A.;__base_ctor::(22,20)=#(22,13),(0,6),(22,16),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2Ev;2A.;__comp_ctor::(22,20):_ZN9SDL_RWops3$_83$_94$_10C1Ev;2A.;;,64,96;operator=::(22,21)=#(22,11),(22,22)=&(22,11),(22,23)=*(22,11),(22,24)=&(22,25)=k(22,11),(0,6);:_ZN9SDL_RWops3$_83$_9aSERKS1_;2A.;__base_ctor::(22,26)=#(22,11),(0,6),(22,23),(22,24),(0,6);:_ZN9SDL_RWops3$_83$_9C2ERKS1_;2A.;__comp_ctor::(22,26):_ZN9SDL_RWops3$_83$_9C1ERKS1_;2A.;__base_ctor::(22,27)=#(22,11),(0,6),(22,23),(0,6);:_ZN9SDL_RWops3$_83$_9C2Ev;2A.;__comp_ctor::(22,27):_ZN9SDL_RWops3$_83$_9C1Ev;2A.;;,0,160;stdio:(22,28)=s8autoclose:(0,3),0,32;fp:(22,29)=*(5,10),32,32;operator=::(22,30)=#(22,28),(22,31)=&(22,28),(22,32)=*(22,28),(22,33)=&(22,34)=k(22,28),(0,6);:_ZN9SDL_RWops3$_84$_11aSERKS1_;2A.;__base_ctor::(22,35)=#(22,28),(0,6),(22,32),(22,33),(0,6);:_ZN9SDL_RWops3$_84$_11C2ERKS1_;2A.;__comp_ctor::(22,35):_ZN9SDL_RWops3$_84$_11C1ERKS1_;2A.;__base_ctor::(22,36)=#(22,28),(0,6),(22,32),(0,6);:_ZN9SDL_RWops3$_84$_11C2Ev;2A.;__comp_ctor::(22,36):_ZN9SDL_RWops3$_84$_11C1Ev;2A.;;,0,64;mem:(22,37)=s12base:(22,38)=*(4,3),0,32;here:(22,38),32,32;stop:(22,38),64,32;operator=::(22,39)=#(22,37),(22,40)=&(22,37),(22,41)=*(22,37),(22,42)=&(22,43)=k(22,37),(0,6);:_ZN9SDL_RWops3$_84$_12aSERKS1_;2A.;__base_ctor::(22,44)=#(22,37),(0,6),(22,41),(22,42),(0,6);:_ZN9SDL_RWops3$_84$_12C2ERKS1_;2A.;__comp_ctor::(22,44):_ZN9SDL_RWops3$_84$_12C1ERKS1_;2A.;__base_ctor::(22,45)=#(22,37),(0,6),(22,41),(0,6);:_ZN9SDL_RWops3$_84$_12C2Ev;2A.;__comp_ctor::(22,45):_ZN9SDL_RWops3$_84$_12C1Ev;2A.;;,0,96;unknown:(22,46)=s4data1:(22,12),0,32;operator=::(22,47)=#(22,46),(22,48)=&(22,46),(22,49)=*(22,46),(22,50)=&(22,51)=k(22,46),(0,6);:_ZN9SDL_RWops3$_84$_13aSERKS1_;2A.;__base_ctor::(22,52)=#(22,46),(0,6),(22,49),(22,50),(0,6);:_ZN9SDL_RWops3$_84$_13C2ERKS1_;2A.;__comp_ctor::(22,52):_ZN9SDL_RWops3$_84$_13C1ERKS1_;2A.;__base_ctor::(22,53)=#(22,46),(0,6),(22,49),(0,6);:_ZN9SDL_RWops3$_84$_13C2Ev;2A.;__comp_ctor::(22,53):_ZN9SDL_RWops3$_84$_13C1Ev;2A.;;,0,32;operator=::(22,54)=#(22,10),(22,55)=&(22,10),(22,56)=*(22,10),(22,57)=&(22,58)=k(22,10),(0,6);:_ZN9SDL_RWops3$_8aSERKS0_;2A.;__base_ctor::(22,59)=#(22,10),(0,6),(22,56),(22,57),(0,6);:_ZN9SDL_RWops3$_8C2ERKS0_;2A.;__comp_ctor::(22,59):_ZN9SDL_RWops3$_8C1ERKS0_;2A.;__base_ctor::(22,60)=#(22,10),(0,6),(22,56),(0,6);:_ZN9SDL_RWops3$_8C2Ev;2A.;__comp_ctor::(22,60):_ZN9SDL_RWops3$_8C1Ev;2A.;;,160,160;operator=::(22,61)=#(22,1),(22,62)=&(22,1),(22,63)=*(22,1),(22,64)=&(22,65)=k(22,1),(0,6);:_ZN9SDL_RWopsaSERKS_;2A.;__base_ctor::(22,66)=#(22,1),(0,6),(22,63),(22,64),(0,6);:_ZN9SDL_RWopsC2ERKS_;2A.;__comp_ctor::(22,66):_ZN9SDL_RWopsC1ERKS_;2A.;__base_ctor::(22,67)=#(22,1),(0,6),(22,63),(0,6);:_ZN9SDL_RWopsC2Ev;2A.;__comp_ctor::(22,67):_ZN9SDL_RWopsC1Ev;2A.;;SDL_RWops:t(22,68)=(22,1)SDL_AudioSpec:Tt(18,1)=s24freq:(0,3),0,32;format:(4,5),32,16;channels:(4,3),48,8;silence:(4,3),56,8;samples:(4,5),64,16;padding:(4,5),80,16;size:(4,7),96,32;callback:(18,2)=*(18,3)=f(0,6),128,32;userdata:(22,12),160,32;operator=::(18,4)=#(18,1),(18,5)=&(18,1),(18,6)=*(18,1),(18,7)=&(18,8)=k(18,1),(0,6);:_ZN13SDL_AudioSpecaSERKS_;2A.;__base_ctor::(18,9)=#(18,1),(0,6),(18,6),(18,7),(0,6);:_ZN13SDL_AudioSpecC2ERKS_;2A.;__comp_ctor::(18,9):_ZN13SDL_AudioSpecC1ERKS_;2A.;__base_ctor::(18,10)=#(18,1),(0,6),(18,6),(0,6);:_ZN13SDL_AudioSpecC2Ev;2A.;__comp_ctor::(18,10):_ZN13SDL_AudioSpecC1Ev;2A.;;SDL_AudioSpec:t(18,11)=(18,1)SDL_AudioCVT:Tt(18,12)=s88needed:(0,3),0,32;src_format:(4,5),32,16;dst_format:(4,5),48,16;rate_incr:(0,8),64,64;buf:(22,38),128,32;len:(0,3),160,32;len_cvt:(0,3),192,32;len_mult:(0,3),224,32;len_ratio:(0,8),256,64;filters:(18,13)=ar(4,12);0;9;(18,14)=*(18,15)=f(0,6),320,320;filter_index:(0,3),640,32;operator=::(18,16)=#(18,12),(18,17)=&(18,12),(18,18)=*(18,12),(18,19)=&(18,20)=k(18,12),(0,6);:_ZN12SDL_AudioCVTaSERKS_;2A.;__base_ctor::(18,21)=#(18,12),(0,6),(18,18),(18,19),(0,6);:_ZN12SDL_AudioCVTC2ERKS_;2A.;__comp_ctor::(18,21):_ZN12SDL_AudioCVTC1ERKS_;2A.;__base_ctor::(18,22)=#(18,12),(0,6),(18,18),(0,6);:_ZN12SDL_AudioCVTC2Ev;2A.;__comp_ctor::(18,22):_ZN12SDL_AudioCVTC1Ev;2A.;;SDL_AudioCVT:t(18,23)=(18,12)SDL_audiostatus:t(18,24)=eSDL_AUDIO_STOPPED:0,SDL_AUDIO_PLAYING:1,SDL_AUDIO_PAUSED:2,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_cdrom.hCDstatus:t(23,1)=eCD_TRAYEMPTY:0,CD_STOPPED:1,CD_PLAYING:2,CD_PAUSED:3,CD_ERROR:-1,;SDL_CDtrack:Tt(23,2)=s12id:(4,3),0,8;type:(4,3),8,8;unused:(4,5),16,16;length:(4,7),32,32;offset:(4,7),64,32;operator=::(23,3)=#(23,2),(23,4)=&(23,2),(23,5)=*(23,2),(23,6)=&(23,7)=k(23,2),(0,6);:_ZN11SDL_CDtrackaSERKS_;2A.;__base_ctor::(23,8)=#(23,2),(0,6),(23,5),(23,6),(0,6);:_ZN11SDL_CDtrackC2ERKS_;2A.;__comp_ctor::(23,8):_ZN11SDL_CDtrackC1ERKS_;2A.;__base_ctor::(23,9)=#(23,2),(0,6),(23,5),(0,6);:_ZN11SDL_CDtrackC2Ev;2A.;__comp_ctor::(23,9):_ZN11SDL_CDtrackC1Ev;2A.;;SDL_CDtrack:t(23,10)=(23,2)SDL_CD:Tt(23,11)=s1220id:(0,3),0,32;status:(23,1),32,32;numtracks:(0,3),64,32;cur_track:(0,3),96,32;cur_frame:(0,3),128,32;track:(23,12)=ar(4,12);0;99;(23,10),160,9600;operator=::(23,13)=#(23,11),(23,14)=&(23,11),(23,15)=*(23,11),(23,16)=&(23,17)=k(23,11),(0,6);:_ZN6SDL_CDaSERKS_;2A.;__base_ctor::(23,18)=#(23,11),(0,6),(23,15),(23,16),(0,6);:_ZN6SDL_CDC2ERKS_;2A.;__comp_ctor::(23,18):_ZN6SDL_CDC1ERKS_;2A.;__base_ctor::(23,19)=#(23,11),(0,6),(23,15),(0,6);:_ZN6SDL_CDC2Ev;2A.;__comp_ctor::(23,19):_ZN6SDL_CDC1Ev;2A.;;SDL_CD:t(23,20)=(23,11)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_events.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keyboard.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keysym.hSDLKey:t(26,1)=eSDLK_UNKNOWN:0,SDLK_FIRST:0,SDLK_BACKSPACE:8,SDLK_TAB:9,SDLK_CLEAR:12,SDLK_RETURN:13,SDLK_PAUSE:19,SDLK_ESCAPE:27,SDLK_SPACE:32,SDLK_EXCLAIM:33,SDLK_QUOTEDBL:34,SDLK_HASH:35,SDLK_DOLLAR:36,SDLK_AMPERSAND:38,SDLK_QUOTE:39,SDLK_LEFTPAREN:40,SDLK_RIGHTPAREN:41,SDLK_ASTERISK:42,SDLK_PLUS:43,SDLK_COMMA:44,SDLK_MINUS:45,SDLK_PERIOD:46,SDLK_SLASH:47,SDLK_0:48,SDLK_1:49,SDLK_2:50,SDLK_3:51,SDLK_4:52,SDLK_5:53,SDLK_6:54,SDLK_7:55,SDLK_8:56,SDLK_9:57,SDLK_COLON:58,SDLK_SEMICOLON:59,SDLK_LESS:60,SDLK_EQUALS:61,SDLK_GREATER:62,SDLK_QUESTION:63,SDLK_AT:64,SDLK_LEFTBRACKET:91,SDLK_BACKSLASH:92,SDLK_RIGHTBRACKET:93,SDLK_CARET:94,SDLK_UNDERSCORE:95,SDLK_BACKQUOTE:96,SDLK_a:97,SDLK_b:98,SDLK_c:99,SDLK_d:100,SDLK_e:101,SDLK_f:102,SDLK_g:103,SDLK_h:104,SDLK_i:105,SDLK_j:106,SDLK_k:107,SDLK_l:108,SDLK_m:109,SDLK_n:110,SDLK_o:111,SDLK_p:112,SDLK_q:113,SDLK_r:114,SDLK_s:115,SDLK_t:116,SDLK_u:117,SDLK_v:118,SDLK_w:119,SDLK_x:120,SDLK_y:121,SDLK_z:122,SDLK_DELETE:127,SDLK_WORLD_0:160,SDLK_WORLD_1:161,SDLK_WORLD_2:162,SDLK_WORLD_3:163,SDLK_WORLD_4:164,SDLK_WORLD_5:165,SDLK_WORLD_6:166,SDLK_WORLD_7:167,SDLK_WORLD_8:168,SDLK_WORLD_9:169,SDLK_WORLD_10:170,SDLK_WORLD_11:171,SDLK_WORLD_12:172,SDLK_WORLD_13:173,SDLK_WORLD_14:174,SDLK_WORLD_15:175,SDLK_WORLD_16:176,SDLK_WORLD_17:177,SDLK_WORLD_18:178,SDLK_WORLD_19:179,SDLK_WORLD_20:180,SDLK_WORLD_21:181,SDLK_WORLD_22:182,SDLK_WORLD_23:183,SDLK_WORLD_24:184,SDLK_WORLD_25:185,SDLK_WORLD_26:186,SDLK_WORLD_27:187,SDLK_WORLD_28:188,SDLK_WORLD_29:189,SDLK_WORLD_30:190,SDLK_WORLD_31:191,SDLK_WORLD_32:192,SDLK_WORLD_33:193,SDLK_WORLD_34:194,SDLK_WORLD_35:195,SDLK_WORLD_36:196,SDLK_WORLD_37:197,SDLK_WORLD_38:198,SDLK_WORLD_39:199,SDLK_WORLD_40:200,SDLK_WORLD_41:201,SDLK_WORLD_42:202,SDLK_WORLD_43:203,SDLK_WORLD_44:204,SDLK_WORLD_45:205,SDLK_WORLD_46:206,SDLK_WORLD_47:207,SDLK_WORLD_48:208,SDLK_WORLD_49:209,SDLK_WORLD_50:210,SDLK_WORLD_51:211,SDLK_WORLD_52:212,SDLK_WORLD_53:213,SDLK_WORLD_54:214,SDLK_WORLD_55:215,SDLK_WORLD_56:216,SDLK_WORLD_57:217,SDLK_WORLD_58:218,SDLK_WORLD_59:219,SDLK_WORLD_60:220,SDLK_WORLD_61:221,SDLK_WORLD_62:222,SDLK_WORLD_63:223,SDLK_WORLD_64:224,SDLK_WORLD_65:225,SDLK_WORLD_66:226,SDLK_WORLD_67:227,SDLK_WORLD_68:228,SDLK_WORLD_69:229,SDLK_WORLD_70:230,SDLK_WORLD_71:231,SDLK_WORLD_72:232,SDLK_WORLD_73:233,SDLK_WORLD_74:234,SDLK_WORLD_75:235,SDLK_WORLD_76:236,SDLK_WORLD_77:237,SDLK_WORLD_78:238,SDLK_WORLD_79:239,SDLK_WORLD_80:240,SDLK_WORLD_81:241,SDLK_WORLD_82:242,SDLK_WORLD_83:243,SDLK_WORLD_84:244,SDLK_WORLD_85:245,SDLK_WORLD_86:246,SDLK_WORLD_87:247,SDLK_WORLD_88:248,SDLK_WORLD_89:249,SDLK_WORLD_90:250,SDLK_WORLD_91:251,SDLK_WORLD_92:252,SDLK_WORLD_93:253,SDLK_WORLD_94:254,SDLK_WORLD_95:255,SDLK_KP0:256,SDLK_KP1:257,SDLK_KP2:258,SDLK_KP3:259,SDLK_KP4:260,SDLK_KP5:261,SDLK_KP6:262,SDLK_KP7:263,SDLK_KP8:264,SDLK_KP9:265,SDLK_KP_PERIOD:266,SDLK_KP_DIVIDE:267,SDLK_KP_MULTIPLY:268,SDLK_KP_MINUS:269,SDLK_KP_PLUS:270,SDLK_KP_ENTER:271,SDLK_KP_EQUALS:272,SDLK_UP:273,SDLK_DOWN:274,SDLK_RIGHT:275,SDLK_LEFT:276,SDLK_INSERT:277,SDLK_HOME:278,SDLK_END:279,SDLK_PAGEUP:280,SDLK_PAGEDOWN:281,SDLK_F1:282,SDLK_F2:283,SDLK_F3:284,SDLK_F4:285,SDLK_F5:286,SDLK_F6:287,SDLK_F7:288,SDLK_F8:289,SDLK_F9:290,SDLK_F10:291,SDLK_F11:292,SDLK_F12:293,SDLK_F13:294,SDLK_F14:295,SDLK_F15:296,SDLK_NUMLOCK:300,SDLK_CAPSLOCK:301,SDLK_SCROLLOCK:302,SDLK_RSHIFT:303,SDLK_LSHIFT:304,SDLK_RCTRL:305,SDLK_LCTRL:306,SDLK_RALT:307,SDLK_LALT:308,SDLK_RMETA:309,SDLK_LMETA:310,SDLK_LSUPER:311,SDLK_RSUPER:312,SDLK_MODE:313,SDLK_COMPOSE:314,SDLK_HELP:315,SDLK_PRINT:316,SDLK_SYSREQ:317,SDLK_BREAK:318,SDLK_MENU:319,SDLK_POWER:320,SDLK_EURO:321,SDLK_UNDO:322,SDLK_LAST:323,;SDLMod:t(26,2)=eKMOD_NONE:0,KMOD_LSHIFT:1,KMOD_RSHIFT:2,KMOD_LCTRL:64,KMOD_RCTRL:128,KMOD_LALT:256,KMOD_RALT:512,KMOD_LMETA:1024,KMOD_RMETA:2048,KMOD_NUM:4096,KMOD_CAPS:8192,KMOD_MODE:16384,KMOD_RESERVED:32768,;SDL_keysym:Tt(25,1)=s16scancode:(4,3),0,8;sym:(26,1),32,32;mod:(26,2),64,32;unicode:(4,5),96,16;operator=::(25,2)=#(25,1),(25,3)=&(25,1),(25,4)=*(25,1),(25,5)=&(25,6)=k(25,1),(0,6);:_ZN10SDL_keysymaSERKS_;2A.;__base_ctor::(25,7)=#(25,1),(0,6),(25,4),(25,5),(0,6);:_ZN10SDL_keysymC2ERKS_;2A.;__comp_ctor::(25,7):_ZN10SDL_keysymC1ERKS_;2A.;__base_ctor::(25,8)=#(25,1),(0,6),(25,4),(0,6);:_ZN10SDL_keysymC2Ev;2A.;__comp_ctor::(25,8):_ZN10SDL_keysymC1Ev;2A.;;SDL_keysym:t(25,9)=(25,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mouse.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_video.hSDL_Rect:Tt(28,1)=s8x:(4,4),0,16;y:(4,4),16,16;w:(4,5),32,16;h:(4,5),48,16;operator=::(28,2)=#(28,1),(28,3)=&(28,1),(28,4)=*(28,1),(28,5)=&(28,6)=k(28,1),(0,6);:_ZN8SDL_RectaSERKS_;2A.;__base_ctor::(28,7)=#(28,1),(0,6),(28,4),(28,5),(0,6);:_ZN8SDL_RectC2ERKS_;2A.;__comp_ctor::(28,7):_ZN8SDL_RectC1ERKS_;2A.;__base_ctor::(28,8)=#(28,1),(0,6),(28,4),(0,6);:_ZN8SDL_RectC2Ev;2A.;__comp_ctor::(28,8):_ZN8SDL_RectC1Ev;2A.;;SDL_Rect:t(28,9)=(28,1)SDL_Color:Tt(28,10)=s4r:(4,3),0,8;g:(4,3),8,8;b:(4,3),16,8;unused:(4,3),24,8;operator=::(28,11)=#(28,10),(28,12)=&(28,10),(28,13)=*(28,10),(28,14)=&(28,15)=k(28,10),(0,6);:_ZN9SDL_ColoraSERKS_;2A.;__base_ctor::(28,16)=#(28,10),(0,6),(28,13),(28,14),(0,6);:_ZN9SDL_ColorC2ERKS_;2A.;__comp_ctor::(28,16):_ZN9SDL_ColorC1ERKS_;2A.;__base_ctor::(28,17)=#(28,10),(0,6),(28,13),(0,6);:_ZN9SDL_ColorC2Ev;2A.;__comp_ctor::(28,17):_ZN9SDL_ColorC1Ev;2A.;;SDL_Color:t(28,18)=(28,10)SDL_Palette:Tt(28,19)=s8ncolors:(0,3),0,32;colors:(28,20)=*(28,18),32,32;operator=::(28,21)=#(28,19),(28,22)=&(28,19),(28,23)=*(28,19),(28,24)=&(28,25)=k(28,19),(0,6);:_ZN11SDL_PaletteaSERKS_;2A.;__base_ctor::(28,26)=#(28,19),(0,6),(28,23),(28,24),(0,6);:_ZN11SDL_PaletteC2ERKS_;2A.;__comp_ctor::(28,26):_ZN11SDL_PaletteC1ERKS_;2A.;__base_ctor::(28,27)=#(28,19),(0,6),(28,23),(0,6);:_ZN11SDL_PaletteC2Ev;2A.;__comp_ctor::(28,27):_ZN11SDL_PaletteC1Ev;2A.;;SDL_Palette:t(28,28)=(28,19)SDL_PixelFormat:Tt(28,29)=s40palette:(28,30)=*(28,28),0,32;BitsPerPixel:(4,3),32,8;BytesPerPixel:(4,3),40,8;Rloss:(4,3),48,8;Gloss:(4,3),56,8;Bloss:(4,3),64,8;Aloss:(4,3),72,8;Rshift:(4,3),80,8;Gshift:(4,3),88,8;Bshift:(4,3),96,8;Ashift:(4,3),104,8;Rmask:(4,7),128,32;Gmask:(4,7),160,32;Bmask:(4,7),192,32;Amask:(4,7),224,32;colorkey:(4,7),256,32;alpha:(4,3),288,8;operator=::(28,31)=#(28,29),(28,32)=&(28,29),(28,33)=*(28,29),(28,34)=&(28,35)=k(28,29),(0,6);:_ZN15SDL_PixelFormataSERKS_;2A.;__base_ctor::(28,36)=#(28,29),(0,6),(28,33),(28,34),(0,6);:_ZN15SDL_PixelFormatC2ERKS_;2A.;__comp_ctor::(28,36):_ZN15SDL_PixelFormatC1ERKS_;2A.;__base_ctor::(28,37)=#(28,29),(0,6),(28,33),(0,6);:_ZN15SDL_PixelFormatC2Ev;2A.;__comp_ctor::(28,37):_ZN15SDL_PixelFormatC1Ev;2A.;;SDL_PixelFormat:t(28,38)=(28,29)SDL_Surface:Tt(28,39)=s60flags:(4,7),0,32;format:(28,40)=*(28,38),32,32;w:(0,3),64,32;h:(0,3),96,32;pitch:(4,5),128,16;pixels:(22,12),160,32;offset:(0,3),192,32;hwdata:(28,41)=*(28,42)=xsprivate_hwdata:,224,32;clip_rect:(28,9),256,64;unused1:(4,7),320,32;locked:(4,7),352,32;map:(28,43)=*(28,44)=xsSDL_BlitMap:,384,32;format_version:(0,17),416,32;refcount:(0,3),448,32;operator=::(28,45)=#(28,39),(28,46)=&(28,39),(28,47)=*(28,39),(28,48)=&(28,49)=k(28,39),(0,6);:_ZN11SDL_SurfaceaSERKS_;2A.;__base_ctor::(28,50)=#(28,39),(0,6),(28,47),(28,48),(0,6);:_ZN11SDL_SurfaceC2ERKS_;2A.;__comp_ctor::(28,50):_ZN11SDL_SurfaceC1ERKS_;2A.;__base_ctor::(28,51)=#(28,39),(0,6),(28,47),(0,6);:_ZN11SDL_SurfaceC2Ev;2A.;__comp_ctor::(28,51):_ZN11SDL_SurfaceC1Ev;2A.;;SDL_Surface:t(28,52)=(28,39)SDL_blit:t(28,53)=(28,54)=*(28,55)=f(0,3)SDL_VideoInfo:Tt(28,56)=s20hw_available:(4,7),0,1;wm_available:(4,7),1,1;UnusedBits1:(4,7),2,6;UnusedBits2:(4,7),8,1;blit_hw:(4,7),9,1;blit_hw_CC:(4,7),10,1;blit_hw_A:(4,7),11,1;blit_sw:(4,7),12,1;blit_sw_CC:(4,7),13,1;blit_sw_A:(4,7),14,1;blit_fill:(4,7),15,1;UnusedBits3:(4,7),16,16;video_mem:(4,7),32,32;vfmt:(28,40),64,32;current_w:(0,3),96,32;current_h:(0,3),128,32;operator=::(28,57)=#(28,56),(28,58)=&(28,56),(28,59)=*(28,56),(28,60)=&(28,61)=k(28,56),(0,6);:_ZN13SDL_VideoInfoaSERKS_;2A.;__base_ctor::(28,62)=#(28,56),(0,6),(28,59),(28,60),(0,6);:_ZN13SDL_VideoInfoC2ERKS_;2A.;__comp_ctor::(28,62):_ZN13SDL_VideoInfoC1ERKS_;2A.;__base_ctor::(28,63)=#(28,56),(0,6),(28,59),(0,6);:_ZN13SDL_VideoInfoC2Ev;2A.;__comp_ctor::(28,63):_ZN13SDL_VideoInfoC1Ev;2A.;;SDL_VideoInfo:t(28,64)=(28,56)SDL_Overlay:Tt(28,65)=s36format:(4,7),0,32;w:(0,3),32,32;h:(0,3),64,32;planes:(0,3),96,32;pitches:(28,66)=*(4,5),128,32;pixels:(28,67)=*(22,38),160,32;hwfuncs:(28,68)=*(28,69)=xsprivate_yuvhwfuncs:,192,32;hwdata:(28,70)=*(28,71)=xsprivate_yuvhwdata:,224,32;hw_overlay:(4,7),256,1;UnusedBits:(4,7),257,31;operator=::(28,72)=#(28,65),(28,73)=&(28,65),(28,74)=*(28,65),(28,75)=&(28,76)=k(28,65),(0,6);:_ZN11SDL_OverlayaSERKS_;2A.;__base_ctor::(28,77)=#(28,65),(0,6),(28,74),(28,75),(0,6);:_ZN11SDL_OverlayC2ERKS_;2A.;__comp_ctor::(28,77):_ZN11SDL_OverlayC1ERKS_;2A.;__base_ctor::(28,78)=#(28,65),(0,6),(28,74),(0,6);:_ZN11SDL_OverlayC2Ev;2A.;__comp_ctor::(28,78):_ZN11SDL_OverlayC1Ev;2A.;;SDL_Overlay:t(28,79)=(28,65)SDL_GLattr:t(28,80)=eSDL_GL_RED_SIZE:0,SDL_GL_GREEN_SIZE:1,SDL_GL_BLUE_SIZE:2,SDL_GL_ALPHA_SIZE:3,SDL_GL_BUFFER_SIZE:4,SDL_GL_DOUBLEBUFFER:5,SDL_GL_DEPTH_SIZE:6,SDL_GL_STENCIL_SIZE:7,SDL_GL_ACCUM_RED_SIZE:8,SDL_GL_ACCUM_GREEN_SIZE:9,SDL_GL_ACCUM_BLUE_SIZE:10,SDL_GL_ACCUM_ALPHA_SIZE:11,SDL_GL_STEREO:12,SDL_GL_MULTISAMPLEBUFFERS:13,SDL_GL_MULTISAMPLESAMPLES:14,SDL_GL_ACCELERATED_VISUAL:15,SDL_GL_SWAP_CONTROL:16,;SDL_GrabMode:t(28,81)=eSDL_GRAB_QUERY:-1,SDL_GRAB_OFF:0,SDL_GRAB_ON:1,SDL_GRAB_FULLSCREEN:2,;WMcursor:t(27,1)=(27,2)=xsWMcursor:SDL_Cursor:Tt(27,3)=s32area:(28,9),0,64;hot_x:(4,4),64,16;hot_y:(4,4),80,16;data:(22,38),96,32;mask:(22,38),128,32;save:(27,4)=ar(4,12);0;1;(22,38),160,64;wm_cursor:(27,5)=*(27,1),224,32;operator=::(27,6)=#(27,3),(27,7)=&(27,3),(27,8)=*(27,3),(27,9)=&(27,10)=k(27,3),(0,6);:_ZN10SDL_CursoraSERKS_;2A.;__base_ctor::(27,11)=#(27,3),(0,6),(27,8),(27,9),(0,6);:_ZN10SDL_CursorC2ERKS_;2A.;__comp_ctor::(27,11):_ZN10SDL_CursorC1ERKS_;2A.;__base_ctor::(27,12)=#(27,3),(0,6),(27,8),(0,6);:_ZN10SDL_CursorC2Ev;2A.;__comp_ctor::(27,12):_ZN10SDL_CursorC1Ev;2A.;;SDL_Cursor:t(27,13)=(27,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_joystick.hSDL_Joystick:t(29,1)=(29,2)=xs_SDL_Joystick:SDL_EventType:t(24,1)=eSDL_NOEVENT:0,SDL_ACTIVEEVENT:1,SDL_KEYDOWN:2,SDL_KEYUP:3,SDL_MOUSEMOTION:4,SDL_MOUSEBUTTONDOWN:5,SDL_MOUSEBUTTONUP:6,SDL_JOYAXISMOTION:7,SDL_JOYBALLMOTION:8,SDL_JOYHATMOTION:9,SDL_JOYBUTTONDOWN:10,SDL_JOYBUTTONUP:11,SDL_QUIT:12,SDL_SYSWMEVENT:13,SDL_EVENT_RESERVEDA:14,SDL_EVENT_RESERVEDB:15,SDL_VIDEORESIZE:16,SDL_VIDEOEXPOSE:17,SDL_EVENT_RESERVED2:18,SDL_EVENT_RESERVED3:19,SDL_EVENT_RESERVED4:20,SDL_EVENT_RESERVED5:21,SDL_EVENT_RESERVED6:22,SDL_EVENT_RESERVED7:23,SDL_USEREVENT:24,SDL_NUMEVENTS:32,;SDL_EventMask:t(24,2)=eSDL_ACTIVEEVENTMASK:2,SDL_KEYDOWNMASK:4,SDL_KEYUPMASK:8,SDL_KEYEVENTMASK:12,SDL_MOUSEMOTIONMASK:16,SDL_MOUSEBUTTONDOWNMASK:32,SDL_MOUSEBUTTONUPMASK:64,SDL_MOUSEEVENTMASK:112,SDL_JOYAXISMOTIONMASK:128,SDL_JOYBALLMOTIONMASK:256,SDL_JOYHATMOTIONMASK:512,SDL_JOYBUTTONDOWNMASK:1024,SDL_JOYBUTTONUPMASK:2048,SDL_JOYEVENTMASK:3968,SDL_VIDEORESIZEMASK:65536,SDL_VIDEOEXPOSEMASK:131072,SDL_QUITMASK:4096,SDL_SYSWMEVENTMASK:8192,;SDL_ActiveEvent:Tt(24,3)=s3type:(4,3),0,8;gain:(4,3),8,8;state:(4,3),16,8;operator=::(24,4)=#(24,3),(24,5)=&(24,3),(24,6)=*(24,3),(24,7)=&(24,8)=k(24,3),(0,6);:_ZN15SDL_ActiveEventaSERKS_;2A.;__base_ctor::(24,9)=#(24,3),(0,6),(24,6),(24,7),(0,6);:_ZN15SDL_ActiveEventC2ERKS_;2A.;__comp_ctor::(24,9):_ZN15SDL_ActiveEventC1ERKS_;2A.;__base_ctor::(24,10)=#(24,3),(0,6),(24,6),(0,6);:_ZN15SDL_ActiveEventC2Ev;2A.;__comp_ctor::(24,10):_ZN15SDL_ActiveEventC1Ev;2A.;;SDL_ActiveEvent:t(24,11)=(24,3)SDL_KeyboardEvent:Tt(24,12)=s20type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;keysym:(25,9),32,128;operator=::(24,13)=#(24,12),(24,14)=&(24,12),(24,15)=*(24,12),(24,16)=&(24,17)=k(24,12),(0,6);:_ZN17SDL_KeyboardEventaSERKS_;2A.;__base_ctor::(24,18)=#(24,12),(0,6),(24,15),(24,16),(0,6);:_ZN17SDL_KeyboardEventC2ERKS_;2A.;__comp_ctor::(24,18):_ZN17SDL_KeyboardEventC1ERKS_;2A.;__base_ctor::(24,19)=#(24,12),(0,6),(24,15),(0,6);:_ZN17SDL_KeyboardEventC2Ev;2A.;__comp_ctor::(24,19):_ZN17SDL_KeyboardEventC1Ev;2A.;;SDL_KeyboardEvent:t(24,20)=(24,12)SDL_MouseMotionEvent:Tt(24,21)=s12type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;x:(4,5),32,16;y:(4,5),48,16;xrel:(4,4),64,16;yrel:(4,4),80,16;operator=::(24,22)=#(24,21),(24,23)=&(24,21),(24,24)=*(24,21),(24,25)=&(24,26)=k(24,21),(0,6);:_ZN20SDL_MouseMotionEventaSERKS_;2A.;__base_ctor::(24,27)=#(24,21),(0,6),(24,24),(24,25),(0,6);:_ZN20SDL_MouseMotionEventC2ERKS_;2A.;__comp_ctor::(24,27):_ZN20SDL_MouseMotionEventC1ERKS_;2A.;__base_ctor::(24,28)=#(24,21),(0,6),(24,24),(0,6);:_ZN20SDL_MouseMotionEventC2Ev;2A.;__comp_ctor::(24,28):_ZN20SDL_MouseMotionEventC1Ev;2A.;;SDL_MouseMotionEvent:t(24,29)=(24,21)SDL_MouseButtonEvent:Tt(24,30)=s8type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;x:(4,5),32,16;y:(4,5),48,16;operator=::(24,31)=#(24,30),(24,32)=&(24,30),(24,33)=*(24,30),(24,34)=&(24,35)=k(24,30),(0,6);:_ZN20SDL_MouseButtonEventaSERKS_;2A.;__base_ctor::(24,36)=#(24,30),(0,6),(24,33),(24,34),(0,6);:_ZN20SDL_MouseButtonEventC2ERKS_;2A.;__comp_ctor::(24,36):_ZN20SDL_MouseButtonEventC1ERKS_;2A.;__base_ctor::(24,37)=#(24,30),(0,6),(24,33),(0,6);:_ZN20SDL_MouseButtonEventC2Ev;2A.;__comp_ctor::(24,37):_ZN20SDL_MouseButtonEventC1Ev;2A.;;SDL_MouseButtonEvent:t(24,38)=(24,30)SDL_JoyAxisEvent:Tt(24,39)=s6type:(4,3),0,8;which:(4,3),8,8;axis:(4,3),16,8;value:(4,4),32,16;operator=::(24,40)=#(24,39),(24,41)=&(24,39),(24,42)=*(24,39),(24,43)=&(24,44)=k(24,39),(0,6);:_ZN16SDL_JoyAxisEventaSERKS_;2A.;__base_ctor::(24,45)=#(24,39),(0,6),(24,42),(24,43),(0,6);:_ZN16SDL_JoyAxisEventC2ERKS_;2A.;__comp_ctor::(24,45):_ZN16SDL_JoyAxisEventC1ERKS_;2A.;__base_ctor::(24,46)=#(24,39),(0,6),(24,42),(0,6);:_ZN16SDL_JoyAxisEventC2Ev;2A.;__comp_ctor::(24,46):_ZN16SDL_JoyAxisEventC1Ev;2A.;;SDL_JoyAxisEvent:t(24,47)=(24,39)SDL_JoyBallEvent:Tt(24,48)=s8type:(4,3),0,8;which:(4,3),8,8;ball:(4,3),16,8;xrel:(4,4),32,16;yrel:(4,4),48,16;operator=::(24,49)=#(24,48),(24,50)=&(24,48),(24,51)=*(24,48),(24,52)=&(24,53)=k(24,48),(0,6);:_ZN16SDL_JoyBallEventaSERKS_;2A.;__base_ctor::(24,54)=#(24,48),(0,6),(24,51),(24,52),(0,6);:_ZN16SDL_JoyBallEventC2ERKS_;2A.;__comp_ctor::(24,54):_ZN16SDL_JoyBallEventC1ERKS_;2A.;__base_ctor::(24,55)=#(24,48),(0,6),(24,51),(0,6);:_ZN16SDL_JoyBallEventC2Ev;2A.;__comp_ctor::(24,55):_ZN16SDL_JoyBallEventC1Ev;2A.;;SDL_JoyBallEvent:t(24,56)=(24,48)SDL_JoyHatEvent:Tt(24,57)=s4type:(4,3),0,8;which:(4,3),8,8;hat:(4,3),16,8;value:(4,3),24,8;operator=::(24,58)=#(24,57),(24,59)=&(24,57),(24,60)=*(24,57),(24,61)=&(24,62)=k(24,57),(0,6);:_ZN15SDL_JoyHatEventaSERKS_;2A.;__base_ctor::(24,63)=#(24,57),(0,6),(24,60),(24,61),(0,6);:_ZN15SDL_JoyHatEventC2ERKS_;2A.;__comp_ctor::(24,63):_ZN15SDL_JoyHatEventC1ERKS_;2A.;__base_ctor::(24,64)=#(24,57),(0,6),(24,60),(0,6);:_ZN15SDL_JoyHatEventC2Ev;2A.;__comp_ctor::(24,64):_ZN15SDL_JoyHatEventC1Ev;2A.;;SDL_JoyHatEvent:t(24,65)=(24,57)SDL_JoyButtonEvent:Tt(24,66)=s4type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;operator=::(24,67)=#(24,66),(24,68)=&(24,66),(24,69)=*(24,66),(24,70)=&(24,71)=k(24,66),(0,6);:_ZN18SDL_JoyButtonEventaSERKS_;2A.;__base_ctor::(24,72)=#(24,66),(0,6),(24,69),(24,70),(0,6);:_ZN18SDL_JoyButtonEventC2ERKS_;2A.;__comp_ctor::(24,72):_ZN18SDL_JoyButtonEventC1ERKS_;2A.;__base_ctor::(24,73)=#(24,66),(0,6),(24,69),(0,6);:_ZN18SDL_JoyButtonEventC2Ev;2A.;__comp_ctor::(24,73):_ZN18SDL_JoyButtonEventC1Ev;2A.;;SDL_JoyButtonEvent:t(24,74)=(24,66)SDL_ResizeEvent:Tt(24,75)=s12type:(4,3),0,8;w:(0,3),32,32;h:(0,3),64,32;operator=::(24,76)=#(24,75),(24,77)=&(24,75),(24,78)=*(24,75),(24,79)=&(24,80)=k(24,75),(0,6);:_ZN15SDL_ResizeEventaSERKS_;2A.;__base_ctor::(24,81)=#(24,75),(0,6),(24,78),(24,79),(0,6);:_ZN15SDL_ResizeEventC2ERKS_;2A.;__comp_ctor::(24,81):_ZN15SDL_ResizeEventC1ERKS_;2A.;__base_ctor::(24,82)=#(24,75),(0,6),(24,78),(0,6);:_ZN15SDL_ResizeEventC2Ev;2A.;__comp_ctor::(24,82):_ZN15SDL_ResizeEventC1Ev;2A.;;SDL_ResizeEvent:t(24,83)=(24,75)SDL_ExposeEvent:Tt(24,84)=s1type:(4,3),0,8;operator=::(24,85)=#(24,84),(24,86)=&(24,84),(24,87)=*(24,84),(24,88)=&(24,89)=k(24,84),(0,6);:_ZN15SDL_ExposeEventaSERKS_;2A.;__base_ctor::(24,90)=#(24,84),(0,6),(24,87),(24,88),(0,6);:_ZN15SDL_ExposeEventC2ERKS_;2A.;__comp_ctor::(24,90):_ZN15SDL_ExposeEventC1ERKS_;2A.;__base_ctor::(24,91)=#(24,84),(0,6),(24,87),(0,6);:_ZN15SDL_ExposeEventC2Ev;2A.;__comp_ctor::(24,91):_ZN15SDL_ExposeEventC1Ev;2A.;;SDL_ExposeEvent:t(24,92)=(24,84)SDL_QuitEvent:Tt(24,93)=s1type:(4,3),0,8;operator=::(24,94)=#(24,93),(24,95)=&(24,93),(24,96)=*(24,93),(24,97)=&(24,98)=k(24,93),(0,6);:_ZN13SDL_QuitEventaSERKS_;2A.;__base_ctor::(24,99)=#(24,93),(0,6),(24,96),(24,97),(0,6);:_ZN13SDL_QuitEventC2ERKS_;2A.;__comp_ctor::(24,99):_ZN13SDL_QuitEventC1ERKS_;2A.;__base_ctor::(24,100)=#(24,93),(0,6),(24,96),(0,6);:_ZN13SDL_QuitEventC2Ev;2A.;__comp_ctor::(24,100):_ZN13SDL_QuitEventC1Ev;2A.;;SDL_QuitEvent:t(24,101)=(24,93)SDL_UserEvent:Tt(24,102)=s16type:(4,3),0,8;code:(0,3),32,32;data1:(22,12),64,32;data2:(22,12),96,32;operator=::(24,103)=#(24,102),(24,104)=&(24,102),(24,105)=*(24,102),(24,106)=&(24,107)=k(24,102),(0,6);:_ZN13SDL_UserEventaSERKS_;2A.;__base_ctor::(24,108)=#(24,102),(0,6),(24,105),(24,106),(0,6);:_ZN13SDL_UserEventC2ERKS_;2A.;__comp_ctor::(24,108):_ZN13SDL_UserEventC1ERKS_;2A.;__base_ctor::(24,109)=#(24,102),(0,6),(24,105),(0,6);:_ZN13SDL_UserEventC2Ev;2A.;__comp_ctor::(24,109):_ZN13SDL_UserEventC1Ev;2A.;;SDL_UserEvent:t(24,110)=(24,102)SDL_SysWMmsg:t(24,111)=(24,112)=xsSDL_SysWMmsg:SDL_SysWMEvent:Tt(24,113)=s8type:(4,3),0,8;msg:(24,114)=*(24,111),32,32;operator=::(24,115)=#(24,113),(24,116)=&(24,113),(24,117)=*(24,113),(24,118)=&(24,119)=k(24,113),(0,6);:_ZN14SDL_SysWMEventaSERKS_;2A.;__base_ctor::(24,120)=#(24,113),(0,6),(24,117),(24,118),(0,6);:_ZN14SDL_SysWMEventC2ERKS_;2A.;__comp_ctor::(24,120):_ZN14SDL_SysWMEventC1ERKS_;2A.;__base_ctor::(24,121)=#(24,113),(0,6),(24,117),(0,6);:_ZN14SDL_SysWMEventC2Ev;2A.;__comp_ctor::(24,121):_ZN14SDL_SysWMEventC1Ev;2A.;;SDL_SysWMEvent:t(24,122)=(24,113)SDL_Event:Tt(24,123)=u20type:(4,3),0,8;active:(24,11),0,24;key:(24,20),0,160;motion:(24,29),0,96;button:(24,38),0,64;jaxis:(24,47),0,48;jball:(24,56),0,64;jhat:(24,65),0,32;jbutton:(24,74),0,32;resize:(24,83),0,96;expose:(24,92),0,8;quit:(24,101),0,8;user:(24,110),0,128;syswm:(24,122),0,64;operator=::(24,124)=#(24,123),(24,125)=&(24,123),(24,126)=*(24,123),(24,127)=&(24,128)=k(24,123),(0,6);:_ZN9SDL_EventaSERKS_;2A.;__base_ctor::(24,129)=#(24,123),(0,6),(24,126),(24,127),(0,6);:_ZN9SDL_EventC2ERKS_;2A.;__comp_ctor::(24,129):_ZN9SDL_EventC1ERKS_;2A.;__base_ctor::(24,130)=#(24,123),(0,6),(24,126),(0,6);:_ZN9SDL_EventC2Ev;2A.;__comp_ctor::(24,130):_ZN9SDL_EventC1Ev;2A.;;SDL_Event:t(24,131)=(24,123)SDL_eventaction:t(24,132)=eSDL_ADDEVENT:0,SDL_PEEKEVENT:1,SDL_GETEVENT:2,;SDL_EventFilter:t(24,133)=(24,134)=*(24,135)=f(0,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_timer.hSDL_TimerCallback:t(30,1)=(30,2)=*(30,3)=f(4,7)SDL_NewTimerCallback:t(30,4)=(30,5)=*(30,6)=f(4,7)SDL_TimerID:t(30,7)=(30,8)=*(30,9)=xs_SDL_TimerID:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_version.hSDL_version:Tt(31,1)=s3major:(4,3),0,8;minor:(4,3),8,8;patch:(4,3),16,8;operator=::(31,2)=#(31,1),(31,3)=&(31,1),(31,4)=*(31,1),(31,5)=&(31,6)=k(31,1),(0,6);:_ZN11SDL_versionaSERKS_;2A.;__base_ctor::(31,7)=#(31,1),(0,6),(31,4),(31,5),(0,6);:_ZN11SDL_versionC2ERKS_;2A.;__comp_ctor::(31,7):_ZN11SDL_versionC1ERKS_;2A.;__base_ctor::(31,8)=#(31,1),(0,6),(31,4),(0,6);:_ZN11SDL_versionC2Ev;2A.;__comp_ctor::(31,8):_ZN11SDL_versionC1Ev;2A.;;SDL_version:t(31,9)=(31,1)RecroKey:Tt(1,1)=s24KeyBoard:/0(22,38),0,32;Event:/0(24,131),32,160;__base_ctor::(1,2)=#(1,1),(0,6),(1,3)=*(1,1),(0,6);:_ZN8RecroKeyC2Ev;2A.;__comp_ctor::(1,2):_ZN8RecroKeyC1Ev;2A.;KeyDown::(1,4)=#(1,1),(0,4),(1,3),(26,1),(0,6);:_ZN8RecroKey7KeyDownE6SDLKey;2A.(1,5)=#(1,1),(0,4),(1,3),(0,6);:_ZN8RecroKey7KeyDownEv;2A.;KeyUp::(1,4):_ZN8RecroKey5KeyUpE6SDLKey;2A.(1,5):_ZN8RecroKey5KeyUpEv;2A.;KeyPulse::(1,4):_ZN8RecroKey8KeyPulseE6SDLKey;2A.;operator=::(1,6)=#(1,1),(1,7)=&(1,1),(1,3),(1,8)=&(1,9)=k(1,1),(0,6);:_ZN8RecroKeyaSERKS_;2A.;__base_ctor::(1,10)=#(1,1),(0,6),(1,3),(1,8),(0,6);:_ZN8RecroKeyC2ERKS_;2A.;__comp_ctor::(1,10):_ZN8RecroKeyC1ERKS_;2A.;;_ZN8RecroKeyC2Ev:F(0,6)this:p(0,25)=k(1,3)_ZN8RecroKeyC1Ev:F(0,6)this:p(0,25)_ZN8RecroKey8KeyPulseE6SDLKey:F(0,4)this:p(0,25)key:p(26,1)_ZN8RecroKey7KeyDownE6SDLKey:F(0,4)this:p(0,25)key:p(26,1)_ZN8RecroKey7KeyDownEv:F(0,4)this:p(0,25)_ZN8RecroKey5KeyUpEv:F(0,4)this:p(0,25)_ZN8RecroKey5KeyUpE6SDLKey:F(0,4)this:p(0,25)key:p(26,1)0t    D  4     .filegRecroKey.cpp  (< Gd e }  .textG.data.bss.stab .stabstr[__ZN8RecroKeyC2Ev__ZN8RecroKeyC1Ev__ZN8RecroKey8KeyPulseE6SDLKey__ZN8RecroKey7KeyDownE6SDLKey__ZN8RecroKey7KeyDownEv__ZN8RecroKey5KeyUpEv__ZN8RecroKey5KeyUpE6SDLKey_SDL_GetKeyState_SDL_WaitEvent RecroMouse.o/ 1362254773 0 0 100666 38367 ` L.text `.data@.bss.stab lƓB.stabstrCdBUE@E@ E@E@E@ E E@E@E@ E@$E@(]UE@E@ E@E@E@ E E@E@E@ E@$E@(]UE D$E$EED$E$UEBUEBUEB UEB$UEB(Ð)Cd4df<u$>W['Xc=vu7Lba, J ^  $ &: )O 1e 7z > A H K R U \ _3 eL he n~ s xU y(j> !$"<%X&v'()*+ ,,2H3e456789<-=G@`Az`bc'd<eQffg{jl}~;[{&YY>w8W@.*L']f'J)])~,,,U-A-F/L/O1Z12s22.A?A;C@CDhD2 F5$F7G<G?IBIFL[M`OzP9P5STSV VWX(AX)iZ0ZZ/ [S]r^w`{`~bb%eKevggiikkmmopqrssuuwwxyz||(},\}}7}e~hI~~/W3r$͂DDD DD!D+D 5D">D#HD$RD%\D&fD'p$r$rDDD DD!D+D 5D">D#HD$RD%\D&fD'p$r $***D*D-D. D/&D0>D1ND2dD3zD4D57+$dRecroMouse.cppC:/GX Entertaimnet/projectos/Recro/C:/GX Entertaimnet/projectos/Recro/RecroMouse.cppgcc2_compiled.__vtbl_ptr_type:t(0,1)=*(0,2)=f(0,3)=r(0,3);-2147483648;2147483647;bool:t(0,4)=@s8;-16;wchar_t:t(0,5)=@s16;r(0,5);0;65535;void:t(0,6)=(0,6)long double:t(0,7)=r(0,3);12;0;double:t(0,8)=r(0,3);8;0;float:t(0,9)=r(0,3);4;0;unsigned char:t(0,10)=@s8;r(0,10);0;255;signed char:t(0,11)=@s8;r(0,11);-128;127;short unsigned int:t(0,12)=@s16;r(0,12);0;65535;short int:t(0,13)=@s16;r(0,13);-32768;32767;long long unsigned int:t(0,14)=@s64;r(0,14);0000000000000;01777777777777777777777;long long int:t(0,15)=@s64;r(0,15);01000000000000000000000;0777777777777777777777;long unsigned int:t(0,16)=r(0,16);0000000000000;0037777777777;unsigned int:t(0,17)=r(0,17);0000000000000;0037777777777;long int:t(0,18)=r(0,18);-2147483648;2147483647;int:t(0,3)char:t(0,19)=r(0,19);0;127;__builtin_va_list:t(0,20)=*(0,19)complex long double:t(0,21)=R3;24;0;complex double:t(0,22)=R3;16;0;complex float:t(0,23)=R3;8;0;complex int:t(0,24)=s8real:(0,3),0,32;imag:(0,3),32,32;;C:/GX Entertaimnet/projectos/Recro//include/RecroMouse.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_main.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_stdinc.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdio.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hsize_t:t(7,1)=(0,17)wint_t:t(7,2)=(0,12)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.h__gnuc_va_list:t(9,1)=(0,20)_iobuf:Tt(5,1)=s32_ptr:(5,2)=*(0,19),0,32;_cnt:(0,3),32,32;_base:(5,2),64,32;_flag:(0,3),96,32;_file:(0,3),128,32;_charbuf:(0,3),160,32;_bufsiz:(0,3),192,32;_tmpfname:(5,2),224,32;operator=::(5,3)=#(5,1),(5,4)=&(5,1),(5,5)=*(5,1),(5,6)=&(5,7)=k(5,1),(0,6);:_ZN6_iobufaSERKS_;2A.;__base_ctor::(5,8)=#(5,1),(0,6),(5,5),(5,6),(0,6);:_ZN6_iobufC2ERKS_;2A.;__comp_ctor::(5,8):_ZN6_iobufC1ERKS_;2A.;__base_ctor::(5,9)=#(5,1),(0,6),(5,5),(0,6);:_ZN6_iobufC2Ev;2A.;__comp_ctor::(5,9):_ZN6_iobufC1Ev;2A.;;FILE:t(5,10)=(5,1)fpos_t:t(5,11)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/sys/types.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hptrdiff_t:t(12,1)=(0,3)time_t:t(10,1)=(0,18)__time64_t:t(10,2)=(0,15)_off_t:t(10,3)=(0,18)off_t:t(10,4)=(10,3)_dev_t:t(10,5)=(0,17)dev_t:t(10,6)=(10,5)_ino_t:t(10,7)=(0,13)ino_t:t(10,8)=(10,7)_pid_t:t(10,9)=(0,3)pid_t:t(10,10)=(10,9)_mode_t:t(10,11)=(0,12)mode_t:t(10,12)=(10,11)_sigset_t:t(10,13)=(0,3)sigset_t:t(10,14)=(10,13)_ssize_t:t(10,15)=(0,18)ssize_t:t(10,16)=(10,15)fpos64_t:t(10,17)=(0,15)off64_t:t(10,18)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdlib.hdiv_t:t(13,1)=s8quot:(0,3),0,32;rem:(0,3),32,32;operator=::(13,2)=#(13,1),(13,3)=&(13,1),(13,4)=*(13,1),(13,5)=&(13,6)=k(13,1),(0,6);:_ZN5div_taSERKS_;2A.;__base_ctor::(13,7)=#(13,1),(0,6),(13,4),(13,5),(0,6);:_ZN5div_tC2ERKS_;2A.;__comp_ctor::(13,7):_ZN5div_tC1ERKS_;2A.;__base_ctor::(13,8)=#(13,1),(0,6),(13,4),(0,6);:_ZN5div_tC2Ev;2A.;__comp_ctor::(13,8):_ZN5div_tC1Ev;2A.;;ldiv_t:t(13,9)=s8quot:(0,18),0,32;rem:(0,18),32,32;operator=::(13,10)=#(13,9),(13,11)=&(13,9),(13,12)=*(13,9),(13,13)=&(13,14)=k(13,9),(0,6);:_ZN6ldiv_taSERKS_;2A.;__base_ctor::(13,15)=#(13,9),(0,6),(13,12),(13,13),(0,6);:_ZN6ldiv_tC2ERKS_;2A.;__comp_ctor::(13,15):_ZN6ldiv_tC1ERKS_;2A.;__base_ctor::(13,16)=#(13,9),(0,6),(13,12),(0,6);:_ZN6ldiv_tC2Ev;2A.;__comp_ctor::(13,16):_ZN6ldiv_tC1Ev;2A.;;_onexit_t:t(13,17)=(13,18)=*(13,19)=f(0,3)lldiv_t:t(13,20)=s16quot:(0,15),0,64;rem:(0,15),64,64;operator=::(13,21)=#(13,20),(13,22)=&(13,20),(13,23)=*(13,20),(13,24)=&(13,25)=k(13,20),(0,6);:_ZN7lldiv_taSERKS_;2A.;__base_ctor::(13,26)=#(13,20),(0,6),(13,23),(13,24),(0,6);:_ZN7lldiv_tC2ERKS_;2A.;__comp_ctor::(13,26):_ZN7lldiv_tC1ERKS_;2A.;__base_ctor::(13,27)=#(13,20),(0,6),(13,23),(0,6);:_ZN7lldiv_tC2Ev;2A.;__comp_ctor::(13,27):_ZN7lldiv_tC1Ev;2A.;;C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.hva_list:t(15,1)=(9,1)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdint.hint8_t:t(16,1)=(0,11)uint8_t:t(16,2)=(0,10)int16_t:t(16,3)=(0,13)uint16_t:t(16,4)=(0,12)int32_t:t(16,5)=(0,3)uint32_t:t(16,6)=(0,17)int64_t:t(16,7)=(0,15)uint64_t:t(16,8)=(0,14)int_least8_t:t(16,9)=(0,11)uint_least8_t:t(16,10)=(0,10)int_least16_t:t(16,11)=(0,13)uint_least16_t:t(16,12)=(0,12)int_least32_t:t(16,13)=(0,3)uint_least32_t:t(16,14)=(0,17)int_least64_t:t(16,15)=(0,15)uint_least64_t:t(16,16)=(0,14)int_fast8_t:t(16,17)=(0,19)uint_fast8_t:t(16,18)=(0,10)int_fast16_t:t(16,19)=(0,13)uint_fast16_t:t(16,20)=(0,12)int_fast32_t:t(16,21)=(0,3)uint_fast32_t:t(16,22)=(0,17)int_fast64_t:t(16,23)=(0,15)uint_fast64_t:t(16,24)=(0,14)intptr_t:t(16,25)=(0,3)uintptr_t:t(16,26)=(0,17)intmax_t:t(16,27)=(0,15)uintmax_t:t(16,28)=(0,14)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/ctype.hwctype_t:t(17,1)=(0,5)SDL_bool:t(4,1)=eSDL_FALSE:0,SDL_TRUE:1,;Sint8:t(4,2)=(16,1)Uint8:t(4,3)=(16,2)Sint16:t(4,4)=(16,3)Uint16:t(4,5)=(16,4)Sint32:t(4,6)=(16,5)Uint32:t(4,7)=(16,6)Sint64:t(4,8)=(16,7)Uint64:t(4,9)=(16,8)SDL_dummy_uint8:t(4,10)=(4,11)=ar(4,12)=r(4,12);0000000000000;0037777777777;;0;0;(0,3)SDL_dummy_sint8:t(4,13)=(4,11)SDL_dummy_uint16:t(4,14)=(4,11)SDL_dummy_sint16:t(4,15)=(4,11)SDL_dummy_uint32:t(4,16)=(4,11)SDL_dummy_sint32:t(4,17)=(4,11)SDL_dummy_uint64:t(4,18)=(4,11)SDL_dummy_sint64:t(4,19)=(4,11)SDL_DUMMY_ENUM:t(4,20)=eDUMMY_ENUM_VALUE:0,;SDL_dummy_enum:t(4,21)=(4,11)SDL_iconv_t:t(4,22)=(4,23)=*(4,24)=xs_SDL_iconv_t:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_audio.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_error.hSDL_errorcode:t(19,1)=eSDL_ENOMEM:0,SDL_EFREAD:1,SDL_EFWRITE:2,SDL_EFSEEK:3,SDL_UNSUPPORTED:4,SDL_LASTERROR:5,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mutex.hSDL_mutex:t(20,1)=(20,2)=xsSDL_mutex:SDL_sem:t(20,3)=(20,4)=xsSDL_semaphore:SDL_cond:t(20,5)=(20,6)=xsSDL_cond:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_thread.hSDL_Thread:t(21,1)=(21,2)=xsSDL_Thread:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_rwops.hSDL_RWops:Tt(22,1)=s40seek:(22,2)=*(22,3)=f(0,3),0,32;read:(22,4)=*(22,5)=f(0,3),32,32;write:(22,6)=*(22,7)=f(0,3),64,32;close:(22,8)=*(22,9)=f(0,3),96,32;type:(4,7),128,32;hidden:(22,10)=u20win32io:(22,11)=s20append:(0,3),0,32;h:(22,12)=*(0,6),32,32;buffer:(22,13)=s12data:(22,12),0,32;size:(0,3),32,32;left:(0,3),64,32;operator=::(22,14)=#(22,13),(22,15)=&(22,13),(22,16)=*(22,13),(22,17)=&(22,18)=k(22,13),(0,6);:_ZN9SDL_RWops3$_83$_94$_10aSERKS2_;2A.;__base_ctor::(22,19)=#(22,13),(0,6),(22,16),(22,17),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2ERKS2_;2A.;__comp_ctor::(22,19):_ZN9SDL_RWops3$_83$_94$_10C1ERKS2_;2A.;__base_ctor::(22,20)=#(22,13),(0,6),(22,16),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2Ev;2A.;__comp_ctor::(22,20):_ZN9SDL_RWops3$_83$_94$_10C1Ev;2A.;;,64,96;operator=::(22,21)=#(22,11),(22,22)=&(22,11),(22,23)=*(22,11),(22,24)=&(22,25)=k(22,11),(0,6);:_ZN9SDL_RWops3$_83$_9aSERKS1_;2A.;__base_ctor::(22,26)=#(22,11),(0,6),(22,23),(22,24),(0,6);:_ZN9SDL_RWops3$_83$_9C2ERKS1_;2A.;__comp_ctor::(22,26):_ZN9SDL_RWops3$_83$_9C1ERKS1_;2A.;__base_ctor::(22,27)=#(22,11),(0,6),(22,23),(0,6);:_ZN9SDL_RWops3$_83$_9C2Ev;2A.;__comp_ctor::(22,27):_ZN9SDL_RWops3$_83$_9C1Ev;2A.;;,0,160;stdio:(22,28)=s8autoclose:(0,3),0,32;fp:(22,29)=*(5,10),32,32;operator=::(22,30)=#(22,28),(22,31)=&(22,28),(22,32)=*(22,28),(22,33)=&(22,34)=k(22,28),(0,6);:_ZN9SDL_RWops3$_84$_11aSERKS1_;2A.;__base_ctor::(22,35)=#(22,28),(0,6),(22,32),(22,33),(0,6);:_ZN9SDL_RWops3$_84$_11C2ERKS1_;2A.;__comp_ctor::(22,35):_ZN9SDL_RWops3$_84$_11C1ERKS1_;2A.;__base_ctor::(22,36)=#(22,28),(0,6),(22,32),(0,6);:_ZN9SDL_RWops3$_84$_11C2Ev;2A.;__comp_ctor::(22,36):_ZN9SDL_RWops3$_84$_11C1Ev;2A.;;,0,64;mem:(22,37)=s12base:(22,38)=*(4,3),0,32;here:(22,38),32,32;stop:(22,38),64,32;operator=::(22,39)=#(22,37),(22,40)=&(22,37),(22,41)=*(22,37),(22,42)=&(22,43)=k(22,37),(0,6);:_ZN9SDL_RWops3$_84$_12aSERKS1_;2A.;__base_ctor::(22,44)=#(22,37),(0,6),(22,41),(22,42),(0,6);:_ZN9SDL_RWops3$_84$_12C2ERKS1_;2A.;__comp_ctor::(22,44):_ZN9SDL_RWops3$_84$_12C1ERKS1_;2A.;__base_ctor::(22,45)=#(22,37),(0,6),(22,41),(0,6);:_ZN9SDL_RWops3$_84$_12C2Ev;2A.;__comp_ctor::(22,45):_ZN9SDL_RWops3$_84$_12C1Ev;2A.;;,0,96;unknown:(22,46)=s4data1:(22,12),0,32;operator=::(22,47)=#(22,46),(22,48)=&(22,46),(22,49)=*(22,46),(22,50)=&(22,51)=k(22,46),(0,6);:_ZN9SDL_RWops3$_84$_13aSERKS1_;2A.;__base_ctor::(22,52)=#(22,46),(0,6),(22,49),(22,50),(0,6);:_ZN9SDL_RWops3$_84$_13C2ERKS1_;2A.;__comp_ctor::(22,52):_ZN9SDL_RWops3$_84$_13C1ERKS1_;2A.;__base_ctor::(22,53)=#(22,46),(0,6),(22,49),(0,6);:_ZN9SDL_RWops3$_84$_13C2Ev;2A.;__comp_ctor::(22,53):_ZN9SDL_RWops3$_84$_13C1Ev;2A.;;,0,32;operator=::(22,54)=#(22,10),(22,55)=&(22,10),(22,56)=*(22,10),(22,57)=&(22,58)=k(22,10),(0,6);:_ZN9SDL_RWops3$_8aSERKS0_;2A.;__base_ctor::(22,59)=#(22,10),(0,6),(22,56),(22,57),(0,6);:_ZN9SDL_RWops3$_8C2ERKS0_;2A.;__comp_ctor::(22,59):_ZN9SDL_RWops3$_8C1ERKS0_;2A.;__base_ctor::(22,60)=#(22,10),(0,6),(22,56),(0,6);:_ZN9SDL_RWops3$_8C2Ev;2A.;__comp_ctor::(22,60):_ZN9SDL_RWops3$_8C1Ev;2A.;;,160,160;operator=::(22,61)=#(22,1),(22,62)=&(22,1),(22,63)=*(22,1),(22,64)=&(22,65)=k(22,1),(0,6);:_ZN9SDL_RWopsaSERKS_;2A.;__base_ctor::(22,66)=#(22,1),(0,6),(22,63),(22,64),(0,6);:_ZN9SDL_RWopsC2ERKS_;2A.;__comp_ctor::(22,66):_ZN9SDL_RWopsC1ERKS_;2A.;__base_ctor::(22,67)=#(22,1),(0,6),(22,63),(0,6);:_ZN9SDL_RWopsC2Ev;2A.;__comp_ctor::(22,67):_ZN9SDL_RWopsC1Ev;2A.;;SDL_RWops:t(22,68)=(22,1)SDL_AudioSpec:Tt(18,1)=s24freq:(0,3),0,32;format:(4,5),32,16;channels:(4,3),48,8;silence:(4,3),56,8;samples:(4,5),64,16;padding:(4,5),80,16;size:(4,7),96,32;callback:(18,2)=*(18,3)=f(0,6),128,32;userdata:(22,12),160,32;operator=::(18,4)=#(18,1),(18,5)=&(18,1),(18,6)=*(18,1),(18,7)=&(18,8)=k(18,1),(0,6);:_ZN13SDL_AudioSpecaSERKS_;2A.;__base_ctor::(18,9)=#(18,1),(0,6),(18,6),(18,7),(0,6);:_ZN13SDL_AudioSpecC2ERKS_;2A.;__comp_ctor::(18,9):_ZN13SDL_AudioSpecC1ERKS_;2A.;__base_ctor::(18,10)=#(18,1),(0,6),(18,6),(0,6);:_ZN13SDL_AudioSpecC2Ev;2A.;__comp_ctor::(18,10):_ZN13SDL_AudioSpecC1Ev;2A.;;SDL_AudioSpec:t(18,11)=(18,1)SDL_AudioCVT:Tt(18,12)=s88needed:(0,3),0,32;src_format:(4,5),32,16;dst_format:(4,5),48,16;rate_incr:(0,8),64,64;buf:(22,38),128,32;len:(0,3),160,32;len_cvt:(0,3),192,32;len_mult:(0,3),224,32;len_ratio:(0,8),256,64;filters:(18,13)=ar(4,12);0;9;(18,14)=*(18,15)=f(0,6),320,320;filter_index:(0,3),640,32;operator=::(18,16)=#(18,12),(18,17)=&(18,12),(18,18)=*(18,12),(18,19)=&(18,20)=k(18,12),(0,6);:_ZN12SDL_AudioCVTaSERKS_;2A.;__base_ctor::(18,21)=#(18,12),(0,6),(18,18),(18,19),(0,6);:_ZN12SDL_AudioCVTC2ERKS_;2A.;__comp_ctor::(18,21):_ZN12SDL_AudioCVTC1ERKS_;2A.;__base_ctor::(18,22)=#(18,12),(0,6),(18,18),(0,6);:_ZN12SDL_AudioCVTC2Ev;2A.;__comp_ctor::(18,22):_ZN12SDL_AudioCVTC1Ev;2A.;;SDL_AudioCVT:t(18,23)=(18,12)SDL_audiostatus:t(18,24)=eSDL_AUDIO_STOPPED:0,SDL_AUDIO_PLAYING:1,SDL_AUDIO_PAUSED:2,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_cdrom.hCDstatus:t(23,1)=eCD_TRAYEMPTY:0,CD_STOPPED:1,CD_PLAYING:2,CD_PAUSED:3,CD_ERROR:-1,;SDL_CDtrack:Tt(23,2)=s12id:(4,3),0,8;type:(4,3),8,8;unused:(4,5),16,16;length:(4,7),32,32;offset:(4,7),64,32;operator=::(23,3)=#(23,2),(23,4)=&(23,2),(23,5)=*(23,2),(23,6)=&(23,7)=k(23,2),(0,6);:_ZN11SDL_CDtrackaSERKS_;2A.;__base_ctor::(23,8)=#(23,2),(0,6),(23,5),(23,6),(0,6);:_ZN11SDL_CDtrackC2ERKS_;2A.;__comp_ctor::(23,8):_ZN11SDL_CDtrackC1ERKS_;2A.;__base_ctor::(23,9)=#(23,2),(0,6),(23,5),(0,6);:_ZN11SDL_CDtrackC2Ev;2A.;__comp_ctor::(23,9):_ZN11SDL_CDtrackC1Ev;2A.;;SDL_CDtrack:t(23,10)=(23,2)SDL_CD:Tt(23,11)=s1220id:(0,3),0,32;status:(23,1),32,32;numtracks:(0,3),64,32;cur_track:(0,3),96,32;cur_frame:(0,3),128,32;track:(23,12)=ar(4,12);0;99;(23,10),160,9600;operator=::(23,13)=#(23,11),(23,14)=&(23,11),(23,15)=*(23,11),(23,16)=&(23,17)=k(23,11),(0,6);:_ZN6SDL_CDaSERKS_;2A.;__base_ctor::(23,18)=#(23,11),(0,6),(23,15),(23,16),(0,6);:_ZN6SDL_CDC2ERKS_;2A.;__comp_ctor::(23,18):_ZN6SDL_CDC1ERKS_;2A.;__base_ctor::(23,19)=#(23,11),(0,6),(23,15),(0,6);:_ZN6SDL_CDC2Ev;2A.;__comp_ctor::(23,19):_ZN6SDL_CDC1Ev;2A.;;SDL_CD:t(23,20)=(23,11)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_events.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keyboard.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keysym.hSDLKey:t(26,1)=eSDLK_UNKNOWN:0,SDLK_FIRST:0,SDLK_BACKSPACE:8,SDLK_TAB:9,SDLK_CLEAR:12,SDLK_RETURN:13,SDLK_PAUSE:19,SDLK_ESCAPE:27,SDLK_SPACE:32,SDLK_EXCLAIM:33,SDLK_QUOTEDBL:34,SDLK_HASH:35,SDLK_DOLLAR:36,SDLK_AMPERSAND:38,SDLK_QUOTE:39,SDLK_LEFTPAREN:40,SDLK_RIGHTPAREN:41,SDLK_ASTERISK:42,SDLK_PLUS:43,SDLK_COMMA:44,SDLK_MINUS:45,SDLK_PERIOD:46,SDLK_SLASH:47,SDLK_0:48,SDLK_1:49,SDLK_2:50,SDLK_3:51,SDLK_4:52,SDLK_5:53,SDLK_6:54,SDLK_7:55,SDLK_8:56,SDLK_9:57,SDLK_COLON:58,SDLK_SEMICOLON:59,SDLK_LESS:60,SDLK_EQUALS:61,SDLK_GREATER:62,SDLK_QUESTION:63,SDLK_AT:64,SDLK_LEFTBRACKET:91,SDLK_BACKSLASH:92,SDLK_RIGHTBRACKET:93,SDLK_CARET:94,SDLK_UNDERSCORE:95,SDLK_BACKQUOTE:96,SDLK_a:97,SDLK_b:98,SDLK_c:99,SDLK_d:100,SDLK_e:101,SDLK_f:102,SDLK_g:103,SDLK_h:104,SDLK_i:105,SDLK_j:106,SDLK_k:107,SDLK_l:108,SDLK_m:109,SDLK_n:110,SDLK_o:111,SDLK_p:112,SDLK_q:113,SDLK_r:114,SDLK_s:115,SDLK_t:116,SDLK_u:117,SDLK_v:118,SDLK_w:119,SDLK_x:120,SDLK_y:121,SDLK_z:122,SDLK_DELETE:127,SDLK_WORLD_0:160,SDLK_WORLD_1:161,SDLK_WORLD_2:162,SDLK_WORLD_3:163,SDLK_WORLD_4:164,SDLK_WORLD_5:165,SDLK_WORLD_6:166,SDLK_WORLD_7:167,SDLK_WORLD_8:168,SDLK_WORLD_9:169,SDLK_WORLD_10:170,SDLK_WORLD_11:171,SDLK_WORLD_12:172,SDLK_WORLD_13:173,SDLK_WORLD_14:174,SDLK_WORLD_15:175,SDLK_WORLD_16:176,SDLK_WORLD_17:177,SDLK_WORLD_18:178,SDLK_WORLD_19:179,SDLK_WORLD_20:180,SDLK_WORLD_21:181,SDLK_WORLD_22:182,SDLK_WORLD_23:183,SDLK_WORLD_24:184,SDLK_WORLD_25:185,SDLK_WORLD_26:186,SDLK_WORLD_27:187,SDLK_WORLD_28:188,SDLK_WORLD_29:189,SDLK_WORLD_30:190,SDLK_WORLD_31:191,SDLK_WORLD_32:192,SDLK_WORLD_33:193,SDLK_WORLD_34:194,SDLK_WORLD_35:195,SDLK_WORLD_36:196,SDLK_WORLD_37:197,SDLK_WORLD_38:198,SDLK_WORLD_39:199,SDLK_WORLD_40:200,SDLK_WORLD_41:201,SDLK_WORLD_42:202,SDLK_WORLD_43:203,SDLK_WORLD_44:204,SDLK_WORLD_45:205,SDLK_WORLD_46:206,SDLK_WORLD_47:207,SDLK_WORLD_48:208,SDLK_WORLD_49:209,SDLK_WORLD_50:210,SDLK_WORLD_51:211,SDLK_WORLD_52:212,SDLK_WORLD_53:213,SDLK_WORLD_54:214,SDLK_WORLD_55:215,SDLK_WORLD_56:216,SDLK_WORLD_57:217,SDLK_WORLD_58:218,SDLK_WORLD_59:219,SDLK_WORLD_60:220,SDLK_WORLD_61:221,SDLK_WORLD_62:222,SDLK_WORLD_63:223,SDLK_WORLD_64:224,SDLK_WORLD_65:225,SDLK_WORLD_66:226,SDLK_WORLD_67:227,SDLK_WORLD_68:228,SDLK_WORLD_69:229,SDLK_WORLD_70:230,SDLK_WORLD_71:231,SDLK_WORLD_72:232,SDLK_WORLD_73:233,SDLK_WORLD_74:234,SDLK_WORLD_75:235,SDLK_WORLD_76:236,SDLK_WORLD_77:237,SDLK_WORLD_78:238,SDLK_WORLD_79:239,SDLK_WORLD_80:240,SDLK_WORLD_81:241,SDLK_WORLD_82:242,SDLK_WORLD_83:243,SDLK_WORLD_84:244,SDLK_WORLD_85:245,SDLK_WORLD_86:246,SDLK_WORLD_87:247,SDLK_WORLD_88:248,SDLK_WORLD_89:249,SDLK_WORLD_90:250,SDLK_WORLD_91:251,SDLK_WORLD_92:252,SDLK_WORLD_93:253,SDLK_WORLD_94:254,SDLK_WORLD_95:255,SDLK_KP0:256,SDLK_KP1:257,SDLK_KP2:258,SDLK_KP3:259,SDLK_KP4:260,SDLK_KP5:261,SDLK_KP6:262,SDLK_KP7:263,SDLK_KP8:264,SDLK_KP9:265,SDLK_KP_PERIOD:266,SDLK_KP_DIVIDE:267,SDLK_KP_MULTIPLY:268,SDLK_KP_MINUS:269,SDLK_KP_PLUS:270,SDLK_KP_ENTER:271,SDLK_KP_EQUALS:272,SDLK_UP:273,SDLK_DOWN:274,SDLK_RIGHT:275,SDLK_LEFT:276,SDLK_INSERT:277,SDLK_HOME:278,SDLK_END:279,SDLK_PAGEUP:280,SDLK_PAGEDOWN:281,SDLK_F1:282,SDLK_F2:283,SDLK_F3:284,SDLK_F4:285,SDLK_F5:286,SDLK_F6:287,SDLK_F7:288,SDLK_F8:289,SDLK_F9:290,SDLK_F10:291,SDLK_F11:292,SDLK_F12:293,SDLK_F13:294,SDLK_F14:295,SDLK_F15:296,SDLK_NUMLOCK:300,SDLK_CAPSLOCK:301,SDLK_SCROLLOCK:302,SDLK_RSHIFT:303,SDLK_LSHIFT:304,SDLK_RCTRL:305,SDLK_LCTRL:306,SDLK_RALT:307,SDLK_LALT:308,SDLK_RMETA:309,SDLK_LMETA:310,SDLK_LSUPER:311,SDLK_RSUPER:312,SDLK_MODE:313,SDLK_COMPOSE:314,SDLK_HELP:315,SDLK_PRINT:316,SDLK_SYSREQ:317,SDLK_BREAK:318,SDLK_MENU:319,SDLK_POWER:320,SDLK_EURO:321,SDLK_UNDO:322,SDLK_LAST:323,;SDLMod:t(26,2)=eKMOD_NONE:0,KMOD_LSHIFT:1,KMOD_RSHIFT:2,KMOD_LCTRL:64,KMOD_RCTRL:128,KMOD_LALT:256,KMOD_RALT:512,KMOD_LMETA:1024,KMOD_RMETA:2048,KMOD_NUM:4096,KMOD_CAPS:8192,KMOD_MODE:16384,KMOD_RESERVED:32768,;SDL_keysym:Tt(25,1)=s16scancode:(4,3),0,8;sym:(26,1),32,32;mod:(26,2),64,32;unicode:(4,5),96,16;operator=::(25,2)=#(25,1),(25,3)=&(25,1),(25,4)=*(25,1),(25,5)=&(25,6)=k(25,1),(0,6);:_ZN10SDL_keysymaSERKS_;2A.;__base_ctor::(25,7)=#(25,1),(0,6),(25,4),(25,5),(0,6);:_ZN10SDL_keysymC2ERKS_;2A.;__comp_ctor::(25,7):_ZN10SDL_keysymC1ERKS_;2A.;__base_ctor::(25,8)=#(25,1),(0,6),(25,4),(0,6);:_ZN10SDL_keysymC2Ev;2A.;__comp_ctor::(25,8):_ZN10SDL_keysymC1Ev;2A.;;SDL_keysym:t(25,9)=(25,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mouse.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_video.hSDL_Rect:Tt(28,1)=s8x:(4,4),0,16;y:(4,4),16,16;w:(4,5),32,16;h:(4,5),48,16;operator=::(28,2)=#(28,1),(28,3)=&(28,1),(28,4)=*(28,1),(28,5)=&(28,6)=k(28,1),(0,6);:_ZN8SDL_RectaSERKS_;2A.;__base_ctor::(28,7)=#(28,1),(0,6),(28,4),(28,5),(0,6);:_ZN8SDL_RectC2ERKS_;2A.;__comp_ctor::(28,7):_ZN8SDL_RectC1ERKS_;2A.;__base_ctor::(28,8)=#(28,1),(0,6),(28,4),(0,6);:_ZN8SDL_RectC2Ev;2A.;__comp_ctor::(28,8):_ZN8SDL_RectC1Ev;2A.;;SDL_Rect:t(28,9)=(28,1)SDL_Color:Tt(28,10)=s4r:(4,3),0,8;g:(4,3),8,8;b:(4,3),16,8;unused:(4,3),24,8;operator=::(28,11)=#(28,10),(28,12)=&(28,10),(28,13)=*(28,10),(28,14)=&(28,15)=k(28,10),(0,6);:_ZN9SDL_ColoraSERKS_;2A.;__base_ctor::(28,16)=#(28,10),(0,6),(28,13),(28,14),(0,6);:_ZN9SDL_ColorC2ERKS_;2A.;__comp_ctor::(28,16):_ZN9SDL_ColorC1ERKS_;2A.;__base_ctor::(28,17)=#(28,10),(0,6),(28,13),(0,6);:_ZN9SDL_ColorC2Ev;2A.;__comp_ctor::(28,17):_ZN9SDL_ColorC1Ev;2A.;;SDL_Color:t(28,18)=(28,10)SDL_Palette:Tt(28,19)=s8ncolors:(0,3),0,32;colors:(28,20)=*(28,18),32,32;operator=::(28,21)=#(28,19),(28,22)=&(28,19),(28,23)=*(28,19),(28,24)=&(28,25)=k(28,19),(0,6);:_ZN11SDL_PaletteaSERKS_;2A.;__base_ctor::(28,26)=#(28,19),(0,6),(28,23),(28,24),(0,6);:_ZN11SDL_PaletteC2ERKS_;2A.;__comp_ctor::(28,26):_ZN11SDL_PaletteC1ERKS_;2A.;__base_ctor::(28,27)=#(28,19),(0,6),(28,23),(0,6);:_ZN11SDL_PaletteC2Ev;2A.;__comp_ctor::(28,27):_ZN11SDL_PaletteC1Ev;2A.;;SDL_Palette:t(28,28)=(28,19)SDL_PixelFormat:Tt(28,29)=s40palette:(28,30)=*(28,28),0,32;BitsPerPixel:(4,3),32,8;BytesPerPixel:(4,3),40,8;Rloss:(4,3),48,8;Gloss:(4,3),56,8;Bloss:(4,3),64,8;Aloss:(4,3),72,8;Rshift:(4,3),80,8;Gshift:(4,3),88,8;Bshift:(4,3),96,8;Ashift:(4,3),104,8;Rmask:(4,7),128,32;Gmask:(4,7),160,32;Bmask:(4,7),192,32;Amask:(4,7),224,32;colorkey:(4,7),256,32;alpha:(4,3),288,8;operator=::(28,31)=#(28,29),(28,32)=&(28,29),(28,33)=*(28,29),(28,34)=&(28,35)=k(28,29),(0,6);:_ZN15SDL_PixelFormataSERKS_;2A.;__base_ctor::(28,36)=#(28,29),(0,6),(28,33),(28,34),(0,6);:_ZN15SDL_PixelFormatC2ERKS_;2A.;__comp_ctor::(28,36):_ZN15SDL_PixelFormatC1ERKS_;2A.;__base_ctor::(28,37)=#(28,29),(0,6),(28,33),(0,6);:_ZN15SDL_PixelFormatC2Ev;2A.;__comp_ctor::(28,37):_ZN15SDL_PixelFormatC1Ev;2A.;;SDL_PixelFormat:t(28,38)=(28,29)SDL_Surface:Tt(28,39)=s60flags:(4,7),0,32;format:(28,40)=*(28,38),32,32;w:(0,3),64,32;h:(0,3),96,32;pitch:(4,5),128,16;pixels:(22,12),160,32;offset:(0,3),192,32;hwdata:(28,41)=*(28,42)=xsprivate_hwdata:,224,32;clip_rect:(28,9),256,64;unused1:(4,7),320,32;locked:(4,7),352,32;map:(28,43)=*(28,44)=xsSDL_BlitMap:,384,32;format_version:(0,17),416,32;refcount:(0,3),448,32;operator=::(28,45)=#(28,39),(28,46)=&(28,39),(28,47)=*(28,39),(28,48)=&(28,49)=k(28,39),(0,6);:_ZN11SDL_SurfaceaSERKS_;2A.;__base_ctor::(28,50)=#(28,39),(0,6),(28,47),(28,48),(0,6);:_ZN11SDL_SurfaceC2ERKS_;2A.;__comp_ctor::(28,50):_ZN11SDL_SurfaceC1ERKS_;2A.;__base_ctor::(28,51)=#(28,39),(0,6),(28,47),(0,6);:_ZN11SDL_SurfaceC2Ev;2A.;__comp_ctor::(28,51):_ZN11SDL_SurfaceC1Ev;2A.;;SDL_Surface:t(28,52)=(28,39)SDL_blit:t(28,53)=(28,54)=*(28,55)=f(0,3)SDL_VideoInfo:Tt(28,56)=s20hw_available:(4,7),0,1;wm_available:(4,7),1,1;UnusedBits1:(4,7),2,6;UnusedBits2:(4,7),8,1;blit_hw:(4,7),9,1;blit_hw_CC:(4,7),10,1;blit_hw_A:(4,7),11,1;blit_sw:(4,7),12,1;blit_sw_CC:(4,7),13,1;blit_sw_A:(4,7),14,1;blit_fill:(4,7),15,1;UnusedBits3:(4,7),16,16;video_mem:(4,7),32,32;vfmt:(28,40),64,32;current_w:(0,3),96,32;current_h:(0,3),128,32;operator=::(28,57)=#(28,56),(28,58)=&(28,56),(28,59)=*(28,56),(28,60)=&(28,61)=k(28,56),(0,6);:_ZN13SDL_VideoInfoaSERKS_;2A.;__base_ctor::(28,62)=#(28,56),(0,6),(28,59),(28,60),(0,6);:_ZN13SDL_VideoInfoC2ERKS_;2A.;__comp_ctor::(28,62):_ZN13SDL_VideoInfoC1ERKS_;2A.;__base_ctor::(28,63)=#(28,56),(0,6),(28,59),(0,6);:_ZN13SDL_VideoInfoC2Ev;2A.;__comp_ctor::(28,63):_ZN13SDL_VideoInfoC1Ev;2A.;;SDL_VideoInfo:t(28,64)=(28,56)SDL_Overlay:Tt(28,65)=s36format:(4,7),0,32;w:(0,3),32,32;h:(0,3),64,32;planes:(0,3),96,32;pitches:(28,66)=*(4,5),128,32;pixels:(28,67)=*(22,38),160,32;hwfuncs:(28,68)=*(28,69)=xsprivate_yuvhwfuncs:,192,32;hwdata:(28,70)=*(28,71)=xsprivate_yuvhwdata:,224,32;hw_overlay:(4,7),256,1;UnusedBits:(4,7),257,31;operator=::(28,72)=#(28,65),(28,73)=&(28,65),(28,74)=*(28,65),(28,75)=&(28,76)=k(28,65),(0,6);:_ZN11SDL_OverlayaSERKS_;2A.;__base_ctor::(28,77)=#(28,65),(0,6),(28,74),(28,75),(0,6);:_ZN11SDL_OverlayC2ERKS_;2A.;__comp_ctor::(28,77):_ZN11SDL_OverlayC1ERKS_;2A.;__base_ctor::(28,78)=#(28,65),(0,6),(28,74),(0,6);:_ZN11SDL_OverlayC2Ev;2A.;__comp_ctor::(28,78):_ZN11SDL_OverlayC1Ev;2A.;;SDL_Overlay:t(28,79)=(28,65)SDL_GLattr:t(28,80)=eSDL_GL_RED_SIZE:0,SDL_GL_GREEN_SIZE:1,SDL_GL_BLUE_SIZE:2,SDL_GL_ALPHA_SIZE:3,SDL_GL_BUFFER_SIZE:4,SDL_GL_DOUBLEBUFFER:5,SDL_GL_DEPTH_SIZE:6,SDL_GL_STENCIL_SIZE:7,SDL_GL_ACCUM_RED_SIZE:8,SDL_GL_ACCUM_GREEN_SIZE:9,SDL_GL_ACCUM_BLUE_SIZE:10,SDL_GL_ACCUM_ALPHA_SIZE:11,SDL_GL_STEREO:12,SDL_GL_MULTISAMPLEBUFFERS:13,SDL_GL_MULTISAMPLESAMPLES:14,SDL_GL_ACCELERATED_VISUAL:15,SDL_GL_SWAP_CONTROL:16,;SDL_GrabMode:t(28,81)=eSDL_GRAB_QUERY:-1,SDL_GRAB_OFF:0,SDL_GRAB_ON:1,SDL_GRAB_FULLSCREEN:2,;WMcursor:t(27,1)=(27,2)=xsWMcursor:SDL_Cursor:Tt(27,3)=s32area:(28,9),0,64;hot_x:(4,4),64,16;hot_y:(4,4),80,16;data:(22,38),96,32;mask:(22,38),128,32;save:(27,4)=ar(4,12);0;1;(22,38),160,64;wm_cursor:(27,5)=*(27,1),224,32;operator=::(27,6)=#(27,3),(27,7)=&(27,3),(27,8)=*(27,3),(27,9)=&(27,10)=k(27,3),(0,6);:_ZN10SDL_CursoraSERKS_;2A.;__base_ctor::(27,11)=#(27,3),(0,6),(27,8),(27,9),(0,6);:_ZN10SDL_CursorC2ERKS_;2A.;__comp_ctor::(27,11):_ZN10SDL_CursorC1ERKS_;2A.;__base_ctor::(27,12)=#(27,3),(0,6),(27,8),(0,6);:_ZN10SDL_CursorC2Ev;2A.;__comp_ctor::(27,12):_ZN10SDL_CursorC1Ev;2A.;;SDL_Cursor:t(27,13)=(27,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_joystick.hSDL_Joystick:t(29,1)=(29,2)=xs_SDL_Joystick:SDL_EventType:t(24,1)=eSDL_NOEVENT:0,SDL_ACTIVEEVENT:1,SDL_KEYDOWN:2,SDL_KEYUP:3,SDL_MOUSEMOTION:4,SDL_MOUSEBUTTONDOWN:5,SDL_MOUSEBUTTONUP:6,SDL_JOYAXISMOTION:7,SDL_JOYBALLMOTION:8,SDL_JOYHATMOTION:9,SDL_JOYBUTTONDOWN:10,SDL_JOYBUTTONUP:11,SDL_QUIT:12,SDL_SYSWMEVENT:13,SDL_EVENT_RESERVEDA:14,SDL_EVENT_RESERVEDB:15,SDL_VIDEORESIZE:16,SDL_VIDEOEXPOSE:17,SDL_EVENT_RESERVED2:18,SDL_EVENT_RESERVED3:19,SDL_EVENT_RESERVED4:20,SDL_EVENT_RESERVED5:21,SDL_EVENT_RESERVED6:22,SDL_EVENT_RESERVED7:23,SDL_USEREVENT:24,SDL_NUMEVENTS:32,;SDL_EventMask:t(24,2)=eSDL_ACTIVEEVENTMASK:2,SDL_KEYDOWNMASK:4,SDL_KEYUPMASK:8,SDL_KEYEVENTMASK:12,SDL_MOUSEMOTIONMASK:16,SDL_MOUSEBUTTONDOWNMASK:32,SDL_MOUSEBUTTONUPMASK:64,SDL_MOUSEEVENTMASK:112,SDL_JOYAXISMOTIONMASK:128,SDL_JOYBALLMOTIONMASK:256,SDL_JOYHATMOTIONMASK:512,SDL_JOYBUTTONDOWNMASK:1024,SDL_JOYBUTTONUPMASK:2048,SDL_JOYEVENTMASK:3968,SDL_VIDEORESIZEMASK:65536,SDL_VIDEOEXPOSEMASK:131072,SDL_QUITMASK:4096,SDL_SYSWMEVENTMASK:8192,;SDL_ActiveEvent:Tt(24,3)=s3type:(4,3),0,8;gain:(4,3),8,8;state:(4,3),16,8;operator=::(24,4)=#(24,3),(24,5)=&(24,3),(24,6)=*(24,3),(24,7)=&(24,8)=k(24,3),(0,6);:_ZN15SDL_ActiveEventaSERKS_;2A.;__base_ctor::(24,9)=#(24,3),(0,6),(24,6),(24,7),(0,6);:_ZN15SDL_ActiveEventC2ERKS_;2A.;__comp_ctor::(24,9):_ZN15SDL_ActiveEventC1ERKS_;2A.;__base_ctor::(24,10)=#(24,3),(0,6),(24,6),(0,6);:_ZN15SDL_ActiveEventC2Ev;2A.;__comp_ctor::(24,10):_ZN15SDL_ActiveEventC1Ev;2A.;;SDL_ActiveEvent:t(24,11)=(24,3)SDL_KeyboardEvent:Tt(24,12)=s20type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;keysym:(25,9),32,128;operator=::(24,13)=#(24,12),(24,14)=&(24,12),(24,15)=*(24,12),(24,16)=&(24,17)=k(24,12),(0,6);:_ZN17SDL_KeyboardEventaSERKS_;2A.;__base_ctor::(24,18)=#(24,12),(0,6),(24,15),(24,16),(0,6);:_ZN17SDL_KeyboardEventC2ERKS_;2A.;__comp_ctor::(24,18):_ZN17SDL_KeyboardEventC1ERKS_;2A.;__base_ctor::(24,19)=#(24,12),(0,6),(24,15),(0,6);:_ZN17SDL_KeyboardEventC2Ev;2A.;__comp_ctor::(24,19):_ZN17SDL_KeyboardEventC1Ev;2A.;;SDL_KeyboardEvent:t(24,20)=(24,12)SDL_MouseMotionEvent:Tt(24,21)=s12type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;x:(4,5),32,16;y:(4,5),48,16;xrel:(4,4),64,16;yrel:(4,4),80,16;operator=::(24,22)=#(24,21),(24,23)=&(24,21),(24,24)=*(24,21),(24,25)=&(24,26)=k(24,21),(0,6);:_ZN20SDL_MouseMotionEventaSERKS_;2A.;__base_ctor::(24,27)=#(24,21),(0,6),(24,24),(24,25),(0,6);:_ZN20SDL_MouseMotionEventC2ERKS_;2A.;__comp_ctor::(24,27):_ZN20SDL_MouseMotionEventC1ERKS_;2A.;__base_ctor::(24,28)=#(24,21),(0,6),(24,24),(0,6);:_ZN20SDL_MouseMotionEventC2Ev;2A.;__comp_ctor::(24,28):_ZN20SDL_MouseMotionEventC1Ev;2A.;;SDL_MouseMotionEvent:t(24,29)=(24,21)SDL_MouseButtonEvent:Tt(24,30)=s8type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;x:(4,5),32,16;y:(4,5),48,16;operator=::(24,31)=#(24,30),(24,32)=&(24,30),(24,33)=*(24,30),(24,34)=&(24,35)=k(24,30),(0,6);:_ZN20SDL_MouseButtonEventaSERKS_;2A.;__base_ctor::(24,36)=#(24,30),(0,6),(24,33),(24,34),(0,6);:_ZN20SDL_MouseButtonEventC2ERKS_;2A.;__comp_ctor::(24,36):_ZN20SDL_MouseButtonEventC1ERKS_;2A.;__base_ctor::(24,37)=#(24,30),(0,6),(24,33),(0,6);:_ZN20SDL_MouseButtonEventC2Ev;2A.;__comp_ctor::(24,37):_ZN20SDL_MouseButtonEventC1Ev;2A.;;SDL_MouseButtonEvent:t(24,38)=(24,30)SDL_JoyAxisEvent:Tt(24,39)=s6type:(4,3),0,8;which:(4,3),8,8;axis:(4,3),16,8;value:(4,4),32,16;operator=::(24,40)=#(24,39),(24,41)=&(24,39),(24,42)=*(24,39),(24,43)=&(24,44)=k(24,39),(0,6);:_ZN16SDL_JoyAxisEventaSERKS_;2A.;__base_ctor::(24,45)=#(24,39),(0,6),(24,42),(24,43),(0,6);:_ZN16SDL_JoyAxisEventC2ERKS_;2A.;__comp_ctor::(24,45):_ZN16SDL_JoyAxisEventC1ERKS_;2A.;__base_ctor::(24,46)=#(24,39),(0,6),(24,42),(0,6);:_ZN16SDL_JoyAxisEventC2Ev;2A.;__comp_ctor::(24,46):_ZN16SDL_JoyAxisEventC1Ev;2A.;;SDL_JoyAxisEvent:t(24,47)=(24,39)SDL_JoyBallEvent:Tt(24,48)=s8type:(4,3),0,8;which:(4,3),8,8;ball:(4,3),16,8;xrel:(4,4),32,16;yrel:(4,4),48,16;operator=::(24,49)=#(24,48),(24,50)=&(24,48),(24,51)=*(24,48),(24,52)=&(24,53)=k(24,48),(0,6);:_ZN16SDL_JoyBallEventaSERKS_;2A.;__base_ctor::(24,54)=#(24,48),(0,6),(24,51),(24,52),(0,6);:_ZN16SDL_JoyBallEventC2ERKS_;2A.;__comp_ctor::(24,54):_ZN16SDL_JoyBallEventC1ERKS_;2A.;__base_ctor::(24,55)=#(24,48),(0,6),(24,51),(0,6);:_ZN16SDL_JoyBallEventC2Ev;2A.;__comp_ctor::(24,55):_ZN16SDL_JoyBallEventC1Ev;2A.;;SDL_JoyBallEvent:t(24,56)=(24,48)SDL_JoyHatEvent:Tt(24,57)=s4type:(4,3),0,8;which:(4,3),8,8;hat:(4,3),16,8;value:(4,3),24,8;operator=::(24,58)=#(24,57),(24,59)=&(24,57),(24,60)=*(24,57),(24,61)=&(24,62)=k(24,57),(0,6);:_ZN15SDL_JoyHatEventaSERKS_;2A.;__base_ctor::(24,63)=#(24,57),(0,6),(24,60),(24,61),(0,6);:_ZN15SDL_JoyHatEventC2ERKS_;2A.;__comp_ctor::(24,63):_ZN15SDL_JoyHatEventC1ERKS_;2A.;__base_ctor::(24,64)=#(24,57),(0,6),(24,60),(0,6);:_ZN15SDL_JoyHatEventC2Ev;2A.;__comp_ctor::(24,64):_ZN15SDL_JoyHatEventC1Ev;2A.;;SDL_JoyHatEvent:t(24,65)=(24,57)SDL_JoyButtonEvent:Tt(24,66)=s4type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;operator=::(24,67)=#(24,66),(24,68)=&(24,66),(24,69)=*(24,66),(24,70)=&(24,71)=k(24,66),(0,6);:_ZN18SDL_JoyButtonEventaSERKS_;2A.;__base_ctor::(24,72)=#(24,66),(0,6),(24,69),(24,70),(0,6);:_ZN18SDL_JoyButtonEventC2ERKS_;2A.;__comp_ctor::(24,72):_ZN18SDL_JoyButtonEventC1ERKS_;2A.;__base_ctor::(24,73)=#(24,66),(0,6),(24,69),(0,6);:_ZN18SDL_JoyButtonEventC2Ev;2A.;__comp_ctor::(24,73):_ZN18SDL_JoyButtonEventC1Ev;2A.;;SDL_JoyButtonEvent:t(24,74)=(24,66)SDL_ResizeEvent:Tt(24,75)=s12type:(4,3),0,8;w:(0,3),32,32;h:(0,3),64,32;operator=::(24,76)=#(24,75),(24,77)=&(24,75),(24,78)=*(24,75),(24,79)=&(24,80)=k(24,75),(0,6);:_ZN15SDL_ResizeEventaSERKS_;2A.;__base_ctor::(24,81)=#(24,75),(0,6),(24,78),(24,79),(0,6);:_ZN15SDL_ResizeEventC2ERKS_;2A.;__comp_ctor::(24,81):_ZN15SDL_ResizeEventC1ERKS_;2A.;__base_ctor::(24,82)=#(24,75),(0,6),(24,78),(0,6);:_ZN15SDL_ResizeEventC2Ev;2A.;__comp_ctor::(24,82):_ZN15SDL_ResizeEventC1Ev;2A.;;SDL_ResizeEvent:t(24,83)=(24,75)SDL_ExposeEvent:Tt(24,84)=s1type:(4,3),0,8;operator=::(24,85)=#(24,84),(24,86)=&(24,84),(24,87)=*(24,84),(24,88)=&(24,89)=k(24,84),(0,6);:_ZN15SDL_ExposeEventaSERKS_;2A.;__base_ctor::(24,90)=#(24,84),(0,6),(24,87),(24,88),(0,6);:_ZN15SDL_ExposeEventC2ERKS_;2A.;__comp_ctor::(24,90):_ZN15SDL_ExposeEventC1ERKS_;2A.;__base_ctor::(24,91)=#(24,84),(0,6),(24,87),(0,6);:_ZN15SDL_ExposeEventC2Ev;2A.;__comp_ctor::(24,91):_ZN15SDL_ExposeEventC1Ev;2A.;;SDL_ExposeEvent:t(24,92)=(24,84)SDL_QuitEvent:Tt(24,93)=s1type:(4,3),0,8;operator=::(24,94)=#(24,93),(24,95)=&(24,93),(24,96)=*(24,93),(24,97)=&(24,98)=k(24,93),(0,6);:_ZN13SDL_QuitEventaSERKS_;2A.;__base_ctor::(24,99)=#(24,93),(0,6),(24,96),(24,97),(0,6);:_ZN13SDL_QuitEventC2ERKS_;2A.;__comp_ctor::(24,99):_ZN13SDL_QuitEventC1ERKS_;2A.;__base_ctor::(24,100)=#(24,93),(0,6),(24,96),(0,6);:_ZN13SDL_QuitEventC2Ev;2A.;__comp_ctor::(24,100):_ZN13SDL_QuitEventC1Ev;2A.;;SDL_QuitEvent:t(24,101)=(24,93)SDL_UserEvent:Tt(24,102)=s16type:(4,3),0,8;code:(0,3),32,32;data1:(22,12),64,32;data2:(22,12),96,32;operator=::(24,103)=#(24,102),(24,104)=&(24,102),(24,105)=*(24,102),(24,106)=&(24,107)=k(24,102),(0,6);:_ZN13SDL_UserEventaSERKS_;2A.;__base_ctor::(24,108)=#(24,102),(0,6),(24,105),(24,106),(0,6);:_ZN13SDL_UserEventC2ERKS_;2A.;__comp_ctor::(24,108):_ZN13SDL_UserEventC1ERKS_;2A.;__base_ctor::(24,109)=#(24,102),(0,6),(24,105),(0,6);:_ZN13SDL_UserEventC2Ev;2A.;__comp_ctor::(24,109):_ZN13SDL_UserEventC1Ev;2A.;;SDL_UserEvent:t(24,110)=(24,102)SDL_SysWMmsg:t(24,111)=(24,112)=xsSDL_SysWMmsg:SDL_SysWMEvent:Tt(24,113)=s8type:(4,3),0,8;msg:(24,114)=*(24,111),32,32;operator=::(24,115)=#(24,113),(24,116)=&(24,113),(24,117)=*(24,113),(24,118)=&(24,119)=k(24,113),(0,6);:_ZN14SDL_SysWMEventaSERKS_;2A.;__base_ctor::(24,120)=#(24,113),(0,6),(24,117),(24,118),(0,6);:_ZN14SDL_SysWMEventC2ERKS_;2A.;__comp_ctor::(24,120):_ZN14SDL_SysWMEventC1ERKS_;2A.;__base_ctor::(24,121)=#(24,113),(0,6),(24,117),(0,6);:_ZN14SDL_SysWMEventC2Ev;2A.;__comp_ctor::(24,121):_ZN14SDL_SysWMEventC1Ev;2A.;;SDL_SysWMEvent:t(24,122)=(24,113)SDL_Event:Tt(24,123)=u20type:(4,3),0,8;active:(24,11),0,24;key:(24,20),0,160;motion:(24,29),0,96;button:(24,38),0,64;jaxis:(24,47),0,48;jball:(24,56),0,64;jhat:(24,65),0,32;jbutton:(24,74),0,32;resize:(24,83),0,96;expose:(24,92),0,8;quit:(24,101),0,8;user:(24,110),0,128;syswm:(24,122),0,64;operator=::(24,124)=#(24,123),(24,125)=&(24,123),(24,126)=*(24,123),(24,127)=&(24,128)=k(24,123),(0,6);:_ZN9SDL_EventaSERKS_;2A.;__base_ctor::(24,129)=#(24,123),(0,6),(24,126),(24,127),(0,6);:_ZN9SDL_EventC2ERKS_;2A.;__comp_ctor::(24,129):_ZN9SDL_EventC1ERKS_;2A.;__base_ctor::(24,130)=#(24,123),(0,6),(24,126),(0,6);:_ZN9SDL_EventC2Ev;2A.;__comp_ctor::(24,130):_ZN9SDL_EventC1Ev;2A.;;SDL_Event:t(24,131)=(24,123)SDL_eventaction:t(24,132)=eSDL_ADDEVENT:0,SDL_PEEKEVENT:1,SDL_GETEVENT:2,;SDL_EventFilter:t(24,133)=(24,134)=*(24,135)=f(0,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_timer.hSDL_TimerCallback:t(30,1)=(30,2)=*(30,3)=f(4,7)SDL_NewTimerCallback:t(30,4)=(30,5)=*(30,6)=f(4,7)SDL_TimerID:t(30,7)=(30,8)=*(30,9)=xs_SDL_TimerID:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_version.hSDL_version:Tt(31,1)=s3major:(4,3),0,8;minor:(4,3),8,8;patch:(4,3),16,8;operator=::(31,2)=#(31,1),(31,3)=&(31,1),(31,4)=*(31,1),(31,5)=&(31,6)=k(31,1),(0,6);:_ZN11SDL_versionaSERKS_;2A.;__base_ctor::(31,7)=#(31,1),(0,6),(31,4),(31,5),(0,6);:_ZN11SDL_versionC2ERKS_;2A.;__comp_ctor::(31,7):_ZN11SDL_versionC1ERKS_;2A.;__base_ctor::(31,8)=#(31,1),(0,6),(31,4),(0,6);:_ZN11SDL_versionC2Ev;2A.;__comp_ctor::(31,8):_ZN11SDL_versionC1Ev;2A.;;SDL_version:t(31,9)=(31,1)RecroMouse:Tt(1,1)=s44h:(0,3),0,32;w:(0,3),32,32;x:(0,3),64,32;y:(0,3),96,32;rx:(0,3),128,32;ry:(0,3),160,32;lb:(0,3),192,32;rb:(0,3),224,32;cb:(0,3),256,32;wu:(0,3),288,32;wd:(0,3),320,32;__base_ctor::(1,2)=#(1,1),(0,6),(1,3)=*(1,1),(0,6);:_ZN10RecroMouseC2Ev;2A.;__comp_ctor::(1,2):_ZN10RecroMouseC1Ev;2A.;Refresh::(1,2):_ZN10RecroMouse7RefreshEv;2A.;operator=::(1,4)=#(1,1),(1,5)=&(1,1),(1,3),(1,6)=&(1,7)=k(1,1),(0,6);:_ZN10RecroMouseaSERKS_;2A.;__base_ctor::(1,8)=#(1,1),(0,6),(1,3),(1,6),(0,6);:_ZN10RecroMouseC2ERKS_;2A.;__comp_ctor::(1,8):_ZN10RecroMouseC1ERKS_;2A.;;_ZN10RecroMouseC2Ev:F(0,6)this:p(0,25)=k(1,3)_ZN10RecroMouseC1Ev:F(0,6)this:p(0,25)_ZN10RecroMouse7RefreshEv:F(0,6)this:p(0,25)State:(4,3)  t 4  .filegRecroMouse.cpp r . .text.data.bss.stab .stabstrCIYl__ZN10RecroMouseC2Ev__ZN10RecroMouseC1Ev__ZN10RecroMouse7RefreshEv_SDL_PumpEvents_SDL_GetMouseState_SDL_GetRelativeMouseState RecroMusic.o/ 1362254774 0 0 100666 41653 ` Ll%.text`@ `.data@.bss.stab d֝B.stabstrB.rdata0 @@UE@]ÐUE@]ÐUS]E $E8u!D$$$[]UD$E$E@$ÐUE D$E$UÐUE@$ÐUÐUE i$ÐUE@]ÐUUE BE@$ÐUMUE BAE@$ÐWd4df<u$>W['Xc=vu7Lba, J ^  $ &: )O 1e 7z > A H K R U \ _3 eL he n~ s xU y(j> !$"<%X&v'()*+ ,,2H3e456789<-=G@`Az`bc'd<eQffg{jl}~;[{&YY>w8W@.*L']f'J)])~,,,U-A-F/L/O1Z12s22.A?A;C@CDhD2 F5$F7G<G?IBIFL[M`OzP9P5STSV VWX(AX)iZ0ZZ/ [S]r^w`{`~bb%eKevggiikkmmopqrssuuwwxyz||(},\}}7}e~hI~~/W3rɀJ6fkrW߃:l"3$NDDD $b$}DDD $$  DD D!D#D$4D&@$FÈ$)f)D)D*D+D,)$+$/ // D/D0D1$$$4C4D4D5D6 $ P$9p9D9D:D; D<$}$??D?D@DA $ $DƉDӉD DDDEDF$$IIDIDJDK $ $N 6NCN DNDODPDQ$N$T,qT~T DTDUDVDW#$%dQRecroMusic.cppC:/GX Entertaimnet/projectos/Recro/C:/GX Entertaimnet/projectos/Recro/RecroMusic.cppgcc2_compiled.__vtbl_ptr_type:t(0,1)=*(0,2)=f(0,3)=r(0,3);-2147483648;2147483647;bool:t(0,4)=@s8;-16;wchar_t:t(0,5)=@s16;r(0,5);0;65535;void:t(0,6)=(0,6)long double:t(0,7)=r(0,3);12;0;double:t(0,8)=r(0,3);8;0;float:t(0,9)=r(0,3);4;0;unsigned char:t(0,10)=@s8;r(0,10);0;255;signed char:t(0,11)=@s8;r(0,11);-128;127;short unsigned int:t(0,12)=@s16;r(0,12);0;65535;short int:t(0,13)=@s16;r(0,13);-32768;32767;long long unsigned int:t(0,14)=@s64;r(0,14);0000000000000;01777777777777777777777;long long int:t(0,15)=@s64;r(0,15);01000000000000000000000;0777777777777777777777;long unsigned int:t(0,16)=r(0,16);0000000000000;0037777777777;unsigned int:t(0,17)=r(0,17);0000000000000;0037777777777;long int:t(0,18)=r(0,18);-2147483648;2147483647;int:t(0,3)char:t(0,19)=r(0,19);0;127;__builtin_va_list:t(0,20)=*(0,19)complex long double:t(0,21)=R3;24;0;complex double:t(0,22)=R3;16;0;complex float:t(0,23)=R3;8;0;complex int:t(0,24)=s8real:(0,3),0,32;imag:(0,3),32,32;;C:/GX Entertaimnet/projectos/Recro//include/RecroMusic.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_main.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_stdinc.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdio.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hsize_t:t(7,1)=(0,17)wint_t:t(7,2)=(0,12)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.h__gnuc_va_list:t(9,1)=(0,20)_iobuf:Tt(5,1)=s32_ptr:(5,2)=*(0,19),0,32;_cnt:(0,3),32,32;_base:(5,2),64,32;_flag:(0,3),96,32;_file:(0,3),128,32;_charbuf:(0,3),160,32;_bufsiz:(0,3),192,32;_tmpfname:(5,2),224,32;operator=::(5,3)=#(5,1),(5,4)=&(5,1),(5,5)=*(5,1),(5,6)=&(5,7)=k(5,1),(0,6);:_ZN6_iobufaSERKS_;2A.;__base_ctor::(5,8)=#(5,1),(0,6),(5,5),(5,6),(0,6);:_ZN6_iobufC2ERKS_;2A.;__comp_ctor::(5,8):_ZN6_iobufC1ERKS_;2A.;__base_ctor::(5,9)=#(5,1),(0,6),(5,5),(0,6);:_ZN6_iobufC2Ev;2A.;__comp_ctor::(5,9):_ZN6_iobufC1Ev;2A.;;FILE:t(5,10)=(5,1)fpos_t:t(5,11)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/sys/types.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hptrdiff_t:t(12,1)=(0,3)time_t:t(10,1)=(0,18)__time64_t:t(10,2)=(0,15)_off_t:t(10,3)=(0,18)off_t:t(10,4)=(10,3)_dev_t:t(10,5)=(0,17)dev_t:t(10,6)=(10,5)_ino_t:t(10,7)=(0,13)ino_t:t(10,8)=(10,7)_pid_t:t(10,9)=(0,3)pid_t:t(10,10)=(10,9)_mode_t:t(10,11)=(0,12)mode_t:t(10,12)=(10,11)_sigset_t:t(10,13)=(0,3)sigset_t:t(10,14)=(10,13)_ssize_t:t(10,15)=(0,18)ssize_t:t(10,16)=(10,15)fpos64_t:t(10,17)=(0,15)off64_t:t(10,18)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdlib.hdiv_t:t(13,1)=s8quot:(0,3),0,32;rem:(0,3),32,32;operator=::(13,2)=#(13,1),(13,3)=&(13,1),(13,4)=*(13,1),(13,5)=&(13,6)=k(13,1),(0,6);:_ZN5div_taSERKS_;2A.;__base_ctor::(13,7)=#(13,1),(0,6),(13,4),(13,5),(0,6);:_ZN5div_tC2ERKS_;2A.;__comp_ctor::(13,7):_ZN5div_tC1ERKS_;2A.;__base_ctor::(13,8)=#(13,1),(0,6),(13,4),(0,6);:_ZN5div_tC2Ev;2A.;__comp_ctor::(13,8):_ZN5div_tC1Ev;2A.;;ldiv_t:t(13,9)=s8quot:(0,18),0,32;rem:(0,18),32,32;operator=::(13,10)=#(13,9),(13,11)=&(13,9),(13,12)=*(13,9),(13,13)=&(13,14)=k(13,9),(0,6);:_ZN6ldiv_taSERKS_;2A.;__base_ctor::(13,15)=#(13,9),(0,6),(13,12),(13,13),(0,6);:_ZN6ldiv_tC2ERKS_;2A.;__comp_ctor::(13,15):_ZN6ldiv_tC1ERKS_;2A.;__base_ctor::(13,16)=#(13,9),(0,6),(13,12),(0,6);:_ZN6ldiv_tC2Ev;2A.;__comp_ctor::(13,16):_ZN6ldiv_tC1Ev;2A.;;_onexit_t:t(13,17)=(13,18)=*(13,19)=f(0,3)lldiv_t:t(13,20)=s16quot:(0,15),0,64;rem:(0,15),64,64;operator=::(13,21)=#(13,20),(13,22)=&(13,20),(13,23)=*(13,20),(13,24)=&(13,25)=k(13,20),(0,6);:_ZN7lldiv_taSERKS_;2A.;__base_ctor::(13,26)=#(13,20),(0,6),(13,23),(13,24),(0,6);:_ZN7lldiv_tC2ERKS_;2A.;__comp_ctor::(13,26):_ZN7lldiv_tC1ERKS_;2A.;__base_ctor::(13,27)=#(13,20),(0,6),(13,23),(0,6);:_ZN7lldiv_tC2Ev;2A.;__comp_ctor::(13,27):_ZN7lldiv_tC1Ev;2A.;;C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.hva_list:t(15,1)=(9,1)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdint.hint8_t:t(16,1)=(0,11)uint8_t:t(16,2)=(0,10)int16_t:t(16,3)=(0,13)uint16_t:t(16,4)=(0,12)int32_t:t(16,5)=(0,3)uint32_t:t(16,6)=(0,17)int64_t:t(16,7)=(0,15)uint64_t:t(16,8)=(0,14)int_least8_t:t(16,9)=(0,11)uint_least8_t:t(16,10)=(0,10)int_least16_t:t(16,11)=(0,13)uint_least16_t:t(16,12)=(0,12)int_least32_t:t(16,13)=(0,3)uint_least32_t:t(16,14)=(0,17)int_least64_t:t(16,15)=(0,15)uint_least64_t:t(16,16)=(0,14)int_fast8_t:t(16,17)=(0,19)uint_fast8_t:t(16,18)=(0,10)int_fast16_t:t(16,19)=(0,13)uint_fast16_t:t(16,20)=(0,12)int_fast32_t:t(16,21)=(0,3)uint_fast32_t:t(16,22)=(0,17)int_fast64_t:t(16,23)=(0,15)uint_fast64_t:t(16,24)=(0,14)intptr_t:t(16,25)=(0,3)uintptr_t:t(16,26)=(0,17)intmax_t:t(16,27)=(0,15)uintmax_t:t(16,28)=(0,14)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/ctype.hwctype_t:t(17,1)=(0,5)SDL_bool:t(4,1)=eSDL_FALSE:0,SDL_TRUE:1,;Sint8:t(4,2)=(16,1)Uint8:t(4,3)=(16,2)Sint16:t(4,4)=(16,3)Uint16:t(4,5)=(16,4)Sint32:t(4,6)=(16,5)Uint32:t(4,7)=(16,6)Sint64:t(4,8)=(16,7)Uint64:t(4,9)=(16,8)SDL_dummy_uint8:t(4,10)=(4,11)=ar(4,12)=r(4,12);0000000000000;0037777777777;;0;0;(0,3)SDL_dummy_sint8:t(4,13)=(4,11)SDL_dummy_uint16:t(4,14)=(4,11)SDL_dummy_sint16:t(4,15)=(4,11)SDL_dummy_uint32:t(4,16)=(4,11)SDL_dummy_sint32:t(4,17)=(4,11)SDL_dummy_uint64:t(4,18)=(4,11)SDL_dummy_sint64:t(4,19)=(4,11)SDL_DUMMY_ENUM:t(4,20)=eDUMMY_ENUM_VALUE:0,;SDL_dummy_enum:t(4,21)=(4,11)SDL_iconv_t:t(4,22)=(4,23)=*(4,24)=xs_SDL_iconv_t:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_audio.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_error.hSDL_errorcode:t(19,1)=eSDL_ENOMEM:0,SDL_EFREAD:1,SDL_EFWRITE:2,SDL_EFSEEK:3,SDL_UNSUPPORTED:4,SDL_LASTERROR:5,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mutex.hSDL_mutex:t(20,1)=(20,2)=xsSDL_mutex:SDL_sem:t(20,3)=(20,4)=xsSDL_semaphore:SDL_cond:t(20,5)=(20,6)=xsSDL_cond:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_thread.hSDL_Thread:t(21,1)=(21,2)=xsSDL_Thread:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_rwops.hSDL_RWops:Tt(22,1)=s40seek:(22,2)=*(22,3)=f(0,3),0,32;read:(22,4)=*(22,5)=f(0,3),32,32;write:(22,6)=*(22,7)=f(0,3),64,32;close:(22,8)=*(22,9)=f(0,3),96,32;type:(4,7),128,32;hidden:(22,10)=u20win32io:(22,11)=s20append:(0,3),0,32;h:(22,12)=*(0,6),32,32;buffer:(22,13)=s12data:(22,12),0,32;size:(0,3),32,32;left:(0,3),64,32;operator=::(22,14)=#(22,13),(22,15)=&(22,13),(22,16)=*(22,13),(22,17)=&(22,18)=k(22,13),(0,6);:_ZN9SDL_RWops3$_83$_94$_10aSERKS2_;2A.;__base_ctor::(22,19)=#(22,13),(0,6),(22,16),(22,17),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2ERKS2_;2A.;__comp_ctor::(22,19):_ZN9SDL_RWops3$_83$_94$_10C1ERKS2_;2A.;__base_ctor::(22,20)=#(22,13),(0,6),(22,16),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2Ev;2A.;__comp_ctor::(22,20):_ZN9SDL_RWops3$_83$_94$_10C1Ev;2A.;;,64,96;operator=::(22,21)=#(22,11),(22,22)=&(22,11),(22,23)=*(22,11),(22,24)=&(22,25)=k(22,11),(0,6);:_ZN9SDL_RWops3$_83$_9aSERKS1_;2A.;__base_ctor::(22,26)=#(22,11),(0,6),(22,23),(22,24),(0,6);:_ZN9SDL_RWops3$_83$_9C2ERKS1_;2A.;__comp_ctor::(22,26):_ZN9SDL_RWops3$_83$_9C1ERKS1_;2A.;__base_ctor::(22,27)=#(22,11),(0,6),(22,23),(0,6);:_ZN9SDL_RWops3$_83$_9C2Ev;2A.;__comp_ctor::(22,27):_ZN9SDL_RWops3$_83$_9C1Ev;2A.;;,0,160;stdio:(22,28)=s8autoclose:(0,3),0,32;fp:(22,29)=*(5,10),32,32;operator=::(22,30)=#(22,28),(22,31)=&(22,28),(22,32)=*(22,28),(22,33)=&(22,34)=k(22,28),(0,6);:_ZN9SDL_RWops3$_84$_11aSERKS1_;2A.;__base_ctor::(22,35)=#(22,28),(0,6),(22,32),(22,33),(0,6);:_ZN9SDL_RWops3$_84$_11C2ERKS1_;2A.;__comp_ctor::(22,35):_ZN9SDL_RWops3$_84$_11C1ERKS1_;2A.;__base_ctor::(22,36)=#(22,28),(0,6),(22,32),(0,6);:_ZN9SDL_RWops3$_84$_11C2Ev;2A.;__comp_ctor::(22,36):_ZN9SDL_RWops3$_84$_11C1Ev;2A.;;,0,64;mem:(22,37)=s12base:(22,38)=*(4,3),0,32;here:(22,38),32,32;stop:(22,38),64,32;operator=::(22,39)=#(22,37),(22,40)=&(22,37),(22,41)=*(22,37),(22,42)=&(22,43)=k(22,37),(0,6);:_ZN9SDL_RWops3$_84$_12aSERKS1_;2A.;__base_ctor::(22,44)=#(22,37),(0,6),(22,41),(22,42),(0,6);:_ZN9SDL_RWops3$_84$_12C2ERKS1_;2A.;__comp_ctor::(22,44):_ZN9SDL_RWops3$_84$_12C1ERKS1_;2A.;__base_ctor::(22,45)=#(22,37),(0,6),(22,41),(0,6);:_ZN9SDL_RWops3$_84$_12C2Ev;2A.;__comp_ctor::(22,45):_ZN9SDL_RWops3$_84$_12C1Ev;2A.;;,0,96;unknown:(22,46)=s4data1:(22,12),0,32;operator=::(22,47)=#(22,46),(22,48)=&(22,46),(22,49)=*(22,46),(22,50)=&(22,51)=k(22,46),(0,6);:_ZN9SDL_RWops3$_84$_13aSERKS1_;2A.;__base_ctor::(22,52)=#(22,46),(0,6),(22,49),(22,50),(0,6);:_ZN9SDL_RWops3$_84$_13C2ERKS1_;2A.;__comp_ctor::(22,52):_ZN9SDL_RWops3$_84$_13C1ERKS1_;2A.;__base_ctor::(22,53)=#(22,46),(0,6),(22,49),(0,6);:_ZN9SDL_RWops3$_84$_13C2Ev;2A.;__comp_ctor::(22,53):_ZN9SDL_RWops3$_84$_13C1Ev;2A.;;,0,32;operator=::(22,54)=#(22,10),(22,55)=&(22,10),(22,56)=*(22,10),(22,57)=&(22,58)=k(22,10),(0,6);:_ZN9SDL_RWops3$_8aSERKS0_;2A.;__base_ctor::(22,59)=#(22,10),(0,6),(22,56),(22,57),(0,6);:_ZN9SDL_RWops3$_8C2ERKS0_;2A.;__comp_ctor::(22,59):_ZN9SDL_RWops3$_8C1ERKS0_;2A.;__base_ctor::(22,60)=#(22,10),(0,6),(22,56),(0,6);:_ZN9SDL_RWops3$_8C2Ev;2A.;__comp_ctor::(22,60):_ZN9SDL_RWops3$_8C1Ev;2A.;;,160,160;operator=::(22,61)=#(22,1),(22,62)=&(22,1),(22,63)=*(22,1),(22,64)=&(22,65)=k(22,1),(0,6);:_ZN9SDL_RWopsaSERKS_;2A.;__base_ctor::(22,66)=#(22,1),(0,6),(22,63),(22,64),(0,6);:_ZN9SDL_RWopsC2ERKS_;2A.;__comp_ctor::(22,66):_ZN9SDL_RWopsC1ERKS_;2A.;__base_ctor::(22,67)=#(22,1),(0,6),(22,63),(0,6);:_ZN9SDL_RWopsC2Ev;2A.;__comp_ctor::(22,67):_ZN9SDL_RWopsC1Ev;2A.;;SDL_RWops:t(22,68)=(22,1)SDL_AudioSpec:Tt(18,1)=s24freq:(0,3),0,32;format:(4,5),32,16;channels:(4,3),48,8;silence:(4,3),56,8;samples:(4,5),64,16;padding:(4,5),80,16;size:(4,7),96,32;callback:(18,2)=*(18,3)=f(0,6),128,32;userdata:(22,12),160,32;operator=::(18,4)=#(18,1),(18,5)=&(18,1),(18,6)=*(18,1),(18,7)=&(18,8)=k(18,1),(0,6);:_ZN13SDL_AudioSpecaSERKS_;2A.;__base_ctor::(18,9)=#(18,1),(0,6),(18,6),(18,7),(0,6);:_ZN13SDL_AudioSpecC2ERKS_;2A.;__comp_ctor::(18,9):_ZN13SDL_AudioSpecC1ERKS_;2A.;__base_ctor::(18,10)=#(18,1),(0,6),(18,6),(0,6);:_ZN13SDL_AudioSpecC2Ev;2A.;__comp_ctor::(18,10):_ZN13SDL_AudioSpecC1Ev;2A.;;SDL_AudioSpec:t(18,11)=(18,1)SDL_AudioCVT:Tt(18,12)=s88needed:(0,3),0,32;src_format:(4,5),32,16;dst_format:(4,5),48,16;rate_incr:(0,8),64,64;buf:(22,38),128,32;len:(0,3),160,32;len_cvt:(0,3),192,32;len_mult:(0,3),224,32;len_ratio:(0,8),256,64;filters:(18,13)=ar(4,12);0;9;(18,14)=*(18,15)=f(0,6),320,320;filter_index:(0,3),640,32;operator=::(18,16)=#(18,12),(18,17)=&(18,12),(18,18)=*(18,12),(18,19)=&(18,20)=k(18,12),(0,6);:_ZN12SDL_AudioCVTaSERKS_;2A.;__base_ctor::(18,21)=#(18,12),(0,6),(18,18),(18,19),(0,6);:_ZN12SDL_AudioCVTC2ERKS_;2A.;__comp_ctor::(18,21):_ZN12SDL_AudioCVTC1ERKS_;2A.;__base_ctor::(18,22)=#(18,12),(0,6),(18,18),(0,6);:_ZN12SDL_AudioCVTC2Ev;2A.;__comp_ctor::(18,22):_ZN12SDL_AudioCVTC1Ev;2A.;;SDL_AudioCVT:t(18,23)=(18,12)SDL_audiostatus:t(18,24)=eSDL_AUDIO_STOPPED:0,SDL_AUDIO_PLAYING:1,SDL_AUDIO_PAUSED:2,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_cdrom.hCDstatus:t(23,1)=eCD_TRAYEMPTY:0,CD_STOPPED:1,CD_PLAYING:2,CD_PAUSED:3,CD_ERROR:-1,;SDL_CDtrack:Tt(23,2)=s12id:(4,3),0,8;type:(4,3),8,8;unused:(4,5),16,16;length:(4,7),32,32;offset:(4,7),64,32;operator=::(23,3)=#(23,2),(23,4)=&(23,2),(23,5)=*(23,2),(23,6)=&(23,7)=k(23,2),(0,6);:_ZN11SDL_CDtrackaSERKS_;2A.;__base_ctor::(23,8)=#(23,2),(0,6),(23,5),(23,6),(0,6);:_ZN11SDL_CDtrackC2ERKS_;2A.;__comp_ctor::(23,8):_ZN11SDL_CDtrackC1ERKS_;2A.;__base_ctor::(23,9)=#(23,2),(0,6),(23,5),(0,6);:_ZN11SDL_CDtrackC2Ev;2A.;__comp_ctor::(23,9):_ZN11SDL_CDtrackC1Ev;2A.;;SDL_CDtrack:t(23,10)=(23,2)SDL_CD:Tt(23,11)=s1220id:(0,3),0,32;status:(23,1),32,32;numtracks:(0,3),64,32;cur_track:(0,3),96,32;cur_frame:(0,3),128,32;track:(23,12)=ar(4,12);0;99;(23,10),160,9600;operator=::(23,13)=#(23,11),(23,14)=&(23,11),(23,15)=*(23,11),(23,16)=&(23,17)=k(23,11),(0,6);:_ZN6SDL_CDaSERKS_;2A.;__base_ctor::(23,18)=#(23,11),(0,6),(23,15),(23,16),(0,6);:_ZN6SDL_CDC2ERKS_;2A.;__comp_ctor::(23,18):_ZN6SDL_CDC1ERKS_;2A.;__base_ctor::(23,19)=#(23,11),(0,6),(23,15),(0,6);:_ZN6SDL_CDC2Ev;2A.;__comp_ctor::(23,19):_ZN6SDL_CDC1Ev;2A.;;SDL_CD:t(23,20)=(23,11)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_events.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keyboard.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keysym.hSDLKey:t(26,1)=eSDLK_UNKNOWN:0,SDLK_FIRST:0,SDLK_BACKSPACE:8,SDLK_TAB:9,SDLK_CLEAR:12,SDLK_RETURN:13,SDLK_PAUSE:19,SDLK_ESCAPE:27,SDLK_SPACE:32,SDLK_EXCLAIM:33,SDLK_QUOTEDBL:34,SDLK_HASH:35,SDLK_DOLLAR:36,SDLK_AMPERSAND:38,SDLK_QUOTE:39,SDLK_LEFTPAREN:40,SDLK_RIGHTPAREN:41,SDLK_ASTERISK:42,SDLK_PLUS:43,SDLK_COMMA:44,SDLK_MINUS:45,SDLK_PERIOD:46,SDLK_SLASH:47,SDLK_0:48,SDLK_1:49,SDLK_2:50,SDLK_3:51,SDLK_4:52,SDLK_5:53,SDLK_6:54,SDLK_7:55,SDLK_8:56,SDLK_9:57,SDLK_COLON:58,SDLK_SEMICOLON:59,SDLK_LESS:60,SDLK_EQUALS:61,SDLK_GREATER:62,SDLK_QUESTION:63,SDLK_AT:64,SDLK_LEFTBRACKET:91,SDLK_BACKSLASH:92,SDLK_RIGHTBRACKET:93,SDLK_CARET:94,SDLK_UNDERSCORE:95,SDLK_BACKQUOTE:96,SDLK_a:97,SDLK_b:98,SDLK_c:99,SDLK_d:100,SDLK_e:101,SDLK_f:102,SDLK_g:103,SDLK_h:104,SDLK_i:105,SDLK_j:106,SDLK_k:107,SDLK_l:108,SDLK_m:109,SDLK_n:110,SDLK_o:111,SDLK_p:112,SDLK_q:113,SDLK_r:114,SDLK_s:115,SDLK_t:116,SDLK_u:117,SDLK_v:118,SDLK_w:119,SDLK_x:120,SDLK_y:121,SDLK_z:122,SDLK_DELETE:127,SDLK_WORLD_0:160,SDLK_WORLD_1:161,SDLK_WORLD_2:162,SDLK_WORLD_3:163,SDLK_WORLD_4:164,SDLK_WORLD_5:165,SDLK_WORLD_6:166,SDLK_WORLD_7:167,SDLK_WORLD_8:168,SDLK_WORLD_9:169,SDLK_WORLD_10:170,SDLK_WORLD_11:171,SDLK_WORLD_12:172,SDLK_WORLD_13:173,SDLK_WORLD_14:174,SDLK_WORLD_15:175,SDLK_WORLD_16:176,SDLK_WORLD_17:177,SDLK_WORLD_18:178,SDLK_WORLD_19:179,SDLK_WORLD_20:180,SDLK_WORLD_21:181,SDLK_WORLD_22:182,SDLK_WORLD_23:183,SDLK_WORLD_24:184,SDLK_WORLD_25:185,SDLK_WORLD_26:186,SDLK_WORLD_27:187,SDLK_WORLD_28:188,SDLK_WORLD_29:189,SDLK_WORLD_30:190,SDLK_WORLD_31:191,SDLK_WORLD_32:192,SDLK_WORLD_33:193,SDLK_WORLD_34:194,SDLK_WORLD_35:195,SDLK_WORLD_36:196,SDLK_WORLD_37:197,SDLK_WORLD_38:198,SDLK_WORLD_39:199,SDLK_WORLD_40:200,SDLK_WORLD_41:201,SDLK_WORLD_42:202,SDLK_WORLD_43:203,SDLK_WORLD_44:204,SDLK_WORLD_45:205,SDLK_WORLD_46:206,SDLK_WORLD_47:207,SDLK_WORLD_48:208,SDLK_WORLD_49:209,SDLK_WORLD_50:210,SDLK_WORLD_51:211,SDLK_WORLD_52:212,SDLK_WORLD_53:213,SDLK_WORLD_54:214,SDLK_WORLD_55:215,SDLK_WORLD_56:216,SDLK_WORLD_57:217,SDLK_WORLD_58:218,SDLK_WORLD_59:219,SDLK_WORLD_60:220,SDLK_WORLD_61:221,SDLK_WORLD_62:222,SDLK_WORLD_63:223,SDLK_WORLD_64:224,SDLK_WORLD_65:225,SDLK_WORLD_66:226,SDLK_WORLD_67:227,SDLK_WORLD_68:228,SDLK_WORLD_69:229,SDLK_WORLD_70:230,SDLK_WORLD_71:231,SDLK_WORLD_72:232,SDLK_WORLD_73:233,SDLK_WORLD_74:234,SDLK_WORLD_75:235,SDLK_WORLD_76:236,SDLK_WORLD_77:237,SDLK_WORLD_78:238,SDLK_WORLD_79:239,SDLK_WORLD_80:240,SDLK_WORLD_81:241,SDLK_WORLD_82:242,SDLK_WORLD_83:243,SDLK_WORLD_84:244,SDLK_WORLD_85:245,SDLK_WORLD_86:246,SDLK_WORLD_87:247,SDLK_WORLD_88:248,SDLK_WORLD_89:249,SDLK_WORLD_90:250,SDLK_WORLD_91:251,SDLK_WORLD_92:252,SDLK_WORLD_93:253,SDLK_WORLD_94:254,SDLK_WORLD_95:255,SDLK_KP0:256,SDLK_KP1:257,SDLK_KP2:258,SDLK_KP3:259,SDLK_KP4:260,SDLK_KP5:261,SDLK_KP6:262,SDLK_KP7:263,SDLK_KP8:264,SDLK_KP9:265,SDLK_KP_PERIOD:266,SDLK_KP_DIVIDE:267,SDLK_KP_MULTIPLY:268,SDLK_KP_MINUS:269,SDLK_KP_PLUS:270,SDLK_KP_ENTER:271,SDLK_KP_EQUALS:272,SDLK_UP:273,SDLK_DOWN:274,SDLK_RIGHT:275,SDLK_LEFT:276,SDLK_INSERT:277,SDLK_HOME:278,SDLK_END:279,SDLK_PAGEUP:280,SDLK_PAGEDOWN:281,SDLK_F1:282,SDLK_F2:283,SDLK_F3:284,SDLK_F4:285,SDLK_F5:286,SDLK_F6:287,SDLK_F7:288,SDLK_F8:289,SDLK_F9:290,SDLK_F10:291,SDLK_F11:292,SDLK_F12:293,SDLK_F13:294,SDLK_F14:295,SDLK_F15:296,SDLK_NUMLOCK:300,SDLK_CAPSLOCK:301,SDLK_SCROLLOCK:302,SDLK_RSHIFT:303,SDLK_LSHIFT:304,SDLK_RCTRL:305,SDLK_LCTRL:306,SDLK_RALT:307,SDLK_LALT:308,SDLK_RMETA:309,SDLK_LMETA:310,SDLK_LSUPER:311,SDLK_RSUPER:312,SDLK_MODE:313,SDLK_COMPOSE:314,SDLK_HELP:315,SDLK_PRINT:316,SDLK_SYSREQ:317,SDLK_BREAK:318,SDLK_MENU:319,SDLK_POWER:320,SDLK_EURO:321,SDLK_UNDO:322,SDLK_LAST:323,;SDLMod:t(26,2)=eKMOD_NONE:0,KMOD_LSHIFT:1,KMOD_RSHIFT:2,KMOD_LCTRL:64,KMOD_RCTRL:128,KMOD_LALT:256,KMOD_RALT:512,KMOD_LMETA:1024,KMOD_RMETA:2048,KMOD_NUM:4096,KMOD_CAPS:8192,KMOD_MODE:16384,KMOD_RESERVED:32768,;SDL_keysym:Tt(25,1)=s16scancode:(4,3),0,8;sym:(26,1),32,32;mod:(26,2),64,32;unicode:(4,5),96,16;operator=::(25,2)=#(25,1),(25,3)=&(25,1),(25,4)=*(25,1),(25,5)=&(25,6)=k(25,1),(0,6);:_ZN10SDL_keysymaSERKS_;2A.;__base_ctor::(25,7)=#(25,1),(0,6),(25,4),(25,5),(0,6);:_ZN10SDL_keysymC2ERKS_;2A.;__comp_ctor::(25,7):_ZN10SDL_keysymC1ERKS_;2A.;__base_ctor::(25,8)=#(25,1),(0,6),(25,4),(0,6);:_ZN10SDL_keysymC2Ev;2A.;__comp_ctor::(25,8):_ZN10SDL_keysymC1Ev;2A.;;SDL_keysym:t(25,9)=(25,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mouse.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_video.hSDL_Rect:Tt(28,1)=s8x:(4,4),0,16;y:(4,4),16,16;w:(4,5),32,16;h:(4,5),48,16;operator=::(28,2)=#(28,1),(28,3)=&(28,1),(28,4)=*(28,1),(28,5)=&(28,6)=k(28,1),(0,6);:_ZN8SDL_RectaSERKS_;2A.;__base_ctor::(28,7)=#(28,1),(0,6),(28,4),(28,5),(0,6);:_ZN8SDL_RectC2ERKS_;2A.;__comp_ctor::(28,7):_ZN8SDL_RectC1ERKS_;2A.;__base_ctor::(28,8)=#(28,1),(0,6),(28,4),(0,6);:_ZN8SDL_RectC2Ev;2A.;__comp_ctor::(28,8):_ZN8SDL_RectC1Ev;2A.;;SDL_Rect:t(28,9)=(28,1)SDL_Color:Tt(28,10)=s4r:(4,3),0,8;g:(4,3),8,8;b:(4,3),16,8;unused:(4,3),24,8;operator=::(28,11)=#(28,10),(28,12)=&(28,10),(28,13)=*(28,10),(28,14)=&(28,15)=k(28,10),(0,6);:_ZN9SDL_ColoraSERKS_;2A.;__base_ctor::(28,16)=#(28,10),(0,6),(28,13),(28,14),(0,6);:_ZN9SDL_ColorC2ERKS_;2A.;__comp_ctor::(28,16):_ZN9SDL_ColorC1ERKS_;2A.;__base_ctor::(28,17)=#(28,10),(0,6),(28,13),(0,6);:_ZN9SDL_ColorC2Ev;2A.;__comp_ctor::(28,17):_ZN9SDL_ColorC1Ev;2A.;;SDL_Color:t(28,18)=(28,10)SDL_Palette:Tt(28,19)=s8ncolors:(0,3),0,32;colors:(28,20)=*(28,18),32,32;operator=::(28,21)=#(28,19),(28,22)=&(28,19),(28,23)=*(28,19),(28,24)=&(28,25)=k(28,19),(0,6);:_ZN11SDL_PaletteaSERKS_;2A.;__base_ctor::(28,26)=#(28,19),(0,6),(28,23),(28,24),(0,6);:_ZN11SDL_PaletteC2ERKS_;2A.;__comp_ctor::(28,26):_ZN11SDL_PaletteC1ERKS_;2A.;__base_ctor::(28,27)=#(28,19),(0,6),(28,23),(0,6);:_ZN11SDL_PaletteC2Ev;2A.;__comp_ctor::(28,27):_ZN11SDL_PaletteC1Ev;2A.;;SDL_Palette:t(28,28)=(28,19)SDL_PixelFormat:Tt(28,29)=s40palette:(28,30)=*(28,28),0,32;BitsPerPixel:(4,3),32,8;BytesPerPixel:(4,3),40,8;Rloss:(4,3),48,8;Gloss:(4,3),56,8;Bloss:(4,3),64,8;Aloss:(4,3),72,8;Rshift:(4,3),80,8;Gshift:(4,3),88,8;Bshift:(4,3),96,8;Ashift:(4,3),104,8;Rmask:(4,7),128,32;Gmask:(4,7),160,32;Bmask:(4,7),192,32;Amask:(4,7),224,32;colorkey:(4,7),256,32;alpha:(4,3),288,8;operator=::(28,31)=#(28,29),(28,32)=&(28,29),(28,33)=*(28,29),(28,34)=&(28,35)=k(28,29),(0,6);:_ZN15SDL_PixelFormataSERKS_;2A.;__base_ctor::(28,36)=#(28,29),(0,6),(28,33),(28,34),(0,6);:_ZN15SDL_PixelFormatC2ERKS_;2A.;__comp_ctor::(28,36):_ZN15SDL_PixelFormatC1ERKS_;2A.;__base_ctor::(28,37)=#(28,29),(0,6),(28,33),(0,6);:_ZN15SDL_PixelFormatC2Ev;2A.;__comp_ctor::(28,37):_ZN15SDL_PixelFormatC1Ev;2A.;;SDL_PixelFormat:t(28,38)=(28,29)SDL_Surface:Tt(28,39)=s60flags:(4,7),0,32;format:(28,40)=*(28,38),32,32;w:(0,3),64,32;h:(0,3),96,32;pitch:(4,5),128,16;pixels:(22,12),160,32;offset:(0,3),192,32;hwdata:(28,41)=*(28,42)=xsprivate_hwdata:,224,32;clip_rect:(28,9),256,64;unused1:(4,7),320,32;locked:(4,7),352,32;map:(28,43)=*(28,44)=xsSDL_BlitMap:,384,32;format_version:(0,17),416,32;refcount:(0,3),448,32;operator=::(28,45)=#(28,39),(28,46)=&(28,39),(28,47)=*(28,39),(28,48)=&(28,49)=k(28,39),(0,6);:_ZN11SDL_SurfaceaSERKS_;2A.;__base_ctor::(28,50)=#(28,39),(0,6),(28,47),(28,48),(0,6);:_ZN11SDL_SurfaceC2ERKS_;2A.;__comp_ctor::(28,50):_ZN11SDL_SurfaceC1ERKS_;2A.;__base_ctor::(28,51)=#(28,39),(0,6),(28,47),(0,6);:_ZN11SDL_SurfaceC2Ev;2A.;__comp_ctor::(28,51):_ZN11SDL_SurfaceC1Ev;2A.;;SDL_Surface:t(28,52)=(28,39)SDL_blit:t(28,53)=(28,54)=*(28,55)=f(0,3)SDL_VideoInfo:Tt(28,56)=s20hw_available:(4,7),0,1;wm_available:(4,7),1,1;UnusedBits1:(4,7),2,6;UnusedBits2:(4,7),8,1;blit_hw:(4,7),9,1;blit_hw_CC:(4,7),10,1;blit_hw_A:(4,7),11,1;blit_sw:(4,7),12,1;blit_sw_CC:(4,7),13,1;blit_sw_A:(4,7),14,1;blit_fill:(4,7),15,1;UnusedBits3:(4,7),16,16;video_mem:(4,7),32,32;vfmt:(28,40),64,32;current_w:(0,3),96,32;current_h:(0,3),128,32;operator=::(28,57)=#(28,56),(28,58)=&(28,56),(28,59)=*(28,56),(28,60)=&(28,61)=k(28,56),(0,6);:_ZN13SDL_VideoInfoaSERKS_;2A.;__base_ctor::(28,62)=#(28,56),(0,6),(28,59),(28,60),(0,6);:_ZN13SDL_VideoInfoC2ERKS_;2A.;__comp_ctor::(28,62):_ZN13SDL_VideoInfoC1ERKS_;2A.;__base_ctor::(28,63)=#(28,56),(0,6),(28,59),(0,6);:_ZN13SDL_VideoInfoC2Ev;2A.;__comp_ctor::(28,63):_ZN13SDL_VideoInfoC1Ev;2A.;;SDL_VideoInfo:t(28,64)=(28,56)SDL_Overlay:Tt(28,65)=s36format:(4,7),0,32;w:(0,3),32,32;h:(0,3),64,32;planes:(0,3),96,32;pitches:(28,66)=*(4,5),128,32;pixels:(28,67)=*(22,38),160,32;hwfuncs:(28,68)=*(28,69)=xsprivate_yuvhwfuncs:,192,32;hwdata:(28,70)=*(28,71)=xsprivate_yuvhwdata:,224,32;hw_overlay:(4,7),256,1;UnusedBits:(4,7),257,31;operator=::(28,72)=#(28,65),(28,73)=&(28,65),(28,74)=*(28,65),(28,75)=&(28,76)=k(28,65),(0,6);:_ZN11SDL_OverlayaSERKS_;2A.;__base_ctor::(28,77)=#(28,65),(0,6),(28,74),(28,75),(0,6);:_ZN11SDL_OverlayC2ERKS_;2A.;__comp_ctor::(28,77):_ZN11SDL_OverlayC1ERKS_;2A.;__base_ctor::(28,78)=#(28,65),(0,6),(28,74),(0,6);:_ZN11SDL_OverlayC2Ev;2A.;__comp_ctor::(28,78):_ZN11SDL_OverlayC1Ev;2A.;;SDL_Overlay:t(28,79)=(28,65)SDL_GLattr:t(28,80)=eSDL_GL_RED_SIZE:0,SDL_GL_GREEN_SIZE:1,SDL_GL_BLUE_SIZE:2,SDL_GL_ALPHA_SIZE:3,SDL_GL_BUFFER_SIZE:4,SDL_GL_DOUBLEBUFFER:5,SDL_GL_DEPTH_SIZE:6,SDL_GL_STENCIL_SIZE:7,SDL_GL_ACCUM_RED_SIZE:8,SDL_GL_ACCUM_GREEN_SIZE:9,SDL_GL_ACCUM_BLUE_SIZE:10,SDL_GL_ACCUM_ALPHA_SIZE:11,SDL_GL_STEREO:12,SDL_GL_MULTISAMPLEBUFFERS:13,SDL_GL_MULTISAMPLESAMPLES:14,SDL_GL_ACCELERATED_VISUAL:15,SDL_GL_SWAP_CONTROL:16,;SDL_GrabMode:t(28,81)=eSDL_GRAB_QUERY:-1,SDL_GRAB_OFF:0,SDL_GRAB_ON:1,SDL_GRAB_FULLSCREEN:2,;WMcursor:t(27,1)=(27,2)=xsWMcursor:SDL_Cursor:Tt(27,3)=s32area:(28,9),0,64;hot_x:(4,4),64,16;hot_y:(4,4),80,16;data:(22,38),96,32;mask:(22,38),128,32;save:(27,4)=ar(4,12);0;1;(22,38),160,64;wm_cursor:(27,5)=*(27,1),224,32;operator=::(27,6)=#(27,3),(27,7)=&(27,3),(27,8)=*(27,3),(27,9)=&(27,10)=k(27,3),(0,6);:_ZN10SDL_CursoraSERKS_;2A.;__base_ctor::(27,11)=#(27,3),(0,6),(27,8),(27,9),(0,6);:_ZN10SDL_CursorC2ERKS_;2A.;__comp_ctor::(27,11):_ZN10SDL_CursorC1ERKS_;2A.;__base_ctor::(27,12)=#(27,3),(0,6),(27,8),(0,6);:_ZN10SDL_CursorC2Ev;2A.;__comp_ctor::(27,12):_ZN10SDL_CursorC1Ev;2A.;;SDL_Cursor:t(27,13)=(27,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_joystick.hSDL_Joystick:t(29,1)=(29,2)=xs_SDL_Joystick:SDL_EventType:t(24,1)=eSDL_NOEVENT:0,SDL_ACTIVEEVENT:1,SDL_KEYDOWN:2,SDL_KEYUP:3,SDL_MOUSEMOTION:4,SDL_MOUSEBUTTONDOWN:5,SDL_MOUSEBUTTONUP:6,SDL_JOYAXISMOTION:7,SDL_JOYBALLMOTION:8,SDL_JOYHATMOTION:9,SDL_JOYBUTTONDOWN:10,SDL_JOYBUTTONUP:11,SDL_QUIT:12,SDL_SYSWMEVENT:13,SDL_EVENT_RESERVEDA:14,SDL_EVENT_RESERVEDB:15,SDL_VIDEORESIZE:16,SDL_VIDEOEXPOSE:17,SDL_EVENT_RESERVED2:18,SDL_EVENT_RESERVED3:19,SDL_EVENT_RESERVED4:20,SDL_EVENT_RESERVED5:21,SDL_EVENT_RESERVED6:22,SDL_EVENT_RESERVED7:23,SDL_USEREVENT:24,SDL_NUMEVENTS:32,;SDL_EventMask:t(24,2)=eSDL_ACTIVEEVENTMASK:2,SDL_KEYDOWNMASK:4,SDL_KEYUPMASK:8,SDL_KEYEVENTMASK:12,SDL_MOUSEMOTIONMASK:16,SDL_MOUSEBUTTONDOWNMASK:32,SDL_MOUSEBUTTONUPMASK:64,SDL_MOUSEEVENTMASK:112,SDL_JOYAXISMOTIONMASK:128,SDL_JOYBALLMOTIONMASK:256,SDL_JOYHATMOTIONMASK:512,SDL_JOYBUTTONDOWNMASK:1024,SDL_JOYBUTTONUPMASK:2048,SDL_JOYEVENTMASK:3968,SDL_VIDEORESIZEMASK:65536,SDL_VIDEOEXPOSEMASK:131072,SDL_QUITMASK:4096,SDL_SYSWMEVENTMASK:8192,;SDL_ActiveEvent:Tt(24,3)=s3type:(4,3),0,8;gain:(4,3),8,8;state:(4,3),16,8;operator=::(24,4)=#(24,3),(24,5)=&(24,3),(24,6)=*(24,3),(24,7)=&(24,8)=k(24,3),(0,6);:_ZN15SDL_ActiveEventaSERKS_;2A.;__base_ctor::(24,9)=#(24,3),(0,6),(24,6),(24,7),(0,6);:_ZN15SDL_ActiveEventC2ERKS_;2A.;__comp_ctor::(24,9):_ZN15SDL_ActiveEventC1ERKS_;2A.;__base_ctor::(24,10)=#(24,3),(0,6),(24,6),(0,6);:_ZN15SDL_ActiveEventC2Ev;2A.;__comp_ctor::(24,10):_ZN15SDL_ActiveEventC1Ev;2A.;;SDL_ActiveEvent:t(24,11)=(24,3)SDL_KeyboardEvent:Tt(24,12)=s20type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;keysym:(25,9),32,128;operator=::(24,13)=#(24,12),(24,14)=&(24,12),(24,15)=*(24,12),(24,16)=&(24,17)=k(24,12),(0,6);:_ZN17SDL_KeyboardEventaSERKS_;2A.;__base_ctor::(24,18)=#(24,12),(0,6),(24,15),(24,16),(0,6);:_ZN17SDL_KeyboardEventC2ERKS_;2A.;__comp_ctor::(24,18):_ZN17SDL_KeyboardEventC1ERKS_;2A.;__base_ctor::(24,19)=#(24,12),(0,6),(24,15),(0,6);:_ZN17SDL_KeyboardEventC2Ev;2A.;__comp_ctor::(24,19):_ZN17SDL_KeyboardEventC1Ev;2A.;;SDL_KeyboardEvent:t(24,20)=(24,12)SDL_MouseMotionEvent:Tt(24,21)=s12type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;x:(4,5),32,16;y:(4,5),48,16;xrel:(4,4),64,16;yrel:(4,4),80,16;operator=::(24,22)=#(24,21),(24,23)=&(24,21),(24,24)=*(24,21),(24,25)=&(24,26)=k(24,21),(0,6);:_ZN20SDL_MouseMotionEventaSERKS_;2A.;__base_ctor::(24,27)=#(24,21),(0,6),(24,24),(24,25),(0,6);:_ZN20SDL_MouseMotionEventC2ERKS_;2A.;__comp_ctor::(24,27):_ZN20SDL_MouseMotionEventC1ERKS_;2A.;__base_ctor::(24,28)=#(24,21),(0,6),(24,24),(0,6);:_ZN20SDL_MouseMotionEventC2Ev;2A.;__comp_ctor::(24,28):_ZN20SDL_MouseMotionEventC1Ev;2A.;;SDL_MouseMotionEvent:t(24,29)=(24,21)SDL_MouseButtonEvent:Tt(24,30)=s8type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;x:(4,5),32,16;y:(4,5),48,16;operator=::(24,31)=#(24,30),(24,32)=&(24,30),(24,33)=*(24,30),(24,34)=&(24,35)=k(24,30),(0,6);:_ZN20SDL_MouseButtonEventaSERKS_;2A.;__base_ctor::(24,36)=#(24,30),(0,6),(24,33),(24,34),(0,6);:_ZN20SDL_MouseButtonEventC2ERKS_;2A.;__comp_ctor::(24,36):_ZN20SDL_MouseButtonEventC1ERKS_;2A.;__base_ctor::(24,37)=#(24,30),(0,6),(24,33),(0,6);:_ZN20SDL_MouseButtonEventC2Ev;2A.;__comp_ctor::(24,37):_ZN20SDL_MouseButtonEventC1Ev;2A.;;SDL_MouseButtonEvent:t(24,38)=(24,30)SDL_JoyAxisEvent:Tt(24,39)=s6type:(4,3),0,8;which:(4,3),8,8;axis:(4,3),16,8;value:(4,4),32,16;operator=::(24,40)=#(24,39),(24,41)=&(24,39),(24,42)=*(24,39),(24,43)=&(24,44)=k(24,39),(0,6);:_ZN16SDL_JoyAxisEventaSERKS_;2A.;__base_ctor::(24,45)=#(24,39),(0,6),(24,42),(24,43),(0,6);:_ZN16SDL_JoyAxisEventC2ERKS_;2A.;__comp_ctor::(24,45):_ZN16SDL_JoyAxisEventC1ERKS_;2A.;__base_ctor::(24,46)=#(24,39),(0,6),(24,42),(0,6);:_ZN16SDL_JoyAxisEventC2Ev;2A.;__comp_ctor::(24,46):_ZN16SDL_JoyAxisEventC1Ev;2A.;;SDL_JoyAxisEvent:t(24,47)=(24,39)SDL_JoyBallEvent:Tt(24,48)=s8type:(4,3),0,8;which:(4,3),8,8;ball:(4,3),16,8;xrel:(4,4),32,16;yrel:(4,4),48,16;operator=::(24,49)=#(24,48),(24,50)=&(24,48),(24,51)=*(24,48),(24,52)=&(24,53)=k(24,48),(0,6);:_ZN16SDL_JoyBallEventaSERKS_;2A.;__base_ctor::(24,54)=#(24,48),(0,6),(24,51),(24,52),(0,6);:_ZN16SDL_JoyBallEventC2ERKS_;2A.;__comp_ctor::(24,54):_ZN16SDL_JoyBallEventC1ERKS_;2A.;__base_ctor::(24,55)=#(24,48),(0,6),(24,51),(0,6);:_ZN16SDL_JoyBallEventC2Ev;2A.;__comp_ctor::(24,55):_ZN16SDL_JoyBallEventC1Ev;2A.;;SDL_JoyBallEvent:t(24,56)=(24,48)SDL_JoyHatEvent:Tt(24,57)=s4type:(4,3),0,8;which:(4,3),8,8;hat:(4,3),16,8;value:(4,3),24,8;operator=::(24,58)=#(24,57),(24,59)=&(24,57),(24,60)=*(24,57),(24,61)=&(24,62)=k(24,57),(0,6);:_ZN15SDL_JoyHatEventaSERKS_;2A.;__base_ctor::(24,63)=#(24,57),(0,6),(24,60),(24,61),(0,6);:_ZN15SDL_JoyHatEventC2ERKS_;2A.;__comp_ctor::(24,63):_ZN15SDL_JoyHatEventC1ERKS_;2A.;__base_ctor::(24,64)=#(24,57),(0,6),(24,60),(0,6);:_ZN15SDL_JoyHatEventC2Ev;2A.;__comp_ctor::(24,64):_ZN15SDL_JoyHatEventC1Ev;2A.;;SDL_JoyHatEvent:t(24,65)=(24,57)SDL_JoyButtonEvent:Tt(24,66)=s4type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;operator=::(24,67)=#(24,66),(24,68)=&(24,66),(24,69)=*(24,66),(24,70)=&(24,71)=k(24,66),(0,6);:_ZN18SDL_JoyButtonEventaSERKS_;2A.;__base_ctor::(24,72)=#(24,66),(0,6),(24,69),(24,70),(0,6);:_ZN18SDL_JoyButtonEventC2ERKS_;2A.;__comp_ctor::(24,72):_ZN18SDL_JoyButtonEventC1ERKS_;2A.;__base_ctor::(24,73)=#(24,66),(0,6),(24,69),(0,6);:_ZN18SDL_JoyButtonEventC2Ev;2A.;__comp_ctor::(24,73):_ZN18SDL_JoyButtonEventC1Ev;2A.;;SDL_JoyButtonEvent:t(24,74)=(24,66)SDL_ResizeEvent:Tt(24,75)=s12type:(4,3),0,8;w:(0,3),32,32;h:(0,3),64,32;operator=::(24,76)=#(24,75),(24,77)=&(24,75),(24,78)=*(24,75),(24,79)=&(24,80)=k(24,75),(0,6);:_ZN15SDL_ResizeEventaSERKS_;2A.;__base_ctor::(24,81)=#(24,75),(0,6),(24,78),(24,79),(0,6);:_ZN15SDL_ResizeEventC2ERKS_;2A.;__comp_ctor::(24,81):_ZN15SDL_ResizeEventC1ERKS_;2A.;__base_ctor::(24,82)=#(24,75),(0,6),(24,78),(0,6);:_ZN15SDL_ResizeEventC2Ev;2A.;__comp_ctor::(24,82):_ZN15SDL_ResizeEventC1Ev;2A.;;SDL_ResizeEvent:t(24,83)=(24,75)SDL_ExposeEvent:Tt(24,84)=s1type:(4,3),0,8;operator=::(24,85)=#(24,84),(24,86)=&(24,84),(24,87)=*(24,84),(24,88)=&(24,89)=k(24,84),(0,6);:_ZN15SDL_ExposeEventaSERKS_;2A.;__base_ctor::(24,90)=#(24,84),(0,6),(24,87),(24,88),(0,6);:_ZN15SDL_ExposeEventC2ERKS_;2A.;__comp_ctor::(24,90):_ZN15SDL_ExposeEventC1ERKS_;2A.;__base_ctor::(24,91)=#(24,84),(0,6),(24,87),(0,6);:_ZN15SDL_ExposeEventC2Ev;2A.;__comp_ctor::(24,91):_ZN15SDL_ExposeEventC1Ev;2A.;;SDL_ExposeEvent:t(24,92)=(24,84)SDL_QuitEvent:Tt(24,93)=s1type:(4,3),0,8;operator=::(24,94)=#(24,93),(24,95)=&(24,93),(24,96)=*(24,93),(24,97)=&(24,98)=k(24,93),(0,6);:_ZN13SDL_QuitEventaSERKS_;2A.;__base_ctor::(24,99)=#(24,93),(0,6),(24,96),(24,97),(0,6);:_ZN13SDL_QuitEventC2ERKS_;2A.;__comp_ctor::(24,99):_ZN13SDL_QuitEventC1ERKS_;2A.;__base_ctor::(24,100)=#(24,93),(0,6),(24,96),(0,6);:_ZN13SDL_QuitEventC2Ev;2A.;__comp_ctor::(24,100):_ZN13SDL_QuitEventC1Ev;2A.;;SDL_QuitEvent:t(24,101)=(24,93)SDL_UserEvent:Tt(24,102)=s16type:(4,3),0,8;code:(0,3),32,32;data1:(22,12),64,32;data2:(22,12),96,32;operator=::(24,103)=#(24,102),(24,104)=&(24,102),(24,105)=*(24,102),(24,106)=&(24,107)=k(24,102),(0,6);:_ZN13SDL_UserEventaSERKS_;2A.;__base_ctor::(24,108)=#(24,102),(0,6),(24,105),(24,106),(0,6);:_ZN13SDL_UserEventC2ERKS_;2A.;__comp_ctor::(24,108):_ZN13SDL_UserEventC1ERKS_;2A.;__base_ctor::(24,109)=#(24,102),(0,6),(24,105),(0,6);:_ZN13SDL_UserEventC2Ev;2A.;__comp_ctor::(24,109):_ZN13SDL_UserEventC1Ev;2A.;;SDL_UserEvent:t(24,110)=(24,102)SDL_SysWMmsg:t(24,111)=(24,112)=xsSDL_SysWMmsg:SDL_SysWMEvent:Tt(24,113)=s8type:(4,3),0,8;msg:(24,114)=*(24,111),32,32;operator=::(24,115)=#(24,113),(24,116)=&(24,113),(24,117)=*(24,113),(24,118)=&(24,119)=k(24,113),(0,6);:_ZN14SDL_SysWMEventaSERKS_;2A.;__base_ctor::(24,120)=#(24,113),(0,6),(24,117),(24,118),(0,6);:_ZN14SDL_SysWMEventC2ERKS_;2A.;__comp_ctor::(24,120):_ZN14SDL_SysWMEventC1ERKS_;2A.;__base_ctor::(24,121)=#(24,113),(0,6),(24,117),(0,6);:_ZN14SDL_SysWMEventC2Ev;2A.;__comp_ctor::(24,121):_ZN14SDL_SysWMEventC1Ev;2A.;;SDL_SysWMEvent:t(24,122)=(24,113)SDL_Event:Tt(24,123)=u20type:(4,3),0,8;active:(24,11),0,24;key:(24,20),0,160;motion:(24,29),0,96;button:(24,38),0,64;jaxis:(24,47),0,48;jball:(24,56),0,64;jhat:(24,65),0,32;jbutton:(24,74),0,32;resize:(24,83),0,96;expose:(24,92),0,8;quit:(24,101),0,8;user:(24,110),0,128;syswm:(24,122),0,64;operator=::(24,124)=#(24,123),(24,125)=&(24,123),(24,126)=*(24,123),(24,127)=&(24,128)=k(24,123),(0,6);:_ZN9SDL_EventaSERKS_;2A.;__base_ctor::(24,129)=#(24,123),(0,6),(24,126),(24,127),(0,6);:_ZN9SDL_EventC2ERKS_;2A.;__comp_ctor::(24,129):_ZN9SDL_EventC1ERKS_;2A.;__base_ctor::(24,130)=#(24,123),(0,6),(24,126),(0,6);:_ZN9SDL_EventC2Ev;2A.;__comp_ctor::(24,130):_ZN9SDL_EventC1Ev;2A.;;SDL_Event:t(24,131)=(24,123)SDL_eventaction:t(24,132)=eSDL_ADDEVENT:0,SDL_PEEKEVENT:1,SDL_GETEVENT:2,;SDL_EventFilter:t(24,133)=(24,134)=*(24,135)=f(0,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_timer.hSDL_TimerCallback:t(30,1)=(30,2)=*(30,3)=f(4,7)SDL_NewTimerCallback:t(30,4)=(30,5)=*(30,6)=f(4,7)SDL_TimerID:t(30,7)=(30,8)=*(30,9)=xs_SDL_TimerID:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_version.hSDL_version:Tt(31,1)=s3major:(4,3),0,8;minor:(4,3),8,8;patch:(4,3),16,8;operator=::(31,2)=#(31,1),(31,3)=&(31,1),(31,4)=*(31,1),(31,5)=&(31,6)=k(31,1),(0,6);:_ZN11SDL_versionaSERKS_;2A.;__base_ctor::(31,7)=#(31,1),(0,6),(31,4),(31,5),(0,6);:_ZN11SDL_versionC2ERKS_;2A.;__comp_ctor::(31,7):_ZN11SDL_versionC1ERKS_;2A.;__base_ctor::(31,8)=#(31,1),(0,6),(31,4),(0,6);:_ZN11SDL_versionC2Ev;2A.;__comp_ctor::(31,8):_ZN11SDL_versionC1Ev;2A.;;SDL_version:t(31,9)=(31,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mixer.hMIX_InitFlags:t(32,1)=eMIX_INIT_FLAC:1,MIX_INIT_MOD:2,MIX_INIT_MP3:4,MIX_INIT_OGG:8,MIX_INIT_FLUIDSYNTH:16,;Mix_Chunk:Tt(32,2)=s16allocated:(0,3),0,32;abuf:(22,38),32,32;alen:(4,7),64,32;volume:(4,3),96,8;operator=::(32,3)=#(32,2),(32,4)=&(32,2),(32,5)=*(32,2),(32,6)=&(32,7)=k(32,2),(0,6);:_ZN9Mix_ChunkaSERKS_;2A.;__base_ctor::(32,8)=#(32,2),(0,6),(32,5),(32,6),(0,6);:_ZN9Mix_ChunkC2ERKS_;2A.;__comp_ctor::(32,8):_ZN9Mix_ChunkC1ERKS_;2A.;__base_ctor::(32,9)=#(32,2),(0,6),(32,5),(0,6);:_ZN9Mix_ChunkC2Ev;2A.;__comp_ctor::(32,9):_ZN9Mix_ChunkC1Ev;2A.;;Mix_Chunk:t(32,10)=(32,2)Mix_Fading:t(32,11)=eMIX_NO_FADING:0,MIX_FADING_OUT:1,MIX_FADING_IN:2,;Mix_MusicType:t(32,12)=eMUS_NONE:0,MUS_CMD:1,MUS_WAV:2,MUS_MOD:3,MUS_MID:4,MUS_OGG:5,MUS_MP3:6,MUS_MP3_MAD:7,MUS_FLAC:8,MUS_MODPLUG:9,;Mix_Music:t(32,13)=(32,14)=xs_Mix_Music:Mix_EffectFunc_t:t(32,15)=(32,16)=*(32,17)=f(0,6)Mix_EffectDone_t:t(32,18)=(32,19)=*(32,20)=f(0,6)RecroMusic:Tt(1,1)=s12Music:/0(1,2)=*(32,13),0,32;Format:/0(0,3),32,32;Volume:/0(0,3),64,32;__base_ctor::(1,3)=#(1,1),(0,6),(1,4)=*(1,1),(0,6);:_ZN10RecroMusicC2Ev;2A.;__comp_ctor::(1,3):_ZN10RecroMusicC1Ev;2A.;Load::(1,5)=#(1,1),(0,6),(1,4),(1,6)=*(1,7)=k(0,19),(0,6);:_ZN10RecroMusic4LoadEPKc;2A.;Play::(1,3):_ZN10RecroMusic4PlayEv;2A.(1,8)=#(1,1),(0,6),(1,4),(0,3),(0,6);:_ZN10RecroMusic4PlayEi;2A.;Pause::(1,3):_ZN10RecroMusic5PauseEv;2A.;Resume::(1,3):_ZN10RecroMusic6ResumeEv;2A.;Stop::(1,3):_ZN10RecroMusic4StopEv;2A.;Fade::(1,8):_ZN10RecroMusic4FadeEi;2A.;GetVolume::(1,9)=#(1,1),(0,3),(1,4),(0,6);:_ZN10RecroMusic9GetVolumeEv;2A.;SetVolume::(1,8):_ZN10RecroMusic9SetVolumeEi;2A.;AddVolume::(1,8):_ZN10RecroMusic9AddVolumeEi;2A.;operator=::(1,10)=#(1,1),(1,11)=&(1,1),(1,4),(1,12)=&(1,13)=k(1,1),(0,6);:_ZN10RecroMusicaSERKS_;2A.;__base_ctor::(1,14)=#(1,1),(0,6),(1,4),(1,12),(0,6);:_ZN10RecroMusicC2ERKS_;2A.;__comp_ctor::(1,14):_ZN10RecroMusicC1ERKS_;2A.;;_ZN10RecroMusicC2Ev:F(0,6)this:p(0,25)=k(1,4)_ZN10RecroMusicC1Ev:F(0,6)this:p(0,25)_ZN10RecroMusic4LoadEPKc:F(0,6)this:p(0,25)path:p(1,6)_ZN10RecroMusic4PlayEv:F(0,6)this:p(0,25)_ZN10RecroMusic4PlayEi:F(0,6)this:p(0,25)rep:p(0,3)_ZN10RecroMusic5PauseEv:F(0,6)this:p(0,25)_ZN10RecroMusic6ResumeEv:F(0,6)this:p(0,25)_ZN10RecroMusic4StopEv:F(0,6)this:p(0,25)_ZN10RecroMusic4FadeEi:F(0,6)this:p(0,25)fadetime:p(0,3)_ZN10RecroMusic9GetVolumeEv:F(0,3)this:p(0,25)_ZN10RecroMusic9SetVolumeEi:F(0,6)this:p(0,25)vol:p(0,3)_ZN10RecroMusic9AddVolumeEi:F(0,6)this:p(0,25)vol:p(0,3)no se pudo cargar la cancion ERROR: %s1@KP$\#} !"%K , t  4   $x\.filegRecroMusic.cpp  .  Hf ` x       , .textQ.data.bss.stab .stabstr.rdata'2?M\m}_exit _printf __ZN10RecroMusicC2Ev__ZN10RecroMusicC1Ev__ZN10RecroMusic4LoadEPKc__ZN10RecroMusic4PlayEv__ZN10RecroMusic4PlayEi__ZN10RecroMusic5PauseEv__ZN10RecroMusic6ResumeEv__ZN10RecroMusic4StopEv__ZN10RecroMusic4FadeEi__ZN10RecroMusic9GetVolumeEv__ZN10RecroMusic9SetVolumeEi__ZN10RecroMusic9AddVolumeEi_Mix_LoadMUS_SDL_GetError_Mix_PlayMusic_Mix_VolumeMusic_Mix_PauseMusic_Mix_ResumeMusic_Mix_HaltMusic_Mix_FadeOutMusic RecroSound.o/ 1362254775 0 0 100666 41096 ` L~$.textPp `.data@.bss.stab`T B.stabstrB.rdata0>@@UUE B]UUE B]US]D$E $D$$E8u!D$$$[]UD$ D$ED$E@$ÐUD$ E D$ED$E@$UE D$E@$ÐUE@$UE@$UE@$UE$ÐGd4df<u$>W['Xc=vu7Lba, J ^  $ &: )O 1e 7z > A H K R U \ _3 eL he n~ s xU y(j> !$"<%X&v'()*+ ,,2H3e456789<-=G@`Az`bc'd<eQffg{jl}~;[{&YY>w8W@.*L']f'J)])~,,,U-A-F/L/O1Z12s22.A?A;C@CDhD2 F5$F7G<G?IBIFL[M`OzP9P5STSV VWX(AX)iZ0ZZ/ [S]r^w`{`~bb%eKevggiikkmmopqrssuuwwxyz||(},\}}7}e~hI~~/W3rɀJ6fkrW߃:l$Ƈ DDD $҇$ DDD $$&3 DD D!/D#7D$LD&X$^?$)z])D)D*D+-$/j$... D.D/D0,$.$33ˈ3 D3D4D5$ۈ$88D8D9D:$$= %=D=D>D?$2$B"RBDBDCDD$_$G8}GDGDHDI$dMRecroSound.cppC:/GX Entertaimnet/projectos/Recro/C:/GX Entertaimnet/projectos/Recro/RecroSound.cppgcc2_compiled.__vtbl_ptr_type:t(0,1)=*(0,2)=f(0,3)=r(0,3);-2147483648;2147483647;bool:t(0,4)=@s8;-16;wchar_t:t(0,5)=@s16;r(0,5);0;65535;void:t(0,6)=(0,6)long double:t(0,7)=r(0,3);12;0;double:t(0,8)=r(0,3);8;0;float:t(0,9)=r(0,3);4;0;unsigned char:t(0,10)=@s8;r(0,10);0;255;signed char:t(0,11)=@s8;r(0,11);-128;127;short unsigned int:t(0,12)=@s16;r(0,12);0;65535;short int:t(0,13)=@s16;r(0,13);-32768;32767;long long unsigned int:t(0,14)=@s64;r(0,14);0000000000000;01777777777777777777777;long long int:t(0,15)=@s64;r(0,15);01000000000000000000000;0777777777777777777777;long unsigned int:t(0,16)=r(0,16);0000000000000;0037777777777;unsigned int:t(0,17)=r(0,17);0000000000000;0037777777777;long int:t(0,18)=r(0,18);-2147483648;2147483647;int:t(0,3)char:t(0,19)=r(0,19);0;127;__builtin_va_list:t(0,20)=*(0,19)complex long double:t(0,21)=R3;24;0;complex double:t(0,22)=R3;16;0;complex float:t(0,23)=R3;8;0;complex int:t(0,24)=s8real:(0,3),0,32;imag:(0,3),32,32;;C:/GX Entertaimnet/projectos/Recro//include/RecroSound.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_main.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_stdinc.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdio.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hsize_t:t(7,1)=(0,17)wint_t:t(7,2)=(0,12)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.h__gnuc_va_list:t(9,1)=(0,20)_iobuf:Tt(5,1)=s32_ptr:(5,2)=*(0,19),0,32;_cnt:(0,3),32,32;_base:(5,2),64,32;_flag:(0,3),96,32;_file:(0,3),128,32;_charbuf:(0,3),160,32;_bufsiz:(0,3),192,32;_tmpfname:(5,2),224,32;operator=::(5,3)=#(5,1),(5,4)=&(5,1),(5,5)=*(5,1),(5,6)=&(5,7)=k(5,1),(0,6);:_ZN6_iobufaSERKS_;2A.;__base_ctor::(5,8)=#(5,1),(0,6),(5,5),(5,6),(0,6);:_ZN6_iobufC2ERKS_;2A.;__comp_ctor::(5,8):_ZN6_iobufC1ERKS_;2A.;__base_ctor::(5,9)=#(5,1),(0,6),(5,5),(0,6);:_ZN6_iobufC2Ev;2A.;__comp_ctor::(5,9):_ZN6_iobufC1Ev;2A.;;FILE:t(5,10)=(5,1)fpos_t:t(5,11)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/sys/types.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hptrdiff_t:t(12,1)=(0,3)time_t:t(10,1)=(0,18)__time64_t:t(10,2)=(0,15)_off_t:t(10,3)=(0,18)off_t:t(10,4)=(10,3)_dev_t:t(10,5)=(0,17)dev_t:t(10,6)=(10,5)_ino_t:t(10,7)=(0,13)ino_t:t(10,8)=(10,7)_pid_t:t(10,9)=(0,3)pid_t:t(10,10)=(10,9)_mode_t:t(10,11)=(0,12)mode_t:t(10,12)=(10,11)_sigset_t:t(10,13)=(0,3)sigset_t:t(10,14)=(10,13)_ssize_t:t(10,15)=(0,18)ssize_t:t(10,16)=(10,15)fpos64_t:t(10,17)=(0,15)off64_t:t(10,18)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdlib.hdiv_t:t(13,1)=s8quot:(0,3),0,32;rem:(0,3),32,32;operator=::(13,2)=#(13,1),(13,3)=&(13,1),(13,4)=*(13,1),(13,5)=&(13,6)=k(13,1),(0,6);:_ZN5div_taSERKS_;2A.;__base_ctor::(13,7)=#(13,1),(0,6),(13,4),(13,5),(0,6);:_ZN5div_tC2ERKS_;2A.;__comp_ctor::(13,7):_ZN5div_tC1ERKS_;2A.;__base_ctor::(13,8)=#(13,1),(0,6),(13,4),(0,6);:_ZN5div_tC2Ev;2A.;__comp_ctor::(13,8):_ZN5div_tC1Ev;2A.;;ldiv_t:t(13,9)=s8quot:(0,18),0,32;rem:(0,18),32,32;operator=::(13,10)=#(13,9),(13,11)=&(13,9),(13,12)=*(13,9),(13,13)=&(13,14)=k(13,9),(0,6);:_ZN6ldiv_taSERKS_;2A.;__base_ctor::(13,15)=#(13,9),(0,6),(13,12),(13,13),(0,6);:_ZN6ldiv_tC2ERKS_;2A.;__comp_ctor::(13,15):_ZN6ldiv_tC1ERKS_;2A.;__base_ctor::(13,16)=#(13,9),(0,6),(13,12),(0,6);:_ZN6ldiv_tC2Ev;2A.;__comp_ctor::(13,16):_ZN6ldiv_tC1Ev;2A.;;_onexit_t:t(13,17)=(13,18)=*(13,19)=f(0,3)lldiv_t:t(13,20)=s16quot:(0,15),0,64;rem:(0,15),64,64;operator=::(13,21)=#(13,20),(13,22)=&(13,20),(13,23)=*(13,20),(13,24)=&(13,25)=k(13,20),(0,6);:_ZN7lldiv_taSERKS_;2A.;__base_ctor::(13,26)=#(13,20),(0,6),(13,23),(13,24),(0,6);:_ZN7lldiv_tC2ERKS_;2A.;__comp_ctor::(13,26):_ZN7lldiv_tC1ERKS_;2A.;__base_ctor::(13,27)=#(13,20),(0,6),(13,23),(0,6);:_ZN7lldiv_tC2Ev;2A.;__comp_ctor::(13,27):_ZN7lldiv_tC1Ev;2A.;;C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.hva_list:t(15,1)=(9,1)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdint.hint8_t:t(16,1)=(0,11)uint8_t:t(16,2)=(0,10)int16_t:t(16,3)=(0,13)uint16_t:t(16,4)=(0,12)int32_t:t(16,5)=(0,3)uint32_t:t(16,6)=(0,17)int64_t:t(16,7)=(0,15)uint64_t:t(16,8)=(0,14)int_least8_t:t(16,9)=(0,11)uint_least8_t:t(16,10)=(0,10)int_least16_t:t(16,11)=(0,13)uint_least16_t:t(16,12)=(0,12)int_least32_t:t(16,13)=(0,3)uint_least32_t:t(16,14)=(0,17)int_least64_t:t(16,15)=(0,15)uint_least64_t:t(16,16)=(0,14)int_fast8_t:t(16,17)=(0,19)uint_fast8_t:t(16,18)=(0,10)int_fast16_t:t(16,19)=(0,13)uint_fast16_t:t(16,20)=(0,12)int_fast32_t:t(16,21)=(0,3)uint_fast32_t:t(16,22)=(0,17)int_fast64_t:t(16,23)=(0,15)uint_fast64_t:t(16,24)=(0,14)intptr_t:t(16,25)=(0,3)uintptr_t:t(16,26)=(0,17)intmax_t:t(16,27)=(0,15)uintmax_t:t(16,28)=(0,14)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/ctype.hwctype_t:t(17,1)=(0,5)SDL_bool:t(4,1)=eSDL_FALSE:0,SDL_TRUE:1,;Sint8:t(4,2)=(16,1)Uint8:t(4,3)=(16,2)Sint16:t(4,4)=(16,3)Uint16:t(4,5)=(16,4)Sint32:t(4,6)=(16,5)Uint32:t(4,7)=(16,6)Sint64:t(4,8)=(16,7)Uint64:t(4,9)=(16,8)SDL_dummy_uint8:t(4,10)=(4,11)=ar(4,12)=r(4,12);0000000000000;0037777777777;;0;0;(0,3)SDL_dummy_sint8:t(4,13)=(4,11)SDL_dummy_uint16:t(4,14)=(4,11)SDL_dummy_sint16:t(4,15)=(4,11)SDL_dummy_uint32:t(4,16)=(4,11)SDL_dummy_sint32:t(4,17)=(4,11)SDL_dummy_uint64:t(4,18)=(4,11)SDL_dummy_sint64:t(4,19)=(4,11)SDL_DUMMY_ENUM:t(4,20)=eDUMMY_ENUM_VALUE:0,;SDL_dummy_enum:t(4,21)=(4,11)SDL_iconv_t:t(4,22)=(4,23)=*(4,24)=xs_SDL_iconv_t:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_audio.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_error.hSDL_errorcode:t(19,1)=eSDL_ENOMEM:0,SDL_EFREAD:1,SDL_EFWRITE:2,SDL_EFSEEK:3,SDL_UNSUPPORTED:4,SDL_LASTERROR:5,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mutex.hSDL_mutex:t(20,1)=(20,2)=xsSDL_mutex:SDL_sem:t(20,3)=(20,4)=xsSDL_semaphore:SDL_cond:t(20,5)=(20,6)=xsSDL_cond:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_thread.hSDL_Thread:t(21,1)=(21,2)=xsSDL_Thread:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_rwops.hSDL_RWops:Tt(22,1)=s40seek:(22,2)=*(22,3)=f(0,3),0,32;read:(22,4)=*(22,5)=f(0,3),32,32;write:(22,6)=*(22,7)=f(0,3),64,32;close:(22,8)=*(22,9)=f(0,3),96,32;type:(4,7),128,32;hidden:(22,10)=u20win32io:(22,11)=s20append:(0,3),0,32;h:(22,12)=*(0,6),32,32;buffer:(22,13)=s12data:(22,12),0,32;size:(0,3),32,32;left:(0,3),64,32;operator=::(22,14)=#(22,13),(22,15)=&(22,13),(22,16)=*(22,13),(22,17)=&(22,18)=k(22,13),(0,6);:_ZN9SDL_RWops3$_83$_94$_10aSERKS2_;2A.;__base_ctor::(22,19)=#(22,13),(0,6),(22,16),(22,17),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2ERKS2_;2A.;__comp_ctor::(22,19):_ZN9SDL_RWops3$_83$_94$_10C1ERKS2_;2A.;__base_ctor::(22,20)=#(22,13),(0,6),(22,16),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2Ev;2A.;__comp_ctor::(22,20):_ZN9SDL_RWops3$_83$_94$_10C1Ev;2A.;;,64,96;operator=::(22,21)=#(22,11),(22,22)=&(22,11),(22,23)=*(22,11),(22,24)=&(22,25)=k(22,11),(0,6);:_ZN9SDL_RWops3$_83$_9aSERKS1_;2A.;__base_ctor::(22,26)=#(22,11),(0,6),(22,23),(22,24),(0,6);:_ZN9SDL_RWops3$_83$_9C2ERKS1_;2A.;__comp_ctor::(22,26):_ZN9SDL_RWops3$_83$_9C1ERKS1_;2A.;__base_ctor::(22,27)=#(22,11),(0,6),(22,23),(0,6);:_ZN9SDL_RWops3$_83$_9C2Ev;2A.;__comp_ctor::(22,27):_ZN9SDL_RWops3$_83$_9C1Ev;2A.;;,0,160;stdio:(22,28)=s8autoclose:(0,3),0,32;fp:(22,29)=*(5,10),32,32;operator=::(22,30)=#(22,28),(22,31)=&(22,28),(22,32)=*(22,28),(22,33)=&(22,34)=k(22,28),(0,6);:_ZN9SDL_RWops3$_84$_11aSERKS1_;2A.;__base_ctor::(22,35)=#(22,28),(0,6),(22,32),(22,33),(0,6);:_ZN9SDL_RWops3$_84$_11C2ERKS1_;2A.;__comp_ctor::(22,35):_ZN9SDL_RWops3$_84$_11C1ERKS1_;2A.;__base_ctor::(22,36)=#(22,28),(0,6),(22,32),(0,6);:_ZN9SDL_RWops3$_84$_11C2Ev;2A.;__comp_ctor::(22,36):_ZN9SDL_RWops3$_84$_11C1Ev;2A.;;,0,64;mem:(22,37)=s12base:(22,38)=*(4,3),0,32;here:(22,38),32,32;stop:(22,38),64,32;operator=::(22,39)=#(22,37),(22,40)=&(22,37),(22,41)=*(22,37),(22,42)=&(22,43)=k(22,37),(0,6);:_ZN9SDL_RWops3$_84$_12aSERKS1_;2A.;__base_ctor::(22,44)=#(22,37),(0,6),(22,41),(22,42),(0,6);:_ZN9SDL_RWops3$_84$_12C2ERKS1_;2A.;__comp_ctor::(22,44):_ZN9SDL_RWops3$_84$_12C1ERKS1_;2A.;__base_ctor::(22,45)=#(22,37),(0,6),(22,41),(0,6);:_ZN9SDL_RWops3$_84$_12C2Ev;2A.;__comp_ctor::(22,45):_ZN9SDL_RWops3$_84$_12C1Ev;2A.;;,0,96;unknown:(22,46)=s4data1:(22,12),0,32;operator=::(22,47)=#(22,46),(22,48)=&(22,46),(22,49)=*(22,46),(22,50)=&(22,51)=k(22,46),(0,6);:_ZN9SDL_RWops3$_84$_13aSERKS1_;2A.;__base_ctor::(22,52)=#(22,46),(0,6),(22,49),(22,50),(0,6);:_ZN9SDL_RWops3$_84$_13C2ERKS1_;2A.;__comp_ctor::(22,52):_ZN9SDL_RWops3$_84$_13C1ERKS1_;2A.;__base_ctor::(22,53)=#(22,46),(0,6),(22,49),(0,6);:_ZN9SDL_RWops3$_84$_13C2Ev;2A.;__comp_ctor::(22,53):_ZN9SDL_RWops3$_84$_13C1Ev;2A.;;,0,32;operator=::(22,54)=#(22,10),(22,55)=&(22,10),(22,56)=*(22,10),(22,57)=&(22,58)=k(22,10),(0,6);:_ZN9SDL_RWops3$_8aSERKS0_;2A.;__base_ctor::(22,59)=#(22,10),(0,6),(22,56),(22,57),(0,6);:_ZN9SDL_RWops3$_8C2ERKS0_;2A.;__comp_ctor::(22,59):_ZN9SDL_RWops3$_8C1ERKS0_;2A.;__base_ctor::(22,60)=#(22,10),(0,6),(22,56),(0,6);:_ZN9SDL_RWops3$_8C2Ev;2A.;__comp_ctor::(22,60):_ZN9SDL_RWops3$_8C1Ev;2A.;;,160,160;operator=::(22,61)=#(22,1),(22,62)=&(22,1),(22,63)=*(22,1),(22,64)=&(22,65)=k(22,1),(0,6);:_ZN9SDL_RWopsaSERKS_;2A.;__base_ctor::(22,66)=#(22,1),(0,6),(22,63),(22,64),(0,6);:_ZN9SDL_RWopsC2ERKS_;2A.;__comp_ctor::(22,66):_ZN9SDL_RWopsC1ERKS_;2A.;__base_ctor::(22,67)=#(22,1),(0,6),(22,63),(0,6);:_ZN9SDL_RWopsC2Ev;2A.;__comp_ctor::(22,67):_ZN9SDL_RWopsC1Ev;2A.;;SDL_RWops:t(22,68)=(22,1)SDL_AudioSpec:Tt(18,1)=s24freq:(0,3),0,32;format:(4,5),32,16;channels:(4,3),48,8;silence:(4,3),56,8;samples:(4,5),64,16;padding:(4,5),80,16;size:(4,7),96,32;callback:(18,2)=*(18,3)=f(0,6),128,32;userdata:(22,12),160,32;operator=::(18,4)=#(18,1),(18,5)=&(18,1),(18,6)=*(18,1),(18,7)=&(18,8)=k(18,1),(0,6);:_ZN13SDL_AudioSpecaSERKS_;2A.;__base_ctor::(18,9)=#(18,1),(0,6),(18,6),(18,7),(0,6);:_ZN13SDL_AudioSpecC2ERKS_;2A.;__comp_ctor::(18,9):_ZN13SDL_AudioSpecC1ERKS_;2A.;__base_ctor::(18,10)=#(18,1),(0,6),(18,6),(0,6);:_ZN13SDL_AudioSpecC2Ev;2A.;__comp_ctor::(18,10):_ZN13SDL_AudioSpecC1Ev;2A.;;SDL_AudioSpec:t(18,11)=(18,1)SDL_AudioCVT:Tt(18,12)=s88needed:(0,3),0,32;src_format:(4,5),32,16;dst_format:(4,5),48,16;rate_incr:(0,8),64,64;buf:(22,38),128,32;len:(0,3),160,32;len_cvt:(0,3),192,32;len_mult:(0,3),224,32;len_ratio:(0,8),256,64;filters:(18,13)=ar(4,12);0;9;(18,14)=*(18,15)=f(0,6),320,320;filter_index:(0,3),640,32;operator=::(18,16)=#(18,12),(18,17)=&(18,12),(18,18)=*(18,12),(18,19)=&(18,20)=k(18,12),(0,6);:_ZN12SDL_AudioCVTaSERKS_;2A.;__base_ctor::(18,21)=#(18,12),(0,6),(18,18),(18,19),(0,6);:_ZN12SDL_AudioCVTC2ERKS_;2A.;__comp_ctor::(18,21):_ZN12SDL_AudioCVTC1ERKS_;2A.;__base_ctor::(18,22)=#(18,12),(0,6),(18,18),(0,6);:_ZN12SDL_AudioCVTC2Ev;2A.;__comp_ctor::(18,22):_ZN12SDL_AudioCVTC1Ev;2A.;;SDL_AudioCVT:t(18,23)=(18,12)SDL_audiostatus:t(18,24)=eSDL_AUDIO_STOPPED:0,SDL_AUDIO_PLAYING:1,SDL_AUDIO_PAUSED:2,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_cdrom.hCDstatus:t(23,1)=eCD_TRAYEMPTY:0,CD_STOPPED:1,CD_PLAYING:2,CD_PAUSED:3,CD_ERROR:-1,;SDL_CDtrack:Tt(23,2)=s12id:(4,3),0,8;type:(4,3),8,8;unused:(4,5),16,16;length:(4,7),32,32;offset:(4,7),64,32;operator=::(23,3)=#(23,2),(23,4)=&(23,2),(23,5)=*(23,2),(23,6)=&(23,7)=k(23,2),(0,6);:_ZN11SDL_CDtrackaSERKS_;2A.;__base_ctor::(23,8)=#(23,2),(0,6),(23,5),(23,6),(0,6);:_ZN11SDL_CDtrackC2ERKS_;2A.;__comp_ctor::(23,8):_ZN11SDL_CDtrackC1ERKS_;2A.;__base_ctor::(23,9)=#(23,2),(0,6),(23,5),(0,6);:_ZN11SDL_CDtrackC2Ev;2A.;__comp_ctor::(23,9):_ZN11SDL_CDtrackC1Ev;2A.;;SDL_CDtrack:t(23,10)=(23,2)SDL_CD:Tt(23,11)=s1220id:(0,3),0,32;status:(23,1),32,32;numtracks:(0,3),64,32;cur_track:(0,3),96,32;cur_frame:(0,3),128,32;track:(23,12)=ar(4,12);0;99;(23,10),160,9600;operator=::(23,13)=#(23,11),(23,14)=&(23,11),(23,15)=*(23,11),(23,16)=&(23,17)=k(23,11),(0,6);:_ZN6SDL_CDaSERKS_;2A.;__base_ctor::(23,18)=#(23,11),(0,6),(23,15),(23,16),(0,6);:_ZN6SDL_CDC2ERKS_;2A.;__comp_ctor::(23,18):_ZN6SDL_CDC1ERKS_;2A.;__base_ctor::(23,19)=#(23,11),(0,6),(23,15),(0,6);:_ZN6SDL_CDC2Ev;2A.;__comp_ctor::(23,19):_ZN6SDL_CDC1Ev;2A.;;SDL_CD:t(23,20)=(23,11)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_events.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keyboard.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keysym.hSDLKey:t(26,1)=eSDLK_UNKNOWN:0,SDLK_FIRST:0,SDLK_BACKSPACE:8,SDLK_TAB:9,SDLK_CLEAR:12,SDLK_RETURN:13,SDLK_PAUSE:19,SDLK_ESCAPE:27,SDLK_SPACE:32,SDLK_EXCLAIM:33,SDLK_QUOTEDBL:34,SDLK_HASH:35,SDLK_DOLLAR:36,SDLK_AMPERSAND:38,SDLK_QUOTE:39,SDLK_LEFTPAREN:40,SDLK_RIGHTPAREN:41,SDLK_ASTERISK:42,SDLK_PLUS:43,SDLK_COMMA:44,SDLK_MINUS:45,SDLK_PERIOD:46,SDLK_SLASH:47,SDLK_0:48,SDLK_1:49,SDLK_2:50,SDLK_3:51,SDLK_4:52,SDLK_5:53,SDLK_6:54,SDLK_7:55,SDLK_8:56,SDLK_9:57,SDLK_COLON:58,SDLK_SEMICOLON:59,SDLK_LESS:60,SDLK_EQUALS:61,SDLK_GREATER:62,SDLK_QUESTION:63,SDLK_AT:64,SDLK_LEFTBRACKET:91,SDLK_BACKSLASH:92,SDLK_RIGHTBRACKET:93,SDLK_CARET:94,SDLK_UNDERSCORE:95,SDLK_BACKQUOTE:96,SDLK_a:97,SDLK_b:98,SDLK_c:99,SDLK_d:100,SDLK_e:101,SDLK_f:102,SDLK_g:103,SDLK_h:104,SDLK_i:105,SDLK_j:106,SDLK_k:107,SDLK_l:108,SDLK_m:109,SDLK_n:110,SDLK_o:111,SDLK_p:112,SDLK_q:113,SDLK_r:114,SDLK_s:115,SDLK_t:116,SDLK_u:117,SDLK_v:118,SDLK_w:119,SDLK_x:120,SDLK_y:121,SDLK_z:122,SDLK_DELETE:127,SDLK_WORLD_0:160,SDLK_WORLD_1:161,SDLK_WORLD_2:162,SDLK_WORLD_3:163,SDLK_WORLD_4:164,SDLK_WORLD_5:165,SDLK_WORLD_6:166,SDLK_WORLD_7:167,SDLK_WORLD_8:168,SDLK_WORLD_9:169,SDLK_WORLD_10:170,SDLK_WORLD_11:171,SDLK_WORLD_12:172,SDLK_WORLD_13:173,SDLK_WORLD_14:174,SDLK_WORLD_15:175,SDLK_WORLD_16:176,SDLK_WORLD_17:177,SDLK_WORLD_18:178,SDLK_WORLD_19:179,SDLK_WORLD_20:180,SDLK_WORLD_21:181,SDLK_WORLD_22:182,SDLK_WORLD_23:183,SDLK_WORLD_24:184,SDLK_WORLD_25:185,SDLK_WORLD_26:186,SDLK_WORLD_27:187,SDLK_WORLD_28:188,SDLK_WORLD_29:189,SDLK_WORLD_30:190,SDLK_WORLD_31:191,SDLK_WORLD_32:192,SDLK_WORLD_33:193,SDLK_WORLD_34:194,SDLK_WORLD_35:195,SDLK_WORLD_36:196,SDLK_WORLD_37:197,SDLK_WORLD_38:198,SDLK_WORLD_39:199,SDLK_WORLD_40:200,SDLK_WORLD_41:201,SDLK_WORLD_42:202,SDLK_WORLD_43:203,SDLK_WORLD_44:204,SDLK_WORLD_45:205,SDLK_WORLD_46:206,SDLK_WORLD_47:207,SDLK_WORLD_48:208,SDLK_WORLD_49:209,SDLK_WORLD_50:210,SDLK_WORLD_51:211,SDLK_WORLD_52:212,SDLK_WORLD_53:213,SDLK_WORLD_54:214,SDLK_WORLD_55:215,SDLK_WORLD_56:216,SDLK_WORLD_57:217,SDLK_WORLD_58:218,SDLK_WORLD_59:219,SDLK_WORLD_60:220,SDLK_WORLD_61:221,SDLK_WORLD_62:222,SDLK_WORLD_63:223,SDLK_WORLD_64:224,SDLK_WORLD_65:225,SDLK_WORLD_66:226,SDLK_WORLD_67:227,SDLK_WORLD_68:228,SDLK_WORLD_69:229,SDLK_WORLD_70:230,SDLK_WORLD_71:231,SDLK_WORLD_72:232,SDLK_WORLD_73:233,SDLK_WORLD_74:234,SDLK_WORLD_75:235,SDLK_WORLD_76:236,SDLK_WORLD_77:237,SDLK_WORLD_78:238,SDLK_WORLD_79:239,SDLK_WORLD_80:240,SDLK_WORLD_81:241,SDLK_WORLD_82:242,SDLK_WORLD_83:243,SDLK_WORLD_84:244,SDLK_WORLD_85:245,SDLK_WORLD_86:246,SDLK_WORLD_87:247,SDLK_WORLD_88:248,SDLK_WORLD_89:249,SDLK_WORLD_90:250,SDLK_WORLD_91:251,SDLK_WORLD_92:252,SDLK_WORLD_93:253,SDLK_WORLD_94:254,SDLK_WORLD_95:255,SDLK_KP0:256,SDLK_KP1:257,SDLK_KP2:258,SDLK_KP3:259,SDLK_KP4:260,SDLK_KP5:261,SDLK_KP6:262,SDLK_KP7:263,SDLK_KP8:264,SDLK_KP9:265,SDLK_KP_PERIOD:266,SDLK_KP_DIVIDE:267,SDLK_KP_MULTIPLY:268,SDLK_KP_MINUS:269,SDLK_KP_PLUS:270,SDLK_KP_ENTER:271,SDLK_KP_EQUALS:272,SDLK_UP:273,SDLK_DOWN:274,SDLK_RIGHT:275,SDLK_LEFT:276,SDLK_INSERT:277,SDLK_HOME:278,SDLK_END:279,SDLK_PAGEUP:280,SDLK_PAGEDOWN:281,SDLK_F1:282,SDLK_F2:283,SDLK_F3:284,SDLK_F4:285,SDLK_F5:286,SDLK_F6:287,SDLK_F7:288,SDLK_F8:289,SDLK_F9:290,SDLK_F10:291,SDLK_F11:292,SDLK_F12:293,SDLK_F13:294,SDLK_F14:295,SDLK_F15:296,SDLK_NUMLOCK:300,SDLK_CAPSLOCK:301,SDLK_SCROLLOCK:302,SDLK_RSHIFT:303,SDLK_LSHIFT:304,SDLK_RCTRL:305,SDLK_LCTRL:306,SDLK_RALT:307,SDLK_LALT:308,SDLK_RMETA:309,SDLK_LMETA:310,SDLK_LSUPER:311,SDLK_RSUPER:312,SDLK_MODE:313,SDLK_COMPOSE:314,SDLK_HELP:315,SDLK_PRINT:316,SDLK_SYSREQ:317,SDLK_BREAK:318,SDLK_MENU:319,SDLK_POWER:320,SDLK_EURO:321,SDLK_UNDO:322,SDLK_LAST:323,;SDLMod:t(26,2)=eKMOD_NONE:0,KMOD_LSHIFT:1,KMOD_RSHIFT:2,KMOD_LCTRL:64,KMOD_RCTRL:128,KMOD_LALT:256,KMOD_RALT:512,KMOD_LMETA:1024,KMOD_RMETA:2048,KMOD_NUM:4096,KMOD_CAPS:8192,KMOD_MODE:16384,KMOD_RESERVED:32768,;SDL_keysym:Tt(25,1)=s16scancode:(4,3),0,8;sym:(26,1),32,32;mod:(26,2),64,32;unicode:(4,5),96,16;operator=::(25,2)=#(25,1),(25,3)=&(25,1),(25,4)=*(25,1),(25,5)=&(25,6)=k(25,1),(0,6);:_ZN10SDL_keysymaSERKS_;2A.;__base_ctor::(25,7)=#(25,1),(0,6),(25,4),(25,5),(0,6);:_ZN10SDL_keysymC2ERKS_;2A.;__comp_ctor::(25,7):_ZN10SDL_keysymC1ERKS_;2A.;__base_ctor::(25,8)=#(25,1),(0,6),(25,4),(0,6);:_ZN10SDL_keysymC2Ev;2A.;__comp_ctor::(25,8):_ZN10SDL_keysymC1Ev;2A.;;SDL_keysym:t(25,9)=(25,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mouse.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_video.hSDL_Rect:Tt(28,1)=s8x:(4,4),0,16;y:(4,4),16,16;w:(4,5),32,16;h:(4,5),48,16;operator=::(28,2)=#(28,1),(28,3)=&(28,1),(28,4)=*(28,1),(28,5)=&(28,6)=k(28,1),(0,6);:_ZN8SDL_RectaSERKS_;2A.;__base_ctor::(28,7)=#(28,1),(0,6),(28,4),(28,5),(0,6);:_ZN8SDL_RectC2ERKS_;2A.;__comp_ctor::(28,7):_ZN8SDL_RectC1ERKS_;2A.;__base_ctor::(28,8)=#(28,1),(0,6),(28,4),(0,6);:_ZN8SDL_RectC2Ev;2A.;__comp_ctor::(28,8):_ZN8SDL_RectC1Ev;2A.;;SDL_Rect:t(28,9)=(28,1)SDL_Color:Tt(28,10)=s4r:(4,3),0,8;g:(4,3),8,8;b:(4,3),16,8;unused:(4,3),24,8;operator=::(28,11)=#(28,10),(28,12)=&(28,10),(28,13)=*(28,10),(28,14)=&(28,15)=k(28,10),(0,6);:_ZN9SDL_ColoraSERKS_;2A.;__base_ctor::(28,16)=#(28,10),(0,6),(28,13),(28,14),(0,6);:_ZN9SDL_ColorC2ERKS_;2A.;__comp_ctor::(28,16):_ZN9SDL_ColorC1ERKS_;2A.;__base_ctor::(28,17)=#(28,10),(0,6),(28,13),(0,6);:_ZN9SDL_ColorC2Ev;2A.;__comp_ctor::(28,17):_ZN9SDL_ColorC1Ev;2A.;;SDL_Color:t(28,18)=(28,10)SDL_Palette:Tt(28,19)=s8ncolors:(0,3),0,32;colors:(28,20)=*(28,18),32,32;operator=::(28,21)=#(28,19),(28,22)=&(28,19),(28,23)=*(28,19),(28,24)=&(28,25)=k(28,19),(0,6);:_ZN11SDL_PaletteaSERKS_;2A.;__base_ctor::(28,26)=#(28,19),(0,6),(28,23),(28,24),(0,6);:_ZN11SDL_PaletteC2ERKS_;2A.;__comp_ctor::(28,26):_ZN11SDL_PaletteC1ERKS_;2A.;__base_ctor::(28,27)=#(28,19),(0,6),(28,23),(0,6);:_ZN11SDL_PaletteC2Ev;2A.;__comp_ctor::(28,27):_ZN11SDL_PaletteC1Ev;2A.;;SDL_Palette:t(28,28)=(28,19)SDL_PixelFormat:Tt(28,29)=s40palette:(28,30)=*(28,28),0,32;BitsPerPixel:(4,3),32,8;BytesPerPixel:(4,3),40,8;Rloss:(4,3),48,8;Gloss:(4,3),56,8;Bloss:(4,3),64,8;Aloss:(4,3),72,8;Rshift:(4,3),80,8;Gshift:(4,3),88,8;Bshift:(4,3),96,8;Ashift:(4,3),104,8;Rmask:(4,7),128,32;Gmask:(4,7),160,32;Bmask:(4,7),192,32;Amask:(4,7),224,32;colorkey:(4,7),256,32;alpha:(4,3),288,8;operator=::(28,31)=#(28,29),(28,32)=&(28,29),(28,33)=*(28,29),(28,34)=&(28,35)=k(28,29),(0,6);:_ZN15SDL_PixelFormataSERKS_;2A.;__base_ctor::(28,36)=#(28,29),(0,6),(28,33),(28,34),(0,6);:_ZN15SDL_PixelFormatC2ERKS_;2A.;__comp_ctor::(28,36):_ZN15SDL_PixelFormatC1ERKS_;2A.;__base_ctor::(28,37)=#(28,29),(0,6),(28,33),(0,6);:_ZN15SDL_PixelFormatC2Ev;2A.;__comp_ctor::(28,37):_ZN15SDL_PixelFormatC1Ev;2A.;;SDL_PixelFormat:t(28,38)=(28,29)SDL_Surface:Tt(28,39)=s60flags:(4,7),0,32;format:(28,40)=*(28,38),32,32;w:(0,3),64,32;h:(0,3),96,32;pitch:(4,5),128,16;pixels:(22,12),160,32;offset:(0,3),192,32;hwdata:(28,41)=*(28,42)=xsprivate_hwdata:,224,32;clip_rect:(28,9),256,64;unused1:(4,7),320,32;locked:(4,7),352,32;map:(28,43)=*(28,44)=xsSDL_BlitMap:,384,32;format_version:(0,17),416,32;refcount:(0,3),448,32;operator=::(28,45)=#(28,39),(28,46)=&(28,39),(28,47)=*(28,39),(28,48)=&(28,49)=k(28,39),(0,6);:_ZN11SDL_SurfaceaSERKS_;2A.;__base_ctor::(28,50)=#(28,39),(0,6),(28,47),(28,48),(0,6);:_ZN11SDL_SurfaceC2ERKS_;2A.;__comp_ctor::(28,50):_ZN11SDL_SurfaceC1ERKS_;2A.;__base_ctor::(28,51)=#(28,39),(0,6),(28,47),(0,6);:_ZN11SDL_SurfaceC2Ev;2A.;__comp_ctor::(28,51):_ZN11SDL_SurfaceC1Ev;2A.;;SDL_Surface:t(28,52)=(28,39)SDL_blit:t(28,53)=(28,54)=*(28,55)=f(0,3)SDL_VideoInfo:Tt(28,56)=s20hw_available:(4,7),0,1;wm_available:(4,7),1,1;UnusedBits1:(4,7),2,6;UnusedBits2:(4,7),8,1;blit_hw:(4,7),9,1;blit_hw_CC:(4,7),10,1;blit_hw_A:(4,7),11,1;blit_sw:(4,7),12,1;blit_sw_CC:(4,7),13,1;blit_sw_A:(4,7),14,1;blit_fill:(4,7),15,1;UnusedBits3:(4,7),16,16;video_mem:(4,7),32,32;vfmt:(28,40),64,32;current_w:(0,3),96,32;current_h:(0,3),128,32;operator=::(28,57)=#(28,56),(28,58)=&(28,56),(28,59)=*(28,56),(28,60)=&(28,61)=k(28,56),(0,6);:_ZN13SDL_VideoInfoaSERKS_;2A.;__base_ctor::(28,62)=#(28,56),(0,6),(28,59),(28,60),(0,6);:_ZN13SDL_VideoInfoC2ERKS_;2A.;__comp_ctor::(28,62):_ZN13SDL_VideoInfoC1ERKS_;2A.;__base_ctor::(28,63)=#(28,56),(0,6),(28,59),(0,6);:_ZN13SDL_VideoInfoC2Ev;2A.;__comp_ctor::(28,63):_ZN13SDL_VideoInfoC1Ev;2A.;;SDL_VideoInfo:t(28,64)=(28,56)SDL_Overlay:Tt(28,65)=s36format:(4,7),0,32;w:(0,3),32,32;h:(0,3),64,32;planes:(0,3),96,32;pitches:(28,66)=*(4,5),128,32;pixels:(28,67)=*(22,38),160,32;hwfuncs:(28,68)=*(28,69)=xsprivate_yuvhwfuncs:,192,32;hwdata:(28,70)=*(28,71)=xsprivate_yuvhwdata:,224,32;hw_overlay:(4,7),256,1;UnusedBits:(4,7),257,31;operator=::(28,72)=#(28,65),(28,73)=&(28,65),(28,74)=*(28,65),(28,75)=&(28,76)=k(28,65),(0,6);:_ZN11SDL_OverlayaSERKS_;2A.;__base_ctor::(28,77)=#(28,65),(0,6),(28,74),(28,75),(0,6);:_ZN11SDL_OverlayC2ERKS_;2A.;__comp_ctor::(28,77):_ZN11SDL_OverlayC1ERKS_;2A.;__base_ctor::(28,78)=#(28,65),(0,6),(28,74),(0,6);:_ZN11SDL_OverlayC2Ev;2A.;__comp_ctor::(28,78):_ZN11SDL_OverlayC1Ev;2A.;;SDL_Overlay:t(28,79)=(28,65)SDL_GLattr:t(28,80)=eSDL_GL_RED_SIZE:0,SDL_GL_GREEN_SIZE:1,SDL_GL_BLUE_SIZE:2,SDL_GL_ALPHA_SIZE:3,SDL_GL_BUFFER_SIZE:4,SDL_GL_DOUBLEBUFFER:5,SDL_GL_DEPTH_SIZE:6,SDL_GL_STENCIL_SIZE:7,SDL_GL_ACCUM_RED_SIZE:8,SDL_GL_ACCUM_GREEN_SIZE:9,SDL_GL_ACCUM_BLUE_SIZE:10,SDL_GL_ACCUM_ALPHA_SIZE:11,SDL_GL_STEREO:12,SDL_GL_MULTISAMPLEBUFFERS:13,SDL_GL_MULTISAMPLESAMPLES:14,SDL_GL_ACCELERATED_VISUAL:15,SDL_GL_SWAP_CONTROL:16,;SDL_GrabMode:t(28,81)=eSDL_GRAB_QUERY:-1,SDL_GRAB_OFF:0,SDL_GRAB_ON:1,SDL_GRAB_FULLSCREEN:2,;WMcursor:t(27,1)=(27,2)=xsWMcursor:SDL_Cursor:Tt(27,3)=s32area:(28,9),0,64;hot_x:(4,4),64,16;hot_y:(4,4),80,16;data:(22,38),96,32;mask:(22,38),128,32;save:(27,4)=ar(4,12);0;1;(22,38),160,64;wm_cursor:(27,5)=*(27,1),224,32;operator=::(27,6)=#(27,3),(27,7)=&(27,3),(27,8)=*(27,3),(27,9)=&(27,10)=k(27,3),(0,6);:_ZN10SDL_CursoraSERKS_;2A.;__base_ctor::(27,11)=#(27,3),(0,6),(27,8),(27,9),(0,6);:_ZN10SDL_CursorC2ERKS_;2A.;__comp_ctor::(27,11):_ZN10SDL_CursorC1ERKS_;2A.;__base_ctor::(27,12)=#(27,3),(0,6),(27,8),(0,6);:_ZN10SDL_CursorC2Ev;2A.;__comp_ctor::(27,12):_ZN10SDL_CursorC1Ev;2A.;;SDL_Cursor:t(27,13)=(27,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_joystick.hSDL_Joystick:t(29,1)=(29,2)=xs_SDL_Joystick:SDL_EventType:t(24,1)=eSDL_NOEVENT:0,SDL_ACTIVEEVENT:1,SDL_KEYDOWN:2,SDL_KEYUP:3,SDL_MOUSEMOTION:4,SDL_MOUSEBUTTONDOWN:5,SDL_MOUSEBUTTONUP:6,SDL_JOYAXISMOTION:7,SDL_JOYBALLMOTION:8,SDL_JOYHATMOTION:9,SDL_JOYBUTTONDOWN:10,SDL_JOYBUTTONUP:11,SDL_QUIT:12,SDL_SYSWMEVENT:13,SDL_EVENT_RESERVEDA:14,SDL_EVENT_RESERVEDB:15,SDL_VIDEORESIZE:16,SDL_VIDEOEXPOSE:17,SDL_EVENT_RESERVED2:18,SDL_EVENT_RESERVED3:19,SDL_EVENT_RESERVED4:20,SDL_EVENT_RESERVED5:21,SDL_EVENT_RESERVED6:22,SDL_EVENT_RESERVED7:23,SDL_USEREVENT:24,SDL_NUMEVENTS:32,;SDL_EventMask:t(24,2)=eSDL_ACTIVEEVENTMASK:2,SDL_KEYDOWNMASK:4,SDL_KEYUPMASK:8,SDL_KEYEVENTMASK:12,SDL_MOUSEMOTIONMASK:16,SDL_MOUSEBUTTONDOWNMASK:32,SDL_MOUSEBUTTONUPMASK:64,SDL_MOUSEEVENTMASK:112,SDL_JOYAXISMOTIONMASK:128,SDL_JOYBALLMOTIONMASK:256,SDL_JOYHATMOTIONMASK:512,SDL_JOYBUTTONDOWNMASK:1024,SDL_JOYBUTTONUPMASK:2048,SDL_JOYEVENTMASK:3968,SDL_VIDEORESIZEMASK:65536,SDL_VIDEOEXPOSEMASK:131072,SDL_QUITMASK:4096,SDL_SYSWMEVENTMASK:8192,;SDL_ActiveEvent:Tt(24,3)=s3type:(4,3),0,8;gain:(4,3),8,8;state:(4,3),16,8;operator=::(24,4)=#(24,3),(24,5)=&(24,3),(24,6)=*(24,3),(24,7)=&(24,8)=k(24,3),(0,6);:_ZN15SDL_ActiveEventaSERKS_;2A.;__base_ctor::(24,9)=#(24,3),(0,6),(24,6),(24,7),(0,6);:_ZN15SDL_ActiveEventC2ERKS_;2A.;__comp_ctor::(24,9):_ZN15SDL_ActiveEventC1ERKS_;2A.;__base_ctor::(24,10)=#(24,3),(0,6),(24,6),(0,6);:_ZN15SDL_ActiveEventC2Ev;2A.;__comp_ctor::(24,10):_ZN15SDL_ActiveEventC1Ev;2A.;;SDL_ActiveEvent:t(24,11)=(24,3)SDL_KeyboardEvent:Tt(24,12)=s20type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;keysym:(25,9),32,128;operator=::(24,13)=#(24,12),(24,14)=&(24,12),(24,15)=*(24,12),(24,16)=&(24,17)=k(24,12),(0,6);:_ZN17SDL_KeyboardEventaSERKS_;2A.;__base_ctor::(24,18)=#(24,12),(0,6),(24,15),(24,16),(0,6);:_ZN17SDL_KeyboardEventC2ERKS_;2A.;__comp_ctor::(24,18):_ZN17SDL_KeyboardEventC1ERKS_;2A.;__base_ctor::(24,19)=#(24,12),(0,6),(24,15),(0,6);:_ZN17SDL_KeyboardEventC2Ev;2A.;__comp_ctor::(24,19):_ZN17SDL_KeyboardEventC1Ev;2A.;;SDL_KeyboardEvent:t(24,20)=(24,12)SDL_MouseMotionEvent:Tt(24,21)=s12type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;x:(4,5),32,16;y:(4,5),48,16;xrel:(4,4),64,16;yrel:(4,4),80,16;operator=::(24,22)=#(24,21),(24,23)=&(24,21),(24,24)=*(24,21),(24,25)=&(24,26)=k(24,21),(0,6);:_ZN20SDL_MouseMotionEventaSERKS_;2A.;__base_ctor::(24,27)=#(24,21),(0,6),(24,24),(24,25),(0,6);:_ZN20SDL_MouseMotionEventC2ERKS_;2A.;__comp_ctor::(24,27):_ZN20SDL_MouseMotionEventC1ERKS_;2A.;__base_ctor::(24,28)=#(24,21),(0,6),(24,24),(0,6);:_ZN20SDL_MouseMotionEventC2Ev;2A.;__comp_ctor::(24,28):_ZN20SDL_MouseMotionEventC1Ev;2A.;;SDL_MouseMotionEvent:t(24,29)=(24,21)SDL_MouseButtonEvent:Tt(24,30)=s8type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;x:(4,5),32,16;y:(4,5),48,16;operator=::(24,31)=#(24,30),(24,32)=&(24,30),(24,33)=*(24,30),(24,34)=&(24,35)=k(24,30),(0,6);:_ZN20SDL_MouseButtonEventaSERKS_;2A.;__base_ctor::(24,36)=#(24,30),(0,6),(24,33),(24,34),(0,6);:_ZN20SDL_MouseButtonEventC2ERKS_;2A.;__comp_ctor::(24,36):_ZN20SDL_MouseButtonEventC1ERKS_;2A.;__base_ctor::(24,37)=#(24,30),(0,6),(24,33),(0,6);:_ZN20SDL_MouseButtonEventC2Ev;2A.;__comp_ctor::(24,37):_ZN20SDL_MouseButtonEventC1Ev;2A.;;SDL_MouseButtonEvent:t(24,38)=(24,30)SDL_JoyAxisEvent:Tt(24,39)=s6type:(4,3),0,8;which:(4,3),8,8;axis:(4,3),16,8;value:(4,4),32,16;operator=::(24,40)=#(24,39),(24,41)=&(24,39),(24,42)=*(24,39),(24,43)=&(24,44)=k(24,39),(0,6);:_ZN16SDL_JoyAxisEventaSERKS_;2A.;__base_ctor::(24,45)=#(24,39),(0,6),(24,42),(24,43),(0,6);:_ZN16SDL_JoyAxisEventC2ERKS_;2A.;__comp_ctor::(24,45):_ZN16SDL_JoyAxisEventC1ERKS_;2A.;__base_ctor::(24,46)=#(24,39),(0,6),(24,42),(0,6);:_ZN16SDL_JoyAxisEventC2Ev;2A.;__comp_ctor::(24,46):_ZN16SDL_JoyAxisEventC1Ev;2A.;;SDL_JoyAxisEvent:t(24,47)=(24,39)SDL_JoyBallEvent:Tt(24,48)=s8type:(4,3),0,8;which:(4,3),8,8;ball:(4,3),16,8;xrel:(4,4),32,16;yrel:(4,4),48,16;operator=::(24,49)=#(24,48),(24,50)=&(24,48),(24,51)=*(24,48),(24,52)=&(24,53)=k(24,48),(0,6);:_ZN16SDL_JoyBallEventaSERKS_;2A.;__base_ctor::(24,54)=#(24,48),(0,6),(24,51),(24,52),(0,6);:_ZN16SDL_JoyBallEventC2ERKS_;2A.;__comp_ctor::(24,54):_ZN16SDL_JoyBallEventC1ERKS_;2A.;__base_ctor::(24,55)=#(24,48),(0,6),(24,51),(0,6);:_ZN16SDL_JoyBallEventC2Ev;2A.;__comp_ctor::(24,55):_ZN16SDL_JoyBallEventC1Ev;2A.;;SDL_JoyBallEvent:t(24,56)=(24,48)SDL_JoyHatEvent:Tt(24,57)=s4type:(4,3),0,8;which:(4,3),8,8;hat:(4,3),16,8;value:(4,3),24,8;operator=::(24,58)=#(24,57),(24,59)=&(24,57),(24,60)=*(24,57),(24,61)=&(24,62)=k(24,57),(0,6);:_ZN15SDL_JoyHatEventaSERKS_;2A.;__base_ctor::(24,63)=#(24,57),(0,6),(24,60),(24,61),(0,6);:_ZN15SDL_JoyHatEventC2ERKS_;2A.;__comp_ctor::(24,63):_ZN15SDL_JoyHatEventC1ERKS_;2A.;__base_ctor::(24,64)=#(24,57),(0,6),(24,60),(0,6);:_ZN15SDL_JoyHatEventC2Ev;2A.;__comp_ctor::(24,64):_ZN15SDL_JoyHatEventC1Ev;2A.;;SDL_JoyHatEvent:t(24,65)=(24,57)SDL_JoyButtonEvent:Tt(24,66)=s4type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;operator=::(24,67)=#(24,66),(24,68)=&(24,66),(24,69)=*(24,66),(24,70)=&(24,71)=k(24,66),(0,6);:_ZN18SDL_JoyButtonEventaSERKS_;2A.;__base_ctor::(24,72)=#(24,66),(0,6),(24,69),(24,70),(0,6);:_ZN18SDL_JoyButtonEventC2ERKS_;2A.;__comp_ctor::(24,72):_ZN18SDL_JoyButtonEventC1ERKS_;2A.;__base_ctor::(24,73)=#(24,66),(0,6),(24,69),(0,6);:_ZN18SDL_JoyButtonEventC2Ev;2A.;__comp_ctor::(24,73):_ZN18SDL_JoyButtonEventC1Ev;2A.;;SDL_JoyButtonEvent:t(24,74)=(24,66)SDL_ResizeEvent:Tt(24,75)=s12type:(4,3),0,8;w:(0,3),32,32;h:(0,3),64,32;operator=::(24,76)=#(24,75),(24,77)=&(24,75),(24,78)=*(24,75),(24,79)=&(24,80)=k(24,75),(0,6);:_ZN15SDL_ResizeEventaSERKS_;2A.;__base_ctor::(24,81)=#(24,75),(0,6),(24,78),(24,79),(0,6);:_ZN15SDL_ResizeEventC2ERKS_;2A.;__comp_ctor::(24,81):_ZN15SDL_ResizeEventC1ERKS_;2A.;__base_ctor::(24,82)=#(24,75),(0,6),(24,78),(0,6);:_ZN15SDL_ResizeEventC2Ev;2A.;__comp_ctor::(24,82):_ZN15SDL_ResizeEventC1Ev;2A.;;SDL_ResizeEvent:t(24,83)=(24,75)SDL_ExposeEvent:Tt(24,84)=s1type:(4,3),0,8;operator=::(24,85)=#(24,84),(24,86)=&(24,84),(24,87)=*(24,84),(24,88)=&(24,89)=k(24,84),(0,6);:_ZN15SDL_ExposeEventaSERKS_;2A.;__base_ctor::(24,90)=#(24,84),(0,6),(24,87),(24,88),(0,6);:_ZN15SDL_ExposeEventC2ERKS_;2A.;__comp_ctor::(24,90):_ZN15SDL_ExposeEventC1ERKS_;2A.;__base_ctor::(24,91)=#(24,84),(0,6),(24,87),(0,6);:_ZN15SDL_ExposeEventC2Ev;2A.;__comp_ctor::(24,91):_ZN15SDL_ExposeEventC1Ev;2A.;;SDL_ExposeEvent:t(24,92)=(24,84)SDL_QuitEvent:Tt(24,93)=s1type:(4,3),0,8;operator=::(24,94)=#(24,93),(24,95)=&(24,93),(24,96)=*(24,93),(24,97)=&(24,98)=k(24,93),(0,6);:_ZN13SDL_QuitEventaSERKS_;2A.;__base_ctor::(24,99)=#(24,93),(0,6),(24,96),(24,97),(0,6);:_ZN13SDL_QuitEventC2ERKS_;2A.;__comp_ctor::(24,99):_ZN13SDL_QuitEventC1ERKS_;2A.;__base_ctor::(24,100)=#(24,93),(0,6),(24,96),(0,6);:_ZN13SDL_QuitEventC2Ev;2A.;__comp_ctor::(24,100):_ZN13SDL_QuitEventC1Ev;2A.;;SDL_QuitEvent:t(24,101)=(24,93)SDL_UserEvent:Tt(24,102)=s16type:(4,3),0,8;code:(0,3),32,32;data1:(22,12),64,32;data2:(22,12),96,32;operator=::(24,103)=#(24,102),(24,104)=&(24,102),(24,105)=*(24,102),(24,106)=&(24,107)=k(24,102),(0,6);:_ZN13SDL_UserEventaSERKS_;2A.;__base_ctor::(24,108)=#(24,102),(0,6),(24,105),(24,106),(0,6);:_ZN13SDL_UserEventC2ERKS_;2A.;__comp_ctor::(24,108):_ZN13SDL_UserEventC1ERKS_;2A.;__base_ctor::(24,109)=#(24,102),(0,6),(24,105),(0,6);:_ZN13SDL_UserEventC2Ev;2A.;__comp_ctor::(24,109):_ZN13SDL_UserEventC1Ev;2A.;;SDL_UserEvent:t(24,110)=(24,102)SDL_SysWMmsg:t(24,111)=(24,112)=xsSDL_SysWMmsg:SDL_SysWMEvent:Tt(24,113)=s8type:(4,3),0,8;msg:(24,114)=*(24,111),32,32;operator=::(24,115)=#(24,113),(24,116)=&(24,113),(24,117)=*(24,113),(24,118)=&(24,119)=k(24,113),(0,6);:_ZN14SDL_SysWMEventaSERKS_;2A.;__base_ctor::(24,120)=#(24,113),(0,6),(24,117),(24,118),(0,6);:_ZN14SDL_SysWMEventC2ERKS_;2A.;__comp_ctor::(24,120):_ZN14SDL_SysWMEventC1ERKS_;2A.;__base_ctor::(24,121)=#(24,113),(0,6),(24,117),(0,6);:_ZN14SDL_SysWMEventC2Ev;2A.;__comp_ctor::(24,121):_ZN14SDL_SysWMEventC1Ev;2A.;;SDL_SysWMEvent:t(24,122)=(24,113)SDL_Event:Tt(24,123)=u20type:(4,3),0,8;active:(24,11),0,24;key:(24,20),0,160;motion:(24,29),0,96;button:(24,38),0,64;jaxis:(24,47),0,48;jball:(24,56),0,64;jhat:(24,65),0,32;jbutton:(24,74),0,32;resize:(24,83),0,96;expose:(24,92),0,8;quit:(24,101),0,8;user:(24,110),0,128;syswm:(24,122),0,64;operator=::(24,124)=#(24,123),(24,125)=&(24,123),(24,126)=*(24,123),(24,127)=&(24,128)=k(24,123),(0,6);:_ZN9SDL_EventaSERKS_;2A.;__base_ctor::(24,129)=#(24,123),(0,6),(24,126),(24,127),(0,6);:_ZN9SDL_EventC2ERKS_;2A.;__comp_ctor::(24,129):_ZN9SDL_EventC1ERKS_;2A.;__base_ctor::(24,130)=#(24,123),(0,6),(24,126),(0,6);:_ZN9SDL_EventC2Ev;2A.;__comp_ctor::(24,130):_ZN9SDL_EventC1Ev;2A.;;SDL_Event:t(24,131)=(24,123)SDL_eventaction:t(24,132)=eSDL_ADDEVENT:0,SDL_PEEKEVENT:1,SDL_GETEVENT:2,;SDL_EventFilter:t(24,133)=(24,134)=*(24,135)=f(0,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_timer.hSDL_TimerCallback:t(30,1)=(30,2)=*(30,3)=f(4,7)SDL_NewTimerCallback:t(30,4)=(30,5)=*(30,6)=f(4,7)SDL_TimerID:t(30,7)=(30,8)=*(30,9)=xs_SDL_TimerID:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_version.hSDL_version:Tt(31,1)=s3major:(4,3),0,8;minor:(4,3),8,8;patch:(4,3),16,8;operator=::(31,2)=#(31,1),(31,3)=&(31,1),(31,4)=*(31,1),(31,5)=&(31,6)=k(31,1),(0,6);:_ZN11SDL_versionaSERKS_;2A.;__base_ctor::(31,7)=#(31,1),(0,6),(31,4),(31,5),(0,6);:_ZN11SDL_versionC2ERKS_;2A.;__comp_ctor::(31,7):_ZN11SDL_versionC1ERKS_;2A.;__base_ctor::(31,8)=#(31,1),(0,6),(31,4),(0,6);:_ZN11SDL_versionC2Ev;2A.;__comp_ctor::(31,8):_ZN11SDL_versionC1Ev;2A.;;SDL_version:t(31,9)=(31,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mixer.hMIX_InitFlags:t(32,1)=eMIX_INIT_FLAC:1,MIX_INIT_MOD:2,MIX_INIT_MP3:4,MIX_INIT_OGG:8,MIX_INIT_FLUIDSYNTH:16,;Mix_Chunk:Tt(32,2)=s16allocated:(0,3),0,32;abuf:(22,38),32,32;alen:(4,7),64,32;volume:(4,3),96,8;operator=::(32,3)=#(32,2),(32,4)=&(32,2),(32,5)=*(32,2),(32,6)=&(32,7)=k(32,2),(0,6);:_ZN9Mix_ChunkaSERKS_;2A.;__base_ctor::(32,8)=#(32,2),(0,6),(32,5),(32,6),(0,6);:_ZN9Mix_ChunkC2ERKS_;2A.;__comp_ctor::(32,8):_ZN9Mix_ChunkC1ERKS_;2A.;__base_ctor::(32,9)=#(32,2),(0,6),(32,5),(0,6);:_ZN9Mix_ChunkC2Ev;2A.;__comp_ctor::(32,9):_ZN9Mix_ChunkC1Ev;2A.;;Mix_Chunk:t(32,10)=(32,2)Mix_Fading:t(32,11)=eMIX_NO_FADING:0,MIX_FADING_OUT:1,MIX_FADING_IN:2,;Mix_MusicType:t(32,12)=eMUS_NONE:0,MUS_CMD:1,MUS_WAV:2,MUS_MOD:3,MUS_MID:4,MUS_OGG:5,MUS_MP3:6,MUS_MP3_MAD:7,MUS_FLAC:8,MUS_MODPLUG:9,;Mix_Music:t(32,13)=(32,14)=xs_Mix_Music:Mix_EffectFunc_t:t(32,15)=(32,16)=*(32,17)=f(0,6)Mix_EffectDone_t:t(32,18)=(32,19)=*(32,20)=f(0,6)RecroSound:Tt(1,1)=s8Sound:/0(1,2)=*(32,10),0,32;channel:/0(0,3),32,32;__base_ctor::(1,3)=#(1,1),(0,6),(1,4)=*(1,1),(0,3),(0,6);:_ZN10RecroSoundC2Ei;2A.;__comp_ctor::(1,3):_ZN10RecroSoundC1Ei;2A.;Load::(1,5)=#(1,1),(0,6),(1,4),(1,6)=*(1,7)=k(0,19),(0,6);:_ZN10RecroSound4LoadEPKc;2A.;Play::(1,8)=#(1,1),(0,6),(1,4),(0,6);:_ZN10RecroSound4PlayEv;2A.(1,3):_ZN10RecroSound4PlayEi;2A.;Fade::(1,3):_ZN10RecroSound4FadeEi;2A.;Stop::(1,8):_ZN10RecroSound4StopEv;2A.;Pause::(1,8):_ZN10RecroSound5PauseEv;2A.;Resume::(1,8):_ZN10RecroSound6ResumeEv;2A.;Free::(1,8):_ZN10RecroSound4FreeEv;2A.;operator=::(1,9)=#(1,1),(1,10)=&(1,1),(1,4),(1,11)=&(1,12)=k(1,1),(0,6);:_ZN10RecroSoundaSERKS_;2A.;__base_ctor::(1,13)=#(1,1),(0,6),(1,4),(1,11),(0,6);:_ZN10RecroSoundC2ERKS_;2A.;__comp_ctor::(1,13):_ZN10RecroSoundC1ERKS_;2A.;;_ZN10RecroSoundC2Ei:F(0,6)this:p(0,25)=k(1,4)chan:p(0,3)_ZN10RecroSoundC1Ei:F(0,6)this:p(0,25)chan:p(0,3)_ZN10RecroSound4LoadEPKc:F(0,6)this:p(0,25)path:p(1,6)_ZN10RecroSound4PlayEv:F(0,6)this:p(0,25)_ZN10RecroSound4PlayEi:F(0,6)this:p(0,25)rep:p(0,3)_ZN10RecroSound4FadeEi:F(0,6)this:p(0,25)fadetime:p(0,3)_ZN10RecroSound4StopEv:F(0,6)this:p(0,25)_ZN10RecroSound5PauseEv:F(0,6)this:p(0,25)_ZN10RecroSound6ResumeEv:F(0,6)this:p(0,25)_ZN10RecroSound4FreeEv:F(0,6)this:p(0,25)rbno se pudo cargar el sonido ERROR: %s*5ET_d#p"2 G!  ,   L   <    \ .filegRecroSound.cpp  . Hz ` x    " 8 .textM.data.bss.stab` .stabstr.rdata*!7K\gs_exit _printf __ZN10RecroSoundC2Ei__ZN10RecroSoundC1Ei__ZN10RecroSound4LoadEPKc__ZN10RecroSound4PlayEv__ZN10RecroSound4PlayEi__ZN10RecroSound4FadeEi__ZN10RecroSound4StopEv__ZN10RecroSound5PauseEv__ZN10RecroSound6ResumeEv__ZN10RecroSound4FreeEv_SDL_RWFromFile_Mix_LoadWAV_RW_SDL_GetError_Mix_PlayChannelTimed_Mix_FadeOutChannel_Mix_HaltChannel_Mix_Pause_Mix_Resume_Mix_FreeChunkRecroSprite.o/ 1362254775 0 0 100666 42770 ` L('.text` `.data@.bss.stabdLB.stabstrҊ B.rdata0ޠ@@UEE@E@Ef@ Ef@"E@(]UEE@E@Ef@ Ef@"E@(]UE@ $UUE fB ]ÐUUE fB"]ÐUE@ ]UE@"]UE@]ÐUE@]ÐUE$E D$E$ÐUE$E D$E$wÐUE]UE@]ÐUUE fB UEfB"]ÐUUE ]ÐUUE B]UMUER fA MUE@R"fA"]UUE B(]USUEBUEB]E $C Ex u!D$$$ME@ PEEЋ];EEAME@ P ]]Ћ];EEA[]ÐҊd5dh<w&@Y ])Ze?y x:Obd, J a  ' &= )R 1h 7} > A H K R U \ _6 eO hh n s xX y+jA !'"?%[&y'()*+,/2K3h456789<0=J@cA}`bc*d?eTfig~jl}~>^~ )Y\ >z8WC.*O']i'J)])~,,-X-A-F/L/O1Z12v22.A?A;C@CDkD2F5'F7G<G?IBIFL[M`OzP$>8DDD DD D)D2D <$>E$#|d#D#D$D%$q$((( D(D)D* $$-Ň-҇- D-D.D/ $ۇ$22D2D3D4 $ $7&7D7D8D9 $ 3$<R<D<D=D> $ _$A~ADADBDC $ $FFF DFDGDH#$%$K߈KK DKDLDM#$%$P.PDPDQDR$ &$U8JUDUDVDW $ W$ZDzZZ ZDZD[D\ D]$$`^`ʉ` D`DaDb $ Ӊ$elee DeDfDg $ $jz+jDjDkDlDm0$28$papnp DpDqDr ${$uuu uNJuDuDvDxDzD{*D}3D~HDTDwD$dZRecroSprite.cppC:/GX Entertaimnet/projectos/Recro/C:/GX Entertaimnet/projectos/Recro/RecroSprite.cppgcc2_compiled.__vtbl_ptr_type:t(0,1)=*(0,2)=f(0,3)=r(0,3);-2147483648;2147483647;bool:t(0,4)=@s8;-16;wchar_t:t(0,5)=@s16;r(0,5);0;65535;void:t(0,6)=(0,6)long double:t(0,7)=r(0,3);12;0;double:t(0,8)=r(0,3);8;0;float:t(0,9)=r(0,3);4;0;unsigned char:t(0,10)=@s8;r(0,10);0;255;signed char:t(0,11)=@s8;r(0,11);-128;127;short unsigned int:t(0,12)=@s16;r(0,12);0;65535;short int:t(0,13)=@s16;r(0,13);-32768;32767;long long unsigned int:t(0,14)=@s64;r(0,14);0000000000000;01777777777777777777777;long long int:t(0,15)=@s64;r(0,15);01000000000000000000000;0777777777777777777777;long unsigned int:t(0,16)=r(0,16);0000000000000;0037777777777;unsigned int:t(0,17)=r(0,17);0000000000000;0037777777777;long int:t(0,18)=r(0,18);-2147483648;2147483647;int:t(0,3)char:t(0,19)=r(0,19);0;127;__builtin_va_list:t(0,20)=*(0,19)complex long double:t(0,21)=R3;24;0;complex double:t(0,22)=R3;16;0;complex float:t(0,23)=R3;8;0;complex int:t(0,24)=s8real:(0,3),0,32;imag:(0,3),32,32;;C:/GX Entertaimnet/projectos/Recro//include/RecroSprite.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_main.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_stdinc.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdio.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hsize_t:t(7,1)=(0,17)wint_t:t(7,2)=(0,12)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.h__gnuc_va_list:t(9,1)=(0,20)_iobuf:Tt(5,1)=s32_ptr:(5,2)=*(0,19),0,32;_cnt:(0,3),32,32;_base:(5,2),64,32;_flag:(0,3),96,32;_file:(0,3),128,32;_charbuf:(0,3),160,32;_bufsiz:(0,3),192,32;_tmpfname:(5,2),224,32;operator=::(5,3)=#(5,1),(5,4)=&(5,1),(5,5)=*(5,1),(5,6)=&(5,7)=k(5,1),(0,6);:_ZN6_iobufaSERKS_;2A.;__base_ctor::(5,8)=#(5,1),(0,6),(5,5),(5,6),(0,6);:_ZN6_iobufC2ERKS_;2A.;__comp_ctor::(5,8):_ZN6_iobufC1ERKS_;2A.;__base_ctor::(5,9)=#(5,1),(0,6),(5,5),(0,6);:_ZN6_iobufC2Ev;2A.;__comp_ctor::(5,9):_ZN6_iobufC1Ev;2A.;;FILE:t(5,10)=(5,1)fpos_t:t(5,11)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/sys/types.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hptrdiff_t:t(12,1)=(0,3)time_t:t(10,1)=(0,18)__time64_t:t(10,2)=(0,15)_off_t:t(10,3)=(0,18)off_t:t(10,4)=(10,3)_dev_t:t(10,5)=(0,17)dev_t:t(10,6)=(10,5)_ino_t:t(10,7)=(0,13)ino_t:t(10,8)=(10,7)_pid_t:t(10,9)=(0,3)pid_t:t(10,10)=(10,9)_mode_t:t(10,11)=(0,12)mode_t:t(10,12)=(10,11)_sigset_t:t(10,13)=(0,3)sigset_t:t(10,14)=(10,13)_ssize_t:t(10,15)=(0,18)ssize_t:t(10,16)=(10,15)fpos64_t:t(10,17)=(0,15)off64_t:t(10,18)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdlib.hdiv_t:t(13,1)=s8quot:(0,3),0,32;rem:(0,3),32,32;operator=::(13,2)=#(13,1),(13,3)=&(13,1),(13,4)=*(13,1),(13,5)=&(13,6)=k(13,1),(0,6);:_ZN5div_taSERKS_;2A.;__base_ctor::(13,7)=#(13,1),(0,6),(13,4),(13,5),(0,6);:_ZN5div_tC2ERKS_;2A.;__comp_ctor::(13,7):_ZN5div_tC1ERKS_;2A.;__base_ctor::(13,8)=#(13,1),(0,6),(13,4),(0,6);:_ZN5div_tC2Ev;2A.;__comp_ctor::(13,8):_ZN5div_tC1Ev;2A.;;ldiv_t:t(13,9)=s8quot:(0,18),0,32;rem:(0,18),32,32;operator=::(13,10)=#(13,9),(13,11)=&(13,9),(13,12)=*(13,9),(13,13)=&(13,14)=k(13,9),(0,6);:_ZN6ldiv_taSERKS_;2A.;__base_ctor::(13,15)=#(13,9),(0,6),(13,12),(13,13),(0,6);:_ZN6ldiv_tC2ERKS_;2A.;__comp_ctor::(13,15):_ZN6ldiv_tC1ERKS_;2A.;__base_ctor::(13,16)=#(13,9),(0,6),(13,12),(0,6);:_ZN6ldiv_tC2Ev;2A.;__comp_ctor::(13,16):_ZN6ldiv_tC1Ev;2A.;;_onexit_t:t(13,17)=(13,18)=*(13,19)=f(0,3)lldiv_t:t(13,20)=s16quot:(0,15),0,64;rem:(0,15),64,64;operator=::(13,21)=#(13,20),(13,22)=&(13,20),(13,23)=*(13,20),(13,24)=&(13,25)=k(13,20),(0,6);:_ZN7lldiv_taSERKS_;2A.;__base_ctor::(13,26)=#(13,20),(0,6),(13,23),(13,24),(0,6);:_ZN7lldiv_tC2ERKS_;2A.;__comp_ctor::(13,26):_ZN7lldiv_tC1ERKS_;2A.;__base_ctor::(13,27)=#(13,20),(0,6),(13,23),(0,6);:_ZN7lldiv_tC2Ev;2A.;__comp_ctor::(13,27):_ZN7lldiv_tC1Ev;2A.;;C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.hva_list:t(15,1)=(9,1)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdint.hint8_t:t(16,1)=(0,11)uint8_t:t(16,2)=(0,10)int16_t:t(16,3)=(0,13)uint16_t:t(16,4)=(0,12)int32_t:t(16,5)=(0,3)uint32_t:t(16,6)=(0,17)int64_t:t(16,7)=(0,15)uint64_t:t(16,8)=(0,14)int_least8_t:t(16,9)=(0,11)uint_least8_t:t(16,10)=(0,10)int_least16_t:t(16,11)=(0,13)uint_least16_t:t(16,12)=(0,12)int_least32_t:t(16,13)=(0,3)uint_least32_t:t(16,14)=(0,17)int_least64_t:t(16,15)=(0,15)uint_least64_t:t(16,16)=(0,14)int_fast8_t:t(16,17)=(0,19)uint_fast8_t:t(16,18)=(0,10)int_fast16_t:t(16,19)=(0,13)uint_fast16_t:t(16,20)=(0,12)int_fast32_t:t(16,21)=(0,3)uint_fast32_t:t(16,22)=(0,17)int_fast64_t:t(16,23)=(0,15)uint_fast64_t:t(16,24)=(0,14)intptr_t:t(16,25)=(0,3)uintptr_t:t(16,26)=(0,17)intmax_t:t(16,27)=(0,15)uintmax_t:t(16,28)=(0,14)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/ctype.hwctype_t:t(17,1)=(0,5)SDL_bool:t(4,1)=eSDL_FALSE:0,SDL_TRUE:1,;Sint8:t(4,2)=(16,1)Uint8:t(4,3)=(16,2)Sint16:t(4,4)=(16,3)Uint16:t(4,5)=(16,4)Sint32:t(4,6)=(16,5)Uint32:t(4,7)=(16,6)Sint64:t(4,8)=(16,7)Uint64:t(4,9)=(16,8)SDL_dummy_uint8:t(4,10)=(4,11)=ar(4,12)=r(4,12);0000000000000;0037777777777;;0;0;(0,3)SDL_dummy_sint8:t(4,13)=(4,11)SDL_dummy_uint16:t(4,14)=(4,11)SDL_dummy_sint16:t(4,15)=(4,11)SDL_dummy_uint32:t(4,16)=(4,11)SDL_dummy_sint32:t(4,17)=(4,11)SDL_dummy_uint64:t(4,18)=(4,11)SDL_dummy_sint64:t(4,19)=(4,11)SDL_DUMMY_ENUM:t(4,20)=eDUMMY_ENUM_VALUE:0,;SDL_dummy_enum:t(4,21)=(4,11)SDL_iconv_t:t(4,22)=(4,23)=*(4,24)=xs_SDL_iconv_t:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_audio.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_error.hSDL_errorcode:t(19,1)=eSDL_ENOMEM:0,SDL_EFREAD:1,SDL_EFWRITE:2,SDL_EFSEEK:3,SDL_UNSUPPORTED:4,SDL_LASTERROR:5,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mutex.hSDL_mutex:t(20,1)=(20,2)=xsSDL_mutex:SDL_sem:t(20,3)=(20,4)=xsSDL_semaphore:SDL_cond:t(20,5)=(20,6)=xsSDL_cond:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_thread.hSDL_Thread:t(21,1)=(21,2)=xsSDL_Thread:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_rwops.hSDL_RWops:Tt(22,1)=s40seek:(22,2)=*(22,3)=f(0,3),0,32;read:(22,4)=*(22,5)=f(0,3),32,32;write:(22,6)=*(22,7)=f(0,3),64,32;close:(22,8)=*(22,9)=f(0,3),96,32;type:(4,7),128,32;hidden:(22,10)=u20win32io:(22,11)=s20append:(0,3),0,32;h:(22,12)=*(0,6),32,32;buffer:(22,13)=s12data:(22,12),0,32;size:(0,3),32,32;left:(0,3),64,32;operator=::(22,14)=#(22,13),(22,15)=&(22,13),(22,16)=*(22,13),(22,17)=&(22,18)=k(22,13),(0,6);:_ZN9SDL_RWops3$_83$_94$_10aSERKS2_;2A.;__base_ctor::(22,19)=#(22,13),(0,6),(22,16),(22,17),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2ERKS2_;2A.;__comp_ctor::(22,19):_ZN9SDL_RWops3$_83$_94$_10C1ERKS2_;2A.;__base_ctor::(22,20)=#(22,13),(0,6),(22,16),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2Ev;2A.;__comp_ctor::(22,20):_ZN9SDL_RWops3$_83$_94$_10C1Ev;2A.;;,64,96;operator=::(22,21)=#(22,11),(22,22)=&(22,11),(22,23)=*(22,11),(22,24)=&(22,25)=k(22,11),(0,6);:_ZN9SDL_RWops3$_83$_9aSERKS1_;2A.;__base_ctor::(22,26)=#(22,11),(0,6),(22,23),(22,24),(0,6);:_ZN9SDL_RWops3$_83$_9C2ERKS1_;2A.;__comp_ctor::(22,26):_ZN9SDL_RWops3$_83$_9C1ERKS1_;2A.;__base_ctor::(22,27)=#(22,11),(0,6),(22,23),(0,6);:_ZN9SDL_RWops3$_83$_9C2Ev;2A.;__comp_ctor::(22,27):_ZN9SDL_RWops3$_83$_9C1Ev;2A.;;,0,160;stdio:(22,28)=s8autoclose:(0,3),0,32;fp:(22,29)=*(5,10),32,32;operator=::(22,30)=#(22,28),(22,31)=&(22,28),(22,32)=*(22,28),(22,33)=&(22,34)=k(22,28),(0,6);:_ZN9SDL_RWops3$_84$_11aSERKS1_;2A.;__base_ctor::(22,35)=#(22,28),(0,6),(22,32),(22,33),(0,6);:_ZN9SDL_RWops3$_84$_11C2ERKS1_;2A.;__comp_ctor::(22,35):_ZN9SDL_RWops3$_84$_11C1ERKS1_;2A.;__base_ctor::(22,36)=#(22,28),(0,6),(22,32),(0,6);:_ZN9SDL_RWops3$_84$_11C2Ev;2A.;__comp_ctor::(22,36):_ZN9SDL_RWops3$_84$_11C1Ev;2A.;;,0,64;mem:(22,37)=s12base:(22,38)=*(4,3),0,32;here:(22,38),32,32;stop:(22,38),64,32;operator=::(22,39)=#(22,37),(22,40)=&(22,37),(22,41)=*(22,37),(22,42)=&(22,43)=k(22,37),(0,6);:_ZN9SDL_RWops3$_84$_12aSERKS1_;2A.;__base_ctor::(22,44)=#(22,37),(0,6),(22,41),(22,42),(0,6);:_ZN9SDL_RWops3$_84$_12C2ERKS1_;2A.;__comp_ctor::(22,44):_ZN9SDL_RWops3$_84$_12C1ERKS1_;2A.;__base_ctor::(22,45)=#(22,37),(0,6),(22,41),(0,6);:_ZN9SDL_RWops3$_84$_12C2Ev;2A.;__comp_ctor::(22,45):_ZN9SDL_RWops3$_84$_12C1Ev;2A.;;,0,96;unknown:(22,46)=s4data1:(22,12),0,32;operator=::(22,47)=#(22,46),(22,48)=&(22,46),(22,49)=*(22,46),(22,50)=&(22,51)=k(22,46),(0,6);:_ZN9SDL_RWops3$_84$_13aSERKS1_;2A.;__base_ctor::(22,52)=#(22,46),(0,6),(22,49),(22,50),(0,6);:_ZN9SDL_RWops3$_84$_13C2ERKS1_;2A.;__comp_ctor::(22,52):_ZN9SDL_RWops3$_84$_13C1ERKS1_;2A.;__base_ctor::(22,53)=#(22,46),(0,6),(22,49),(0,6);:_ZN9SDL_RWops3$_84$_13C2Ev;2A.;__comp_ctor::(22,53):_ZN9SDL_RWops3$_84$_13C1Ev;2A.;;,0,32;operator=::(22,54)=#(22,10),(22,55)=&(22,10),(22,56)=*(22,10),(22,57)=&(22,58)=k(22,10),(0,6);:_ZN9SDL_RWops3$_8aSERKS0_;2A.;__base_ctor::(22,59)=#(22,10),(0,6),(22,56),(22,57),(0,6);:_ZN9SDL_RWops3$_8C2ERKS0_;2A.;__comp_ctor::(22,59):_ZN9SDL_RWops3$_8C1ERKS0_;2A.;__base_ctor::(22,60)=#(22,10),(0,6),(22,56),(0,6);:_ZN9SDL_RWops3$_8C2Ev;2A.;__comp_ctor::(22,60):_ZN9SDL_RWops3$_8C1Ev;2A.;;,160,160;operator=::(22,61)=#(22,1),(22,62)=&(22,1),(22,63)=*(22,1),(22,64)=&(22,65)=k(22,1),(0,6);:_ZN9SDL_RWopsaSERKS_;2A.;__base_ctor::(22,66)=#(22,1),(0,6),(22,63),(22,64),(0,6);:_ZN9SDL_RWopsC2ERKS_;2A.;__comp_ctor::(22,66):_ZN9SDL_RWopsC1ERKS_;2A.;__base_ctor::(22,67)=#(22,1),(0,6),(22,63),(0,6);:_ZN9SDL_RWopsC2Ev;2A.;__comp_ctor::(22,67):_ZN9SDL_RWopsC1Ev;2A.;;SDL_RWops:t(22,68)=(22,1)SDL_AudioSpec:Tt(18,1)=s24freq:(0,3),0,32;format:(4,5),32,16;channels:(4,3),48,8;silence:(4,3),56,8;samples:(4,5),64,16;padding:(4,5),80,16;size:(4,7),96,32;callback:(18,2)=*(18,3)=f(0,6),128,32;userdata:(22,12),160,32;operator=::(18,4)=#(18,1),(18,5)=&(18,1),(18,6)=*(18,1),(18,7)=&(18,8)=k(18,1),(0,6);:_ZN13SDL_AudioSpecaSERKS_;2A.;__base_ctor::(18,9)=#(18,1),(0,6),(18,6),(18,7),(0,6);:_ZN13SDL_AudioSpecC2ERKS_;2A.;__comp_ctor::(18,9):_ZN13SDL_AudioSpecC1ERKS_;2A.;__base_ctor::(18,10)=#(18,1),(0,6),(18,6),(0,6);:_ZN13SDL_AudioSpecC2Ev;2A.;__comp_ctor::(18,10):_ZN13SDL_AudioSpecC1Ev;2A.;;SDL_AudioSpec:t(18,11)=(18,1)SDL_AudioCVT:Tt(18,12)=s88needed:(0,3),0,32;src_format:(4,5),32,16;dst_format:(4,5),48,16;rate_incr:(0,8),64,64;buf:(22,38),128,32;len:(0,3),160,32;len_cvt:(0,3),192,32;len_mult:(0,3),224,32;len_ratio:(0,8),256,64;filters:(18,13)=ar(4,12);0;9;(18,14)=*(18,15)=f(0,6),320,320;filter_index:(0,3),640,32;operator=::(18,16)=#(18,12),(18,17)=&(18,12),(18,18)=*(18,12),(18,19)=&(18,20)=k(18,12),(0,6);:_ZN12SDL_AudioCVTaSERKS_;2A.;__base_ctor::(18,21)=#(18,12),(0,6),(18,18),(18,19),(0,6);:_ZN12SDL_AudioCVTC2ERKS_;2A.;__comp_ctor::(18,21):_ZN12SDL_AudioCVTC1ERKS_;2A.;__base_ctor::(18,22)=#(18,12),(0,6),(18,18),(0,6);:_ZN12SDL_AudioCVTC2Ev;2A.;__comp_ctor::(18,22):_ZN12SDL_AudioCVTC1Ev;2A.;;SDL_AudioCVT:t(18,23)=(18,12)SDL_audiostatus:t(18,24)=eSDL_AUDIO_STOPPED:0,SDL_AUDIO_PLAYING:1,SDL_AUDIO_PAUSED:2,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_cdrom.hCDstatus:t(23,1)=eCD_TRAYEMPTY:0,CD_STOPPED:1,CD_PLAYING:2,CD_PAUSED:3,CD_ERROR:-1,;SDL_CDtrack:Tt(23,2)=s12id:(4,3),0,8;type:(4,3),8,8;unused:(4,5),16,16;length:(4,7),32,32;offset:(4,7),64,32;operator=::(23,3)=#(23,2),(23,4)=&(23,2),(23,5)=*(23,2),(23,6)=&(23,7)=k(23,2),(0,6);:_ZN11SDL_CDtrackaSERKS_;2A.;__base_ctor::(23,8)=#(23,2),(0,6),(23,5),(23,6),(0,6);:_ZN11SDL_CDtrackC2ERKS_;2A.;__comp_ctor::(23,8):_ZN11SDL_CDtrackC1ERKS_;2A.;__base_ctor::(23,9)=#(23,2),(0,6),(23,5),(0,6);:_ZN11SDL_CDtrackC2Ev;2A.;__comp_ctor::(23,9):_ZN11SDL_CDtrackC1Ev;2A.;;SDL_CDtrack:t(23,10)=(23,2)SDL_CD:Tt(23,11)=s1220id:(0,3),0,32;status:(23,1),32,32;numtracks:(0,3),64,32;cur_track:(0,3),96,32;cur_frame:(0,3),128,32;track:(23,12)=ar(4,12);0;99;(23,10),160,9600;operator=::(23,13)=#(23,11),(23,14)=&(23,11),(23,15)=*(23,11),(23,16)=&(23,17)=k(23,11),(0,6);:_ZN6SDL_CDaSERKS_;2A.;__base_ctor::(23,18)=#(23,11),(0,6),(23,15),(23,16),(0,6);:_ZN6SDL_CDC2ERKS_;2A.;__comp_ctor::(23,18):_ZN6SDL_CDC1ERKS_;2A.;__base_ctor::(23,19)=#(23,11),(0,6),(23,15),(0,6);:_ZN6SDL_CDC2Ev;2A.;__comp_ctor::(23,19):_ZN6SDL_CDC1Ev;2A.;;SDL_CD:t(23,20)=(23,11)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_events.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keyboard.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keysym.hSDLKey:t(26,1)=eSDLK_UNKNOWN:0,SDLK_FIRST:0,SDLK_BACKSPACE:8,SDLK_TAB:9,SDLK_CLEAR:12,SDLK_RETURN:13,SDLK_PAUSE:19,SDLK_ESCAPE:27,SDLK_SPACE:32,SDLK_EXCLAIM:33,SDLK_QUOTEDBL:34,SDLK_HASH:35,SDLK_DOLLAR:36,SDLK_AMPERSAND:38,SDLK_QUOTE:39,SDLK_LEFTPAREN:40,SDLK_RIGHTPAREN:41,SDLK_ASTERISK:42,SDLK_PLUS:43,SDLK_COMMA:44,SDLK_MINUS:45,SDLK_PERIOD:46,SDLK_SLASH:47,SDLK_0:48,SDLK_1:49,SDLK_2:50,SDLK_3:51,SDLK_4:52,SDLK_5:53,SDLK_6:54,SDLK_7:55,SDLK_8:56,SDLK_9:57,SDLK_COLON:58,SDLK_SEMICOLON:59,SDLK_LESS:60,SDLK_EQUALS:61,SDLK_GREATER:62,SDLK_QUESTION:63,SDLK_AT:64,SDLK_LEFTBRACKET:91,SDLK_BACKSLASH:92,SDLK_RIGHTBRACKET:93,SDLK_CARET:94,SDLK_UNDERSCORE:95,SDLK_BACKQUOTE:96,SDLK_a:97,SDLK_b:98,SDLK_c:99,SDLK_d:100,SDLK_e:101,SDLK_f:102,SDLK_g:103,SDLK_h:104,SDLK_i:105,SDLK_j:106,SDLK_k:107,SDLK_l:108,SDLK_m:109,SDLK_n:110,SDLK_o:111,SDLK_p:112,SDLK_q:113,SDLK_r:114,SDLK_s:115,SDLK_t:116,SDLK_u:117,SDLK_v:118,SDLK_w:119,SDLK_x:120,SDLK_y:121,SDLK_z:122,SDLK_DELETE:127,SDLK_WORLD_0:160,SDLK_WORLD_1:161,SDLK_WORLD_2:162,SDLK_WORLD_3:163,SDLK_WORLD_4:164,SDLK_WORLD_5:165,SDLK_WORLD_6:166,SDLK_WORLD_7:167,SDLK_WORLD_8:168,SDLK_WORLD_9:169,SDLK_WORLD_10:170,SDLK_WORLD_11:171,SDLK_WORLD_12:172,SDLK_WORLD_13:173,SDLK_WORLD_14:174,SDLK_WORLD_15:175,SDLK_WORLD_16:176,SDLK_WORLD_17:177,SDLK_WORLD_18:178,SDLK_WORLD_19:179,SDLK_WORLD_20:180,SDLK_WORLD_21:181,SDLK_WORLD_22:182,SDLK_WORLD_23:183,SDLK_WORLD_24:184,SDLK_WORLD_25:185,SDLK_WORLD_26:186,SDLK_WORLD_27:187,SDLK_WORLD_28:188,SDLK_WORLD_29:189,SDLK_WORLD_30:190,SDLK_WORLD_31:191,SDLK_WORLD_32:192,SDLK_WORLD_33:193,SDLK_WORLD_34:194,SDLK_WORLD_35:195,SDLK_WORLD_36:196,SDLK_WORLD_37:197,SDLK_WORLD_38:198,SDLK_WORLD_39:199,SDLK_WORLD_40:200,SDLK_WORLD_41:201,SDLK_WORLD_42:202,SDLK_WORLD_43:203,SDLK_WORLD_44:204,SDLK_WORLD_45:205,SDLK_WORLD_46:206,SDLK_WORLD_47:207,SDLK_WORLD_48:208,SDLK_WORLD_49:209,SDLK_WORLD_50:210,SDLK_WORLD_51:211,SDLK_WORLD_52:212,SDLK_WORLD_53:213,SDLK_WORLD_54:214,SDLK_WORLD_55:215,SDLK_WORLD_56:216,SDLK_WORLD_57:217,SDLK_WORLD_58:218,SDLK_WORLD_59:219,SDLK_WORLD_60:220,SDLK_WORLD_61:221,SDLK_WORLD_62:222,SDLK_WORLD_63:223,SDLK_WORLD_64:224,SDLK_WORLD_65:225,SDLK_WORLD_66:226,SDLK_WORLD_67:227,SDLK_WORLD_68:228,SDLK_WORLD_69:229,SDLK_WORLD_70:230,SDLK_WORLD_71:231,SDLK_WORLD_72:232,SDLK_WORLD_73:233,SDLK_WORLD_74:234,SDLK_WORLD_75:235,SDLK_WORLD_76:236,SDLK_WORLD_77:237,SDLK_WORLD_78:238,SDLK_WORLD_79:239,SDLK_WORLD_80:240,SDLK_WORLD_81:241,SDLK_WORLD_82:242,SDLK_WORLD_83:243,SDLK_WORLD_84:244,SDLK_WORLD_85:245,SDLK_WORLD_86:246,SDLK_WORLD_87:247,SDLK_WORLD_88:248,SDLK_WORLD_89:249,SDLK_WORLD_90:250,SDLK_WORLD_91:251,SDLK_WORLD_92:252,SDLK_WORLD_93:253,SDLK_WORLD_94:254,SDLK_WORLD_95:255,SDLK_KP0:256,SDLK_KP1:257,SDLK_KP2:258,SDLK_KP3:259,SDLK_KP4:260,SDLK_KP5:261,SDLK_KP6:262,SDLK_KP7:263,SDLK_KP8:264,SDLK_KP9:265,SDLK_KP_PERIOD:266,SDLK_KP_DIVIDE:267,SDLK_KP_MULTIPLY:268,SDLK_KP_MINUS:269,SDLK_KP_PLUS:270,SDLK_KP_ENTER:271,SDLK_KP_EQUALS:272,SDLK_UP:273,SDLK_DOWN:274,SDLK_RIGHT:275,SDLK_LEFT:276,SDLK_INSERT:277,SDLK_HOME:278,SDLK_END:279,SDLK_PAGEUP:280,SDLK_PAGEDOWN:281,SDLK_F1:282,SDLK_F2:283,SDLK_F3:284,SDLK_F4:285,SDLK_F5:286,SDLK_F6:287,SDLK_F7:288,SDLK_F8:289,SDLK_F9:290,SDLK_F10:291,SDLK_F11:292,SDLK_F12:293,SDLK_F13:294,SDLK_F14:295,SDLK_F15:296,SDLK_NUMLOCK:300,SDLK_CAPSLOCK:301,SDLK_SCROLLOCK:302,SDLK_RSHIFT:303,SDLK_LSHIFT:304,SDLK_RCTRL:305,SDLK_LCTRL:306,SDLK_RALT:307,SDLK_LALT:308,SDLK_RMETA:309,SDLK_LMETA:310,SDLK_LSUPER:311,SDLK_RSUPER:312,SDLK_MODE:313,SDLK_COMPOSE:314,SDLK_HELP:315,SDLK_PRINT:316,SDLK_SYSREQ:317,SDLK_BREAK:318,SDLK_MENU:319,SDLK_POWER:320,SDLK_EURO:321,SDLK_UNDO:322,SDLK_LAST:323,;SDLMod:t(26,2)=eKMOD_NONE:0,KMOD_LSHIFT:1,KMOD_RSHIFT:2,KMOD_LCTRL:64,KMOD_RCTRL:128,KMOD_LALT:256,KMOD_RALT:512,KMOD_LMETA:1024,KMOD_RMETA:2048,KMOD_NUM:4096,KMOD_CAPS:8192,KMOD_MODE:16384,KMOD_RESERVED:32768,;SDL_keysym:Tt(25,1)=s16scancode:(4,3),0,8;sym:(26,1),32,32;mod:(26,2),64,32;unicode:(4,5),96,16;operator=::(25,2)=#(25,1),(25,3)=&(25,1),(25,4)=*(25,1),(25,5)=&(25,6)=k(25,1),(0,6);:_ZN10SDL_keysymaSERKS_;2A.;__base_ctor::(25,7)=#(25,1),(0,6),(25,4),(25,5),(0,6);:_ZN10SDL_keysymC2ERKS_;2A.;__comp_ctor::(25,7):_ZN10SDL_keysymC1ERKS_;2A.;__base_ctor::(25,8)=#(25,1),(0,6),(25,4),(0,6);:_ZN10SDL_keysymC2Ev;2A.;__comp_ctor::(25,8):_ZN10SDL_keysymC1Ev;2A.;;SDL_keysym:t(25,9)=(25,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mouse.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_video.hSDL_Rect:Tt(28,1)=s8x:(4,4),0,16;y:(4,4),16,16;w:(4,5),32,16;h:(4,5),48,16;operator=::(28,2)=#(28,1),(28,3)=&(28,1),(28,4)=*(28,1),(28,5)=&(28,6)=k(28,1),(0,6);:_ZN8SDL_RectaSERKS_;2A.;__base_ctor::(28,7)=#(28,1),(0,6),(28,4),(28,5),(0,6);:_ZN8SDL_RectC2ERKS_;2A.;__comp_ctor::(28,7):_ZN8SDL_RectC1ERKS_;2A.;__base_ctor::(28,8)=#(28,1),(0,6),(28,4),(0,6);:_ZN8SDL_RectC2Ev;2A.;__comp_ctor::(28,8):_ZN8SDL_RectC1Ev;2A.;;SDL_Rect:t(28,9)=(28,1)SDL_Color:Tt(28,10)=s4r:(4,3),0,8;g:(4,3),8,8;b:(4,3),16,8;unused:(4,3),24,8;operator=::(28,11)=#(28,10),(28,12)=&(28,10),(28,13)=*(28,10),(28,14)=&(28,15)=k(28,10),(0,6);:_ZN9SDL_ColoraSERKS_;2A.;__base_ctor::(28,16)=#(28,10),(0,6),(28,13),(28,14),(0,6);:_ZN9SDL_ColorC2ERKS_;2A.;__comp_ctor::(28,16):_ZN9SDL_ColorC1ERKS_;2A.;__base_ctor::(28,17)=#(28,10),(0,6),(28,13),(0,6);:_ZN9SDL_ColorC2Ev;2A.;__comp_ctor::(28,17):_ZN9SDL_ColorC1Ev;2A.;;SDL_Color:t(28,18)=(28,10)SDL_Palette:Tt(28,19)=s8ncolors:(0,3),0,32;colors:(28,20)=*(28,18),32,32;operator=::(28,21)=#(28,19),(28,22)=&(28,19),(28,23)=*(28,19),(28,24)=&(28,25)=k(28,19),(0,6);:_ZN11SDL_PaletteaSERKS_;2A.;__base_ctor::(28,26)=#(28,19),(0,6),(28,23),(28,24),(0,6);:_ZN11SDL_PaletteC2ERKS_;2A.;__comp_ctor::(28,26):_ZN11SDL_PaletteC1ERKS_;2A.;__base_ctor::(28,27)=#(28,19),(0,6),(28,23),(0,6);:_ZN11SDL_PaletteC2Ev;2A.;__comp_ctor::(28,27):_ZN11SDL_PaletteC1Ev;2A.;;SDL_Palette:t(28,28)=(28,19)SDL_PixelFormat:Tt(28,29)=s40palette:(28,30)=*(28,28),0,32;BitsPerPixel:(4,3),32,8;BytesPerPixel:(4,3),40,8;Rloss:(4,3),48,8;Gloss:(4,3),56,8;Bloss:(4,3),64,8;Aloss:(4,3),72,8;Rshift:(4,3),80,8;Gshift:(4,3),88,8;Bshift:(4,3),96,8;Ashift:(4,3),104,8;Rmask:(4,7),128,32;Gmask:(4,7),160,32;Bmask:(4,7),192,32;Amask:(4,7),224,32;colorkey:(4,7),256,32;alpha:(4,3),288,8;operator=::(28,31)=#(28,29),(28,32)=&(28,29),(28,33)=*(28,29),(28,34)=&(28,35)=k(28,29),(0,6);:_ZN15SDL_PixelFormataSERKS_;2A.;__base_ctor::(28,36)=#(28,29),(0,6),(28,33),(28,34),(0,6);:_ZN15SDL_PixelFormatC2ERKS_;2A.;__comp_ctor::(28,36):_ZN15SDL_PixelFormatC1ERKS_;2A.;__base_ctor::(28,37)=#(28,29),(0,6),(28,33),(0,6);:_ZN15SDL_PixelFormatC2Ev;2A.;__comp_ctor::(28,37):_ZN15SDL_PixelFormatC1Ev;2A.;;SDL_PixelFormat:t(28,38)=(28,29)SDL_Surface:Tt(28,39)=s60flags:(4,7),0,32;format:(28,40)=*(28,38),32,32;w:(0,3),64,32;h:(0,3),96,32;pitch:(4,5),128,16;pixels:(22,12),160,32;offset:(0,3),192,32;hwdata:(28,41)=*(28,42)=xsprivate_hwdata:,224,32;clip_rect:(28,9),256,64;unused1:(4,7),320,32;locked:(4,7),352,32;map:(28,43)=*(28,44)=xsSDL_BlitMap:,384,32;format_version:(0,17),416,32;refcount:(0,3),448,32;operator=::(28,45)=#(28,39),(28,46)=&(28,39),(28,47)=*(28,39),(28,48)=&(28,49)=k(28,39),(0,6);:_ZN11SDL_SurfaceaSERKS_;2A.;__base_ctor::(28,50)=#(28,39),(0,6),(28,47),(28,48),(0,6);:_ZN11SDL_SurfaceC2ERKS_;2A.;__comp_ctor::(28,50):_ZN11SDL_SurfaceC1ERKS_;2A.;__base_ctor::(28,51)=#(28,39),(0,6),(28,47),(0,6);:_ZN11SDL_SurfaceC2Ev;2A.;__comp_ctor::(28,51):_ZN11SDL_SurfaceC1Ev;2A.;;SDL_Surface:t(28,52)=(28,39)SDL_blit:t(28,53)=(28,54)=*(28,55)=f(0,3)SDL_VideoInfo:Tt(28,56)=s20hw_available:(4,7),0,1;wm_available:(4,7),1,1;UnusedBits1:(4,7),2,6;UnusedBits2:(4,7),8,1;blit_hw:(4,7),9,1;blit_hw_CC:(4,7),10,1;blit_hw_A:(4,7),11,1;blit_sw:(4,7),12,1;blit_sw_CC:(4,7),13,1;blit_sw_A:(4,7),14,1;blit_fill:(4,7),15,1;UnusedBits3:(4,7),16,16;video_mem:(4,7),32,32;vfmt:(28,40),64,32;current_w:(0,3),96,32;current_h:(0,3),128,32;operator=::(28,57)=#(28,56),(28,58)=&(28,56),(28,59)=*(28,56),(28,60)=&(28,61)=k(28,56),(0,6);:_ZN13SDL_VideoInfoaSERKS_;2A.;__base_ctor::(28,62)=#(28,56),(0,6),(28,59),(28,60),(0,6);:_ZN13SDL_VideoInfoC2ERKS_;2A.;__comp_ctor::(28,62):_ZN13SDL_VideoInfoC1ERKS_;2A.;__base_ctor::(28,63)=#(28,56),(0,6),(28,59),(0,6);:_ZN13SDL_VideoInfoC2Ev;2A.;__comp_ctor::(28,63):_ZN13SDL_VideoInfoC1Ev;2A.;;SDL_VideoInfo:t(28,64)=(28,56)SDL_Overlay:Tt(28,65)=s36format:(4,7),0,32;w:(0,3),32,32;h:(0,3),64,32;planes:(0,3),96,32;pitches:(28,66)=*(4,5),128,32;pixels:(28,67)=*(22,38),160,32;hwfuncs:(28,68)=*(28,69)=xsprivate_yuvhwfuncs:,192,32;hwdata:(28,70)=*(28,71)=xsprivate_yuvhwdata:,224,32;hw_overlay:(4,7),256,1;UnusedBits:(4,7),257,31;operator=::(28,72)=#(28,65),(28,73)=&(28,65),(28,74)=*(28,65),(28,75)=&(28,76)=k(28,65),(0,6);:_ZN11SDL_OverlayaSERKS_;2A.;__base_ctor::(28,77)=#(28,65),(0,6),(28,74),(28,75),(0,6);:_ZN11SDL_OverlayC2ERKS_;2A.;__comp_ctor::(28,77):_ZN11SDL_OverlayC1ERKS_;2A.;__base_ctor::(28,78)=#(28,65),(0,6),(28,74),(0,6);:_ZN11SDL_OverlayC2Ev;2A.;__comp_ctor::(28,78):_ZN11SDL_OverlayC1Ev;2A.;;SDL_Overlay:t(28,79)=(28,65)SDL_GLattr:t(28,80)=eSDL_GL_RED_SIZE:0,SDL_GL_GREEN_SIZE:1,SDL_GL_BLUE_SIZE:2,SDL_GL_ALPHA_SIZE:3,SDL_GL_BUFFER_SIZE:4,SDL_GL_DOUBLEBUFFER:5,SDL_GL_DEPTH_SIZE:6,SDL_GL_STENCIL_SIZE:7,SDL_GL_ACCUM_RED_SIZE:8,SDL_GL_ACCUM_GREEN_SIZE:9,SDL_GL_ACCUM_BLUE_SIZE:10,SDL_GL_ACCUM_ALPHA_SIZE:11,SDL_GL_STEREO:12,SDL_GL_MULTISAMPLEBUFFERS:13,SDL_GL_MULTISAMPLESAMPLES:14,SDL_GL_ACCELERATED_VISUAL:15,SDL_GL_SWAP_CONTROL:16,;SDL_GrabMode:t(28,81)=eSDL_GRAB_QUERY:-1,SDL_GRAB_OFF:0,SDL_GRAB_ON:1,SDL_GRAB_FULLSCREEN:2,;WMcursor:t(27,1)=(27,2)=xsWMcursor:SDL_Cursor:Tt(27,3)=s32area:(28,9),0,64;hot_x:(4,4),64,16;hot_y:(4,4),80,16;data:(22,38),96,32;mask:(22,38),128,32;save:(27,4)=ar(4,12);0;1;(22,38),160,64;wm_cursor:(27,5)=*(27,1),224,32;operator=::(27,6)=#(27,3),(27,7)=&(27,3),(27,8)=*(27,3),(27,9)=&(27,10)=k(27,3),(0,6);:_ZN10SDL_CursoraSERKS_;2A.;__base_ctor::(27,11)=#(27,3),(0,6),(27,8),(27,9),(0,6);:_ZN10SDL_CursorC2ERKS_;2A.;__comp_ctor::(27,11):_ZN10SDL_CursorC1ERKS_;2A.;__base_ctor::(27,12)=#(27,3),(0,6),(27,8),(0,6);:_ZN10SDL_CursorC2Ev;2A.;__comp_ctor::(27,12):_ZN10SDL_CursorC1Ev;2A.;;SDL_Cursor:t(27,13)=(27,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_joystick.hSDL_Joystick:t(29,1)=(29,2)=xs_SDL_Joystick:SDL_EventType:t(24,1)=eSDL_NOEVENT:0,SDL_ACTIVEEVENT:1,SDL_KEYDOWN:2,SDL_KEYUP:3,SDL_MOUSEMOTION:4,SDL_MOUSEBUTTONDOWN:5,SDL_MOUSEBUTTONUP:6,SDL_JOYAXISMOTION:7,SDL_JOYBALLMOTION:8,SDL_JOYHATMOTION:9,SDL_JOYBUTTONDOWN:10,SDL_JOYBUTTONUP:11,SDL_QUIT:12,SDL_SYSWMEVENT:13,SDL_EVENT_RESERVEDA:14,SDL_EVENT_RESERVEDB:15,SDL_VIDEORESIZE:16,SDL_VIDEOEXPOSE:17,SDL_EVENT_RESERVED2:18,SDL_EVENT_RESERVED3:19,SDL_EVENT_RESERVED4:20,SDL_EVENT_RESERVED5:21,SDL_EVENT_RESERVED6:22,SDL_EVENT_RESERVED7:23,SDL_USEREVENT:24,SDL_NUMEVENTS:32,;SDL_EventMask:t(24,2)=eSDL_ACTIVEEVENTMASK:2,SDL_KEYDOWNMASK:4,SDL_KEYUPMASK:8,SDL_KEYEVENTMASK:12,SDL_MOUSEMOTIONMASK:16,SDL_MOUSEBUTTONDOWNMASK:32,SDL_MOUSEBUTTONUPMASK:64,SDL_MOUSEEVENTMASK:112,SDL_JOYAXISMOTIONMASK:128,SDL_JOYBALLMOTIONMASK:256,SDL_JOYHATMOTIONMASK:512,SDL_JOYBUTTONDOWNMASK:1024,SDL_JOYBUTTONUPMASK:2048,SDL_JOYEVENTMASK:3968,SDL_VIDEORESIZEMASK:65536,SDL_VIDEOEXPOSEMASK:131072,SDL_QUITMASK:4096,SDL_SYSWMEVENTMASK:8192,;SDL_ActiveEvent:Tt(24,3)=s3type:(4,3),0,8;gain:(4,3),8,8;state:(4,3),16,8;operator=::(24,4)=#(24,3),(24,5)=&(24,3),(24,6)=*(24,3),(24,7)=&(24,8)=k(24,3),(0,6);:_ZN15SDL_ActiveEventaSERKS_;2A.;__base_ctor::(24,9)=#(24,3),(0,6),(24,6),(24,7),(0,6);:_ZN15SDL_ActiveEventC2ERKS_;2A.;__comp_ctor::(24,9):_ZN15SDL_ActiveEventC1ERKS_;2A.;__base_ctor::(24,10)=#(24,3),(0,6),(24,6),(0,6);:_ZN15SDL_ActiveEventC2Ev;2A.;__comp_ctor::(24,10):_ZN15SDL_ActiveEventC1Ev;2A.;;SDL_ActiveEvent:t(24,11)=(24,3)SDL_KeyboardEvent:Tt(24,12)=s20type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;keysym:(25,9),32,128;operator=::(24,13)=#(24,12),(24,14)=&(24,12),(24,15)=*(24,12),(24,16)=&(24,17)=k(24,12),(0,6);:_ZN17SDL_KeyboardEventaSERKS_;2A.;__base_ctor::(24,18)=#(24,12),(0,6),(24,15),(24,16),(0,6);:_ZN17SDL_KeyboardEventC2ERKS_;2A.;__comp_ctor::(24,18):_ZN17SDL_KeyboardEventC1ERKS_;2A.;__base_ctor::(24,19)=#(24,12),(0,6),(24,15),(0,6);:_ZN17SDL_KeyboardEventC2Ev;2A.;__comp_ctor::(24,19):_ZN17SDL_KeyboardEventC1Ev;2A.;;SDL_KeyboardEvent:t(24,20)=(24,12)SDL_MouseMotionEvent:Tt(24,21)=s12type:(4,3),0,8;which:(4,3),8,8;state:(4,3),16,8;x:(4,5),32,16;y:(4,5),48,16;xrel:(4,4),64,16;yrel:(4,4),80,16;operator=::(24,22)=#(24,21),(24,23)=&(24,21),(24,24)=*(24,21),(24,25)=&(24,26)=k(24,21),(0,6);:_ZN20SDL_MouseMotionEventaSERKS_;2A.;__base_ctor::(24,27)=#(24,21),(0,6),(24,24),(24,25),(0,6);:_ZN20SDL_MouseMotionEventC2ERKS_;2A.;__comp_ctor::(24,27):_ZN20SDL_MouseMotionEventC1ERKS_;2A.;__base_ctor::(24,28)=#(24,21),(0,6),(24,24),(0,6);:_ZN20SDL_MouseMotionEventC2Ev;2A.;__comp_ctor::(24,28):_ZN20SDL_MouseMotionEventC1Ev;2A.;;SDL_MouseMotionEvent:t(24,29)=(24,21)SDL_MouseButtonEvent:Tt(24,30)=s8type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;x:(4,5),32,16;y:(4,5),48,16;operator=::(24,31)=#(24,30),(24,32)=&(24,30),(24,33)=*(24,30),(24,34)=&(24,35)=k(24,30),(0,6);:_ZN20SDL_MouseButtonEventaSERKS_;2A.;__base_ctor::(24,36)=#(24,30),(0,6),(24,33),(24,34),(0,6);:_ZN20SDL_MouseButtonEventC2ERKS_;2A.;__comp_ctor::(24,36):_ZN20SDL_MouseButtonEventC1ERKS_;2A.;__base_ctor::(24,37)=#(24,30),(0,6),(24,33),(0,6);:_ZN20SDL_MouseButtonEventC2Ev;2A.;__comp_ctor::(24,37):_ZN20SDL_MouseButtonEventC1Ev;2A.;;SDL_MouseButtonEvent:t(24,38)=(24,30)SDL_JoyAxisEvent:Tt(24,39)=s6type:(4,3),0,8;which:(4,3),8,8;axis:(4,3),16,8;value:(4,4),32,16;operator=::(24,40)=#(24,39),(24,41)=&(24,39),(24,42)=*(24,39),(24,43)=&(24,44)=k(24,39),(0,6);:_ZN16SDL_JoyAxisEventaSERKS_;2A.;__base_ctor::(24,45)=#(24,39),(0,6),(24,42),(24,43),(0,6);:_ZN16SDL_JoyAxisEventC2ERKS_;2A.;__comp_ctor::(24,45):_ZN16SDL_JoyAxisEventC1ERKS_;2A.;__base_ctor::(24,46)=#(24,39),(0,6),(24,42),(0,6);:_ZN16SDL_JoyAxisEventC2Ev;2A.;__comp_ctor::(24,46):_ZN16SDL_JoyAxisEventC1Ev;2A.;;SDL_JoyAxisEvent:t(24,47)=(24,39)SDL_JoyBallEvent:Tt(24,48)=s8type:(4,3),0,8;which:(4,3),8,8;ball:(4,3),16,8;xrel:(4,4),32,16;yrel:(4,4),48,16;operator=::(24,49)=#(24,48),(24,50)=&(24,48),(24,51)=*(24,48),(24,52)=&(24,53)=k(24,48),(0,6);:_ZN16SDL_JoyBallEventaSERKS_;2A.;__base_ctor::(24,54)=#(24,48),(0,6),(24,51),(24,52),(0,6);:_ZN16SDL_JoyBallEventC2ERKS_;2A.;__comp_ctor::(24,54):_ZN16SDL_JoyBallEventC1ERKS_;2A.;__base_ctor::(24,55)=#(24,48),(0,6),(24,51),(0,6);:_ZN16SDL_JoyBallEventC2Ev;2A.;__comp_ctor::(24,55):_ZN16SDL_JoyBallEventC1Ev;2A.;;SDL_JoyBallEvent:t(24,56)=(24,48)SDL_JoyHatEvent:Tt(24,57)=s4type:(4,3),0,8;which:(4,3),8,8;hat:(4,3),16,8;value:(4,3),24,8;operator=::(24,58)=#(24,57),(24,59)=&(24,57),(24,60)=*(24,57),(24,61)=&(24,62)=k(24,57),(0,6);:_ZN15SDL_JoyHatEventaSERKS_;2A.;__base_ctor::(24,63)=#(24,57),(0,6),(24,60),(24,61),(0,6);:_ZN15SDL_JoyHatEventC2ERKS_;2A.;__comp_ctor::(24,63):_ZN15SDL_JoyHatEventC1ERKS_;2A.;__base_ctor::(24,64)=#(24,57),(0,6),(24,60),(0,6);:_ZN15SDL_JoyHatEventC2Ev;2A.;__comp_ctor::(24,64):_ZN15SDL_JoyHatEventC1Ev;2A.;;SDL_JoyHatEvent:t(24,65)=(24,57)SDL_JoyButtonEvent:Tt(24,66)=s4type:(4,3),0,8;which:(4,3),8,8;button:(4,3),16,8;state:(4,3),24,8;operator=::(24,67)=#(24,66),(24,68)=&(24,66),(24,69)=*(24,66),(24,70)=&(24,71)=k(24,66),(0,6);:_ZN18SDL_JoyButtonEventaSERKS_;2A.;__base_ctor::(24,72)=#(24,66),(0,6),(24,69),(24,70),(0,6);:_ZN18SDL_JoyButtonEventC2ERKS_;2A.;__comp_ctor::(24,72):_ZN18SDL_JoyButtonEventC1ERKS_;2A.;__base_ctor::(24,73)=#(24,66),(0,6),(24,69),(0,6);:_ZN18SDL_JoyButtonEventC2Ev;2A.;__comp_ctor::(24,73):_ZN18SDL_JoyButtonEventC1Ev;2A.;;SDL_JoyButtonEvent:t(24,74)=(24,66)SDL_ResizeEvent:Tt(24,75)=s12type:(4,3),0,8;w:(0,3),32,32;h:(0,3),64,32;operator=::(24,76)=#(24,75),(24,77)=&(24,75),(24,78)=*(24,75),(24,79)=&(24,80)=k(24,75),(0,6);:_ZN15SDL_ResizeEventaSERKS_;2A.;__base_ctor::(24,81)=#(24,75),(0,6),(24,78),(24,79),(0,6);:_ZN15SDL_ResizeEventC2ERKS_;2A.;__comp_ctor::(24,81):_ZN15SDL_ResizeEventC1ERKS_;2A.;__base_ctor::(24,82)=#(24,75),(0,6),(24,78),(0,6);:_ZN15SDL_ResizeEventC2Ev;2A.;__comp_ctor::(24,82):_ZN15SDL_ResizeEventC1Ev;2A.;;SDL_ResizeEvent:t(24,83)=(24,75)SDL_ExposeEvent:Tt(24,84)=s1type:(4,3),0,8;operator=::(24,85)=#(24,84),(24,86)=&(24,84),(24,87)=*(24,84),(24,88)=&(24,89)=k(24,84),(0,6);:_ZN15SDL_ExposeEventaSERKS_;2A.;__base_ctor::(24,90)=#(24,84),(0,6),(24,87),(24,88),(0,6);:_ZN15SDL_ExposeEventC2ERKS_;2A.;__comp_ctor::(24,90):_ZN15SDL_ExposeEventC1ERKS_;2A.;__base_ctor::(24,91)=#(24,84),(0,6),(24,87),(0,6);:_ZN15SDL_ExposeEventC2Ev;2A.;__comp_ctor::(24,91):_ZN15SDL_ExposeEventC1Ev;2A.;;SDL_ExposeEvent:t(24,92)=(24,84)SDL_QuitEvent:Tt(24,93)=s1type:(4,3),0,8;operator=::(24,94)=#(24,93),(24,95)=&(24,93),(24,96)=*(24,93),(24,97)=&(24,98)=k(24,93),(0,6);:_ZN13SDL_QuitEventaSERKS_;2A.;__base_ctor::(24,99)=#(24,93),(0,6),(24,96),(24,97),(0,6);:_ZN13SDL_QuitEventC2ERKS_;2A.;__comp_ctor::(24,99):_ZN13SDL_QuitEventC1ERKS_;2A.;__base_ctor::(24,100)=#(24,93),(0,6),(24,96),(0,6);:_ZN13SDL_QuitEventC2Ev;2A.;__comp_ctor::(24,100):_ZN13SDL_QuitEventC1Ev;2A.;;SDL_QuitEvent:t(24,101)=(24,93)SDL_UserEvent:Tt(24,102)=s16type:(4,3),0,8;code:(0,3),32,32;data1:(22,12),64,32;data2:(22,12),96,32;operator=::(24,103)=#(24,102),(24,104)=&(24,102),(24,105)=*(24,102),(24,106)=&(24,107)=k(24,102),(0,6);:_ZN13SDL_UserEventaSERKS_;2A.;__base_ctor::(24,108)=#(24,102),(0,6),(24,105),(24,106),(0,6);:_ZN13SDL_UserEventC2ERKS_;2A.;__comp_ctor::(24,108):_ZN13SDL_UserEventC1ERKS_;2A.;__base_ctor::(24,109)=#(24,102),(0,6),(24,105),(0,6);:_ZN13SDL_UserEventC2Ev;2A.;__comp_ctor::(24,109):_ZN13SDL_UserEventC1Ev;2A.;;SDL_UserEvent:t(24,110)=(24,102)SDL_SysWMmsg:t(24,111)=(24,112)=xsSDL_SysWMmsg:SDL_SysWMEvent:Tt(24,113)=s8type:(4,3),0,8;msg:(24,114)=*(24,111),32,32;operator=::(24,115)=#(24,113),(24,116)=&(24,113),(24,117)=*(24,113),(24,118)=&(24,119)=k(24,113),(0,6);:_ZN14SDL_SysWMEventaSERKS_;2A.;__base_ctor::(24,120)=#(24,113),(0,6),(24,117),(24,118),(0,6);:_ZN14SDL_SysWMEventC2ERKS_;2A.;__comp_ctor::(24,120):_ZN14SDL_SysWMEventC1ERKS_;2A.;__base_ctor::(24,121)=#(24,113),(0,6),(24,117),(0,6);:_ZN14SDL_SysWMEventC2Ev;2A.;__comp_ctor::(24,121):_ZN14SDL_SysWMEventC1Ev;2A.;;SDL_SysWMEvent:t(24,122)=(24,113)SDL_Event:Tt(24,123)=u20type:(4,3),0,8;active:(24,11),0,24;key:(24,20),0,160;motion:(24,29),0,96;button:(24,38),0,64;jaxis:(24,47),0,48;jball:(24,56),0,64;jhat:(24,65),0,32;jbutton:(24,74),0,32;resize:(24,83),0,96;expose:(24,92),0,8;quit:(24,101),0,8;user:(24,110),0,128;syswm:(24,122),0,64;operator=::(24,124)=#(24,123),(24,125)=&(24,123),(24,126)=*(24,123),(24,127)=&(24,128)=k(24,123),(0,6);:_ZN9SDL_EventaSERKS_;2A.;__base_ctor::(24,129)=#(24,123),(0,6),(24,126),(24,127),(0,6);:_ZN9SDL_EventC2ERKS_;2A.;__comp_ctor::(24,129):_ZN9SDL_EventC1ERKS_;2A.;__base_ctor::(24,130)=#(24,123),(0,6),(24,126),(0,6);:_ZN9SDL_EventC2Ev;2A.;__comp_ctor::(24,130):_ZN9SDL_EventC1Ev;2A.;;SDL_Event:t(24,131)=(24,123)SDL_eventaction:t(24,132)=eSDL_ADDEVENT:0,SDL_PEEKEVENT:1,SDL_GETEVENT:2,;SDL_EventFilter:t(24,133)=(24,134)=*(24,135)=f(0,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_timer.hSDL_TimerCallback:t(30,1)=(30,2)=*(30,3)=f(4,7)SDL_NewTimerCallback:t(30,4)=(30,5)=*(30,6)=f(4,7)SDL_TimerID:t(30,7)=(30,8)=*(30,9)=xs_SDL_TimerID:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_version.hSDL_version:Tt(31,1)=s3major:(4,3),0,8;minor:(4,3),8,8;patch:(4,3),16,8;operator=::(31,2)=#(31,1),(31,3)=&(31,1),(31,4)=*(31,1),(31,5)=&(31,6)=k(31,1),(0,6);:_ZN11SDL_versionaSERKS_;2A.;__base_ctor::(31,7)=#(31,1),(0,6),(31,4),(31,5),(0,6);:_ZN11SDL_versionC2ERKS_;2A.;__comp_ctor::(31,7):_ZN11SDL_versionC1ERKS_;2A.;__base_ctor::(31,8)=#(31,1),(0,6),(31,4),(0,6);:_ZN11SDL_versionC2Ev;2A.;__comp_ctor::(31,8):_ZN11SDL_versionC1Ev;2A.;;SDL_version:t(31,9)=(31,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_image.hIMG_InitFlags:t(32,1)=eIMG_INIT_JPG:1,IMG_INIT_PNG:2,IMG_INIT_TIF:4,IMG_INIT_WEBP:8,;RecroSprite:Tt(1,1)=s44SpeedX:/0(0,3),0,32;SpeedY:/0(0,3),32,32;Frames:/0(0,3),64,32;Sheet:(1,2)=*(28,52),96,32;H:(0,3),128,32;W:(0,3),160,32;Col:(0,3),192,32;Row:(0,3),224,32;Coor:(28,9),256,64;State:(0,3),320,32;__base_ctor::(1,3)=#(1,1),(0,6),(1,4)=*(1,1),(0,6);:_ZN11RecroSpriteC2Ev;2A.;__comp_ctor::(1,3):_ZN11RecroSpriteC1Ev;2A.;LoadSheet::(1,5)=#(1,1),(0,6),(1,4),(1,6)=*(1,7)=k(0,19),(0,3),(0,3),(0,6);:_ZN11RecroSprite9LoadSheetEPKcii;2A.;Free::(1,3):_ZN11RecroSprite4FreeEv;2A.;SetX::(1,8)=#(1,1),(0,6),(1,4),(0,3),(0,6);:_ZN11RecroSprite4SetXEi;2A.;SetY::(1,8):_ZN11RecroSprite4SetYEi;2A.;GetX::(1,9)=#(1,1),(0,3),(1,4),(0,6);:_ZN11RecroSprite4GetXEv;2A.;GetY::(1,9):_ZN11RecroSprite4GetYEv;2A.;GetH::(1,9):_ZN11RecroSprite4GetHEv;2A.;GetW::(1,9):_ZN11RecroSprite4GetWEv;2A.;AddX::(1,8):_ZN11RecroSprite4AddXEi;2A.;AddY::(1,8):_ZN11RecroSprite4AddYEi;2A.;GetSpeedX::(1,9):_ZN11RecroSprite9GetSpeedXEv;2A.;GetSpeedY::(1,9):_ZN11RecroSprite9GetSpeedYEv;2A.;SetCoor::(1,10)=#(1,1),(0,6),(1,4),(0,3),(0,3),(0,6);:_ZN11RecroSprite7SetCoorEii;2A.;SetSpeedX::(1,8):_ZN11RecroSprite9SetSpeedXEi;2A.;SetSpeedY::(1,8):_ZN11RecroSprite9SetSpeedYEi;2A.;Mov::(1,3):_ZN11RecroSprite3MovEv;2A.;TraslateFrame::(1,8):_ZN11RecroSprite13TraslateFrameEi;2A.;operator=::(1,11)=#(1,1),(1,12)=&(1,1),(1,4),(1,13)=&(1,14)=k(1,1),(0,6);:_ZN11RecroSpriteaSERKS_;2A.;__base_ctor::(1,15)=#(1,1),(0,6),(1,4),(1,13),(0,6);:_ZN11RecroSpriteC2ERKS_;2A.;__comp_ctor::(1,15):_ZN11RecroSpriteC1ERKS_;2A.;;_ZN11RecroSpriteC2Ev:F(0,6)this:p(0,25)=k(1,4)_ZN11RecroSpriteC1Ev:F(0,6)this:p(0,25)_ZN11RecroSprite4FreeEv:F(0,6)this:p(0,25)_ZN11RecroSprite4SetXEi:F(0,6)this:p(0,25)x:p(0,3)_ZN11RecroSprite4SetYEi:F(0,6)this:p(0,25)y:p(0,3)_ZN11RecroSprite4GetXEv:F(0,3)this:p(0,25)_ZN11RecroSprite4GetYEv:F(0,3)this:p(0,25)_ZN11RecroSprite4GetWEv:F(0,3)this:p(0,25)_ZN11RecroSprite4GetHEv:F(0,3)this:p(0,25)_ZN11RecroSprite4AddXEi:F(0,6)this:p(0,25)x:p(0,3)_ZN11RecroSprite4AddYEi:F(0,6)this:p(0,25)y:p(0,3)_ZN11RecroSprite9GetSpeedXEv:F(0,3)this:p(0,25)_ZN11RecroSprite9GetSpeedYEv:F(0,3)this:p(0,25)_ZN11RecroSprite7SetCoorEii:F(0,6)this:p(0,25)x:p(0,3)y:p(0,3)_ZN11RecroSprite9SetSpeedXEi:F(0,6)this:p(0,25)x:p(0,3)_ZN11RecroSprite9SetSpeedYEi:F(0,6)this:p(0,25)y:p(0,3)_ZN11RecroSprite3MovEv:F(0,6)this:p(0,25)_ZN11RecroSprite13TraslateFrameEi:F(0,6)this:p(0,25)frame:p(0,3)_ZN11RecroSprite9LoadSheetEPKcii:F(0,6)this:p(0,25)path:p(1,6)row:p(0,3)col:p(0,3)no se pudo cargar el archivo ERROR: %s"#$ & %  \  ( |  `D(<.filegRecroSprite.cpp > 0| I b {      . /8 MD j^ l z   .textZ.data.bss.stab.stabstrҊ.rdata'_exit _printf ,__ZN11RecroSpriteC2Ev__ZN11RecroSpriteC1Ev__ZN11RecroSprite4FreeEv__ZN11RecroSprite4SetXEi__ZN11RecroSprite4SetYEi__ZN11RecroSprite4GetXEv__ZN11RecroSprite4GetYEv__ZN11RecroSprite4GetWEv__ZN11RecroSprite4GetHEv__ZN11RecroSprite4AddXEi__ZN11RecroSprite4AddYEi__ZN11RecroSprite9GetSpeedXEv__ZN11RecroSprite9GetSpeedYEv__ZN11RecroSprite7SetCoorEii__ZN11RecroSprite9SetSpeedXEi__ZN11RecroSprite9SetSpeedYEi__ZN11RecroSprite3MovEv__ZN11RecroSprite13TraslateFrameEi__ZN11RecroSprite9LoadSheetEPKcii_SDL_FreeSurface_IMG_Load_SDL_GetErrorRecroText.o/ 1362254777 0 0 100666 48543 ` L`0.text ȳ/ `.data@.bss.stab B.stabstr`$B.rdataG@@USEE@E@Ef@ ,Ef@"E@0E@(E@)E@*E@,E@-E@.]E,D$ E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E,D$ E(D$E@0D$E@ $C[]USEE@E@Ef@ ,Ef@"E@0E@(E@)E@*E@,E@-E@.]E,D$ E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E,D$ E(D$E@0D$E@ $C[]US]E@D$E $C Ex u!D$$$[]USUEB]E@D$E $C Ex u!D$$$[]ÐUUE fB ]ÐUUE fB"]ÐUE@ ]UE@"]UE$E D$E$ÐUE$E D$E$ÐUUE ]ÐUUE B]UE]UE@]ÐUUE fB UEfB"]ÐUE$?‹E D$E$E$'‹EH D$E$ÐUSUE B0]E,D$ E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E,D$ E(D$E@0D$E@ $C[]US} E 8E@(E@)E@*E@(E@)E@*E@(E@)E@*E@(E@)E@*qE@(E@)E@*ZE@(E@)E@*CE@(dE@)dE@*d,E@(E@)E@*E@(E@)dE@*2]E,D$ E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E,D$ E(D$E@0D$E@ $C[]ÐUS} E \E@,E@-E@.E@,E@-E@.E@,E@-E@.E@,E@-E@.qE@,E@-E@.ZE@,E@-E@.CE@,dE@-dE@.d,E@,E@-E@.E@,E@-dE@.2]E,D$ E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E,D$ E(D$E@0D$E@ $C[]ÐUSUE B(UEB)UEB*]E,D$ E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E,D$ E(D$E@0D$E@ $C[]USUE B,UEB-UEB.]E,D$ E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E(D$E@0D$E@ $C]E,D$ E(D$E@0D$E@ $C[]UE@@]UE@@ ]UE@$E@$E@$E@$E@ $Ð d3dd<s"<U~Y%Va};sT `Azb,, 0 JF  & ) 1 7 >* A? HT Kj R U \ _ e h n s0 u x y}Dj4Kbz !"%&'/(N)k*+,2345;6W7u89<=@AYp`bcdefgj+l@}~6VvYK>i8W3.[*'](JU*]s*~$-B---AE.F0L;0OD2Z\223f3.A?sB;;D@UDDE2F5F7|H<H?_JB|JF|M[M`PzPPSSVVZXX(X)[0[y[/[S]rs_w@a{`a~acceeh7h-jOjUlwlennpprrgttDL$Nd RecroText.cppC:/GX Entertaimnet/projectos/Recro/C:/GX Entertaimnet/projectos/Recro/RecroText.cppgcc2_compiled.__vtbl_ptr_type:t(0,1)=*(0,2)=f(0,3)=r(0,3);-2147483648;2147483647;bool:t(0,4)=@s8;-16;wchar_t:t(0,5)=@s16;r(0,5);0;65535;void:t(0,6)=(0,6)long double:t(0,7)=r(0,3);12;0;double:t(0,8)=r(0,3);8;0;float:t(0,9)=r(0,3);4;0;unsigned char:t(0,10)=@s8;r(0,10);0;255;signed char:t(0,11)=@s8;r(0,11);-128;127;short unsigned int:t(0,12)=@s16;r(0,12);0;65535;short int:t(0,13)=@s16;r(0,13);-32768;32767;long long unsigned int:t(0,14)=@s64;r(0,14);0000000000000;01777777777777777777777;long long int:t(0,15)=@s64;r(0,15);01000000000000000000000;0777777777777777777777;long unsigned int:t(0,16)=r(0,16);0000000000000;0037777777777;unsigned int:t(0,17)=r(0,17);0000000000000;0037777777777;long int:t(0,18)=r(0,18);-2147483648;2147483647;int:t(0,3)char:t(0,19)=r(0,19);0;127;__builtin_va_list:t(0,20)=*(0,19)complex long double:t(0,21)=R3;24;0;complex double:t(0,22)=R3;16;0;complex float:t(0,23)=R3;8;0;complex int:t(0,24)=s8real:(0,3),0,32;imag:(0,3),32,32;;C:/GX Entertaimnet/projectos/Recro//include/RecroText.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/c++/3.4.2/cstringC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/c++/3.4.2/cstddefC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hptrdiff_t:t(5,1)=(0,3)size_t:t(5,2)=(0,17)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_main.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_stdinc.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdio.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stddef.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stddef.hwint_t:t(11,1)=(0,12)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.h__gnuc_va_list:t(13,1)=(0,20)_iobuf:Tt(9,1)=s32_ptr:(9,2)=*(0,19),0,32;_cnt:(0,3),32,32;_base:(9,2),64,32;_flag:(0,3),96,32;_file:(0,3),128,32;_charbuf:(0,3),160,32;_bufsiz:(0,3),192,32;_tmpfname:(9,2),224,32;operator=::(9,3)=#(9,1),(9,4)=&(9,1),(9,5)=*(9,1),(9,6)=&(9,7)=k(9,1),(0,6);:_ZN6_iobufaSERKS_;2A.;__base_ctor::(9,8)=#(9,1),(0,6),(9,5),(9,6),(0,6);:_ZN6_iobufC2ERKS_;2A.;__comp_ctor::(9,8):_ZN6_iobufC1ERKS_;2A.;__base_ctor::(9,9)=#(9,1),(0,6),(9,5),(0,6);:_ZN6_iobufC2Ev;2A.;__comp_ctor::(9,9):_ZN6_iobufC1Ev;2A.;;FILE:t(9,10)=(9,1)fpos_t:t(9,11)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/sys/types.htime_t:t(14,1)=(0,18)__time64_t:t(14,2)=(0,15)_off_t:t(14,3)=(0,18)off_t:t(14,4)=(14,3)_dev_t:t(14,5)=(0,17)dev_t:t(14,6)=(14,5)_ino_t:t(14,7)=(0,13)ino_t:t(14,8)=(14,7)_pid_t:t(14,9)=(0,3)pid_t:t(14,10)=(14,9)_mode_t:t(14,11)=(0,12)mode_t:t(14,12)=(14,11)_sigset_t:t(14,13)=(0,3)sigset_t:t(14,14)=(14,13)_ssize_t:t(14,15)=(0,18)ssize_t:t(14,16)=(14,15)fpos64_t:t(14,17)=(0,15)off64_t:t(14,18)=(0,15)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdlib.hdiv_t:t(15,1)=s8quot:(0,3),0,32;rem:(0,3),32,32;operator=::(15,2)=#(15,1),(15,3)=&(15,1),(15,4)=*(15,1),(15,5)=&(15,6)=k(15,1),(0,6);:_ZN5div_taSERKS_;2A.;__base_ctor::(15,7)=#(15,1),(0,6),(15,4),(15,5),(0,6);:_ZN5div_tC2ERKS_;2A.;__comp_ctor::(15,7):_ZN5div_tC1ERKS_;2A.;__base_ctor::(15,8)=#(15,1),(0,6),(15,4),(0,6);:_ZN5div_tC2Ev;2A.;__comp_ctor::(15,8):_ZN5div_tC1Ev;2A.;;ldiv_t:t(15,9)=s8quot:(0,18),0,32;rem:(0,18),32,32;operator=::(15,10)=#(15,9),(15,11)=&(15,9),(15,12)=*(15,9),(15,13)=&(15,14)=k(15,9),(0,6);:_ZN6ldiv_taSERKS_;2A.;__base_ctor::(15,15)=#(15,9),(0,6),(15,12),(15,13),(0,6);:_ZN6ldiv_tC2ERKS_;2A.;__comp_ctor::(15,15):_ZN6ldiv_tC1ERKS_;2A.;__base_ctor::(15,16)=#(15,9),(0,6),(15,12),(0,6);:_ZN6ldiv_tC2Ev;2A.;__comp_ctor::(15,16):_ZN6ldiv_tC1Ev;2A.;;_onexit_t:t(15,17)=(15,18)=*(15,19)=f(0,3)lldiv_t:t(15,20)=s16quot:(0,15),0,64;rem:(0,15),64,64;operator=::(15,21)=#(15,20),(15,22)=&(15,20),(15,23)=*(15,20),(15,24)=&(15,25)=k(15,20),(0,6);:_ZN7lldiv_taSERKS_;2A.;__base_ctor::(15,26)=#(15,20),(0,6),(15,23),(15,24),(0,6);:_ZN7lldiv_tC2ERKS_;2A.;__comp_ctor::(15,26):_ZN7lldiv_tC1ERKS_;2A.;__base_ctor::(15,27)=#(15,20),(0,6),(15,23),(0,6);:_ZN7lldiv_tC2Ev;2A.;__comp_ctor::(15,27):_ZN7lldiv_tC1Ev;2A.;;C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdarg.hC:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/include/stdarg.hva_list:t(17,1)=(13,1)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/stdint.hint8_t:t(18,1)=(0,11)uint8_t:t(18,2)=(0,10)int16_t:t(18,3)=(0,13)uint16_t:t(18,4)=(0,12)int32_t:t(18,5)=(0,3)uint32_t:t(18,6)=(0,17)int64_t:t(18,7)=(0,15)uint64_t:t(18,8)=(0,14)int_least8_t:t(18,9)=(0,11)uint_least8_t:t(18,10)=(0,10)int_least16_t:t(18,11)=(0,13)uint_least16_t:t(18,12)=(0,12)int_least32_t:t(18,13)=(0,3)uint_least32_t:t(18,14)=(0,17)int_least64_t:t(18,15)=(0,15)uint_least64_t:t(18,16)=(0,14)int_fast8_t:t(18,17)=(0,19)uint_fast8_t:t(18,18)=(0,10)int_fast16_t:t(18,19)=(0,13)uint_fast16_t:t(18,20)=(0,12)int_fast32_t:t(18,21)=(0,3)uint_fast32_t:t(18,22)=(0,17)int_fast64_t:t(18,23)=(0,15)uint_fast64_t:t(18,24)=(0,14)intptr_t:t(18,25)=(0,3)uintptr_t:t(18,26)=(0,17)intmax_t:t(18,27)=(0,15)uintmax_t:t(18,28)=(0,14)C:/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.2/../../../../include/ctype.hwctype_t:t(19,1)=(0,5)SDL_bool:t(8,1)=eSDL_FALSE:0,SDL_TRUE:1,;Sint8:t(8,2)=(18,1)Uint8:t(8,3)=(18,2)Sint16:t(8,4)=(18,3)Uint16:t(8,5)=(18,4)Sint32:t(8,6)=(18,5)Uint32:t(8,7)=(18,6)Sint64:t(8,8)=(18,7)Uint64:t(8,9)=(18,8)SDL_dummy_uint8:t(8,10)=(8,11)=ar(8,12)=r(8,12);0000000000000;0037777777777;;0;0;(0,3)SDL_dummy_sint8:t(8,13)=(8,11)SDL_dummy_uint16:t(8,14)=(8,11)SDL_dummy_sint16:t(8,15)=(8,11)SDL_dummy_uint32:t(8,16)=(8,11)SDL_dummy_sint32:t(8,17)=(8,11)SDL_dummy_uint64:t(8,18)=(8,11)SDL_dummy_sint64:t(8,19)=(8,11)SDL_DUMMY_ENUM:t(8,20)=eDUMMY_ENUM_VALUE:0,;SDL_dummy_enum:t(8,21)=(8,11)SDL_iconv_t:t(8,22)=(8,23)=*(8,24)=xs_SDL_iconv_t:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_audio.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_error.hSDL_errorcode:t(21,1)=eSDL_ENOMEM:0,SDL_EFREAD:1,SDL_EFWRITE:2,SDL_EFSEEK:3,SDL_UNSUPPORTED:4,SDL_LASTERROR:5,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mutex.hSDL_mutex:t(22,1)=(22,2)=xsSDL_mutex:SDL_sem:t(22,3)=(22,4)=xsSDL_semaphore:SDL_cond:t(22,5)=(22,6)=xsSDL_cond:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_thread.hSDL_Thread:t(23,1)=(23,2)=xsSDL_Thread:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_rwops.hSDL_RWops:Tt(24,1)=s40seek:(24,2)=*(24,3)=f(0,3),0,32;read:(24,4)=*(24,5)=f(0,3),32,32;write:(24,6)=*(24,7)=f(0,3),64,32;close:(24,8)=*(24,9)=f(0,3),96,32;type:(8,7),128,32;hidden:(24,10)=u20win32io:(24,11)=s20append:(0,3),0,32;h:(24,12)=*(0,6),32,32;buffer:(24,13)=s12data:(24,12),0,32;size:(0,3),32,32;left:(0,3),64,32;operator=::(24,14)=#(24,13),(24,15)=&(24,13),(24,16)=*(24,13),(24,17)=&(24,18)=k(24,13),(0,6);:_ZN9SDL_RWops3$_83$_94$_10aSERKS2_;2A.;__base_ctor::(24,19)=#(24,13),(0,6),(24,16),(24,17),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2ERKS2_;2A.;__comp_ctor::(24,19):_ZN9SDL_RWops3$_83$_94$_10C1ERKS2_;2A.;__base_ctor::(24,20)=#(24,13),(0,6),(24,16),(0,6);:_ZN9SDL_RWops3$_83$_94$_10C2Ev;2A.;__comp_ctor::(24,20):_ZN9SDL_RWops3$_83$_94$_10C1Ev;2A.;;,64,96;operator=::(24,21)=#(24,11),(24,22)=&(24,11),(24,23)=*(24,11),(24,24)=&(24,25)=k(24,11),(0,6);:_ZN9SDL_RWops3$_83$_9aSERKS1_;2A.;__base_ctor::(24,26)=#(24,11),(0,6),(24,23),(24,24),(0,6);:_ZN9SDL_RWops3$_83$_9C2ERKS1_;2A.;__comp_ctor::(24,26):_ZN9SDL_RWops3$_83$_9C1ERKS1_;2A.;__base_ctor::(24,27)=#(24,11),(0,6),(24,23),(0,6);:_ZN9SDL_RWops3$_83$_9C2Ev;2A.;__comp_ctor::(24,27):_ZN9SDL_RWops3$_83$_9C1Ev;2A.;;,0,160;stdio:(24,28)=s8autoclose:(0,3),0,32;fp:(24,29)=*(9,10),32,32;operator=::(24,30)=#(24,28),(24,31)=&(24,28),(24,32)=*(24,28),(24,33)=&(24,34)=k(24,28),(0,6);:_ZN9SDL_RWops3$_84$_11aSERKS1_;2A.;__base_ctor::(24,35)=#(24,28),(0,6),(24,32),(24,33),(0,6);:_ZN9SDL_RWops3$_84$_11C2ERKS1_;2A.;__comp_ctor::(24,35):_ZN9SDL_RWops3$_84$_11C1ERKS1_;2A.;__base_ctor::(24,36)=#(24,28),(0,6),(24,32),(0,6);:_ZN9SDL_RWops3$_84$_11C2Ev;2A.;__comp_ctor::(24,36):_ZN9SDL_RWops3$_84$_11C1Ev;2A.;;,0,64;mem:(24,37)=s12base:(24,38)=*(8,3),0,32;here:(24,38),32,32;stop:(24,38),64,32;operator=::(24,39)=#(24,37),(24,40)=&(24,37),(24,41)=*(24,37),(24,42)=&(24,43)=k(24,37),(0,6);:_ZN9SDL_RWops3$_84$_12aSERKS1_;2A.;__base_ctor::(24,44)=#(24,37),(0,6),(24,41),(24,42),(0,6);:_ZN9SDL_RWops3$_84$_12C2ERKS1_;2A.;__comp_ctor::(24,44):_ZN9SDL_RWops3$_84$_12C1ERKS1_;2A.;__base_ctor::(24,45)=#(24,37),(0,6),(24,41),(0,6);:_ZN9SDL_RWops3$_84$_12C2Ev;2A.;__comp_ctor::(24,45):_ZN9SDL_RWops3$_84$_12C1Ev;2A.;;,0,96;unknown:(24,46)=s4data1:(24,12),0,32;operator=::(24,47)=#(24,46),(24,48)=&(24,46),(24,49)=*(24,46),(24,50)=&(24,51)=k(24,46),(0,6);:_ZN9SDL_RWops3$_84$_13aSERKS1_;2A.;__base_ctor::(24,52)=#(24,46),(0,6),(24,49),(24,50),(0,6);:_ZN9SDL_RWops3$_84$_13C2ERKS1_;2A.;__comp_ctor::(24,52):_ZN9SDL_RWops3$_84$_13C1ERKS1_;2A.;__base_ctor::(24,53)=#(24,46),(0,6),(24,49),(0,6);:_ZN9SDL_RWops3$_84$_13C2Ev;2A.;__comp_ctor::(24,53):_ZN9SDL_RWops3$_84$_13C1Ev;2A.;;,0,32;operator=::(24,54)=#(24,10),(24,55)=&(24,10),(24,56)=*(24,10),(24,57)=&(24,58)=k(24,10),(0,6);:_ZN9SDL_RWops3$_8aSERKS0_;2A.;__base_ctor::(24,59)=#(24,10),(0,6),(24,56),(24,57),(0,6);:_ZN9SDL_RWops3$_8C2ERKS0_;2A.;__comp_ctor::(24,59):_ZN9SDL_RWops3$_8C1ERKS0_;2A.;__base_ctor::(24,60)=#(24,10),(0,6),(24,56),(0,6);:_ZN9SDL_RWops3$_8C2Ev;2A.;__comp_ctor::(24,60):_ZN9SDL_RWops3$_8C1Ev;2A.;;,160,160;operator=::(24,61)=#(24,1),(24,62)=&(24,1),(24,63)=*(24,1),(24,64)=&(24,65)=k(24,1),(0,6);:_ZN9SDL_RWopsaSERKS_;2A.;__base_ctor::(24,66)=#(24,1),(0,6),(24,63),(24,64),(0,6);:_ZN9SDL_RWopsC2ERKS_;2A.;__comp_ctor::(24,66):_ZN9SDL_RWopsC1ERKS_;2A.;__base_ctor::(24,67)=#(24,1),(0,6),(24,63),(0,6);:_ZN9SDL_RWopsC2Ev;2A.;__comp_ctor::(24,67):_ZN9SDL_RWopsC1Ev;2A.;;SDL_RWops:t(24,68)=(24,1)SDL_AudioSpec:Tt(20,1)=s24freq:(0,3),0,32;format:(8,5),32,16;channels:(8,3),48,8;silence:(8,3),56,8;samples:(8,5),64,16;padding:(8,5),80,16;size:(8,7),96,32;callback:(20,2)=*(20,3)=f(0,6),128,32;userdata:(24,12),160,32;operator=::(20,4)=#(20,1),(20,5)=&(20,1),(20,6)=*(20,1),(20,7)=&(20,8)=k(20,1),(0,6);:_ZN13SDL_AudioSpecaSERKS_;2A.;__base_ctor::(20,9)=#(20,1),(0,6),(20,6),(20,7),(0,6);:_ZN13SDL_AudioSpecC2ERKS_;2A.;__comp_ctor::(20,9):_ZN13SDL_AudioSpecC1ERKS_;2A.;__base_ctor::(20,10)=#(20,1),(0,6),(20,6),(0,6);:_ZN13SDL_AudioSpecC2Ev;2A.;__comp_ctor::(20,10):_ZN13SDL_AudioSpecC1Ev;2A.;;SDL_AudioSpec:t(20,11)=(20,1)SDL_AudioCVT:Tt(20,12)=s88needed:(0,3),0,32;src_format:(8,5),32,16;dst_format:(8,5),48,16;rate_incr:(0,8),64,64;buf:(24,38),128,32;len:(0,3),160,32;len_cvt:(0,3),192,32;len_mult:(0,3),224,32;len_ratio:(0,8),256,64;filters:(20,13)=ar(8,12);0;9;(20,14)=*(20,15)=f(0,6),320,320;filter_index:(0,3),640,32;operator=::(20,16)=#(20,12),(20,17)=&(20,12),(20,18)=*(20,12),(20,19)=&(20,20)=k(20,12),(0,6);:_ZN12SDL_AudioCVTaSERKS_;2A.;__base_ctor::(20,21)=#(20,12),(0,6),(20,18),(20,19),(0,6);:_ZN12SDL_AudioCVTC2ERKS_;2A.;__comp_ctor::(20,21):_ZN12SDL_AudioCVTC1ERKS_;2A.;__base_ctor::(20,22)=#(20,12),(0,6),(20,18),(0,6);:_ZN12SDL_AudioCVTC2Ev;2A.;__comp_ctor::(20,22):_ZN12SDL_AudioCVTC1Ev;2A.;;SDL_AudioCVT:t(20,23)=(20,12)SDL_audiostatus:t(20,24)=eSDL_AUDIO_STOPPED:0,SDL_AUDIO_PLAYING:1,SDL_AUDIO_PAUSED:2,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_cdrom.hCDstatus:t(25,1)=eCD_TRAYEMPTY:0,CD_STOPPED:1,CD_PLAYING:2,CD_PAUSED:3,CD_ERROR:-1,;SDL_CDtrack:Tt(25,2)=s12id:(8,3),0,8;type:(8,3),8,8;unused:(8,5),16,16;length:(8,7),32,32;offset:(8,7),64,32;operator=::(25,3)=#(25,2),(25,4)=&(25,2),(25,5)=*(25,2),(25,6)=&(25,7)=k(25,2),(0,6);:_ZN11SDL_CDtrackaSERKS_;2A.;__base_ctor::(25,8)=#(25,2),(0,6),(25,5),(25,6),(0,6);:_ZN11SDL_CDtrackC2ERKS_;2A.;__comp_ctor::(25,8):_ZN11SDL_CDtrackC1ERKS_;2A.;__base_ctor::(25,9)=#(25,2),(0,6),(25,5),(0,6);:_ZN11SDL_CDtrackC2Ev;2A.;__comp_ctor::(25,9):_ZN11SDL_CDtrackC1Ev;2A.;;SDL_CDtrack:t(25,10)=(25,2)SDL_CD:Tt(25,11)=s1220id:(0,3),0,32;status:(25,1),32,32;numtracks:(0,3),64,32;cur_track:(0,3),96,32;cur_frame:(0,3),128,32;track:(25,12)=ar(8,12);0;99;(25,10),160,9600;operator=::(25,13)=#(25,11),(25,14)=&(25,11),(25,15)=*(25,11),(25,16)=&(25,17)=k(25,11),(0,6);:_ZN6SDL_CDaSERKS_;2A.;__base_ctor::(25,18)=#(25,11),(0,6),(25,15),(25,16),(0,6);:_ZN6SDL_CDC2ERKS_;2A.;__comp_ctor::(25,18):_ZN6SDL_CDC1ERKS_;2A.;__base_ctor::(25,19)=#(25,11),(0,6),(25,15),(0,6);:_ZN6SDL_CDC2Ev;2A.;__comp_ctor::(25,19):_ZN6SDL_CDC1Ev;2A.;;SDL_CD:t(25,20)=(25,11)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_events.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keyboard.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_keysym.hSDLKey:t(28,1)=eSDLK_UNKNOWN:0,SDLK_FIRST:0,SDLK_BACKSPACE:8,SDLK_TAB:9,SDLK_CLEAR:12,SDLK_RETURN:13,SDLK_PAUSE:19,SDLK_ESCAPE:27,SDLK_SPACE:32,SDLK_EXCLAIM:33,SDLK_QUOTEDBL:34,SDLK_HASH:35,SDLK_DOLLAR:36,SDLK_AMPERSAND:38,SDLK_QUOTE:39,SDLK_LEFTPAREN:40,SDLK_RIGHTPAREN:41,SDLK_ASTERISK:42,SDLK_PLUS:43,SDLK_COMMA:44,SDLK_MINUS:45,SDLK_PERIOD:46,SDLK_SLASH:47,SDLK_0:48,SDLK_1:49,SDLK_2:50,SDLK_3:51,SDLK_4:52,SDLK_5:53,SDLK_6:54,SDLK_7:55,SDLK_8:56,SDLK_9:57,SDLK_COLON:58,SDLK_SEMICOLON:59,SDLK_LESS:60,SDLK_EQUALS:61,SDLK_GREATER:62,SDLK_QUESTION:63,SDLK_AT:64,SDLK_LEFTBRACKET:91,SDLK_BACKSLASH:92,SDLK_RIGHTBRACKET:93,SDLK_CARET:94,SDLK_UNDERSCORE:95,SDLK_BACKQUOTE:96,SDLK_a:97,SDLK_b:98,SDLK_c:99,SDLK_d:100,SDLK_e:101,SDLK_f:102,SDLK_g:103,SDLK_h:104,SDLK_i:105,SDLK_j:106,SDLK_k:107,SDLK_l:108,SDLK_m:109,SDLK_n:110,SDLK_o:111,SDLK_p:112,SDLK_q:113,SDLK_r:114,SDLK_s:115,SDLK_t:116,SDLK_u:117,SDLK_v:118,SDLK_w:119,SDLK_x:120,SDLK_y:121,SDLK_z:122,SDLK_DELETE:127,SDLK_WORLD_0:160,SDLK_WORLD_1:161,SDLK_WORLD_2:162,SDLK_WORLD_3:163,SDLK_WORLD_4:164,SDLK_WORLD_5:165,SDLK_WORLD_6:166,SDLK_WORLD_7:167,SDLK_WORLD_8:168,SDLK_WORLD_9:169,SDLK_WORLD_10:170,SDLK_WORLD_11:171,SDLK_WORLD_12:172,SDLK_WORLD_13:173,SDLK_WORLD_14:174,SDLK_WORLD_15:175,SDLK_WORLD_16:176,SDLK_WORLD_17:177,SDLK_WORLD_18:178,SDLK_WORLD_19:179,SDLK_WORLD_20:180,SDLK_WORLD_21:181,SDLK_WORLD_22:182,SDLK_WORLD_23:183,SDLK_WORLD_24:184,SDLK_WORLD_25:185,SDLK_WORLD_26:186,SDLK_WORLD_27:187,SDLK_WORLD_28:188,SDLK_WORLD_29:189,SDLK_WORLD_30:190,SDLK_WORLD_31:191,SDLK_WORLD_32:192,SDLK_WORLD_33:193,SDLK_WORLD_34:194,SDLK_WORLD_35:195,SDLK_WORLD_36:196,SDLK_WORLD_37:197,SDLK_WORLD_38:198,SDLK_WORLD_39:199,SDLK_WORLD_40:200,SDLK_WORLD_41:201,SDLK_WORLD_42:202,SDLK_WORLD_43:203,SDLK_WORLD_44:204,SDLK_WORLD_45:205,SDLK_WORLD_46:206,SDLK_WORLD_47:207,SDLK_WORLD_48:208,SDLK_WORLD_49:209,SDLK_WORLD_50:210,SDLK_WORLD_51:211,SDLK_WORLD_52:212,SDLK_WORLD_53:213,SDLK_WORLD_54:214,SDLK_WORLD_55:215,SDLK_WORLD_56:216,SDLK_WORLD_57:217,SDLK_WORLD_58:218,SDLK_WORLD_59:219,SDLK_WORLD_60:220,SDLK_WORLD_61:221,SDLK_WORLD_62:222,SDLK_WORLD_63:223,SDLK_WORLD_64:224,SDLK_WORLD_65:225,SDLK_WORLD_66:226,SDLK_WORLD_67:227,SDLK_WORLD_68:228,SDLK_WORLD_69:229,SDLK_WORLD_70:230,SDLK_WORLD_71:231,SDLK_WORLD_72:232,SDLK_WORLD_73:233,SDLK_WORLD_74:234,SDLK_WORLD_75:235,SDLK_WORLD_76:236,SDLK_WORLD_77:237,SDLK_WORLD_78:238,SDLK_WORLD_79:239,SDLK_WORLD_80:240,SDLK_WORLD_81:241,SDLK_WORLD_82:242,SDLK_WORLD_83:243,SDLK_WORLD_84:244,SDLK_WORLD_85:245,SDLK_WORLD_86:246,SDLK_WORLD_87:247,SDLK_WORLD_88:248,SDLK_WORLD_89:249,SDLK_WORLD_90:250,SDLK_WORLD_91:251,SDLK_WORLD_92:252,SDLK_WORLD_93:253,SDLK_WORLD_94:254,SDLK_WORLD_95:255,SDLK_KP0:256,SDLK_KP1:257,SDLK_KP2:258,SDLK_KP3:259,SDLK_KP4:260,SDLK_KP5:261,SDLK_KP6:262,SDLK_KP7:263,SDLK_KP8:264,SDLK_KP9:265,SDLK_KP_PERIOD:266,SDLK_KP_DIVIDE:267,SDLK_KP_MULTIPLY:268,SDLK_KP_MINUS:269,SDLK_KP_PLUS:270,SDLK_KP_ENTER:271,SDLK_KP_EQUALS:272,SDLK_UP:273,SDLK_DOWN:274,SDLK_RIGHT:275,SDLK_LEFT:276,SDLK_INSERT:277,SDLK_HOME:278,SDLK_END:279,SDLK_PAGEUP:280,SDLK_PAGEDOWN:281,SDLK_F1:282,SDLK_F2:283,SDLK_F3:284,SDLK_F4:285,SDLK_F5:286,SDLK_F6:287,SDLK_F7:288,SDLK_F8:289,SDLK_F9:290,SDLK_F10:291,SDLK_F11:292,SDLK_F12:293,SDLK_F13:294,SDLK_F14:295,SDLK_F15:296,SDLK_NUMLOCK:300,SDLK_CAPSLOCK:301,SDLK_SCROLLOCK:302,SDLK_RSHIFT:303,SDLK_LSHIFT:304,SDLK_RCTRL:305,SDLK_LCTRL:306,SDLK_RALT:307,SDLK_LALT:308,SDLK_RMETA:309,SDLK_LMETA:310,SDLK_LSUPER:311,SDLK_RSUPER:312,SDLK_MODE:313,SDLK_COMPOSE:314,SDLK_HELP:315,SDLK_PRINT:316,SDLK_SYSREQ:317,SDLK_BREAK:318,SDLK_MENU:319,SDLK_POWER:320,SDLK_EURO:321,SDLK_UNDO:322,SDLK_LAST:323,;SDLMod:t(28,2)=eKMOD_NONE:0,KMOD_LSHIFT:1,KMOD_RSHIFT:2,KMOD_LCTRL:64,KMOD_RCTRL:128,KMOD_LALT:256,KMOD_RALT:512,KMOD_LMETA:1024,KMOD_RMETA:2048,KMOD_NUM:4096,KMOD_CAPS:8192,KMOD_MODE:16384,KMOD_RESERVED:32768,;SDL_keysym:Tt(27,1)=s16scancode:(8,3),0,8;sym:(28,1),32,32;mod:(28,2),64,32;unicode:(8,5),96,16;operator=::(27,2)=#(27,1),(27,3)=&(27,1),(27,4)=*(27,1),(27,5)=&(27,6)=k(27,1),(0,6);:_ZN10SDL_keysymaSERKS_;2A.;__base_ctor::(27,7)=#(27,1),(0,6),(27,4),(27,5),(0,6);:_ZN10SDL_keysymC2ERKS_;2A.;__comp_ctor::(27,7):_ZN10SDL_keysymC1ERKS_;2A.;__base_ctor::(27,8)=#(27,1),(0,6),(27,4),(0,6);:_ZN10SDL_keysymC2Ev;2A.;__comp_ctor::(27,8):_ZN10SDL_keysymC1Ev;2A.;;SDL_keysym:t(27,9)=(27,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_mouse.hC:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_video.hSDL_Rect:Tt(30,1)=s8x:(8,4),0,16;y:(8,4),16,16;w:(8,5),32,16;h:(8,5),48,16;operator=::(30,2)=#(30,1),(30,3)=&(30,1),(30,4)=*(30,1),(30,5)=&(30,6)=k(30,1),(0,6);:_ZN8SDL_RectaSERKS_;2A.;__base_ctor::(30,7)=#(30,1),(0,6),(30,4),(30,5),(0,6);:_ZN8SDL_RectC2ERKS_;2A.;__comp_ctor::(30,7):_ZN8SDL_RectC1ERKS_;2A.;__base_ctor::(30,8)=#(30,1),(0,6),(30,4),(0,6);:_ZN8SDL_RectC2Ev;2A.;__comp_ctor::(30,8):_ZN8SDL_RectC1Ev;2A.;;SDL_Rect:t(30,9)=(30,1)SDL_Color:Tt(30,10)=s4r:(8,3),0,8;g:(8,3),8,8;b:(8,3),16,8;unused:(8,3),24,8;operator=::(30,11)=#(30,10),(30,12)=&(30,10),(30,13)=*(30,10),(30,14)=&(30,15)=k(30,10),(0,6);:_ZN9SDL_ColoraSERKS_;2A.;__base_ctor::(30,16)=#(30,10),(0,6),(30,13),(30,14),(0,6);:_ZN9SDL_ColorC2ERKS_;2A.;__comp_ctor::(30,16):_ZN9SDL_ColorC1ERKS_;2A.;__base_ctor::(30,17)=#(30,10),(0,6),(30,13),(0,6);:_ZN9SDL_ColorC2Ev;2A.;__comp_ctor::(30,17):_ZN9SDL_ColorC1Ev;2A.;;SDL_Color:t(30,18)=(30,10)SDL_Palette:Tt(30,19)=s8ncolors:(0,3),0,32;colors:(30,20)=*(30,18),32,32;operator=::(30,21)=#(30,19),(30,22)=&(30,19),(30,23)=*(30,19),(30,24)=&(30,25)=k(30,19),(0,6);:_ZN11SDL_PaletteaSERKS_;2A.;__base_ctor::(30,26)=#(30,19),(0,6),(30,23),(30,24),(0,6);:_ZN11SDL_PaletteC2ERKS_;2A.;__comp_ctor::(30,26):_ZN11SDL_PaletteC1ERKS_;2A.;__base_ctor::(30,27)=#(30,19),(0,6),(30,23),(0,6);:_ZN11SDL_PaletteC2Ev;2A.;__comp_ctor::(30,27):_ZN11SDL_PaletteC1Ev;2A.;;SDL_Palette:t(30,28)=(30,19)SDL_PixelFormat:Tt(30,29)=s40palette:(30,30)=*(30,28),0,32;BitsPerPixel:(8,3),32,8;BytesPerPixel:(8,3),40,8;Rloss:(8,3),48,8;Gloss:(8,3),56,8;Bloss:(8,3),64,8;Aloss:(8,3),72,8;Rshift:(8,3),80,8;Gshift:(8,3),88,8;Bshift:(8,3),96,8;Ashift:(8,3),104,8;Rmask:(8,7),128,32;Gmask:(8,7),160,32;Bmask:(8,7),192,32;Amask:(8,7),224,32;colorkey:(8,7),256,32;alpha:(8,3),288,8;operator=::(30,31)=#(30,29),(30,32)=&(30,29),(30,33)=*(30,29),(30,34)=&(30,35)=k(30,29),(0,6);:_ZN15SDL_PixelFormataSERKS_;2A.;__base_ctor::(30,36)=#(30,29),(0,6),(30,33),(30,34),(0,6);:_ZN15SDL_PixelFormatC2ERKS_;2A.;__comp_ctor::(30,36):_ZN15SDL_PixelFormatC1ERKS_;2A.;__base_ctor::(30,37)=#(30,29),(0,6),(30,33),(0,6);:_ZN15SDL_PixelFormatC2Ev;2A.;__comp_ctor::(30,37):_ZN15SDL_PixelFormatC1Ev;2A.;;SDL_PixelFormat:t(30,38)=(30,29)SDL_Surface:Tt(30,39)=s60flags:(8,7),0,32;format:(30,40)=*(30,38),32,32;w:(0,3),64,32;h:(0,3),96,32;pitch:(8,5),128,16;pixels:(24,12),160,32;offset:(0,3),192,32;hwdata:(30,41)=*(30,42)=xsprivate_hwdata:,224,32;clip_rect:(30,9),256,64;unused1:(8,7),320,32;locked:(8,7),352,32;map:(30,43)=*(30,44)=xsSDL_BlitMap:,384,32;format_version:(0,17),416,32;refcount:(0,3),448,32;operator=::(30,45)=#(30,39),(30,46)=&(30,39),(30,47)=*(30,39),(30,48)=&(30,49)=k(30,39),(0,6);:_ZN11SDL_SurfaceaSERKS_;2A.;__base_ctor::(30,50)=#(30,39),(0,6),(30,47),(30,48),(0,6);:_ZN11SDL_SurfaceC2ERKS_;2A.;__comp_ctor::(30,50):_ZN11SDL_SurfaceC1ERKS_;2A.;__base_ctor::(30,51)=#(30,39),(0,6),(30,47),(0,6);:_ZN11SDL_SurfaceC2Ev;2A.;__comp_ctor::(30,51):_ZN11SDL_SurfaceC1Ev;2A.;;SDL_Surface:t(30,52)=(30,39)SDL_blit:t(30,53)=(30,54)=*(30,55)=f(0,3)SDL_VideoInfo:Tt(30,56)=s20hw_available:(8,7),0,1;wm_available:(8,7),1,1;UnusedBits1:(8,7),2,6;UnusedBits2:(8,7),8,1;blit_hw:(8,7),9,1;blit_hw_CC:(8,7),10,1;blit_hw_A:(8,7),11,1;blit_sw:(8,7),12,1;blit_sw_CC:(8,7),13,1;blit_sw_A:(8,7),14,1;blit_fill:(8,7),15,1;UnusedBits3:(8,7),16,16;video_mem:(8,7),32,32;vfmt:(30,40),64,32;current_w:(0,3),96,32;current_h:(0,3),128,32;operator=::(30,57)=#(30,56),(30,58)=&(30,56),(30,59)=*(30,56),(30,60)=&(30,61)=k(30,56),(0,6);:_ZN13SDL_VideoInfoaSERKS_;2A.;__base_ctor::(30,62)=#(30,56),(0,6),(30,59),(30,60),(0,6);:_ZN13SDL_VideoInfoC2ERKS_;2A.;__comp_ctor::(30,62):_ZN13SDL_VideoInfoC1ERKS_;2A.;__base_ctor::(30,63)=#(30,56),(0,6),(30,59),(0,6);:_ZN13SDL_VideoInfoC2Ev;2A.;__comp_ctor::(30,63):_ZN13SDL_VideoInfoC1Ev;2A.;;SDL_VideoInfo:t(30,64)=(30,56)SDL_Overlay:Tt(30,65)=s36format:(8,7),0,32;w:(0,3),32,32;h:(0,3),64,32;planes:(0,3),96,32;pitches:(30,66)=*(8,5),128,32;pixels:(30,67)=*(24,38),160,32;hwfuncs:(30,68)=*(30,69)=xsprivate_yuvhwfuncs:,192,32;hwdata:(30,70)=*(30,71)=xsprivate_yuvhwdata:,224,32;hw_overlay:(8,7),256,1;UnusedBits:(8,7),257,31;operator=::(30,72)=#(30,65),(30,73)=&(30,65),(30,74)=*(30,65),(30,75)=&(30,76)=k(30,65),(0,6);:_ZN11SDL_OverlayaSERKS_;2A.;__base_ctor::(30,77)=#(30,65),(0,6),(30,74),(30,75),(0,6);:_ZN11SDL_OverlayC2ERKS_;2A.;__comp_ctor::(30,77):_ZN11SDL_OverlayC1ERKS_;2A.;__base_ctor::(30,78)=#(30,65),(0,6),(30,74),(0,6);:_ZN11SDL_OverlayC2Ev;2A.;__comp_ctor::(30,78):_ZN11SDL_OverlayC1Ev;2A.;;SDL_Overlay:t(30,79)=(30,65)SDL_GLattr:t(30,80)=eSDL_GL_RED_SIZE:0,SDL_GL_GREEN_SIZE:1,SDL_GL_BLUE_SIZE:2,SDL_GL_ALPHA_SIZE:3,SDL_GL_BUFFER_SIZE:4,SDL_GL_DOUBLEBUFFER:5,SDL_GL_DEPTH_SIZE:6,SDL_GL_STENCIL_SIZE:7,SDL_GL_ACCUM_RED_SIZE:8,SDL_GL_ACCUM_GREEN_SIZE:9,SDL_GL_ACCUM_BLUE_SIZE:10,SDL_GL_ACCUM_ALPHA_SIZE:11,SDL_GL_STEREO:12,SDL_GL_MULTISAMPLEBUFFERS:13,SDL_GL_MULTISAMPLESAMPLES:14,SDL_GL_ACCELERATED_VISUAL:15,SDL_GL_SWAP_CONTROL:16,;SDL_GrabMode:t(30,81)=eSDL_GRAB_QUERY:-1,SDL_GRAB_OFF:0,SDL_GRAB_ON:1,SDL_GRAB_FULLSCREEN:2,;WMcursor:t(29,1)=(29,2)=xsWMcursor:SDL_Cursor:Tt(29,3)=s32area:(30,9),0,64;hot_x:(8,4),64,16;hot_y:(8,4),80,16;data:(24,38),96,32;mask:(24,38),128,32;save:(29,4)=ar(8,12);0;1;(24,38),160,64;wm_cursor:(29,5)=*(29,1),224,32;operator=::(29,6)=#(29,3),(29,7)=&(29,3),(29,8)=*(29,3),(29,9)=&(29,10)=k(29,3),(0,6);:_ZN10SDL_CursoraSERKS_;2A.;__base_ctor::(29,11)=#(29,3),(0,6),(29,8),(29,9),(0,6);:_ZN10SDL_CursorC2ERKS_;2A.;__comp_ctor::(29,11):_ZN10SDL_CursorC1ERKS_;2A.;__base_ctor::(29,12)=#(29,3),(0,6),(29,8),(0,6);:_ZN10SDL_CursorC2Ev;2A.;__comp_ctor::(29,12):_ZN10SDL_CursorC1Ev;2A.;;SDL_Cursor:t(29,13)=(29,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_joystick.hSDL_Joystick:t(31,1)=(31,2)=xs_SDL_Joystick:SDL_EventType:t(26,1)=eSDL_NOEVENT:0,SDL_ACTIVEEVENT:1,SDL_KEYDOWN:2,SDL_KEYUP:3,SDL_MOUSEMOTION:4,SDL_MOUSEBUTTONDOWN:5,SDL_MOUSEBUTTONUP:6,SDL_JOYAXISMOTION:7,SDL_JOYBALLMOTION:8,SDL_JOYHATMOTION:9,SDL_JOYBUTTONDOWN:10,SDL_JOYBUTTONUP:11,SDL_QUIT:12,SDL_SYSWMEVENT:13,SDL_EVENT_RESERVEDA:14,SDL_EVENT_RESERVEDB:15,SDL_VIDEORESIZE:16,SDL_VIDEOEXPOSE:17,SDL_EVENT_RESERVED2:18,SDL_EVENT_RESERVED3:19,SDL_EVENT_RESERVED4:20,SDL_EVENT_RESERVED5:21,SDL_EVENT_RESERVED6:22,SDL_EVENT_RESERVED7:23,SDL_USEREVENT:24,SDL_NUMEVENTS:32,;SDL_EventMask:t(26,2)=eSDL_ACTIVEEVENTMASK:2,SDL_KEYDOWNMASK:4,SDL_KEYUPMASK:8,SDL_KEYEVENTMASK:12,SDL_MOUSEMOTIONMASK:16,SDL_MOUSEBUTTONDOWNMASK:32,SDL_MOUSEBUTTONUPMASK:64,SDL_MOUSEEVENTMASK:112,SDL_JOYAXISMOTIONMASK:128,SDL_JOYBALLMOTIONMASK:256,SDL_JOYHATMOTIONMASK:512,SDL_JOYBUTTONDOWNMASK:1024,SDL_JOYBUTTONUPMASK:2048,SDL_JOYEVENTMASK:3968,SDL_VIDEORESIZEMASK:65536,SDL_VIDEOEXPOSEMASK:131072,SDL_QUITMASK:4096,SDL_SYSWMEVENTMASK:8192,;SDL_ActiveEvent:Tt(26,3)=s3type:(8,3),0,8;gain:(8,3),8,8;state:(8,3),16,8;operator=::(26,4)=#(26,3),(26,5)=&(26,3),(26,6)=*(26,3),(26,7)=&(26,8)=k(26,3),(0,6);:_ZN15SDL_ActiveEventaSERKS_;2A.;__base_ctor::(26,9)=#(26,3),(0,6),(26,6),(26,7),(0,6);:_ZN15SDL_ActiveEventC2ERKS_;2A.;__comp_ctor::(26,9):_ZN15SDL_ActiveEventC1ERKS_;2A.;__base_ctor::(26,10)=#(26,3),(0,6),(26,6),(0,6);:_ZN15SDL_ActiveEventC2Ev;2A.;__comp_ctor::(26,10):_ZN15SDL_ActiveEventC1Ev;2A.;;SDL_ActiveEvent:t(26,11)=(26,3)SDL_KeyboardEvent:Tt(26,12)=s20type:(8,3),0,8;which:(8,3),8,8;state:(8,3),16,8;keysym:(27,9),32,128;operator=::(26,13)=#(26,12),(26,14)=&(26,12),(26,15)=*(26,12),(26,16)=&(26,17)=k(26,12),(0,6);:_ZN17SDL_KeyboardEventaSERKS_;2A.;__base_ctor::(26,18)=#(26,12),(0,6),(26,15),(26,16),(0,6);:_ZN17SDL_KeyboardEventC2ERKS_;2A.;__comp_ctor::(26,18):_ZN17SDL_KeyboardEventC1ERKS_;2A.;__base_ctor::(26,19)=#(26,12),(0,6),(26,15),(0,6);:_ZN17SDL_KeyboardEventC2Ev;2A.;__comp_ctor::(26,19):_ZN17SDL_KeyboardEventC1Ev;2A.;;SDL_KeyboardEvent:t(26,20)=(26,12)SDL_MouseMotionEvent:Tt(26,21)=s12type:(8,3),0,8;which:(8,3),8,8;state:(8,3),16,8;x:(8,5),32,16;y:(8,5),48,16;xrel:(8,4),64,16;yrel:(8,4),80,16;operator=::(26,22)=#(26,21),(26,23)=&(26,21),(26,24)=*(26,21),(26,25)=&(26,26)=k(26,21),(0,6);:_ZN20SDL_MouseMotionEventaSERKS_;2A.;__base_ctor::(26,27)=#(26,21),(0,6),(26,24),(26,25),(0,6);:_ZN20SDL_MouseMotionEventC2ERKS_;2A.;__comp_ctor::(26,27):_ZN20SDL_MouseMotionEventC1ERKS_;2A.;__base_ctor::(26,28)=#(26,21),(0,6),(26,24),(0,6);:_ZN20SDL_MouseMotionEventC2Ev;2A.;__comp_ctor::(26,28):_ZN20SDL_MouseMotionEventC1Ev;2A.;;SDL_MouseMotionEvent:t(26,29)=(26,21)SDL_MouseButtonEvent:Tt(26,30)=s8type:(8,3),0,8;which:(8,3),8,8;button:(8,3),16,8;state:(8,3),24,8;x:(8,5),32,16;y:(8,5),48,16;operator=::(26,31)=#(26,30),(26,32)=&(26,30),(26,33)=*(26,30),(26,34)=&(26,35)=k(26,30),(0,6);:_ZN20SDL_MouseButtonEventaSERKS_;2A.;__base_ctor::(26,36)=#(26,30),(0,6),(26,33),(26,34),(0,6);:_ZN20SDL_MouseButtonEventC2ERKS_;2A.;__comp_ctor::(26,36):_ZN20SDL_MouseButtonEventC1ERKS_;2A.;__base_ctor::(26,37)=#(26,30),(0,6),(26,33),(0,6);:_ZN20SDL_MouseButtonEventC2Ev;2A.;__comp_ctor::(26,37):_ZN20SDL_MouseButtonEventC1Ev;2A.;;SDL_MouseButtonEvent:t(26,38)=(26,30)SDL_JoyAxisEvent:Tt(26,39)=s6type:(8,3),0,8;which:(8,3),8,8;axis:(8,3),16,8;value:(8,4),32,16;operator=::(26,40)=#(26,39),(26,41)=&(26,39),(26,42)=*(26,39),(26,43)=&(26,44)=k(26,39),(0,6);:_ZN16SDL_JoyAxisEventaSERKS_;2A.;__base_ctor::(26,45)=#(26,39),(0,6),(26,42),(26,43),(0,6);:_ZN16SDL_JoyAxisEventC2ERKS_;2A.;__comp_ctor::(26,45):_ZN16SDL_JoyAxisEventC1ERKS_;2A.;__base_ctor::(26,46)=#(26,39),(0,6),(26,42),(0,6);:_ZN16SDL_JoyAxisEventC2Ev;2A.;__comp_ctor::(26,46):_ZN16SDL_JoyAxisEventC1Ev;2A.;;SDL_JoyAxisEvent:t(26,47)=(26,39)SDL_JoyBallEvent:Tt(26,48)=s8type:(8,3),0,8;which:(8,3),8,8;ball:(8,3),16,8;xrel:(8,4),32,16;yrel:(8,4),48,16;operator=::(26,49)=#(26,48),(26,50)=&(26,48),(26,51)=*(26,48),(26,52)=&(26,53)=k(26,48),(0,6);:_ZN16SDL_JoyBallEventaSERKS_;2A.;__base_ctor::(26,54)=#(26,48),(0,6),(26,51),(26,52),(0,6);:_ZN16SDL_JoyBallEventC2ERKS_;2A.;__comp_ctor::(26,54):_ZN16SDL_JoyBallEventC1ERKS_;2A.;__base_ctor::(26,55)=#(26,48),(0,6),(26,51),(0,6);:_ZN16SDL_JoyBallEventC2Ev;2A.;__comp_ctor::(26,55):_ZN16SDL_JoyBallEventC1Ev;2A.;;SDL_JoyBallEvent:t(26,56)=(26,48)SDL_JoyHatEvent:Tt(26,57)=s4type:(8,3),0,8;which:(8,3),8,8;hat:(8,3),16,8;value:(8,3),24,8;operator=::(26,58)=#(26,57),(26,59)=&(26,57),(26,60)=*(26,57),(26,61)=&(26,62)=k(26,57),(0,6);:_ZN15SDL_JoyHatEventaSERKS_;2A.;__base_ctor::(26,63)=#(26,57),(0,6),(26,60),(26,61),(0,6);:_ZN15SDL_JoyHatEventC2ERKS_;2A.;__comp_ctor::(26,63):_ZN15SDL_JoyHatEventC1ERKS_;2A.;__base_ctor::(26,64)=#(26,57),(0,6),(26,60),(0,6);:_ZN15SDL_JoyHatEventC2Ev;2A.;__comp_ctor::(26,64):_ZN15SDL_JoyHatEventC1Ev;2A.;;SDL_JoyHatEvent:t(26,65)=(26,57)SDL_JoyButtonEvent:Tt(26,66)=s4type:(8,3),0,8;which:(8,3),8,8;button:(8,3),16,8;state:(8,3),24,8;operator=::(26,67)=#(26,66),(26,68)=&(26,66),(26,69)=*(26,66),(26,70)=&(26,71)=k(26,66),(0,6);:_ZN18SDL_JoyButtonEventaSERKS_;2A.;__base_ctor::(26,72)=#(26,66),(0,6),(26,69),(26,70),(0,6);:_ZN18SDL_JoyButtonEventC2ERKS_;2A.;__comp_ctor::(26,72):_ZN18SDL_JoyButtonEventC1ERKS_;2A.;__base_ctor::(26,73)=#(26,66),(0,6),(26,69),(0,6);:_ZN18SDL_JoyButtonEventC2Ev;2A.;__comp_ctor::(26,73):_ZN18SDL_JoyButtonEventC1Ev;2A.;;SDL_JoyButtonEvent:t(26,74)=(26,66)SDL_ResizeEvent:Tt(26,75)=s12type:(8,3),0,8;w:(0,3),32,32;h:(0,3),64,32;operator=::(26,76)=#(26,75),(26,77)=&(26,75),(26,78)=*(26,75),(26,79)=&(26,80)=k(26,75),(0,6);:_ZN15SDL_ResizeEventaSERKS_;2A.;__base_ctor::(26,81)=#(26,75),(0,6),(26,78),(26,79),(0,6);:_ZN15SDL_ResizeEventC2ERKS_;2A.;__comp_ctor::(26,81):_ZN15SDL_ResizeEventC1ERKS_;2A.;__base_ctor::(26,82)=#(26,75),(0,6),(26,78),(0,6);:_ZN15SDL_ResizeEventC2Ev;2A.;__comp_ctor::(26,82):_ZN15SDL_ResizeEventC1Ev;2A.;;SDL_ResizeEvent:t(26,83)=(26,75)SDL_ExposeEvent:Tt(26,84)=s1type:(8,3),0,8;operator=::(26,85)=#(26,84),(26,86)=&(26,84),(26,87)=*(26,84),(26,88)=&(26,89)=k(26,84),(0,6);:_ZN15SDL_ExposeEventaSERKS_;2A.;__base_ctor::(26,90)=#(26,84),(0,6),(26,87),(26,88),(0,6);:_ZN15SDL_ExposeEventC2ERKS_;2A.;__comp_ctor::(26,90):_ZN15SDL_ExposeEventC1ERKS_;2A.;__base_ctor::(26,91)=#(26,84),(0,6),(26,87),(0,6);:_ZN15SDL_ExposeEventC2Ev;2A.;__comp_ctor::(26,91):_ZN15SDL_ExposeEventC1Ev;2A.;;SDL_ExposeEvent:t(26,92)=(26,84)SDL_QuitEvent:Tt(26,93)=s1type:(8,3),0,8;operator=::(26,94)=#(26,93),(26,95)=&(26,93),(26,96)=*(26,93),(26,97)=&(26,98)=k(26,93),(0,6);:_ZN13SDL_QuitEventaSERKS_;2A.;__base_ctor::(26,99)=#(26,93),(0,6),(26,96),(26,97),(0,6);:_ZN13SDL_QuitEventC2ERKS_;2A.;__comp_ctor::(26,99):_ZN13SDL_QuitEventC1ERKS_;2A.;__base_ctor::(26,100)=#(26,93),(0,6),(26,96),(0,6);:_ZN13SDL_QuitEventC2Ev;2A.;__comp_ctor::(26,100):_ZN13SDL_QuitEventC1Ev;2A.;;SDL_QuitEvent:t(26,101)=(26,93)SDL_UserEvent:Tt(26,102)=s16type:(8,3),0,8;code:(0,3),32,32;data1:(24,12),64,32;data2:(24,12),96,32;operator=::(26,103)=#(26,102),(26,104)=&(26,102),(26,105)=*(26,102),(26,106)=&(26,107)=k(26,102),(0,6);:_ZN13SDL_UserEventaSERKS_;2A.;__base_ctor::(26,108)=#(26,102),(0,6),(26,105),(26,106),(0,6);:_ZN13SDL_UserEventC2ERKS_;2A.;__comp_ctor::(26,108):_ZN13SDL_UserEventC1ERKS_;2A.;__base_ctor::(26,109)=#(26,102),(0,6),(26,105),(0,6);:_ZN13SDL_UserEventC2Ev;2A.;__comp_ctor::(26,109):_ZN13SDL_UserEventC1Ev;2A.;;SDL_UserEvent:t(26,110)=(26,102)SDL_SysWMmsg:t(26,111)=(26,112)=xsSDL_SysWMmsg:SDL_SysWMEvent:Tt(26,113)=s8type:(8,3),0,8;msg:(26,114)=*(26,111),32,32;operator=::(26,115)=#(26,113),(26,116)=&(26,113),(26,117)=*(26,113),(26,118)=&(26,119)=k(26,113),(0,6);:_ZN14SDL_SysWMEventaSERKS_;2A.;__base_ctor::(26,120)=#(26,113),(0,6),(26,117),(26,118),(0,6);:_ZN14SDL_SysWMEventC2ERKS_;2A.;__comp_ctor::(26,120):_ZN14SDL_SysWMEventC1ERKS_;2A.;__base_ctor::(26,121)=#(26,113),(0,6),(26,117),(0,6);:_ZN14SDL_SysWMEventC2Ev;2A.;__comp_ctor::(26,121):_ZN14SDL_SysWMEventC1Ev;2A.;;SDL_SysWMEvent:t(26,122)=(26,113)SDL_Event:Tt(26,123)=u20type:(8,3),0,8;active:(26,11),0,24;key:(26,20),0,160;motion:(26,29),0,96;button:(26,38),0,64;jaxis:(26,47),0,48;jball:(26,56),0,64;jhat:(26,65),0,32;jbutton:(26,74),0,32;resize:(26,83),0,96;expose:(26,92),0,8;quit:(26,101),0,8;user:(26,110),0,128;syswm:(26,122),0,64;operator=::(26,124)=#(26,123),(26,125)=&(26,123),(26,126)=*(26,123),(26,127)=&(26,128)=k(26,123),(0,6);:_ZN9SDL_EventaSERKS_;2A.;__base_ctor::(26,129)=#(26,123),(0,6),(26,126),(26,127),(0,6);:_ZN9SDL_EventC2ERKS_;2A.;__comp_ctor::(26,129):_ZN9SDL_EventC1ERKS_;2A.;__base_ctor::(26,130)=#(26,123),(0,6),(26,126),(0,6);:_ZN9SDL_EventC2Ev;2A.;__comp_ctor::(26,130):_ZN9SDL_EventC1Ev;2A.;;SDL_Event:t(26,131)=(26,123)SDL_eventaction:t(26,132)=eSDL_ADDEVENT:0,SDL_PEEKEVENT:1,SDL_GETEVENT:2,;SDL_EventFilter:t(26,133)=(26,134)=*(26,135)=f(0,3)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_timer.hSDL_TimerCallback:t(32,1)=(32,2)=*(32,3)=f(8,7)SDL_NewTimerCallback:t(32,4)=(32,5)=*(32,6)=f(8,7)SDL_TimerID:t(32,7)=(32,8)=*(32,9)=xs_SDL_TimerID:C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_version.hSDL_version:Tt(33,1)=s3major:(8,3),0,8;minor:(8,3),8,8;patch:(8,3),16,8;operator=::(33,2)=#(33,1),(33,3)=&(33,1),(33,4)=*(33,1),(33,5)=&(33,6)=k(33,1),(0,6);:_ZN11SDL_versionaSERKS_;2A.;__base_ctor::(33,7)=#(33,1),(0,6),(33,4),(33,5),(0,6);:_ZN11SDL_versionC2ERKS_;2A.;__comp_ctor::(33,7):_ZN11SDL_versionC1ERKS_;2A.;__base_ctor::(33,8)=#(33,1),(0,6),(33,4),(0,6);:_ZN11SDL_versionC2Ev;2A.;__comp_ctor::(33,8):_ZN11SDL_versionC1Ev;2A.;;SDL_version:t(33,9)=(33,1)C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_image.hIMG_InitFlags:t(34,1)=eIMG_INIT_JPG:1,IMG_INIT_PNG:2,IMG_INIT_TIF:4,IMG_INIT_WEBP:8,;C:/GX Entertaimnet/Bibliotecas/SDL/SDL-devel-1.2.15/SDL-1.2.15/include/SDL/SDL_ttf.hTTF_Font:t(35,1)=(35,2)=xs_TTF_Font:RecroText:Tt(1,1)=s52SpeedX:/0(0,3),0,32;SpeedY:/0(0,3),32,32;Size:/0(0,3),64,32;Font:(1,2)=*(35,1),96,32;Surface:(1,3)=*(30,52),128,32;ShaderSurface:(1,3),160,32;BlenderSurface:(1,3),192,32;SolidSurface:(1,3),224,32;Coor:(30,9),256,64;Color:(30,18),320,32;BackGroundColor:(30,18),352,32;Text:(9,2),384,32;__base_ctor::(1,4)=#(1,1),(0,6),(1,5)=*(1,1),(0,6);:_ZN9RecroTextC2Ev;2A.;__comp_ctor::(1,4):_ZN9RecroTextC1Ev;2A.;__base_ctor::(1,6)=#(1,1),(0,6),(1,5),(0,3),(0,6);:_ZN9RecroTextC2Ei;2A.;__comp_ctor::(1,6):_ZN9RecroTextC1Ei;2A.;LoadFont::(1,7)=#(1,1),(0,6),(1,5),(1,8)=*(1,9)=k(0,19),(0,6);:_ZN9RecroText8LoadFontEPKc;2A.(1,10)=#(1,1),(0,6),(1,5),(1,8),(0,3),(0,6);:_ZN9RecroText8LoadFontEPKci;2A.;Write::(1,11)=#(1,1),(0,6),(1,5),(9,2),(0,6);:_ZN9RecroText5WriteEPc;2A.;Free::(1,4):_ZN9RecroText4FreeEv;2A.;SetX::(1,6):_ZN9RecroText4SetXEi;2A.;SetY::(1,6):_ZN9RecroText4SetYEi;2A.;AddX::(1,6):_ZN9RecroText4AddXEi;2A.;AddY::(1,6):_ZN9RecroText4AddYEi;2A.;SetSpeedX::(1,6):_ZN9RecroText9SetSpeedXEi;2A.;SetSpeedY::(1,6):_ZN9RecroText9SetSpeedYEi;2A.;GetX::(1,12)=#(1,1),(0,3),(1,5),(0,6);:_ZN9RecroText4GetXEv;2A.;GetY::(1,12):_ZN9RecroText4GetYEv;2A.;GetW::(1,12):_ZN9RecroText4GetWEv;2A.;GetH::(1,12):_ZN9RecroText4GetHEv;2A.;GetSpeedX::(1,12):_ZN9RecroText9GetSpeedXEv;2A.;getSpeedY::(1,12):_ZN9RecroText9getSpeedYEv;2A.;SetCoor::(1,13)=#(1,1),(0,6),(1,5),(0,3),(0,3),(0,6);:_ZN9RecroText7SetCoorEii;2A.;Mov::(1,4):_ZN9RecroText3MovEv;2A.;SetColor::(1,6):_ZN9RecroText8SetColorEi;2A.;SetBackGroundColor::(1,6):_ZN9RecroText18SetBackGroundColorEi;2A.;SetColor::(1,14)=#(1,1),(0,6),(1,5),(0,3),(0,3),(0,3),(0,6);:_ZN9RecroText8SetColorEiii;2A.;SetBackGroundColor::(1,14):_ZN9RecroText18SetBackGroundColorEiii;2A.;operator=::(1,15)=#(1,1),(1,16)=&(1,1),(1,5),(1,17)=&(1,18)=k(1,1),(0,6);:_ZN9RecroTextaSERKS_;2A.;__base_ctor::(1,19)=#(1,1),(0,6),(1,5),(1,17),(0,6);:_ZN9RecroTextC2ERKS_;2A.;__comp_ctor::(1,19):_ZN9RecroTextC1ERKS_;2A.;;_ZN9RecroTextC2Ev:F(0,6)this:p(0,25)=k(1,5)_ZN9RecroTextC1Ev:F(0,6)this:p(0,25)_ZN9RecroText8LoadFontEPKc:F(0,6)this:p(0,25)path:p(1,8)_ZN9RecroText8LoadFontEPKci:F(0,6)this:p(0,25)path:p(1,8)fontsize:p(0,3)_ZN9RecroText4SetXEi:F(0,6)this:p(0,25)x:p(0,3)_ZN9RecroText4SetYEi:F(0,6)this:p(0,25)y:p(0,3)_ZN9RecroText4GetXEv:F(0,3)this:p(0,25)_ZN9RecroText4GetYEv:F(0,3)this:p(0,25)_ZN9RecroText4AddXEi:F(0,6)this:p(0,25)x:p(0,3)_ZN9RecroText4AddYEi:F(0,6)this:p(0,25)y:p(0,3)_ZN9RecroText9SetSpeedXEi:F(0,6)this:p(0,25)x:p(0,3)_ZN9RecroText9SetSpeedYEi:F(0,6)this:p(0,25)y:p(0,3)_ZN9RecroText9GetSpeedXEv:F(0,3)this:p(0,25)_ZN9RecroText9getSpeedYEv:F(0,3)this:p(0,25)_ZN9RecroText7SetCoorEii:F(0,6)this:p(0,25)x:p(0,3)y:p(0,3)_ZN9RecroText3MovEv:F(0,6)this:p(0,25)_ZN9RecroText5WriteEPc:F(0,6)this:p(0,25)writetext:p(9,2)_ZN9RecroText8SetColorEi:F(0,6)this:p(0,25)fontcolor:p(0,3)_ZN9RecroText18SetBackGroundColorEi:F(0,6)this:p(0,25)backgroundcolor:p(0,3)_ZN9RecroText8SetColorEiii:F(0,6)this:p(0,25)red:p(0,3)green:p(0,3)blue:p(0,3)_ZN9RecroText18SetBackGroundColorEiii:F(0,6)this:p(0,25)red:p(0,3)green:p(0,3)blue:p(0,3)_ZN9RecroText4GetWEv:F(0,3)this:p(0,25)_ZN9RecroText4GetHEv:F(0,3)this:p(0,25)_ZN9RecroText4FreeEv:F(0,6)this:p(0,25)Example textno se pudo cargar la fuente ERROR: %s%?Ys/F]t<%'()#'l%'()S'{*+%/.*+%/.o'()'%*'T(~)'%'(:)p''(# )Y ' ' ( )A 'z , , , , - , ( $,d `D( 8<@DHLPTX\`dhlptx|.filegRecroText.cpp 0 *` F c y . : F l    8 S m 0   ~ f  N  2\  Hj  .text /.data.bss.stab.stabstr.rdata^u_exit _printf __ZN9RecroTextC2Ev__ZN9RecroTextC1Ev__ZN9RecroText8LoadFontEPKc__ZN9RecroText8LoadFontEPKci__ZN9RecroText4SetXEi__ZN9RecroText4SetYEi__ZN9RecroText4GetXEv__ZN9RecroText4GetYEv__ZN9RecroText4AddXEi__ZN9RecroText4AddYEi__ZN9RecroText9SetSpeedXEi__ZN9RecroText9SetSpeedYEi__ZN9RecroText9GetSpeedXEv__ZN9RecroText9getSpeedYEv__ZN9RecroText7SetCoorEii__ZN9RecroText3MovEv__ZN9RecroText5WriteEPc__ZN9RecroText8SetColorEi__ZN9RecroText18SetBackGroundColorEi__ZN9RecroText8SetColorEiii__ZN9RecroText18SetBackGroundColorEiii__ZN9RecroText4GetWEv__ZN9RecroText4GetHEv__ZN9RecroText4FreeEv_TTF_RenderText_Shaded_TTF_RenderText_Solid_TTF_RenderText_Blended_TTF_OpenFont_SDL_GetError_SDL_FreeSurface_TTF_CloseFont PK ʵ$@PeTTSDL-devel/lib/libSDL.dll.a! / 1325734089 0 0 0 9580 ` %&(Z(Z**,,//1>1>3v3v5577:.:.>@@C"C"E`E`GGIILLNXNXPPRRUUWRWRYY[[^2^2`|`|bbeegbgbiikkn$n$pvpvrrttw>w>yy{{~&~&ll66zzBB""^^((ff..~~88rrBB~~22nnȪȪ,,hhѸѸ22ppڴڴ66zz<<vv<<HHbb F F  <<**tt!l!l##&&(d(d**,,//1P1P335588:F:F<<>>AACXCXEEGGJ"J"LLNNPPS@S@UUWWZZ\X\X^^``c,c,ejejggjjlFlFnnpps$s$uvuvwwzz|V|V~~22xx$$``  rr$$nn  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[Q;.t=.$SDL-devel/man/man3/._SDL_WarpMouse.3Mac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK [Q;.t=."SDL-devel/man/man3/._SDL_WasInit.3Mac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK [Q;.t=.(SDL-devel/man/man3/._SDL_WM_GetCaption.3Mac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK [Q;.t=.'SDL-devel/man/man3/._SDL_WM_GrabInput.3Mac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK [Q;.t=.+SDL-devel/man/man3/._SDL_WM_IconifyWindow.3Mac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK [Q;.t=.(SDL-devel/man/man3/._SDL_WM_SetCaption.3Mac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK [Q;.t=.%SDL-devel/man/man3/._SDL_WM_SetIcon.3Mac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK [Q;.t=..SDL-devel/man/man3/._SDL_WM_ToggleFullScreen.3Mac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK [Q;fC$$SDL-devel/man/man3/SDLKey.3.TH "SDLKey" "3" "Wed 11 Oct 2000, 22:28" "SDL" "SDL API Reference" .SH "NAME" SDLKey \- SDL Keysym Definitions .SH "SDL Keysym definitions" .PP \fBSDLKey ASCII value Common Name\fR .nf \f(CWSDLK_BACKSPACE '\\b' backspace SDLK_TAB '\\t' tab SDLK_CLEAR clear SDLK_RETURN '\\r' return SDLK_PAUSE pause SDLK_ESCAPE '^[' escape SDLK_SPACE ' ' space SDLK_EXCLAIM '!' exclaim SDLK_QUOTEDBL '"' quotedbl SDLK_HASH '#' hash SDLK_DOLLAR '$' dollar SDLK_AMPERSAND '&' ampersand SDLK_QUOTE ''' quote SDLK_LEFTPAREN '(' left parenthesis SDLK_RIGHTPAREN ')' right parenthesis SDLK_ASTERISK '*' asterisk SDLK_PLUS '+' plus sign SDLK_COMMA ',' comma SDLK_MINUS '-' minus sign SDLK_PERIOD '.' period SDLK_SLASH '/' forward slash SDLK_0 '0' 0 SDLK_1 '1' 1 SDLK_2 '2' 2 SDLK_3 '3' 3 SDLK_4 '4' 4 SDLK_5 '5' 5 SDLK_6 '6' 6 SDLK_7 '7' 7 SDLK_8 '8' 8 SDLK_9 '9' 9 SDLK_COLON ':' colon SDLK_SEMICOLON ';' semicolon SDLK_LESS '<' less-than sign SDLK_EQUALS '=' equals sign SDLK_GREATER '>' greater-than sign SDLK_QUESTION '?' question mark SDLK_AT '@' at SDLK_LEFTBRACKET '[' left bracket SDLK_BACKSLASH '\\' backslash SDLK_RIGHTBRACKET ']' right bracket SDLK_CARET '^' caret SDLK_UNDERSCORE '_' underscore SDLK_BACKQUOTE '`' grave SDLK_a 'a' a SDLK_b 'b' b SDLK_c 'c' c SDLK_d 'd' d SDLK_e 'e' e SDLK_f 'f' f SDLK_g 'g' g SDLK_h 'h' h SDLK_i 'i' i SDLK_j 'j' j SDLK_k 'k' k SDLK_l 'l' l SDLK_m 'm' m SDLK_n 'n' n SDLK_o 'o' o SDLK_p 'p' p SDLK_q 'q' q SDLK_r 'r' r SDLK_s 's' s SDLK_t 't' t SDLK_u 'u' u SDLK_v 'v' v SDLK_w 'w' w SDLK_x 'x' x SDLK_y 'y' y SDLK_z 'z' z SDLK_DELETE '^?' delete SDLK_KP0 keypad 0 SDLK_KP1 keypad 1 SDLK_KP2 keypad 2 SDLK_KP3 keypad 3 SDLK_KP4 keypad 4 SDLK_KP5 keypad 5 SDLK_KP6 keypad 6 SDLK_KP7 keypad 7 SDLK_KP8 keypad 8 SDLK_KP9 keypad 9 SDLK_KP_PERIOD '.' keypad period SDLK_KP_DIVIDE '/' keypad divide SDLK_KP_MULTIPLY '*' keypad multiply SDLK_KP_MINUS '-' keypad minus SDLK_KP_PLUS '+' keypad plus SDLK_KP_ENTER '\\r' keypad enter SDLK_KP_EQUALS '=' keypad equals SDLK_UP up arrow SDLK_DOWN down arrow SDLK_RIGHT right arrow SDLK_LEFT left arrow SDLK_INSERT insert SDLK_HOME home SDLK_END end SDLK_PAGEUP page up SDLK_PAGEDOWN page down SDLK_F1 F1 SDLK_F2 F2 SDLK_F3 F3 SDLK_F4 F4 SDLK_F5 F5 SDLK_F6 F6 SDLK_F7 F7 SDLK_F8 F8 SDLK_F9 F9 SDLK_F10 F10 SDLK_F11 F11 SDLK_F12 F12 SDLK_F13 F13 SDLK_F14 F14 SDLK_F15 F15 SDLK_NUMLOCK numlock SDLK_CAPSLOCK capslock SDLK_SCROLLOCK scrollock SDLK_RSHIFT right shift SDLK_LSHIFT left shift SDLK_RCTRL right ctrl SDLK_LCTRL left ctrl SDLK_RALT right alt SDLK_LALT left alt SDLK_RMETA right meta SDLK_LMETA left meta SDLK_LSUPER left windows key SDLK_RSUPER right windows key SDLK_MODE mode shift SDLK_HELP help SDLK_PRINT print-screen SDLK_SYSREQ SysRq SDLK_BREAK break SDLK_MENU menu SDLK_POWER power SDLK_EURO euro\fR .fi .SH "SDL modifier definitions" .PP \fBSDL Modifier Meaning\fR .nf \f(CWKMOD_NONE No modifiers applicable KMOD_NUM Numlock is down KMOD_CAPS Capslock is down KMOD_LCTRL Left Control is down KMOD_RCTRL Right Control is down KMOD_RSHIFT Right Shift is down KMOD_LSHIFT Left Shift is down KMOD_RALT Right Alt is down KMOD_LALT Left Alt is down KMOD_CTRL A Control key is down KMOD_SHIFT A Shift key is down KMOD_ALT An Alt key is down\fR .fi PK [Q;7U$SDL-devel/man/man3/SDL_ActiveEvent.3.TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_ActiveEvent \- Application visibility event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 gain; Uint8 state; } SDL_ActiveEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_ACTIVEEVENT\&.\fP .TP 20 \fBgain\fR 0 if the event is a loss or 1 if it is a gain\&. .TP 20 \fBstate\fR \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&. .SH "DESCRIPTION" .PP \fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&. .PP When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&. .PP .RS \fBNote: .PP This event does not occur when an application window is first created\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;V@==!SDL-devel/man/man3/SDL_AddTimer.3.TH "SDL_AddTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_AddTimer \- Add a timer which will call a callback after the specified number of milliseconds has elapsed\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_TimerID \fBSDL_AddTimer\fP\fR(\fBUint32 interval, SDL_NewTimerCallback callback, void *param\fR); .SH "CALLBACK" .PP .nf \f(CW/* type definition for the "new" timer callback function */ typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);\fR .fi .PP .SH "DESCRIPTION" .PP Adds a callback function to be run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and the user supplied parameter from the \fBSDL_AddTimer\fP call and returns the next timer interval\&. If the returned value from the callback is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. .PP To cancel a currently running timer call \fISDL_RemoveTimer\fR with the timer ID returned from \fBSDL_AddTimer\fP\&. .PP The timer callback function may run in a different thread than your main program, and so shouldn\&'t call any functions from within itself\&. You may always call \fISDL_PushEvent\fR, however\&. .PP The granularity of the timer is platform-dependent, but you should count on it being at least 10 ms as this is the most common number\&. This means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fISDL_Init\fR\&. .SH "RETURN VALUE" .PP Returns an ID value for the added timer or \fBNULL\fR if there was an error\&. .SH "EXAMPLES" .PP .PP .nf \f(CWmy_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_RemoveTimer\fP\fR, \fI\fBSDL_PushEvent\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;W$O` ` !SDL-devel/man/man3/SDL_AudioCVT.3.TH "SDL_AudioCVT" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_AudioCVT \- Audio Conversion Structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int needed; Uint16 src_format; Uint16 dest_format; double rate_incr; Uint8 *buf; int len; int len_cvt; int len_mult; double len_ratio; void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); int filter_index; } SDL_AudioCVT;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBneeded\fR Set to one if the conversion is possible .TP 20 \fBsrc_format\fR Audio format of the source .TP 20 \fBdest_format\fR Audio format of the destination .TP 20 \fBrate_incr\fR Rate conversion increment .TP 20 \fBbuf\fR Audio buffer .TP 20 \fBlen\fR Length of the original audio buffer in bytes .TP 20 \fBlen_cvt\fR Length of converted audio buffer in bytes (calculated) .TP 20 \fBlen_mult\fR \fBbuf\fR must be \fBlen\fR*\fBlen_mult\fR bytes in size(calculated) .TP 20 \fBlen_ratio\fR Final audio size is \fBlen\fR*\fBlen_ratio\fR .TP 20 \fBfilters[10](\&.\&.)\fR Pointers to functions needed for this conversion .TP 20 \fBfilter_index\fR Current conversion function .SH "DESCRIPTION" .PP The \fBSDL_AudioCVT\fR is used to convert audio data between different formats\&. A \fBSDL_AudioCVT\fR structure is created with the \fI\fBSDL_BuildAudioCVT\fP\fR function, while the actual conversion is done by the \fI\fBSDL_ConvertAudio\fP\fR function\&. .PP Many of the fields in the \fBSDL_AudioCVT\fR structure should be considered private and their function will not be discussed here\&. .IP "\fBUint8 *\fP\fBbuf\fR" 10This points to the audio data that will be used in the conversion\&. It is both the source and the destination, which means the converted audio data overwrites the original data\&. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure \fBbuf\fR is large enough\&. See below\&. .IP "\fBint\fP \fBlen\fR" 10This is the length of the original audio data in bytes\&. .IP "\fBint\fP \fBlen_mult\fR" 10As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data\&. The length of \fBbuf\fR should be \fBlen\fR*\fBlen_mult\fR\&. .IP "\fBdouble\fP \fBlen_ratio\fR" 10When you have finished converting your audio data, you need to know how much of your audio buffer is valid\&. \fBlen\fR*\fBlen_ratio\fR is the size of the converted audio data in bytes\&. This is very similar to \fBlen_mult\fR, however when the convert audio data is shorter than the original \fBlen_mult\fR would be 1\&. \fBlen_ratio\fR, on the other hand, would be a fractional number between 0 and 1\&. .SH "SEE ALSO" .PP \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_ConvertAudio\fP\fR, \fI\fBSDL_AudioSpec\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;Y2| | "SDL-devel/man/man3/SDL_AudioSpec.3.TH "SDL_AudioSpec" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_AudioSpec \- Audio Specification Structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int freq; Uint16 format; Uint8 channels; Uint8 silence; Uint16 samples; Uint32 size; void (*callback)(void *userdata, Uint8 *stream, int len); void *userdata; } SDL_AudioSpec;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBfreq\fR Audio frequency in samples per second .TP 20 \fBformat\fR Audio data format .TP 20 \fBchannels\fR Number of channels: 1 mono, 2 stereo .TP 20 \fBsilence\fR Audio buffer silence value (calculated) .TP 20 \fBsamples\fR Audio buffer size in samples .TP 20 \fBsize\fR Audio buffer size in bytes (calculated) .TP 20 \fBcallback(\&.\&.)\fR Callback function for filling the audio buffer .TP 20 \fBuserdata\fR Pointer the user data which is passed to the callback function .SH "DESCRIPTION" .PP The \fBSDL_AudioSpec\fR structure is used to describe the format of some audio data\&. This structure is used by \fI\fBSDL_OpenAudio\fP\fR and \fI\fBSDL_LoadWAV\fP\fR\&. While all fields are used by \fBSDL_OpenAudio\fP only \fBfreq\fR, \fBformat\fR, \fBsamples\fR and \fBchannels\fR are used by \fBSDL_LoadWAV\fP\&. We will detail these common members here\&. .TP 20 \fBfreq\fR The number of samples sent to the sound device every second\&. Common values are 11025, 22050 and 44100\&. The higher the better\&. .TP 20 \fBformat\fR Specifies the size and type of each sample element .IP "\fBAUDIO_U8\fP" 10Unsigned 8-bit samples .IP "\fBAUDIO_S8\fP" 10Signed 8-bit samples .IP "\fBAUDIO_U16\fP or \fBAUDIO_U16LSB\fP" 10Unsigned 16-bit little-endian samples .IP "\fBAUDIO_S16\fP or \fBAUDIO_S16LSB\fP" 10Signed 16-bit little-endian samples .IP "\fBAUDIO_U16MSB\fP" 10Unsigned 16-bit big-endian samples .IP "\fBAUDIO_S16MSB\fP" 10Signed 16-bit big-endian samples .IP "\fBAUDIO_U16SYS\fP" 10Either \fBAUDIO_U16LSB\fP or \fBAUDIO_U16MSB\fP depending on you systems endianness .IP "\fBAUDIO_S16SYS\fP" 10Either \fBAUDIO_S16LSB\fP or \fBAUDIO_S16MSB\fP depending on you systems endianness .TP 20 \fBchannels\fR The number of seperate sound channels\&. 1 is mono (single channel), 2 is stereo (dual channel)\&. .TP 20 \fBsamples\fR When used with \fI\fBSDL_OpenAudio\fP\fR this refers to the size of the audio buffer in samples\&. A sample a chunk of audio data of the size specified in \fBformat\fR mulitplied by the number of channels\&. When the \fBSDL_AudioSpec\fR is used with \fI\fBSDL_LoadWAV\fP\fR \fBsamples\fR is set to 4096\&. .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_LoadWAV\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;4P P $SDL-devel/man/man3/SDL_BlitSurface.3.TH "SDL_BlitSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_BlitSurface \- This performs a fast blit from the source surface to the destination surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_BlitSurface\fP\fR(\fBSDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect\fR); .SH "DESCRIPTION" .PP This performs a fast blit from the source surface to the destination surface\&. .PP Only the position is used in the \fBdstrect\fR (the width and height are ignored)\&. .PP If either \fBsrcrect\fR or \fBdstrect\fR are \fBNULL\fP, the entire surface (\fBsrc\fR or \fBdst\fR) is copied\&. .PP The final blit rectangle is saved in \fBdstrect\fR after all clipping is performed (\fBsrcrect\fR is not modified)\&. .PP The blit function should not be called on a locked surface\&. .PP The results of blitting operations vary greatly depending on whether \fBSDL_SRCAPLHA\fP is set or not\&. See \fISDL_SetAlpha\fR for an explaination of how this affects your results\&. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain\&. .PP .nf \f(CWif (source surface has SDL_SRCALPHA set) { if (source surface has alpha channel (that is, format->Amask != 0)) blit using per-pixel alpha, ignoring any colour key else { if (source surface has SDL_SRCCOLORKEY set) blit using the colour key AND the per-surface alpha value else blit using the per-surface alpha value } } else { if (source surface has SDL_SRCCOLORKEY set) blit using the colour key else ordinary opaque rectangular blit }\fR .fi .PP .SH "RETURN VALUE" .PP If the blit is successful, it returns \fB0\fR, otherwise it returns \fB-1\fR\&. .PP If either of the surfaces were in video memory, and the blit returns \fB-2\fR, the video memory was lost, so it should be reloaded with artwork and re-blitted: .PP .nf \f(CW while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { while ( SDL_LockSurface(image)) < 0 ) Sleep(10); -- Write image pixels to image->pixels -- SDL_UnlockSurface(image); }\fR .fi .PP This happens under DirectX 5\&.0 when the system switches away from your fullscreen application\&. Locking the surface will also fail until you have access to the video memory again\&. .SH "SEE ALSO" .PP \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_FillRect\fP\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_Rect\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;&a&SDL-devel/man/man3/SDL_BuildAudioCVT.3.TH "SDL_BuildAudioCVT" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_BuildAudioCVT \- Initializes a SDL_AudioCVT structure for conversion .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_BuildAudioCVT\fP\fR(\fBSDL_AudioCVT *cvt, Uint16 src_format, Uint8 src_channels, int src_rate, Uint16 dst_format, Uint8 dst_channels, int dst_rate\fR); .SH "DESCRIPTION" .PP Before an \fI\fBSDL_AudioCVT\fR\fR structure can be used to convert audio data it must be initialized with source and destination information\&. .PP \fBsrc_format\fR and \fBdst_format\fR are the source and destination format of the conversion\&. (For information on audio formats see \fI\fB SDL_AudioSpec\fR\fR)\&. \fBsrc_channels\fR and \fBdst_channels\fR are the number of channels in the source and destination formats\&. Finally, \fBsrc_rate\fR and \fBdst_rate\fR are the frequency or samples-per-second of the source and destination formats\&. Once again, see \fI\fBSDL_AudioSpec\fR\fR\&. .SH "RETURN VALUES" .PP Returns \fB-1\fR if the filter could not be built or 1 if it could\&. .SH "EXAMPLES" .PP See \fI\fBSDL_ConvertAudio\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_ConvertAudio\fP\fR, \fI\fBSDL_AudioCVT\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;~[PJSDL-devel/man/man3/SDL_CD.3.TH "SDL_CD" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CD \- CDROM Drive Information .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int id; CDstatus status; int numtracks; int cur_track; int cur_frame; SDL_CDtrack track[SDL_MAX_TRACKS+1]; } SDL_CD;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBid\fR Private drive identifier .TP 20 \fBstatus\fR Drive \fIstatus\fR .TP 20 \fBnumtracks\fR Number of tracks on the CD .TP 20 \fBcur_track\fR Current track .TP 20 \fBcur_frame\fR Current frame offset within the track .TP 20 \fBtrack\fR[SDL_MAX_TRACKS+1] Array of track descriptions\&. (see \fI\fBSDL_CDtrack\fR\fR) .SH "DESCRIPTION" .PP An \fBSDL_CD\fR structure is returned by \fI\fBSDL_CDOpen\fP\fR\&. It represents an opened CDROM device and stores information on the layout of the tracks on the disc\&. .PP A frame is the base data unit of a CD\&. \fBCD_FPS\fP frames is equal to 1 second of music\&. SDL provides two macros for converting between time and frames: \fBFRAMES_TO_MSF(f, M,S,F)\fP and \fBMSF_TO_FRAMES\fP\&. .SH "EXAMPLES" .PP .nf \f(CWint min, sec, frame; int frame_offset; FRAMES_TO_MSF(cdrom->cur_frame, &min, &sec, &frame); printf("Current Position: %d minutes, %d seconds, %d frames ", min, sec, frame); frame_offset=MSF_TO_FRAMES(min, sec, frame);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CDOpen\fP\fR, \fI\fBSDL_CDtrack\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q; y SDL-devel/man/man3/SDL_CDClose.3.TH "SDL_CDClose" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDClose \- Closes a SDL_CD handle .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_CDClose\fP\fR(\fBSDL_CD *cdrom\fR); .SH "DESCRIPTION" .PP Closes the given \fBcdrom\fR handle\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDOpen\fP\fR, \fI\fBSDL_CD\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q; (⭼ SDL-devel/man/man3/SDL_CDEject.3.TH "SDL_CDEject" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDEject \- Ejects a CDROM .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDEject\fP\fR(\fBSDL_CD *cdrom\fR); .SH "DESCRIPTION" .PP Ejects the given \fBcdrom\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CD\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;eݘSDL-devel/man/man3/SDL_CDName.3.TH "SDL_CDName" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDName \- Returns a human-readable, system-dependent identifier for the CD-ROM\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBconst char *\fBSDL_CDName\fP\fR(\fBint drive\fR); .SH "DESCRIPTION" .PP Returns a human-readable, system-dependent identifier for the CD-ROM\&. \fBdrive\fR is the index of the drive\&. Drive indices start to 0 and end at \fBSDL_CDNumDrives()\fP-1\&. .SH "EXAMPLES" .PP .IP " \(bu" 6 "/dev/cdrom" .IP " \(bu" 6 "E:" .IP " \(bu" 6 "/dev/disk/ide/1/master" .SH "SEE ALSO" .PP \fI\fBSDL_CDNumDrives\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;iׯ$SDL-devel/man/man3/SDL_CDNumDrives.3.TH "SDL_CDNumDrives" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDNumDrives \- Returns the number of CD-ROM drives on the system\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDNumDrives\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP Returns the number of CD-ROM drives on the system\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDOpen\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;0SDL-devel/man/man3/SDL_CDOpen.3.TH "SDL_CDOpen" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDOpen \- Opens a CD-ROM drive for access\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_CD *\fBSDL_CDOpen\fP\fR(\fBint drive\fR); .SH "DESCRIPTION" .PP Opens a CD-ROM drive for access\&. It returns a \fI\fBSDL_CD\fR\fR structure on success, or \fBNULL\fP if the drive was invalid or busy\&. This newly opened CD-ROM becomes the default CD used when other CD functions are passed a \fBNULL\fP CD-ROM handle\&. .PP Drives are numbered starting with 0\&. Drive 0 is the system default CD-ROM\&. .SH "EXAMPLES" .PP .nf \f(CWSDL_CD *cdrom; int cur_track; int min, sec, frame; SDL_Init(SDL_INIT_CDROM); atexit(SDL_Quit); /* Check for CD drives */ if(!SDL_CDNumDrives()){ /* None found */ fprintf(stderr, "No CDROM devices available "); exit(-1); } /* Open the default drive */ cdrom=SDL_CDOpen(0); /* Did if open? Check if cdrom is NULL */ if(!cdrom){ fprintf(stderr, "Couldn\&'t open drive: %s ", SDL_GetError()); exit(-1); } /* Print Volume info */ printf("Name: %s ", SDL_CDName(0)); printf("Tracks: %d ", cdrom->numtracks); for(cur_track=0;cur_track < cdrom->numtracks; cur_track++){ FRAMES_TO_MSF(cdrom->track[cur_track]\&.length, &min, &sec, &frame); printf(" Track %d: Length %d:%d ", cur_track, min, sec); } SDL_CDClose(cdrom);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CD\fR\fR, \fI\fBSDL_CDtrack\fR\fR, \fI\fBSDL_CDClose\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;~ SDL-devel/man/man3/SDL_CDPause.3.TH "SDL_CDPause" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDPause \- Pauses a CDROM .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDPause\fP\fR(\fBSDL_CD *cdrom\fR); .SH "DESCRIPTION" .PP Pauses play on the given \fBcdrom\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDResume\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;.,;##SDL-devel/man/man3/SDL_CDPlay.3.TH "SDL_CDPlay" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDPlay \- Play a CD .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDPlay\fP\fR(\fBSDL_CD *cdrom, int start, int length\fR); .SH "DESCRIPTION" .PP Plays the given \fBcdrom\fR, starting a frame \fBstart\fR for \fBlength\fR frames\&. .SH "RETURN VALUES" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDPlayTracks\fP\fR, \fI\fBSDL_CDStop\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;@*%SDL-devel/man/man3/SDL_CDPlayTracks.3.TH "SDL_CDPlayTracks" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDPlayTracks \- Play the given CD track(s) .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDPlayTracks\fP\fR(\fBSDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes)\fR); .SH "DESCRIPTION" .PP \fBSDL_CDPlayTracks\fP plays the given CD starting at track \fBstart_track\fR, for \fBntracks\fR tracks\&. .PP \fBstart_frame\fR is the frame offset, from the beginning of the \fBstart_track\fR, at which to start\&. \fBnframes\fR is the frame offset, from the beginning of the last track (\fBstart_track\fR+\fBntracks\fR), at which to end playing\&. .PP \fBSDL_CDPlayTracks\fP should only be called after calling \fI\fBSDL_CDStatus\fP\fR to get track information about the CD\&. .PP .RS \fBNote: .PP Data tracks are ignored\&. .RE .SH "RETURN VALUE" .PP Returns \fB0\fR, or \fB-1\fR if there was an error\&. .SH "EXAMPLES" .PP .PP .nf \f(CW/* assuming cdrom is a previously opened device */ /* Play the entire CD */ if(CD_INDRIVE(SDL_CDStatus(cdrom))) SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); /* Play the first track */ if(CD_INDRIVE(SDL_CDStatus(cdrom))) SDL_CDPlayTracks(cdrom, 0, 0, 1, 0); /* Play first 15 seconds of the 2nd track */ if(CD_INDRIVE(SDL_CDStatus(cdrom))) SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDStatus\fP\fR, \fI\fBSDL_CD\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q; !SDL-devel/man/man3/SDL_CDResume.3.TH "SDL_CDResume" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDResume \- Resumes a CDROM .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDResume\fP\fR(\fBSDL_CD *cdrom\fR); .SH "DESCRIPTION" .PP Resumes play on the given \fBcdrom\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDPlay\fP\fR, \fI\fBSDL_CDPause\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q; G!SDL-devel/man/man3/SDL_CDStatus.3.TH "SDL_CDStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDStatus \- Returns the current status of the given drive\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBCDstatus \fBSDL_CDStatus\fP\fR(\fBSDL_CD *cdrom\fR); \fB/* Given a status, returns true if there\&'s a disk in the drive */ #define CD_INDRIVE(status) ((int)status > 0) .SH "DESCRIPTION" .PP This function returns the current status of the given drive\&. Status is described like so: .PP .nf \f(CWtypedef enum { CD_TRAYEMPTY, CD_STOPPED, CD_PLAYING, CD_PAUSED, CD_ERROR = -1 } CDstatus;\fR .fi .PP .PP If the drive has a CD in it, the table of contents of the CD and current play position of the CD will be stored in the SDL_CD structure\&. .PP The macro \fBCD_INDRIVE\fP is provided for convenience, and given a status returns true if there\&'s a disk in the drive\&. .PP .RS \fBNote: .PP \fBSDL_CDStatus\fP also updates the \fI\fBSDL_CD\fR\fR structure passed to it\&. .RE .SH "EXAMPLE" .PP .nf \f(CWint playTrack(int track) { int playing = 0; if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { /* clamp to the actual number of tracks on the CD */ if (track >= cdrom->numtracks) { track = cdrom->numtracks-1; } if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) { playing = 1; } } return playing; }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CD\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;/W SDL-devel/man/man3/SDL_CDStop.3.TH "SDL_CDStop" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_CDStop \- Stops a CDROM .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDStop\fP\fR(\fBSDL_CD *cdrom\fR); .SH "DESCRIPTION" .PP Stops play on the given \fBcdrom\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDPlay\fP\fR, .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;Soy SDL-devel/man/man3/SDL_CDtrack.3.TH "SDL_CDtrack" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_CDtrack \- CD Track Information Structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 id; Uint8 type; Uint32 length; Uint32 offset; } SDL_CDtrack;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBid\fR Track number (0-99) .TP 20 \fBtype\fR \fBSDL_AUDIO_TRACK\fP or \fBSDL_DATA_TRACK\fP .TP 20 \fBlength\fR Length, in frames, of this track .TP 20 \fBoffset\fR Frame offset to the beginning of this track .SH "DESCRIPTION" .PP \fBSDL_CDtrack\fR stores data on each track on a CD, its fields should be pretty self explainatory\&. It is a member a the \fI\fBSDL_CD\fR\fR structure\&. .PP .RS \fBNote: .PP Frames can be converted to standard timings\&. There are \fBCD_FPS\fP frames per second, so \fBSDL_CDtrack\fR\&.\fBlength\fR/\fBCD_FPS\fP=length_in_seconds\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_CD\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;8#SDL-devel/man/man3/SDL_CloseAudio.3.TH "SDL_CloseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CloseAudio \- Shuts down audio processing and closes the audio device\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_CloseAudio\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP This function shuts down audio processing and closes the audio device\&. .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;W6SDL-devel/man/man3/SDL_Color.3.TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Color \- Format independent color description .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 r; Uint8 g; Uint8 b; Uint8 unused; } SDL_Color;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBr\fR Red intensity .TP 20 \fBg\fR Green intensity .TP 20 \fBb\fR Blue intensity .TP 20 \fBunused\fR Unused .SH "DESCRIPTION" .PP \fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;9YII&SDL-devel/man/man3/SDL_CondBroadcast.3.TH "SDL_CondBroadcast" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CondBroadcast \- Restart all threads waiting on a condition variable .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_CondBroadcast\fP\fR(\fBSDL_cond *cond\fR); .SH "DESCRIPTION" .PP Restarts all threads that are waiting on the condition variable, \fBcond\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CondSignal\fP\fR, \fI\fBSDL_CondWait\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;.AA#SDL-devel/man/man3/SDL_CondSignal.3.TH "SDL_CondSignal" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CondSignal \- Restart a thread wait on a condition variable .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_CondSignal\fP\fR(\fBSDL_cond *cond\fR); .SH "DESCRIPTION" .PP Restart one of the threads that are waiting on the condition variable, \fBcond\fR\&. Returns \fB0\fR on success of \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CondWait\fP\fR, \fI\fBSDL_CondBroadcast\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;!SDL-devel/man/man3/SDL_CondWait.3.TH "SDL_CondWait" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CondWait \- Wait on a condition variable .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_CondWait\fP\fR(\fBSDL_cond *cond, SDL_mutex *mut\fR); .SH "DESCRIPTION" .PP Wait on the condition variable \fBcond\fR and unlock the provided mutex\&. The mutex must the locked before entering this function\&. Returns \fB0\fR when it is signalled, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CondWaitTimeout\fP\fR, \fI\fBSDL_CondSignal\fP\fR, \fI\fBSDL_mutexP\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;ؤ[?(SDL-devel/man/man3/SDL_CondWaitTimeout.3.TH "SDL_CondWaitTimeout" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CondWaitTimeout \- Wait on a condition variable, with timeout .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_CondWaitTimeout\fP\fR(\fBSDL_cond *cond, SDL_mutex *mutex, Uint32 ms\fR); .SH "DESCRIPTION" .PP Wait on the condition variable \fBcond\fR for, at most, \fBms\fR milliseconds\&. \fBmut\fR is unlocked so it must be locked when the function is called\&. Returns \fBSDL_MUTEX_TIMEDOUT\fP if the condition is not signalled in the allotted time, \fB0\fR if it was signalled or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CondWait\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q; %SDL-devel/man/man3/SDL_ConvertAudio.3.TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_ConvertAudio \- Convert audio data to a desired audio format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR); .SH "DESCRIPTION" .PP \fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&. .PP Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&. .PP If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&. .SH "EXAMPLES" .PP .nf \f(CW/* Converting some WAV data to hardware format */ void my_audio_callback(void *userdata, Uint8 *stream, int len); SDL_AudioSpec *desired, *obtained; SDL_AudioSpec wav_spec; SDL_AudioCVT wav_cvt; Uint32 wav_len; Uint8 *wav_buf; int ret; /* Allocated audio specs */ desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); /* Set desired format */ desired->freq=22050; desired->format=AUDIO_S16LSB; desired->samples=8192; desired->callback=my_audio_callback; desired->userdata=NULL; /* Open the audio device */ if ( SDL_OpenAudio(desired, obtained) < 0 ){ fprintf(stderr, "Couldn\&'t open audio: %s ", SDL_GetError()); exit(-1); } free(desired); /* Load the test\&.wav */ if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ fprintf(stderr, "Could not open test\&.wav: %s ", SDL_GetError()); SDL_CloseAudio(); free(obtained); exit(-1); } /* Build AudioCVT */ ret = SDL_BuildAudioCVT(&wav_cvt, wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq, obtained->format, obtained->channels, obtained->freq); /* Check that the convert was built */ if(ret==-1){ fprintf(stderr, "Couldn\&'t build converter! "); SDL_CloseAudio(); free(obtained); SDL_FreeWAV(wav_buf); } /* Setup for conversion */ wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult); wav_cvt\&.len=wav_len; memcpy(wav_cvt\&.buf, wav_buf, wav_len); /* We can delete to original WAV data now */ SDL_FreeWAV(wav_buf); /* And now we\&'re ready to convert */ SDL_ConvertAudio(&wav_cvt); /* do whatever */ \&. \&. \&. \&. \fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q; 믕'SDL-devel/man/man3/SDL_ConvertSurface.3.TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_ConvertSurface \- Converts a surface to the same format as another surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL/SDL\&.h" .sp \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR); .SH "DESCRIPTION" .PP Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&. .PP The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&. .PP This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&. .PP This function can only be called after SDL_Init\&. .SH "RETURN VALUE" .PP Returns either a pointer to the new surface, or \fBNULL\fP on error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;q``#SDL-devel/man/man3/SDL_CreateCond.3.TH "SDL_CreateCond" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateCond \- Create a condition variable .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBSDL_cond *\fBSDL_CreateCond\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Creates a condition variable\&. .SH "EXAMPLES" .PP .nf \f(CWSDL_cond *cond; cond=SDL_CreateCond(); \&. \&. /* Do stuff */ \&. \&. SDL_DestroyCond(cond);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_DestroyCond\fP\fR, \fI\fBSDL_CondWait\fP\fR, \fI\fBSDL_CondSignal\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;c   %SDL-devel/man/man3/SDL_CreateCursor.3.TH "SDL_CreateCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateCursor \- Creates a new mouse cursor\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Cursor *\fBSDL_CreateCursor\fP\fR(\fBUint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y\fR); .SH "DESCRIPTION" .PP Create a cursor using the specified \fBdata\fR and \fBmask\fR (in MSB format)\&. The cursor width must be a multiple of 8 bits\&. .PP The cursor is created in black and white according to the following: .TP 20 \fBData / Mask\fR \fBResulting pixel on screen\fR .TP 20 0 / 1 White .TP 20 1 / 1 Black .TP 20 0 / 0 Transparent .TP 20 1 / 0 Inverted color if possible, black if not\&. .PP Cursors created with this function must be freed with \fISDL_FreeCursor\fR\&. .SH "EXAMPLE" .PP .nf \f(CW/* Stolen from the mailing list */ /* Creates a new mouse cursor from an XPM */ /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", "\&. c #ffffff", " c None", /* pixels */ "X ", "XX ", "X\&.X ", "X\&.\&.X ", "X\&.\&.\&.X ", "X\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.\&.\&.\&.X ", "X\&.\&.\&.\&.\&.XXXXX ", "X\&.\&.X\&.\&.X ", "X\&.X X\&.\&.X ", "XX X\&.\&.X ", "X X\&.\&.X ", " X\&.\&.X ", " X\&.\&.X ", " X\&.\&.X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *init_system_cursor(const char *image[]) { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (image[4+row][col]) { case \&'X\&': data[i] |= 0x01; k[i] |= 0x01; break; case \&'\&.\&': mask[i] |= 0x01; break; case \&' \&': break; } } } sscanf(image[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_FreeCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;p$SDL-devel/man/man3/SDL_CreateMutex.3.TH "SDL_CreateMutex" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateMutex \- Create a mutex .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBSDL_mutex *\fBSDL_CreateMutex\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Create a new, unlocked mutex\&. .SH "EXAMPLES" .PP .nf \f(CWSDL_mutex *mut; mut=SDL_CreateMutex(); \&. \&. if(SDL_mutexP(mut)==-1){ fprintf(stderr, "Couldn\&'t lock mutex "); exit(-1); } \&. /* Do stuff while mutex is locked */ \&. \&. if(SDL_mutexV(mut)==-1){ fprintf(stderr, "Couldn\&'t unlock mutex "); exit(-1); } SDL_DestroyMutex(mut); \fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_mutexP\fP\fR, \fI\fBSDL_mutexV\fP\fR, \fI\fBSDL_DestroyMutex\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q; )SDL-devel/man/man3/SDL_CreateRGBSurface.3.TH "SDL_CreateRGBSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateRGBSurface \- Create an empty SDL_Surface .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); .SH "DESCRIPTION" .PP Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR) .PP If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&. .TP 20 \fBSDL_SWSURFACE\fP SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&. .TP 20 \fBSDL_HWSURFACE\fP SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&. .TP 20 \fBSDL_SRCCOLORKEY\fP This flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&. .TP 20 \fBSDL_SRCALPHA\fP This flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&. .PP .RS \fBNote: .PP If an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&. .RE .SH "RETURN VALUE" .PP Returns the created surface, or \fBNULL\fR upon error\&. .SH "EXAMPLE" .PP .nf \f(CW /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order, as expected by OpenGL for textures */ SDL_Surface *surface; Uint32 rmask, gmask, bmask, amask; /* SDL interprets each pixel as a 32-bit number, so our masks must depend on the endianness (byte order) of the machine */ #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask); if(surface == NULL) { fprintf(stderr, "CreateRGBSurface failed: %s ", SDL_GetError()); exit(1); }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;g%SDL-devel/man/man3/SDL_GetVideoInfo.3.TH "SDL_GetVideoInfo" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetVideoInfo \- returns a pointer to information about the video hardware .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_VideoInfo *\fBSDL_GetVideoInfo\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function returns a read-only pointer to \fIinformation\fR about the video hardware\&. If this is called before \fISDL_SetVideoMode\fR, the \fBvfmt\fR member of the returned structure will contain the pixel format of the "best" video mode\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_VideoInfo\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;nD[[(SDL-devel/man/man3/SDL_GetVideoSurface.3.TH "SDL_GetVideoSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetVideoSurface \- returns a pointer to the current display surface .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_GetVideoSurface\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function returns a pointer to the current display surface\&. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface\&. .SH "SEE ALSO" .PP \fI\fBSDL_Surface\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;SDL-devel/man/man3/SDL_GLattr.3.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GLattr \- SDL GL Attributes .SH "ATTRIBUTES" .TP 20 \fBSDL_GL_RED_SIZE\fP Size of the framebuffer red component, in bits .TP 20 \fBSDL_GL_GREEN_SIZE\fP Size of the framebuffer green component, in bits .TP 20 \fBSDL_GL_BLUE_SIZE\fP Size of the framebuffer blue component, in bits .TP 20 \fBSDL_GL_ALPHA_SIZE\fP Size of the framebuffer alpha component, in bits .TP 20 \fBSDL_GL_DOUBLEBUFFER\fP 0 or 1, enable or disable double buffering .TP 20 \fBSDL_GL_BUFFER_SIZE\fP Size of the framebuffer, in bits .TP 20 \fBSDL_GL_DEPTH_SIZE\fP Size of the depth buffer, in bits .TP 20 \fBSDL_GL_STENCIL_SIZE\fP Size of the stencil buffer, in bits .TP 20 \fBSDL_GL_ACCUM_RED_SIZE\fP Size of the accumulation buffer red component, in bits .TP 20 \fBSDL_GL_ACCUM_GREEN_SIZE\fP Size of the accumulation buffer green component, in bits .TP 20 \fBSDL_GL_ACCUM_BLUE_SIZE\fP Size of the accumulation buffer blue component, in bits .TP 20 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP Size of the accumulation buffer alpha component, in bits .SH "DESCRIPTION" .PP While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;.z43(SDL-devel/man/man3/SDL_GL_GetAttribute.3.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR); .SH "DESCRIPTION" .PP Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;*SDL-devel/man/man3/SDL_GL_GetProcAddress.3.TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_GetProcAddress \- Get the address of a GL function .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR); .SH "DESCRIPTION" .PP Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&. .SH "EXAMPLE" .PP .nf \f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int); GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; int has_multitexture=1; \&. \&. \&. /* Get function pointer */ glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); /* Check for a valid function ptr */ if(!glActiveTextureARB_ptr){ fprintf(stderr, "Multitexture Extensions not present\&. "); has_multitexture=0; } \&. \&. \&. \&. if(has_multitexture){ glActiveTextureARB_ptr(GL_TEXTURE0_ARB); \&. \&. } else{ \&. \&. }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_GL_LoadLibrary\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;3 'SDL-devel/man/man3/SDL_GL_LoadLibrary.3.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_LoadLibrary \- Specify an OpenGL library .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); .SH "DESCRIPTION" .PP If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_GetProcAddress\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;g(SDL-devel/man/man3/SDL_GL_SetAttribute.3.TH "SDL_GL_SetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_SetAttribute \- Set a special SDL/OpenGL attribute .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_SetAttribute\fP\fR(\fBSDL_GLattr attr, int value\fR); .SH "DESCRIPTION" .PP Sets the OpenGL \fIattribute\fR \fBattr\fR to \fBvalue\fR\&. The attributes you set don\&'t take effect until after a call to \fI\fBSDL_SetVideoMode\fP\fR\&. You should use \fI\fBSDL_GL_GetAttribute\fP\fR to check the values after a \fBSDL_SetVideoMode\fP call\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on error\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { fprintf(stderr, "Couldn\&'t set GL mode: %s ", SDL_GetError()); SDL_Quit(); return; }\fR .fi .PP .PP .RS \fBNote: .PP The \fBSDL_DOUBLEBUF\fP flag is not required to enable double buffering when setting an OpenGL video mode\&. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_GL_GetAttribute\fP\fR, \fIGL Attributes\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;z'SDL-devel/man/man3/SDL_GL_SwapBuffers.3.TH "SDL_GL_SwapBuffers" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_SwapBuffers \- Swap OpenGL framebuffers/Update Display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_GL_SwapBuffers\fP\fR(\fBvoid \fR); .SH "DESCRIPTION" .PP Swap the OpenGL buffers, if double-buffering is supported\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GL_SetAttribute\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q; IVVSDL-devel/man/man3/SDL_Init.3.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_Init \- Initializes SDL .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. .TP 20 \fBSDL_INIT_TIMER\fP Initializes the \fItimer\fR subsystem\&. .TP 20 \fBSDL_INIT_AUDIO\fP Initializes the \fIaudio\fR subsystem\&. .TP 20 \fBSDL_INIT_VIDEO\fP Initializes the \fIvideo\fR subsystem\&. .TP 20 \fBSDL_INIT_CDROM\fP Initializes the \fIcdrom\fR subsystem\&. .TP 20 \fBSDL_INIT_JOYSTICK\fP Initializes the \fIjoystick\fR subsystem\&. .TP 20 \fBSDL_INIT_EVERYTHING\fP Initialize all of the above\&. .TP 20 \fBSDL_INIT_NOPARACHUTE\fP Prevents SDL from catching fatal signals\&. .TP 20 \fBSDL_INIT_EVENTTHREAD\fP .SH "RETURN VALUE" .PP Returns \fB-1\fR on an error or \fB0\fR on success\&. .SH "SEE ALSO" .PP \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;`\mMM&SDL-devel/man/man3/SDL_InitSubSystem.3.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_InitSubSystem \- Initialize subsystems .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&. .SH "EXAMPLES" .PP .nf \f(CW/* Seperating Joystick and Video initialization\&. */ SDL_Init(SDL_INIT_VIDEO); \&. \&. SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); \&. /* Do Some Video stuff */ \&. \&. /* Initialize the joystick subsystem */ SDL_InitSubSystem(SDL_INIT_JOYSTICK); /* Do some stuff with video and joystick */ \&. \&. \&. /* Shut them both down */ SDL_Quit();\fR .fi .PP .SH "RETURN VALUE" .PP Returns \fB-1\fR on an error or \fB0\fR on success\&. .SH "SEE ALSO" .PP \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q; %SDL-devel/man/man3/SDL_JoyAxisEvent.3.TH "SDL_JoyAxisEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_JoyAxisEvent \- Joystick axis motion event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 which; Uint8 axis; Sint16 value; } SDL_JoyAxisEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_JOYAXISMOTION\fP .TP 20 \fBwhich\fR Joystick device index .TP 20 \fBaxis\fR Joystick axis index .TP 20 \fBvalue\fR Axis value (range: -32768 to 32767) .SH "DESCRIPTION" .PP \fBSDL_JoyAxisEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYAXISMOTION\fP is reported\&. .PP A \fBSDL_JOYAXISMOTION\fP event occurs when ever a user moves an axis on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBaxis\fR is the index of the axis (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the axis\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetAxis\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;aKK%SDL-devel/man/man3/SDL_JoyBallEvent.3.TH "SDL_JoyBallEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_JoyBallEvent \- Joystick trackball motion event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 which; Uint8 ball; Sint16 xrel, yrel; } SDL_JoyBallEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_JOYBALLMOTION\fP .TP 20 \fBwhich\fR Joystick device index .TP 20 \fBball\fR Joystick trackball index .TP 20 \fBxrel\fR, \fByrel\fR The relative motion in the X/Y direction .SH "DESCRIPTION" .PP \fBSDL_JoyBallEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBALLMOTION\fP is reported\&. .PP A \fBSDL_JOYBALLMOTION\fP event occurs when a user moves a trackball on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBball\fR is the index of the trackball (for a more detailed explaination see the \fIJoystick section\fR)\&. Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in \fBxrel\fR and \fByrel\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetBall\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;Y{=@@'SDL-devel/man/man3/SDL_JoyButtonEvent.3.TH "SDL_JoyButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_JoyButtonEvent \- Joystick button event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 which; Uint8 button; Uint8 state; } SDL_JoyButtonEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP .TP 20 \fBwhich\fR Joystick device index .TP 20 \fBbutton\fR Joystick button index .TP 20 \fBstate\fR \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP .SH "DESCRIPTION" .PP \fBSDL_JoyButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP is reported\&. .PP A \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP event occurs when ever a user presses or releases a button on a joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBbutton\fR is the index of the button (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBstate\fR is the current state or the button which is either \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetButton\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;{L""$SDL-devel/man/man3/SDL_JoyHatEvent.3.TH "SDL_JoyHatEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_JoyHatEvent \- Joystick hat position change event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 which; Uint8 hat; Uint8 value; } SDL_JoyHatEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_JOY\fP .TP 20 \fBwhich\fR Joystick device index .TP 20 \fBhat\fR Joystick hat index .TP 20 \fBvalue\fR Hat position .SH "DESCRIPTION" .PP \fBSDL_JoyHatEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYHATMOTION\fP is reported\&. .PP A \fBSDL_JOYHATMOTION\fP event occurs when ever a user moves a hat on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBhat\fR is the index of the hat (for a more detailed exlaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the hat\&. It is a logically OR\&'d combination of the following values (whose meanings should be pretty obvious:) : .IP "" 10 \fBSDL_HAT_CENTERED\fP .IP "" 10 \fBSDL_HAT_UP\fP .IP "" 10 \fBSDL_HAT_RIGHT\fP .IP "" 10 \fBSDL_HAT_DOWN\fP .IP "" 10 \fBSDL_HAT_LEFT\fP .PP The following defines are also provided: .IP "" 10 \fBSDL_HAT_RIGHTUP\fP .IP "" 10 \fBSDL_HAT_RIGHTDOWN\fP .IP "" 10 \fBSDL_HAT_LEFTUP\fP .IP "" 10 \fBSDL_HAT_LEFTDOWN\fP .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetHat\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;*=&SDL-devel/man/man3/SDL_JoystickClose.3.TH "SDL_JoystickClose" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickClose \- Closes a previously opened joystick .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_JoystickClose\fP\fR(\fBSDL_Joystick *joystick\fR); .SH "DESCRIPTION" .PP Close a \fBjoystick\fR that was previously opened with \fI\fBSDL_JoystickOpen\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickOpen\fP\fR, \fI\fBSDL_JoystickOpened\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;:{<22+SDL-devel/man/man3/SDL_JoystickEventState.3.TH "SDL_JoystickEventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickEventState \- Enable/disable joystick event polling .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_JoystickEventState\fP\fR(\fBint state\fR); .SH "DESCRIPTION" .PP This function is used to enable or disable joystick event processing\&. With joystick event processing disabled you will have to update joystick states with \fI\fBSDL_JoystickUpdate\fP\fR and read the joystick information manually\&. \fBstate\fR is either \fBSDL_QUERY\fP, \fBSDL_ENABLE\fP or \fBSDL_IGNORE\fP\&. .PP .RS \fBNote: .PP Joystick event handling is prefered .RE .SH "RETURN VALUE" .PP If \fBstate\fR is \fBSDL_QUERY\fP then the current state is returned, otherwise the new processing \fBstate\fR is returned\&. .SH "SEE ALSO" .PP \fISDL Joystick Functions\fR, \fI\fBSDL_JoystickUpdate\fP\fR, \fI\fBSDL_JoyAxisEvent\fR\fR, \fI\fBSDL_JoyBallEvent\fR\fR, \fI\fBSDL_JoyButtonEvent\fR\fR, \fI\fBSDL_JoyHatEvent\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;X$Ͼ(SDL-devel/man/man3/SDL_JoystickGetAxis.3.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetAxis \- Get the current state of an axis .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR); .SH "DESCRIPTION" .PP \fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&. .PP On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&. .SH "RETURN VALUE" .PP Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSint16 x_move, y_move; SDL_Joystick *joy1; \&. \&. x_move=SDL_JoystickGetAxis(joy1, 0); y_move=SDL_JoystickGetAxis(joy1, 1);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumAxes\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;HHm(SDL-devel/man/man3/SDL_JoystickGetBall.3.TH "SDL_JoystickGetBall" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetBall \- Get relative trackball motion .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_JoystickGetBall\fP\fR(\fBSDL_Joystick *joystick, int ball, int *dx, int *dy\fR); .SH "DESCRIPTION" .PP Get the \fBball\fR axis change\&. .PP Trackballs can only return relative motion since the last call to \fBSDL_JoystickGetBall\fP, these motion deltas a placed into \fBdx\fR and \fBdy\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success or \fB-1\fR on failure .SH "EXAMPLES" .PP .PP .nf \f(CWint delta_x, delta_y; SDL_Joystick *joy; \&. \&. \&. SDL_JoystickUpdate(); if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1) printf("TrackBall Read Error! "); printf("Trackball Delta- X:%d, Y:%d ", delta_x, delta_y);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumBalls\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;گ>zz*SDL-devel/man/man3/SDL_JoystickGetButton.3.TH "SDL_JoystickGetButton" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetButton \- Get the current state of a given button on a given joystick .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_JoystickGetButton\fP\fR(\fBSDL_Joystick *joystick, int button\fR); .SH "DESCRIPTION" .PP SDL_JoystickGetButton returns the current state of the given \fBbutton\fR on the given \fBjoystick\fR\&. .SH "RETURN VALUE" .PP \fB1\fR if the button is pressed\&. Otherwise, \fB0\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumButtons\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q; U'SDL-devel/man/man3/SDL_JoystickGetHat.3.TH "SDL_JoystickGetHat" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetHat \- Get the current state of a joystick hat .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_JoystickGetHat\fP\fR(\fBSDL_Joystick *joystick, int hat\fR); .SH "DESCRIPTION" .PP SDL_JoystickGetHat returns the current state of the given \fBhat\fR on the given \fBjoystick\fR\&. .SH "RETURN VALUE" .PP The current state is returned as a Uint8 which is defined as an OR\&'d combination of one or more of the following .IP "" 10 \fBSDL_HAT_CENTERED\fP .IP "" 10 \fBSDL_HAT_UP\fP .IP "" 10 \fBSDL_HAT_RIGHT\fP .IP "" 10 \fBSDL_HAT_DOWN\fP .IP "" 10 \fBSDL_HAT_LEFT\fP .IP "" 10 \fBSDL_HAT_RIGHTUP\fP .IP "" 10 \fBSDL_HAT_RIGHTDOWN\fP .IP "" 10 \fBSDL_HAT_LEFTUP\fP .IP "" 10 \fBSDL_HAT_LEFTDOWN\fP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumHats\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;a7֧&SDL-devel/man/man3/SDL_JoystickIndex.3.TH "SDL_JoystickIndex" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickIndex \- Get the index of an SDL_Joystick\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_JoystickIndex\fP\fR(\fBSDL_Joystick *joystick\fR); .SH "DESCRIPTION" .PP Returns the index of a given \fBSDL_Joystick\fR structure\&. .SH "RETURN VALUE" .PP Index number of the joystick\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickOpen\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;F7!!%SDL-devel/man/man3/SDL_JoystickName.3.TH "SDL_JoystickName" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickName \- Get joystick name\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBconst char *\fBSDL_JoystickName\fP\fR(\fBint index\fR); .SH "DESCRIPTION" .PP Get the implementation dependent name of joystick\&. The \fBindex\fR parameter refers to the N\&'th joystick on the system\&. .SH "RETURN VALUE" .PP Returns a char pointer to the joystick name\&. .SH "EXAMPLES" .PP .PP .nf \f(CW/* Print the names of all attached joysticks */ int num_joy, i; num_joy=SDL_NumJoysticks(); printf("%d joysticks found ", num_joy); for(i=0;i0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn\&'t open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickClose\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;j'SDL-devel/man/man3/SDL_JoystickOpened.3.TH "SDL_JoystickOpened" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickOpened \- Determine if a joystick has been opened .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_JoystickOpened\fP\fR(\fBint index\fR); .SH "DESCRIPTION" .PP Determines whether a joystick has already been opened within the application\&. \fBindex\fR refers to the N\&'th joystick on the system\&. .SH "RETURN VALUE" .PP Returns \fB1\fR if the joystick has been opened, or \fB0\fR if it has not\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickOpen\fP\fR, \fI\fBSDL_JoystickClose\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;dߎII'SDL-devel/man/man3/SDL_JoystickUpdate.3.TH "SDL_JoystickUpdate" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickUpdate \- Updates the state of all joysticks .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_JoystickUpdate\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Updates the state(position, buttons, etc\&.) of all open joysticks\&. If joystick events have been enabled with \fI\fBSDL_JoystickEventState\fP\fR then this is called automatically in the event loop\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickEventState\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;^tgg&SDL-devel/man/man3/SDL_KeyboardEvent.3.TH "SDL_KeyboardEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_KeyboardEvent \- Keyboard event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym; } SDL_KeyboardEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP .TP 20 \fBstate\fR \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP .TP 20 \fBkeysym\fR Contains key press information .SH "DESCRIPTION" .PP \fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&. .PP The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&. .PP .RS \fBNote: .PP Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;}>SwwSDL-devel/man/man3/SDL_keysym.3.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_keysym \- Keysym structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBscancode\fR Hardware specific scancode .TP 20 \fBsym\fR SDL virtual keysym .TP 20 \fBmod\fR Current key modifiers .TP 20 \fBunicode\fR Translated character .SH "DESCRIPTION" .PP The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&. .PP The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: .PP .nf \f(CW\&. \&. while(SDL_PollEvent(&event)){ switch(event\&.type){ case SDL_KEYDOWN: if(event\&.key\&.keysym\&.sym==SDLK_LEFT) move_left(); break; \&. \&. \&. } } \&. \&.\fR .fi .PP \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: .PP .nf \f(CWchar ch; if ( (keysym\&.unicode & 0xFF80) == 0 ) { ch = keysym\&.unicode & 0x7F; } else { printf("An International Character\&. "); }\fR .fi .PP UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&. .SH "SEE ALSO" .PP \fI\fBSDLKey\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;eR]]#SDL-devel/man/man3/SDL_KillThread.3.TH "SDL_KillThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_KillThread \- Gracelessly terminates the thread\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBvoid \fBSDL_KillThread\fP\fR(\fBSDL_Thread *thread\fR); .SH "DESCRIPTION" .PP \fBSDL_KillThread\fP gracelessly terminates the thread associated with \fBthread\fR\&. If possible, you should use some other form of IPC to signal the thread to quit\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateThread\fP\fR, \fI\fBSDL_WaitThread\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;8U]1.."SDL-devel/man/man3/SDL_ListModes.3.TH "SDL_ListModes" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_ListModes \- Returns a pointer to an array of available screen dimensions for the given format and video flags .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Rect **\fBSDL_ListModes\fP\fR(\fBSDL_PixelFormat *format, Uint32 flags\fR); .SH "DESCRIPTION" .PP Return a pointer to an array of available screen dimensions for the given format and video flags, sorted largest to smallest\&. Returns \fBNULL\fP if there are no dimensions available for a particular format, or \fB-1\fR if any dimension is okay for the given format\&. .PP If \fBformat\fR is \fBNULL\fP, the mode list will be for the format returned by \fISDL_GetVideoInfo()\fR->\fBvfmt\fR\&. The \fBflag\fR parameter is an OR\&'d combination of \fIsurface\fR flags\&. The flags are the same as those used \fI\fBSDL_SetVideoMode\fP\fR and they play a strong role in deciding what modes are valid\&. For instance, if you pass \fBSDL_HWSURFACE\fP as a flag only modes that support hardware video surfaces will be returned\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_Rect **modes; int i; \&. \&. \&. /* Get available fullscreen/hardware modes */ modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); /* Check is there are any modes available */ if(modes == (SDL_Rect **)0){ printf("No modes available! "); exit(-1); } /* Check if or resolution is restricted */ if(modes == (SDL_Rect **)-1){ printf("All resolutions available\&. "); } else{ /* Print valid modes */ printf("Available Modes "); for(i=0;modes[i];++i) printf(" %d x %d ", modes[i]->w, modes[i]->h); } \&. \&.\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GetVideoInfo\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_PixelFormat\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;m9  SDL-devel/man/man3/SDL_LoadBMP.3.TH "SDL_LoadBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_LoadBMP \- Load a Windows BMP file into an SDL_Surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_LoadBMP\fP\fR(\fBconst char *file\fR); .SH "DESCRIPTION" .PP Loads a surface from a named Windows BMP file\&. .SH "RETURN VALUE" .PP Returns the new surface, or \fBNULL\fP if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_SaveBMP\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;K-d SDL-devel/man/man3/SDL_LoadWAV.3.TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_LoadWAV \- Load a WAVE file .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); .SH "DESCRIPTION" .PP \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. .PP If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. .PP This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_AudioSpec wav_spec; Uint32 wav_length; Uint8 *wav_buffer; /* Load the WAV */ if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ fprintf(stderr, "Could not open test\&.wav: %s ", SDL_GetError()); exit(-1); } \&. \&. \&. /* Do stuff with the WAV */ \&. \&. /* Free It */ SDL_FreeWAV(wav_buffer);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;uKӎUU"SDL-devel/man/man3/SDL_LockAudio.3.TH "SDL_LockAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_LockAudio \- Lock out the callback function .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_LockAudio\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP The lock manipulated by these functions protects the callback function\&. During a LockAudio period, you can be guaranteed that the callback function is not running\&. Do not call these from the callback function or you will cause deadlock\&. .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;ܥ*$SDL-devel/man/man3/SDL_LockSurface.3.TH "SDL_LockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_LockSurface \- Lock a surface for directly access\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR); .SH "DESCRIPTION" .PP \fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&. .PP Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&. .PP No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&. .PP It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&. .PP .nf \f(CW \&. \&. SDL_LockSurface( surface ); \&. /* Surface is locked */ /* Direct pixel access on surface here */ \&. SDL_LockSurface( surface ); \&. /* More direct pixel access on surface */ \&. SDL_UnlockSurface( surface ); /* Surface is still locked */ /* Note: Is versions < 1\&.1\&.8, the surface would have been */ /* no longer locked at this stage */ \&. SDL_UnlockSurface( surface ); /* Surface is now unlocked */ \&. \&.\fR .fi .PP .SH "RETURN VALUE" .PP \fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&. .SH "SEE ALSO" .PP \fI\fBSDL_UnlockSurface\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;NRa'SDL-devel/man/man3/SDL_LockYUVOverlay.3.TH "SDL_LockYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_LockYUVOverlay \- Lock an overlay .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_LockYUVOverlay\fP\fR(\fBSDL_Overlay *overlay\fR); .SH "DESCRIPTION" .PP Much the same as \fI\fBSDL_LockSurface\fP\fR, \fBSDL_LockYUVOverlay\fP locks the \fI\fBoverlay\fR\fR for direct access to pixel data\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_Overlay\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;8 OSDL-devel/man/man3/SDL_MapRGB.3.TH "SDL_MapRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_MapRGB \- Map a RGB color value to a pixel format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint32 \fBSDL_MapRGB\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b\fR); .SH "DESCRIPTION" .PP Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int\&. .PP If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&. .PP If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque)\&. .SH "RETURN VALUE" .PP A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;-8n SDL-devel/man/man3/SDL_MapRGBA.3.TH "SDL_MapRGBA" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_MapRGBA \- Map a RGBA color value to a pixel format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint32 \fBSDL_MapRGBA\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a\fR); .SH "DESCRIPTION" .PP Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int\&. .PP If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&. .PP If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette)\&. .SH "RETURN VALUE" .PP A pixel value best approximating the given RGBA color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. .SH "SEE ALSO" .PP \fISDL_GetRGB\fR, \fISDL_GetRGBA\fR, \fISDL_MapRGB\fR, \fISDL_PixelFormat\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;Rq!SDL-devel/man/man3/SDL_MixAudio.3.TH "SDL_MixAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_MixAudio \- Mix audio data .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); .SH "DESCRIPTION" .PP This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. .PP .RS \fBNote: .PP Do not use this function for mixing together more than two streams of sample data\&. The output from repeated application of this function may be distorted by clipping, because there is no accumulator with greater range than the input (not to mention this being an inefficient way of doing it)\&. Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;g0d)SDL-devel/man/man3/SDL_MouseButtonEvent.3.TH "SDL_MouseButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_MouseButtonEvent \- Mouse button event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 button; Uint8 state; Uint16 x, y; } SDL_MouseButtonEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP .TP 20 \fBbutton\fR The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT) .TP 20 \fBstate\fR \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP .TP 20 \fBx\fR, \fBy\fR The X/Y coordinates of the mouse at press/release time .SH "DESCRIPTION" .PP \fBSDL_MouseButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP is reported\&. .PP When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into \fBbutton\fR, the position of the mouse when this event occured is stored in the \fBx\fR and the \fBy\fR fields\&. Like \fI\fBSDL_KeyboardEvent\fR\fR, information on whether the event was a press or a release event is stored in both the \fBtype\fR and \fBstate\fR fields, but this should be obvious\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseMotionEvent\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;#fX&&)SDL-devel/man/man3/SDL_MouseMotionEvent.3.TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_MouseMotionEvent \- Mouse motion event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 state; Uint16 x, y; Sint16 xrel, yrel; } SDL_MouseMotionEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_MOUSEMOTION\fP .TP 20 \fBstate\fR The current button state .TP 20 \fBx\fR, \fBy\fR The X/Y coordinates of the mouse .TP 20 \fBxrel\fR, \fByrel\fR Relative motion in the X/Y direction .SH "DESCRIPTION" .PP \fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&. .PP Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&. .PP If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;2SDL-devel/man/man3/SDL_mutexP.3.TH "SDL_mutexP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_mutexP \- Lock a mutex .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_mutexP\fP\fR(\fBSDL_mutex *mutex\fR); .SH "DESCRIPTION" .PP Locks the \fBmutex\fR, which was previously created with \fI\fBSDL_CreateMutex\fP\fR\&. If the mutex is already locked then \fBSDL_mutexP\fP will not return until it is \fIunlocked\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&. .PP SDL also defines a macro \fB#define SDL_LockMutex(m) SDL_mutexP(m)\fP\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateMutex\fP\fR, \fI\fBSDL_mutexV\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;#iiSDL-devel/man/man3/SDL_mutexV.3.TH "SDL_mutexV" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_mutexV \- Unlock a mutex .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_mutexV\fP\fR(\fBSDL_mutex *mutex\fR); .SH "DESCRIPTION" .PP Unlocks the \fBmutex\fR, which was previously created with \fI\fBSDL_CreateMutex\fP\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&. .PP SDL also defines a macro \fB#define SDL_UnlockMutex(m) SDL_mutexV(m)\fP\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateMutex\fP\fR, \fI\fBSDL_mutexP\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;9%SDL-devel/man/man3/SDL_NumJoysticks.3.TH "SDL_NumJoysticks" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_NumJoysticks \- Count available joysticks\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_NumJoysticks\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Counts the number of joysticks attached to the system\&. .SH "RETURN VALUE" .PP Returns the number of attached joysticks .SH "SEE ALSO" .PP \fI\fBSDL_JoystickName\fP\fR, \fI\fBSDL_JoystickOpen\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;6pmУ"SDL-devel/man/man3/SDL_OpenAudio.3.TH "SDL_OpenAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_OpenAudio \- Opens the audio device with the desired parameters\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_OpenAudio\fP\fR(\fBSDL_AudioSpec *desired, SDL_AudioSpec *obtained\fR); .SH "DESCRIPTION" .PP This function opens the audio device with the \fBdesired\fR parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by \fBobtained\fR\&. If \fBobtained\fR is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary\&. This function returns -1 if it failed to open the audio device, or couldn\&'t set up the audio thread\&. .PP To open the audio device a \fBdesired\fR \fI\fBSDL_AudioSpec\fR\fR must be created\&. .PP .nf \f(CWSDL_AudioSpec *desired; \&. \&. desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));\fR .fi .PP You must then fill this structure with your desired audio specifications\&. .IP "\fBdesired\fR->\fBfreq\fR" 10The desired audio frequency in samples-per-second\&. .IP "\fBdesired\fR->\fBformat\fR" 10The desired audio format (see \fI\fBSDL_AudioSpec\fR\fR) .IP "\fBdesired\fR->\fBsamples\fR" 10The desired size of the audio buffer in samples\&. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware\&. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed\&. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time\&. A stereo sample consists of both right and left channels in LR ordering\&. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq .IP "\fBdesired\fR->\fBcallback\fR" 10This should be set to a function that will be called when the audio device is ready for more data\&. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer\&. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling \fI\fBSDL_LockAudio\fP\fR and \fI\fBSDL_UnlockAudio\fP\fR in your code\&. The callback prototype is: .PP .nf \f(CWvoid callback(void *userdata, Uint8 *stream, int len);\fR .fi .PP \fBuserdata\fR is the pointer stored in \fBuserdata\fR field of the \fBSDL_AudioSpec\fR\&. \fBstream\fR is a pointer to the audio buffer you want to fill with information and \fBlen\fR is the length of the audio buffer in bytes\&. .IP "\fBdesired\fR->\fBuserdata\fR" 10This pointer is passed as the first parameter to the \fBcallback\fP function\&. .PP \fBSDL_OpenAudio\fP reads these fields from the \fBdesired\fR \fBSDL_AudioSpec\fR structure pass to the function and attempts to find an audio configuration matching your \fBdesired\fR\&. As mentioned above, if the \fBobtained\fR parameter is \fBNULL\fP then SDL with convert from your \fBdesired\fR audio settings to the hardware settings as it plays\&. .PP If \fBobtained\fR is \fBNULL\fP then the \fBdesired\fR \fBSDL_AudioSpec\fR is your working specification, otherwise the \fBobtained\fR \fBSDL_AudioSpec\fR becomes the working specification and the \fBdesirec\fR specification can be deleted\&. The data in the working specification is used when building \fBSDL_AudioCVT\fR\&'s for converting loaded data to the hardware format\&. .PP \fBSDL_OpenAudio\fP calculates the \fBsize\fR and \fBsilence\fR fields for both the \fBdesired\fR and \fBobtained\fR specifications\&. The \fBsize\fR field stores the total size of the audio buffer in bytes, while the \fBsilence\fR stores the value used to represent silence in the audio buffer .PP The audio device starts out playing \fBsilence\fR when it\&'s opened, and should be enabled for playing by calling \fI\fBSDL_PauseAudio\fP(\fB0\fR)\fR when you are ready for your audio \fBcallback\fR function to be called\&. Since the audio driver may modify the requested \fBsize\fR of the audio buffer, you should allocate any local mixing buffers after you open the audio device\&. .SH "EXAMPLES" .PP .nf \f(CW/* Prototype of our callback function */ void my_audio_callback(void *userdata, Uint8 *stream, int len); /* Open the audio device */ SDL_AudioSpec *desired, *obtained; SDL_AudioSpec *hardware_spec; /* Allocate a desired SDL_AudioSpec */ desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); /* Allocate space for the obtained SDL_AudioSpec */ obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); /* 22050Hz - FM Radio quality */ desired->freq=22050; /* 16-bit signed audio */ desired->format=AUDIO_S16LSB; /* Mono */ desired->channels=0; /* Large audio buffer reduces risk of dropouts but increases response time */ desired->samples=8192; /* Our callback function */ desired->callback=my_audio_callback; desired->userdata=NULL; /* Open the audio device */ if ( SDL_OpenAudio(desired, obtained) < 0 ){ fprintf(stderr, "Couldn\&'t open audio: %s ", SDL_GetError()); exit(-1); } /* desired spec is no longer needed */ free(desired); hardware_spec=obtained; \&. \&. /* Prepare callback for playing */ \&. \&. \&. /* Start playing */ SDL_PauseAudio(0);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_AudioSpec\fP\fR, \fI\fBSDL_LockAudio\fP\fR, \fI\fBSDL_UnlockAudio\fP\fR, \fI\fBSDL_PauseAudio\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;II SDL-devel/man/man3/SDL_Overlay.3.TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Overlay \- YUV video overlay .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint32 format; int w, h; int planes; Uint16 *pitches; Uint8 **pixels; Uint32 hw_overlay:1; } SDL_Overlay;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBformat\fR Overlay format (see below) .TP 20 \fBw, h\fR Width and height of overlay .TP 20 \fBplanes\fR Number of planes in the overlay\&. Usually either 1 or 3 .TP 20 \fBpitches\fR An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&. .TP 20 \fBpixels\fR An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&. .TP 20 \fBhw_overlay\fR This will be set to 1 if the overlay is hardware accelerated\&. .SH "DESCRIPTION" .PP A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following: .PP .nf \f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR .fi .PP More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;R:r   SDL-devel/man/man3/SDL_Palette.3.TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Palette \- Color palette for 8-bit pixel formats .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int ncolors; SDL_Color *colors; } SDL_Palette;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBncolors\fR Number of colors used in this palette .TP 20 \fBcolors\fR Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&. .SH "DESCRIPTION" .PP Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;|H#SDL-devel/man/man3/SDL_PauseAudio.3.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_PauseAudio \- Pauses and unpauses the audio callback processing .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); .SH "DESCRIPTION" .PP This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;qm>#SDL-devel/man/man3/SDL_PeepEvents.3.TH "SDL_PeepEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_PeepEvents \- Checks the event queue for messages and optionally returns them\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_PeepEvents\fP\fR(\fBSDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask\fR); .SH "DESCRIPTION" .PP Checks the event queue for messages and optionally returns them\&. .PP If \fBaction\fR is \fBSDL_ADDEVENT\fP, up to \fBnumevents\fR events will be added to the back of the event queue\&. .PP If \fBaction\fR is \fBSDL_PEEKEVENT\fP, up to \fBnumevents\fR events at the front of the event queue, matching \fI\fBmask\fR\fR, will be returned and will not be removed from the queue\&. .PP If \fBaction\fR is \fBSDL_GETEVENT\fP, up to \fBnumevents\fR events at the front of the event queue, matching \fI\fBmask\fR\fR, will be returned and will be removed from the queue\&. .PP This function is thread-safe\&. .SH "RETURN VALUE" .PP This function returns the number of events actually stored, or \fB-1\fR if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PushEvent\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;S$SDL-devel/man/man3/SDL_PixelFormat.3.TH "SDL_PixelFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_PixelFormat \- Stores surface format information .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct SDL_PixelFormat { SDL_Palette *palette; Uint8 BitsPerPixel; Uint8 BytesPerPixel; Uint8 Rloss, Gloss, Bloss, Aloss; Uint8 Rshift, Gshift, Bshift, Ashift; Uint32 Rmask, Gmask, Bmask, Amask; Uint32 colorkey; Uint8 alpha; } SDL_PixelFormat;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBpalette\fR Pointer to the \fIpalette\fR, or \fBNULL\fP if the \fBBitsPerPixel\fR>8 .TP 20 \fBBitsPerPixel\fR The number of bits used to represent each pixel in a surface\&. Usually 8, 16, 24 or 32\&. .TP 20 \fBBytesPerPixel\fR The number of bytes used to represent each pixel in a surface\&. Usually one to four\&. .TP 20 \fB[RGBA]mask\fR Binary mask used to retrieve individual color values .TP 20 \fB[RGBA]loss\fR Precision loss of each color component (2^[RGBA]loss) .TP 20 \fB[RGBA]shift\fR Binary left shift of each color component in the pixel value .TP 20 \fBcolorkey\fR Pixel value of transparent pixels .TP 20 \fBalpha\fR Overall surface alpha value .SH "DESCRIPTION" .PP A \fBSDL_PixelFormat\fR describes the format of the pixel data stored at the \fBpixels\fR field of a \fI\fBSDL_Surface\fR\fR\&. Every surface stores a \fBSDL_PixelFormat\fR in the \fBformat\fR field\&. .PP If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential\&. .PP 8-bit pixel formats are the easiest to understand\&. Since its an 8-bit format, we have 8 \fBBitsPerPixel\fR and 1 \fBBytesPerPixel\fR\&. Since \fBBytesPerPixel\fR is 1, all pixels are represented by a Uint8 which contains an index into \fBpalette\fR->\fBcolors\fR\&. So, to determine the color of a pixel in a 8-bit surface: we read the color index from \fBsurface\fR->\fBpixels\fR and we use that index to read the \fI\fBSDL_Color\fR\fR structure from \fBsurface\fR->\fBformat\fR->\fBpalette\fR->\fBcolors\fR\&. Like so: .PP .nf \f(CWSDL_Surface *surface; SDL_PixelFormat *fmt; SDL_Color *color; Uint8 index; \&. \&. /* Create surface */ \&. \&. fmt=surface->format; /* Check the bitdepth of the surface */ if(fmt->BitsPerPixel!=8){ fprintf(stderr, "Not an 8-bit surface\&. "); return(-1); } /* Lock the surface */ SDL_LockSurface(surface); /* Get the topleft pixel */ index=*(Uint8 *)surface->pixels; color=fmt->palette->colors[index]; /* Unlock the surface */ SDL_UnlockSurface(surface); printf("Pixel Color-> Red: %d, Green: %d, Blue: %d\&. Index: %d ", color->r, color->g, color->b, index); \&. \&.\fR .fi .PP .PP Pixel formats above 8-bit are an entirely different experience\&. They are considered to be "TrueColor" formats and the color information is stored in the pixels themselves, not in a palette\&. The mask, shift and loss fields tell us how the color information is encoded\&. The mask fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel\&. .PP .nf \f(CW/* Extracting color components from a 32-bit color value */ SDL_PixelFormat *fmt; SDL_Surface *surface; Uint32 temp, pixel; Uint8 red, green, blue, alpha; \&. \&. \&. fmt=surface->format; SDL_LockSurface(surface); pixel=*((Uint32*)surface->pixels); SDL_UnlockSurface(surface); /* Get Red component */ temp=pixel&fmt->Rmask; /* Isolate red component */ temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */ temp=temp<Rloss; /* Expand to a full 8-bit number */ red=(Uint8)temp; /* Get Green component */ temp=pixel&fmt->Gmask; /* Isolate green component */ temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */ temp=temp<Gloss; /* Expand to a full 8-bit number */ green=(Uint8)temp; /* Get Blue component */ temp=pixel&fmt->Bmask; /* Isolate blue component */ temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */ temp=temp<Bloss; /* Expand to a full 8-bit number */ blue=(Uint8)temp; /* Get Alpha component */ temp=pixel&fmt->Amask; /* Isolate alpha component */ temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */ temp=temp<Aloss; /* Expand to a full 8-bit number */ alpha=(Uint8)temp; printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d ", red, green, blue, alpha); \&. \&. \&.\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_MapRGB\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;O"SDL-devel/man/man3/SDL_PollEvent.3.TH "SDL_PollEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_PollEvent \- Polls for currently pending events\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_PollEvent\fP\fR(\fBSDL_Event *event\fR); .SH "DESCRIPTION" .PP Polls for currently pending events, and returns \fB1\fR if there are any pending events, or \fB0\fR if there are none available\&. .PP If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_Event event; /* Event structure */ \&. \&. \&. /* Check for events */ while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */ switch(event\&.type){ /* Process the appropiate event type */ case SDL_KEYDOWN: /* Handle a KEYDOWN event */ printf("Oh! Key press "); break; case SDL_MOUSEMOTION: \&. \&. \&. default: /* Report an unhandled event */ printf("I don\&'t know what this event is! "); } }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_WaitEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;.,BB#SDL-devel/man/man3/SDL_PumpEvents.3.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Pumps the event loop, gathering events from the input devices\&. .PP \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&. .PP .RS \fBNote: .PP You can only call this function in the thread that set the video mode\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_PollEvent\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;""SDL-devel/man/man3/SDL_PushEvent.3.TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_PushEvent \- Pushes an event onto the event queue .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); .SH "DESCRIPTION" .PP The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. .PP .RS \fBNote: .PP Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. .RE .SH "RETURN VALUE" .PP Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. .SH "EXAMPLES" .PP See \fI\fBSDL_Event\fR\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;SDL-devel/man/man3/SDL_Quit.3.TH "SDL_Quit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_Quit \- Shut down SDL .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP \fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like: .PP .nf \f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); atexit(SDL_Quit); \&. \&.\fR .fi .PP .PP .RS \fBNote: .PP While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code .RE .SH "SEE ALSO" .PP \fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;$PP"SDL-devel/man/man3/SDL_QuitEvent.3.TH "SDL_QuitEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_QuitEvent \- Quit requested event .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type } SDL_QuitEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_QUIT\fP .SH "DESCRIPTION" .PP \fBSDL_QuitEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used whan an event of type \fBSDL_QUIT\fP is reported\&. .PP As can be seen, the SDL_QuitEvent structure serves no useful purpose\&. The event itself, on the other hand, is very important\&. If you filter out or ignore a quit event then it is impossible for the user to close the window\&. On the other hand, if you do accept a quit event then the application window will be closed, and screen updates will still report success event though the application will no longer be visible\&. .PP .RS \fBNote: .PP The macro \fBSDL_QuitRequested\fP will return non-zero if a quit event is pending .RE .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetEventFilter\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;|ا#&SDL-devel/man/man3/SDL_QuitSubSystem.3.TH "SDL_QuitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_QuitSubSystem \- Shut down a subsystem .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_QuitSubSystem\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP \fBSDL_QuitSubSystem\fP allows you to shut down a subsystem that has been previously initialized by \fI\fBSDL_Init\fP\fR or \fI\fBSDL_InitSubSystem\fP\fR\&. The \fBflags\fR tells \fBSDL_QuitSubSystem\fP which subsystems to shut down, it uses the same values that are passed to \fI\fBSDL_Init\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_Init\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;{SDL-devel/man/man3/SDL_Rect.3.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Rect \- Defines a rectangular area .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBx, y\fR Position of the upper-left corner of the rectangle .TP 20 \fBw, h\fR The width and height of the rectangle .SH "DESCRIPTION" .PP A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;*dd$SDL-devel/man/man3/SDL_RemoveTimer.3.TH "SDL_RemoveTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_RemoveTimer \- Remove a timer which was added with \fISDL_AddTimer\fR\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_bool \fBSDL_RemoveTimer\fP\fR(\fBSDL_TimerID id\fR); .SH "DESCRIPTION" .PP Removes a timer callback previously added with \fISDL_AddTimer\fR\&. .SH "RETURN VALUE" .PP Returns a boolean value indicating success\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_RemoveTimer(my_timer_id);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_AddTimer\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;@ B_HH$SDL-devel/man/man3/SDL_ResizeEvent.3.TH "SDL_ResizeEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_ResizeEvent \- Window resize event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; int w, h; } SDL_ResizeEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_VIDEORESIZE\fP .TP 20 \fBw\fR, \fBh\fR New width and height of the window .SH "DESCRIPTION" .PP \fBSDL_ResizeEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_VIDEORESIZE\fP is reported\&. .PP When \fBSDL_RESIZABLE\fP is passed as a \fBflag\fR to \fI\fBSDL_SetVideoMode\fP\fR the user is allowed to resize the applications window\&. When the window is resized an \fBSDL_VIDEORESIZE\fP is report, with the new window width and height values stored in \fBw\fR and \fBh\fR, respectively\&. When an \fBSDL_VIDEORESIZE\fP is received the window should be resized to the new dimensions using \fI\fBSDL_SetVideoMode\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_SetVideoMode\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;D0#SDL-devel/man/man3/SDL_RWFromFile.3.TH "SDL_FunctionName" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_FunctionName \- Short description of function .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBreturn type\fBSDL_FunctionName\fP\fR(\fBparameter\fR); .SH "DESCRIPTION" .PP Full description .SH "EXAMPLES" .PP examples here .SH "SEE ALSO" .PP \fISDL_AnotherFunction\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;88 SDL-devel/man/man3/SDL_SaveBMP.3.TH "SDL_SaveBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SaveBMP \- Save an SDL_Surface as a Windows BMP file\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SaveBMP\fP\fR(\fBSDL_Surface *surface, const char *file\fR); .SH "DESCRIPTION" .PP Saves the \fBSDL_Surface\fR \fBsurface\fR as a Windows BMP file named \fBfile\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR if successful or \fB-1\fR if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_LoadBMP\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;55 SDL-devel/man/man3/SDL_SemPost.3.TH "SDL_SemPost" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SemPost \- Unlock a semaphore\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_SemPost\fP\fR(\fBSDL_sem *sem\fR); .SH "DESCRIPTION" .PP \fBSDL_SemPost\fP unlocks the semaphore pointed to by \fBsem\fR and atomically increments the semaphores value\&. Threads that were blocking on the semaphore may be scheduled after this call succeeds\&. .PP \fBSDL_SemPost\fP should be called after a semaphore is locked by a successful call to \fISDL_SemWait\fR, \fISDL_SemTryWait\fR or \fISDL_SemWaitTimeout\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR if successful or \fB-1\fR if there was an error (leaving the semaphore unchanged)\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_SemPost(my_sem);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemValue\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;ks#SDL-devel/man/man3/SDL_SemTryWait.3.TH "SDL_SemTryWait" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SemTryWait \- Attempt to lock a semaphore but don\&'t suspend the thread\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_SemTryWait\fP\fR(\fBSDL_sem *sem\fR); .SH "DESCRIPTION" .PP \fBSDL_SemTryWait\fP is a non-blocking varient of \fI\fBSDL_SemWait\fP\fR\&. If the value of the semaphore pointed to by \fBsem\fR is positive it will atomically decrement the semaphore value and return 0, otherwise it will return \fBSDL_MUTEX_TIMEOUT\fR instead of suspending the thread\&. .PP After \fBSDL_SemTryWait\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR if the semaphore was successfully locked or either \fBSDL_MUTEX_TIMEOUT\fR or \fB-1\fR if the thread would have suspended or there was an error, respectivly\&. .PP If the semaphore was not successfully locked, the semaphore will be unchanged\&. .SH "EXAMPLES" .PP .PP .nf \f(CWres = SDL_SemTryWait(my_sem); if (res == SDL_MUTEX_TIMEOUT) { return TRY_AGAIN; } if (res == -1) { return WAIT_ERROR; } \&.\&.\&. SDL_SemPost(my_sem);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;*@!!!SDL-devel/man/man3/SDL_SemValue.3.TH "SDL_SemValue" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SemValue \- Return the current value of a semaphore\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL/SDL_thread\&.h" .sp \fBUint32 \fBSDL_SemValue\fP\fR(\fBSDL_sem *sem\fR); .SH "DESCRIPTION" .PP \fBSDL_SemValue()\fP returns the current semaphore value from the semaphore pointed to by \fBsem\fR\&. .SH "RETURN VALUE" .PP Returns current value of the semaphore\&. .SH "EXAMPLES" .PP .PP .nf \f(CW sem_value = SDL_SemValue(my_sem);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;= SDL-devel/man/man3/SDL_SemWait.3.TH "SDL_SemWait" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SemWait \- Lock a semaphore and suspend the thread if the semaphore value is zero\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_SemWait\fP\fR(\fBSDL_sem *sem\fR); .SH "DESCRIPTION" .PP \fBSDL_SemWait()\fP suspends the calling thread until either the semaphore pointed to by \fBsem\fR has a positive value, the call is interrupted by a signal or error\&. If the call is successful it will atomically decrement the semaphore value\&. .PP After \fBSDL_SemWait()\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR if successful or \fB-1\fR if there was an error (leaving the semaphore unchanged)\&. .SH "EXAMPLES" .PP .PP .nf \f(CWif (SDL_SemWait(my_sem) == -1) { return WAIT_FAILED; } \&.\&.\&. SDL_SemPost(my_sem);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;q .'SDL-devel/man/man3/SDL_SemWaitTimeout.3.TH "SDL_SemWaitTimeout" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SemWaitTimeout \- Lock a semaphore, but only wait up to a specified maximum time\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_SemWaitTimeout\fP\fR(\fBSDL_sem *sem, Uint32 timeout\fR); .SH "DESCRIPTION" .PP \fBSDL_SemWaitTimeout()\fP is a varient of \fISDL_SemWait\fR with a maximum timeout value\&. If the value of the semaphore pointed to by \fBsem\fR is positive (greater than zero) it will atomically decrement the semaphore value and return 0, otherwise it will wait up to \fBtimeout\fR milliseconds trying to lock the semaphore\&. This function is to be avoided if possible since on some platforms it is implemented by polling the semaphore every millisecond in a busy loop\&. .PP After \fBSDL_SemWaitTimeout()\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR if the semaphore was successfully locked or either \fBSDL_MUTEX_TIMEOUT\fR or \fB-1\fR if the timeout period was exceeded or there was an error, respectivly\&. .PP If the semaphore was not successfully locked, the semaphore will be unchanged\&. .SH "EXAMPLES" .PP .PP .nf \f(CWres = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC); if (res == SDL_MUTEX_TIMEOUT) { return TRY_AGAIN; } if (res == -1) { return WAIT_ERROR; } \&.\&.\&. SDL_SemPost(my_sem);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;Ť!SDL-devel/man/man3/SDL_SetAlpha.3.TH "SDL_SetAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetAlpha \- Adjust the alpha properties of a surface .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR); .SH "DESCRIPTION" .PP .RS \fBNote: .PP This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&. .RE .PP \fBSDL_SetAlpha\fP is used for setting the per-surface alpha value and/or enabling and disabling alpha blending\&. .PP The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&. .PP .RS \fBNote: .PP The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&. .RE .PP Alpha effects surface blitting in the following ways: .TP 20 RGBA->RGB with \fBSDL_SRCALPHA\fP The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&. .TP 20 RGBA->RGB without \fBSDL_SRCALPHA\fP The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&. .TP 20 RGB->RGBA with \fBSDL_SRCALPHA\fP The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. The alpha channel of the copied pixels is set to opaque\&. .TP 20 RGB->RGBA without \fBSDL_SRCALPHA\fP The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. .TP 20 RGBA->RGBA with \fBSDL_SRCALPHA\fP The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&. .TP 20 RGBA->RGBA without \fBSDL_SRCALPHA\fP The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. .TP 20 RGB->RGB with \fBSDL_SRCALPHA\fP The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. .TP 20 RGB->RGB without \fBSDL_SRCALPHA\fP The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. .PP .RS \fBNote: .PP Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&. .PP Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available .RE .SH "RETURN VALUE" .PP This function returns \fB0\fR, or \fB-1\fR if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;T$SDL-devel/man/man3/SDL_SetClipRect.3.TH "SDL_SetClipRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetClipRect \- Sets the clipping rectangle for a surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_SetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR); .SH "DESCRIPTION" .PP Sets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle will be drawn into\&. .PP The rectangle pointed to by \fBrect\fR will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall outside the edges of the surface\&. .PP If \fBrect\fR is \fBNULL\fP the clipping rectangle will be set to the full size of the surface\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;_$SDL-devel/man/man3/SDL_SetColorKey.3.TH "SDL_SetColorKey" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetColorKey \- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetColorKey\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint32 key\fR); .SH "DESCRIPTION" .PP Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration\&. .PP RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i\&.e\&., pixels that match the \fBkey\fR value)\&. The \fBkey\fR must be of the same pixel format as the \fBsurface\fR, \fI\fBSDL_MapRGB\fP\fR is often useful for obtaining an acceptable value\&. .PP If \fBflag\fR is \fBSDL_SRCCOLORKEY\fP then \fBkey\fR is the transparent pixel value in the source image of a blit\&. .PP If \fBflag\fR is OR\&'d with \fBSDL_RLEACCEL\fP then the surface will be draw using RLE acceleration when drawn with \fISDL_BlitSurface\fR\&. The surface will actually be encoded for RLE acceleration the first time \fISDL_BlitSurface\fR or \fISDL_DisplayFormat\fR is called on the surface\&. .PP If \fBflag\fR is 0, this function clears any current color key\&. .SH "RETURN VALUE" .PP This function returns \fB0\fR, or \fB-1\fR if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_SetAlpha\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;cp p "SDL-devel/man/man3/SDL_SetColors.3.TH "SDL_SetColors" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetColors \- Sets a portion of the colormap for the given 8-bit surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetColors\fP\fR(\fBSDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors\fR); .SH "DESCRIPTION" .PP Sets a portion of the colormap for the given 8-bit surface\&. .PP When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetColors\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. .PP The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3 =16777216 colors\&. .PP Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fBSDL_SetColors\fP modifies both palettes (if present), and is equivalent to calling \fISDL_SetPalette\fR with the \fBflags\fR set to \fB(SDL_LOGPAL | SDL_PHYSPAL)\fP\&. .SH "RETURN VALUE" .PP If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetColors\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. .SH "EXAMPLE" .PP .nf \f(CW/* Create a display surface with a grayscale palette */ SDL_Surface *screen; SDL_Color colors[256]; int i; \&. \&. \&. /* Fill colors with color information */ for(i=0;i<256;i++){ colors[i]\&.r=i; colors[i]\&.g=i; colors[i]\&.b=i; } /* Create display */ screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); if(!screen){ printf("Couldn\&'t set video mode: %s ", SDL_GetError()); exit(-1); } /* Set palette */ SDL_SetColors(screen, colors, 0, 256); \&. \&. \&. \&.\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_Color\fR\fR \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetPalette\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;zOO"SDL-devel/man/man3/SDL_SetCursor.3.TH "SDL_SetCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetCursor \- Set the currently active mouse cursor\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_SetCursor\fP\fR(\fBSDL_Cursor *cursor\fR); .SH "DESCRIPTION" .PP Sets the currently active cursor to the specified one\&. If the cursor is currently visible, the change will be immediately represented on the display\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetCursor\fP\fR, \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;+,V'SDL-devel/man/man3/SDL_SetEventFilter.3.TH "SDL_SetEventFilter" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_SetEventFilter \- Sets up a filter to process all events before they are posted to the event queue\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_SetEventFilter\fP\fR(\fBSDL_EventFilter filter\fR); .SH "DESCRIPTION" .PP This function sets up a filter to process all events before they are posted to the event queue\&. This is a very powerful and flexible feature\&. The filter is prototyped as: .PP .nf \f(CWtypedef int (*SDL_EventFilter)(const SDL_Event *event);\fR .fi .PP If the filter returns \fB1\fR, then the event will be added to the internal queue\&. If it returns \fB0\fR, then the event will be dropped from the queue\&. This allows selective filtering of dynamically\&. .PP There is one caveat when dealing with the \fBSDL_QUITEVENT\fP event type\&. The event filter is only called when the window manager desires to close the application window\&. If the event filter returns 1, then the window will be closed, otherwise the window will remain open if possible\&. If the quit event is generated by an interrupt signal, it will bypass the internal queue and be delivered to the application at the next event poll\&. .PP .RS \fBNote: .PP Events pushed onto the queue with \fI\fBSDL_PushEvent\fP\fR or \fI\fBSDL_PeepEvents\fP\fR do not get passed through the event filter\&. .RE .PP .RS \fBNote: .PP \fIBe Careful!\fP The event filter function may run in a different thread so be careful what you do within it\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetEventFilter\fP\fR, \fI\fBSDL_PushEvent\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 PK [Q;/!!SDL-devel/man/man3/SDL_SetGamma.3.TH "SDL_SetGamma" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetGamma \- Sets the color gamma function for the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetGamma\fP\fR(\fBfloat redgamma, float greengamma, float bluegamma\fR); .SH "DESCRIPTION" .PP Sets the "gamma function" for the display of each color component\&. Gamma controls the brightness/contrast of colors displayed on the screen\&. A gamma value of 1\&.0 is identity (i\&.e\&., no adjustment is made)\&. .PP This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment with \fISDL_SetGammaRamp\fR\&. .PP Not all display hardware is able to change gamma\&. .SH "RETURN VALUE" .PP Returns -1 on error (or if gamma adjustment is not supported)\&. .SH "SEE ALSO" .PP \fISDL_GetGammaRamp\fR \fISDL_SetGammaRamp\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;%SDL-devel/man/man3/SDL_SetGammaRamp.3.TH "SDL_SetGammaRamp" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetGammaRamp \- Sets the color gamma lookup tables for the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetGammaRamp\fP\fR(\fBUint16 *redtable, Uint16 *greentable, Uint16 *bluetable\fR); .SH "DESCRIPTION" .PP Sets the gamma lookup tables for the display for each color component\&. Each table is an array of 256 Uint16 values, representing a mapping between the input and output for that channel\&. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision\&. You may pass NULL to any of the channels to leave them unchanged\&. .PP This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a "gamma function" parameter with \fISDL_SetGamma\fR\&. .PP Not all display hardware is able to change gamma\&. .SH "RETURN VALUE" .PP Returns -1 on error (or if gamma adjustment is not supported)\&. .SH "SEE ALSO" .PP \fISDL_SetGamma\fR \fISDL_GetGammaRamp\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;ܴY$SDL-devel/man/man3/SDL_SetModState.3.TH "SDL_SetModState" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SetModState \- Set the current key modifier state .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_SetModState\fP\fR(\fBSDLMod modstate\fR); .SH "DESCRIPTION" .PP The inverse of \fI\fBSDL_GetModState\fP\fR, \fBSDL_SetModState\fP allows you to impose modifier key states on your application\&. .PP Simply pass your desired modifier states into \fBmodstate\fR\&. This value my be a logical OR\&'d combination of the following: .PP .nf \f(CWtypedef enum { KMOD_NONE = 0x0000, KMOD_LSHIFT= 0x0001, KMOD_RSHIFT= 0x0002, KMOD_LCTRL = 0x0040, KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LMETA = 0x0400, KMOD_RMETA = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000, } SDLMod;\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_GetModState\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;q d d #SDL-devel/man/man3/SDL_SetPalette.3.TH "SDL_SetPalette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR); .SH "DESCRIPTION" .PP Sets a portion of the palette for the given 8-bit surface\&. .PP Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. .PP This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&. .PP When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. .PP The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. .SH "RETURN VALUE" .PP If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. .SH "EXAMPLE" .PP .nf \f(CW /* Create a display surface with a grayscale palette */ SDL_Surface *screen; SDL_Color colors[256]; int i; \&. \&. \&. /* Fill colors with color information */ for(i=0;i<256;i++){ colors[i]\&.r=i; colors[i]\&.g=i; colors[i]\&.b=i; } /* Create display */ screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); if(!screen){ printf("Couldn\&'t set video mode: %s ", SDL_GetError()); exit(-1); } /* Set palette */ SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); \&. \&. \&. \&.\fR .fi .PP .SH "SEE ALSO" .PP \fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;1!SDL-devel/man/man3/SDL_SetTimer.3.TH "SDL_SetTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetTimer \- Set a callback to run after the specified number of milliseconds has elapsed\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetTimer\fP\fR(\fBUint32 interval, SDL_TimerCallback callback\fR); .SH "CALLBACK" .PP /* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval); .SH "DESCRIPTION" .PP Set a callback to run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and returns the next timer interval\&. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. .PP To cancel a currently running timer, call \fBSDL_SetTimer(0, NULL);\fP .PP The timer callback function may run in a different thread than your main constant, and so shouldn\&'t call any functions from within itself\&. .PP The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. .PP If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fBSDL_Init()\fP\&. .PP .RS \fBNote: .PP This function is kept for compatibility but has been superseded by the new timer functions \fISDL_AddTimer\fR and \fISDL_RemoveTimer\fR which support multiple timers\&. .RE .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_SetTimer((33/10)*10, my_callback);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_AddTimer\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;Z1%SDL-devel/man/man3/SDL_SetVideoMode.3.TH "SDL_SetVideoMode" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetVideoMode \- Set up a video mode with the specified width, height and bits-per-pixel\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_SetVideoMode\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR); .SH "DESCRIPTION" .PP Set up a video mode with the specified width, height and bits-per-pixel\&. .PP If \fBbpp\fR is 0, it is treated as the current display bits per pixel\&. .PP The \fBflags\fR parameter is the same as the \fBflags\fR field of the \fI\fBSDL_Surface\fR\fR structure\&. OR\&'d combinations of the following values are valid\&. .TP 20 \fBSDL_SWSURFACE\fP Create the video surface in system memory .TP 20 \fBSDL_HWSURFACE\fP Create the video surface in video memory .TP 20 \fBSDL_ASYNCBLIT\fP Enables the use of asynchronous updates of the display surface\&. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems\&. .TP 20 \fBSDL_ANYFORMAT\fP Normally, if a video surface of the requested bits-per-pixel (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its pixel depth\&. .TP 20 \fBSDL_HWPALETTE\fP Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR or \fI\fBSDL_SetPalette\fP\fR\&. .TP 20 \fBSDL_DOUBLEBUF\fP Enable hardware double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. All drawing will take place on the surface that is not displayed at the moment\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&. .TP 20 \fBSDL_FULLSCREEN\fP SDL will attempt to use a fullscreen mode\&. If a hardware resolution change is not possible (for whatever reason), the next higher resolution will be used and the display window centered on a black background\&. .TP 20 \fBSDL_OPENGL\fP Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&. .TP 20 \fBSDL_OPENGLBLIT\fP Create an OpenGL rendering context, like above, but allow normal blitting operations\&. The screen (2D) surface may have an alpha channel, and \fI\fBSDL_UpdateRects\fP\fR must be used for updating changes to the screen surface\&. .TP 20 \fBSDL_RESIZABLE\fP Create a resizable window\&. When the window is resized by the user a \fI\fBSDL_VIDEORESIZE\fP\fR event is generated and \fBSDL_SetVideoMode\fP can be called again with the new size\&. .TP 20 \fBSDL_NOFRAME\fP If possible, \fBSDL_NOFRAME\fP causes SDL to create a window with no title bar or frame decoration\&. Fullscreen modes automatically have this flag set\&. .PP .RS \fBNote: .PP Whatever \fBflags\fR \fBSDL_SetVideoMode\fP could satisfy are set in the \fBflags\fR member of the returned surface\&. .RE .PP .RS \fBNote: .PP The \fBbpp\fR parameter is the number of bits per pixel, so a \fBbpp\fR of 24 uses the packed representation of 3 bytes/pixel\&. For the more common 4 bytes/pixel mode, use a \fBbpp\fR of 32\&. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode, but different pixel formats\&. .RE .SH "RETURN VALUE" .PP The framebuffer surface, or \fBNULL\fR if it fails\&. The surface returned is freed by SDL_Quit() and should nt be freed by the caller\&. .SH "SEE ALSO" .PP \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;_II#SDL-devel/man/man3/SDL_ShowCursor.3.TH "SDL_ShowCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_ShowCursor \- Toggle whether or not the cursor is shown on the screen\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_ShowCursor\fP\fR(\fBint toggle\fR); .SH "DESCRIPTION" .PP Toggle whether or not the cursor is shown on the screen\&. Passing \fBSDL_ENABLE\fP displays the cursor and passing \fBSDL_DISABLE\fP hides it\&. The current state of the mouse cursor can be queried by passing \fBSDL_QUERY\fP, either \fBSDL_DISABLE\fP or \fBSDL_ENABLE\fP will be returned\&. .PP The cursor starts off displayed, but can be turned off\&. .SH "RETURN VALUE" .PP Returns the current state of the cursor\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;\/: : SDL-devel/man/man3/SDL_Surface.3.TH "SDL_Surface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Surface \- Graphical Surface Structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct SDL_Surface { Uint32 flags; /* Read-only */ SDL_PixelFormat *format; /* Read-only */ int w, h; /* Read-only */ Uint16 pitch; /* Read-only */ void *pixels; /* Read-write */ /* clipping information */ SDL_Rect clip_rect; /* Read-only */ /* Reference count -- used when freeing surface */ int refcount; /* Read-mostly */ /* This structure also contains private fields not shown here */ } SDL_Surface;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBflags\fR Surface flags .TP 20 \fBformat\fR Pixel \fIformat\fR .TP 20 \fBw, h\fR Width and height of the surface .TP 20 \fBpitch\fR Length of a surface scanline in bytes .TP 20 \fBpixels\fR Pointer to the actual pixel data .TP 20 \fBclip_rect\fR surface clip \fIrectangle\fR .SH "DESCRIPTION" .PP \fBSDL_Surface\fR\&'s represent areas of "graphical" memory, memory that can be drawn to\&. The video framebuffer is returned as a \fBSDL_Surface\fR by \fI\fBSDL_SetVideoMode\fP\fR and \fI\fBSDL_GetVideoSurface\fP\fR\&. Most of the fields should be pretty obvious\&. \fBw\fR and \fBh\fR are the width and height of the surface in pixels\&. \fBpixels\fR is a pointer to the actual pixel data, the surface should be \fIlocked\fR before accessing this field\&. The \fBclip_rect\fR field is the clipping rectangle as set by \fI\fBSDL_SetClipRect\fP\fR\&. .PP The following are supported in the \fBflags\fR field\&. .TP 20 \fBSDL_SWSURFACE\fP Surface is stored in system memory .TP 20 \fBSDL_HWSURFACE\fP Surface is stored in video memory .TP 20 \fBSDL_ASYNCBLIT\fP Surface uses asynchronous blits if possible .TP 20 \fBSDL_ANYFORMAT\fP Allows any pixel-format (Display surface) .TP 20 \fBSDL_HWPALETTE\fP Surface has exclusive palette .TP 20 \fBSDL_DOUBLEBUF\fP Surface is double buffered (Display surface) .TP 20 \fBSDL_FULLSCREEN\fP Surface is full screen (Display Surface) .TP 20 \fBSDL_OPENGL\fP Surface has an OpenGL context (Display Surface) .TP 20 \fBSDL_OPENGLBLIT\fP Surface supports OpenGL blitting (Display Surface) .TP 20 \fBSDL_RESIZABLE\fP Surface is resizable (Display Surface) .TP 20 \fBSDL_HWACCEL\fP Surface blit uses hardware acceleration .TP 20 \fBSDL_SRCCOLORKEY\fP Surface use colorkey blitting .TP 20 \fBSDL_RLEACCEL\fP Colorkey blitting is accelerated with RLE .TP 20 \fBSDL_SRCALPHA\fP Surface blit uses alpha blending .TP 20 \fBSDL_PREALLOC\fP Surface uses preallocated memory .SH "SEE ALSO" .PP \fI\fBSDL_PixelFormat\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;Y\\#SDL-devel/man/man3/SDL_SysWMEvent.3.TH "SDL_SysWMEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SysWMEvent \- Platform-dependent window manager event\&. .SH "DESCRIPTION" .PP The system window manager event contains a pointer to system-specific information about unknown window manager events\&. If you enable this event using \fI\fBSDL_EventState()\fP\fR, it will be generated whenever unhandled events are received from the window manager\&. This can be used, for example, to implement cut-and-paste in your application\&. .PP .nf \f(CWtypedef struct { Uint8 type; /* Always SDL_SysWM */ } SDL_SysWMEvent;\fR .fi .PP If you want to obtain system-specific information about the window manager, you can fill the version member of a \fBSDL_SysWMinfo\fR structure (details can be found in \fBSDL_syswm\&.h\fP, which must be included) using the \fBSDL_VERSION()\fP macro found in \fBSDL_version\&.h\fP, and pass it to the function: .PP .sp \fBint \fBSDL_GetWMInfo\fP\fR(\fBSDL_SysWMinfo *info\fR); .SH "SEE ALSO" .PP \fI\fBSDL_EventState\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;|!SDL-devel/man/man3/SDL_ThreadID.3.TH "SDL_ThreadID" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_ThreadID \- Get the 32-bit thread identifier for the current thread\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBUint32 \fBSDL_ThreadID\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP Get the 32-bit thread identifier for the current thread\&. .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;ټớ$SDL-devel/man/man3/SDL_UnlockAudio.3.TH "SDL_UnlockAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_UnlockAudio \- Unlock the callback function .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UnlockAudio\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP Unlocks a previous \fI\fBSDL_LockAudio\fP\fR call\&. .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 PK [Q;Iɤ&SDL-devel/man/man3/SDL_UnlockSurface.3.TH "SDL_UnlockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UnlockSurface \- Unlocks a previously locked surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UnlockSurface\fP\fR(\fBSDL_Surface *surface\fR); .SH "DESCRIPTION" .PP Surfaces that were previously locked using \fBSDL_LockSurface\fP must be unlocked with \fBSDL_UnlockSurface\fP\&. Surfaces should be unlocked as soon as possible\&. .PP It should be noted that since 1\&.1\&.8, surface locks are recursive\&. See \fI\fBSDL_LockSurface\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_LockSurface\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q; BVPP)SDL-devel/man/man3/SDL_UnlockYUVOverlay.3.TH "SDL_UnlockYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UnlockYUVOverlay \- Unlock an overlay .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UnlockYUVOverlay\fP\fR(\fBSDL_Overlay *overlay\fR); .SH "DESCRIPTION" .PP The opposite to \fI\fBSDL_LockYUVOverlay\fP\fR\&. Unlocks a previously locked overlay\&. An overlay must be unlocked before it can be displayed\&. .SH "SEE ALSO" .PP \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_Overlay\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;E-Drr#SDL-devel/man/man3/SDL_UpdateRect.3.TH "SDL_UpdateRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UpdateRect \- Makes sure the given area is updated on the given screen\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UpdateRect\fP\fR(\fBSDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h\fR); .SH "DESCRIPTION" .PP Makes sure the given area is updated on the given screen\&. The rectangle must be confined within the screen boundaries (no clipping is done)\&. .PP If \&'\fBx\fR\&', \&'\fBy\fR\&', \&'\fBw\fR\&' and \&'\fBh\fR\&' are all 0, \fBSDL_UpdateRect\fP will update the entire screen\&. .PP This function should not be called while \&'\fBscreen\fR\&' is \fIlocked\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_UpdateRects\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;Gg$SDL-devel/man/man3/SDL_UpdateRects.3.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UpdateRects \- Makes sure the given list of rectangles is updated on the given screen\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR); .SH "DESCRIPTION" .PP Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&. .PP This function should not be called while \fBscreen\fR is \fIlocked\fR\&. .PP .RS \fBNote: .PP It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&. .PP The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;3.V"SDL-devel/man/man3/SDL_UserEvent.3.TH "SDL_UserEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_UserEvent \- A user-defined event type .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; int code; void *data1; void *data2; } SDL_UserEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_USEREVENT\fP through to \fBSDL_NUMEVENTS-1\fP .TP 20 \fBcode\fR User defined event code .TP 20 \fBdata1\fR User defined data pointer .TP 20 \fBdata2\fR User defined data pointer .SH "DESCRIPTION" .PP \fBSDL_UserEvent\fR is in the \fBuser\fR member of the structure \fI\fBSDL_Event\fR\fR\&. This event is unique, it is never created by SDL but only by the user\&. The event can be pushed onto the event queue using \fI\fBSDL_PushEvent\fP\fR\&. The contents of the structure members or completely up to the programmer, the only requirement is that \fBtype\fR is a value from \fBSDL_USEREVENT\fP to \fBSDL_NUMEVENTS-1\fP (inclusive)\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_Event event; event\&.type = SDL_USEREVENT; event\&.user\&.code = my_event_code; event\&.user\&.data1 = significant_data; event\&.user\&.data2 = 0; SDL_PushEvent(&event);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_PushEvent\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;Fc))(SDL-devel/man/man3/SDL_VideoDriverName.3.TH "SDL_VideoDriverName" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_VideoDriverName \- Obtain the name of the video driver .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBchar *\fBSDL_VideoDriverName\fP\fR(\fBchar *namebuf, int maxlen\fR); .SH "DESCRIPTION" .PP The buffer pointed to by \fBnamebuf\fR is filled up to a maximum of \fBmaxlen\fR characters (include the NULL terminator) with the name of the initialised video driver\&. The driver name is a simple one word identifier like "x11" or "windib"\&. .SH "RETURN VALUE" .PP Returns \fBNULL\fP if video has not been initialised with \fBSDL_Init\fP or a pointer to \fBnamebuf\fR otherwise\&. .SH "SEE ALSO" .PP \fI\fBSDL_Init\fP\fR \fI\fBSDL_InitSubSystem\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;,3d99"SDL-devel/man/man3/SDL_VideoInfo.3.TH "SDL_VideoInfo" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_VideoInfo \- Video Target information .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint32 hw_available:1; Uint32 wm_available:1; Uint32 blit_hw:1; Uint32 blit_hw_CC:1; Uint32 blit_hw_A:1; Uint32 blit_sw:1; Uint32 blit_sw_CC:1; Uint32 blit_sw_A:1; Uint32 blit_fill; Uint32 video_mem; SDL_PixelFormat *vfmt; } SDL_VideoInfo;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBhw_available\fR Is it possible to create hardware surfaces? .TP 20 \fBwm_available\fR Is there a window manager available .TP 20 \fBblit_hw\fR Are hardware to hardware blits accelerated? .TP 20 \fBblit_hw_CC\fR Are hardware to hardware colorkey blits accelerated? .TP 20 \fBblit_hw_A\fR Are hardware to hardware alpha blits accelerated? .TP 20 \fBblit_sw\fR Are software to hardware blits accelerated? .TP 20 \fBblit_sw_CC\fR Are software to hardware colorkey blits accelerated? .TP 20 \fBblit_sw_A\fR Are software to hardware alpha blits accelerated? .TP 20 \fBblit_fill\fR Are color fills accelerated? .TP 20 \fBvideo_mem\fR Total amount of video memory in Kilobytes .TP 20 \fBvfmt\fR \fIPixel format\fR of the video device .SH "DESCRIPTION" .PP This (read-only) structure is returned by \fI\fBSDL_GetVideoInfo\fP\fR\&. It contains information on either the \&'best\&' available mode (if called before \fI\fBSDL_SetVideoMode\fP\fR) or the current video mode\&. .SH "SEE ALSO" .PP \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_GetVideoInfo\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;+!Icc$SDL-devel/man/man3/SDL_VideoModeOK.3.TH "SDL_VideoModeOK" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_VideoModeOK \- Check to see if a particular video mode is supported\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_VideoModeOK\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR); .SH "DESCRIPTION" .PP \fBSDL_VideoModeOK\fP returns \fB0\fR if the requested mode is not supported under any bit depth, or returns the bits-per-pixel of the closest available mode with the given width, height and requested \fIsurface\fR flags (see \fI\fBSDL_SetVideoMode\fP\fR)\&. .PP The bits-per-pixel value returned is only a suggested mode\&. You can usually request and bpp you want when \fIsetting\fR the video mode and SDL will emulate that color depth with a shadow video surface\&. .PP The arguments to \fBSDL_VideoModeOK\fP are the same ones you would pass to \fISDL_SetVideoMode\fR .SH "EXAMPLE" .PP .nf \f(CWSDL_Surface *screen; Uint32 bpp; \&. \&. \&. printf("Checking mode 640x480@16bpp\&. "); bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE); if(!bpp){ printf("Mode not available\&. "); exit(-1); } printf("SDL Recommends 640x480@%dbpp\&. ", bpp); screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE); \&. \&.\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GetVideoInfo\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;T"SDL-devel/man/man3/SDL_WaitEvent.3.TH "SDL_WaitEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_WaitEvent \- Waits indefinitely for the next available event\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_WaitEvent\fP\fR(\fBSDL_Event *event\fR); .SH "DESCRIPTION" .PP Waits indefinitely for the next available event, returning \fB1\fR, or \fB0\fR if there was an error while waiting for events\&. .PP If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_PollEvent\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;$$%pp#SDL-devel/man/man3/SDL_WaitThread.3.TH "SDL_WaitThread" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WaitThread \- Wait for a thread to finish\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBvoid \fBSDL_WaitThread\fP\fR(\fBSDL_Thread *thread, int *status\fR); .SH "DESCRIPTION" .PP Wait for a thread to finish (timeouts are not supported)\&. .SH "RETURN VALUE" .PP The return code for the thread function is placed in the area pointed to by \fBstatus\fR, if \fBstatus\fR is not \fBNULL\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateThread\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;b"SDL-devel/man/man3/SDL_WarpMouse.3.TH "SDL_WarpMouse" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WarpMouse \- Set the position of the mouse cursor\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_WarpMouse\fP\fR(\fBUint16 x, Uint16 y\fR); .SH "DESCRIPTION" .PP Set the position of the mouse cursor (generates a mouse motion event)\&. .SH "SEE ALSO" .PP \fI\fBSDL_MouseMotionEvent\fR\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;pS SDL-devel/man/man3/SDL_WasInit.3.TH "SDL_WasInit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_WasInit \- Check which subsystems are initialized .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint32 \fBSDL_WasInit\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP \fBSDL_WasInit\fP allows you to see which SDL subsytems have been \fIinitialized\fR\&. \fBflags\fR is a bitwise OR\&'d combination of the subsystems you wish to check (see \fI\fBSDL_Init\fP\fR for a list of subsystem flags)\&. .SH "RETURN VALUE" .PP \fBSDL_WasInit\fP returns a bitwised OR\&'d combination of the initialized subsystems\&. .SH "EXAMPLES" .PP .nf \f(CW /* Here are several ways you can use SDL_WasInit() */ /* Get init data on all the subsystems */ Uint32 subsystem_init; subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING); if(subsystem_init&SDL_INIT_VIDEO) printf("Video is initialized\&. "); else printf("Video is not initialized\&. "); /* Just check for one specfic subsystem */ if(SDL_WasInit(SDL_INIT_VIDEO)!=0) printf("Video is initialized\&. "); else printf("Video is not initialized\&. "); /* Check for two subsystems */ Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO; if(SDL_WasInit(subsystem_mask)==subsystem_mask) printf("Video and Audio initialized\&. "); else printf("Video and Audio not initialized\&. "); \fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Subsystem\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 PK [Q;Tw&SDL-devel/man/man3/SDL_WM_GetCaption.3.TH "SDL_WM_GetCaption" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_GetCaption \- Gets the window title and icon name\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_WM_GetCaption\fP\fR(\fBchar **title, char **icon\fR); .SH "DESCRIPTION" .PP Set pointers to the window \fBtitle\fR and \fBicon\fR name\&. .SH "SEE ALSO" .PP \fI\fBSDL_WM_SetCaption\fP\fR, \fI\fBSDL_WM_SetIcon\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;M211%SDL-devel/man/man3/SDL_WM_GrabInput.3.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_GrabInput \- Grabs mouse and keyboard input\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); .SH "DESCRIPTION" .PP Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. .PP When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. .PP .PP .nf \f(CWtypedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_GrabMode;\fR .fi .PP .SH "RETURN VALUE" .PP The current/new \fBSDL_GrabMode\fR\&. .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 PK [Q;2,e)SDL-devel/man/man3/SDL_WM_IconifyWindow.3.TH "SDL_WM_IconifyWindow" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_IconifyWindow \- Iconify/Minimise the window .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_WM_IconifyWindow\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP If the application is running in a window managed environment SDL attempts to iconify/minimise it\&. If \fBSDL_WM_IconifyWindow\fP is successful, the application will receive a \fI\fBSDL_APPACTIVE\fP\fR loss event\&. .SH "RETURN VALUE" .PP Returns non-zero on success or \fB0\fR if iconification is not support or was refused by the window manager\&. .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 PK [Q;+/-&SDL-devel/man/man3/SDL_WM_SetCaption.3.TH "SDL_WM_SetCaption" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_SetCaption \- Sets the window tile and icon name\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_WM_SetCaption\fP\fR(\fBconst char *title, const char *icon\fR); .SH "DESCRIPTION" .PP Sets the title-bar and icon name of the display window\&. .SH "SEE ALSO" .PP \fI\fBSDL_WM_GetCaption\fP\fR, \fI\fBSDL_WM_SetIcon\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 PK [Q;p-66#SDL-devel/man/man3/SDL_WM_SetIcon.3.TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_SetIcon \- Sets the icon for the display window\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR); .SH "DESCRIPTION" .PP Sets the icon for the display window\&. Win32 icons must be 32x32\&. .PP This function must be called before the first call to \fISDL_SetVideoMode\fR\&. .PP It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&. .PP If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 PK [Q;{CC,SDL-devel/man/man3/SDL_WM_ToggleFullScreen.3.TH "SDL_WM_ToggleFullScreen" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_ToggleFullScreen \- Toggles fullscreen mode .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_WM_ToggleFullScreen\fP\fR(\fBSDL_Surface *surface\fR); .SH "DESCRIPTION" .PP Toggles the application between windowed and fullscreen mode, if supported\&. (X11 is the only target currently supported, BeOS support is experimental)\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on failure or \fB1\fR on success\&. .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 PK i$@sU}HHSDL-devel/README Simple DirectMedia Layer (SDL) Version 1.2 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS, MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "docs/index.html", and a documentation wiki is available online at: http://www.libsdl.org/cgi/docwiki.cgi The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org) PK i$@cpSDL-devel/README-SDL.txt Please distribute this file with the SDL runtime environment: The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html PKASDL-devel/share/PK ,1)@.t=.SDL-devel/share/._aclocalMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePKASDL-devel/share/aclocal/PK $@.t=. SDL-devel/share/aclocal/._sdl.m4Mac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK $@O*nnSDL-devel/share/aclocal/sdl.m4# Configure paths for SDL # Sam Lantinga 9/21/99 # stolen from Manish Singh # stolen back from Frank Belew # stolen from Manish Singh # Shamelessly stolen from Owen Taylor # serial 1 dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS dnl AC_DEFUN([AM_PATH_SDL], [dnl dnl Get the cflags and libraries from the sdl-config script dnl AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)], sdl_prefix="$withval", sdl_prefix="") AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)], sdl_exec_prefix="$withval", sdl_exec_prefix="") AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program], , enable_sdltest=yes) if test x$sdl_exec_prefix != x ; then sdl_config_args="$sdl_config_args --exec-prefix=$sdl_exec_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config fi fi if test x$sdl_prefix != x ; then sdl_config_args="$sdl_config_args --prefix=$sdl_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_prefix/bin/sdl-config fi fi as_save_PATH="$PATH" if test "x$prefix" != xNONE; then PATH="$prefix/bin:$prefix/usr/bin:$PATH" fi AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH]) PATH="$as_save_PATH" min_sdl_version=ifelse([$1], ,0.11.0,$1) AC_MSG_CHECKING(for SDL - version >= $min_sdl_version) no_sdl="" if test "$SDL_CONFIG" = "no" ; then no_sdl=yes else SDL_CFLAGS=`$SDL_CONFIG $sdl_config_args --cflags` SDL_LIBS=`$SDL_CONFIG $sdl_config_args --libs` sdl_major_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` sdl_minor_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` if test "x$enable_sdltest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_CXXFLAGS="$CXXFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl dnl Now check if the installed SDL is sufficiently new. (Also sanity dnl checks the results of sdl-config to some extent dnl rm -f conf.sdltest AC_TRY_RUN([ #include #include #include #include "SDL.h" char* my_strdup (char *str) { char *new_str; if (str) { new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char)); strcpy (new_str, str); } else new_str = NULL; return new_str; } int main (int argc, char *argv[]) { int major, minor, micro; char *tmp_version; /* This hangs on some systems (?) system ("touch conf.sdltest"); */ { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); } /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = my_strdup("$min_sdl_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string\n", "$min_sdl_version"); exit(1); } if (($sdl_major_version > major) || (($sdl_major_version == major) && ($sdl_minor_version > minor)) || (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) { return 0; } else { printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro); printf("*** best to upgrade to the required version.\n"); printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n"); printf("*** to point to the correct copy of sdl-config, and remove the file\n"); printf("*** config.cache before re-running configure\n"); return 1; } } ],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_sdl" = x ; then AC_MSG_RESULT(yes) ifelse([$2], , :, [$2]) else AC_MSG_RESULT(no) if test "$SDL_CONFIG" = "no" ; then echo "*** The sdl-config script installed by SDL could not be found" echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the SDL_CONFIG environment variable to the" echo "*** full path to sdl-config." else if test -f conf.sdltest ; then : else echo "*** Could not run SDL test program, checking why..." CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" AC_TRY_LINK([ #include #include "SDL.h" int main(int argc, char *argv[]) { return 0; } #undef main #define main K_and_R_C_main ], [ return 0; ], [ echo "*** The test program compiled, but did not run. This usually means" echo "*** that the run-time linker is not finding SDL or finding the wrong" echo "*** version of SDL. If it is not finding SDL, you'll need to set your" echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" echo "*** to the installed location Also, make sure you have run ldconfig if that" echo "*** is required on your system" echo "***" echo "*** If you have an old version installed, it is best to remove it, although" echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], [ echo "*** The test program failed to compile or link. See the file config.log for the" echo "*** exact error that occured. This usually means SDL was incorrectly installed" echo "*** or that you have moved SDL since it was installed. 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SDL-devel/test/._torturethread.cMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK i$@.t=.SDL-devel/test/._utf8.txtMac OS X  2ATTRXXcom.apple.quarantineq/0001;4f052700;Google\x20Chrome;28A614E8-A178-466C-A9CD-1ED6EBEABF06|com.google.ChromePK i$@$v2SSDL-devel/test/acinclude.m4# Configure paths for SDL # Sam Lantinga 9/21/99 # stolen from Manish Singh # stolen back from Frank Belew # stolen from Manish Singh # Shamelessly stolen from Owen Taylor dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS dnl AC_DEFUN([AM_PATH_SDL], [dnl dnl Get the cflags and libraries from the sdl-config script dnl AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)], sdl_prefix="$withval", sdl_prefix="") AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)], sdl_exec_prefix="$withval", sdl_exec_prefix="") AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program], , enable_sdltest=yes) if test x$sdl_exec_prefix != x ; then sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config fi fi if test x$sdl_prefix != x ; then sdl_args="$sdl_args --prefix=$sdl_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_prefix/bin/sdl-config fi fi if test "x$prefix" != xNONE; then PATH="$prefix/bin:$prefix/usr/bin:$PATH" fi AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH]) min_sdl_version=ifelse([$1], ,0.11.0,$1) AC_MSG_CHECKING(for SDL - version >= $min_sdl_version) no_sdl="" if test "$SDL_CONFIG" = "no" ; then no_sdl=yes else SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags` SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs` sdl_major_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` if test "x$enable_sdltest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_CXXFLAGS="$CXXFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl dnl Now check if the installed SDL is sufficiently new. (Also sanity dnl checks the results of sdl-config to some extent dnl rm -f conf.sdltest AC_TRY_RUN([ #include #include #include #include "SDL.h" char* my_strdup (char *str) { char *new_str; if (str) { new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char)); strcpy (new_str, str); } else new_str = NULL; return new_str; } int main (int argc, char *argv[]) { int major, minor, micro; char *tmp_version; /* This hangs on some systems (?) system ("touch conf.sdltest"); */ { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); } /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = my_strdup("$min_sdl_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string\n", "$min_sdl_version"); exit(1); } if (($sdl_major_version > major) || (($sdl_major_version == major) && ($sdl_minor_version > minor)) || (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) { return 0; } else { printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro); printf("*** best to upgrade to the required version.\n"); printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n"); printf("*** to point to the correct copy of sdl-config, and remove the file\n"); printf("*** config.cache before re-running configure\n"); return 1; } } ],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_sdl" = x ; then AC_MSG_RESULT(yes) ifelse([$2], , :, [$2]) else AC_MSG_RESULT(no) if test "$SDL_CONFIG" = "no" ; then echo "*** The sdl-config script installed by SDL could not be found" echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the SDL_CONFIG environment variable to the" echo "*** full path to sdl-config." else if test -f conf.sdltest ; then : else echo "*** Could not run SDL test program, checking why..." CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" AC_TRY_LINK([ #include #include "SDL.h" int main(int argc, char *argv[]) { return 0; } #undef main #define main K_and_R_C_main ], [ return 0; ], [ echo "*** The test program compiled, but did not run. This usually means" echo "*** that the run-time linker is not finding SDL or finding the wrong" echo "*** version of SDL. If it is not finding SDL, you'll need to set your" echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" echo "*** to the installed location Also, make sure you have run ldconfig if that" echo "*** is required on your system" echo "***" echo "*** If you have an old version installed, it is best to remove it, although" echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], [ echo "*** The test program failed to compile or link. See the file config.log for the" echo "*** exact error that occured. This usually means SDL was incorrectly installed" echo "*** or that you have moved SDL since it was installed. In the latter case, you" echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ]) CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" fi fi SDL_CFLAGS="" SDL_LIBS="" ifelse([$3], , :, [$3]) fi AC_SUBST(SDL_CFLAGS) AC_SUBST(SDL_LIBS) rm -f conf.sdltest ]) PK i$@$v2SSDL-devel/test/aclocal.m4# Configure paths for SDL # Sam Lantinga 9/21/99 # stolen from Manish Singh # stolen back from Frank Belew # stolen from Manish Singh # Shamelessly stolen from Owen Taylor dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS dnl AC_DEFUN([AM_PATH_SDL], [dnl dnl Get the cflags and libraries from the sdl-config script dnl AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)], sdl_prefix="$withval", sdl_prefix="") AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)], sdl_exec_prefix="$withval", sdl_exec_prefix="") AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program], , enable_sdltest=yes) if test x$sdl_exec_prefix != x ; then sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config fi fi if test x$sdl_prefix != x ; then sdl_args="$sdl_args --prefix=$sdl_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_prefix/bin/sdl-config fi fi if test "x$prefix" != xNONE; then PATH="$prefix/bin:$prefix/usr/bin:$PATH" fi AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH]) min_sdl_version=ifelse([$1], ,0.11.0,$1) AC_MSG_CHECKING(for SDL - version >= $min_sdl_version) no_sdl="" if test "$SDL_CONFIG" = "no" ; then no_sdl=yes else SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags` SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs` sdl_major_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` if test "x$enable_sdltest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_CXXFLAGS="$CXXFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl dnl Now check if the installed SDL is sufficiently new. (Also sanity dnl checks the results of sdl-config to some extent dnl rm -f conf.sdltest AC_TRY_RUN([ #include #include #include #include "SDL.h" char* my_strdup (char *str) { char *new_str; if (str) { new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char)); strcpy (new_str, str); } else new_str = NULL; return new_str; } int main (int argc, char *argv[]) { int major, minor, micro; char *tmp_version; /* This hangs on some systems (?) system ("touch conf.sdltest"); */ { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); } /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = my_strdup("$min_sdl_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string\n", "$min_sdl_version"); exit(1); } if (($sdl_major_version > major) || (($sdl_major_version == major) && ($sdl_minor_version > minor)) || (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) { return 0; } else { printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro); printf("*** best to upgrade to the required version.\n"); printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n"); printf("*** to point to the correct copy of sdl-config, and remove the file\n"); printf("*** config.cache before re-running configure\n"); return 1; } } ],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_sdl" = x ; then AC_MSG_RESULT(yes) ifelse([$2], , :, [$2]) else AC_MSG_RESULT(no) if test "$SDL_CONFIG" = "no" ; then echo "*** The sdl-config script installed by SDL could not be found" echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the SDL_CONFIG environment variable to the" echo "*** full path to sdl-config." else if test -f conf.sdltest ; then : else echo "*** Could not run SDL test program, checking why..." CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" AC_TRY_LINK([ #include #include "SDL.h" int main(int argc, char *argv[]) { return 0; } #undef main #define main K_and_R_C_main ], [ return 0; ], [ echo "*** The test program compiled, but did not run. This usually means" echo "*** that the run-time linker is not finding SDL or finding the wrong" echo "*** version of SDL. If it is not finding SDL, you'll need to set your" echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" echo "*** to the installed location Also, make sure you have run ldconfig if that" echo "*** is required on your system" echo "***" echo "*** If you have an old version installed, it is best to remove it, although" echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], [ echo "*** The test program failed to compile or link. See the file config.log for the" echo "*** exact error that occured. 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} if test "${ac_cv_path_OSMESA_CONFIG+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else case $OSMESA_CONFIG in [\\/]* | ?:[\\/]*) ac_cv_path_OSMESA_CONFIG="$OSMESA_CONFIG" # Let the user override the test with a path. ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_path_OSMESA_CONFIG="$as_dir/$ac_word$ac_exec_ext" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS test -z "$ac_cv_path_OSMESA_CONFIG" && ac_cv_path_OSMESA_CONFIG="no" ;; esac fi OSMESA_CONFIG=$ac_cv_path_OSMESA_CONFIG if test -n "$OSMESA_CONFIG"; then { echo "$as_me:$LINENO: result: $OSMESA_CONFIG" >&5 echo "${ECHO_T}$OSMESA_CONFIG" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi if test "x$OSMESA_CONFIG" = "xyes"; then OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags` OSMESA_LIBS=`$OSMESA_CONFIG --libs` CFLAGS="$CFLAGS $OSMESA_CFLAGS" SYS_GL_LIBS="$OSMESA_LIBS" else SYS_GL_LIBS="-lOSMesa" fi ;; *) EXE="" MATHLIB="-lm" SYS_GL_LIBS="-lGL" ;; esac SDL_VERSION=1.2.10 # Check whether --with-sdl-prefix was given. if test "${with_sdl_prefix+set}" = set; then withval=$with_sdl_prefix; sdl_prefix="$withval" else sdl_prefix="" fi # Check whether --with-sdl-exec-prefix was given. if test "${with_sdl_exec_prefix+set}" = set; then withval=$with_sdl_exec_prefix; sdl_exec_prefix="$withval" else sdl_exec_prefix="" fi # Check whether --enable-sdltest was given. if test "${enable_sdltest+set}" = set; then enableval=$enable_sdltest; else enable_sdltest=yes fi if test x$sdl_exec_prefix != x ; then sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config fi fi if test x$sdl_prefix != x ; then sdl_args="$sdl_args --prefix=$sdl_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_prefix/bin/sdl-config fi fi if test "x$prefix" != xNONE; then PATH="$prefix/bin:$prefix/usr/bin:$PATH" fi # Extract the first word of "sdl-config", so it can be a program name with args. set dummy sdl-config; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_path_SDL_CONFIG+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else case $SDL_CONFIG in [\\/]* | ?:[\\/]*) ac_cv_path_SDL_CONFIG="$SDL_CONFIG" # Let the user override the test with a path. ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_path_SDL_CONFIG="$as_dir/$ac_word$ac_exec_ext" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS test -z "$ac_cv_path_SDL_CONFIG" && ac_cv_path_SDL_CONFIG="no" ;; esac fi SDL_CONFIG=$ac_cv_path_SDL_CONFIG if test -n "$SDL_CONFIG"; then { echo "$as_me:$LINENO: result: $SDL_CONFIG" >&5 echo "${ECHO_T}$SDL_CONFIG" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi min_sdl_version=$SDL_VERSION { echo "$as_me:$LINENO: checking for SDL - version >= $min_sdl_version" >&5 echo $ECHO_N "checking for SDL - version >= $min_sdl_version... $ECHO_C" >&6; } no_sdl="" if test "$SDL_CONFIG" = "no" ; then no_sdl=yes else SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags` SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs` sdl_major_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\1/'` sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\2/'` sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\3/'` if test "x$enable_sdltest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_CXXFLAGS="$CXXFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" rm -f conf.sdltest if test "$cross_compiling" = yes; then echo $ac_n "cross compiling; assumed OK... $ac_c" else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include #include #include "SDL.h" char* my_strdup (char *str) { char *new_str; if (str) { new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char)); strcpy (new_str, str); } else new_str = NULL; return new_str; } int main (int argc, char *argv[]) { int major, minor, micro; char *tmp_version; /* This hangs on some systems (?) system ("touch conf.sdltest"); */ { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); } /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = my_strdup("$min_sdl_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string\n", "$min_sdl_version"); exit(1); } if (($sdl_major_version > major) || (($sdl_major_version == major) && ($sdl_minor_version > minor)) || (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) { return 0; } else { printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro); printf("*** best to upgrade to the required version.\n"); printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n"); printf("*** to point to the correct copy of sdl-config, and remove the file\n"); printf("*** config.cache before re-running configure\n"); return 1; } } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then : else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) no_sdl=yes fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_sdl" = x ; then { echo "$as_me:$LINENO: result: yes" >&5 echo "${ECHO_T}yes" >&6; } : else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } if test "$SDL_CONFIG" = "no" ; then echo "*** The sdl-config script installed by SDL could not be found" echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the SDL_CONFIG environment variable to the" echo "*** full path to sdl-config." else if test -f conf.sdltest ; then : else echo "*** Could not run SDL test program, checking why..." CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include "SDL.h" int main(int argc, char *argv[]) { return 0; } #undef main #define main K_and_R_C_main int main () { return 0; ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then echo "*** The test program compiled, but did not run. This usually means" echo "*** that the run-time linker is not finding SDL or finding the wrong" echo "*** version of SDL. If it is not finding SDL, you'll need to set your" echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" echo "*** to the installed location Also, make sure you have run ldconfig if that" echo "*** is required on your system" echo "***" echo "*** If you have an old version installed, it is best to remove it, although" echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH" else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 echo "*** The test program failed to compile or link. See the file config.log for the" echo "*** exact error that occured. This usually means SDL was incorrectly installed" echo "*** or that you have moved SDL since it was installed. In the latter case, you" echo "*** may want to edit the sdl-config script: $SDL_CONFIG" fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" fi fi SDL_CFLAGS="" SDL_LIBS="" { { echo "$as_me:$LINENO: error: *** SDL version $SDL_VERSION not found!" >&5 echo "$as_me: error: *** SDL version $SDL_VERSION not found!" >&2;} { (exit 1); exit 1; }; } fi rm -f conf.sdltest CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu { echo "$as_me:$LINENO: checking how to run the C preprocessor" >&5 echo $ECHO_N "checking how to run the C preprocessor... $ECHO_C" >&6; } # On Suns, sometimes $CPP names a directory. if test -n "$CPP" && test -d "$CPP"; then CPP= fi if test -z "$CPP"; then if test "${ac_cv_prog_CPP+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else # Double quotes because CPP needs to be expanded for CPP in "$CC -E" "$CC -E -traditional-cpp" "/lib/cpp" do ac_preproc_ok=false for ac_c_preproc_warn_flag in '' yes do # Use a header file that comes with gcc, so configuring glibc # with a fresh cross-compiler works. # Prefer to if __STDC__ is defined, since # exists even on freestanding compilers. # On the NeXT, cc -E runs the code through the compiler's parser, # not just through cpp. "Syntax error" is here to catch this case. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #ifdef __STDC__ # include #else # include #endif Syntax error _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then : else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 # Broken: fails on valid input. continue fi rm -f conftest.err conftest.$ac_ext # OK, works on sane cases. Now check whether nonexistent headers # can be detected and how. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then # Broken: success on invalid input. continue else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 # Passes both tests. ac_preproc_ok=: break fi rm -f conftest.err conftest.$ac_ext done # Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped. rm -f conftest.err conftest.$ac_ext if $ac_preproc_ok; then break fi done ac_cv_prog_CPP=$CPP fi CPP=$ac_cv_prog_CPP else ac_cv_prog_CPP=$CPP fi { echo "$as_me:$LINENO: result: $CPP" >&5 echo "${ECHO_T}$CPP" >&6; } ac_preproc_ok=false for ac_c_preproc_warn_flag in '' yes do # Use a header file that comes with gcc, so configuring glibc # with a fresh cross-compiler works. # Prefer to if __STDC__ is defined, since # exists even on freestanding compilers. # On the NeXT, cc -E runs the code through the compiler's parser, # not just through cpp. "Syntax error" is here to catch this case. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #ifdef __STDC__ # include #else # include #endif Syntax error _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then : else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 # Broken: fails on valid input. continue fi rm -f conftest.err conftest.$ac_ext # OK, works on sane cases. 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AC_INIT(README) dnl Detect the canonical build and host environments AC_CONFIG_AUX_DIRS($srcdir/../build-scripts) AC_CANONICAL_HOST dnl Check for tools AC_PROG_CC dnl Check for compiler environment AC_C_CONST dnl Figure out which math library to use case "$host" in *-*-cygwin* | *-*-mingw32*) EXE=".exe" MATHLIB="" SYS_GL_LIBS="-lopengl32" ;; *-*-beos* | *-*-haiku*) EXE="" MATHLIB="" SYS_GL_LIBS="-lGL" ;; *-*-darwin* ) EXE="" MATHLIB="" SYS_GL_LIBS="-Wl,-framework,OpenGL" ;; *-*-aix*) EXE="" if test x$ac_cv_prog_gcc = xyes; then CFLAGS="-mthreads" fi SYS_GL_LIBS="" ;; *-*-mint*) EXE="" MATHLIB="" AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no) if test "x$OSMESA_CONFIG" = "xyes"; then OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags` OSMESA_LIBS=`$OSMESA_CONFIG --libs` CFLAGS="$CFLAGS $OSMESA_CFLAGS" SYS_GL_LIBS="$OSMESA_LIBS" else SYS_GL_LIBS="-lOSMesa" fi ;; *) EXE="" MATHLIB="-lm" SYS_GL_LIBS="-lGL" ;; esac AC_SUBST(EXE) AC_SUBST(MATHLIB) dnl Check for SDL SDL_VERSION=1.2.10 AM_PATH_SDL($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!]) ) CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl Check for X11 path, needed for OpenGL on some systems AC_PATH_X if test x$have_x = xyes; then if test x$ac_x_includes = xno || test x$ac_x_includes = x; then : else CFLAGS="$CFLAGS -I$ac_x_includes" fi if test x$ac_x_libraries = xno || test x$ac_x_libraries = x; then : else XPATH="-L$ac_x_libraries" fi fi dnl Check for OpenGL AC_MSG_CHECKING(for OpenGL support) have_opengl=no AC_TRY_COMPILE([ #include "SDL_opengl.h" ],[ ],[ have_opengl=yes ]) AC_MSG_RESULT($have_opengl) if test x$have_opengl = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGL" GLLIB="$XPATH $SYS_GL_LIBS" else GLLIB="" fi AC_SUBST(GLLIB) dnl Finally create all the generated files AC_OUTPUT([Makefile]) PK i$@SDL-devel/test/COPYING The test programs in this directory tree are for demonstrating and testing the functionality of the SDL library, and are placed in the public domain. October 28, 1997 -- Sam Lantinga (slouken@libsdl.org) PK i$@QWeeSDL-devel/test/gcc-fat.sh#!/bin/sh # # Build Universal binaries on Mac OS X, thanks Ryan! # # Usage: ./configure CC="sh gcc-fat.sh" && make && rm -rf ppc x86 # Locate Xcode SDK path SDK_PATH=/Developer/SDKs if [ ! -d $SDK_PATH ]; then echo "Couldn't find SDK path" exit 1 fi if [ -d "$SDK_PATH/MacOSX10.2.8.sdk" ]; then # PowerPC compiler flags (10.2 runtime compatibility) GCC_COMPILE_PPC="gcc-3.3 -arch ppc \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1020 \ -nostdinc \ -F$SDK_PATH/MacOSX10.2.8.sdk/System/Library/Frameworks \ -I$SDK_PATH/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \ -isystem $SDK_PATH/MacOSX10.2.8.sdk/usr/include" GCC_LINK_PPC="\ -L$SDK_PATH/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \ -F$SDK_PATH/MacOSX10.2.8.sdk/System/Library/Frameworks \ -Wl,-syslibroot,$SDK_PATH/MacOSX10.2.8.sdk" else # 10.2 or 10.3 SDK # PowerPC compiler flags (10.3 runtime compatibility) GCC_COMPILE_PPC="gcc-4.0 -arch ppc -mmacosx-version-min=10.3 \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1030 \ -nostdinc \ -F$SDK_PATH/MacOSX10.3.9.sdk/System/Library/Frameworks \ -I$SDK_PATH/MacOSX10.3.9.sdk/usr/lib/gcc/powerpc-apple-darwin9/4.0.1/include \ -isystem $SDK_PATH/MacOSX10.3.9.sdk/usr/include" GCC_LINK_PPC="\ -L$SDK_PATH/MacOSX10.3.9.sdk/usr/lib/gcc/powerpc-apple-darwin9/4.0.1 \ -F$SDK_PATH/MacOSX10.3.9.sdk/System/Library/Frameworks \ -Wl,-syslibroot,$SDK_PATH/MacOSX10.3.9.sdk" fi # 10.2 or 10.3 SDK # Intel compiler flags (10.4 runtime compatibility) GCC_COMPILE_X86="gcc-4.0 -arch i386 -mmacosx-version-min=10.4 \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1040 \ -nostdinc \ -F$SDK_PATH/MacOSX10.4u.sdk/System/Library/Frameworks \ -I$SDK_PATH/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin9/4.0.1/include \ -isystem $SDK_PATH/MacOSX10.4u.sdk/usr/include" GCC_LINK_X86="\ -L$SDK_PATH/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin9/4.0.1 \ -Wl,-syslibroot,$SDK_PATH/MacOSX10.4u.sdk" # Output both PowerPC and Intel object files args="$*" compile=yes link=yes while test x$1 != x; do case $1 in --version) exec gcc $1;; -v) exec gcc $1;; -V) exec gcc $1;; -print-prog-name=*) exec gcc $1;; -print-search-dirs) exec gcc $1;; -E) GCC_COMPILE_PPC="$GCC_COMPILE_PPC -E" GCC_COMPILE_X86="$GCC_COMPILE_X86 -E" compile=no; link=no;; -c) link=no;; -o) output=$2;; *.c|*.cc|*.cpp|*.S) source=$1;; esac shift done if test x$link = xyes; then GCC_COMPILE_PPC="$GCC_COMPILE_PPC $GCC_LINK_PPC" GCC_COMPILE_X86="$GCC_COMPILE_X86 $GCC_LINK_X86" fi if test x"$output" = x; then if test x$link = xyes; then output=a.out elif test x$compile = xyes; then output=`echo $source | sed -e 's|.*/||' -e 's|\(.*\)\.[^\.]*|\1|'`.o fi fi if test x"$output" != x; then dir=ppc/`dirname $output` if test -d $dir; then : else mkdir -p $dir fi fi set -- $args while test x$1 != x; do if test -f "ppc/$1" && test "$1" != "$output"; then ppc_args="$ppc_args ppc/$1" else ppc_args="$ppc_args $1" fi shift done $GCC_COMPILE_PPC $ppc_args || exit $? if test x"$output" != x; then cp $output ppc/$output fi if test x"$output" != x; then dir=x86/`dirname $output` if test -d $dir; then : else mkdir -p $dir fi fi set -- $args while test x$1 != x; do if test -f "x86/$1" && test "$1" != "$output"; then x86_args="$x86_args x86/$1" else x86_args="$x86_args $1" fi shift done $GCC_COMPILE_X86 $x86_args || exit $? if test x"$output" != x; then cp $output x86/$output fi if test x"$output" != x; then lipo -create -o $output ppc/$output x86/$output fi PK i$@fmSDL-devel/test/graywin.c /* Simple program: Fill a colormap with gray and stripe it down the screen */ #include #include #include #include #include "SDL.h" #ifdef TEST_VGA16 /* Define this if you want to test VGA 16-color video modes */ #define NUM_COLORS 16 #else #define NUM_COLORS 256 #endif /* Draw a randomly sized and colored box centered about (X,Y) */ void DrawBox(SDL_Surface *screen, int X, int Y, int width, int height) { static unsigned int seeded = 0; SDL_Rect area; Uint32 color; Uint32 randc; /* Seed the random number generator */ if ( seeded == 0 ) { srand(time(NULL)); seeded = 1; } /* Get the bounds of the rectangle */ area.w = (rand()%width); area.h = (rand()%height); area.x = X-(area.w/2); area.y = Y-(area.h/2); randc = (rand()%NUM_COLORS); if (screen->format->BytesPerPixel==1) { color = randc; } else { color = SDL_MapRGB(screen->format, randc, randc, randc); } /* Do it! */ SDL_FillRect(screen, &area, color); if ( screen->flags & SDL_DOUBLEBUF ) { SDL_Flip(screen); } else { SDL_UpdateRects(screen, 1, &area); } } void DrawBackground(SDL_Surface *screen) { int i, j, k; Uint8 *buffer; Uint16 *buffer16; Uint16 color; Uint8 gradient; /* Set the surface pixels and refresh! */ /* Use two loops in case the surface is double-buffered (both sides) */ for ( j=0; j<2; ++j ) { if ( SDL_LockSurface(screen) < 0 ) { fprintf(stderr, "Couldn't lock display surface: %s\n", SDL_GetError()); return; } buffer = (Uint8 *)screen->pixels; if (screen->format->BytesPerPixel!=2) { for ( i=0; ih; ++i ) { memset(buffer,(i*(NUM_COLORS-1))/screen->h, screen->w * screen->format->BytesPerPixel); buffer += screen->pitch; } } else { for ( i=0; ih; ++i ) { gradient=((i*(NUM_COLORS-1))/screen->h); color = SDL_MapRGB(screen->format, gradient, gradient, gradient); buffer16=(Uint16*)buffer; for (k=0; kw; k++) { *(buffer16+k)=color; } buffer += screen->pitch; } } SDL_UnlockSurface(screen); if ( screen->flags & SDL_DOUBLEBUF ) { SDL_Flip(screen); } else { SDL_UpdateRect(screen, 0, 0, 0, 0); break; } } } SDL_Surface *CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags) { SDL_Surface *screen; int i; SDL_Color palette[NUM_COLORS]; /* Set the video mode */ screen = SDL_SetVideoMode(w, h, bpp, flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError()); return(NULL); } fprintf(stderr, "Screen is in %s mode\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); if (bpp==8) { /* Set a gray colormap, reverse order from white to black */ for ( i=0; i 1 ) { --argc; if ( argv[argc-1] && (strcmp(argv[argc-1], "-width") == 0) ) { width = atoi(argv[argc]); --argc; } else if ( argv[argc-1] && (strcmp(argv[argc-1], "-height") == 0) ) { height = atoi(argv[argc]); --argc; } else if ( argv[argc-1] && (strcmp(argv[argc-1], "-bpp") == 0) ) { bpp = atoi(argv[argc]); --argc; } else if ( argv[argc] && (strcmp(argv[argc], "-hw") == 0) ) { videoflags |= SDL_HWSURFACE; } else if ( argv[argc] && (strcmp(argv[argc], "-hwpalette") == 0) ) { videoflags |= SDL_HWPALETTE; } else if ( argv[argc] && (strcmp(argv[argc], "-flip") == 0) ) { videoflags |= SDL_DOUBLEBUF; } else if ( argv[argc] && (strcmp(argv[argc], "-noframe") == 0) ) { videoflags |= SDL_NOFRAME; } else if ( argv[argc] && (strcmp(argv[argc], "-resize") == 0) ) { videoflags |= SDL_RESIZABLE; } else if ( argv[argc] && (strcmp(argv[argc], "-fullscreen") == 0) ) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-width] [-height] [-bpp] [-hw] [-hwpalette] [-flip] [-noframe] [-fullscreen] [-resize]\n", argv[0]); exit(1); } } /* Set a video mode */ screen = CreateScreen(width, height, bpp, videoflags); if ( screen == NULL ) { exit(2); } DrawBackground(screen); /* Wait for a keystroke */ done = 0; while ( !done && SDL_WaitEvent(&event) ) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: DrawBox(screen, event.button.x, event.button.y, width, height); break; case SDL_KEYDOWN: /* Ignore ALT-TAB for windows */ if ( (event.key.keysym.sym == SDLK_LALT) || (event.key.keysym.sym == SDLK_TAB) ) { break; } /* Center the mouse on */ if ( event.key.keysym.sym == SDLK_SPACE ) { SDL_WarpMouse(width/2, height/2); break; } /* Toggle fullscreen mode on */ if ( event.key.keysym.sym == SDLK_RETURN ) { videoflags ^= SDL_FULLSCREEN; screen = CreateScreen( screen->w, screen->h, screen->format->BitsPerPixel, videoflags); if ( screen == NULL ) { fprintf(stderr, "Couldn't toggle fullscreen mode\n"); done = 1; } DrawBackground(screen); break; } /* Any other key quits the application... */ case SDL_QUIT: done = 1; break; case SDL_VIDEOEXPOSE: DrawBackground(screen); break; case SDL_VIDEORESIZE: screen = CreateScreen( event.resize.w, event.resize.h, screen->format->BitsPerPixel, videoflags); if ( screen == NULL ) { fprintf(stderr, "Couldn't resize video mode\n"); done = 1; } DrawBackground(screen); break; default: break; } } SDL_Quit(); return(0); } PK i$@HBBSDL-devel/test/icon.bmpBMBB( m m """""!"!!""!""""!""""""""!""""""""""""""!""""""""!""""""""""""""""""""""""""""""""""""""""!""""""""!""""""""""""""!""""""""""PK i$@84 4 SDL-devel/test/loopwave.c /* Program to load a wave file and loop playing it using SDL sound */ /* loopwaves.c is much more robust in handling WAVE files -- This is only for simple WAVEs */ #include "SDL_config.h" #include #include #if HAVE_SIGNAL_H #include #endif #include "SDL.h" #include "SDL_audio.h" struct { SDL_AudioSpec spec; Uint8 *sound; /* Pointer to wave data */ Uint32 soundlen; /* Length of wave data */ int soundpos; /* Current play position */ } wave; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void SDLCALL fillerup(void *unused, Uint8 *stream, int len) { Uint8 *waveptr; int waveleft; /* Set up the pointers */ waveptr = wave.sound + wave.soundpos; waveleft = wave.soundlen - wave.soundpos; /* Go! */ while ( waveleft <= len ) { SDL_memcpy(stream, waveptr, waveleft); stream += waveleft; len -= waveleft; waveptr = wave.sound; waveleft = wave.soundlen; wave.soundpos = 0; } SDL_memcpy(stream, waveptr, len); wave.soundpos += len; } static int done = 0; void poked(int sig) { done = 1; } int main(int argc, char *argv[]) { char name[32]; /* Load the SDL library */ if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } if ( argv[1] == NULL ) { argv[1] = "sample.wav"; } /* Load the wave file into memory */ if ( SDL_LoadWAV(argv[1], &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); quit(1); } wave.spec.callback = fillerup; #if HAVE_SIGNAL_H /* Set the signals */ #ifdef SIGHUP signal(SIGHUP, poked); #endif signal(SIGINT, poked); #ifdef SIGQUIT signal(SIGQUIT, poked); #endif signal(SIGTERM, poked); #endif /* HAVE_SIGNAL_H */ /* Initialize fillerup() variables */ if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) { fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); SDL_FreeWAV(wave.sound); quit(2); } SDL_PauseAudio(0); /* Let the audio run */ printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32)); while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) ) SDL_Delay(1000); /* Clean up on signal */ SDL_CloseAudio(); SDL_FreeWAV(wave.sound); SDL_Quit(); return(0); } PK i$@ɉ` SDL-devel/test/Makefile.in# Makefile to build the SDL tests srcdir = @srcdir@ CC = @CC@ EXE = @EXE@ CFLAGS = @CFLAGS@ LIBS = @LIBS@ TARGETS = checkkeys$(EXE) graywin$(EXE) loopwave$(EXE) testalpha$(EXE) testbitmap$(EXE) testblitspeed$(EXE) testcdrom$(EXE) testcursor$(EXE) testdyngl$(EXE) testerror$(EXE) testfile$(EXE) testgamma$(EXE) testgl$(EXE) testhread$(EXE) testiconv$(EXE) testjoystick$(EXE) testkeys$(EXE) testlock$(EXE) testoverlay2$(EXE) testoverlay$(EXE) testpalette$(EXE) testplatform$(EXE) testsem$(EXE) testsprite$(EXE) testtimer$(EXE) testver$(EXE) testvidinfo$(EXE) testwin$(EXE) testwm$(EXE) threadwin$(EXE) torturethread$(EXE) testloadso$(EXE) all: $(TARGETS) checkkeys$(EXE): $(srcdir)/checkkeys.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) graywin$(EXE): $(srcdir)/graywin.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) loopwave$(EXE): $(srcdir)/loopwave.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testalpha$(EXE): $(srcdir)/testalpha.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) @MATHLIB@ testbitmap$(EXE): $(srcdir)/testbitmap.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testblitspeed$(EXE): $(srcdir)/testblitspeed.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testcdrom$(EXE): $(srcdir)/testcdrom.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testcursor$(EXE): $(srcdir)/testcursor.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testdyngl$(EXE): $(srcdir)/testdyngl.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testerror$(EXE): $(srcdir)/testerror.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testfile$(EXE): $(srcdir)/testfile.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testgamma$(EXE): $(srcdir)/testgamma.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) @MATHLIB@ testgl$(EXE): $(srcdir)/testgl.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) @GLLIB@ @MATHLIB@ testhread$(EXE): $(srcdir)/testhread.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testiconv$(EXE): $(srcdir)/testiconv.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testjoystick$(EXE): $(srcdir)/testjoystick.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testkeys$(EXE): $(srcdir)/testkeys.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testlock$(EXE): $(srcdir)/testlock.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testoverlay2$(EXE): $(srcdir)/testoverlay2.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testoverlay$(EXE): $(srcdir)/testoverlay.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testpalette$(EXE): $(srcdir)/testpalette.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) @MATHLIB@ testplatform$(EXE): $(srcdir)/testplatform.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testsem$(EXE): $(srcdir)/testsem.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testsprite$(EXE): $(srcdir)/testsprite.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) @MATHLIB@ testtimer$(EXE): $(srcdir)/testtimer.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testver$(EXE): $(srcdir)/testver.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testvidinfo$(EXE): $(srcdir)/testvidinfo.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testwin$(EXE): $(srcdir)/testwin.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testwm$(EXE): $(srcdir)/testwm.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) threadwin$(EXE): $(srcdir)/threadwin.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) torturethread$(EXE): $(srcdir)/torturethread.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) testloadso$(EXE): $(srcdir)/testloadso.c $(CC) -o $@ $? $(CFLAGS) $(LIBS) clean: rm -f $(TARGETS) distclean: clean rm -f Makefile rm -f config.status config.cache config.log rm -rf $(srcdir)/autom4te* PK i$@ SDL-devel/test/moose.dat  0&<&*6&#0*"00&6<*#*6<0 0<*<0&0A0&*6<*#6A<0<0&&CB98HQ%F=## 1OQQQL=B@9BHMLL=$ # =IQQQL=BCLMQL8, # EMQQQMMQLMQOI@1 # 8QQQQOQQQQQOB8$$LQQQQQQQQOF8)  1LOOQQQQLH8)  8IIOQQLB+ $   8ELOQOE1  0#-FMQQH=+   0# 2LQQMI=+  *& @OQOOE7 +1 *<7EOMLE+ 7=,6=HOE71711=H7!$+8825!%.8IEB!%17+7@I-55$%%+7=87+1=B=$$%17+=IF-553(,%8@.$-2FB8+188%!)78=IF-5555,,(%57%$:52BF@=78%)8=HF-5555--,,%55)%::52=HB=7%%7=F=555555--,5:5):::5-=781$$)8=255::552-%,::5::::52=1%,7855:::52-,55::::::52%!)15:::552,%,55:::::5-2!,-5:5552,%,55:::552(!$-55552,(2555552-($255-,,2552--(%,2-,,%,,,,%$(,%,%%"&&00*6<& 06*6A<&6A0#006A6*0A0&0A06A* *6A6*&0A0#&<0&0A060&6#*6A<0+  7C-D7>C:/(-  .+   GDJ = J;5  '   9RR+ PJ+  7+7DRJ;B;JPD%5C! 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buffer += screen->pitch; } } else { for ( i=0; ih; ++i ) { gradient=((i*255)/screen->h); color = (Uint16)SDL_MapRGB(screen->format, gradient, gradient, gradient); buffer16=(Uint16*)buffer; for (k=0; kw; k++) { *(buffer16+k)=color; } buffer += screen->pitch; } } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); } /* Create a "light" -- a yellowish surface with variable alpha */ SDL_Surface *CreateLight(int radius) { Uint8 trans, alphamask; int range, addition; int xdist, ydist; Uint16 x, y; Uint16 skip; Uint32 pixel; SDL_Surface *light; #ifdef LIGHT_16BIT Uint16 *buf; /* Create a 16 (4/4/4/4) bpp square with a full 4-bit alpha channel */ /* Note: this isn't any faster than a 32 bit alpha surface */ alphamask = 0x0000000F; light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16, 0x0000F000, 0x00000F00, 0x000000F0, alphamask); #else Uint32 *buf; /* Create a 32 (8/8/8/8) bpp square with a full 8-bit alpha channel */ alphamask = 0x000000FF; light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, alphamask); if ( light == NULL ) { fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError()); return(NULL); } #endif /* Fill with a light yellow-orange color */ skip = light->pitch-(light->w*light->format->BytesPerPixel); #ifdef LIGHT_16BIT buf = (Uint16 *)light->pixels; #else buf = (Uint32 *)light->pixels; #endif /* Get a tranparent pixel value - we'll add alpha later */ pixel = SDL_MapRGBA(light->format, 0xFF, 0xDD, 0x88, 0); for ( y=0; yh; ++y ) { for ( x=0; xw; ++x ) { *buf++ = pixel; } buf += skip; /* Almost always 0, but just in case... */ } /* Calculate alpha values for the surface. */ #ifdef LIGHT_16BIT buf = (Uint16 *)light->pixels; #else buf = (Uint32 *)light->pixels; #endif for ( y=0; yh; ++y ) { for ( x=0; xw; ++x ) { /* Slow distance formula (from center of light) */ xdist = x-(light->w/2); ydist = y-(light->h/2); range = (int)sqrt(xdist*xdist+ydist*ydist); /* Scale distance to range of transparency (0-255) */ if ( range > radius ) { trans = alphamask; } else { /* Increasing transparency with distance */ trans = (Uint8)((range*alphamask)/radius); /* Lights are very transparent */ addition = (alphamask+1)/8; if ( (int)trans+addition > alphamask ) { trans = alphamask; } else { trans += addition; } } /* We set the alpha component as the right N bits */ *buf++ |= (255-trans); } buf += skip; /* Almost always 0, but just in case... */ } /* Enable RLE acceleration of this alpha surface */ SDL_SetAlpha(light, SDL_SRCALPHA|SDL_RLEACCEL, 0); /* We're done! */ return(light); } static Uint32 flashes = 0; static Uint32 flashtime = 0; void FlashLight(SDL_Surface *screen, SDL_Surface *light, int x, int y) { SDL_Rect position; Uint32 ticks1; Uint32 ticks2; /* Easy, center light */ position.x = x-(light->w/2); position.y = y-(light->h/2); position.w = light->w; position.h = light->h; ticks1 = SDL_GetTicks(); SDL_BlitSurface(light, NULL, screen, &position); ticks2 = SDL_GetTicks(); SDL_UpdateRects(screen, 1, &position); ++flashes; /* Update time spend doing alpha blitting */ flashtime += (ticks2-ticks1); } static int sprite_visible = 0; static SDL_Surface *sprite; static SDL_Surface *backing; static SDL_Rect position; static int x_vel, y_vel; static int alpha_vel; int LoadSprite(SDL_Surface *screen, char *file) { SDL_Surface *converted; /* Load the sprite image */ sprite = SDL_LoadBMP(file); if ( sprite == NULL ) { fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); return(-1); } /* Set transparent pixel as the pixel at (0,0) */ if ( sprite->format->palette ) { SDL_SetColorKey(sprite, SDL_SRCCOLORKEY, *(Uint8 *)sprite->pixels); } /* Convert sprite to video format */ converted = SDL_DisplayFormat(sprite); SDL_FreeSurface(sprite); if ( converted == NULL ) { fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); return(-1); } sprite = converted; /* Create the background */ backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8, 0, 0, 0, 0); if ( backing == NULL ) { fprintf(stderr, "Couldn't create background: %s\n", SDL_GetError()); SDL_FreeSurface(sprite); return(-1); } /* Convert background to video format */ converted = SDL_DisplayFormat(backing); SDL_FreeSurface(backing); if ( converted == NULL ) { fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); SDL_FreeSurface(sprite); return(-1); } backing = converted; /* Set the initial position of the sprite */ position.x = (screen->w-sprite->w)/2; position.y = (screen->h-sprite->h)/2; position.w = sprite->w; position.h = sprite->h; x_vel = 0; y_vel = 0; alpha_vel = 1; /* We're ready to roll. :) */ return(0); } void AttractSprite(Uint16 x, Uint16 y) { x_vel = ((int)x-position.x)/10; y_vel = ((int)y-position.y)/10; } void MoveSprite(SDL_Surface *screen, SDL_Surface *light) { SDL_Rect updates[2]; int alpha; /* Erase the sprite if it was visible */ if ( sprite_visible ) { updates[0] = position; SDL_BlitSurface(backing, NULL, screen, &updates[0]); } else { updates[0].x = 0; updates[0].y = 0; updates[0].w = 0; updates[0].h = 0; sprite_visible = 1; } /* Since the sprite is off the screen, we can do other drawing without being overwritten by the saved area behind the sprite. */ if ( light != NULL ) { int x, y; SDL_GetMouseState(&x, &y); FlashLight(screen, light, x, y); } /* Move the sprite, bounce at the wall */ position.x += x_vel; if ( (position.x < 0) || (position.x >= screen->w) ) { x_vel = -x_vel; position.x += x_vel; } position.y += y_vel; if ( (position.y < 0) || (position.y >= screen->h) ) { y_vel = -y_vel; position.y += y_vel; } /* Update transparency (fade in and out) */ alpha = sprite->format->alpha; if ( (alpha+alpha_vel) < 0 ) { alpha_vel = -alpha_vel; } else if ( (alpha+alpha_vel) > 255 ) { alpha_vel = -alpha_vel; } SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8)(alpha+alpha_vel)); /* Save the area behind the sprite */ updates[1] = position; SDL_BlitSurface(screen, &updates[1], backing, NULL); /* Blit the sprite onto the screen */ updates[1] = position; SDL_BlitSurface(sprite, NULL, screen, &updates[1]); /* Make it so! */ SDL_UpdateRects(screen, 2, updates); } void WarpSprite(SDL_Surface *screen, int x, int y) { SDL_Rect updates[2]; /* Erase, move, Draw, update */ updates[0] = position; SDL_BlitSurface(backing, NULL, screen, &updates[0]); position.x = x-sprite->w/2; /* Center about X */ position.y = y-sprite->h/2; /* Center about Y */ updates[1] = position; SDL_BlitSurface(screen, &updates[1], backing, NULL); updates[1] = position; SDL_BlitSurface(sprite, NULL, screen, &updates[1]); SDL_UpdateRects(screen, 2, updates); } int main(int argc, char *argv[]) { const SDL_VideoInfo *info; SDL_Surface *screen; int w, h; Uint8 video_bpp; Uint32 videoflags; int i, done; SDL_Event event; SDL_Surface *light; int mouse_pressed; Uint32 ticks, lastticks; /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } /* Alpha blending doesn't work well at 8-bit color */ #ifdef _WIN32_WCE /* Pocket PC */ w = 240; h = 320; #else w = 640; h = 480; #endif info = SDL_GetVideoInfo(); if ( info->vfmt->BitsPerPixel > 8 ) { video_bpp = info->vfmt->BitsPerPixel; } else { video_bpp = 16; fprintf(stderr, "forced 16 bpp mode\n"); } videoflags = SDL_SWSURFACE; for ( i = 1; argv[i]; ++i ) { if ( strcmp(argv[i], "-bpp") == 0 ) { video_bpp = atoi(argv[++i]); if (video_bpp<=8) { video_bpp=16; fprintf(stderr, "forced 16 bpp mode\n"); } } else if ( strcmp(argv[i], "-hw") == 0 ) { videoflags |= SDL_HWSURFACE; } else if ( strcmp(argv[i], "-warp") == 0 ) { videoflags |= SDL_HWPALETTE; } else if ( strcmp(argv[i], "-width") == 0 && argv[i+1] ) { w = atoi(argv[++i]); } else if ( strcmp(argv[i], "-height") == 0 && argv[i+1] ) { h = atoi(argv[++i]); } else if ( strcmp(argv[i], "-resize") == 0 ) { videoflags |= SDL_RESIZABLE; } else if ( strcmp(argv[i], "-noframe") == 0 ) { videoflags |= SDL_NOFRAME; } else if ( strcmp(argv[i], "-fullscreen") == 0 ) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-width N] [-height N] [-bpp N] [-warp] [-hw] [-fullscreen]\n", argv[0]); quit(1); } } /* Set video mode */ if ( (screen=SDL_SetVideoMode(w,h,video_bpp,videoflags)) == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, video_bpp, SDL_GetError()); quit(2); } FillBackground(screen); /* Create the light */ light = CreateLight(82); if ( light == NULL ) { quit(1); } /* Load the sprite */ if ( LoadSprite(screen, "icon.bmp") < 0 ) { SDL_FreeSurface(light); quit(1); } /* Print out information about our surfaces */ printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel); if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { printf("Screen is in video memory\n"); } else { printf("Screen is in system memory\n"); } if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { printf("Screen has double-buffering enabled\n"); } if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { printf("Sprite is in video memory\n"); } else { printf("Sprite is in system memory\n"); } /* Run a sample blit to trigger blit acceleration */ MoveSprite(screen, NULL); if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) { printf("Sprite blit uses hardware alpha acceleration\n"); } else { printf("Sprite blit dosn't uses hardware alpha acceleration\n"); } /* Set a clipping rectangle to clip the outside edge of the screen */ { SDL_Rect clip; clip.x = 32; clip.y = 32; clip.w = screen->w-(2*32); clip.h = screen->h-(2*32); SDL_SetClipRect(screen, &clip); } /* Wait for a keystroke */ lastticks = SDL_GetTicks(); done = 0; mouse_pressed = 0; while ( !done ) { /* Update the frame -- move the sprite */ if ( mouse_pressed ) { MoveSprite(screen, light); mouse_pressed = 0; } else { MoveSprite(screen, NULL); } /* Slow down the loop to 30 frames/second */ ticks = SDL_GetTicks(); if ( (ticks-lastticks) < FRAME_TICKS ) { #ifdef CHECK_SLEEP_GRANULARITY fprintf(stderr, "Sleeping %d ticks\n", FRAME_TICKS-(ticks-lastticks)); #endif SDL_Delay(FRAME_TICKS-(ticks-lastticks)); #ifdef CHECK_SLEEP_GRANULARITY fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks()-ticks)); #endif } lastticks = ticks; /* Check for events */ while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_VIDEORESIZE: screen = SDL_SetVideoMode(event.resize.w, event.resize.h, video_bpp, videoflags); if ( screen ) { FillBackground(screen); } break; /* Attract sprite while mouse is held down */ case SDL_MOUSEMOTION: if (event.motion.state != 0) { AttractSprite(event.motion.x, event.motion.y); mouse_pressed = 1; } break; case SDL_MOUSEBUTTONDOWN: if ( event.button.button == 1 ) { AttractSprite(event.button.x, event.button.y); mouse_pressed = 1; } else { SDL_Rect area; area.x = event.button.x-16; area.y = event.button.y-16; area.w = 32; area.h = 32; SDL_FillRect(screen, &area, 0); SDL_UpdateRects(screen,1,&area); } break; case SDL_KEYDOWN: #ifdef _WIN32_WCE // there is no ESC key at all done = 1; #else if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } else if (event.key.keysym.sym == SDLK_t) { videoflags ^= SDL_FULLSCREEN; screen = SDL_SetVideoMode(w, h, video_bpp, videoflags); if ( screen == NULL ) { fprintf(stderr, "Couldn't toggle video mode: %s\n", SDL_GetError()); quit(2); } FillBackground(screen); } #endif break; case SDL_QUIT: done = 1; break; default: break; } } } SDL_FreeSurface(light); SDL_FreeSurface(sprite); SDL_FreeSurface(backing); /* Print out some timing information */ if ( flashes > 0 ) { printf("%d alpha blits, ~%4.4f ms per blit\n", flashes, (float)flashtime/flashes); } SDL_Quit(); return(0); } PK i$@Ay=22SDL-devel/test/testbitmap.c /* Simple program: Test bitmap blits */ #include #include #include #include "SDL.h" #include "picture.xbm" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits) { SDL_Surface *bitmap; Uint8 *line; /* Allocate the bitmap */ bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); if ( bitmap == NULL ) { fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError()); return(NULL); } /* Copy the pixels */ line = (Uint8 *)bitmap->pixels; w = (w+7)/8; while ( h-- ) { memcpy(line, bits, w); /* X11 Bitmap images have the bits reversed */ { int i, j; Uint8 *buf, byte; for ( buf=line, i=0; i=0; --j ) { *buf |= (byte&0x01)<>= 1; } } } line += bitmap->pitch; bits += w; } return(bitmap); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *bitmap; Uint8 video_bpp; Uint32 videoflags; Uint8 *buffer; int i, k, done; SDL_Event event; Uint16 *buffer16; Uint16 color; Uint8 gradient; SDL_Color palette[256]; /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } video_bpp = 0; videoflags = SDL_SWSURFACE; while ( argc > 1 ) { --argc; if ( strcmp(argv[argc-1], "-bpp") == 0 ) { video_bpp = atoi(argv[argc]); --argc; } else if ( strcmp(argv[argc], "-warp") == 0 ) { videoflags |= SDL_HWPALETTE; } else if ( strcmp(argv[argc], "-hw") == 0 ) { videoflags |= SDL_HWSURFACE; } else if ( strcmp(argv[argc], "-fullscreen") == 0 ) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n", argv[0]); quit(1); } } /* Set 640x480 video mode */ if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) { fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", video_bpp, SDL_GetError()); quit(2); } if (video_bpp==8) { /* Set a gray colormap, reverse order from white to black */ for ( i=0; i<256; ++i ) { palette[i].r = 255-i; palette[i].g = 255-i; palette[i].b = 255-i; } SDL_SetColors(screen, palette, 0, 256); } /* Set the surface pixels and refresh! */ if ( SDL_LockSurface(screen) < 0 ) { fprintf(stderr, "Couldn't lock the display surface: %s\n", SDL_GetError()); quit(2); } buffer=(Uint8 *)screen->pixels; if (screen->format->BytesPerPixel!=2) { for ( i=0; ih; ++i ) { memset(buffer,(i*255)/screen->h, screen->pitch); buffer += screen->pitch; } } else { for ( i=0; ih; ++i ) { gradient=((i*255)/screen->h); color = SDL_MapRGB(screen->format, gradient, gradient, gradient); buffer16=(Uint16*)buffer; for (k=0; kw; k++) { *(buffer16+k)=color; } buffer += screen->pitch; } } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Load the bitmap */ bitmap = LoadXBM(screen, picture_width, picture_height, (Uint8 *)picture_bits); if ( bitmap == NULL ) { quit(1); } /* Wait for a keystroke */ done = 0; while ( !done ) { /* Check for events */ while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: { SDL_Rect dst; dst.x = event.button.x - bitmap->w/2; dst.y = event.button.y - bitmap->h/2; dst.w = bitmap->w; dst.h = bitmap->h; SDL_BlitSurface(bitmap, NULL, screen, &dst); SDL_UpdateRects(screen,1,&dst); } break; case SDL_KEYDOWN: /* Any key press quits the app... */ done = 1; break; case SDL_QUIT: done = 1; break; default: break; } } } SDL_FreeSurface(bitmap); SDL_Quit(); return(0); } PK i$@55SDL-devel/test/testblitspeed.c/* * Benchmarks surface-to-surface blits in various formats. * * Written by Ryan C. Gordon. */ #include #include #include #include "SDL.h" static SDL_Surface *dest = NULL; static SDL_Surface *src = NULL; static int testSeconds = 10; static int percent(int val, int total) { return((int) ((((float) val) / ((float) total)) * 100.0f)); } static int randRange(int lo, int hi) { return(lo + (int) (((double) hi)*rand()/(RAND_MAX+1.0))); } static void copy_trunc_str(char *str, size_t strsize, const char *flagstr) { if ( (strlen(str) + strlen(flagstr)) >= (strsize - 1) ) strcpy(str + (strsize - 5), " ..."); else strcat(str, flagstr); } static void __append_sdl_surface_flag(SDL_Surface *_surface, char *str, size_t strsize, Uint32 flag, const char *flagstr) { if (_surface->flags & flag) copy_trunc_str(str, strsize, flagstr); } #define append_sdl_surface_flag(a, b, c, fl) __append_sdl_surface_flag(a, b, c, fl, " " #fl) #define print_tf_state(str, val) printf("%s: {%s}\n", str, (val) ? "true" : "false" ) static void output_videoinfo_details(void) { const SDL_VideoInfo *info = SDL_GetVideoInfo(); printf("SDL_GetVideoInfo():\n"); if (info == NULL) printf(" (null.)\n"); else { print_tf_state(" hardware surface available", info->hw_available); print_tf_state(" window manager available", info->wm_available); print_tf_state(" accelerated hardware->hardware blits", info->blit_hw); print_tf_state(" accelerated hardware->hardware colorkey blits", info->blit_hw_CC); print_tf_state(" accelerated hardware->hardware alpha blits", info->blit_hw_A); print_tf_state(" accelerated software->hardware blits", info->blit_sw); print_tf_state(" accelerated software->hardware colorkey blits", info->blit_sw_CC); print_tf_state(" accelerated software->hardware alpha blits", info->blit_sw_A); print_tf_state(" accelerated color fills", info->blit_fill); printf(" video memory: (%d)\n", info->video_mem); } printf("\n"); } static void output_surface_details(const char *name, SDL_Surface *surface) { printf("Details for %s:\n", name); if (surface == NULL) { printf("-WARNING- You've got a NULL surface!"); } else { char f[256]; printf(" width : %d\n", surface->w); printf(" height : %d\n", surface->h); printf(" depth : %d bits per pixel\n", surface->format->BitsPerPixel); printf(" pitch : %d\n", (int) surface->pitch); printf(" alpha : %d\n", (int) surface->format->alpha); printf(" colorkey : 0x%X\n", (unsigned int) surface->format->colorkey); printf(" red bits : 0x%08X mask, %d shift, %d loss\n", (int) surface->format->Rmask, (int) surface->format->Rshift, (int) surface->format->Rloss); printf(" green bits : 0x%08X mask, %d shift, %d loss\n", (int) surface->format->Gmask, (int) surface->format->Gshift, (int) surface->format->Gloss); printf(" blue bits : 0x%08X mask, %d shift, %d loss\n", (int) surface->format->Bmask, (int) surface->format->Bshift, (int) surface->format->Bloss); printf(" alpha bits : 0x%08X mask, %d shift, %d loss\n", (int) surface->format->Amask, (int) surface->format->Ashift, (int) surface->format->Aloss); f[0] = '\0'; /*append_sdl_surface_flag(surface, f, sizeof (f), SDL_SWSURFACE);*/ if ((surface->flags & SDL_HWSURFACE) == 0) copy_trunc_str(f, sizeof (f), " SDL_SWSURFACE"); append_sdl_surface_flag(surface, f, sizeof (f), SDL_HWSURFACE); append_sdl_surface_flag(surface, f, sizeof (f), SDL_ASYNCBLIT); append_sdl_surface_flag(surface, f, sizeof (f), SDL_ANYFORMAT); append_sdl_surface_flag(surface, f, sizeof (f), SDL_HWPALETTE); append_sdl_surface_flag(surface, f, sizeof (f), SDL_DOUBLEBUF); append_sdl_surface_flag(surface, f, sizeof (f), SDL_FULLSCREEN); append_sdl_surface_flag(surface, f, sizeof (f), SDL_OPENGL); append_sdl_surface_flag(surface, f, sizeof (f), SDL_OPENGLBLIT); append_sdl_surface_flag(surface, f, sizeof (f), SDL_RESIZABLE); append_sdl_surface_flag(surface, f, sizeof (f), SDL_NOFRAME); append_sdl_surface_flag(surface, f, sizeof (f), SDL_HWACCEL); append_sdl_surface_flag(surface, f, sizeof (f), SDL_SRCCOLORKEY); append_sdl_surface_flag(surface, f, sizeof (f), SDL_RLEACCELOK); append_sdl_surface_flag(surface, f, sizeof (f), SDL_RLEACCEL); append_sdl_surface_flag(surface, f, sizeof (f), SDL_SRCALPHA); append_sdl_surface_flag(surface, f, sizeof (f), SDL_PREALLOC); if (f[0] == '\0') strcpy(f, " (none)"); printf(" flags :%s\n", f); } printf("\n"); } static void output_details(void) { output_videoinfo_details(); output_surface_details("Source Surface", src); output_surface_details("Destination Surface", dest); } static Uint32 blit(SDL_Surface *dst, SDL_Surface *src, int x, int y) { Uint32 start = 0; SDL_Rect srcRect; SDL_Rect dstRect; srcRect.x = 0; srcRect.y = 0; dstRect.x = x; dstRect.y = y; dstRect.w = srcRect.w = src->w; /* SDL will clip as appropriate. */ dstRect.h = srcRect.h = src->h; start = SDL_GetTicks(); SDL_BlitSurface(src, &srcRect, dst, &dstRect); return(SDL_GetTicks() - start); } static void blitCentered(SDL_Surface *dst, SDL_Surface *src) { int x = (dst->w - src->w) / 2; int y = (dst->h - src->h) / 2; blit(dst, src, x, y); } static int atoi_hex(const char *str) { if (str == NULL) return 0; if (strlen(str) > 2) { int retval = 0; if ((str[0] == '0') && (str[1] == 'x')) sscanf(str + 2, "%X", &retval); return(retval); } return(atoi(str)); } static int setup_test(int argc, char **argv) { const char *dumpfile = NULL; SDL_Surface *bmp = NULL; Uint32 dstbpp = 32; Uint32 dstrmask = 0x00FF0000; Uint32 dstgmask = 0x0000FF00; Uint32 dstbmask = 0x000000FF; Uint32 dstamask = 0x00000000; Uint32 dstflags = 0; int dstw = 640; int dsth = 480; Uint32 srcbpp = 32; Uint32 srcrmask = 0x00FF0000; Uint32 srcgmask = 0x0000FF00; Uint32 srcbmask = 0x000000FF; Uint32 srcamask = 0x00000000; Uint32 srcflags = 0; int srcw = 640; int srch = 480; Uint32 origsrcalphaflags = 0; Uint32 origdstalphaflags = 0; Uint32 srcalphaflags = 0; Uint32 dstalphaflags = 0; int srcalpha = 255; int dstalpha = 255; int screenSurface = 0; int i = 0; for (i = 1; i < argc; i++) { const char *arg = argv[i]; if (strcmp(arg, "--dstbpp") == 0) dstbpp = atoi(argv[++i]); else if (strcmp(arg, "--dstrmask") == 0) dstrmask = atoi_hex(argv[++i]); else if (strcmp(arg, "--dstgmask") == 0) dstgmask = atoi_hex(argv[++i]); else if (strcmp(arg, "--dstbmask") == 0) dstbmask = atoi_hex(argv[++i]); else if (strcmp(arg, "--dstamask") == 0) dstamask = atoi_hex(argv[++i]); else if (strcmp(arg, "--dstwidth") == 0) dstw = atoi(argv[++i]); else if (strcmp(arg, "--dstheight") == 0) dsth = atoi(argv[++i]); else if (strcmp(arg, "--dsthwsurface") == 0) dstflags |= SDL_HWSURFACE; else if (strcmp(arg, "--srcbpp") == 0) srcbpp = atoi(argv[++i]); else if (strcmp(arg, "--srcrmask") == 0) srcrmask = atoi_hex(argv[++i]); else if (strcmp(arg, "--srcgmask") == 0) srcgmask = atoi_hex(argv[++i]); else if (strcmp(arg, "--srcbmask") == 0) srcbmask = atoi_hex(argv[++i]); else if (strcmp(arg, "--srcamask") == 0) srcamask = atoi_hex(argv[++i]); else if (strcmp(arg, "--srcwidth") == 0) srcw = atoi(argv[++i]); else if (strcmp(arg, "--srcheight") == 0) srch = atoi(argv[++i]); else if (strcmp(arg, "--srchwsurface") == 0) srcflags |= SDL_HWSURFACE; else if (strcmp(arg, "--seconds") == 0) testSeconds = atoi(argv[++i]); else if (strcmp(arg, "--screen") == 0) screenSurface = 1; else if (strcmp(arg, "--dumpfile") == 0) dumpfile = argv[++i]; /* !!! FIXME: set colorkey. */ else if (0) /* !!! FIXME: we handle some commandlines elsewhere now */ { fprintf(stderr, "Unknown commandline option: %s\n", arg); return(0); } } if (SDL_Init(SDL_INIT_VIDEO) == -1) { fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError()); return(0); } bmp = SDL_LoadBMP("sample.bmp"); if (bmp == NULL) { fprintf(stderr, "SDL_LoadBMP failed: %s\n", SDL_GetError()); SDL_Quit(); return(0); } if ((dstflags & SDL_HWSURFACE) == 0) dstflags |= SDL_SWSURFACE; if ((srcflags & SDL_HWSURFACE) == 0) srcflags |= SDL_SWSURFACE; if (screenSurface) dest = SDL_SetVideoMode(dstw, dsth, dstbpp, dstflags); else { dest = SDL_CreateRGBSurface(dstflags, dstw, dsth, dstbpp, dstrmask, dstgmask, dstbmask, dstamask); } if (dest == NULL) { fprintf(stderr, "dest surface creation failed: %s\n", SDL_GetError()); SDL_Quit(); return(0); } src = SDL_CreateRGBSurface(srcflags, srcw, srch, srcbpp, srcrmask, srcgmask, srcbmask, srcamask); if (src == NULL) { fprintf(stderr, "src surface creation failed: %s\n", SDL_GetError()); SDL_Quit(); return(0); } /* handle alpha settings... */ srcalphaflags = (src->flags&SDL_SRCALPHA) | (src->flags&SDL_RLEACCEL); dstalphaflags = (dest->flags&SDL_SRCALPHA) | (dest->flags&SDL_RLEACCEL); origsrcalphaflags = srcalphaflags; origdstalphaflags = dstalphaflags; srcalpha = src->format->alpha; dstalpha = dest->format->alpha; for (i = 1; i < argc; i++) { const char *arg = argv[i]; if (strcmp(arg, "--srcalpha") == 0) srcalpha = atoi(argv[++i]); else if (strcmp(arg, "--dstalpha") == 0) dstalpha = atoi(argv[++i]); else if (strcmp(arg, "--srcsrcalpha") == 0) srcalphaflags |= SDL_SRCALPHA; else if (strcmp(arg, "--srcnosrcalpha") == 0) srcalphaflags &= ~SDL_SRCALPHA; else if (strcmp(arg, "--srcrleaccel") == 0) srcalphaflags |= SDL_RLEACCEL; else if (strcmp(arg, "--srcnorleaccel") == 0) srcalphaflags &= ~SDL_RLEACCEL; else if (strcmp(arg, "--dstsrcalpha") == 0) dstalphaflags |= SDL_SRCALPHA; else if (strcmp(arg, "--dstnosrcalpha") == 0) dstalphaflags &= ~SDL_SRCALPHA; else if (strcmp(arg, "--dstrleaccel") == 0) dstalphaflags |= SDL_RLEACCEL; else if (strcmp(arg, "--dstnorleaccel") == 0) dstalphaflags &= ~SDL_RLEACCEL; } if ((dstalphaflags != origdstalphaflags) || (dstalpha != dest->format->alpha)) SDL_SetAlpha(dest, dstalphaflags, (Uint8) dstalpha); if ((srcalphaflags != origsrcalphaflags) || (srcalpha != src->format->alpha)) SDL_SetAlpha(src, srcalphaflags, (Uint8) srcalpha); /* set some sane defaults so we can see if the blit code is broken... */ SDL_FillRect(dest, NULL, SDL_MapRGB(dest->format, 0, 0, 0)); SDL_FillRect(src, NULL, SDL_MapRGB(src->format, 0, 0, 0)); blitCentered(src, bmp); SDL_FreeSurface(bmp); if (dumpfile) SDL_SaveBMP(src, dumpfile); /* make sure initial convert is sane. */ output_details(); return(1); } static void test_blit_speed(void) { Uint32 clearColor = SDL_MapRGB(dest->format, 0, 0, 0); Uint32 iterations = 0; Uint32 elasped = 0; Uint32 end = 0; Uint32 now = 0; Uint32 last = 0; int testms = testSeconds * 1000; int wmax = (dest->w - src->w); int hmax = (dest->h - src->h); int isScreen = (SDL_GetVideoSurface() == dest); SDL_Event event; printf("Testing blit speed for %d seconds...\n", testSeconds); now = SDL_GetTicks(); end = now + testms; do { /* pump the event queue occasionally to keep OS happy... */ if (now - last > 1000) { last = now; while (SDL_PollEvent(&event)) { /* no-op. */ } } iterations++; elasped += blit(dest, src, randRange(0, wmax), randRange(0, hmax)); if (isScreen) { SDL_Flip(dest); /* show it! */ SDL_FillRect(dest, NULL, clearColor); /* blank it for next time! */ } now = SDL_GetTicks(); } while (now < end); printf("Non-blitting crap accounted for %d percent of this run.\n", percent(testms - elasped, testms)); printf("%d blits took %d ms (%d fps).\n", (int) iterations, (int) elasped, (int) (((float)iterations) / (((float)elasped) / 1000.0f))); } int main(int argc, char **argv) { int initialized = setup_test(argc, argv); if (initialized) { test_blit_speed(); SDL_Quit(); } return(!initialized); } /* end of testblitspeed.c ... */ PK i$@|RǟSDL-devel/test/testcdrom.c /* Test the SDL CD-ROM audio functions */ #include #include #include #include #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } static void PrintStatus(int driveindex, SDL_CD *cdrom) { CDstatus status; char *status_str; status = SDL_CDStatus(cdrom); switch (status) { case CD_TRAYEMPTY: status_str = "tray empty"; break; case CD_STOPPED: status_str = "stopped"; break; case CD_PLAYING: status_str = "playing"; break; case CD_PAUSED: status_str = "paused"; break; case CD_ERROR: status_str = "error state"; break; } printf("Drive %d status: %s\n", driveindex, status_str); if ( status >= CD_PLAYING ) { int m, s, f; FRAMES_TO_MSF(cdrom->cur_frame, &m, &s, &f); printf("Currently playing track %d, %d:%2.2d\n", cdrom->track[cdrom->cur_track].id, m, s); } } static void ListTracks(SDL_CD *cdrom) { int i; int m, s, f; char* trtype; SDL_CDStatus(cdrom); printf("Drive tracks: %d\n", cdrom->numtracks); for ( i=0; inumtracks; ++i ) { FRAMES_TO_MSF(cdrom->track[i].length, &m, &s, &f); if ( f > 0 ) ++s; switch(cdrom->track[i].type) { case SDL_AUDIO_TRACK: trtype="audio"; break; case SDL_DATA_TRACK: trtype="data"; break; default: trtype="unknown"; break; } printf("\tTrack (index %d) %d: %d:%2.2d / %d [%s track]\n", i, cdrom->track[i].id, m, s, cdrom->track[i].length, trtype); } } static void PrintUsage(char *argv0) { fprintf(stderr, "Usage: %s [drive#] [command] [command] ...\n", argv0); fprintf(stderr, "Where 'command' is one of:\n"); fprintf(stderr, " -status\n"); fprintf(stderr, " -list\n"); fprintf(stderr, " -play [first_track] [first_frame] [num_tracks] [num_frames]\n"); fprintf(stderr, " -pause\n"); fprintf(stderr, " -resume\n"); fprintf(stderr, " -stop\n"); fprintf(stderr, " -eject\n"); fprintf(stderr, " -sleep \n"); } int main(int argc, char *argv[]) { int drive; int i; SDL_CD *cdrom; /* Initialize SDL first */ if ( SDL_Init(SDL_INIT_CDROM) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } /* Find out how many CD-ROM drives are connected to the system */ if ( SDL_CDNumDrives() == 0 ) { printf("No CD-ROM devices detected\n"); quit(0); } printf("Drives available: %d\n", SDL_CDNumDrives()); for ( i=0; i #include #include "SDL.h" /* This is an example 16x16 cursor top left : black top right : inverted color or black bottom left: white bottom right: transparent (swap left and right for different endianness) */ Uint16 cursor_data[16]={ 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }; Uint16 cursor_mask[16]={ 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00 }; /* another test cursor: smaller than 16x16, and with an odd height */ Uint8 small_cursor_data[11] = { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 }; Uint8 small_cursor_mask[11] = { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 }; /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", ". c #ffffff", " c None", /* pixels */ "X ", "XX ", "X.X ", "X..X ", "X...X ", "X....X ", "X.....X ", "X......X ", "X.......X ", "X........X ", "X.....XXXXX ", "X..X..X ", "X.X X..X ", "XX X..X ", "X X..X ", " X..X ", " X..X ", " X..X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor *create_arrow_cursor() { int i, row, col; Uint8 data[4*32]; Uint8 mask[4*32]; int hot_x, hot_y; i = -1; for ( row=0; row<32; ++row ) { for ( col=0; col<32; ++col ) { if ( col % 8 ) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (arrow[4+row][col]) { case 'X': data[i] |= 0x01; mask[i] |= 0x01; break; case '.': mask[i] |= 0x01; break; case ' ': break; } } } sscanf(arrow[4+row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE; SDL_Cursor *cursor[3]; int current; /* Load the SDL library */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } screen = SDL_SetVideoMode(320,200,8,SDL_ANYFORMAT); if (screen==NULL) { fprintf(stderr, "Couldn't initialize video mode: %s\n",SDL_GetError()); return(1); } SDL_FillRect(screen, NULL, 0x664422); cursor[0] = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask, 16, 16, 8, 8); if (cursor[0]==NULL) { fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError()); SDL_Quit(); return(1); } cursor[1] = create_arrow_cursor(); if (cursor[1]==NULL) { fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",SDL_GetError()); SDL_FreeCursor(cursor[0]); SDL_Quit(); return(1); } cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask, 8, 11, 3, 5); if (cursor[2]==NULL) { fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError()); SDL_Quit(); return(1); } current = 0; SDL_SetCursor(cursor[current]); while (!quit) { SDL_Event event; while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_MOUSEBUTTONDOWN: current = (current + 1)%3; SDL_SetCursor(cursor[current]); break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { quit = SDL_TRUE; } break; case SDL_QUIT: quit = SDL_TRUE; break; } } SDL_Flip(screen); SDL_Delay(1); } SDL_FreeCursor(cursor[0]); SDL_FreeCursor(cursor[1]); SDL_FreeCursor(cursor[2]); SDL_Quit(); return(0); } PK i$@o/#CCSDL-devel/test/testdyngl.c/* * Small SDL example to demonstrate dynamically loading * OpenGL lib and functions * * (FYI it was supposed to look like snow in the wind or something...) * * Compile with : * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL * * You can specify a different OpenGL lib on the command line, i.e. : * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 * or * ./testdyngl /usr/lib/libGL.so.1.0.4496 * */ #include #include #include "SDL.h" #ifdef __MACOS__ #define HAVE_OPENGL #endif #ifdef HAVE_OPENGL #include "SDL_opengl.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void* get_funcaddr(const char* p) { void* f=SDL_GL_GetProcAddress(p); if (f) { return f; } else { printf("Unable to get function pointer for %s\n",p); quit(1); } return NULL; } typedef struct { void(APIENTRY*glBegin)(GLenum); void(APIENTRY*glEnd)(); void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat); void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); void(APIENTRY*glClear)(GLbitfield); void(APIENTRY*glDisable)(GLenum); void(APIENTRY*glEnable)(GLenum); void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte); void(APIENTRY*glPointSize)(GLfloat); void(APIENTRY*glHint)(GLenum,GLenum); void(APIENTRY*glBlendFunc)(GLenum,GLenum); void(APIENTRY*glMatrixMode)(GLenum); void(APIENTRY*glLoadIdentity)(); void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble); void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei); void(APIENTRY*glFogf)(GLenum,GLfloat); } glfuncs; void init_glfuncs(glfuncs* f) { f->glBegin=get_funcaddr("glBegin"); f->glEnd=get_funcaddr("glEnd"); f->glVertex3f=get_funcaddr("glVertex3f"); f->glClearColor=get_funcaddr("glClearColor"); f->glClear=get_funcaddr("glClear"); f->glDisable=get_funcaddr("glDisable"); f->glEnable=get_funcaddr("glEnable"); f->glColor4ub=get_funcaddr("glColor4ub"); f->glPointSize=get_funcaddr("glPointSize"); f->glHint=get_funcaddr("glHint"); f->glBlendFunc=get_funcaddr("glBlendFunc"); f->glMatrixMode=get_funcaddr("glMatrixMode"); f->glLoadIdentity=get_funcaddr("glLoadIdentity"); f->glOrtho=get_funcaddr("glOrtho"); f->glRotatef=get_funcaddr("glRotatef"); f->glViewport=get_funcaddr("glViewport"); f->glFogf=get_funcaddr("glFogf"); } #define NB_PIXELS 1000 int main(int argc,char *argv[]) { glfuncs f; int i; SDL_Event event; int done=0; GLfloat pixels[NB_PIXELS*3]; const char *gl_library = NULL; /* Use the default GL library */ if (argv[1]) { gl_library = argv[1]; } if (SDL_Init(SDL_INIT_VIDEO)<0) { printf("Unable to init SDL : %s\n",SDL_GetError()); return(1); } if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0) { printf("Unable to set GL attribute : %s\n",SDL_GetError()); quit(1); } if (SDL_GL_LoadLibrary(gl_library)<0) { printf("Unable to dynamically open GL lib : %s\n",SDL_GetError()); quit(1); } if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL) { printf("Unable to open video mode : %s\n",SDL_GetError()); quit(1); } /* Set the window manager title bar */ SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" ); init_glfuncs(&f); for(i=0;i #include #include #include "SDL.h" #include "SDL_thread.h" static int alive = 0; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL ThreadFunc(void *data) { /* Set the child thread error string */ SDL_SetError("Thread %s (%d) had a problem: %s", (char *)data, SDL_ThreadID(), "nevermind"); while ( alive ) { printf("Thread '%s' is alive!\n", (char *)data); SDL_Delay(1*1000); } printf("Child thread error string: %s\n", SDL_GetError()); return(0); } int main(int argc, char *argv[]) { SDL_Thread *thread; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } /* Set the error value for the main thread */ SDL_SetError("No worries"); alive = 1; thread = SDL_CreateThread(ThreadFunc, "#1"); if ( thread == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } SDL_Delay(5*1000); printf("Waiting for thread #1\n"); alive = 0; SDL_WaitThread(thread, NULL); printf("Main thread error string: %s\n", SDL_GetError()); SDL_Quit(); return(0); } PK i$@ wSDL-devel/test/testfile.c /* sanity tests on SDL_rwops.c (usefull for alternative implementations of stdio rwops) */ #include #ifndef _MSC_VER #include #endif #include "SDL.h" #include "SDL_endian.h" #include /* WARNING ! those 2 files will be destroyed by this test program */ #define FBASENAME1 "sdldata1" /* this file will be created during tests */ #define FBASENAME2 "sdldata2" /* this file should not exists before starting test */ #ifndef NULL #define NULL ((void *)0) #endif static void cleanup( void ) { unlink(FBASENAME1); unlink(FBASENAME2); } static void rwops_error_quit( unsigned line, SDL_RWops *rwops) { printf("testfile.c(%d): failed\n",line); if (rwops) { rwops->close(rwops); /* This calls SDL_FreeRW(rwops); */ } cleanup(); exit(1); /* quit with rwops error (test failed) */ } #define RWOP_ERR_QUIT(x) rwops_error_quit( __LINE__, (x) ) int main(int argc, char *argv[]) { SDL_RWops *rwops = NULL; char test_buf[30]; cleanup(); /* test 1 : basic argument test: all those calls to SDL_RWFromFile should fail */ rwops = SDL_RWFromFile(NULL,NULL); if (rwops) RWOP_ERR_QUIT(rwops); rwops = SDL_RWFromFile(NULL,"ab+"); if (rwops) RWOP_ERR_QUIT(rwops); rwops = SDL_RWFromFile(NULL,"sldfkjsldkfj"); if (rwops) RWOP_ERR_QUIT(rwops); rwops = SDL_RWFromFile("something",""); if (rwops) RWOP_ERR_QUIT(rwops); rwops = SDL_RWFromFile("something",NULL); if (rwops) RWOP_ERR_QUIT(rwops); printf("test1 OK\n"); /* test 2 : check that inexistant file is not successfully opened/created when required */ /* modes : r, r+ implie that file MUST exist modes : a, a+, w, w+ checks that it succeeds (file may not exists) */ rwops = SDL_RWFromFile(FBASENAME2,"rb"); /* this file doesn't exist that call must fail */ if (rwops) RWOP_ERR_QUIT(rwops); rwops = SDL_RWFromFile(FBASENAME2,"rb+"); /* this file doesn't exist that call must fail */ if (rwops) RWOP_ERR_QUIT(rwops); rwops = SDL_RWFromFile(FBASENAME2,"wb"); if (!rwops) RWOP_ERR_QUIT(rwops); rwops->close(rwops); unlink(FBASENAME2); rwops = SDL_RWFromFile(FBASENAME2,"wb+"); if (!rwops) RWOP_ERR_QUIT(rwops); rwops->close(rwops); unlink(FBASENAME2); rwops = SDL_RWFromFile(FBASENAME2,"ab"); if (!rwops) RWOP_ERR_QUIT(rwops); rwops->close(rwops); unlink(FBASENAME2); rwops = SDL_RWFromFile(FBASENAME2,"ab+"); if (!rwops) RWOP_ERR_QUIT(rwops); rwops->close(rwops); unlink(FBASENAME2); printf("test2 OK\n"); /* test 3 : creation, writing , reading, seeking, test : w mode, r mode, w+ mode */ rwops = SDL_RWFromFile(FBASENAME1,"wb"); /* write only */ if (!rwops) RWOP_ERR_QUIT(rwops); if (1 != rwops->write(rwops,"1234567890",10,1) ) RWOP_ERR_QUIT(rwops); if (10 != rwops->write(rwops,"1234567890",1,10) ) RWOP_ERR_QUIT(rwops); if (7 != rwops->write(rwops,"1234567",1,7) ) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,0L,RW_SEEK_SET)) RWOP_ERR_QUIT(rwops); if (0!=rwops->read(rwops,test_buf,1,1)) RWOP_ERR_QUIT(rwops); /* we are in write only mode */ rwops->close(rwops); rwops = SDL_RWFromFile(FBASENAME1,"rb"); /* read mode, file must exists */ if (!rwops) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,0L,RW_SEEK_SET)) RWOP_ERR_QUIT(rwops); if (20!=rwops->seek(rwops,-7,RW_SEEK_END)) RWOP_ERR_QUIT(rwops); if (7!=rwops->read(rwops,test_buf,1,7)) RWOP_ERR_QUIT(rwops); if (SDL_memcmp(test_buf,"1234567",7)) RWOP_ERR_QUIT(rwops); if (0!=rwops->read(rwops,test_buf,1,1)) RWOP_ERR_QUIT(rwops); if (0!=rwops->read(rwops,test_buf,10,100)) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,-27,RW_SEEK_CUR)) RWOP_ERR_QUIT(rwops); if (2!=rwops->read(rwops,test_buf,10,3)) RWOP_ERR_QUIT(rwops); if (SDL_memcmp(test_buf,"12345678901234567890",20)) RWOP_ERR_QUIT(rwops); if (0!=rwops->write(rwops,test_buf,1,1)) RWOP_ERR_QUIT(rwops); /* readonly mode */ rwops->close(rwops); /* test 3: same with w+ mode */ rwops = SDL_RWFromFile(FBASENAME1,"wb+"); /* write + read + truncation */ if (!rwops) RWOP_ERR_QUIT(rwops); if (1 != rwops->write(rwops,"1234567890",10,1) ) RWOP_ERR_QUIT(rwops); if (10 != rwops->write(rwops,"1234567890",1,10) ) RWOP_ERR_QUIT(rwops); if (7 != rwops->write(rwops,"1234567",1,7) ) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,0L,RW_SEEK_SET)) RWOP_ERR_QUIT(rwops); if (1!=rwops->read(rwops,test_buf,1,1)) RWOP_ERR_QUIT(rwops); /* we are in read/write mode */ if (0!=rwops->seek(rwops,0L,RW_SEEK_SET)) RWOP_ERR_QUIT(rwops); if (20!=rwops->seek(rwops,-7,RW_SEEK_END)) RWOP_ERR_QUIT(rwops); if (7!=rwops->read(rwops,test_buf,1,7)) RWOP_ERR_QUIT(rwops); if (SDL_memcmp(test_buf,"1234567",7)) RWOP_ERR_QUIT(rwops); if (0!=rwops->read(rwops,test_buf,1,1)) RWOP_ERR_QUIT(rwops); if (0!=rwops->read(rwops,test_buf,10,100)) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,-27,RW_SEEK_CUR)) RWOP_ERR_QUIT(rwops); if (2!=rwops->read(rwops,test_buf,10,3)) RWOP_ERR_QUIT(rwops); if (SDL_memcmp(test_buf,"12345678901234567890",20)) RWOP_ERR_QUIT(rwops); rwops->close(rwops); printf("test3 OK\n"); /* test 4: same in r+ mode */ rwops = SDL_RWFromFile(FBASENAME1,"rb+"); /* write + read + file must exists, no truncation */ if (!rwops) RWOP_ERR_QUIT(rwops); if (1 != rwops->write(rwops,"1234567890",10,1) ) RWOP_ERR_QUIT(rwops); if (10 != rwops->write(rwops,"1234567890",1,10) ) RWOP_ERR_QUIT(rwops); if (7 != rwops->write(rwops,"1234567",1,7) ) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,0L,RW_SEEK_SET)) RWOP_ERR_QUIT(rwops); if (1!=rwops->read(rwops,test_buf,1,1)) RWOP_ERR_QUIT(rwops); /* we are in read/write mode */ if (0!=rwops->seek(rwops,0L,RW_SEEK_SET)) RWOP_ERR_QUIT(rwops); if (20!=rwops->seek(rwops,-7,RW_SEEK_END)) RWOP_ERR_QUIT(rwops); if (7!=rwops->read(rwops,test_buf,1,7)) RWOP_ERR_QUIT(rwops); if (SDL_memcmp(test_buf,"1234567",7)) RWOP_ERR_QUIT(rwops); if (0!=rwops->read(rwops,test_buf,1,1)) RWOP_ERR_QUIT(rwops); if (0!=rwops->read(rwops,test_buf,10,100)) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,-27,RW_SEEK_CUR)) RWOP_ERR_QUIT(rwops); if (2!=rwops->read(rwops,test_buf,10,3)) RWOP_ERR_QUIT(rwops); if (SDL_memcmp(test_buf,"12345678901234567890",20)) RWOP_ERR_QUIT(rwops); rwops->close(rwops); printf("test4 OK\n"); /* test5 : append mode */ rwops = SDL_RWFromFile(FBASENAME1,"ab+"); /* write + read + append */ if (!rwops) RWOP_ERR_QUIT(rwops); if (1 != rwops->write(rwops,"1234567890",10,1) ) RWOP_ERR_QUIT(rwops); if (10 != rwops->write(rwops,"1234567890",1,10) ) RWOP_ERR_QUIT(rwops); if (7 != rwops->write(rwops,"1234567",1,7) ) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,0L,RW_SEEK_SET)) RWOP_ERR_QUIT(rwops); if (1!=rwops->read(rwops,test_buf,1,1)) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,0L,RW_SEEK_SET)) RWOP_ERR_QUIT(rwops); if (20+27!=rwops->seek(rwops,-7,RW_SEEK_END)) RWOP_ERR_QUIT(rwops); if (7!=rwops->read(rwops,test_buf,1,7)) RWOP_ERR_QUIT(rwops); if (SDL_memcmp(test_buf,"1234567",7)) RWOP_ERR_QUIT(rwops); if (0!=rwops->read(rwops,test_buf,1,1)) RWOP_ERR_QUIT(rwops); if (0!=rwops->read(rwops,test_buf,10,100)) RWOP_ERR_QUIT(rwops); if (27!=rwops->seek(rwops,-27,RW_SEEK_CUR)) RWOP_ERR_QUIT(rwops); if (0!=rwops->seek(rwops,0L,RW_SEEK_SET)) RWOP_ERR_QUIT(rwops); if (3!=rwops->read(rwops,test_buf,10,3)) RWOP_ERR_QUIT(rwops); if (SDL_memcmp(test_buf,"123456789012345678901234567123",30)) RWOP_ERR_QUIT(rwops); rwops->close(rwops); printf("test5 OK\n"); cleanup(); return 0; /* all ok */ } PK i$@3NNSDL-devel/test/testgamma.c /* Bring up a window and manipulate the gamma on it */ #include #include #include #include #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* Turn a normal gamma value into an appropriate gamma ramp */ void CalculateGamma(double gamma, Uint16 *ramp) { int i, value; gamma = 1.0 / gamma; for ( i=0; i<256; ++i ) { value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5); if ( value > 65535 ) { value = 65535; } ramp[i] = (Uint16)value; } } /* This can be used as a general routine for all of the test programs */ int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags) { int i; *w = 640; *h = 480; *bpp = 0; *flags = SDL_SWSURFACE; for ( i=1; argv[i]; ++i ) { if ( strcmp(argv[i], "-width") == 0 ) { if ( argv[i+1] ) { *w = atoi(argv[++i]); } } else if ( strcmp(argv[i], "-height") == 0 ) { if ( argv[i+1] ) { *h = atoi(argv[++i]); } } else if ( strcmp(argv[i], "-bpp") == 0 ) { if ( argv[i+1] ) { *bpp = atoi(argv[++i]); } } else if ( strcmp(argv[i], "-fullscreen") == 0 ) { *flags |= SDL_FULLSCREEN; } else if ( strcmp(argv[i], "-hw") == 0 ) { *flags |= SDL_HWSURFACE; } else if ( strcmp(argv[i], "-hwpalette") == 0 ) { *flags |= SDL_HWPALETTE; } else break; } return i; } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *image; float gamma; int i; int w, h, bpp; Uint32 flags; Uint16 ramp[256]; Uint16 red_ramp[256]; Uint32 then, timeout; /* Check command line arguments */ argv += get_video_args(argv, &w, &h, &bpp, &flags); /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return(1); } /* Initialize the display, always use hardware palette */ screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", w, h, SDL_GetError()); quit(1); } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL gamma test", "testgamma"); /* Set the desired gamma, if any */ gamma = 1.0f; if ( *argv ) { gamma = (float)atof(*argv); } if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) { fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError()); quit(1); } #if 0 /* This isn't supported. Integrating the gamma ramps isn't exact */ /* See what gamma was actually set */ float real[3]; if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) { printf("Couldn't get gamma: %s\n", SDL_GetError()); } else { printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n", real[0], real[1], real[2]); } #endif /* Do all the drawing work */ image = SDL_LoadBMP("sample.bmp"); if ( image ) { SDL_Rect dst; dst.x = (screen->w - image->w)/2; dst.y = (screen->h - image->h)/2; dst.w = image->w; dst.h = image->h; SDL_BlitSurface(image, NULL, screen, &dst); SDL_UpdateRects(screen, 1, &dst); } /* Wait a bit, handling events */ then = SDL_GetTicks(); timeout = (5*1000); while ( (SDL_GetTicks()-then) < timeout ) { SDL_Event event; while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_QUIT: /* Quit now */ timeout = 0; break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_SPACE: /* Go longer.. */ timeout += (5*1000); break; case SDLK_UP: gamma += 0.2f; SDL_SetGamma(gamma, gamma, gamma); break; case SDLK_DOWN: gamma -= 0.2f; SDL_SetGamma(gamma, gamma, gamma); break; case SDLK_ESCAPE: timeout = 0; break; default: break; } break; } } } /* Perform a gamma flash to red using color ramps */ while ( gamma < 10.0 ) { /* Increase the red gamma and decrease everything else... */ gamma += 0.1f; CalculateGamma(gamma, red_ramp); CalculateGamma(1.0/gamma, ramp); SDL_SetGammaRamp(red_ramp, ramp, ramp); } /* Finish completely red */ memset(red_ramp, 255, sizeof(red_ramp)); memset(ramp, 0, sizeof(ramp)); SDL_SetGammaRamp(red_ramp, ramp, ramp); /* Now fade out to black */ for ( i=(red_ramp[0] >> 8); i >= 0; --i ) { memset(red_ramp, i, sizeof(red_ramp)); SDL_SetGammaRamp(red_ramp, NULL, NULL); } SDL_Delay(1*1000); SDL_Quit(); return(0); } PK i$@MMSDL-devel/test/testgl.c#include #include #include #include #include "SDL.h" #ifdef __MACOS__ #define HAVE_OPENGL #endif #ifdef HAVE_OPENGL #include "SDL_opengl.h" /* Undefine this if you want a flat cube instead of a rainbow cube */ #define SHADED_CUBE /* Define this to be the name of the logo image to use with -logo */ #define LOGO_FILE "icon.bmp" /* The SDL_OPENGLBLIT interface is deprecated. The code is still available for benchmark purposes though. */ static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE; static SDL_Surface *global_image = NULL; static GLuint global_texture = 0; static GLuint cursor_texture = 0; /**********************************************************************/ void HotKey_ToggleFullScreen(void) { SDL_Surface *screen; screen = SDL_GetVideoSurface(); if ( SDL_WM_ToggleFullScreen(screen) ) { printf("Toggled fullscreen mode - now %s\n", (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed"); } else { printf("Unable to toggle fullscreen mode\n"); } } void HotKey_ToggleGrab(void) { SDL_GrabMode mode; printf("Ctrl-G: toggling input grab!\n"); mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); if ( mode == SDL_GRAB_ON ) { printf("Grab was on\n"); } else { printf("Grab was off\n"); } mode = SDL_WM_GrabInput(!mode); if ( mode == SDL_GRAB_ON ) { printf("Grab is now on\n"); } else { printf("Grab is now off\n"); } } void HotKey_Iconify(void) { printf("Ctrl-Z: iconifying window!\n"); SDL_WM_IconifyWindow(); } int HandleEvent(SDL_Event *event) { int done; done = 0; switch( event->type ) { case SDL_ACTIVEEVENT: /* See what happened */ printf( "app %s ", event->active.gain ? "gained" : "lost" ); if ( event->active.state & SDL_APPACTIVE ) { printf( "active " ); } else if ( event->active.state & SDL_APPMOUSEFOCUS ) { printf( "mouse " ); } else if ( event->active.state & SDL_APPINPUTFOCUS ) { printf( "input " ); } printf( "focus\n" ); break; case SDL_KEYDOWN: if ( event->key.keysym.sym == SDLK_ESCAPE ) { done = 1; } if ( (event->key.keysym.sym == SDLK_g) && (event->key.keysym.mod & KMOD_CTRL) ) { HotKey_ToggleGrab(); } if ( (event->key.keysym.sym == SDLK_z) && (event->key.keysym.mod & KMOD_CTRL) ) { HotKey_Iconify(); } if ( (event->key.keysym.sym == SDLK_RETURN) && (event->key.keysym.mod & KMOD_ALT) ) { HotKey_ToggleFullScreen(); } printf("key '%s' pressed\n", SDL_GetKeyName(event->key.keysym.sym)); break; case SDL_QUIT: done = 1; break; } return(done); } void SDL_GL_Enter2DMode() { SDL_Surface *screen = SDL_GetVideoSurface(); /* Note, there may be other things you need to change, depending on how you have your OpenGL state set up. */ glPushAttrib(GL_ENABLE_BIT); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); /* This allows alpha blending of 2D textures with the scene */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glViewport(0, 0, screen->w, screen->h); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); } void SDL_GL_Leave2DMode() { glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } /* Quick utility function for texture creation */ static int power_of_two(int input) { int value = 1; while ( value < input ) { value <<= 1; } return value; } GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) { GLuint texture; int w, h; SDL_Surface *image; SDL_Rect area; Uint32 saved_flags; Uint8 saved_alpha; /* Use the surface width and height expanded to powers of 2 */ w = power_of_two(surface->w); h = power_of_two(surface->h); texcoord[0] = 0.0f; /* Min X */ texcoord[1] = 0.0f; /* Min Y */ texcoord[2] = (GLfloat)surface->w / w; /* Max X */ texcoord[3] = (GLfloat)surface->h / h; /* Max Y */ image = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h, 32, #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 #else 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF #endif ); if ( image == NULL ) { return 0; } /* Save the alpha blending attributes */ saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); saved_alpha = surface->format->alpha; if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { SDL_SetAlpha(surface, 0, 0); } /* Copy the surface into the GL texture image */ area.x = 0; area.y = 0; area.w = surface->w; area.h = surface->h; SDL_BlitSurface(surface, &area, image, &area); /* Restore the alpha blending attributes */ if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { SDL_SetAlpha(surface, saved_flags, saved_alpha); } /* Create an OpenGL texture for the image */ glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); SDL_FreeSurface(image); /* No longer needed */ return texture; } void DrawLogoCursor(void) { static GLfloat texMinX, texMinY; static GLfloat texMaxX, texMaxY; static int w, h; int x, y; if ( ! cursor_texture ) { SDL_Surface *image; GLfloat texcoord[4]; /* Load the image (could use SDL_image library here) */ image = SDL_LoadBMP(LOGO_FILE); if ( image == NULL ) { return; } w = image->w; h = image->h; /* Convert the image into an OpenGL texture */ cursor_texture = SDL_GL_LoadTexture(image, texcoord); /* Make texture coordinates easy to understand */ texMinX = texcoord[0]; texMinY = texcoord[1]; texMaxX = texcoord[2]; texMaxY = texcoord[3]; /* We don't need the original image anymore */ SDL_FreeSurface(image); /* Make sure that the texture conversion is okay */ if ( ! cursor_texture ) { return; } } /* Move the image around */ SDL_GetMouseState(&x, &y); x -= w/2; y -= h/2; /* Show the image on the screen */ SDL_GL_Enter2DMode(); glBindTexture(GL_TEXTURE_2D, cursor_texture); glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(texMinX, texMinY); glVertex2i(x, y ); glTexCoord2f(texMaxX, texMinY); glVertex2i(x+w, y ); glTexCoord2f(texMinX, texMaxY); glVertex2i(x, y+h); glTexCoord2f(texMaxX, texMaxY); glVertex2i(x+w, y+h); glEnd(); SDL_GL_Leave2DMode(); } void DrawLogoTexture(void) { static GLfloat texMinX, texMinY; static GLfloat texMaxX, texMaxY; static int x = 0; static int y = 0; static int w, h; static int delta_x = 1; static int delta_y = 1; SDL_Surface *screen = SDL_GetVideoSurface(); if ( ! global_texture ) { SDL_Surface *image; GLfloat texcoord[4]; /* Load the image (could use SDL_image library here) */ image = SDL_LoadBMP(LOGO_FILE); if ( image == NULL ) { return; } w = image->w; h = image->h; /* Convert the image into an OpenGL texture */ global_texture = SDL_GL_LoadTexture(image, texcoord); /* Make texture coordinates easy to understand */ texMinX = texcoord[0]; texMinY = texcoord[1]; texMaxX = texcoord[2]; texMaxY = texcoord[3]; /* We don't need the original image anymore */ SDL_FreeSurface(image); /* Make sure that the texture conversion is okay */ if ( ! global_texture ) { return; } } /* Move the image around */ x += delta_x; if ( x < 0 ) { x = 0; delta_x = -delta_x; } else if ( (x+w) > screen->w ) { x = screen->w-w; delta_x = -delta_x; } y += delta_y; if ( y < 0 ) { y = 0; delta_y = -delta_y; } else if ( (y+h) > screen->h ) { y = screen->h-h; delta_y = -delta_y; } /* Show the image on the screen */ SDL_GL_Enter2DMode(); glBindTexture(GL_TEXTURE_2D, global_texture); glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(texMinX, texMinY); glVertex2i(x, y ); glTexCoord2f(texMaxX, texMinY); glVertex2i(x+w, y ); glTexCoord2f(texMinX, texMaxY); glVertex2i(x, y+h); glTexCoord2f(texMaxX, texMaxY); glVertex2i(x+w, y+h); glEnd(); SDL_GL_Leave2DMode(); } /* This code is deprecated, but available for speed comparisons */ void DrawLogoBlit(void) { static int x = 0; static int y = 0; static int w, h; static int delta_x = 1; static int delta_y = 1; SDL_Rect dst; SDL_Surface *screen = SDL_GetVideoSurface(); if ( global_image == NULL ) { SDL_Surface *temp; /* Load the image (could use SDL_image library here) */ temp = SDL_LoadBMP(LOGO_FILE); if ( temp == NULL ) { return; } w = temp->w; h = temp->h; /* Convert the image into the screen format */ global_image = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask); if ( global_image ) { SDL_BlitSurface(temp, NULL, global_image, NULL); } SDL_FreeSurface(temp); /* Make sure that the texture conversion is okay */ if ( ! global_image ) { return; } } /* Move the image around Note that we do not clear the old position. This is because we perform a glClear() which clears the framebuffer and then only update the new area. Note that you can also achieve interesting effects by modifying the screen surface alpha channel. It's set to 255 by default.. */ x += delta_x; if ( x < 0 ) { x = 0; delta_x = -delta_x; } else if ( (x+w) > screen->w ) { x = screen->w-w; delta_x = -delta_x; } y += delta_y; if ( y < 0 ) { y = 0; delta_y = -delta_y; } else if ( (y+h) > screen->h ) { y = screen->h-h; delta_y = -delta_y; } dst.x = x; dst.y = y; dst.w = w; dst.h = h; SDL_BlitSurface(global_image, NULL, screen, &dst); /* Show the image on the screen */ SDL_UpdateRects(screen, 1, &dst); } int RunGLTest( int argc, char* argv[], int logo, int logocursor, int slowly, int bpp, float gamma, int noframe, int fsaa, int sync, int accel ) { int i; int rgb_size[3]; int w = 640; int h = 480; int done = 0; int frames; Uint32 start_time, this_time; float color[8][3]= {{ 1.0, 1.0, 0.0}, { 1.0, 0.0, 0.0}, { 0.0, 0.0, 0.0}, { 0.0, 1.0, 0.0}, { 0.0, 1.0, 1.0}, { 1.0, 1.0, 1.0}, { 1.0, 0.0, 1.0}, { 0.0, 0.0, 1.0}}; float cube[8][3]= {{ 0.5, 0.5, -0.5}, { 0.5, -0.5, -0.5}, {-0.5, -0.5, -0.5}, {-0.5, 0.5, -0.5}, {-0.5, 0.5, 0.5}, { 0.5, 0.5, 0.5}, { 0.5, -0.5, 0.5}, {-0.5, -0.5, 0.5}}; Uint32 video_flags; int value; if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError()); exit( 1 ); } /* See if we should detect the display depth */ if ( bpp == 0 ) { if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) { bpp = 8; } else { bpp = 16; /* More doesn't seem to work */ } } /* Set the flags we want to use for setting the video mode */ if ( logo && USE_DEPRECATED_OPENGLBLIT ) { video_flags = SDL_OPENGLBLIT; } else { video_flags = SDL_OPENGL; } for ( i=1; argv[i]; ++i ) { if ( strcmp(argv[i], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; } } if (noframe) { video_flags |= SDL_NOFRAME; } /* Initialize the display */ switch (bpp) { case 8: rgb_size[0] = 3; rgb_size[1] = 3; rgb_size[2] = 2; break; case 15: case 16: rgb_size[0] = 5; rgb_size[1] = 5; rgb_size[2] = 5; break; default: rgb_size[0] = 8; rgb_size[1] = 8; rgb_size[2] = 8; break; } SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); if ( fsaa ) { SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, fsaa ); } if ( accel ) { SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ); } if ( sync ) { SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 ); } else { SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 ); } if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) { fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); SDL_Quit(); exit(1); } printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); printf("\n"); printf( "Vendor : %s\n", glGetString( GL_VENDOR ) ); printf( "Renderer : %s\n", glGetString( GL_RENDERER ) ); printf( "Version : %s\n", glGetString( GL_VERSION ) ); printf( "Extensions : %s\n", glGetString( GL_EXTENSIONS ) ); printf("\n"); SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ); printf( "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value); SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value ); printf( "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value); SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ); printf( "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value); SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value ); printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value ); SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ); printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value ); if ( fsaa ) { SDL_GL_GetAttribute( SDL_GL_MULTISAMPLEBUFFERS, &value ); printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value ); SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &value ); printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value ); } if ( accel ) { SDL_GL_GetAttribute( SDL_GL_ACCELERATED_VISUAL, &value ); printf( "SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value ); } if ( sync ) { SDL_GL_GetAttribute( SDL_GL_SWAP_CONTROL, &value ); printf( "SDL_GL_SWAP_CONTROL: requested 1, got %d\n", value ); } /* Set the window manager title bar */ SDL_WM_SetCaption( "SDL GL test", "testgl" ); /* Set the gamma for the window */ if ( gamma != 0.0 ) { SDL_SetGamma(gamma, gamma, gamma); } glViewport( 0, 0, w, h ); glMatrixMode( GL_PROJECTION ); glLoadIdentity( ); glOrtho( -2.0, 2.0, -2.0, 2.0, -20.0, 20.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity( ); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glShadeModel(GL_SMOOTH); /* Loop until done. */ start_time = SDL_GetTicks(); frames = 0; while( !done ) { GLenum gl_error; char* sdl_error; SDL_Event event; /* Do our drawing, too. */ glClearColor( 0.0, 0.0, 0.0, 1.0 ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin( GL_QUADS ); #ifdef SHADED_CUBE glColor3fv(color[0]); glVertex3fv(cube[0]); glColor3fv(color[1]); glVertex3fv(cube[1]); glColor3fv(color[2]); glVertex3fv(cube[2]); glColor3fv(color[3]); glVertex3fv(cube[3]); glColor3fv(color[3]); glVertex3fv(cube[3]); glColor3fv(color[4]); glVertex3fv(cube[4]); glColor3fv(color[7]); glVertex3fv(cube[7]); glColor3fv(color[2]); glVertex3fv(cube[2]); glColor3fv(color[0]); glVertex3fv(cube[0]); glColor3fv(color[5]); glVertex3fv(cube[5]); glColor3fv(color[6]); glVertex3fv(cube[6]); glColor3fv(color[1]); glVertex3fv(cube[1]); glColor3fv(color[5]); glVertex3fv(cube[5]); glColor3fv(color[4]); glVertex3fv(cube[4]); glColor3fv(color[7]); glVertex3fv(cube[7]); glColor3fv(color[6]); glVertex3fv(cube[6]); glColor3fv(color[5]); glVertex3fv(cube[5]); glColor3fv(color[0]); glVertex3fv(cube[0]); glColor3fv(color[3]); glVertex3fv(cube[3]); glColor3fv(color[4]); glVertex3fv(cube[4]); glColor3fv(color[6]); glVertex3fv(cube[6]); glColor3fv(color[1]); glVertex3fv(cube[1]); glColor3fv(color[2]); glVertex3fv(cube[2]); glColor3fv(color[7]); glVertex3fv(cube[7]); #else /* flat cube */ glColor3f(1.0, 0.0, 0.0); glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]); glColor3f(0.0, 1.0, 0.0); glVertex3fv(cube[3]); glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[2]); glColor3f(0.0, 0.0, 1.0); glVertex3fv(cube[0]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[1]); glColor3f(0.0, 1.0, 1.0); glVertex3fv(cube[5]); glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glColor3f(1.0, 1.0, 0.0); glVertex3fv(cube[5]); glVertex3fv(cube[0]); glVertex3fv(cube[3]); glVertex3fv(cube[4]); glColor3f(1.0, 0.0, 1.0); glVertex3fv(cube[6]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[7]); #endif /* SHADED_CUBE */ glEnd( ); glMatrixMode(GL_MODELVIEW); glRotatef(5.0, 1.0, 1.0, 1.0); /* Draw 2D logo onto the 3D display */ if ( logo ) { if ( USE_DEPRECATED_OPENGLBLIT ) { DrawLogoBlit(); } else { DrawLogoTexture(); } } if ( logocursor ) { DrawLogoCursor(); } SDL_GL_SwapBuffers( ); /* Check for error conditions. */ gl_error = glGetError( ); if( gl_error != GL_NO_ERROR ) { fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error ); } sdl_error = SDL_GetError( ); if( sdl_error[0] != '\0' ) { fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); SDL_ClearError(); } /* Allow the user to see what's happening */ if ( slowly ) { SDL_Delay( 20 ); } /* Check if there's a pending event. */ while( SDL_PollEvent( &event ) ) { done = HandleEvent(&event); } ++frames; } /* Print out the frames per second */ this_time = SDL_GetTicks(); if ( this_time != start_time ) { printf("%2.2f FPS\n", ((float)frames/(this_time-start_time))*1000.0); } if ( global_image ) { SDL_FreeSurface(global_image); global_image = NULL; } if ( global_texture ) { glDeleteTextures( 1, &global_texture ); global_texture = 0; } if ( cursor_texture ) { glDeleteTextures( 1, &cursor_texture ); cursor_texture = 0; } /* Destroy our GL context, etc. */ SDL_Quit( ); return(0); } int main(int argc, char *argv[]) { int i, logo, logocursor = 0; int numtests; int bpp = 0; int slowly; float gamma = 0.0; int noframe = 0; int fsaa = 0; int accel = 0; int sync = 0; logo = 0; slowly = 0; numtests = 1; for ( i=1; argv[i]; ++i ) { if ( strcmp(argv[i], "-twice") == 0 ) { ++numtests; } if ( strcmp(argv[i], "-logo") == 0 ) { logo = 1; USE_DEPRECATED_OPENGLBLIT = SDL_FALSE; } if ( strcmp(argv[i], "-logoblit") == 0 ) { logo = 1; USE_DEPRECATED_OPENGLBLIT = SDL_TRUE; } if ( strcmp(argv[i], "-logocursor") == 0 ) { logocursor = 1; } if ( strcmp(argv[i], "-slow") == 0 ) { slowly = 1; } if ( strcmp(argv[i], "-bpp") == 0 ) { bpp = atoi(argv[++i]); } if ( strcmp(argv[i], "-gamma") == 0 ) { gamma = (float)atof(argv[++i]); } if ( strcmp(argv[i], "-noframe") == 0 ) { noframe = 1; } if ( strcmp(argv[i], "-fsaa") == 0 ) { ++fsaa; } if ( strcmp(argv[i], "-accel") == 0 ) { ++accel; } if ( strcmp(argv[i], "-sync") == 0 ) { ++sync; } if ( strncmp(argv[i], "-h", 2) == 0 ) { printf( "Usage: %s [-twice] [-logo] [-logocursor] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa] [-accel] [-sync] [-fullscreen]\n", argv[0]); exit(0); } } for ( i=0; i #include #include #include "SDL.h" #include "SDL_thread.h" static int alive = 0; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL ThreadFunc(void *data) { printf("Started thread %s: My thread id is %u\n", (char *)data, SDL_ThreadID()); while ( alive ) { printf("Thread '%s' is alive!\n", (char *)data); SDL_Delay(1*1000); } printf("Thread '%s' exiting!\n", (char *)data); return(0); } static void killed(int sig) { printf("Killed with SIGTERM, waiting 5 seconds to exit\n"); SDL_Delay(5*1000); alive = 0; quit(0); } int main(int argc, char *argv[]) { SDL_Thread *thread; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } alive = 1; thread = SDL_CreateThread(ThreadFunc, "#1"); if ( thread == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } SDL_Delay(5*1000); printf("Waiting for thread #1\n"); alive = 0; SDL_WaitThread(thread, NULL); alive = 1; thread = SDL_CreateThread(ThreadFunc, "#2"); if ( thread == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } SDL_Delay(5*1000); printf("Killing thread #2\n"); SDL_KillThread(thread); alive = 1; signal(SIGTERM, killed); thread = SDL_CreateThread(ThreadFunc, "#3"); if ( thread == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } raise(SIGTERM); SDL_Quit(); /* Never reached */ return(0); /* Never reached */ } PK i$@NT@}}SDL-devel/test/testiconv.c #include #include "SDL.h" static size_t widelen(char *data) { size_t len = 0; Uint32 *p = (Uint32 *)data; while(*p++) { ++len; } return len; } int main(int argc, char *argv[]) { const char * formats[] = { "UTF8", "UTF-8", "UTF16BE", "UTF-16BE", "UTF16LE", "UTF-16LE", "UTF32BE", "UTF-32BE", "UTF32LE", "UTF-32LE", "UCS4", "UCS-4", }; char buffer[BUFSIZ]; char *ucs4; char *test[2]; int i, index = 0; FILE *file; int errors = 0; if ( !argv[1] ) { argv[1] = "utf8.txt"; } file = fopen(argv[1], "rb"); if ( !file ) { fprintf(stderr, "Unable to open %s\n", argv[1]); return (1); } while ( fgets(buffer, sizeof(buffer), file) ) { /* Convert to UCS-4 */ size_t len; ucs4 = SDL_iconv_string("UCS-4", "UTF-8", buffer, SDL_strlen(buffer)+1); len = (widelen(ucs4)+1)*4; for ( i = 0; i < SDL_arraysize(formats); ++i ) { test[0] = SDL_iconv_string(formats[i], "UCS-4", ucs4, len); test[1] = SDL_iconv_string("UCS-4", formats[i], test[0], len); if ( !test[1] || SDL_memcmp(test[1], ucs4, len) != 0 ) { fprintf(stderr, "FAIL: %s\n", formats[i]); ++errors; } if ( test[0] ) { SDL_free(test[0]); } if ( test[1] ) { SDL_free(test[1]); } } test[0] = SDL_iconv_string("UTF-8", "UCS-4", ucs4, len); SDL_free(ucs4); fputs(test[0], stdout); SDL_free(test[0]); } return (errors ? errors + 1 : 0); } PK i$@0SDL-devel/test/testjoystick.c /* Simple program to test the SDL joystick routines */ #include #include #include #include "SDL.h" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 void WatchJoystick(SDL_Joystick *joystick) { SDL_Surface *screen; const char *name; int i, done; SDL_Event event; int x, y, draw; SDL_Rect axis_area[2]; /* Set a video mode to display joystick axis position */ screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0); if ( screen == NULL ) { fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError()); return; } /* Print info about the joystick we are watching */ name = SDL_JoystickName(SDL_JoystickIndex(joystick)); printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick), name ? name : "Unknown Joystick"); printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), SDL_JoystickNumBalls(joystick),SDL_JoystickNumButtons(joystick)); /* Initialize drawing rectangles */ memset(axis_area, 0, (sizeof axis_area)); draw = 0; /* Loop, getting joystick events! */ done = 0; while ( ! done ) { while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_JOYAXISMOTION: printf("Joystick %d axis %d value: %d\n", event.jaxis.which, event.jaxis.axis, event.jaxis.value); break; case SDL_JOYHATMOTION: printf("Joystick %d hat %d value:", event.jhat.which, event.jhat.hat); if ( event.jhat.value == SDL_HAT_CENTERED ) printf(" centered"); if ( event.jhat.value & SDL_HAT_UP ) printf(" up"); if ( event.jhat.value & SDL_HAT_RIGHT ) printf(" right"); if ( event.jhat.value & SDL_HAT_DOWN ) printf(" down"); if ( event.jhat.value & SDL_HAT_LEFT ) printf(" left"); printf("\n"); break; case SDL_JOYBALLMOTION: printf("Joystick %d ball %d delta: (%d,%d)\n", event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel); break; case SDL_JOYBUTTONDOWN: printf("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); break; case SDL_JOYBUTTONUP: printf("Joystick %d button %d up\n", event.jbutton.which, event.jbutton.button); break; case SDL_KEYDOWN: if ( event.key.keysym.sym != SDLK_ESCAPE ) { break; } /* Fall through to signal quit */ case SDL_QUIT: done = 1; break; default: break; } } /* Update visual joystick state */ for ( i=0; i (SCREEN_WIDTH-16) ) { x = SCREEN_WIDTH-16; } y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768); y *= SCREEN_HEIGHT; y /= 65535; if ( y < 0 ) { y = 0; } else if ( y > (SCREEN_HEIGHT-16) ) { y = SCREEN_HEIGHT-16; } axis_area[draw].x = (Sint16)x; axis_area[draw].y = (Sint16)y; axis_area[draw].w = 16; axis_area[draw].h = 16; SDL_FillRect(screen, &axis_area[draw], 0xFFFF); SDL_UpdateRects(screen, 2, axis_area); } } int main(int argc, char *argv[]) { const char *name; int i; SDL_Joystick *joystick; /* Initialize SDL (Note: video is required to start event loop) */ if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } /* Print information about the joysticks */ printf("There are %d joysticks attached\n", SDL_NumJoysticks()); for ( i=0; i #include #include #include #include "SDL.h" int main(int argc, char *argv[]) { SDLKey key; if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } for ( key=SDLK_FIRST; key #include #include "SDL.h" typedef int (*fntype)(const char *); int main(int argc, char *argv[]) { int retval = 0; int hello = 0; const char *libname = NULL; const char *symname = NULL; void *lib = NULL; fntype fn = NULL; if (argc != 3) { const char *app = argv[0]; fprintf(stderr, "USAGE: %s \n", app); fprintf(stderr, " %s --hello \n", app); return 1; } /* Initialize SDL */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return 2; } if (strcmp(argv[1], "--hello") == 0) { hello = 1; libname = argv[2]; symname = "puts"; } else { libname = argv[1]; symname = argv[2]; } lib = SDL_LoadObject(libname); if (lib == NULL) { fprintf(stderr, "SDL_LoadObject('%s') failed: %s\n", libname, SDL_GetError()); retval = 3; } else { fn = (fntype) SDL_LoadFunction(lib, symname); if (fn == NULL) { fprintf(stderr, "SDL_LoadFunction('%s') failed: %s\n", symname, SDL_GetError()); retval = 4; } else { printf("Found %s in %s at %p\n", symname, libname, fn); if (hello) { printf("Calling function...\n"); fflush(stdout); fn(" HELLO, WORLD!\n"); printf("...apparently, we survived. :)\n"); printf("Unloading library...\n"); fflush(stdout); } } SDL_UnloadObject(lib); } SDL_Quit(); return(0); } PK i$@DSDL-devel/test/testlock.c /* Test the thread and mutex locking functions Also exercises the system's signal/thread interaction */ #include #include #include "SDL.h" #include "SDL_mutex.h" #include "SDL_thread.h" static SDL_mutex *mutex = NULL; static Uint32 mainthread; static SDL_Thread *threads[6]; static volatile int doterminate = 0; /* * SDL_Quit() shouldn't be used with atexit() directly because * calling conventions may differ... */ static void SDL_Quit_Wrapper(void) { SDL_Quit(); } void printid(void) { printf("Process %u: exiting\n", SDL_ThreadID()); } void terminate(int sig) { signal(SIGINT, terminate); doterminate = 1; } void closemutex(int sig) { Uint32 id = SDL_ThreadID(); int i; printf("Process %u: Cleaning up...\n", id == mainthread ? 0 : id); for ( i=0; i<6; ++i ) SDL_KillThread(threads[i]); SDL_DestroyMutex(mutex); exit(sig); } int SDLCALL Run(void *data) { if ( SDL_ThreadID() == mainthread ) signal(SIGTERM, closemutex); while ( 1 ) { printf("Process %u ready to work\n", SDL_ThreadID()); if ( SDL_mutexP(mutex) < 0 ) { fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError()); exit(1); } printf("Process %u, working!\n", SDL_ThreadID()); SDL_Delay(1*1000); printf("Process %u, done!\n", SDL_ThreadID()); if ( SDL_mutexV(mutex) < 0 ) { fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError()); exit(1); } /* If this sleep isn't done, then threads may starve */ SDL_Delay(10); if (SDL_ThreadID() == mainthread && doterminate) { printf("Process %u: raising SIGTERM\n", SDL_ThreadID()); raise(SIGTERM); } } return(0); } int main(int argc, char *argv[]) { int i; int maxproc = 6; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "%s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit_Wrapper); if ( (mutex=SDL_CreateMutex()) == NULL ) { fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError()); exit(1); } mainthread = SDL_ThreadID(); printf("Main thread: %u\n", mainthread); atexit(printid); for ( i=0; i #include #include #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 #include "SDL.h" SDL_Surface *screen, *pic; SDL_Overlay *overlay; int scale; int monochrome; int luminance; int w, h; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance) { if (monochrome) { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = 128; yuv[2] = 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128; yuv[2] = 128; #endif } else { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = (rgb[2]-yuv[0])*0.565 + 128; yuv[2] = (rgb[0]-yuv[0])*0.713 + 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); #endif } if (luminance!=100) { yuv[0]=yuv[0]*luminance/100; if (yuv[0]>255) yuv[0]=255; } /* clamp values...if you need to, we don't seem to have a need */ /* for(i=0;i<3;i++) { if(yuv[i]<0) yuv[i]=0; if(yuv[i]>255) yuv[i]=255; } */ } void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; xw && xw; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[2]; *(op[2]++)=yuv[1]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Black initialization */ /* memset(o->pixels[0],0,o->pitches[0]*o->h); memset(o->pixels[1],128,o->pitches[1]*((o->h+1)/2)); memset(o->pixels[2],128,o->pitches[2]*((o->h+1)/2)); */ /* Convert */ for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; xw && xw; x++) { RGBtoYUV(p,yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[1]; *(op[2]++)=yuv[2]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; xw && xw; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[1]; *(op++)=yuv[0]; *(op++)=yuv[2]; } else *(op++)=yuv[0]; p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; xw && xw; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[2]; op[1]=yuv[1]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; xw && xw; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[1]; op[1]=yuv[2]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void Draw() { SDL_Rect rect; int i; int disp; if(!scale) { rect.w=overlay->w; rect.h=overlay->h; for(i=0; iw/2; rect.h=overlay->h/2; rect.x=(w-rect.w)/2; rect.y=(h-rect.h)/2; disp=rect.y-1; for(i=0; i\n"); fprintf(stderr, " -width \n"); fprintf(stderr, " -height \n"); fprintf(stderr, " -bpp \n"); fprintf(stderr, " -format (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); fprintf(stderr, " -hw\n"); fprintf(stderr, " -flip\n"); fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n"); fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n"); fprintf(stderr, " -lum (use luminance correction during RGB2YUV conversion,\n"); fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n"); fprintf(stderr, " -help (shows this help)\n"); fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n"); } int main(int argc, char **argv) { char *argv0 = argv[0]; int flip; int delay; int desired_bpp; Uint32 video_flags, overlay_format; char *bmpfile; #ifdef BENCHMARK_SDL Uint32 then, now; #endif int i; /* Set default options and check command-line */ flip = 0; scale=0; monochrome=0; luminance=100; delay = 1; w = WINDOW_WIDTH; h = WINDOW_HEIGHT; desired_bpp = 0; video_flags = 0; overlay_format = SDL_YV12_OVERLAY; while ( argc > 1 ) { if ( strcmp(argv[1], "-delay") == 0 ) { if ( argv[2] ) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-width") == 0 ) { if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-height") == 0 ) { if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-bpp") == 0 ) { if ( argv[2] ) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-lum") == 0 ) { if ( argv[2] ) { luminance = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -lum option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-format") == 0 ) { if ( argv[2] ) { if(!strcmp(argv[2],"YV12")) overlay_format = SDL_YV12_OVERLAY; else if(!strcmp(argv[2],"IYUV")) overlay_format = SDL_IYUV_OVERLAY; else if(!strcmp(argv[2],"YUY2")) overlay_format = SDL_YUY2_OVERLAY; else if(!strcmp(argv[2],"UYVY")) overlay_format = SDL_UYVY_OVERLAY; else if(!strcmp(argv[2],"YVYU")) overlay_format = SDL_YVYU_OVERLAY; else { fprintf(stderr, "The -format option %s is not recognized\n",argv[2]); return(1); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -format option requires an argument\n"); return(1); } } else if ( strcmp(argv[1], "-hw") == 0 ) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-flip") == 0 ) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-scale") == 0 ) { scale = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-mono") == 0 ) { monochrome = 1; argv += 1; argc -= 1; } else if (( strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) { PrintUsage(argv0); return(1); } else if ( strcmp(argv[1], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return(1); } /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); quit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags&SDL_HWSURFACE) ? "video" : "system"); if ( screen->flags & SDL_DOUBLEBUF ) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test overlay", "testoverlay"); /* Load picture */ bmpfile=(argv[1]?argv[1]:"sample.bmp"); pic = SDL_LoadBMP(bmpfile); if ( pic == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); quit(1); } /* Convert the picture to 32bits, for easy conversion */ { SDL_Surface *newsurf; SDL_PixelFormat format; format.palette=NULL; format.BitsPerPixel=32; format.BytesPerPixel=4; #if SDL_BYTEORDER == SDL_LIL_ENDIAN format.Rshift=0; format.Gshift=8; format.Bshift=16; #else format.Rshift=24; format.Gshift=16; format.Bshift=8; #endif format.Ashift=0; format.Rmask=0xff<w, pic->h, overlay_format, screen); if ( overlay == NULL ) { fprintf(stderr, "Couldn't create overlay: %s\n", SDL_GetError()); quit(1); } printf("Created %dx%dx%d %s %s overlay\n",overlay->w,overlay->h,overlay->planes, overlay->hw_overlay?"hardware":"software", overlay->format==SDL_YV12_OVERLAY?"YV12": overlay->format==SDL_IYUV_OVERLAY?"IYUV": overlay->format==SDL_YUY2_OVERLAY?"YUY2": overlay->format==SDL_UYVY_OVERLAY?"UYVY": overlay->format==SDL_YVYU_OVERLAY?"YVYU": "Unknown"); for(i=0; iplanes; i++) { printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]); } /* Convert to YUV, and draw to the overlay */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif switch(overlay->format) { case SDL_YV12_OVERLAY: ConvertRGBtoYV12(pic,overlay,monochrome,luminance); break; case SDL_UYVY_OVERLAY: ConvertRGBtoUYVY(pic,overlay,monochrome,luminance); break; case SDL_YVYU_OVERLAY: ConvertRGBtoYVYU(pic,overlay,monochrome,luminance); break; case SDL_YUY2_OVERLAY: ConvertRGBtoYUY2(pic,overlay,monochrome,luminance); break; case SDL_IYUV_OVERLAY: ConvertRGBtoIYUV(pic,overlay,monochrome,luminance); break; default: printf("cannot convert RGB picture to obtained YUV format!\n"); quit(1); break; } #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Conversion Time: %d milliseconds\n", now-then); #endif /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); #endif Draw(); #ifdef BENCHMARK_SDL now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now-then); #endif SDL_Delay(delay*1000); SDL_Quit(); return(0); } PK i$@VBBSDL-devel/test/testoverlay2.c/******************************************************************************** * * * Test of the overlay used for moved pictures, test more closed to real life. * * Running trojan moose :) Coded by Mike Gorchak. * * * ********************************************************************************/ #include #include #include #include "SDL.h" #define MOOSEPIC_W 64 #define MOOSEPIC_H 88 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H) #define MOOSEFRAMES_COUNT 10 SDL_Color MooseColors[84]={ { 49, 49, 49}, { 66, 24, 0}, { 66, 33, 0}, { 66, 66, 66}, { 66, 115, 49}, { 74, 33, 0}, { 74, 41, 16}, { 82, 33, 8}, { 82, 41, 8}, { 82, 49, 16}, { 82, 82, 82}, { 90, 41, 8}, { 90, 41, 16}, { 90, 57, 24}, { 99, 49, 16}, { 99, 66, 24}, { 99, 66, 33}, { 99, 74, 33}, {107, 57, 24}, {107, 82, 41}, {115, 57, 33}, {115, 66, 33}, {115, 66, 41}, {115, 74, 0}, {115, 90, 49}, {115, 115, 115}, {123, 82, 0}, {123, 99, 57}, {132, 66, 41}, {132, 74, 41}, {132, 90, 8}, {132, 99, 33}, {132, 99, 66}, {132, 107, 66}, {140, 74, 49}, {140, 99, 16}, {140, 107, 74}, {140, 115, 74}, {148, 107, 24}, {148, 115, 82}, {148, 123, 74}, {148, 123, 90}, {156, 115, 33}, {156, 115, 90}, {156, 123, 82}, {156, 132, 82}, {156, 132, 99}, {156, 156, 156}, {165, 123, 49}, {165, 123, 90}, {165, 132, 82}, {165, 132, 90}, {165, 132, 99}, {165, 140, 90}, {173, 132, 57}, {173, 132, 99}, {173, 140, 107}, {173, 140, 115}, {173, 148, 99}, {173, 173, 173}, {181, 140, 74}, {181, 148, 115}, {181, 148, 123}, {181, 156, 107}, {189, 148, 123}, {189, 156, 82}, {189, 156, 123}, {189, 156, 132}, {189, 189, 189}, {198, 156, 123}, {198, 165, 132}, {206, 165, 99}, {206, 165, 132}, {206, 173, 140}, {206, 206, 206}, {214, 173, 115}, {214, 173, 140}, {222, 181, 148}, {222, 189, 132}, {222, 189, 156}, {222, 222, 222}, {231, 198, 165}, {231, 231, 231}, {239, 206, 173} }; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } /* All RGB2YUV conversion code and some other parts of code has been taken from testoverlay.c */ /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance) { if (monochrome) { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = 128; yuv[2] = 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128; yuv[2] = 128; #endif } else { #if 1 /* these are the two formulas that I found on the FourCC site... */ yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; yuv[1] = (rgb[2]-yuv[0])*0.565 + 128; yuv[2] = (rgb[0]-yuv[0])*0.713 + 128; #else yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); #endif } if (luminance!=100) { yuv[0]=yuv[0]*luminance/100; if (yuv[0]>255) yuv[0]=255; } } void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Convert */ for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; xw && xw; x++) { RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[2]; *(op[2]++)=yuv[1]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op[3]; SDL_LockSurface(s); SDL_LockYUVOverlay(o); /* Convert */ for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op[0]=o->pixels[0]+o->pitches[0]*y; op[1]=o->pixels[1]+o->pitches[1]*(y/2); op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; xw && xw; x++) { RGBtoYUV(p,yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { *(op[1]++)=yuv[1]; *(op[2]++)=yuv[2]; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; xw && xw; x++) { RGBtoYUV(p, yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[1]; *(op++)=yuv[0]; *(op++)=yuv[2]; } else *(op++)=yuv[0]; p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; xw && xw; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[2]; op[1]=yuv[1]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } void ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; Uint8 *p,*op; SDL_LockSurface(s); SDL_LockYUVOverlay(o); for(y=0; yh && yh; y++) { p=((Uint8 *) s->pixels)+s->pitch*y; op=o->pixels[0]+o->pitches[0]*y; for(x=0; xw && xw; x++) { RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; *(op++)=yuv[1]; op[1]=yuv[2]; } else { *op=yuv[0]; op+=2; } p+=s->format->BytesPerPixel; } } SDL_UnlockYUVOverlay(o); SDL_UnlockSurface(s); } static void PrintUsage(char *argv0) { fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); fprintf(stderr, "\n"); fprintf(stderr, "Where 'arg' is any of the following options:\n"); fprintf(stderr, "\n"); fprintf(stderr, " -fps \n"); fprintf(stderr, " -format (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); fprintf(stderr, " -scale (initial scale of the overlay)\n"); fprintf(stderr, " -help (shows this help)\n"); fprintf(stderr, "\n"); fprintf(stderr, "Press ESC to exit, or SPACE to freeze the movie while application running.\n"); fprintf(stderr, "\n"); } int main(int argc, char **argv) { Uint8* RawMooseData; SDL_RWops* handle; SDL_Surface* screen; SDL_Surface* MooseFrame[MOOSEFRAMES_COUNT]; SDL_Overlay* overlay; SDL_Rect overlayrect; SDL_Event event; Uint32 lastftick; int paused=0; int resized=0; int i; int fps=12; int fpsdelay; int overlay_format=SDL_YUY2_OVERLAY; int scale=5; if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return 3; } while ( argc > 1 ) { if (strcmp(argv[1], "-fps")== 0) { if (argv[2]) { fps = atoi(argv[2]); if (fps==0) { fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); quit(10); } if ((fps<0) || (fps>1000)) { fprintf(stderr, "The -fps option must be in range from 1 to 1000, default is 12.\n"); quit(10); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); quit(10); } } else if (strcmp(argv[1], "-format") == 0) { if (argv[2]) { if (!strcmp(argv[2],"YV12")) overlay_format = SDL_YV12_OVERLAY; else if(!strcmp(argv[2],"IYUV")) overlay_format = SDL_IYUV_OVERLAY; else if(!strcmp(argv[2],"YUY2")) overlay_format = SDL_YUY2_OVERLAY; else if(!strcmp(argv[2],"UYVY")) overlay_format = SDL_UYVY_OVERLAY; else if(!strcmp(argv[2],"YVYU")) overlay_format = SDL_YVYU_OVERLAY; else { fprintf(stderr, "The -format option %s is not recognized, see help for info.\n", argv[2]); quit(10); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -format option requires an argument, default is YUY2.\n"); quit(10); } } else if (strcmp(argv[1], "-scale") == 0) { if (argv[2]) { scale = atoi(argv[2]); if (scale==0) { fprintf(stderr, "The -scale option requires an argument [from 1 to 50], default is 5.\n"); quit(10); } if ((scale<0) || (scale>50)) { fprintf(stderr, "The -scale option must be in range from 1 to 50, default is 5.\n"); quit(10); } argv += 2; argc -= 2; } else { fprintf(stderr, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); quit(10); } } else if ((strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) { PrintUsage(argv[0]); quit(0); } else { fprintf(stderr, "Unrecognized option: %s.\n", argv[1]); quit(10); } break; } RawMooseData=(Uint8*)malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT); if (RawMooseData==NULL) { fprintf(stderr, "Can't allocate memory for movie !\n"); free(RawMooseData); quit(1); } /* load the trojan moose images */ handle=SDL_RWFromFile("moose.dat", "rb"); if (handle==NULL) { fprintf(stderr, "Can't find the file moose.dat !\n"); free(RawMooseData); quit(2); } SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT); SDL_RWclose(handle); /* Set video mode */ if ( (screen=SDL_SetVideoMode(MOOSEPIC_W*scale, MOOSEPIC_H*scale, 0, SDL_RESIZABLE | SDL_SWSURFACE)) == NULL ) { fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError()); free(RawMooseData); quit(4); } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test overlay: running moose", "testoverlay2"); for (i=0; iw,overlay->h,overlay->planes, overlay->hw_overlay?"hardware":"software", overlay->format==SDL_YV12_OVERLAY?"YV12": overlay->format==SDL_IYUV_OVERLAY?"IYUV": overlay->format==SDL_YUY2_OVERLAY?"YUY2": overlay->format==SDL_UYVY_OVERLAY?"UYVY": overlay->format==SDL_YVYU_OVERLAY?"YVYU": "Unknown"); for(i=0; iplanes; i++) { printf(" plane %d: pitch=%d\n", i, overlay->pitches[i]); } overlayrect.x=0; overlayrect.y=0; overlayrect.w=MOOSEPIC_W*scale; overlayrect.h=MOOSEPIC_H*scale; /* set the start frame */ i=0; fpsdelay=1000/fps; /* Ignore key up events, they don't even get filtered */ SDL_EventState(SDL_KEYUP, SDL_IGNORE); lastftick=SDL_GetTicks(); /* Loop, waiting for QUIT or RESIZE */ while (1) { if (SDL_PollEvent(&event)) { switch (event.type) { case SDL_VIDEORESIZE: screen=SDL_SetVideoMode(event.resize.w, event.resize.h, 0, SDL_RESIZABLE | SDL_SWSURFACE); overlayrect.w=event.resize.w; overlayrect.h=event.resize.h; if (paused) { resized=1; } break; case SDL_MOUSEBUTTONDOWN: overlayrect.x = event.button.x - overlayrect.w/2; overlayrect.y = event.button.y - overlayrect.h/2; break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_SPACE) { paused=!paused; break; } if (event.key.keysym.sym != SDLK_ESCAPE) { break; } case SDL_QUIT: SDL_FreeYUVOverlay(overlay); for (i=0; ifpsdelay)||(resized)) { lastftick=SDL_GetTicks(); switch (overlay_format) { case SDL_YUY2_OVERLAY: ConvertRGBtoYUY2(MooseFrame[i], overlay, 0, 100); break; case SDL_YV12_OVERLAY: ConvertRGBtoYV12(MooseFrame[i], overlay, 0, 100); break; case SDL_UYVY_OVERLAY: ConvertRGBtoUYVY(MooseFrame[i], overlay, 0, 100); break; case SDL_YVYU_OVERLAY: ConvertRGBtoYVYU(MooseFrame[i], overlay, 0, 100); break; case SDL_IYUV_OVERLAY: ConvertRGBtoIYUV(MooseFrame[i], overlay, 0, 100); break; } SDL_DisplayYUVOverlay(overlay, &overlayrect); if (!resized) { i++; if (i==10) { i=0; } } else { resized=0; } } } /* kind of timeslice to OS */ SDL_Delay(1); } SDL_Quit(); return 0; } PK i$@Z&&SDL-devel/test/testpalette.c/* * testpalette.c * * A simple test of runtime palette modification for animation * (using the SDL_SetPalette() API). */ #include #include #include #include /* This isn't in the Windows headers */ #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #include "SDL.h" /* screen size */ #define SCRW 640 #define SCRH 480 #define NBOATS 5 #define SPEED 2 #ifndef MIN #define MIN(a, b) ((a) < (b) ? (a) : (b)) #endif #ifndef MAX #define MAX(a, b) ((a) > (b) ? (a) : (b)) #endif /* * wave colours: Made by taking a narrow cross-section of a wave picture * in Gimp, saving in PPM ascii format and formatting with Emacs macros. */ static SDL_Color wavemap[] = { {0,2,103}, {0,7,110}, {0,13,117}, {0,19,125}, {0,25,133}, {0,31,141}, {0,37,150}, {0,43,158}, {0,49,166}, {0,55,174}, {0,61,182}, {0,67,190}, {0,73,198}, {0,79,206}, {0,86,214}, {0,96,220}, {5,105,224}, {12,112,226}, {19,120,227}, {26,128,229}, {33,135,230}, {40,143,232}, {47,150,234}, {54,158,236}, {61,165,238}, {68,173,239}, {75,180,241}, {82,188,242}, {89,195,244}, {96,203,246}, {103,210,248}, {112,218,250}, {124,224,250}, {135,226,251}, {146,229,251}, {156,231,252}, {167,233,252}, {178,236,252}, {189,238,252}, {200,240,252}, {211,242,252}, {222,244,252}, {233,247,252}, {242,249,252}, {237,250,252}, {209,251,252}, {174,251,252}, {138,252,252}, {102,251,252}, {63,250,252}, {24,243,252}, {7,225,252}, {4,203,252}, {3,181,252}, {2,158,252}, {1,136,251}, {0,111,248}, {0,82,234}, {0,63,213}, {0,50,192}, {0,39,172}, {0,28,152}, {0,17,132}, {0,7,114} }; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } static void sdlerr(char *when) { fprintf(stderr, "SDL error: %s: %s\n", when, SDL_GetError()); quit(1); } /* create a background surface */ static SDL_Surface *make_bg(SDL_Surface *screen, int startcol) { int i; SDL_Surface *bg = SDL_CreateRGBSurface(SDL_SWSURFACE, screen->w, screen->h, 8, 0, 0, 0, 0); if(!bg) sdlerr("creating background surface"); /* set the palette to the logical screen palette so that blits won't be translated */ SDL_SetColors(bg, screen->format->palette->colors, 0, 256); /* Make a wavy background pattern using colours 0-63 */ if(SDL_LockSurface(bg) < 0) sdlerr("locking background"); for(i = 0; i < SCRH; i++) { Uint8 *p = (Uint8 *)bg->pixels + i * bg->pitch; int j, d; d = 0; for(j = 0; j < SCRW; j++) { int v = MAX(d, -2); v = MIN(v, 2); if(i > 0) v += p[-bg->pitch] + 65 - startcol; p[j] = startcol + (v & 63); d += ((rand() >> 3) % 3) - 1; } } SDL_UnlockSurface(bg); return(bg); } /* * Return a surface flipped horisontally. Only works for 8bpp; * extension to arbitrary bitness is left as an exercise for the reader. */ static SDL_Surface *hflip(SDL_Surface *s) { int i; SDL_Surface *z = SDL_CreateRGBSurface(SDL_SWSURFACE, s->w, s->h, 8, 0, 0, 0, 0); /* copy palette */ SDL_SetColors(z, s->format->palette->colors, 0, s->format->palette->ncolors); if(SDL_LockSurface(s) < 0 || SDL_LockSurface(z) < 0) sdlerr("locking flip images"); for(i = 0; i < s->h; i++) { int j; Uint8 *from = (Uint8 *)s->pixels + i * s->pitch; Uint8 *to = (Uint8 *)z->pixels + i * z->pitch + s->w - 1; for(j = 0; j < s->w; j++) to[-j] = from[j]; } SDL_UnlockSurface(z); SDL_UnlockSurface(s); return z; } int main(int argc, char **argv) { SDL_Color cmap[256]; SDL_Surface *screen; SDL_Surface *bg; SDL_Surface *boat[2]; unsigned vidflags = 0; unsigned start; int fade_max = 400; int fade_level, fade_dir; int boatcols, frames, i, red; int boatx[NBOATS], boaty[NBOATS], boatdir[NBOATS]; int gamma_fade = 0; int gamma_ramp = 0; if(SDL_Init(SDL_INIT_VIDEO) < 0) sdlerr("initialising SDL"); while(--argc) { ++argv; if(strcmp(*argv, "-hw") == 0) vidflags |= SDL_HWSURFACE; else if(strcmp(*argv, "-fullscreen") == 0) vidflags |= SDL_FULLSCREEN; else if(strcmp(*argv, "-nofade") == 0) fade_max = 1; else if(strcmp(*argv, "-gamma") == 0) gamma_fade = 1; else if(strcmp(*argv, "-gammaramp") == 0) gamma_ramp = 1; else { fprintf(stderr, "usage: testpalette " " [-hw] [-fullscreen] [-nofade] [-gamma] [-gammaramp]\n"); quit(1); } } /* Ask explicitly for 8bpp and a hardware palette */ if((screen = SDL_SetVideoMode(SCRW, SCRH, 8, vidflags | SDL_HWPALETTE)) == NULL) { fprintf(stderr, "error setting %dx%d 8bpp indexed mode: %s\n", SCRW, SCRH, SDL_GetError()); quit(1); } if (vidflags & SDL_FULLSCREEN) SDL_ShowCursor (SDL_FALSE); if((boat[0] = SDL_LoadBMP("sail.bmp")) == NULL) sdlerr("loading sail.bmp"); /* We've chosen magenta (#ff00ff) as colour key for the boat */ SDL_SetColorKey(boat[0], SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB(boat[0]->format, 0xff, 0x00, 0xff)); boatcols = boat[0]->format->palette->ncolors; boat[1] = hflip(boat[0]); SDL_SetColorKey(boat[1], SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB(boat[1]->format, 0xff, 0x00, 0xff)); /* * First set the physical screen palette to black, so the user won't * see our initial drawing on the screen. */ memset(cmap, 0, sizeof(cmap)); SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, 256); /* * Proper palette management is important when playing games with the * colormap. We have divided the palette as follows: * * index 0..(boatcols-1): used for the boat * index boatcols..(boatcols+63): used for the waves */ SDL_SetPalette(screen, SDL_LOGPAL, boat[0]->format->palette->colors, 0, boatcols); SDL_SetPalette(screen, SDL_LOGPAL, wavemap, boatcols, 64); /* * Now the logical screen palette is set, and will remain unchanged. * The boats already have the same palette so fast blits can be used. */ memcpy(cmap, screen->format->palette->colors, 256 * sizeof(SDL_Color)); /* save the index of the red colour for later */ red = SDL_MapRGB(screen->format, 0xff, 0x00, 0x00); bg = make_bg(screen, boatcols); /* make a nice wavy background surface */ /* initial screen contents */ if(SDL_BlitSurface(bg, NULL, screen, NULL) < 0) sdlerr("blitting background to screen"); SDL_Flip(screen); /* actually put the background on screen */ /* determine initial boat placements */ for(i = 0; i < NBOATS; i++) { boatx[i] = (rand() % (SCRW + boat[0]->w)) - boat[0]->w; boaty[i] = i * (SCRH - boat[0]->h) / (NBOATS - 1); boatdir[i] = ((rand() >> 5) & 1) * 2 - 1; } start = SDL_GetTicks(); frames = 0; fade_dir = 1; fade_level = 0; do { SDL_Event e; SDL_Rect updates[NBOATS]; SDL_Rect r; int redphase; /* A small event loop: just exit on any key or mouse button event */ while(SDL_PollEvent(&e)) { if(e.type == SDL_KEYDOWN || e.type == SDL_QUIT || e.type == SDL_MOUSEBUTTONDOWN) { if(fade_dir < 0) fade_level = 0; fade_dir = -1; } } /* move boats */ for(i = 0; i < NBOATS; i++) { int old_x = boatx[i]; /* update boat position */ boatx[i] += boatdir[i] * SPEED; if(boatx[i] <= -boat[0]->w || boatx[i] >= SCRW) boatdir[i] = -boatdir[i]; /* paint over the old boat position */ r.x = old_x; r.y = boaty[i]; r.w = boat[0]->w; r.h = boat[0]->h; if(SDL_BlitSurface(bg, &r, screen, &r) < 0) sdlerr("blitting background"); /* construct update rectangle (bounding box of old and new pos) */ updates[i].x = MIN(old_x, boatx[i]); updates[i].y = boaty[i]; updates[i].w = boat[0]->w + SPEED; updates[i].h = boat[0]->h; /* clip update rectangle to screen */ if(updates[i].x < 0) { updates[i].w += updates[i].x; updates[i].x = 0; } if(updates[i].x + updates[i].w > SCRW) updates[i].w = SCRW - updates[i].x; } for(i = 0; i < NBOATS; i++) { /* paint boat on new position */ r.x = boatx[i]; r.y = boaty[i]; if(SDL_BlitSurface(boat[(boatdir[i] + 1) / 2], NULL, screen, &r) < 0) sdlerr("blitting boat"); } /* cycle wave palette */ for(i = 0; i < 64; i++) cmap[boatcols + ((i + frames) & 63)] = wavemap[i]; if(fade_dir) { /* Fade the entire palette in/out */ fade_level += fade_dir; if(gamma_fade) { /* Fade linearly in gamma level (lousy) */ float level = (float)fade_level / fade_max; if(SDL_SetGamma(level, level, level) < 0) sdlerr("setting gamma"); } else if(gamma_ramp) { /* Fade using gamma ramp (better) */ Uint16 ramp[256]; for(i = 0; i < 256; i++) ramp[i] = (i * fade_level / fade_max) << 8; if(SDL_SetGammaRamp(ramp, ramp, ramp) < 0) sdlerr("setting gamma ramp"); } else { /* Fade using direct palette manipulation (best) */ memcpy(cmap, screen->format->palette->colors, boatcols * sizeof(SDL_Color)); for(i = 0; i < boatcols + 64; i++) { cmap[i].r = cmap[i].r * fade_level / fade_max; cmap[i].g = cmap[i].g * fade_level / fade_max; cmap[i].b = cmap[i].b * fade_level / fade_max; } } if(fade_level == fade_max) fade_dir = 0; } /* pulse the red colour (done after the fade, for a night effect) */ redphase = frames % 64; cmap[red].r = (int)(255 * sin(redphase * M_PI / 63)); SDL_SetPalette(screen, SDL_PHYSPAL, cmap, 0, boatcols + 64); /* update changed areas of the screen */ SDL_UpdateRects(screen, NBOATS, updates); frames++; } while(fade_level > 0); printf("%d frames, %.2f fps\n", frames, 1000.0 * frames / (SDL_GetTicks() - start)); if (vidflags & SDL_FULLSCREEN) SDL_ShowCursor (SDL_TRUE); SDL_Quit(); return 0; } PK i$@=_~SDL-devel/test/testplatform.c #include #include "SDL.h" #include "SDL_endian.h" #include "SDL_cpuinfo.h" /* * Watcom C flags these as Warning 201: "Unreachable code" if you just * compare them directly, so we push it through a function to keep the * compiler quiet. --ryan. */ static int badsize(size_t sizeoftype, size_t hardcodetype) { return sizeoftype != hardcodetype; } int TestTypes(SDL_bool verbose) { int error = 0; if ( badsize(sizeof(Uint8), 1) ) { if ( verbose ) printf("sizeof(Uint8) != 1, instead = %lu\n", (unsigned long) sizeof(Uint8)); ++error; } if ( badsize(sizeof(Uint16), 2) ) { if ( verbose ) printf("sizeof(Uint16) != 2, instead = %lu\n", (unsigned long) sizeof(Uint16)); ++error; } if ( badsize(sizeof(Uint32), 4) ) { if ( verbose ) printf("sizeof(Uint32) != 4, instead = %lu\n", (unsigned long) sizeof(Uint32)); ++error; } #ifdef SDL_HAS_64BIT_TYPE if ( badsize(sizeof(Uint64), 8) ) { if ( verbose ) printf("sizeof(Uint64) != 8, instead = %lu\n", (unsigned long) sizeof(Uint64)); ++error; } #else if ( verbose ) { printf("WARNING: No 64-bit datatype on this platform\n"); } #endif if ( verbose && !error ) printf("All data types are the expected size.\n"); return( error ? 1 : 0 ); } int TestEndian(SDL_bool verbose) { int error = 0; Uint16 value = 0x1234; int real_byteorder; Uint16 value16 = 0xCDAB; Uint16 swapped16 = 0xABCD; Uint32 value32 = 0xEFBEADDE; Uint32 swapped32 = 0xDEADBEEF; #ifdef SDL_HAS_64BIT_TYPE Uint64 value64, swapped64; value64 = 0xEFBEADDE; value64 <<= 32; value64 |= 0xCDAB3412; swapped64 = 0x1234ABCD; swapped64 <<= 32; swapped64 |= 0xDEADBEEF; #endif if ( verbose ) { printf("Detected a %s endian machine.\n", (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big"); } if ( (*((char *)&value) >> 4) == 0x1 ) { real_byteorder = SDL_BIG_ENDIAN; } else { real_byteorder = SDL_LIL_ENDIAN; } if ( real_byteorder != SDL_BYTEORDER ) { if ( verbose ) { printf("Actually a %s endian machine!\n", (real_byteorder == SDL_LIL_ENDIAN) ? "little" : "big"); } ++error; } if ( verbose ) { printf("Value 16 = 0x%X, swapped = 0x%X\n", value16, SDL_Swap16(value16)); } if ( SDL_Swap16(value16) != swapped16 ) { if ( verbose ) { printf("16 bit value swapped incorrectly!\n"); } ++error; } if ( verbose ) { printf("Value 32 = 0x%X, swapped = 0x%X\n", value32, SDL_Swap32(value32)); } if ( SDL_Swap32(value32) != swapped32 ) { if ( verbose ) { printf("32 bit value swapped incorrectly!\n"); } ++error; } #ifdef SDL_HAS_64BIT_TYPE if ( verbose ) { #ifdef _MSC_VER printf("Value 64 = 0x%I64X, swapped = 0x%I64X\n", value64, SDL_Swap64(value64)); #else printf("Value 64 = 0x%llX, swapped = 0x%llX\n", (unsigned long long) value64, (unsigned long long) SDL_Swap64(value64)); #endif } if ( SDL_Swap64(value64) != swapped64 ) { if ( verbose ) { printf("64 bit value swapped incorrectly!\n"); } ++error; } #endif return( error ? 1 : 0 ); } int TestCPUInfo(SDL_bool verbose) { if ( verbose ) { printf("RDTSC %s\n", SDL_HasRDTSC() ? "detected" : "not detected"); printf("MMX %s\n", SDL_HasMMX() ? "detected" : "not detected"); printf("MMX Ext %s\n", SDL_HasMMXExt() ? "detected" : "not detected"); printf("3DNow %s\n", SDL_Has3DNow() ? "detected" : "not detected"); printf("3DNow Ext %s\n", SDL_Has3DNowExt() ? "detected" : "not detected"); printf("SSE %s\n", SDL_HasSSE() ? "detected" : "not detected"); printf("SSE2 %s\n", SDL_HasSSE2() ? "detected" : "not detected"); printf("AltiVec %s\n", SDL_HasAltiVec() ? "detected" : "not detected"); } return(0); } int main(int argc, char *argv[]) { SDL_bool verbose = SDL_TRUE; int status = 0; if ( argv[1] && (SDL_strcmp(argv[1], "-q") == 0) ) { verbose = SDL_FALSE; } if ( verbose ) { printf("This system is running %s\n", #if __AIX__ "AIX" #elif __HAIKU__ /* Haiku must appear here before BeOS, since it also defines __BEOS__ */ "Haiku" #elif __BEOS__ "BeOS" #elif __BSDI__ "BSDI" #elif __DREAMCAST__ "Dreamcast" #elif __FREEBSD__ "FreeBSD" #elif __HPUX__ "HP-UX" #elif __IRIX__ "Irix" #elif __LINUX__ "Linux" #elif __MINT__ "Atari MiNT" #elif __MACOS__ "MacOS Classic" #elif __MACOSX__ "Mac OS X" #elif __NETBSD__ "NetBSD" #elif __OPENBSD__ "OpenBSD" #elif __OS2__ "OS/2" #elif __OSF__ "OSF/1" #elif __QNXNTO__ "QNX Neutrino" #elif __RISCOS__ "RISC OS" #elif __SOLARIS__ "Solaris" #elif __WIN32__ #ifdef _WIN32_WCE "Windows CE" #else "Windows" #endif #else "an unknown operating system! (see SDL_platform.h)" #endif ); } status += TestTypes(verbose); status += TestEndian(verbose); status += TestCPUInfo(verbose); return status; } PK i$@a6SDL-devel/test/testsem.c /* Simple test of the SDL semaphore code */ #include #include #include #include "SDL.h" #include "SDL_thread.h" #define NUM_THREADS 10 static SDL_sem *sem; int alive = 1; int SDLCALL ThreadFunc(void *data) { int threadnum = (int)(uintptr_t)data; while ( alive ) { SDL_SemWait(sem); fprintf(stderr, "Thread number %d has got the semaphore (value = %d)!\n", threadnum, SDL_SemValue(sem)); SDL_Delay(200); SDL_SemPost(sem); fprintf(stderr, "Thread number %d has released the semaphore (value = %d)!\n", threadnum, SDL_SemValue(sem)); SDL_Delay(1); /* For the scheduler */ } printf("Thread number %d exiting.\n", threadnum); return 0; } static void killed(int sig) { alive = 0; } static void TestWaitTimeout(void) { Uint32 start_ticks; Uint32 end_ticks; Uint32 duration; sem = SDL_CreateSemaphore(0); printf("Waiting 2 seconds on semaphore\n"); start_ticks = SDL_GetTicks(); SDL_SemWaitTimeout(sem, 2000); end_ticks = SDL_GetTicks(); duration = end_ticks - start_ticks; /* Accept a little offset in the effective wait */ if (duration > 1900 && duration < 2050) printf("Wait done.\n"); else fprintf(stderr, "Wait took %d milliseconds\n", duration); } int main(int argc, char **argv) { SDL_Thread *threads[NUM_THREADS]; uintptr_t i; int init_sem; if(argc < 2) { fprintf(stderr,"Usage: %s init_value\n", argv[0]); return(1); } /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } signal(SIGTERM, killed); signal(SIGINT, killed); init_sem = atoi(argv[1]); sem = SDL_CreateSemaphore(init_sem); printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, init_sem); /* Create all the threads */ for( i = 0; i < NUM_THREADS; ++i ) { threads[i] = SDL_CreateThread(ThreadFunc, (void*)i); } /* Wait 10 seconds */ SDL_Delay(10 * 1000); /* Wait for all threads to finish */ printf("Waiting for threads to finish\n"); alive = 0; for( i = 0; i < NUM_THREADS; ++i ) { SDL_WaitThread(threads[i], NULL); } printf("Finished waiting for threads\n"); SDL_DestroySemaphore(sem); TestWaitTimeout(); SDL_Quit(); return(0); } PK i$@ʋ**SDL-devel/test/testsprite.c/* Simple program: Move N sprites around on the screen as fast as possible */ #include #include #include #include #include #include #include "SDL.h" #define NUM_SPRITES 100 #define MAX_SPEED 1 SDL_Surface *sprite; int numsprites; SDL_Rect *sprite_rects; SDL_Rect *positions; SDL_Rect *velocities; int sprites_visible; int debug_flip; Uint16 sprite_w, sprite_h; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int LoadSprite(char *file) { SDL_Surface *temp; /* Load the sprite image */ sprite = SDL_LoadBMP(file); if ( sprite == NULL ) { fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); return(-1); } /* Set transparent pixel as the pixel at (0,0) */ if ( sprite->format->palette ) { SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), *(Uint8 *)sprite->pixels); } /* Convert sprite to video format */ temp = SDL_DisplayFormat(sprite); SDL_FreeSurface(sprite); if ( temp == NULL ) { fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); return(-1); } sprite = temp; /* We're ready to roll. :) */ return(0); } void MoveSprites(SDL_Surface *screen, Uint32 background) { int i, nupdates; SDL_Rect area, *position, *velocity; nupdates = 0; /* Erase all the sprites if necessary */ if ( sprites_visible ) { SDL_FillRect(screen, NULL, background); } /* Move the sprite, bounce at the wall, and draw */ for ( i=0; ix += velocity->x; if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) { velocity->x = -velocity->x; position->x += velocity->x; } position->y += velocity->y; if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) { velocity->y = -velocity->y; position->y += velocity->y; } /* Blit the sprite onto the screen */ area = *position; SDL_BlitSurface(sprite, NULL, screen, &area); sprite_rects[nupdates++] = area; } if (debug_flip) { if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { static int t = 0; Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); SDL_Rect r; r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20); r.y = 0; r.w = 20; r.h = screen->h; SDL_FillRect (screen, &r, color); t+=2; } } /* Update the screen! */ if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { SDL_Flip(screen); } else { SDL_UpdateRects(screen, nupdates, sprite_rects); } sprites_visible = 1; } /* This is a way of telling whether or not to use hardware surfaces */ Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp) { const SDL_VideoInfo *info; /* Hardware acceleration is only used in fullscreen mode */ flags |= SDL_FULLSCREEN; /* Check for various video capabilities */ info = SDL_GetVideoInfo(); if ( info->blit_hw_CC && info->blit_fill ) { /* We use accelerated colorkeying and color filling */ flags |= SDL_HWSURFACE; } /* If we have enough video memory, and will use accelerated blits directly to it, then use page flipping. */ if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { /* Direct hardware blitting without double-buffering causes really bad flickering. */ if ( info->video_mem*1024 > (height*width*bpp/8) ) { flags |= SDL_DOUBLEBUF; } else { flags &= ~SDL_HWSURFACE; } } /* Return the flags */ return(flags); } int main(int argc, char *argv[]) { SDL_Surface *screen; Uint8 *mem; int width, height; Uint8 video_bpp; Uint32 videoflags; Uint32 background; int i, done; SDL_Event event; Uint32 then, now, frames; /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } numsprites = NUM_SPRITES; videoflags = SDL_SWSURFACE|SDL_ANYFORMAT; width = 640; height = 480; video_bpp = 8; debug_flip = 0; while ( argc > 1 ) { --argc; if ( strcmp(argv[argc-1], "-width") == 0 ) { width = atoi(argv[argc]); --argc; } else if ( strcmp(argv[argc-1], "-height") == 0 ) { height = atoi(argv[argc]); --argc; } else if ( strcmp(argv[argc-1], "-bpp") == 0 ) { video_bpp = atoi(argv[argc]); videoflags &= ~SDL_ANYFORMAT; --argc; } else if ( strcmp(argv[argc], "-fast") == 0 ) { videoflags = FastestFlags(videoflags, width, height, video_bpp); } else if ( strcmp(argv[argc], "-hw") == 0 ) { videoflags ^= SDL_HWSURFACE; } else if ( strcmp(argv[argc], "-flip") == 0 ) { videoflags ^= SDL_DOUBLEBUF; } else if ( strcmp(argv[argc], "-debugflip") == 0 ) { debug_flip ^= 1; } else if ( strcmp(argv[argc], "-fullscreen") == 0 ) { videoflags ^= SDL_FULLSCREEN; } else if ( isdigit(argv[argc][0]) ) { numsprites = atoi(argv[argc]); } else { fprintf(stderr, "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", argv[0]); quit(1); } } /* Set video mode */ screen = SDL_SetVideoMode(width, height, video_bpp, videoflags); if ( ! screen ) { fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", width, height, SDL_GetError()); quit(2); } /* Load the sprite */ if ( LoadSprite("icon.bmp") < 0 ) { quit(1); } /* Allocate memory for the sprite info */ mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites); if ( mem == NULL ) { SDL_FreeSurface(sprite); fprintf(stderr, "Out of memory!\n"); quit(2); } sprite_rects = (SDL_Rect *)mem; positions = sprite_rects; sprite_rects += numsprites; velocities = sprite_rects; sprite_rects += numsprites; sprite_w = sprite->w; sprite_h = sprite->h; srand(time(NULL)); for ( i=0; iw - sprite_w); positions[i].y = rand()%(screen->h - sprite_h); positions[i].w = sprite->w; positions[i].h = sprite->h; velocities[i].x = 0; velocities[i].y = 0; while ( ! velocities[i].x && ! velocities[i].y ) { velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; } } background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); /* Print out information about our surfaces */ printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel); if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { printf("Screen is in video memory\n"); } else { printf("Screen is in system memory\n"); } if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { printf("Screen has double-buffering enabled\n"); } if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { printf("Sprite is in video memory\n"); } else { printf("Sprite is in system memory\n"); } /* Run a sample blit to trigger blit acceleration */ { SDL_Rect dst; dst.x = 0; dst.y = 0; dst.w = sprite->w; dst.h = sprite->h; SDL_BlitSurface(sprite, NULL, screen, &dst); SDL_FillRect(screen, &dst, background); } if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) { printf("Sprite blit uses hardware acceleration\n"); } if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { printf("Sprite blit uses RLE acceleration\n"); } /* Loop, blitting sprites and waiting for a keystroke */ frames = 0; then = SDL_GetTicks(); done = 0; sprites_visible = 0; while ( !done ) { /* Check for events */ ++frames; while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: SDL_WarpMouse(screen->w/2, screen->h/2); break; case SDL_KEYDOWN: /* Any keypress quits the app... */ case SDL_QUIT: done = 1; break; default: break; } } MoveSprites(screen, background); } SDL_FreeSurface(sprite); free(mem); /* Print out some timing information */ now = SDL_GetTicks(); if ( now > then ) { printf("%2.2f frames per second\n", ((double)frames*1000)/(now-then)); } SDL_Quit(); return(0); } PK i$@凜SDL-devel/test/testtimer.c /* Test program to check the resolution of the SDL timer on the current platform */ #include #include #include "SDL.h" #define DEFAULT_RESOLUTION 1 static int ticks = 0; static Uint32 SDLCALL ticktock(Uint32 interval) { ++ticks; return(interval); } static Uint32 SDLCALL callback(Uint32 interval, void *param) { printf("Timer %d : param = %d\n", interval, (int)(uintptr_t)param); return interval; } int main(int argc, char *argv[]) { int desired; SDL_TimerID t1, t2, t3; if ( SDL_Init(SDL_INIT_TIMER) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return(1); } /* Start the timer */ desired = 0; if ( argv[1] ) { desired = atoi(argv[1]); } if ( desired == 0 ) { desired = DEFAULT_RESOLUTION; } SDL_SetTimer(desired, ticktock); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10*1000); /* Stop the timer */ SDL_SetTimer(0, NULL); /* Print the results */ if ( ticks ) { fprintf(stderr, "Timer resolution: desired = %d ms, actual = %f ms\n", desired, (double)(10*1000)/ticks); } /* Test multiple timers */ printf("Testing multiple timers...\n"); t1 = SDL_AddTimer(100, callback, (void*)1); if(!t1) fprintf(stderr,"Could not create timer 1: %s\n", SDL_GetError()); t2 = SDL_AddTimer(50, callback, (void*)2); if(!t2) fprintf(stderr,"Could not create timer 2: %s\n", SDL_GetError()); t3 = SDL_AddTimer(233, callback, (void*)3); if(!t3) fprintf(stderr,"Could not create timer 3: %s\n", SDL_GetError()); /* Wait 10 seconds */ printf("Waiting 10 seconds\n"); SDL_Delay(10*1000); printf("Removing timer 1 and waiting 5 more seconds\n"); SDL_RemoveTimer(t1); SDL_Delay(5*1000); SDL_RemoveTimer(t2); SDL_RemoveTimer(t3); SDL_Quit(); return(0); } PK i$@c 44SDL-devel/test/testver.c /* Test program to compare the compile-time version of SDL with the linked version of SDL */ #include #include #include "SDL.h" int main(int argc, char *argv[]) { SDL_version compiled; /* Initialize SDL */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } #ifdef DEBUG fprintf(stderr, "SDL initialized\n"); #endif #if SDL_VERSION_ATLEAST(1, 2, 0) printf("Compiled with SDL 1.2 or newer\n"); #else printf("Compiled with SDL older than 1.2\n"); #endif SDL_VERSION(&compiled); printf("Compiled version: %d.%d.%d\n", compiled.major, compiled.minor, compiled.patch); printf("Linked version: %d.%d.%d\n", SDL_Linked_Version()->major, SDL_Linked_Version()->minor, SDL_Linked_Version()->patch); SDL_Quit(); return(0); } PK i$@f22SDL-devel/test/testvidinfo.c /* Simple program -- figure out what kind of video display we have */ #include #include #include #include #include "SDL.h" #define NUM_BLITS 10 #define NUM_UPDATES 500 #define FLAG_MASK (SDL_HWSURFACE | SDL_FULLSCREEN | SDL_DOUBLEBUF | \ SDL_SRCCOLORKEY | SDL_SRCALPHA | SDL_RLEACCEL | \ SDL_RLEACCELOK) void PrintFlags(Uint32 flags) { printf("0x%8.8x", (flags & FLAG_MASK)); if ( flags & SDL_HWSURFACE ) { printf(" SDL_HWSURFACE"); } else { printf(" SDL_SWSURFACE"); } if ( flags & SDL_FULLSCREEN ) { printf(" | SDL_FULLSCREEN"); } if ( flags & SDL_DOUBLEBUF ) { printf(" | SDL_DOUBLEBUF"); } if ( flags & SDL_SRCCOLORKEY ) { printf(" | SDL_SRCCOLORKEY"); } if ( flags & SDL_SRCALPHA ) { printf(" | SDL_SRCALPHA"); } if ( flags & SDL_RLEACCEL ) { printf(" | SDL_RLEACCEL"); } if ( flags & SDL_RLEACCELOK ) { printf(" | SDL_RLEACCELOK"); } } int RunBlitTests(SDL_Surface *screen, SDL_Surface *bmp, int blitcount) { int i, j; int maxx; int maxy; SDL_Rect dst; maxx = (int)screen->w - bmp->w + 1; maxy = (int)screen->h - bmp->h + 1; for ( i = 0; i < NUM_UPDATES; ++i ) { for ( j = 0; j < blitcount; ++j ) { if ( maxx ) { dst.x = rand() % maxx; } else { dst.x = 0; } if ( maxy ) { dst.y = rand() % maxy; } else { dst.y = 0; } dst.w = bmp->w; dst.h = bmp->h; SDL_BlitSurface(bmp, NULL, screen, &dst); } SDL_Flip(screen); } return i; } int RunModeTests(SDL_Surface *screen) { Uint32 then, now; Uint32 frames; float seconds; int i; Uint8 r, g, b; SDL_Surface *bmp, *bmpcc, *tmp; SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_KEYDOWN ) return 0; } /* First test fills and screen update speed */ printf("Running color fill and fullscreen update test\n"); then = SDL_GetTicks(); frames = 0; for ( i = 0; i < 256; ++i ) { r = i; g = 0; b = 0; SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, r, g, b)); SDL_Flip(screen); ++frames; } for ( i = 0; i < 256; ++i ) { r = 0; g = i; b = 0; SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, r, g, b)); SDL_Flip(screen); ++frames; } for ( i = 0; i < 256; ++i ) { r = 0; g = 0; b = i; SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, r, g, b)); SDL_Flip(screen); ++frames; } now = SDL_GetTicks(); seconds = (float)(now - then) / 1000.0f; if ( seconds > 0.0f ) { printf("%d fills and flips in %2.2f seconds, %2.2f FPS\n", frames, seconds, (float)frames / seconds); } else { printf("%d fills and flips in zero seconds!n", frames); } /* clear the screen after fill test */ SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0)); SDL_Flip(screen); while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_KEYDOWN ) return 0; } /* run the generic blit test */ bmp = SDL_LoadBMP("sample.bmp"); if ( ! bmp ) { printf("Couldn't load sample.bmp: %s\n", SDL_GetError()); return 0; } printf("Running freshly loaded blit test: %dx%d at %d bpp, flags: ", bmp->w, bmp->h, bmp->format->BitsPerPixel); PrintFlags(bmp->flags); printf("\n"); then = SDL_GetTicks(); frames = RunBlitTests(screen, bmp, NUM_BLITS); now = SDL_GetTicks(); seconds = (float)(now - then) / 1000.0f; if ( seconds > 0.0f ) { printf("%d blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds); } else { printf("%d blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames); } /* clear the screen after blit test */ SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0)); SDL_Flip(screen); while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_KEYDOWN ) return 0; } /* run the colorkeyed blit test */ bmpcc = SDL_LoadBMP("sample.bmp"); if ( ! bmpcc ) { printf("Couldn't load sample.bmp: %s\n", SDL_GetError()); return 0; } printf("Running freshly loaded cc blit test: %dx%d at %d bpp, flags: ", bmpcc->w, bmpcc->h, bmpcc->format->BitsPerPixel); SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); PrintFlags(bmpcc->flags); printf("\n"); then = SDL_GetTicks(); frames = RunBlitTests(screen, bmpcc, NUM_BLITS); now = SDL_GetTicks(); seconds = (float)(now - then) / 1000.0f; if ( seconds > 0.0f ) { printf("%d cc blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds); } else { printf("%d cc blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames); } /* clear the screen after cc blit test */ SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0)); SDL_Flip(screen); while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_KEYDOWN ) return 0; } /* run the generic blit test */ tmp = bmp; bmp = SDL_DisplayFormat(bmp); SDL_FreeSurface(tmp); if ( ! bmp ) { printf("Couldn't convert sample.bmp: %s\n", SDL_GetError()); return 0; } printf("Running display format blit test: %dx%d at %d bpp, flags: ", bmp->w, bmp->h, bmp->format->BitsPerPixel); PrintFlags(bmp->flags); printf("\n"); then = SDL_GetTicks(); frames = RunBlitTests(screen, bmp, NUM_BLITS); now = SDL_GetTicks(); seconds = (float)(now - then) / 1000.0f; if ( seconds > 0.0f ) { printf("%d blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds); } else { printf("%d blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames); } /* clear the screen after blit test */ SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0)); SDL_Flip(screen); while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_KEYDOWN ) return 0; } /* run the colorkeyed blit test */ tmp = bmpcc; bmpcc = SDL_DisplayFormat(bmpcc); SDL_FreeSurface(tmp); if ( ! bmpcc ) { printf("Couldn't convert sample.bmp: %s\n", SDL_GetError()); return 0; } printf("Running display format cc blit test: %dx%d at %d bpp, flags: ", bmpcc->w, bmpcc->h, bmpcc->format->BitsPerPixel); PrintFlags(bmpcc->flags); printf("\n"); then = SDL_GetTicks(); frames = RunBlitTests(screen, bmpcc, NUM_BLITS); now = SDL_GetTicks(); seconds = (float)(now - then) / 1000.0f; if ( seconds > 0.0f ) { printf("%d cc blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds); } else { printf("%d cc blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames); } /* clear the screen after cc blit test */ SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0)); SDL_Flip(screen); while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_KEYDOWN ) return 0; } /* run the alpha blit test only if screen bpp>8 */ if (bmp->format->BitsPerPixel>8) { SDL_FreeSurface(bmp); bmp = SDL_LoadBMP("sample.bmp"); SDL_SetAlpha(bmp, SDL_SRCALPHA, 85); /* 85 - 33% alpha */ tmp = bmp; bmp = SDL_DisplayFormat(bmp); SDL_FreeSurface(tmp); if ( ! bmp ) { printf("Couldn't convert sample.bmp: %s\n", SDL_GetError()); return 0; } printf("Running display format alpha blit test: %dx%d at %d bpp, flags: ", bmp->w, bmp->h, bmp->format->BitsPerPixel); PrintFlags(bmp->flags); printf("\n"); then = SDL_GetTicks(); frames = RunBlitTests(screen, bmp, NUM_BLITS); now = SDL_GetTicks(); seconds = (float)(now - then) / 1000.0f; if ( seconds > 0.0f ) { printf("%d alpha blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds); } else { printf("%d alpha blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames); } } /* clear the screen after alpha blit test */ SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0)); SDL_Flip(screen); while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_KEYDOWN ) return 0; } /* run the cc+alpha blit test only if screen bpp>8 */ if (bmp->format->BitsPerPixel>8) { SDL_FreeSurface(bmpcc); bmpcc = SDL_LoadBMP("sample.bmp"); SDL_SetAlpha(bmpcc, SDL_SRCALPHA, 85); /* 85 - 33% alpha */ SDL_SetColorKey(bmpcc, SDL_SRCCOLORKEY | SDL_RLEACCEL, *(Uint8 *)bmpcc->pixels); tmp = bmpcc; bmpcc = SDL_DisplayFormat(bmpcc); SDL_FreeSurface(tmp); if ( ! bmpcc ) { printf("Couldn't convert sample.bmp: %s\n", SDL_GetError()); return 0; } printf("Running display format cc+alpha blit test: %dx%d at %d bpp, flags: ", bmpcc->w, bmpcc->h, bmpcc->format->BitsPerPixel); PrintFlags(bmpcc->flags); printf("\n"); then = SDL_GetTicks(); frames = RunBlitTests(screen, bmpcc, NUM_BLITS); now = SDL_GetTicks(); seconds = (float)(now - then) / 1000.0f; if ( seconds > 0.0f ) { printf("%d cc+alpha blits / %d updates in %2.2f seconds, %2.2f FPS\n", NUM_BLITS*frames, frames, seconds, (float)frames / seconds); } else { printf("%d cc+alpha blits / %d updates in zero seconds!\n", NUM_BLITS*frames, frames); } } SDL_FreeSurface(bmpcc); SDL_FreeSurface(bmp); while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_KEYDOWN ) return 0; } return 1; } void RunVideoTests() { static const struct { int w, h, bpp; } mode_list[] = { { 640, 480, 8 }, { 640, 480, 16 }, { 640, 480, 32 }, { 800, 600, 8 }, { 800, 600, 16 }, { 800, 600, 32 }, { 1024, 768, 8 }, { 1024, 768, 16 }, { 1024, 768, 32 } }; static const Uint32 flags[] = { (SDL_SWSURFACE), (SDL_SWSURFACE | SDL_FULLSCREEN), (SDL_HWSURFACE | SDL_FULLSCREEN), (SDL_HWSURFACE | SDL_FULLSCREEN | SDL_DOUBLEBUF) }; int i, j; SDL_Surface *screen; /* Test out several different video mode combinations */ SDL_WM_SetCaption("SDL Video Benchmark", "vidtest"); SDL_ShowCursor(0); for ( i = 0; i < SDL_TABLESIZE(mode_list); ++i ) { for ( j = 0; j < SDL_TABLESIZE(flags); ++j ) { printf("===================================\n"); printf("Setting video mode: %dx%d at %d bpp, flags: ", mode_list[i].w, mode_list[i].h, mode_list[i].bpp); PrintFlags(flags[j]); printf("\n"); screen = SDL_SetVideoMode(mode_list[i].w, mode_list[i].h, mode_list[i].bpp, flags[j]); if ( ! screen ) { printf("Setting video mode failed: %s\n", SDL_GetError()); continue; } if ( (screen->flags & FLAG_MASK) != flags[j] ) { printf("Flags didn't match: "); PrintFlags(screen->flags); printf("\n"); continue; } if ( ! RunModeTests(screen) ) { return; } } } } int main(int argc, char *argv[]) { const SDL_VideoInfo *info; int i; SDL_Rect **modes; char driver[128]; if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } if ( SDL_VideoDriverName(driver, sizeof(driver)) ) { printf("Video driver: %s\n", driver); } info = SDL_GetVideoInfo(); printf( "Current display: %dx%d, %d bits-per-pixel\n", info->current_w, info->current_h, info->vfmt->BitsPerPixel); if ( info->vfmt->palette == NULL ) { printf(" Red Mask = 0x%.8x\n", info->vfmt->Rmask); printf(" Green Mask = 0x%.8x\n", info->vfmt->Gmask); printf(" Blue Mask = 0x%.8x\n", info->vfmt->Bmask); } /* Print available fullscreen video modes */ modes = SDL_ListModes(NULL, SDL_FULLSCREEN); if ( modes == (SDL_Rect **)0 ) { printf("No available fullscreen video modes\n"); } else if ( modes == (SDL_Rect **)-1 ) { printf("No special fullscreen video modes\n"); } else { printf("Fullscreen video modes:\n"); for ( i=0; modes[i]; ++i ) { printf("\t%dx%dx%d\n", modes[i]->w, modes[i]->h, info->vfmt->BitsPerPixel); } } if ( info->wm_available ) { printf("A window manager is available\n"); } if ( info->hw_available ) { printf("Hardware surfaces are available (%dK video memory)\n", info->video_mem); } if ( info->blit_hw ) { printf( "Copy blits between hardware surfaces are accelerated\n"); } if ( info->blit_hw_CC ) { printf( "Colorkey blits between hardware surfaces are accelerated\n"); } if ( info->blit_hw_A ) { printf( "Alpha blits between hardware surfaces are accelerated\n"); } if ( info->blit_sw ) { printf( "Copy blits from software surfaces to hardware surfaces are accelerated\n"); } if ( info->blit_sw_CC ) { printf( "Colorkey blits from software surfaces to hardware surfaces are accelerated\n"); } if ( info->blit_sw_A ) { printf( "Alpha blits from software surfaces to hardware surfaces are accelerated\n"); } if ( info->blit_fill ) { printf( "Color fills on hardware surfaces are accelerated\n"); } if ( argv[1] && (strcmp(argv[1], "-benchmark") == 0) ) { RunVideoTests(); } SDL_Quit(); return(0); } PK i$@WD##SDL-devel/test/testwin.c /* Bring up a window and play with it */ #include #include #include #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void DrawPict(SDL_Surface *screen, char *bmpfile, int speedy, int flip, int nofade) { SDL_Surface *picture; SDL_Rect dest, update; int i, centered; int ncolors; SDL_Color *colors, *cmap; /* Load the image into a surface */ if ( bmpfile == NULL ) { bmpfile = "sample.bmp"; /* Sample image */ } fprintf(stderr, "Loading picture: %s\n", bmpfile); picture = SDL_LoadBMP(bmpfile); if ( picture == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); return; } /* Set the display colors -- on a hicolor display this is a no-op */ if ( picture->format->palette ) { ncolors = picture->format->palette->ncolors; colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); memcpy(colors, picture->format->palette->colors, ncolors*sizeof(SDL_Color)); } else { int r, g, b; /* Allocate 256 color palette */ ncolors = 256; colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); /* Set a 3,3,2 color cube */ for ( r=0; r<8; ++r ) { for ( g=0; g<8; ++g ) { for ( b=0; b<4; ++b ) { i = ((r<<5)|(g<<2)|b); colors[i].r = r<<5; colors[i].g = g<<5; colors[i].b = b<<6; } } } } NOTICE("testwin: setting colors\n"); if ( ! SDL_SetColors(screen, colors, 0, ncolors) && (screen->format->palette != NULL) ) { fprintf(stderr, "Warning: Couldn't set all of the colors, but SDL will map the image\n" " (colormap fading will suffer - try the -warp option)\n" ); } /* Set the screen to black (not really necessary) */ if ( SDL_LockSurface(screen) == 0 ) { Uint32 black; Uint8 *pixels; black = SDL_MapRGB(screen->format, 0, 0, 0); pixels = (Uint8 *)screen->pixels; for ( i=0; ih; ++i ) { memset(pixels, black, screen->w*screen->format->BytesPerPixel); pixels += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); } /* Display the picture */ if ( speedy ) { SDL_Surface *displayfmt; fprintf(stderr, "Converting picture\n"); displayfmt = SDL_DisplayFormat(picture); if ( displayfmt == NULL ) { fprintf(stderr, "Couldn't convert image: %s\n", SDL_GetError()); goto done; } SDL_FreeSurface(picture); picture = displayfmt; } printf("(image surface located in %s memory)\n", (picture->flags&SDL_HWSURFACE) ? "video" : "system"); centered = (screen->w - picture->w)/2; if ( centered < 0 ) { centered = 0; } dest.y = (screen->h - picture->h)/2; dest.w = picture->w; dest.h = picture->h; NOTICE("testwin: moving image\n"); for ( i=0; i<=centered; ++i ) { dest.x = i; update = dest; if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) { fprintf(stderr, "Blit failed: %s\n", SDL_GetError()); break; } if ( flip ) { SDL_Flip(screen); } else { SDL_UpdateRects(screen, 1, &update); } } #ifdef SCREENSHOT if ( SDL_SaveBMP(screen, "screen.bmp") < 0 ) printf("Couldn't save screen: %s\n", SDL_GetError()); #endif #ifndef BENCHMARK_SDL /* Let it sit there for a while */ SDL_Delay(5*1000); #endif /* Fade the colormap */ if ( ! nofade ) { int maxstep; SDL_Color final; SDL_Color palcolors[256]; struct { Sint16 r, g, b; } cdist[256]; NOTICE("testwin: fading out...\n"); memcpy(cmap, colors, ncolors*sizeof(SDL_Color)); maxstep = 32-1; final.r = 0xFF; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); for ( i=0; i 1 ) { if ( strcmp(argv[1], "-speedy") == 0 ) { speedy = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-nofade") == 0 ) { nofade = 1; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-delay") == 0 ) { if ( argv[2] ) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); quit(1); } } else if ( strcmp(argv[1], "-width") == 0 ) { if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); quit(1); } } else if ( strcmp(argv[1], "-height") == 0 ) { if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); quit(1); } } else if ( strcmp(argv[1], "-bpp") == 0 ) { if ( argv[2] ) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); quit(1); } } else if ( strcmp(argv[1], "-warp") == 0 ) { video_flags |= SDL_HWPALETTE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-hw") == 0 ) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-flip") == 0 ) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if ( strcmp(argv[1], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); quit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags&SDL_HWSURFACE) ? "video" : "system"); if ( screen->flags & SDL_DOUBLEBUF ) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test window", "testwin"); /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); DrawPict(screen, argv[1], speedy, flip, nofade); now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now-then); #else DrawPict(screen, argv[1], speedy, flip, nofade); #endif SDL_Delay(delay*1000); SDL_Quit(); return(0); } PK i$@/''SDL-devel/test/testwm.c /* Test out the window manager interaction functions */ #include #include #include #include "SDL.h" /* Is the cursor visible? */ static int visible = 1; static Uint8 video_bpp; static Uint32 video_flags; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SetVideoMode(int w, int h) { SDL_Surface *screen; int i; Uint8 *buffer; SDL_Color palette[256]; screen = SDL_SetVideoMode(w, h, video_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, video_bpp, SDL_GetError()); return(-1); } printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? "fullscreen" : "windowed"); /* Set the surface pixels and refresh! */ for ( i=0; i<256; ++i ) { palette[i].r = 255-i; palette[i].g = 255-i; palette[i].b = 255-i; } SDL_SetColors(screen, palette, 0, 256); if ( SDL_LockSurface(screen) < 0 ) { fprintf(stderr, "Couldn't lock display surface: %s\n", SDL_GetError()); return(-1); } buffer = (Uint8 *)screen->pixels; for ( i=0; ih; ++i ) { memset(buffer,(i*255)/screen->h, screen->w*screen->format->BytesPerPixel); buffer += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); return(0); } SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp) { SDL_Surface *icon; Uint8 *pixels; Uint8 *mask; int mlen, i, j; *maskp = NULL; /* Load the icon surface */ icon = SDL_LoadBMP(file); if ( icon == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); return(NULL); } /* Check width and height if ( (icon->w%8) != 0 ) { fprintf(stderr, "Icon width must be a multiple of 8!\n"); SDL_FreeSurface(icon); return(NULL); } */ if ( icon->format->palette == NULL ) { fprintf(stderr, "Icon must have a palette!\n"); SDL_FreeSurface(icon); return(NULL); } /* Set the colorkey */ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels)); /* Create the mask */ pixels = (Uint8 *)icon->pixels; printf("Transparent pixel: (%d,%d,%d)\n", icon->format->palette->colors[*pixels].r, icon->format->palette->colors[*pixels].g, icon->format->palette->colors[*pixels].b); mlen = (icon->w*icon->h + 7) / 8; mask = (Uint8 *)malloc(mlen); if ( mask == NULL ) { fprintf(stderr, "Out of memory!\n"); SDL_FreeSurface(icon); return(NULL); } memset(mask, 0, mlen); for ( i=0; i < icon->h; i++) for (j=0; j < icon->w; j++) { int pindex = i * icon->pitch + j; int mindex = i * icon->w + j; if ( pixels[pindex] != *pixels ) mask[mindex>>3] |= 1 << (7 - (mindex & 7)); } *maskp = mask; return(icon); } void HotKey_ToggleFullScreen(void) { SDL_Surface *screen; screen = SDL_GetVideoSurface(); if ( SDL_WM_ToggleFullScreen(screen) ) { printf("Toggled fullscreen mode - now %s\n", (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed"); } else { printf("Unable to toggle fullscreen mode\n"); video_flags ^= SDL_FULLSCREEN; SetVideoMode(screen->w, screen->h); } } void HotKey_ToggleGrab(void) { SDL_GrabMode mode; printf("Ctrl-G: toggling input grab!\n"); mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); if ( mode == SDL_GRAB_ON ) { printf("Grab was on\n"); } else { printf("Grab was off\n"); } mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON); if ( mode == SDL_GRAB_ON ) { printf("Grab is now on\n"); } else { printf("Grab is now off\n"); } } void HotKey_Iconify(void) { printf("Ctrl-Z: iconifying window!\n"); SDL_WM_IconifyWindow(); } void HotKey_Quit(void) { SDL_Event event; printf("Posting internal quit request\n"); event.type = SDL_USEREVENT; SDL_PushEvent(&event); } static void print_modifiers(void) { int mod; printf(" modifiers:"); mod = SDL_GetModState(); if(!mod) { printf(" (none)"); return; } if(mod & KMOD_LSHIFT) printf(" LSHIFT"); if(mod & KMOD_RSHIFT) printf(" RSHIFT"); if(mod & KMOD_LCTRL) printf(" LCTRL"); if(mod & KMOD_RCTRL) printf(" RCTRL"); if(mod & KMOD_LALT) printf(" LALT"); if(mod & KMOD_RALT) printf(" RALT"); if(mod & KMOD_LMETA) printf(" LMETA"); if(mod & KMOD_RMETA) printf(" RMETA"); if(mod & KMOD_NUM) printf(" NUM"); if(mod & KMOD_CAPS) printf(" CAPS"); if(mod & KMOD_MODE) printf(" MODE"); } static void PrintKey(const SDL_keysym *sym, int pressed) { /* Print the keycode, name and state */ if ( sym->sym ) { printf("Key %s: %d-%s ", pressed ? "pressed" : "released", sym->sym, SDL_GetKeyName(sym->sym)); } else { printf("Unknown Key (scancode = %d) %s ", sym->scancode, pressed ? "pressed" : "released"); } /* Print the translated character, if one exists */ if ( sym->unicode ) { /* Is it a control-character? */ if ( sym->unicode < ' ' ) { printf(" (^%c)", sym->unicode+'@'); } else { #ifdef UNICODE printf(" (%c)", sym->unicode); #else /* This is a Latin-1 program, so only show 8-bits */ if ( !(sym->unicode & 0xFF00) ) printf(" (%c)", sym->unicode); else printf(" (0x%X)", sym->unicode); #endif } } print_modifiers(); printf("\n"); } int SDLCALL FilterEvents(const SDL_Event *event) { static int reallyquit = 0; switch (event->type) { case SDL_ACTIVEEVENT: /* See what happened */ printf("App %s ", event->active.gain ? "gained" : "lost"); if ( event->active.state & SDL_APPACTIVE ) printf("active "); if ( event->active.state & SDL_APPINPUTFOCUS ) printf("input "); if ( event->active.state & SDL_APPMOUSEFOCUS ) printf("mouse "); printf("focus\n"); /* See if we are iconified or restored */ if ( event->active.state & SDL_APPACTIVE ) { printf("App has been %s\n", event->active.gain ? "restored" : "iconified"); } return(0); /* We want to toggle visibility on buttonpress */ case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if ( event->button.state == SDL_PRESSED ) { visible = !visible; SDL_ShowCursor(visible); } printf("Mouse button %d has been %s\n", event->button.button, (event->button.state == SDL_PRESSED) ? "pressed" : "released"); return(0); /* Show relative mouse motion */ case SDL_MOUSEMOTION: #if 0 printf("Mouse motion: {%d,%d} (%d,%d)\n", event->motion.x, event->motion.y, event->motion.xrel, event->motion.yrel); #endif return(0); case SDL_KEYDOWN: PrintKey(&event->key.keysym, 1); if ( event->key.keysym.sym == SDLK_ESCAPE ) { HotKey_Quit(); } if ( (event->key.keysym.sym == SDLK_g) && (event->key.keysym.mod & KMOD_CTRL) ) { HotKey_ToggleGrab(); } if ( (event->key.keysym.sym == SDLK_z) && (event->key.keysym.mod & KMOD_CTRL) ) { HotKey_Iconify(); } if ( (event->key.keysym.sym == SDLK_RETURN) && (event->key.keysym.mod & KMOD_ALT) ) { HotKey_ToggleFullScreen(); } return(0); case SDL_KEYUP: PrintKey(&event->key.keysym, 0); return(0); /* Pass the video resize event through .. */ case SDL_VIDEORESIZE: return(1); /* This is important! Queue it if we want to quit. */ case SDL_QUIT: if ( ! reallyquit ) { reallyquit = 1; printf("Quit requested\n"); return(0); } printf("Quit demanded\n"); return(1); /* This will never happen because events queued directly to the event queue are not filtered. */ case SDL_USEREVENT: return(1); /* Drop all other events */ default: return(0); } } int main(int argc, char *argv[]) { SDL_Event event; char *title; SDL_Surface *icon; Uint8 *icon_mask; int parsed; int w, h; if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return(1); } /* Check command line arguments */ w = 640; h = 480; video_bpp = 8; video_flags = SDL_SWSURFACE; parsed = 1; while ( parsed ) { if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) { video_flags |= SDL_FULLSCREEN; argc -= 1; argv += 1; } else if ( (argc >= 2) && (strcmp(argv[1], "-resize") == 0) ) { video_flags |= SDL_RESIZABLE; argc -= 1; argv += 1; } else if ( (argc >= 2) && (strcmp(argv[1], "-noframe") == 0) ) { video_flags |= SDL_NOFRAME; argc -= 1; argv += 1; } else if ( (argc >= 3) && (strcmp(argv[1], "-width") == 0) ) { w = atoi(argv[2]); argc -= 2; argv += 2; } else if ( (argc >= 3) && (strcmp(argv[1], "-height") == 0) ) { h = atoi(argv[2]); argc -= 2; argv += 2; } else if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) { video_bpp = atoi(argv[2]); argc -= 2; argv += 2; } else { parsed = 0; } } /* Set the icon -- this must be done before the first mode set */ icon = LoadIconSurface("icon.bmp", &icon_mask); if ( icon != NULL ) { SDL_WM_SetIcon(icon, icon_mask); } if ( icon_mask != NULL ) free(icon_mask); /* Set the title bar */ if ( argv[1] == NULL ) title = "Testing 1.. 2.. 3..."; else title = argv[1]; SDL_WM_SetCaption(title, "testwm"); /* See if it's really set */ SDL_WM_GetCaption(&title, NULL); if ( title ) printf("Title was set to: %s\n", title); else printf("No window title was set!\n"); /* Initialize the display */ if ( SetVideoMode(w, h) < 0 ) { quit(1); } /* Set an event filter that discards everything but QUIT */ SDL_SetEventFilter(FilterEvents); /* Loop, waiting for QUIT */ while ( SDL_WaitEvent(&event) ) { switch (event.type) { case SDL_VIDEORESIZE: printf("Got a resize event: %dx%d\n", event.resize.w, event.resize.h); SetVideoMode(event.resize.w, event.resize.h); break; case SDL_USEREVENT: printf("Handling internal quit request\n"); /* Fall through to the quit handler */ case SDL_QUIT: printf("Bye bye..\n"); quit(0); default: /* This should never happen */ printf("Warning: Event %d wasn't filtered\n", event.type); break; } } printf("SDL_WaitEvent() error: %s\n", SDL_GetError()); SDL_Quit(); return(255); } PK i$@PQ!Q!SDL-devel/test/threadwin.c /* Test out the multi-threaded event handling functions */ #include #include #include #include "SDL.h" #include "SDL_thread.h" /* Are we done yet? */ static int done = 0; /* Is the cursor visible? */ static int visible = 1; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp) { SDL_Surface *icon; Uint8 *pixels; Uint8 *mask; int mlen, i; *maskp = NULL; /* Load the icon surface */ icon = SDL_LoadBMP(file); if ( icon == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); return(NULL); } /* Check width and height */ if ( (icon->w%8) != 0 ) { fprintf(stderr, "Icon width must be a multiple of 8!\n"); SDL_FreeSurface(icon); return(NULL); } if ( icon->format->palette == NULL ) { fprintf(stderr, "Icon must have a palette!\n"); SDL_FreeSurface(icon); return(NULL); } /* Set the colorkey */ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels)); /* Create the mask */ pixels = (Uint8 *)icon->pixels; printf("Transparent pixel: (%d,%d,%d)\n", icon->format->palette->colors[*pixels].r, icon->format->palette->colors[*pixels].g, icon->format->palette->colors[*pixels].b); mlen = icon->w*icon->h; mask = (Uint8 *)malloc(mlen/8); if ( mask == NULL ) { fprintf(stderr, "Out of memory!\n"); SDL_FreeSurface(icon); return(NULL); } memset(mask, 0, mlen/8); for ( i=0; itype) { case SDL_ACTIVEEVENT: /* See what happened */ printf("App %s ", event->active.gain ? "gained" : "lost"); if ( event->active.state & SDL_APPACTIVE ) printf("active "); if ( event->active.state & SDL_APPMOUSEFOCUS ) printf("mouse "); if ( event->active.state & SDL_APPINPUTFOCUS ) printf("input "); printf("focus\n"); /* See if we are iconified or restored */ if ( event->active.state & SDL_APPACTIVE ) { printf("App has been %s\n", event->active.gain ? "restored" : "iconified"); } return(0); /* This is important! Queue it if we want to quit. */ case SDL_QUIT: if ( ! reallyquit ) { reallyquit = 1; printf("Quit requested\n"); return(0); } printf("Quit demanded\n"); return(1); /* Mouse and keyboard events go to threads */ case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: case SDL_KEYDOWN: case SDL_KEYUP: return(1); /* Drop all other events */ default: return(0); } } int SDLCALL HandleMouse(void *unused) { SDL_Event events[10]; int i, found; Uint32 mask; /* Handle mouse events here */ mask = (SDL_MOUSEMOTIONMASK|SDL_MOUSEBUTTONDOWNMASK|SDL_MOUSEBUTTONUPMASK); while ( ! done ) { found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); for ( i=0; i to quit the app */ if ( events[i].key.keysym.sym == SDLK_ESCAPE ) { done = 1; } /* skip events now that aren't KEYUPs... */ if (events[i].key.state == SDL_PRESSED) break; if ( events[i].key.keysym.sym == SDLK_f ) { int rc = 0; printf("attempting to toggle fullscreen...\n"); rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); printf("SDL_WM_ToggleFullScreen returned %d.\n", rc); } if ( events[i].key.keysym.sym == SDLK_g ) { SDL_GrabMode m; m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? SDL_GRAB_OFF : SDL_GRAB_ON; printf("attempting to toggle input grab to %s...\n", m == SDL_GRAB_ON ? "ON" : "OFF"); SDL_WM_GrabInput(m); printf("attempt finished.\n"); } break; } } /* Give up some CPU to allow events to arrive */ SDL_Delay(20); } return(0); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *icon; Uint8 *icon_mask; int i, parsed; Uint8 *buffer; SDL_Color palette[256]; Uint32 init_flags; Uint8 video_bpp; Uint32 video_flags; SDL_Thread *mouse_thread; SDL_Thread *keybd_thread; /* Set the options, based on command line arguments */ init_flags = SDL_INIT_VIDEO; video_bpp = 8; video_flags = SDL_SWSURFACE; parsed = 1; while ( parsed ) { /* If the threaded option is enabled, and the SDL library hasn't been compiled with threaded events enabled, then the mouse and keyboard won't respond. */ if ( (argc >= 2) && (strcmp(argv[1], "-threaded") == 0) ) { init_flags |= SDL_INIT_EVENTTHREAD; argc -= 1; argv += 1; printf("Running with threaded events\n"); } else if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) { video_flags |= SDL_FULLSCREEN; argc -= 1; argv += 1; } else if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) { video_bpp = atoi(argv[2]); argc -= 2; argv += 2; } else { parsed = 0; } } /* Initialize SDL with the requested flags */ if ( SDL_Init(init_flags) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return(1); } /* Set the icon -- this must be done before the first mode set */ icon = LoadIconSurface("icon.bmp", &icon_mask); if ( icon != NULL ) { SDL_WM_SetIcon(icon, icon_mask); } if ( icon_mask != NULL ) free(icon_mask); /* Initialize the display */ screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", video_bpp, SDL_GetError()); quit(1); } printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? "fullscreen" : "windowed"); /* Enable printable characters */ SDL_EnableUNICODE(1); /* Set an event filter that discards everything but QUIT */ SDL_SetEventFilter(FilterEvents); /* Create the event handling threads */ mouse_thread = SDL_CreateThread(HandleMouse, NULL); keybd_thread = SDL_CreateThread(HandleKeyboard, NULL); /* Set the surface pixels and refresh! */ for ( i=0; i<256; ++i ) { palette[i].r = 255-i; palette[i].g = 255-i; palette[i].b = 255-i; } SDL_SetColors(screen, palette, 0, 256); if ( SDL_LockSurface(screen) < 0 ) { fprintf(stderr, "Couldn't lock display surface: %s\n", SDL_GetError()); quit(2); } buffer = (Uint8 *)screen->pixels; for ( i=0; ih; ++i ) { memset(buffer,(i*255)/screen->h, screen->w*screen->format->BytesPerPixel); buffer += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Loop, waiting for QUIT */ while ( ! done ) { if ( ! (init_flags & SDL_INIT_EVENTTHREAD) ) { SDL_PumpEvents(); /* Needed when event thread is off */ } if ( SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK) ) { done = 1; } /* Give up some CPU so the events can accumulate */ SDL_Delay(20); } SDL_WaitThread(mouse_thread, NULL); SDL_WaitThread(keybd_thread, NULL); SDL_Quit(); return(0); } PK i$@]C##SDL-devel/test/torturethread.c /* Simple test of the SDL threading code */ #include #include #include #include #include "SDL.h" #include "SDL_thread.h" #define NUMTHREADS 10 static char volatile time_for_threads_to_die[NUMTHREADS]; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL SubThreadFunc(void *data) { while(! *(int volatile *)data) { ; /*SDL_Delay(10);*/ /* do nothing */ } return 0; } int SDLCALL ThreadFunc(void *data) { SDL_Thread *sub_threads[NUMTHREADS]; int flags[NUMTHREADS]; int i; int tid = (int)(uintptr_t)data; fprintf(stderr, "Creating Thread %d\n", tid); for(i = 0; i < NUMTHREADS; i++) { flags[i] = 0; sub_threads[i] = SDL_CreateThread(SubThreadFunc, &flags[i]); } printf("Thread '%d' waiting for signal\n", tid); while(time_for_threads_to_die[tid] != 1) { ; /* do nothing */ } printf("Thread '%d' sending signals to subthreads\n", tid); for(i = 0; i < NUMTHREADS; i++) { flags[i] = 1; SDL_WaitThread(sub_threads[i], NULL); } printf("Thread '%d' exiting!\n", tid); return 0; } int main(int argc, char *argv[]) { SDL_Thread *threads[NUMTHREADS]; int i; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } signal(SIGSEGV, SIG_DFL); for(i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 0; threads[i] = SDL_CreateThread(ThreadFunc, (void *)(uintptr_t)i); if ( threads[i] == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } } for(i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 1; } for(i = 0; i < NUMTHREADS; i++) { SDL_WaitThread(threads[i], NULL); } SDL_Quit(); return(0); } PK i$@!TTSDL-devel/test/utf8.txtUTF-8 decoder capability and stress test ---------------------------------------- Markus Kuhn - 2003-02-19 This test file can help you examine, how your UTF-8 decoder handles various types of correct, malformed, or otherwise interesting UTF-8 sequences. This file is not meant to be a conformance test. It does not prescribes any particular outcome and therefore there is no way to "pass" or "fail" this test file, even though the texts suggests a preferable decoder behaviour at some places. The aim is instead to help you think about and test the behaviour of your UTF-8 on a systematic collection of unusual inputs. Experience so far suggests that most first-time authors of UTF-8 decoders find at least one serious problem in their decoder by using this file. The test lines below cover boundary conditions, malformed UTF-8 sequences as well as correctly encoded UTF-8 sequences of Unicode code points that should never occur in a correct UTF-8 file. According to ISO 10646-1:2000, sections D.7 and 2.3c, a device receiving UTF-8 shall interpret a "malformed sequence in the same way that it interprets a character that is outside the adopted subset" and "characters that are not within the adopted subset shall be indicated to the user" by a receiving device. A quite commonly used approach in UTF-8 decoders is to replace any malformed UTF-8 sequence by a replacement character (U+FFFD), which looks a bit like an inverted question mark, or a similar symbol. It might be a good idea to visually distinguish a malformed UTF-8 sequence from a correctly encoded Unicode character that is just not available in the current font but otherwise fully legal, even though ISO 10646-1 doesn't mandate this. In any case, just ignoring malformed sequences or unavailable characters does not conform to ISO 10646, will make debugging more difficult, and can lead to user confusion. Please check, whether a malformed UTF-8 sequence is (1) represented at all, (2) represented by exactly one single replacement character (or equivalent signal), and (3) the following quotation mark after an illegal UTF-8 sequence is correctly displayed, i.e. proper resynchronization takes place immageately after any malformed sequence. This file says "THE END" in the last line, so if you don't see that, your decoder crashed somehow before, which should always be cause for concern. All lines in this file are exactly 79 characters long (plus the line feed). In addition, all lines end with "|", except for the two test lines 2.1.1 and 2.2.1, which contain non-printable ASCII controls U+0000 and U+007F. If you display this file with a fixed-width font, these "|" characters should all line up in column 79 (right margin). This allows you to test quickly, whether your UTF-8 decoder finds the correct number of characters in every line, that is whether each malformed sequences is replaced by a single replacement character. Note that as an alternative to the notion of malformed sequence used here, it is also a perfectly acceptable (and in some situations even preferable) solution to represent each individual byte of a malformed sequence by a replacement character. If you follow this strategy in your decoder, then please ignore the "|" column. Here come the tests: | | 1 Some correct UTF-8 text | | (The codepoints for this test are: | U+03BA U+1F79 U+03C3 U+03BC U+03B5 --ryan.) | | You should see the Greek word 'kosme': "κόσμε" | | | 2 Boundary condition test cases | | 2.1 First possible sequence of a certain length | | (byte zero skipped...there's a null added at the end of the test. --ryan.) | | 2.1.2 2 bytes (U-00000080): "€" | 2.1.3 3 bytes (U-00000800): "ࠀ" | 2.1.4 4 bytes (U-00010000): "𐀀" | | (5 and 6 byte sequences were made illegal in rfc3629. --ryan.) | 2.1.5 5 bytes (U-00200000): "" | 2.1.6 6 bytes (U-04000000): "" | | 2.2 Last possible sequence of a certain length | | 2.2.1 1 byte (U-0000007F): "" | 2.2.2 2 bytes (U-000007FF): "߿" | | (Section 5.3.2 below calls this illegal. --ryan.) | 2.2.3 3 bytes (U-0000FFFF): "￿" | | (5 and 6 bytes sequences, and 4 bytes sequences > 0x10FFFF were made illegal | in rfc3629, so these next three should be replaced with a invalid | character codepoint. --ryan.) | 2.2.4 4 bytes (U-001FFFFF): "" | 2.2.5 5 bytes (U-03FFFFFF): "" | 2.2.6 6 bytes (U-7FFFFFFF): "" | | 2.3 Other boundary conditions | | 2.3.1 U-0000D7FF = ed 9f bf = "퟿" | 2.3.2 U-0000E000 = ee 80 80 = "" | 2.3.3 U-0000FFFD = ef bf bd = "�" | 2.3.4 U-0010FFFF = f4 8f bf bf = "􏿿" | | (This one is bogus in rfc3629. --ryan.) | 2.3.5 U-00110000 = f4 90 80 80 = "" | | 3 Malformed sequences | | 3.1 Unexpected continuation bytes | | Each unexpected continuation byte should be separately signalled as a | malformed sequence of its own. | | 3.1.1 First continuation byte 0x80: "" | 3.1.2 Last continuation byte 0xbf: "" | | 3.1.3 2 continuation bytes: "" | 3.1.4 3 continuation bytes: "" | 3.1.5 4 continuation bytes: "" | 3.1.6 5 continuation bytes: "" | 3.1.7 6 continuation bytes: "" | 3.1.8 7 continuation bytes: "" | | 3.1.9 Sequence of all 64 possible continuation bytes (0x80-0xbf): | | " | | | " | | 3.2 Lonely start characters | | 3.2.1 All 32 first bytes of 2-byte sequences (0xc0-0xdf), | each followed by a space character: | | " | " | | 3.2.2 All 16 first bytes of 3-byte sequences (0xe0-0xef), | each followed by a space character: | | " " | | 3.2.3 All 8 first bytes of 4-byte sequences (0xf0-0xf7), | each followed by a space character: | | " " | | 3.2.4 All 4 first bytes of 5-byte sequences (0xf8-0xfb), | each followed by a space character: | | " " | | 3.2.5 All 2 first bytes of 6-byte sequences (0xfc-0xfd), | each followed by a space character: | | " " | | 3.3 Sequences with last continuation byte missing | | All bytes of an incomplete sequence should be signalled as a single | malformed sequence, i.e., you should see only a single replacement | character in each of the next 10 tests. (Characters as in section 2) | | 3.3.1 2-byte sequence with last byte missing (U+0000): "" | 3.3.2 3-byte sequence with last byte missing (U+0000): "" | 3.3.3 4-byte sequence with last byte missing (U+0000): "" | 3.3.4 5-byte sequence with last byte missing (U+0000): "" | 3.3.5 6-byte sequence with last byte missing (U+0000): "" | 3.3.6 2-byte sequence with last byte missing (U-000007FF): "" | 3.3.7 3-byte sequence with last byte missing (U-0000FFFF): "" | 3.3.8 4-byte sequence with last byte missing (U-001FFFFF): "" | 3.3.9 5-byte sequence with last byte missing (U-03FFFFFF): "" | 3.3.10 6-byte sequence with last byte missing (U-7FFFFFFF): "" | | 3.4 Concatenation of incomplete sequences | | All the 10 sequences of 3.3 concatenated, you should see 10 malformed | sequences being signalled: | | "" | | 3.5 Impossible bytes | | The following two bytes cannot appear in a correct UTF-8 string | | 3.5.1 fe = "" | 3.5.2 ff = "" | 3.5.3 fe fe ff ff = "" | | 4 Overlong sequences | | The following sequences are not malformed according to the letter of | the Unicode 2.0 standard. However, they are longer then necessary and | a correct UTF-8 encoder is not allowed to produce them. A "safe UTF-8 | decoder" should reject them just like malformed sequences for two | reasons: (1) It helps to debug applications if overlong sequences are | not treated as valid representations of characters, because this helps | to spot problems more quickly. (2) Overlong sequences provide | alternative representations of characters, that could maliciously be | used to bypass filters that check only for ASCII characters. For | instance, a 2-byte encoded line feed (LF) would not be caught by a | line counter that counts only 0x0a bytes, but it would still be | processed as a line feed by an unsafe UTF-8 decoder later in the | pipeline. From a security point of view, ASCII compatibility of UTF-8 | sequences means also, that ASCII characters are *only* allowed to be | represented by ASCII bytes in the range 0x00-0x7f. To ensure this | aspect of ASCII compatibility, use only "safe UTF-8 decoders" that | reject overlong UTF-8 sequences for which a shorter encoding exists. | | 4.1 Examples of an overlong ASCII character | | With a safe UTF-8 decoder, all of the following five overlong | representations of the ASCII character slash ("/") should be rejected | like a malformed UTF-8 sequence, for instance by substituting it with | a replacement character. If you see a slash below, you do not have a | safe UTF-8 decoder! | | 4.1.1 U+002F = c0 af = "" | 4.1.2 U+002F = e0 80 af = "" | 4.1.3 U+002F = f0 80 80 af = "" | 4.1.4 U+002F = f8 80 80 80 af = "" | 4.1.5 U+002F = fc 80 80 80 80 af = "" | | 4.2 Maximum overlong sequences | | Below you see the highest Unicode value that is still resulting in an | overlong sequence if represented with the given number of bytes. This | is a boundary test for safe UTF-8 decoders. All five characters should | be rejected like malformed UTF-8 sequences. | | 4.2.1 U-0000007F = c1 bf = "" | 4.2.2 U-000007FF = e0 9f bf = "" | 4.2.3 U-0000FFFF = f0 8f bf bf = "" | 4.2.4 U-001FFFFF = f8 87 bf bf bf = "" | 4.2.5 U-03FFFFFF = fc 83 bf bf bf bf = "" | | 4.3 Overlong representation of the NUL character | | The following five sequences should also be rejected like malformed | UTF-8 sequences and should not be treated like the ASCII NUL | character. | | 4.3.1 U+0000 = c0 80 = "" | 4.3.2 U+0000 = e0 80 80 = "" | 4.3.3 U+0000 = f0 80 80 80 = "" | 4.3.4 U+0000 = f8 80 80 80 80 = "" | 4.3.5 U+0000 = fc 80 80 80 80 80 = "" | | 5 Illegal code positions | | The following UTF-8 sequences should be rejected like malformed | sequences, because they never represent valid ISO 10646 characters and | a UTF-8 decoder that accepts them might introduce security problems | comparable to overlong UTF-8 sequences. | | 5.1 Single UTF-16 surrogates | | 5.1.1 U+D800 = ed a0 80 = "" | 5.1.2 U+DB7F = ed ad bf = "" | 5.1.3 U+DB80 = ed ae 80 = "" | 5.1.4 U+DBFF = ed af bf = "" | 5.1.5 U+DC00 = ed b0 80 = "" | 5.1.6 U+DF80 = ed be 80 = "" | 5.1.7 U+DFFF = ed bf bf = "" | | 5.2 Paired UTF-16 surrogates | | 5.2.1 U+D800 U+DC00 = ed a0 80 ed b0 80 = "" | 5.2.2 U+D800 U+DFFF = ed a0 80 ed bf bf = "" | 5.2.3 U+DB7F U+DC00 = ed ad bf ed b0 80 = "" | 5.2.4 U+DB7F U+DFFF = ed ad bf ed bf bf = "" | 5.2.5 U+DB80 U+DC00 = ed ae 80 ed b0 80 = "" | 5.2.6 U+DB80 U+DFFF = ed ae 80 ed bf bf = "" | 5.2.7 U+DBFF U+DC00 = ed af bf ed b0 80 = "" | 5.2.8 U+DBFF U+DFFF = ed af bf ed bf bf = "" | | 5.3 Other illegal code positions | | 5.3.1 U+FFFE = ef bf be = "￾" | 5.3.2 U+FFFF = ef bf bf = "￿" | | THE END | PK i$@FllSDL-devel/WhatsNew This is a list of API changes in SDL's version history. Version 1.0: 1.2.14: Added cast macros for correct usage with C++: SDL_reinterpret_cast(type, expression) SDL_static_cast(type, expression) Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11. Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys. 1.2.13: Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants. 1.2.12: Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X and X11. 1.2.10: If SDL_OpenAudio() is passed zero for the desired format fields, the following environment variables will be used to fill them in: SDL_AUDIO_FREQUENCY SDL_AUDIO_FORMAT SDL_AUDIO_CHANNELS SDL_AUDIO_SAMPLES If an environment variable is not specified, it will be set to a reasonable default value. Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment variable, currently supported on X11 Xinerama configurations. Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set. SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.) Added SDL_GetKeyRepeat() Added SDL_config.h, with defaults for various build environments. 1.2.7: Added CPU feature detection functions to SDL_cpuinfo.h: SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(), SDL_HasAltiVec() Added function to create RWops from const memory: SDL_RWFromConstMem() 1.2.6: Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) Added SDL_GL_STEREO for stereoscopic OpenGL contexts 1.2.0: Added SDL_VIDEOEXPOSE event to signal that the screen needs to be redrawn. This is currently only delivered to OpenGL windows on X11, though it may be delivered in the future when the video memory is lost under DirectX. 1.1.8: You can pass SDL_NOFRAME to SDL_VideoMode() to create a window that has no title bar or frame decoration. Fullscreen video modes automatically have this flag set. Added a function to query the clipping rectangle for a surface: void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) Added a function to query the current event filter: SDL_EventFilter SDL_GetEventFilter(void) If you pass -1 to SDL_ShowCursor(), it won't change the current cursor visibility state, but will still return it. SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning you can nest them as deep as you want, as long as each lock call has a matching unlock call. The surface remains locked until the last matching unlock call. Note that you may not blit to or from a locked surface. 1.1.7: The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take arrays of Uint16 values instead of Uint8 values. For the most part, you can just take your old values and shift them up 8 bits to get new correct values for your gamma ramps. You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface() and SDL will try to RLE accelerate colorkey and alpha blits in the resulting surface. 1.1.6: Added a function to return the thread ID of a specific thread: Uint32 SDL_GetThreadID(SDL_Thread *thread) If 'thread' is NULL, this function returns the id for this thread. 1.1.5: The YUV overlay structure has been changed to use an array of pitches and pixels representing the planes of a YUV image, to better enable hardware acceleration. The YV12 and IYUV formats each have three planes, corresponding to the Y, U, and V portions of the image, while packed pixel YUV formats just have one plane. For palettized mode (8bpp), the screen colormap is now split in a physical and a logical palette. The physical palette determines what colours the screen pixels will get when displayed, and the logical palette controls the mapping from blits to/from the screen. A new function, SDL_SetPalette() has been added to change logical and physical palettes separately. SDL_SetColors() works just as before, and is equivalent to calling SDL_SetPalette() with a flag argument of (SDL_LOGPAL|SDL_PHYSPAL). SDL_BlitSurface() no longer modifies the source rectangle, only the destination rectangle. The width/height members of the destination rectangle are ignored, only the position is used. The old source clipping function SDL_SetClipping() has been replaced with a more useful function to set the destination clipping rectangle: SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) Added a function to see what subsystems have been initialized: Uint32 SDL_WasInit(Uint32 flags) The Big Alpha Flip: SDL now treats alpha as opacity like everybody else, and not as transparency: A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255 A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0 Values between 0 and 255 vary from fully transparent to fully opaque. New functions: SDL_DisplayFormatAlpha() Returns a surface converted to a format with alpha-channel that can be blit efficiently to the screen. (In other words, like SDL_DisplayFormat() but the resulting surface has an alpha channel.) This is useful for surfaces with alpha. SDL_MapRGBA() Works as SDL_MapRGB() but takes an additional alpha parameter. SDL_GetRGBA() Works as SDL_GetRGB() but also returns the alpha value (SDL_ALPHA_OPAQUE for formats without an alpha channel) Both SDL_GetRGB() and SDL_GetRGBA() now always return values in the [0..255] interval. Previously, SDL_GetRGB() would return (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format. (N.B.: This is broken for bit fields < 3 bits.) SDL_MapRGB() returns pixels in which the alpha channel is set opaque. SDL_SetAlpha() can now be used for both setting the per-surface alpha, using the new way of thinking of alpha, and also to enable and disable per-pixel alpha blending for surfaces with an alpha channel: To disable alpha blending: SDL_SetAlpha(surface, 0, 0); To re-enable alpha blending: SDL_SetAlpha(surface, SDL_SRCALPHA, 0); Surfaces with an alpha channel have blending enabled by default. SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests RLE acceleration of blits, just as like with SDL_SetColorKey(). This flag can be set for both surfaces with an alpha channel and surfaces with an alpha value set by SDL_SetAlpha(). As always, RLE surfaces must be locked before pixel access is allowed, and unlocked before any other SDL operations are done on it. The blit semantics for surfaces with and without alpha and colorkey have now been defined: RGBA->RGB: SDL_SRCALPHA set: alpha-blend (using alpha-channel). SDL_SRCCOLORKEY ignored. SDL_SRCALPHA not set: copy RGB. if SDL_SRCCOLORKEY set, only copy the pixels matching the RGB values of the source colour key, ignoring alpha in the comparison. RGB->RGBA: SDL_SRCALPHA set: alpha-blend (using the source per-surface alpha value); set destination alpha to opaque. SDL_SRCALPHA not set: copy RGB, set destination alpha to opaque. both: if SDL_SRCCOLORKEY set, only copy the pixels matching the source colour key. RGBA->RGBA: SDL_SRCALPHA set: alpha-blend (using the source alpha channel) the RGB values; leave destination alpha untouched. [Note: is this correct?] SDL_SRCCOLORKEY ignored. SDL_SRCALPHA not set: copy all of RGBA to the destination. if SDL_SRCCOLORKEY set, only copy the pixels matching the RGB values of the source colour key, ignoring alpha in the comparison. RGB->RGB: SDL_SRCALPHA set: alpha-blend (using the source per-surface alpha value). SDL_SRCALPHA not set: copy RGB. both: if SDL_SRCCOLORKEY set, only copy the pixels matching the source colour key. As a special case, blits from surfaces with per-surface alpha value of 128 (50% transparency) are optimised and much faster than other alpha values. This does not apply to surfaces with alpha channels (per-pixel alpha). New functions for manipulating the gamma of the display have been added: int SDL_SetGamma(float red, float green, float blue); int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); Gamma ramps are tables with 256 entries which map the screen color components into actually displayed colors. For an example of implementing gamma correction and gamma fades, see test/testgamma.c Gamma control is not supported on all hardware. 1.1.4: The size of the SDL_CDtrack structure changed from 8 to 12 bytes as the size of the length member was extended to 32 bits. You can now use SDL for 2D blitting with a GL mode by passing the SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or 32 bpp, and the data in the framebuffer is put into the GL scene when you call SDL_UpdateRects(), and the scene will be visible when you call SDL_GL_SwapBuffers(). Run the "testgl" test program with the -logo command line option to see an example of this blending of 2D and 3D in SDL. 1.1.3: Added SDL_FreeRW() to the API, to complement SDL_AllocRW() Added resizable window support - just add SDL_RESIZABLE to the SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events. See SDL_events.h for details on the new SDL_ResizeEvent structure. Added condition variable support, based on mutexes and semaphores. SDL_CreateCond() SDL_DestroyCond() SDL_CondSignal() SDL_CondBroadcast() SDL_CondWait() SDL_CondTimedWait() The new function prototypes are in SDL_mutex.h Added counting semaphore support, based on the mutex primitive. SDL_CreateSemaphore() SDL_DestroySemaphore() SDL_SemWait() SDL_SemTryWait() SDL_SemWaitTimeout() SDL_SemPost() SDL_SemValue() The new function prototypes are in SDL_mutex.h Added support for asynchronous blitting. To take advantage of this, you must set the SDL_ASYNCBLIT flag when setting the video mode and creating surfaces that you want accelerated in this way. You must lock surfaces that have this flag set, and the lock will block until any queued blits have completed. Added YUV video overlay support. The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU. This function creates an overlay surface: SDL_CreateYUVOverlay() You must lock and unlock the overlay to get access to the data: SDL_LockYUVOverlay() SDL_UnlockYUVOverlay() You can then display the overlay: SDL_DisplayYUVOverlay() You must free the overlay when you are done using it: SDL_FreeYUVOverlay() See SDL_video.h for the full function prototypes. The joystick hat position constants have been changed: Old constant New constant ------------ ------------ 0 SDL_HAT_CENTERED 1 SDL_HAT_UP 2 SDL_HAT_RIGHTUP 3 SDL_HAT_RIGHT 4 SDL_HAT_RIGHTDOWN 5 SDL_HAT_DOWN 6 SDL_HAT_LEFTDOWN 7 SDL_HAT_LEFT 8 SDL_HAT_LEFTUP The new constants are bitmasks, so you can check for the individual axes like this: if ( hat_position & SDL_HAT_UP ) { } and you'll catch left-up, up, and right-up. 1.1.2: Added multiple timer support: SDL_AddTimer() and SDL_RemoveTimer() SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL. 1.1.0: Added initial OpenGL support. First set GL attributes (such as RGB depth, alpha depth, etc.) SDL_GL_SetAttribute() Then call SDL_SetVideoMode() with the SDL_OPENGL flag. Perform all of your normal GL drawing. Finally swap the buffers with the new SDL function: SDL_GL_SwapBuffers() See the new 'testgl' test program for an example of using GL with SDL. You can load GL extension functions by using the function: SDL_GL_LoadProcAddress() Added functions to initialize and cleanup specific SDL subsystems: SDL_InitSubSystem() and SDL_QuitSubSystem() Added user-defined event type: typedef struct { Uint8 type; int code; void *data1; void *data2; } SDL_UserEvent; This structure is in the "user" member of an SDL_Event. Added a function to push events into the event queue: SDL_PushEvent() Example of using the new SDL user-defined events: { SDL_Event event; event.type = SDL_USEREVENT; event.user.code = my_event_code; event.user.data1 = significant_data; event.user.data2 = 0; SDL_PushEvent(&event); } Added a function to get mouse deltas since last query: SDL_GetRelativeMouseState() Added a boolean datatype to SDL_types.h: SDL_bool = { SDL_TRUE, SDL_FALSE } Added a function to get the current audio status: SDL_GetAudioState(); It returns one of: SDL_AUDIO_STOPPED, SDL_AUDIO_PLAYING, SDL_AUDIO_PAUSED Added an AAlib driver (ASCII Art) - by Stephane Peter. 1.0.6: The input grab state is reset after each call to SDL_SetVideoMode(). The input is grabbed by default in fullscreen mode, and ungrabbed in windowed mode. If you want to set input grab to a particular value, you should set it after each call to SDL_SetVideoMode(). 1.0.5: Exposed SDL_AudioInit(), SDL_VideoInit() Added SDL_AudioDriverName() and SDL_VideoDriverName() Added new window manager function: SDL_WM_ToggleFullScreen() This is currently implemented only on Linux The ALT-ENTER code has been removed - it's not appropriate for a lib to bind keys when they aren't even emergency escape sequences. ALT-ENTER functionality can be implemented with the following code: int Handle_AltEnter(const SDL_Event *event) { if ( event->type == SDL_KEYDOWN ) { if ( (event->key.keysym.sym == SDLK_RETURN) && (event->key.keysym.mod & KMOD_ALT) ) { SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); return(0); } } return(1); } SDL_SetEventFilter(Handle_AltEnter); 1.0.3: Under X11, if you grab the input and hide the mouse cursor, the mouse will go into a "relative motion" mode where you will always get relative motion events no matter how far in each direction you move the mouse - relative motion is not bounded by the edges of the window (though the absolute values of the mouse positions are clamped by the size of the window). The SVGAlib, framebuffer console, and DirectInput drivers all have this behavior naturally, and the GDI and BWindow drivers never go into "relative motion" mode. 1.0.2: Added a function to enable keyboard repeat: SDL_EnableKeyRepeat() Added a function to grab the mouse and keyboard input SDL_WM_GrabInput() Added a function to iconify the window. SDL_WM_IconifyWindow() If this function succeeds, the application will receive an event signaling SDL_APPACTIVE event 1.0.1: Added constants to SDL_audio.h for 16-bit native byte ordering: AUDIO_U16SYS, AUDIO_S16SYS 1.0.0: New public release Version 0.11: 0.11.5: A new function SDL_GetVideoSurface() has been added, and returns a pointer to the current display surface. SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and a new function SDL_CreateRGBSurfaceFrom() has been added to allow creating an SDL surface from an existing pixel data buffer. Added SDL_GetRGB() to the headers and documentation. 0.11.4: SDL_SetLibraryPath() is no longer meaningful, and has been removed. 0.11.3: A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from installing fatal signal handlers on operating systems that support them. Version 0.9: 0.9.15: SDL_CreateColorCursor() has been removed. Color cursors should be implemented as sprites, blitted by the application when the cursor moves. To get smooth color cursor updates when the app is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This allows you to handle the mouse motion in another thread from an event filter function, but is currently only supported by Linux and BeOS. Note that you'll have to protect the display surface from multi-threaded access by using mutexes if you do this. Thread-safe surface support has been removed from SDL. This makes blitting somewhat faster, by removing SDL_MiddleBlit(). Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead. You can make your surfaces thread-safe by allocating your own mutex and making lock/unlock calls around accesses to your surface. 0.9.14: SDL_GetMouseState() now takes pointers to int rather than Uint16. If you set the SDL_WINDOWID environment variable under UNIX X11, SDL will use that as the main window instead of creating it's own. This is an unsupported extension to SDL, and not portable at all. 0.9.13: Added a function SDL_SetLibraryPath() which can be used to specify the directory containing the SDL dynamic libraries. This is useful for commercial applications which ship with particular versions of the libraries, and for security on multi-user systems. If this function is not used, the default system directories are searched using the native dynamic object loading mechanism. In order to support C linkage under Visual C++, you must declare main() without any return type: main(int argc, char *argv[]) { /* Do the program... */ return(0); } C++ programs should also return a value if compiled under VC++. The blit_endian member of the SDL_VideoInfo struct has been removed. SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there is now no longer any function to translate a keysym to a character. The SDL_keysym structure has been extended with a 'scancode' and 'unicode' member. The 'scancode' is a hardware specific scancode for the key that was pressed, and may be 0. The 'unicode' member is a 16-bit UNICODE translation of the key that was pressed along with any modifiers or compose keys that have been pressed. If no UNICODE translation exists for the key, 'unicode' will be 0. Added a function SDL_EnableUNICODE() to enable/disable UNICODE translation of character keypresses. Translation defaults off. To convert existing code to use the new API, change code which uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(), and change code which uses it to get the ASCII value of a sym to use the 'unicode' member of the event keysym. 0.9.12: There is partial support for 64-bit datatypes. I don't recommend you use this if you have a choice, because 64-bit datatypes are not supported on many platforms. On platforms for which it is supported, the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and you can use the Uint64 and Sint64 datatypes. Added functions to SDL_endian.h to support 64-bit datatypes: SDL_SwapLE64(), SDL_SwapBE64(), SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64() A new member "len_ratio" has been added to the SDL_AudioCVT structure, and allows you to determine either the original buffer length or the converted buffer length, given the other. A new function SDL_FreeWAV() has been added to the API to free data allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since the gcc compiled DLL uses a different heap than VC++ compiled apps. SDL now has initial support for international keyboards using the Latin character set. If a particular mapping is desired, you can set the DEFAULT_KEYBOARD compile-time variable, or you can set the environment variable "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire. The valid values for these variables can be found in SDL_keyboard.c Full support for German and French keyboards under X11 is implemented. 0.9.11: The THREADED_EVENTS compile-time define has been replaced with the SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(), SDL will create a separate thread to perform input event handling. If this flag is passed to SDL_Init(), and the OS doesn't support event handling in a separate thread, SDL_Init() will fail. Be sure to add calls to SDL_Delay() in your main thread to allow the OS to schedule your event thread, or it may starve, leading to slow event delivery and/or dropped events. Currently MacOS and Win32 do not support this flag, while BeOS and Linux do support it. I recommend that your application only use this flag if absolutely necessary. The SDL thread function passed to SDL_CreateThread() now returns a status. This status can be retrieved by passing a non-NULL pointer as the 'status' argument to SDL_WaitThread(). The volume parameter to SDL_MixAudio() has been increased in range from (0-8) to (0-128) SDL now has a data source abstraction which can encompass a file, an area of memory, or any custom object you can envision. It uses these abstractions, SDL_RWops, in the endian read/write functions, and the built-in WAV and BMP file loaders. This means you can load WAV chunks from memory mapped files, compressed archives, network pipes, or anything else that has a data read abstraction. There are three built-in data source abstractions: SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() along with a generic data source allocation function: SDL_AllocRW() These data sources can be used like stdio file pointers with the following convenience functions: SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() These functions are defined in the new header file "SDL_rwops.h" The endian swapping functions have been turned into macros for speed and SDL_CalculateEndian() has been removed. SDL_endian.h now defines SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on the endianness of the host system. The endian read/write functions now take an SDL_RWops pointer instead of a stdio FILE pointer, to support the new data source abstraction. The SDL_*LoadWAV() functions have been replaced with a single SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's first parameter, and a flag whether or not to automatically free it as the second parameter. SDL_LoadWAV() is a macro for backward compatibility and convenience: SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced with a single function that takes a SDL_RWops pointer as it's first parameter, and a flag whether or not to automatically free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP() are macros for backward compatibility and convenience: SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...); SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...); Note that these functions use SDL_RWseek() extensively, and should not be used on pipes or other non-seekable data sources. 0.9.10: The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been extended to support multiple types of display drivers, as well as safe access to the X11 display when THREADED_EVENTS is enabled. The new structures are documented in the SDL_syswm.h header file. Thanks to John Elliott , the UK keyboard should now work properly, as well as the "Windows" keys on US keyboards. The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab instead of trying to open each block device on the system. The CD must be listed in /etc/fstab as using the iso9660 filesystem. On Linux, if you define THREADED_EVENTS at compile time, a separate thread will be spawned to gather X events asynchronously from the graphics updates. This hasn't been extensively tested, but it does provide a means of handling keyboard and mouse input in a separate thread from the graphics thread. (This is now enabled by default.) A special access function SDL_PeepEvents() allows you to manipulate the event queue in a thread-safe manner, including peeking at events, removing events of a specified type, and adding new events of arbitrary type to the queue (use the new 'user' member of the SDL_Event type). If you use SDL_PeepEvents() to gather events, then the main graphics thread needs to call SDL_PumpEvents() periodically to drive the event loop and generate input events. This is not necessary if SDL has been compiled with THREADED_EVENTS defined, but doesn't hurt. A new function SDL_ThreadID() returns the identifier associated with the current thread. 0.9.9: The AUDIO_STEREO format flag has been replaced with a new 'channels' member of the SDL_AudioSpec structure. The channels are 1 for mono audio, and 2 for stereo audio. In the future more channels may be supported for 3D surround sound. The SDL_MixAudio() function now takes an additional volume parameter, which should be set to SDL_MIX_MAXVOLUME for compatibility with the original function. The CD-ROM functions which take a 'cdrom' parameter can now be passed NULL, and will act on the last successfully opened CD-ROM. 0.9.8: No changes, bugfixes only. 0.9.7: No changes, bugfixes only. 0.9.6: Added a fast rectangle fill function: SDL_FillRect() Addition of a useful function for getting info on the video hardware: const SDL_VideoInfo *SDL_GetVideoInfo(void) This function replaces SDL_GetDisplayFormat(). Initial support for double-buffering: Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode() Update the screen with a new function: SDL_Flip() SDL_AllocSurface() takes two new flags: SDL_SRCCOLORKEY means that the surface will be used for colorkey blits and if the hardware supports hardware acceleration of colorkey blits between two surfaces in video memory, to place the surface in video memory if possible, otherwise it will be placed in system memory. SDL_SRCALPHA means that the surface will be used for alpha blits and if the hardware supports hardware acceleration of alpha blits between two surfaces in video memory, to place the surface in video memory if possible, otherwise it will be placed in system memory. SDL_HWSURFACE now means that the surface will be created with the same format as the display surface, since having surfaces in video memory is only useful for fast blitting to the screen, and you can't blit surfaces with different surface formats in video memory. 0.9.5: You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume that the icon consists of the entire image. SDL_LowerBlit() is back -- but don't use it on the display surface. It is exactly the same as SDL_MiddleBlit(), but doesn't check for thread safety. Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take a FILE pointer instead of a file name. Added CD-ROM audio control API: SDL_CDNumDrives() SDL_CDName() SDL_CDOpen() SDL_CDStatus() SDL_CDPlayTracks() SDL_CDPlay() SDL_CDPause() SDL_CDResume() SDL_CDStop() SDL_CDEject() SDL_CDClose() 0.9.4: No changes, bugfixes only. 0.9.3: Mouse motion event now includes relative motion information: Sint16 event->motion.xrel, Sint16 event->motion.yrel X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile) 0.9.2: No changes, bugfixes only. 0.9.1: Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now automatically mapped on blit. 0.8.0: SDL stable release PK?A $SDL-devel/ ْ$m\ϑmPK? 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